X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=docs%2FTODO.txt;h=c329a464ad96b0cb0da02593eeff6dea08997a87;hb=d001c71e526773eb4b7b97121604be4ecd7cbf40;hp=d411d8f1a82461ef49d1b3e489d36bd90431cf4f;hpb=66521b292f30cfeebbbfc892c9b5e10c6fa64d81;p=voretournament%2Fvoretournament.git diff --git a/docs/TODO.txt b/docs/TODO.txt index d411d8f1..c329a464 100644 --- a/docs/TODO.txt +++ b/docs/TODO.txt @@ -2,6 +2,8 @@ - 0.9: Before releasing 1.0, disable all extra important features (eg: healthsize) and test without them, to make sure there are no errors. +- ?: When LordHavoc implements custom bounding box sizes, make healthsize changing bounding box scale as well + - +0.8: Bots must learn to use the Grabber gun. The weapon code of havocbot is still there, but doesn't know how to shoot the Grabber - +0.8: ONS bot AI: Teach bots to use grabber alt fire to damage control points and generators when near them. @@ -14,20 +16,26 @@ - +0.8: Make Grabber icon on HUD be red yellow or green based on accuracy -- 0.8: Use new grabber model, I likely know which +- +0.8: Use new grabber model, I likely know which - 0.8: Do something with killing spree messages, to make them more obvious and possibly rename them - 0.8: Make a real NPC entity, instead of using misc_gamemodel with triggers -- 0.8: Improve most dialogues in tutorial map again +- +0.8: Allow players to eat predators (stack) up to a cvared amount + +- +0.8: Eventually, instead of a swallow model, give the vixen model a real interior and somehow keyframe the camera on model tags to follow it + +- 0.8: Make it possible to look around freely in the swallow model + +- 0.8: Part of the above ideas: Combine the swallow model and stomach model + +- 0.8 | 0.9: Improve most dialogues in tutorial map again - +0.8: Add a feature to the HUD to show your air level when underwater - 0.8: Make a new area in the Vore Temple map, I know where and how -- 0.7 | 0.8: Check if it's really ok to change the viewsize cvar to toggle the HUD in the menu - - 0.8 BUG: There is still an issue with the weapon model attempting to be attached to the stomach model, fix it - +0.8: Port some player models from Xonotic when they are properly done @@ -40,9 +48,7 @@ - 0.8: Make a balancing settings menu -- 0.7: Skill based damage for bots. - -- 0.8: Sort the credits better +- 0.8 | 0.9: Sort the credits better, before 1.0 - 0.8: Vore roles mutator, or gametype @@ -52,90 +58,184 @@ - 0.8: Add new artwork to various maps. Ask artists for more if they're willing to GPL -- +0.8: Port that "into the vixen" map in some form +- 0.8: Port that "into the vixen" map in some form -- 0.7 | 0.8: Add some saliva to the regurgitate particle effects (both constant and one-time effects) +- 0.8: Add some saliva to the regurgitate particle effects (both constant and one-time effects) - 0.8: Remake helper voices -- 0.8: Add a checkpvs() check in sending entcs (where radar_showenemies used to be), to not send it for enemies behind walls +- 0.8: Loading screens with messages -- 0.7: Anaglyph stereo in the menu +- +0.8: Refraction effect for damage when you have armor (using a model) -- +0.8: Once _shirt and _pants can be modded from qc, make fully RGB players? +- 0.8: Lower glow color on weapon when shooting and reloading? -- 0.8: Loading screens with messages +- 0.8 | 0.9 BUG: Fix remaining divisions by zero, look for backtrace in the console -- 0.7 | 0.8: HUD ring; Make a glow? +- 0.8: Change g_vore_reversescoring to support pred, pred & prey, and prey only scoring (might work with my vore roles idea) -- +0.8: Refraction effect for damage when you have armor (with a model) +- 0.8: bot_nomove cvar, and add it in Xonotic too -- 0.7 | 0.8: Lower glow color on weapon when shooting and reloading? +- +0.8: Add info about consumable items to tutorial map -- 0.8 BUG: Fix remaining divisions by zero, look for backtrace in the console +- +0.8: Add icons to indicate live prey + dead prey + items -- 0.8: Change g_vore_reversescoring to support pred, pred & prey, and prey only scoring +- 0.8: Make sure the new blood leaves stains -- 0.7 | 0.8: bot_nomove cvar, and add it in Xonotic too +- 0.8: Add cubemap reflections for eX and trak5 -- 0.7: Make sure default player depthtest works +- 0.8: Maybe find better footstep sounds? -- +0.8: Add info about consumable items to tutorial map +- 0.8 BUG: Gibbed dead bodies seem to keep throwing gibs infinitely sometimes. -- +0.8: Add icons to indicate live prey + dead prey + items +- 0.8: Allow player colors in chat portraits. -- 0.7: Is distributed digestion really working properly? +- 0.8: Show portraits for all taunts types, but without spamming them unnecessarily. -- 0.7: Create missing player / map / skin preview images +- +0.8: Fix flying spectators not going through teleporters and warpzones. Very hard, since they're FLY_WORLDONLY and can't touch triggers -- 0.7 | 0.8: Make sure the new blood leaves stains +- 0.8: HUD icon when stunned. -- 0.7: Does r_viewfbo belong in the effect presets too? +- 0.8: Better portrait images. -- 0.7 | 0.8: Add cubemap reflections for eX and trak5 +- 0.8 BUG: Swallow model gets bumped outside of the view at times. This is likely due to the change to offset the original weapon viewmodel. -- 0.7 | 0.8: Maybe find better footstep sounds? +- 0.8: Port all other maps I had in mind from Nexuiz. -- 0.7 | 0.8 BUG: Gibbed dead bodies seem to keep throwing gibs infinitely sometimes. +- +0.8: Some sort of bullet time feature in single player, by setting the slowmo cvar -- 0.8: Allow player colors in chat portraits. +- 0.8: Don't apply weight in vore.qc, since it's not a more general component -- 0.8: Show portraits for all taunts types, but without spamming them unnecessarily. +- 0.8 BUG: Stomach load appeared 101 while my health was 100 -- +0.8: Fix flying spectators not going through teleporters and warpzones. Very hard, since they're FLY_WORLDONLY and can't touch triggers +- 0.8: Give weapons a weight, which affects the player based on size? -- 0.7: Enable r_shadows in some way? +- 0.8: How do teamed items work? -- 0.7: HUD icon when stunned. +- 0.8: Does item alpha break any game modes, now that slow swallowing items are implemented? -- 0.7 | 0.8: Better portrait images. +- 0.8: Why does the consumable cvar of each health item duplicate the health value? Shouldn't it be 0 or 1? -- 0.7 BUG: Default player model is broken? +- 0.8: Test items without g_vore -- 0.7: Is the proper blue color used in team games, with the new colormap? +- 0.8: Should items always be swallowed by standing over them only? -- 0.7 | 0.8: Use R_SetProperty instead of R_SetView +- 0.8: Don't allow macros in the tutorial map (use health rot), since their weight makes it impossible to pass some parts -- 0.7 BUG: If holding the alt fire button down while reloading, the grabber will attempt to fire the hook after reload (and take ammo), but the hook will not spawn. +- 0.8: Make some g_healthsize cvars g_balance_healthsize, and move them to balanceVT.cfg -- 0.7 BUG: Swallow model gets bumped outside of the view at times. This is likely due to the change to offset the original weapon viewmodel. +- 0.8: Make player fatness depend on frags, using a trick I heard about with shaders -- 0.7 | 0.8: Do the Desertfactory textures have metal footsteps where they need to? +- 0.8: The stomach gurgle sound duration does not match the pitch properly -- 0.7 | 0.8: Port a few other maps I had in mind from Nexuiz. +- 0.8: Make menu song depend on the menu skin? -- 0.7: New waypoints.cache for all maps! +- 0.8: Distributed digestion: Also account the health of each item / player when distributing, not only the count -- 0.8: Some sort of bullet time feature in single player, by setting the slowmo cvar +- 0.8 BUG: When you get stomach kicked, weapon reloading resets. Is this a bug, or does it actually work better? -- 0.8: Make weight depend on player size as well, not only stomach load +- 0.8: Move source branch to mediasource like Xonotic -- 0.8: Make player fatness depend on frags, using a trick I heard about with shaders +- 0.8 BUG: Bots can still select no weapon when they have the grabber + +- 0.8: Maybe allow damage gained from digestion to go up to 250, as well as team healing + +- +0.8: Maybe turn health items into creatures that run around? + +- 0.8: Maybe give a swallow progress to items as well, but by standing on them + +- 0.8: Swallow animation when eating items (goes together with the above feature) + +- 0.8: Add an ambient idlescale for the view? If so, base it on damage amount too + +- 0.8: Make normal slime and lava like the slime on gasolinepowered (reflection + refraction)? + +- 0.8: Water on Arahia is too bright + +- +0.8: Create a recommended bot number for maps in mapinfo + +- 0.8: Maybe turn the HEAL teammate into a sign, not part of shownames + +- 0.8: Turn the Grabber into an organic weapon, but keep metal parts like the fuel cases and weapon display + +- 0.8: Colormod gibs when regurgitating them, although they are client side and the color cvars are server + +- 0.8: Scoreboard doesn't show when HUD is disabled (sbar_hudselector is 0) + +- 0.8: Weapons menu: Center setting for the gun? + +- 0.8: Maybe make self a different color on the radar (possibly just change brightness) + +- !: Arrange this TODO better in order of importance and target version + +- 0.8: Allow somewhat moving in the belly with the arrow keys + +- 0.8: Allow free camera rotation in the belly (no pitch bounds) + +- 0.8: Bot AI: Stop moving if someone is trying to teamheal us (if we can detact who's swallowing) + +- 0.8: Fonic helper for speed: Account healthsize in danger detection + +- 0.8: Players cry for help when being swallowed by a team mate, not good (and predators might taunt when doing that) + +- +0.8: In Race and RaceCTS, having a big belly should give you some boost or bonus + +- 0.8: Why am I not seeing frags and death in the scoreboard in Team Deathmatch? + +- 0.8: If we eat a team mate, then a consumable item, then the tea mate gets out, autodigest won't start digesting the consumable item + +- 0.8: Add warmup stage to the menu + +- 0.8: Make male foxes, even by using the same model but with new voices + +- 0.8: When darkplaces will have ODE by default, make dropped items physical, as well as gibs and casings, but cvar the usage of these both client and server side + +- 0.8: Campaign - Use Bloodprison and BloodprisonCTF instead of Basement? + +- 0.8 BUG (reported): The biggest bug that I've noticed so far would be the fact that there's a horrible lag in the single-player campaign starting at level 4 (Gas Station). The maps themselves work fine when running through Instant Action, so it must have to do with something unique to the campaign mode itself - quite possible the Story dialogue that loops across the top of the screen. I don't know the cause, but it certainly needs to be fixed. + +- 0.8: Make character.sounds also depend on skin (eg: character_0.sounds). And / or make all character setups same as in Xonotic + +- 0.8: Rename the Purple Vixen character to Grey Vixen and change Fur color: too + +- 0.8: The grey vixen still has a purple preview + +- 0.8: Physical ODE entities (gibs, casings and dropped weapons). Must wait for Xonotic's engine to distribute the ODE lib + +- 0.8: Prey - Use EF_NODRAW instead of self.alpha = -1 + +- +0.8: Add some inclined HUD effect for more coolness, if it's possible. Maybe for the menu too + +- 0.8: Make crosshair size change based on distance of what you're looking at? + +- 0.8: Play grab sound when grabbing consumable items? (maybe a different one) + +- 0.8 BUG: Dodging seems to be less for macros and more for micros, so it's not perfectly centered + +- 0.8: Do what Xonotic did to avoid conflicting versions when joining + +- 0.8: Use a modded version of Xonotic's menu skin? + +- 0.8: Put HUD item positions in a text file, to allow for customizable HUD's + +- 0.8 BUG: When bunny-hopping, you don't hear the landing sound each time. Fix! + +- 0.8 NEW HUD: With the new system, put all HUD settings in one place + +- 0.8: Colorize weapon icon in accuracy + +- 0.8 NEW HUD: Make position of the HUD cvars so that scale works around the center + +- 0.8: Rename defaultVT to default-VT and so on + +- 0.8: Introduction movie (ask LH how you do it in DP) + +- +0.8 NEW HUD: A menu to edit the HUD -- 0.7: Make sure all effects work for spectators too (such as the macro earthquake effect) +- 0.8 NEW HUD: Arrange the functions in Sbar_DrawXNum the same way as in the others -- 0.7 | 0.8: The stomach gurgle sound duration does not match the pitch properly +- 0.8 NEW HUD: Make HUD font scale two-sized too, so it matches everything else -- 0.7 | 0.8 BUG: Names still show for waten players. +- 0.8 NEW HUD: Load and noload should have different position values for the ammo icon -- 0.7 | 0.8 BUG: Display digits still disappear after changing maps (but never on the first map) \ No newline at end of file +- 0.8 NEW HUD: Rename the hud cvar settings accordingly \ No newline at end of file