X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=afcb1a9c65d94abe1a7bc7f9e0a667c85c54930f;hb=85933809fc8288e7f0c59fb6bc4fa4d053597446;hp=ea4b42fcc7510436b16b57fa3fff6724226473f2;hpb=c61fbd6b1967309d22daf08336a7bb87d01cb476;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index ea4b42fcc..afcb1a9c6 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -89,142 +89,109 @@ _cl_color 102 _cl_name Player _cl_playermodel models/player/umbra.iqm _cl_playerskin 0 -seta crosshair 3 -seta crosshair_color_red 0.6 -seta crosshair_color_green 0.8 -seta crosshair_color_blue 1 -seta crosshair_alpha 1 -seta crosshair_size 0.35 +seta crosshair 16 +seta crosshair_color "0.6 0.8 1" +seta crosshair_alpha 0.3 +seta crosshair_size 0.5 seta crosshair_dot 1 seta crosshair_dot_alpha 1 -seta crosshair_dot_size 1 +seta crosshair_dot_size 0.6 +seta crosshair_dot_color "1 0 0" "when != 0, use custom color for the crosshair dot" seta crosshair_pickup 0.25 seta crosshair_pickup_speed 4 seta crosshair_per_weapon 0 "when 1, each gun will display a different crosshair" seta crosshair_color_override 0 "when 1, crosshair_color_* overrides the per-weapon color" +seta crosshair_color_per_weapon 1 "when 1, each gun will display a different colored crosshair" seta crosshair_effect_speed -1 "how fast (in seconds) some crosshair effects should take place, 0 = instant, -1 = 2x weapon switch time" seta crosshair_effect_scalefade 1 "use scaling and fading for crosshair effects" seta crosshair_hittest 1 "do a crosshair hit evaluation; also, the crosshair is scaled by the given number when aiming at an enemy, and blurred when aiming at a team mate" seta crosshair_hittest_blur 1 "blur the crosshair if the shot is obstructed" seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed" seta crosshair_laser "" "crosshair to display when wielding the laser" -seta crosshair_laser_color_red 1 "crosshair color red component to display when wielding the laser" -seta crosshair_laser_color_green 0.35 "crosshair color green component to display when wielding the laser" -seta crosshair_laser_color_blue 0.2 "crosshair color blue component to display when wielding the laser" +seta crosshair_laser_color "1 0.35 0.2" "crosshair color to display when wielding the laser" seta crosshair_laser_alpha 0.75 "crosshair alpha value to display when wielding the laser" seta crosshair_laser_size 0.4 "crosshair size when wielding the laser" seta crosshair_shotgun "" "crosshair to display when wielding the shotgun" -seta crosshair_shotgun_color_red 0.7 "crosshair color red component to display when wielding the shotgun" -seta crosshair_shotgun_color_green 0.7 "crosshair color green component to display when wielding the shotgun" -seta crosshair_shotgun_color_blue 0.7 "crosshair color blue component to display when wielding the shotgun" +seta crosshair_shotgun_color "0.7 0.7 0.7" "crosshair color to display when wielding the shotgun" seta crosshair_shotgun_alpha 1.1 "crosshair alpha value to display when wielding the shotgun" seta crosshair_shotgun_size 0.65 "crosshair size when wielding the shotgun" seta crosshair_uzi "" "crosshair to display when wielding the machinegun" -seta crosshair_uzi_color_red 0.4 "crosshair color red component to display when wielding the machinegun" -seta crosshair_uzi_color_green 0.9 "crosshair color green component to display when wielding the machinegun" -seta crosshair_uzi_color_blue 0.35 "crosshair color blue component to display when wielding the machinegun" +seta crosshair_uzi_color "0.4 0.9 0.35" "crosshair color to display when wielding the machinegun" seta crosshair_uzi_alpha 0.9 "crosshair alpha value to display when wielding the machinegun" seta crosshair_uzi_size 0.6 "crosshair size when wielding the machinegun" seta crosshair_grenadelauncher "" "crosshair to display when wielding the mortar" -seta crosshair_grenadelauncher_color_red 1 "crosshair color red component to display when wielding the mortar" -seta crosshair_grenadelauncher_color_green 0.15 "crosshair color green component to display when wielding the mortar" -seta crosshair_grenadelauncher_color_blue 0 "crosshair color blue component to display when wielding the mortar" +seta crosshair_grenadelauncher_color "1 0.15 0" "crosshair color to display when wielding the mortar" seta crosshair_grenadelauncher_alpha 1.15 "crosshair alpha value to display when wielding the mortar" seta crosshair_grenadelauncher_size 0.7 "crosshair size when wielding the mortar" seta crosshair_minelayer "" "crosshair to display when wielding the mortar" -seta crosshair_minelayer_color_red 0.75 "crosshair color red component to display when wielding the mortar" -seta crosshair_minelayer_color_green 0.75 "crosshair color green component to display when wielding the mortar" -seta crosshair_minelayer_color_blue 0 "crosshair color blue component to display when wielding the mortar" +seta crosshair_minelayer_color "0.75 0.75 0" "crosshair color to display when wielding the mortar" seta crosshair_minelayer_alpha 1.15 "crosshair alpha value to display when wielding the mortar" seta crosshair_minelayer_size 0.9 "crosshair size when wielding the mortar" seta crosshair_electro "" "crosshair to display when wielding the electro" -seta crosshair_electro_color_red 0.35 "crosshair color red component to display when wielding the electro" -seta crosshair_electro_color_green 0.5 "crosshair color green component to display when wielding the electro" -seta crosshair_electro_color_blue 1 "crosshair color blue component to display when wielding the electro" +seta crosshair_electro_color "0.35 0.5 1" "crosshair color to display when wielding the electro" seta crosshair_electro_alpha 1 "crosshair alpha value to display when wielding the electro" seta crosshair_electro_size 0.5 "crosshair size when wielding the electro" seta crosshair_crylink "" "crosshair to display when wielding the crylink" -seta crosshair_crylink_color_red 0.85 "crosshair color red component to display when wielding the crylink" -seta crosshair_crylink_color_green 0.25 "crosshair color green component to display when wielding the crylink" -seta crosshair_crylink_color_blue 1 "crosshair color blue component to display when wielding the crylink" +seta crosshair_crylink_color "0.85 0.25 1" "crosshair color to display when wielding the crylink" seta crosshair_crylink_alpha 0.85 "crosshair alpha value to display when wielding the crylink" seta crosshair_crylink_size 0.4 "crosshair size when wielding the crylink" seta crosshair_nex "" "crosshair to display when wielding the nex gun" -seta crosshair_nex_color_red 0 "crosshair color red component to display when wielding the nex gun" -seta crosshair_nex_color_green 0.9 "crosshair color green component to display when wielding the nex gun" -seta crosshair_nex_color_blue 1 "crosshair color blue component to display when wielding the nex gun" +seta crosshair_nex_color "0 0.9 1" "crosshair color to display when wielding the nex gun" seta crosshair_nex_alpha 0.85 "crosshair alpha value to display when wielding the nex gun" seta crosshair_nex_size 0.65 "crosshair size when wielding the nex gun" seta crosshair_hagar "" "crosshair to display when wielding the hagar" -seta crosshair_hagar_color_red 0.85 "crosshair color red component to display when wielding the hagar" -seta crosshair_hagar_color_green 0.5 "crosshair color green component to display when wielding the hagar" -seta crosshair_hagar_color_blue 0.35 "crosshair color blue component to display when wielding the hagar" +seta crosshair_hagar_color "0.85 0.5 0.35" "crosshair color to display when wielding the hagar" seta crosshair_hagar_alpha 1 "crosshair alpha value to display when wielding the hagar" seta crosshair_hagar_size 0.8 "crosshair size when wielding the hagar" seta crosshair_rocketlauncher "" "crosshair to display when wielding the rocketlauncher" -seta crosshair_rocketlauncher_color_red 1 "crosshair color red component to display when wielding the rocketlauncher" -seta crosshair_rocketlauncher_color_green 0.75 "crosshair color green component to display when wielding the rocketlauncher" -seta crosshair_rocketlauncher_color_blue 0.2 "crosshair color blue component to display when wielding the rocketlauncher" +seta crosshair_rocketlauncher_color "1 0.75 0.2" "crosshair color to display when wielding the rocketlauncher" seta crosshair_rocketlauncher_alpha 1 "crosshair alpha value to display when wielding the rocketlauncher" seta crosshair_rocketlauncher_size 0.5875 "crosshair size when wielding the rocketlauncher" seta crosshair_porto "" "crosshair to display when wielding the porto" -seta crosshair_porto_color_red 0.5 "crosshair color red component to display when wielding the porto" -seta crosshair_porto_color_green 1 "crosshair color green component to display when wielding the porto" -seta crosshair_porto_color_blue 0.5 "crosshair color blue component to display when wielding the porto" +seta crosshair_porto_color "0.5 1 0.5" "crosshair color to display when wielding the porto" seta crosshair_porto_alpha 0.85 "crosshair alpha value to display when wielding the porto" seta crosshair_porto_size 0.6 "crosshair size when wielding the porto" seta crosshair_minstanex "" "crosshair to display when wielding the minstanex gun" -seta crosshair_minstanex_color_red 0.65 "crosshair color red component to display when wielding the minstanex gun" -seta crosshair_minstanex_color_green 0.65 "crosshair color green component to display when wielding the minstanex gun" -seta crosshair_minstanex_color_blue 1 "crosshair color blue component to display when wielding the minstanex gun" +seta crosshair_minstanex_color "0.65 0.65 1" "crosshair color to display when wielding the minstanex gun" seta crosshair_minstanex_alpha 1 "crosshair alpha value to display when wielding the minstanex gun" seta crosshair_minstanex_size 0.4 "crosshair size when wielding the minstanex gun" seta crosshair_hook "" "crosshair to display when wielding the hook" -seta crosshair_hook_color_red 0.65 "crosshair color red component to display when wielding the hook" -seta crosshair_hook_color_green 1 "crosshair color green component to display when wielding the hook" -seta crosshair_hook_color_blue 0.85 "crosshair color blue component to display when wielding the hook" +seta crosshair_hook_color "0.65 1 0.85" "crosshair color to display when wielding the hook" seta crosshair_hook_alpha 0.85 "crosshair alpha value to display when wielding the hook" seta crosshair_hook_size 0.5 "crosshair size when wielding the hook" seta crosshair_hlac "" "crosshair to display when wielding the H.L.A.C" -seta crosshair_hlac_color_red 1 "crosshair color red component to display when wielding the H.L.A.C." -seta crosshair_hlac_color_green 0.65 "crosshair color green component to display when wielding the H.L.A.C." -seta crosshair_hlac_color_blue 0.2 "crosshair color blue component to display when wielding the H.L.A.C." +seta crosshair_hlac_color "1 0.65 0.2" "crosshair color to display when wielding the H.L.A.C." seta crosshair_hlac_alpha 1 "crosshair alpha value to display when wielding the H.L.A.C." seta crosshair_hlac_size 0.6 "crosshair size when wielding the H.L.A.C." seta crosshair_seeker "" "crosshair to display when wielding the TAG Seeker" -seta crosshair_seeker_color_red 1 "crosshair color red component to display when wielding the TAG seeker" -seta crosshair_seeker_color_green 0.35 "crosshair color green component to display when wielding the TAG seeker" -seta crosshair_seeker_color_blue 0.35 "crosshair color blue component to display when wielding the TAG seeker" +seta crosshair_seeker_color "1 0.35 0.35" "crosshair color to display when wielding the TAG seeker" seta crosshair_seeker_alpha 0.9 "crosshair alpha value to display when wielding the TAG seeker" seta crosshair_seeker_size 0.8 "crosshair size when wielding the TAG seeker" seta crosshair_campingrifle "" "crosshair to display when wielding the campingrifle" -seta crosshair_campingrifle_color_red 0.85 "crosshair color red component to display when wielding the campingrifle" -seta crosshair_campingrifle_color_green 0.5 "crosshair color green component to display when wielding the campingrifle" -seta crosshair_campingrifle_color_blue 0.25 "crosshair color blue component to display when wielding the campingrifle" +seta crosshair_campingrifle_color "0.85 0.5 0.25" "crosshair color to display when wielding the campingrifle" seta crosshair_campingrifle_alpha 1 "crosshair alpha value to display when wielding the campingrifle" seta crosshair_campingrifle_size 0.65 "crosshair size when wielding the campingrifle" seta crosshair_tuba "" "crosshair to display when wielding the tuba" -seta crosshair_tuba_color_red 0.85 "crosshair color red component to display when wielding the tuba" -seta crosshair_tuba_color_green 0.5 "crosshair color green component to display when wielding the tuba" -seta crosshair_tuba_color_blue 0.25 "crosshair color blue component to display when wielding the tuba" +seta crosshair_tuba_color "0.85 0.5 0.25" "crosshair color to display when wielding the tuba" seta crosshair_tuba_alpha 1 "crosshair alpha value to display when wielding the tuba" seta crosshair_tuba_size 1 "crosshair size when wielding the tuba" seta crosshair_fireball "" "crosshair to display when wielding the fireball" -seta crosshair_fireball_color_red 0.2 "crosshair color red component to display when wielding the fireball" -seta crosshair_fireball_color_green 1.0 "crosshair color green component to display when wielding the fireball" -seta crosshair_fireball_color_blue 0.2 "crosshair color blue component to display when wielding the fireball" +seta crosshair_fireball_color "0.2 1.0 0.2" "crosshair color to display when wielding the fireball" seta crosshair_fireball_alpha 1 "crosshair alpha value to display when wielding the fireball" seta crosshair_fireball_size 1 "crosshair size when wielding the fireball" + +// ring around crosshair, used for various purposes (such as indicating bullets left in clip, nex charge) seta crosshair_ring_size 2 "bullet counter ring size for Rifle, velocity ring for Nex" -seta crosshair_campingrifle_bulletcounter_alpha 0.15 -seta crosshair_nexvelocity_alpha 0.15 -seta crosshair_nexvelocity_currentcharge_scale 30 -seta crosshair_nexvelocity_currentcharge_alpha 0.15 -seta crosshair_nexvelocity_currentcharge_color_red 0.8 -seta crosshair_nexvelocity_currentcharge_color_green 0 -seta crosshair_nexvelocity_currentcharge_color_blue 0 -seta crosshair_nexvelocity_currentcharge_movingavg_rate 0.05 +seta crosshair_ring_campingrifle_alpha 0.15 + +seta crosshair_ring_nex_outer_alpha 0.15 +seta crosshair_ring_nex_inner_alpha 0.15 +seta crosshair_ring_nex_inner_color_red 0.8 +seta crosshair_ring_nex_inner_color_green 0 +seta crosshair_ring_nex_inner_color_blue 0 +seta crosshair_ring_nex_currentcharge_scale 30 +seta crosshair_ring_nex_currentcharge_movingavg_rate 0.05 seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)" seta cl_reticle_item_nex 1 "draw aiming recticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha" @@ -292,7 +259,7 @@ cl_followmodel_up_lowpass 10 "gun following upward lowpass in 1/s" cl_rollangle 0 // amount of view tilt when strafing, default is 2.0 v_kicktime 0 // how long damage kicks of the view last, default is 0 seconds -gl_polyblend 0.5 // whether to use screen tints, default is 1 +gl_polyblend 0 // whether to use screen tints, this has now been replaced by a better system in CSQC r_motionblur 0 // motion blur value, default is 0 r_damageblur 0 // motion blur when damaged, default is 0 @@ -369,11 +336,11 @@ set sv_fragmessage_information_typefrag 1 "Enable typefrag display information, // use default physics set sv_friction_on_land 0 -exec physicsNoQWBunny-xpmbased.cfg -set sv_player_viewoffset "0 0 42" "view offset of the player model" +set sv_player_viewoffset "0 0 35" "view offset of the player model" set sv_player_mins "-16 -16 -24" "playermodel mins" set sv_player_maxs "16 16 45" "playermodel maxs" +set sv_player_headsize "24 24 12" "playermodel headshot bbox size (centered at top of player bbox, preview with r_showbboxes)" // actually SHOULD be 19.2 19.2 10 according to docs set sv_player_crouch_viewoffset "0 0 20" "view offset of the player model when crouched" set sv_player_crouch_mins "-16 -16 -24" "mins of a crouched playermodel" set sv_player_crouch_maxs "16 16 25" "maxs of a crouched playermodel" @@ -390,7 +357,7 @@ seta sv_precacheitems 0 set sv_spectator_speed_multiplier 1.5 seta sv_spectate 1 "if set to 1, new clients are allowed to spectate or observe the game, if set to 0 joining clients spawn as players immediately (no spectating)" seta sv_defaultcharacter 0 "master switch, if set to 1 the further configuration for replacing all player models, skins and colors is taken from the sv_defaultplayermodel, sv_defaultplayerskin and sv_defaultplayercolors variables" -seta sv_defaultplayermodel "models/player/nexus.zym" "default model selection, only works if sv_defaultcharacter is set to 1" +seta sv_defaultplayermodel "models/player/erebus.iqm" "default model selection, only works if sv_defaultcharacter is set to 1" seta sv_defaultplayerskin 0 "each model has 1 or more skins (combination of model and skin = character), set which skin of the model you wish the default character to have, only works if sv_defaultcharacter is set to 1" seta sv_defaultplayermodel_red "" "\"\" means see sv_defaultplayermodel" seta sv_defaultplayerskin_red 0 @@ -521,12 +488,11 @@ set g_minstagib_extralives 2 "how many extra lives you will get per powerup" set g_minstagib_ammo_start 10 "starting ammo" set g_minstagib_ammo_drop 5 "how much ammo you'll get for weapons or cells" set g_minstagib_invis_alpha 0.15 -set g_minstagib_speed_jumpheight 1.8 "jump height multiplier that applies while you carry the invincibility powerup" -set g_minstagib_speed_moverate 1.25 "speed-multiplier that applies while you carry the invincibility powerup" +set g_minstagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup" set g_vampire 0 "set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health" set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\" or \"most\"" set g_weaponarena_random "0" "if set to a number, only that weapon count is given on every spawn (randomly)" -set g_laserguided_missile 0 "if set to 1 the rockets of the rocket launcher can be steered using a laserpointer" +set g_weaponarena_random_with_laser "1" "additionally, always provide the laser in random weapon arena games" set g_midair 0 "if set to 1 you can only apply damage to your opponent while he is airborne" set g_midair_shieldtime 0.3 "number of seconds you are still invincible since you lost contact to the ground" set g_spawnsound 1 "set to 0 if you don't want to hear the spawn sound when a player spawns" @@ -698,8 +664,6 @@ set g_ctf_flag_pickup_effects 1 set g_ctf_flag_capture_effects 1 set g_ctf_captimerecord_always 0 "if enabled, assisted CTF records (with other players on the server) are recorded too" -exec ctfscoring-ai.cfg - // runematch set g_runematch 0 "Runematch: pick up and hold the runes, special items that give you points, a special power (rune) and a disadvantage (curse)" set g_runematch_pointrate 5 @@ -750,12 +714,9 @@ set g_balance_rune_regen_combo_limitmod 1 set g_balance_rune_speed_atkrate 0.66 set g_balance_curse_slow_atkrate 1.5 set g_balance_rune_speed_combo_atkrate 1.2 -set g_balance_rune_speed_moverate 1.25 -set g_balance_curse_slow_moverate 0.8 -set g_balance_rune_speed_combo_moverate 0.9 -set g_balance_rune_speed_jumpheight 1.4 -set g_balance_curse_slow_jumpheight 1.0 -set g_balance_rune_speed_combo_jumpheight 1.0 +set g_balance_rune_speed_highspeed 1.5 +set g_balance_curse_slow_highspeed 0.6 +set g_balance_rune_speed_combo_highspeed 0.9 // domination set g_domination 0 "Domination: capture and hold control points to gain points" @@ -795,10 +756,10 @@ set g_ca_warmup 10 "how long the players will have time to run around the map be // onslaught set g_onslaught 0 "Onslaught: take control points towards the enemy generator and then destroy it" -set g_onslaught_gen_health 5000 +set g_onslaught_gen_health 2500 set g_onslaught_cp_health 1000 set g_onslaught_cp_buildhealth 100 -set g_onslaught_cp_buildtime 10 +set g_onslaught_cp_buildtime 5 set g_onslaught_cp_regen 20 // assault @@ -851,7 +812,7 @@ set g_nexball_basketball_delay_hold 20 "time before a player who ca set g_nexball_basketball_delay_hold_forteam 60 "time before a ball reset when a team holds the ball for too long" set g_nexball_basketball_teamsteal 1 "1 to allow players to steal from teammates, 0 to disallow" -set g_nexball_basketball_carrier_speed 0.9 "speed multiplier for the ballcarrier" +set g_nexball_basketball_carrier_highspeed 0.8 "speed multiplier for the ballcarrier" set g_nexball_meter_period 1 "time to make a full cycle on the power meter" set g_nexball_basketball_meter 1 "use the power meter for basketball" @@ -871,11 +832,6 @@ set g_nexball_trail_color 254 "1-256 for different colors (Quake palette, 2 set g_nexball_radar_showallplayers 1 "1: show every player and the ball on the radar 0: only show teammates and the ball on the radar" -// server game balance settings -// powerup balance settings -// weapon balance settings follow -exec balanceXonotic.cfg - set g_bloodloss 0 "amount of health below which blood loss occurs" set g_footsteps 1 "serverside footstep sounds" @@ -923,7 +879,6 @@ r_glsl_offsetmapping_reliefmapping 0 r_glsl_offsetmapping_scale 0.02 // execute effects-normal.cfg to make sure that all effect settings are reset alias menu_sync "" // will be re-aliased later -exec effects-normal.cfg // misc fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files @@ -1120,8 +1075,8 @@ alias vdoend "vdo endmatch" alias lsmaps "cmd lsmaps" // lists all maps on server (for vmap, suggestmap, vnextmap) alias lsnewmaps "cmd lsnewmaps" // lists all maps on server that do not yet have a record set (race/cts) -bind F1 vyes -bind F2 vno +bind F1 cl_cmd vyes +bind F2 cl_cmd vno //used for spectate/observer mode alias spec "cmd spectate" @@ -1167,14 +1122,14 @@ alias singleplayer_continue "set scmenu_campaign_goto -1" alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu" // Green's fullbright skins -alias cl_fbskin_green "playermodel models/player/nexus.zym; playerskin 6; color 3 3" -alias cl_fbskin_red "playermodel models/player/nexus.zym; playerskin 6; color 4 4" -alias cl_fbskin_orange "playermodel models/player/nexus.zym; playerskin 6; color 14 14" -alias cl_fbskin_off "playermodel models/player/nexus.zym; playerskin 0" -alias sv_fbskin_green "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 51" -alias sv_fbskin_red "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 68" -alias sv_fbskin_orange "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 238" -alias sv_fbskin_off "g_fullbrightplayers 0; sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\"" +alias cl_fbskin_green "playermodel models/player/erebus.iqm; playerskin 1; color 3 3" +alias cl_fbskin_red "playermodel models/player/erebus.iqm; playerskin 1; color 4 4" +alias cl_fbskin_orange "playermodel models/player/erebus.iqm; playerskin 1; color 14 14" +alias cl_fbskin_off "playermodel models/player/erebus.iqm; playerskin 0" +alias sv_fbskin_green "sv_defaultcharacter 1; sv_defaultplayermodel models/player/erebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 51" +alias sv_fbskin_red "sv_defaultcharacter 1; sv_defaultplayermodel models/player/erebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 68" +alias sv_fbskin_orange "sv_defaultcharacter 1; sv_defaultplayermodel models/player/erebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 238" +alias sv_fbskin_off "sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\"" seta sv_servermodelsonly 1 @@ -1380,21 +1335,11 @@ seta hud_configure_grid_alpha 0.15 "alpha for visible grid when in configure mod seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints" -// hud cvar descriptions -exec _hud_descriptions.cfg -// exec the default skin config -// please add any new cvars into the hud_save script in qcsrc/client/hud.qc for consistency -exec hud_luminos.cfg - // user preference cvars (i.e. shouldn't be adjusted by a skin config) seta hud_panel_weapons_label 1 "1 = show number of weapon, 2 = show bound key of weapon" seta hud_panel_weapons_complainbubble_time 1 "time that a new entry stays until it fades out" seta hud_panel_weapons_complainbubble_fadetime 0.25 "fade out time" -seta hud_panel_weapons_accuracy 1 "show accuracy color as the weapon icon background" -seta hud_panel_weapons_accuracy_color0 "1 0 0" -seta hud_panel_weapons_accuracy_color1 "1 1 0" -seta hud_panel_weapons_accuracy_color2 "0 1 0" -seta hud_panel_weapons_accuracy_color_levels "0 20 100" "accuracy values at which a specified color (hud_panel_weapons_accuracy_color) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order" +seta hud_panel_weapons_accuracy 1 "show accuracy color as the weapon icon background; colors can be configured with accuracy_color* cvars" seta hud_panel_weapons_ammo 1 "show ammo as a status bar" seta hud_panel_weapons_ammo_full_shells 50 "show 100% of the status bar at this ammo count" seta hud_panel_weapons_ammo_full_nails 200 "show 100% of the status bar at this ammo count" @@ -1404,6 +1349,11 @@ seta hud_panel_weapons_ammo_full_fuel 100 "show 100% of the status bar at this a seta hud_panel_weapons_timeout "3" "panel disappears if you don't switch weapon for this amount of seconds" seta hud_panel_weapons_timeout_effect "1" "disappearance effect: 0) no effect; 1) panel moves out of screen; 2) panel fades out" +seta hud_panel_ammo_maxammo "40" "when you have this much ammo, the ammo status bar is full" + +seta hud_panel_healtharmor_maxhealth "250" "when you have this much health, the health status bar is full" +seta hud_panel_healtharmor_maxarmor "150" "when you have this much armor, the armor status bar is full" + seta hud_panel_notify_time 10 "time that a new entry stays until it fades out" seta hud_panel_notify_fadetime 3 "fade out time" @@ -1423,12 +1373,25 @@ seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_ch seta hud_showbinds 1 "the way to show the keys to press in HUD messages: 0 displays commands, 1 bound keys, 2 both" seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command. 0 for unlimited" +seta hud_damage 1 "an improved version of gl_polyblend, draw an image instead when hurt" +seta hud_damage_gentle_alpha_multiplier 0.25 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version" +seta hud_damage_gentle_color "1 0.7 1" "color of flash for cl_gentle version" +seta hud_damage_color "1 0 0" "color of flash" +seta hud_damage_factor 0.025 "(damage * factor) = how much to add to the alpha value" +seta hud_damage_fade_rate 1 "how much to subtract from the alpha value each second" +seta hud_damage_maxalpha 2 "how much to limit the alpha value to" +seta hud_damage_pain_threshold 0.1 "how much alpha to ignore (must be bigger than the hud_damage_factor so that e.g. rot is ignored)" +seta hud_damage_pain_threshold_lower 1.25 "how much we lower pain_threshold with when nearing 0 health (if pain_threshold gets negative then we always draw a flash at alpha = fabs(pain_threshold)" +seta hud_damage_pain_threshold_lower_health 50 "at which health we start lowering pain_threshold" +seta hud_damage_pain_threshold_pulsating_min 0.6 "minimum value when calculating the pulse: max(pulsating_min, fabs(sin(PI * time / period))" +seta hud_damage_pain_threshold_pulsating_period 0.8 "one pulse every X seconds" + // scoreboard seta scoreboard_columns default seta scoreboard_border_thickness 1 "scoreboard border thickness" seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness" seta scoreboard_accuracy_doublerows 0 "use two rows instead of one" -seta scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard" +seta scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard; colors can be configured with accuracy_color* cvars" seta scoreboard_color_bg_r 0 "red color component of the scoreboard background" seta scoreboard_color_bg_g 0.4 "green color component of the scoreboard background" seta scoreboard_color_bg_b 0.6 "blue color component of the scoreboard background" @@ -1446,6 +1409,11 @@ seta scoreboard_offset_left 0.04 "how many pixels the scoreboard is offset from seta scoreboard_offset_right 0.148 "how many pixels the scoreboard is offset from the right screen edge" seta scoreboard_bg_scale 0.25 "scale for the tiled scoreboard background" +seta accuracy_color_levels "0 20 100" "accuracy values at which a specified color (accuracy_color) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order" +seta accuracy_color0 "1 0 0" +seta accuracy_color1 "1 1 0" +seta accuracy_color2 "0 1 0" + // for menu server list (eventually make them have engine support?) seta menu_slist_showfull 1 "show servers even if they are full and have no slots to join" seta menu_slist_showempty 1 "show servers even if they are no empty and have no opponents to play against" @@ -1454,7 +1422,7 @@ set menu_slist_modfilter "=" // set to either: !modname or modname. modname of = // for menu weapon arena set menu_weaponarena_with_laser 0 "also enable the Laser in this weapon arena" -seta menu_maxplayers 8 "maxplayers value when the menu starts a game" +seta menu_maxplayers 16 "maxplayers value when the menu starts a game" // command executed before loading a map by the menu // makes sure maxplayers is at least minplayers or bot_number + 1 @@ -1624,8 +1592,6 @@ set sv_clones 0 "number of clones a player may make (reset by the \"kill\" comma set cl_handicap 1 "the higher, the more damage you will receive (client setting)" -exec turrets.cfg - // must be at the bottom of this file: // alias for switching the teamselect menu alias menu_showteamselect "menu_cmd directmenu TeamSelect" @@ -1724,6 +1690,7 @@ seta sv_gentle 0 "force gentle mode for everyone, also remove references to act seta cl_gentle 0 "client side gentle mode, master switch for removing both gibs and messages" seta cl_gentle_gibs 0 "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs" seta cl_gentle_messages 0 "client side gentle mode (only replaces frag messages/centerprints)" +seta cl_gentle_damage 0 "client side gentle mode (only replaces damage flash); when set to 1, a white flash replaces the blood image, when set to 2, a randomily colored flash is used instead" seta cl_racetimer_position 0.25 "Y-axis positioning of the race timer (from 0 to 1)" seta cl_showpressedkeys 0 "Show which movement keys someone is pressing: 1 for spectating, 2 for always" @@ -1738,7 +1705,7 @@ seta cl_showspeed_position 0.7 "Y-axis positioning of the numbers" seta cl_showacceleration 0 "show the XY acceleration of the player" seta cl_showacceleration_z 0 "include the speed on the Z-axis" seta cl_showacceleration_size 40 "height of the bar" -seta cl_showacceleration_scale 5 "X-axis scale of the bar" +seta cl_showacceleration_scale 1 "X-axis scale of the bar" seta cl_showacceleration_alpha 0.5 "alpha of the bar" seta cl_showacceleration_color_custom 0 "0 = dynamic color depending on acceleration, 1 = use custom color" seta cl_showacceleration_color "1 0 0" "color of the bar, needs cl_showacceleration_color_custom to be 1" @@ -2018,11 +1985,36 @@ seta cl_allow_uid2name -1 "-1 = ask if the player wants to disable/enable this f // polygonoffset for submodel SUCKS SUCKS SUCKS (only a hack for quake1, we don't need that) r_polygonoffset_submodel_offset 0 r_polygonoffset_submodel_factor 0 -// workaround for "decals flicker all the time" - note that this polygonoffset still is not perfect, also, why do decals need higher polygonoffset when in a warpzone -// this workaround causes decals to sometimes be visible through walls! (not seen it happen yet though other than on zfightometer) -// once the issue is found, please revert back to the default of -14 -r_polygonoffset_decals_offset -100 +// decals: need a higher polygonoffset than default to not compete with _decal surfaces too much +r_polygonoffset_decals_offset -28 r_polygonoffset_decals_factor 0 // this is mainly for _decal entities (their shaders should use "polygonoffset" shader parameter) - this is "good enough" as it seems, but smaller than the decals one so these don't zfight decals -mod_q3shader_default_polygonoffset -50 +mod_q3shader_default_polygonoffset -14 mod_q3shader_default_polygonfactor 0 + +// allow fullbright +set sv_allow_fullbright 0 "when set, clients may use r_fullbright on this server without getting a night vision effect overlay" + +// auto-teams (team selection by player ID) +// any player not listed is forced to spectate +set g_forced_team_red "" "list of player IDs for red team" +set g_forced_team_blue "" "list of player IDs for blue team" +set g_forced_team_yellow "" "list of player IDs for yellow team" +set g_forced_team_pink "" "list of player IDs for pink team" +set g_forced_team_otherwise "default" "action if a non listed player joins (can be default for default action, spectate for forcing to spectate, or red, blue, yellow, pink)" + +// player statistics server URI +set g_playerstats_uri "" + +// other config files +exec balanceXonotic.cfg +exec ctfscoring-ai.cfg +exec effects-normal.cfg +exec physicsX0.cfg +exec turrets.cfg + +// hud cvar descriptions +exec _hud_descriptions.cfg +// exec the default skin config +// please add any new cvars into the hud_save script in qcsrc/client/hud.qc for consistency +exec hud_luminos.cfg