X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=9430c6ff6aae65308f984bb117d83d3c70d6d1d7;hb=362913b8ac04b889c102b32fdc1dad522ab2c718;hp=e1ebe8b7d2c9f8ebb2d57cad38ecd30cccbaf70b;hpb=60a7fe9a5f4d2d979b3d714d13502bf0db6a2b4e;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index e1ebe8b7d..9430c6ff6 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -10,7 +10,7 @@ // e.g. Xonotic 1.5.1 RC1 will be 15101 set g_xonoticversion git "Xonotic version (formatted for humans)" -gameversion 100 // 0.1.0 +gameversion 500 // 0.5.0 gameversion_min 0 // git builds see all versions gameversion_max 65535 // git builds see all versions @@ -52,6 +52,7 @@ alias asay_drop "say_team (%l) dropped %w ; impulse 17" // other aliases alias +hook +button6 alias -hook -button6 +alias use "impulse 21" alias ready "cmd ready" alias lockteams "sv_cmd lockteams" alias unlockteams "sv_cmd unlockteams" @@ -173,10 +174,10 @@ seta crosshair_seeker "" "crosshair to display when wielding the TAG Seeker" seta crosshair_seeker_color "1 0.35 0.35" "crosshair color to display when wielding the TAG seeker" seta crosshair_seeker_alpha 0.9 "crosshair alpha value to display when wielding the TAG seeker" seta crosshair_seeker_size 0.8 "crosshair size when wielding the TAG seeker" -seta crosshair_sniperrifle "" "crosshair to display when wielding the sniperrifle" -seta crosshair_sniperrifle_color "0.85 0.5 0.25" "crosshair color to display when wielding the sniperrifle" -seta crosshair_sniperrifle_alpha 1 "crosshair alpha value to display when wielding the sniperrifle" -seta crosshair_sniperrifle_size 0.65 "crosshair size when wielding the sniperrifle" +seta crosshair_rifle "" "crosshair to display when wielding the rifle" +seta crosshair_rifle_color "0.85 0.5 0.25" "crosshair color to display when wielding the rifle" +seta crosshair_rifle_alpha 1 "crosshair alpha value to display when wielding the rifle" +seta crosshair_rifle_size 0.5 "crosshair size when wielding the rifle" seta crosshair_tuba "" "crosshair to display when wielding the tuba" seta crosshair_tuba_color "0.85 0.5 0.25" "crosshair color to display when wielding the tuba" seta crosshair_tuba_alpha 1 "crosshair alpha value to display when wielding the tuba" @@ -281,13 +282,13 @@ cl_rollangle 0 // amount of view tilt when strafing, default is 2.0 v_kicktime 0 // how long damage kicks of the view last, default is 0 seconds gl_polyblend 0 // whether to use screen tints, this has now been replaced by a better system in CSQC r_motionblur 0 // motion blur value, default is 0 -r_damageblur 0 // motion blur when damaged, default is 0 +r_damageblur 0 // motion blur when damaged, default is 0 (removed in Xonotic) -r_bloom_blur 8 -r_bloom_brighten 3 +r_bloom_blur 16 +r_bloom_brighten 2.5 r_bloom_colorexponent 1 r_bloom_colorscale 1 -r_bloom_colorsubtract 0.25 +r_bloom_colorsubtract 0.15 r_bloom_resolution 320 r_hdr_range 4 @@ -319,8 +320,7 @@ set sv_ready_restart_repeatable 0 "allows the players to restart the game as oft seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy" set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this" -seta cl_eventchase_death 0 "camera goes into 3rd person mode when the player is dead" -seta cl_eventchase_intermission 0 "camera goes into 3rd person mode when the match ends" +seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead" seta cl_eventchase_distance 140 "final camera distance" seta cl_eventchase_speed 1.3 "how fast the camera slides back, 0 is instant" @@ -381,7 +381,6 @@ set sv_player_crouch_viewoffset "0 0 20" "view offset of the player model when c set sv_player_crouch_mins "-16 -16 -24" "mins of a crouched playermodel" set sv_player_crouch_maxs "16 16 25" "maxs of a crouched playermodel" -set sv_pogostick 1 "don't require releasing the space bar for jumping again" set sv_doublejump 0 "allow Quake 2-style double jumps" set sv_jumpspeedcap_min "" "lower bound on the baseline velocity of a jump; final velocity will be >= (jumpheight * min + jumpheight)" set sv_jumpspeedcap_max "" "upper bound on the baseline velocity of a jump; final velocity will be <= (jumpheight * max + jumpheight)" @@ -432,7 +431,7 @@ set bot_wander_enable 1 "Have bots wander around if they are unable to reach any // general bot AI cvars set bot_ai_thinkinterval 0.05 set bot_ai_strategyinterval 5 "How often a new objective is chosen" -set bot_ai_enemydetectioninterval 3 "How often bots pick a new target" +set bot_ai_enemydetectioninterval 2 "How often bots pick a new target" set bot_ai_enemydetectionradius 10000 "How far bots can see enemies" set bot_ai_dodgeupdateinterval 0.2 "How often scan for items to dodge. Currently not in use." set bot_ai_chooseweaponinterval 0.5 "How often the best weapon according to the situation will be chosen" @@ -449,16 +448,16 @@ set bot_ai_keyboard_threshold 0.57 set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim" set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming" set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons" -set bot_ai_custom_weapon_priority_far "minstanex nex sniperrifle electro rocketlauncher grenadelauncher hagar hlac crylink laser uzi fireball seeker shotgun tuba minelayer" "Desired weapons for far distances ordered by priority" -set bot_ai_custom_weapon_priority_mid "minstanex rocketlauncher nex fireball seeker grenadelauncher electro uzi sniperrifle crylink hlac hagar shotgun laser tuba minelayer" "Desired weapons for middle distances ordered by priority" -set bot_ai_custom_weapon_priority_close "minstanex shotgun nex uzi hlac tuba seeker hagar crylink grenadelauncher electro sniperrifle rocketlauncher laser fireball minelayer" "Desired weapons for close distances ordered by priority" +set bot_ai_custom_weapon_priority_far "minstanex nex rifle electro rocketlauncher grenadelauncher hagar hlac crylink laser uzi fireball seeker shotgun tuba minelayer" "Desired weapons for far distances ordered by priority" +set bot_ai_custom_weapon_priority_mid "minstanex rocketlauncher nex fireball seeker grenadelauncher electro uzi crylink hlac hagar shotgun laser rifle tuba minelayer" "Desired weapons for middle distances ordered by priority" +set bot_ai_custom_weapon_priority_close "minstanex shotgun nex uzi hlac tuba seeker hagar crylink grenadelauncher electro rocketlauncher laser fireball rifle minelayer" "Desired weapons for close distances ordered by priority" set bot_ai_weapon_combo 1 "Enable bots to do weapon combos" set bot_ai_weapon_combo_threshold 0.4 "Try to make a combo N seconds after the last attack" set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item" set bot_ai_ignoregoal_timeout 3 "Ignore goals making bots to get stuck in front of a wall for N seconds" set bot_ai_bunnyhop_skilloffset 7 "Bots with skill equal or greater than this value will perform the \"bunnyhop\" technique" -set bot_ai_bunnyhop_startdistance 100 "Run to goals located further than this distance" -set bot_ai_bunnyhop_stopdistance 125 "Stop jumping after reaching this distance to the goal" +set bot_ai_bunnyhop_startdistance 200 "Run to goals located further than this distance" +set bot_ai_bunnyhop_stopdistance 200 "Stop jumping after reaching this distance to the goal" set bot_ai_bunnyhop_firstjumpdelay 0.2 "Start running to the goal only if it was seen for more than N seconds" set bot_god 0 "god mode for bots" set bot_ai_navigation_jetpack 0 "Enable bots to navigate maps using the jetpack" @@ -494,7 +493,7 @@ seta g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 set g_trueaim_minrange 44 "TrueAim minimum range (TrueAim adjusts shots so they hit the crosshair point even though the gun is not at the screen center)" set g_antilag_nudge 0 "don't touch" set g_antilag_bullets 1 "Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance)" -set g_shootfromclient 1 "let client decide if it has the gun left or right; if set to 2, center handedness is allowed, and defaulted to, too; see also cl_gunalign" +set g_shootfromclient 2 "let client decide if it has the gun left or right; if set to 2, center handedness is allowed; see also cl_gunalign" set g_shootfromeye 0 "shots are fired from your eye/crosshair; visual gun position can still be influenced by cl_gunalign 1 and 2" set g_shootfromcenter 0 "weapon gets moved to the center, shots still come from the barrel of your weapon; visual gun position can still be influenced by cl_gunalign 1 and 2" set g_shootfromfixedorigin "" "if set to a string like 0 y z, the gun is moved to the given y and z coordinates. If set to a string like x y z, the whole shot origin is used" @@ -702,12 +701,12 @@ set g_ctf_flagcarrier_selfforce 1 set g_ctf_fullbrightflags 0 set g_ctf_dynamiclights 0 set g_ctf_allow_drop 1 "dropping allows circumventing carrierkill score, so enable this with care!" -set g_ctf_reverse 0 "when 1, bases/flags are switched :P you have to capture your OWN flag by bringing it to the ENEMY's" +set g_ctf_reverse 0 "if enabled, flags positions are switched: you have to capture the enemy's flag from your own base by bringing it to your own flag in the enemy base" set g_balance_ctf_delay_collect 1.0 set g_balance_ctf_damageforcescale 1 -set g_ctf_shield_max_ratio 0 "shield at most 0% of a team from the enemy flag (try: 0.4 for 40%)" -set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got -20 points or less" +set g_ctf_shield_max_ratio 0 "shield at most this percentage of a team from the enemy flag (try: 0.4 for 40%)" +set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got this negative amount of points or less" set g_ctf_shield_force 100 "push force of the shield" // fun for server admins @@ -808,6 +807,7 @@ set g_arena_powerups 0 "enables powerups (superhealth, strength and shield), whi set g_ca 0 "Clan Arena: Played in rounds, once you're dead you're out! The team with survivors wins the round." set g_ca_point_limit 10 "point limit 10 is standard for clan arena" set g_ca_point_leadlimit 0 +set g_ca_spectate_enemies 0 "Allow spectating enemy player by dead player during clan arena games." set g_ca_warmup 10 "how long the players will have time to run around the map before the round starts" // onslaught @@ -899,6 +899,8 @@ set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again" // effects +r_glsl_vertextextureblend_usebothalphas 1 // allows to abuse texture blending as detail texture +r_glsl_postprocess 1 r_picmipsprites 0 // Xonotic uses sprites that should never be picmipped (team mate, typing, waypoints) r_picmipworld 1 gl_picmip_world 0 @@ -910,7 +912,7 @@ r_shadow_realtime_world_lightmaps 1 seta r_ambient 4 cl_decals_fadetime 5 cl_decals_time 2 -seta cl_gunalign 3 "Gun alignment; 1 = right, 2 = left, 3 = center or right, 4 = center or left" +seta cl_gunalign 3 "Gun alignment; 1 = center (if allowed by g_shootfromclient) or right, 2 = center (if allowed by g_shootfromclient) or left, 3 = right only, 4 = left only" seta cl_nogibs 0 "reduce number of violence effects, or remove them totally" seta cl_particlegibs 0 "simpler gibs" seta cl_gibs_damageforcescale 3.5 "force to push around gibs" @@ -1005,20 +1007,30 @@ bind ENTER +jump bind SPACE +jump // weapons -bind 1 "impulse 1" -bind 2 "impulse 2" -bind 3 "impulse 3" -bind 4 "impulse 4" -bind 5 "impulse 5" -bind 6 "impulse 6" -bind 7 "impulse 7" -bind 8 "impulse 8" -bind 9 "impulse 9" -bind 0 "impulse 14" // cycles the superweapons +alias weapon_group_1 "impulse 1" +alias weapon_group_2 "impulse 2" +alias weapon_group_3 "impulse 3" +alias weapon_group_4 "impulse 4" +alias weapon_group_5 "impulse 5" +alias weapon_group_6 "impulse 6" +alias weapon_group_7 "impulse 7" +alias weapon_group_8 "impulse 8" +alias weapon_group_9 "impulse 9" +alias weapon_group_0 "impulse 14" // cycles the superweapons +bind 0 weapon_group_0 +bind 1 weapon_group_1 +bind 2 weapon_group_2 +bind 3 weapon_group_3 +bind 4 weapon_group_4 +bind 5 weapon_group_5 +bind 6 weapon_group_6 +bind 7 weapon_group_7 +bind 8 weapon_group_8 +bind 9 weapon_group_9 bind q weaplast bind MOUSE1 +fire bind MOUSE2 +fire2 -bind MOUSE3 +zoom +bind MOUSE3 togglezoom bind MOUSE4 weaplast bind MOUSE5 +hook bind MWHEELUP weapnext @@ -1026,6 +1038,7 @@ bind MWHEELDOWN weapprev bind r reload bind BACKSPACE dropweapon bind g dropweapon +// TODO change this to "use" once we can bind f +use // misc @@ -1173,8 +1186,7 @@ set g_campaign 0 set g_campaign_forceteam 0 "Forces the player to a given team in campaign mode, 1 = red, 2 = blue, 3 = yellow, 4 = pink" seta g_campaign_name "xonoticbeta" set g_campaign_skill 0 -set g_campaignxonotic20_index 0 -set g_campaignxonotic25_index 1 +alias warp "sv_cmd warp $*" alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0" alias singleplayer_continue "set scmenu_campaign_goto -1" @@ -1185,21 +1197,21 @@ alias cl_fbskin_green "playermodel models/player/erebus.iqm; playerskin 1; color alias cl_fbskin_red "playermodel models/player/erebus.iqm; playerskin 1; color 4 4" alias cl_fbskin_orange "playermodel models/player/erebus.iqm; playerskin 1; color 14 14" alias cl_fbskin_off "playermodel models/player/erebus.iqm; playerskin 0" -alias sv_fbskin_green "sv_defaultcharacter 1; sv_defaultplayermodel models/player/erebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 51" -alias sv_fbskin_red "sv_defaultcharacter 1; sv_defaultplayermodel models/player/erebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 68" -alias sv_fbskin_orange "sv_defaultcharacter 1; sv_defaultplayermodel models/player/erebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 238" +alias sv_fbskin_green "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 51" +alias sv_fbskin_red "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 68" +alias sv_fbskin_orange "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 238" alias sv_fbskin_off "sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\"" seta sv_servermodelsonly 1 cl_curl_enabled 1 -cl_curl_maxspeed 300 -sv_curl_defaulturl "http://www.xonotic.com/contentdownload/getmap.php?file=" +cl_curl_maxspeed 400 +sv_curl_defaulturl "http://www.xonotic.org/contentdownload/getmap.php?file=" set sv_curl_serverpackages_auto 1 "automatically add packs with *.serverpackage files to sv_curl_serverpackages" set sv_motd "" -set g_waypoints_for_items 1 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always" +set g_waypoints_for_items 0 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always" seta g_maplist_votable 6 "number of maps that are shown in the map voting at the end of a match" seta g_maplist_votable_keeptwotime 15 @@ -1227,6 +1239,7 @@ set g_nick_flood_penalty 0.5 "duration of the nick flood penalty" set g_nick_flood_penalty_yellow 3 "number of changes to allow before warning and movement blocking" set g_nick_flood_penalty_red 30 "number of changes to allow before totally disorienting the player" +seta g_waypointsprite_uppercase 1 set g_waypointsprite_normdistance 512 set g_waypointsprite_minscale 0.5 set g_waypointsprite_minalpha 0.4 @@ -1237,16 +1250,22 @@ set g_waypointsprite_deadlifetime 1 set g_waypointsprite_limitedrange 5120 set g_waypointsprite_stuffbinds 0 seta g_waypointsprite_scale 1 +seta g_waypointsprite_fontsize 12 seta g_waypointsprite_alpha 1 "This allows the client to control transparency of the waypoint" seta g_waypointsprite_edgefadealpha 0.5 "alpha multiplier near the edge" seta g_waypointsprite_edgefadescale 1 "scale multiplier near the edge" seta g_waypointsprite_edgefadedistance 50 "distance in virtual pixels from edge where to start fading" +seta g_waypointsprite_edgeoffset_bottom 0 "offset of how close the waypoint can be to the bottom edge of the screen" +seta g_waypointsprite_edgeoffset_left 0 "offset of how close the waypoint can be to the left edge of the screen" +seta g_waypointsprite_edgeoffset_right 0 "offset of how close the waypoint can be to the right edge of the screen" +seta g_waypointsprite_edgeoffset_top 0 "offset of how close the waypoint can be to the top edge of the screen" seta g_waypointsprite_crosshairfadealpha 0.25 "alpha multiplier near crosshair" seta g_waypointsprite_crosshairfadescale 1 "scale multiplier near the crosshair" seta g_waypointsprite_crosshairfadedistance 150 "distance in virtual pixels from crosshair where to start fading" seta g_waypointsprite_distancefadealpha 1 "alpha multiplier near distance" seta g_waypointsprite_distancefadescale 0.7 "scale multiplier near the distance" seta g_waypointsprite_distancefadedistancemultiplier 0.5 "distance in map sizes from distance where to stop fading" +set g_waypointsprite_spam 0 "Debugging feature. Set to 10 and load courtfun in race mode to test." alias "g_waypointsprite_personal" "impulse 30" alias "g_waypointsprite_personal_p" "impulse 31" alias "g_waypointsprite_personal_d" "impulse 32" @@ -1259,7 +1278,7 @@ alias "g_waypointsprite_team_danger_p" "impulse 38" alias "g_waypointsprite_team_danger_d" "impulse 39" alias "g_waypointsprite_clear_personal" "impulse 47" alias "g_waypointsprite_clear" "impulse 48" -alias "g_waypointsprite_toggle" "impulse 49" +alias "g_waypointsprite_toggle" "toggle cl_hidewaypoints" // key for that? seta cl_hidewaypoints 0 "disable static waypoints, only show team waypoints" @@ -1285,7 +1304,6 @@ set g_balance_keyhunt_delay_round 5 set g_balance_keyhunt_delay_tracking 10 set g_balance_keyhunt_delay_fadeout 2 set g_balance_keyhunt_delay_collect 1.5 -set g_balance_keyhunt_delay_drop 0.4 set g_balance_keyhunt_maxdist 150 set g_balance_keyhunt_score_collect 3 set g_balance_keyhunt_score_carrierfrag 2 @@ -1363,6 +1381,7 @@ seta "userbind11_press" "say_team attacking (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_w seta "userbind12_press" "say_team killed flagcarrier (l:%y^7); g_waypointsprite_team_p"; seta "userbind12_release" ""; seta "userbind12_description" "team: killed flag, icon" seta "userbind13_press" "say_team dropped flag (l:%d^7); g_waypointsprite_team_here_d"; seta "userbind13_release" ""; seta "userbind13_description" "team: dropped flag, icon" seta "userbind14_press" "say_team dropped gun %w^7 (l:%l^7); g_waypointsprite_team_here; wait; dropweapon"; seta "userbind14_release" ""; seta "userbind14_description" "team: drop gun, icon" +// TODO change this to "use" once we can seta "userbind15_press" "say_team dropped flag/key %w^7 (l:%l^7); g_waypointsprite_team_here; wait; +use"; seta "userbind15_release" "-use"; seta "userbind15_description" "team: drop flag/key, icon" seta "userbind16_press" "say :-) / nice one"; seta "userbind16_release" ""; seta "userbind16_description" "chat: nice one" seta "userbind17_press" "say good game"; seta "userbind17_release" ""; seta "userbind17_description" "chat: good game" @@ -1427,6 +1446,7 @@ seta hud_panel_weapons_ammo_full_nails 200 "show 100% of the status bar at this seta hud_panel_weapons_ammo_full_cells 80 "show 100% of the status bar at this ammo count" seta hud_panel_weapons_ammo_full_rockets 80 "show 100% of the status bar at this ammo count" seta hud_panel_weapons_ammo_full_fuel 100 "show 100% of the status bar at this ammo count" +seta hud_panel_weapons_onlyowned 1 "show only owned weapons" seta hud_panel_ammo_maxammo "40" "when you have this much ammo, the ammo status bar is full" @@ -1472,6 +1492,8 @@ seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command. seta hud_colorflash_alpha 0.5 "starting alpha of the color flash" seta hud_damage 0.55 "an improved version of gl_polyblend for damage, draw an image instead when hurt" +seta hud_damage_blur 10 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur" +seta hud_damage_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance" seta hud_damage_gentle_alpha_multiplier 0.10 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version" seta hud_damage_gentle_color "1 0.7 1" "color of flash for cl_gentle version" seta hud_damage_color "1 0 0" "color of flash" @@ -1484,7 +1506,15 @@ seta hud_damage_pain_threshold_lower_health 50 "at which health we start lowerin seta hud_damage_pain_threshold_pulsating_min 0.6 "minimum value when calculating the pulse: max(pulsating_min, fabs(sin(PI * time / period))" seta hud_damage_pain_threshold_pulsating_period 0.8 "one pulse every X seconds" +seta hud_powerup 0 "power of the sharpen effect when owning the shield or strength powerups, default is 0.5" + +seta hud_postprocessing 1 "enables the ability for effects such as hud_damage_blur and hud_contents to apply a postprocessing method upon the screen - enabling this disables manual editing of the postprocess cvars" +seta hud_postprocessing_maxbluralpha 0 "maximum alpha which the blur postprocess can be, default is 0.5" +seta hud_postprocessing_maxblurradius 8 "maximum radius which the blur postprocess can be, default is 8" + seta hud_contents 1 "an improved version of gl_polyblend for liquids such as water/lava/slime, draw a filler when inside the liquid" +seta hud_contents_blur 10 "Use postprocessing to blur the screen when you are inside a liquid. Higher values = more blur" +seta hud_contents_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance" seta hud_contents_factor 1 "factor at which to multiply the current faded value." seta hud_contents_fadeintime 0.02 "factor of time it takes for the alpha level to reach normal value when entering the liquid" seta hud_contents_fadeouttime 0.1 "factor of time it takes for the alpha level to reach normal value when leaving the liquid" @@ -1497,6 +1527,7 @@ seta hud_contents_water_color "0.4 0.3 0.3" seta hud_shownames 1 "draw names and health/armor of nearby players" seta hud_shownames_enemies 2 "1 = draw names of enemies you point at (TODO), 2 = draw names of all enemies in view" +seta hud_shownames_self 0 "also include your own name to be shown when third person camera mode is on (chase_active/cl_eventchase)" seta hud_shownames_status 1 "1 = draw health/armor status of teammates" seta hud_shownames_statusbar_height 4 "height of status bar" seta hud_shownames_aspect 8 "aspect ratio of total drawing area per name" @@ -1541,7 +1572,7 @@ seta accuracy_color2 "0 1 0" // for menu server list (eventually make them have engine support?) seta menu_slist_showfull 1 "show servers even if they are full and have no slots to join" seta menu_slist_showempty 1 "show servers even if they are no empty and have no opponents to play against" -set menu_slist_modfilter "=" // set to either: !modname or modname. modname of = means "same as we are running now". +seta menu_slist_modfilter "" // set to either: !modname or modname. modname of = means "same as we are running now". // for menu weapon arena set menu_weaponarena_with_laser 0 "also enable the Laser in this weapon arena" @@ -1602,14 +1633,15 @@ set con_completion_playermodel models/player/*.iqm seta cl_port $cl_port seta r_showsurfaces $r_showsurfaces seta r_ambient $r_ambient -seta skill $skill +seta skill 4 seta gl_finish $gl_finish seta v_kicktime $v_kicktime seta r_subdivisions_tolerance $r_subdivisions_tolerance // ticrate -sys_ticrate 0.0166667 -cl_netfps 60 // should match +//sys_ticrate 0.0166667 +sys_ticrate 0.0333333 +cl_netfps 60 // should match or be a multiple sv_gameplayfix_delayprojectiles 0 sv_gameplayfix_q2airaccelerate 1 sv_gameplayfix_stepmultipletimes 1 @@ -1664,7 +1696,6 @@ set capturelimit 0 // hud: font size seta hud_fontsize 11 -seta scr_centersize 12 seta hud_width 560 // these entities are not referenced by anything directly, they just represent @@ -1677,12 +1708,12 @@ set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the alias allready "sv_cmd allready" -seta cl_weaponpriority "minstanex rocketlauncher nex grenadelauncher minelayer fireball hlac hagar seeker crylink sniperrifle uzi electro tuba shotgun laser hook porto" "weapon priority list" +seta cl_weaponpriority "minstanex rocketlauncher nex grenadelauncher minelayer fireball hlac hagar seeker crylink rifle uzi electro tuba shotgun laser hook porto" "weapon priority list" seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)" seta cl_weaponpriority0 "rocketlauncher grenadelauncher hagar seeker fireball" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives" seta cl_weaponpriority1 "minstanex nex crylink hlac electro laser" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy" -seta cl_weaponpriority2 "minstanex nex sniperrifle" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact" -seta cl_weaponpriority3 "minstanex nex sniperrifle uzi shotgun" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all" +seta cl_weaponpriority2 "minstanex nex rifle" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact" +seta cl_weaponpriority3 "minstanex nex rifle uzi shotgun" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all" seta cl_weaponpriority4 "grenadelauncher minelayer hlac hagar crylink seeker shotgun" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam weapons" seta cl_weaponpriority5 "laser hook porto" "use impulse 205 for prev gun from this list, 215 for best gun, 225 for next gun. Default value: weapons for moving" seta cl_weaponpriority6 "" "use impulse 206 for prev gun from this list, 216 for best gun, 226 for next gun" @@ -1712,7 +1743,9 @@ alias gl_flashblend_update "_gl_flashblend_update_$r_shadow_realtime_dlight$r_sh set sv_clones 0 "number of clones a player may make (reset by the \"kill\" command)" -set cl_handicap 1 "the higher, the more damage you will receive (client setting)" +set cl_handicap 1 "the higher, the more damage you will receive (client setting) NOTE: reconnect or use sendcvar command to update the choice." + +seta cl_clippedspectating 1 "movement collision for spectators so that you can't pass through walls and such. (client setting) NOTE: reconnect or use sendcvar command to update the choice." // must be at the bottom of this file: // alias for switching the teamselect menu @@ -1902,7 +1935,7 @@ seta cl_vehicle_spiderbot_cross_alpha 0.6 seta cl_vehicle_spiderbot_cross_size 1 //cl_gunalign calculator -seta menu_cl_gunalign 3 "Gun alignment; 1 = right, 2 = left, 3 = center or right, 4 = center or left" +seta menu_cl_gunalign 3 "Gun alignment; 1 = center (if allowed by g_shootfromclient) or right, 2 = center (if allowed by g_shootfromclient) or left, 3 = right only, 4 = left only" alias _gunalign_01 "cl_gunalign 1" alias _gunalign_02 "cl_gunalign 2" alias _gunalign_03 "cl_gunalign 3" @@ -1919,6 +1952,7 @@ set g_triggerimpulse_accel_power 1 "trigger_impulse accelerator power (applied B set g_triggerimpulse_accel_multiplier 1 "trigger_impulse accelerator multiplier (applied AFTER the power)" set g_triggerimpulse_directional_multiplier 1 "trigger_impulse directional field multiplier" set g_triggerimpulse_radial_multiplier 1 "trigger_impulse radial field multiplier" +set the_goggles "they do nothing" "but the googles, they do" seta g_ghost_items 1 "enable ghosted items (when between 0 and 1, overrides the alpha value)" seta g_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged" @@ -1951,6 +1985,7 @@ set speedmeter 0 "print landing speeds" set developer_shtest 0 "experimental speedhack detection" set waypoint_benchmark 0 "quit after waypoint loading to benchmark bot navigation code" set g_debug_bot_commands 0 "print scripted bot commands before executing" +set g_debug_defaultsounds 0 "always use default sounds" // debug cvars for keyhunt attaching set _angles "0 0 0" @@ -1960,6 +1995,9 @@ set _origin "0 0 0" set _campaign_index "" set _campaign_name "" +// debug +set _independent_players 0 "DO NOT TOUCH" + // define some engine cvars that we need even on dedicated server set r_showbboxes 0 @@ -2010,7 +2048,7 @@ set g_weaponreplace_porto "" set g_weaponreplace_minstanex "" set g_weaponreplace_hook "" set g_weaponreplace_hlac "" -set g_weaponreplace_sniperrifle "" +set g_weaponreplace_rifle "" set g_weaponreplace_tuba "" set g_weaponreplace_fireball "" set g_weaponreplace_seeker "" @@ -2037,8 +2075,8 @@ scr_conforcewhiledisconnected 0 scr_infobar_height 12 // DP cannot properly detect this, so rather turn off the detection -r_texture_dds_load_dxt1_noalpha 1 -r_texture_dds_load_swdecode 1 // SW decode to quarter res if we want to load DDS but don't support the extension for it +r_texture_dds_load_alphamode 2 +r_texture_dds_swdecode 1 // SW decode to quarter res if we want to load DDS but don't support the extension for it r_texture_dds_load_logfailure 0 // this engine feature SUCKS set vid_netwmfullscreen 0 // doesn't support non-native res @@ -2051,10 +2089,11 @@ sv_cullentities_trace 1 r_cullentities_trace 0 // less "lagging" of other players, but also less PL tolerant... let's try this -sv_clmovement_inputtimeout 0.05 +sv_clmovement_inputtimeout 0.07 // more than 2, less than 3 server frames // exact gloss looks better, e.g. on g-23 r_shadow_glossexact 1 +r_shadow_glossintensity 1 // use fake light if map has no lightmaps r_fakelight 1 @@ -2120,11 +2159,15 @@ set g_playerstats_debug 0 "when 1, player stats are dumped to the console too" // create this cvar in case the engine did not set snd_soundradius 1200 +// declare the channels we use +seta snd_channel8volume 1 "QuakeC controlled background music volume" +seta snd_channel9volume 1 "QuakeC controlled ambient sound volume" + // loading screen scr_loadingscreen_background 0 scr_loadingscreen_barcolor "0 0.5 1" scr_loadingscreen_barheight 12 -scr_loadingscreen_count 12 +scr_loadingscreen_count 13 scr_loadingscreen_scale 999 scr_loadingscreen_scale_base 1 scr_loadingscreen_scale_limit 2 @@ -2137,8 +2180,9 @@ alias sRGBcorrect_off "r_texture_sRGB_skin_diffuse 0;r_texture_sRGB_skin_gloss 0 exec balanceXonotic.cfg exec ctfscoring-ai.cfg exec effects-normal.cfg -exec physicsX0.cfg +exec physicsX.cfg exec turrets.cfg +exec vehicles.cfg // hud cvar descriptions exec _hud_descriptions.cfg