X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=eb6c72a5640408a2167b68bacd6ed45440ca5752;hb=56460e99cb30f5c085d6eb5bfb292877d64d0c60;hp=be2faab6a0c85ccce746f420df417a1546f25d00;hpb=fd70aa63ce6db91dfdf8eb029c393926d9c773f0;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index be2faab6a..eb6c72a56 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -24,20 +24,17 @@ gameversion_max 65535 // git builds see all versions seta g_configversion 0 "Configuration file version (used to upgrade settings) 0: first run, or previous start was <2.4.1 Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg" -// FIXME i think this is client cvar but it's also marked BADCVAR in server -// merge lightmaps up to 2048x2048 textures -mod_q3bsp_lightmapmergepower 4 - exec defaultClient.cfg exec defaultServer.cfg set ekg 0 "Throw huge amounts of gibs" +_cl_playermodel "models/player/erebus.iqm" + locs_enable 0 pausable 0 set samelevel 0 "when 1, always play the same level over and over again" -// misc fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files // singleplayer campaign @@ -50,9 +47,10 @@ alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0" alias singleplayer_continue "set scmenu_campaign_goto -1" alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu" -// FIXME this is indeed ignored - remove? -// so it can be stuffcmd-ed still -set cl_gravity 800 "but ignored anyway" +// campaign internal, set when loading a campaign map1G +set _campaign_index "" +set _campaign_name "" +set _campaign_testrun 0 "To verify the campaign file, set this to 1, then start the first campaign level from the menu. If you end up in the menu again, it's good, if you get a QC crash, it's bad." // we must change its default from 1.0 to 1 to be consistent with menuqc set slowmo 1 @@ -61,7 +59,6 @@ set slowmo 1 //sys_ticrate 0.0166667 // 60fps. This would be ideal, but kills home routers. sys_ticrate 0.0333333 // Use 30fps instead. -// FIXME this is client i think? // Audio track names (for old-style "cd loop NUMBER" usage) set _cdtrack_first "1" alias _cdtrack_0 "g_cdtracks_remaplist \"$g_cdtracks_remaplist $1\"" @@ -87,32 +84,11 @@ prvm_backtraceforwarnings 1 set _urllib_nextslot 0 "temp variable" -// FIXME indeed, grep says it does nothing -set the_goggles "they do nothing" "but the googles, they do" - -// FIXME some of these are used in qcsrc/common though most of them are probably server only -set spawn_debug 0 "use all spawns one by one, then abort, to verify all spawnpoints" -set loddebug 0 "force this LOD level" -set spawn_debugview 0 "display spawnpoints and their rating on spawn to debug spawnpoint rating calculation" // FIXME not used? -set g_mutatormsg "" "mutator message" -set speedmeter 0 "print landing speeds" -set developer_csqcentities 0 "csqc entity spam" -set waypoint_benchmark 0 "quit after waypoint loading to benchmark bot navigation code" -set g_debug_bot_commands 0 "print scripted bot commands before executing" set g_debug_defaultsounds 0 "always use default sounds" -// campaign internal, set when loading a campaign map1G -set _campaign_index "" -set _campaign_name "" -set _campaign_testrun 0 "To verify the campaign file, set this to 1, then start the first campaign level from the menu. If you end up in the menu again, it's good, if you get a QC crash, it's bad." - // define some engine cvars that we need even on dedicated server set r_showbboxes 0 -// FIXME maybe we have that workaround now? not used -// we REALLY need the end pos nudging DP bug workaround for trace-to-end-of-solid to work -collision_endposnudge 1 - // support Q1BSP maps mod_q1bsp_polygoncollisions 1 @@ -158,9 +134,6 @@ seta snd_channel9volume 1 "QuakeC controlled ambient sound volume" snd_identicalsoundrandomization_time -0.1 snd_identicalsoundrandomization_tics 1 -// FIXME contains both client and server -exec gamemodes.cfg - // load console command aliases and settings exec commands.cfg