X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=docs%2FTODO.txt;h=d0b8cf5cbfa786c4464f6fe42caea84dab588bb1;hb=f60cc61cb5f5a2b97d401419cec172a4bd96f752;hp=032a26e26b463efa112c3817df66944d74a03020;hpb=77beeed7ca491905f8830ac547cbd73633418e9e;p=voretournament%2Fvoretournament.git diff --git a/docs/TODO.txt b/docs/TODO.txt index 032a26e2..d0b8cf5c 100644 --- a/docs/TODO.txt +++ b/docs/TODO.txt @@ -1,5 +1,7 @@ - 1.0: Create documentation +- 0.9: Before releasing 1.0, disable all extra important features (eg: healthsize) and test without them, to make sure there are no errors. + - +0.8: Bots must learn to use the Grabber gun. The weapon code of havocbot is still there, but doesn't know how to shoot the Grabber - +0.8: ONS bot AI: Teach bots to use grabber alt fire to damage control points and generators when near them. @@ -12,21 +14,19 @@ - +0.8: Make Grabber icon on HUD be red yellow or green based on accuracy -- 0.8: Use new grabber model, I likely know which +- +0.8: Use new grabber model, I likely know which - 0.8: Do something with killing spree messages, to make them more obvious and possibly rename them - 0.8: Make a real NPC entity, instead of using misc_gamemodel with triggers -- 0.8: Improve most dialogues in tutorial map again +- +0.8: Improve most dialogues in tutorial map again - +0.8: Add a feature to the HUD to show your air level when underwater - 0.8: Make a new area in the Vore Temple map, I know where and how -- 0.7 | 0.8: Check if it's really ok to change the viewsize cvar to toggle the HUD in the menu - -- 0.7 | 0.8 BUG: There is still an issue with the weapon model attempting to be attached to the stomach model, fix it +- 0.8 BUG: There is still an issue with the weapon model attempting to be attached to the stomach model, fix it - +0.8: Port some player models from Xonotic when they are properly done @@ -34,19 +34,19 @@ - 0.8 BUG: Respawn ghosts don't fade SMOOTHLY -- 0.7 | 0.8: Add support for save and load. What I need to do really, is regurgitate and clear all eaten players on savegame load +- 0.8: Add support for save and load. What I need to do really, is regurgitate and clear all eaten players on savegame load - 0.8: Make a balancing settings menu -- 0.7 | 0.8: Skill based damage for bots? +- 0.7 | 0.8: Skill based damage for bots. -- 0.8: Sort the credits better +- +0.8: Sort the credits better, before 1.0 - 0.8: Vore roles mutator, or gametype -- 0.7 | 0.8: New player color symbols for scoreboard? +- 0.8: New player color symbols for scoreboard? Also new ones for armor / health / fuel -- +0.8: Perhaps make new bots in bots.txt, using characters with names? +- 0.8: Make new bots in bots.txt, using characters with names? - 0.8: Add new artwork to various maps. Ask artists for more if they're willing to GPL @@ -54,52 +54,32 @@ - 0.7 | 0.8: Add some saliva to the regurgitate particle effects (both constant and one-time effects) -- 0.7: Enable that new engine setting, to render models in batches for higher FPS - - 0.8: Remake helper voices - 0.8: Add a checkpvs() check in sending entcs (where radar_showenemies used to be), to not send it for enemies behind walls -- 0.7: Anaglyph stereo in the menu - - +0.8: Once _shirt and _pants can be modded from qc, make fully RGB players? - 0.8: Loading screens with messages -- 0.7 | 0.8: HUD ring; Make a glow? - -- 0.8: Refraction effect for damage when you have armor (with a model) +- 0.8: HUD ring; Make a glow? -- 0.7: Do we really need a framegroups file for the weapon model? +- +0.8: Refraction effect for damage when you have armor (with a model) -- 0.8: Lower glow color on weapon when shooting and reloading? +- 0.7 | 0.8: Lower glow color on weapon when shooting and reloading? -- 0.8: Fix remaining divisions by zero, look for backtrace in the console +- 0.8 | 0.9 BUG: Fix remaining divisions by zero, look for backtrace in the console -- 0.8: Change g_vore_reversescoring to support pred, pred & prey, and prey only scoring +- 0.8: Change g_vore_reversescoring to support pred, pred & prey, and prey only scoring (might work with my vore roles idea) - 0.7 | 0.8: bot_nomove cvar, and add it in Xonotic too -- 0.7: Make sure default player depthtest works - -- 0.7: Combine .digesting and .stat_digesting, same with other cases, possibly rename the stats themselves - - +0.8: Add info about consumable items to tutorial map - +0.8: Add icons to indicate live prey + dead prey + items -- 0.7: Is distributed digestion really working properly? - -- 0.7: Create missing player / map / skin preview images - -- 0.7 | 0.8: Make slime and lava on all maps reflective, and possible cubemapped - - 0.7 | 0.8: Make sure the new blood leaves stains -- 0.7: Fix bunny hopping in tutorial map with the new physics - -- 0.7: Does r_viewfbo belong in the effect presets too? - - 0.7 | 0.8: Add cubemap reflections for eX and trak5 - 0.7 | 0.8: Maybe find better footstep sounds? @@ -112,18 +92,60 @@ - +0.8: Fix flying spectators not going through teleporters and warpzones. Very hard, since they're FLY_WORLDONLY and can't touch triggers -- 0.7 | 0.8: Enable r_shadows in some way? +- 0.7 | 0.8: HUD icon when stunned. + +- 0.7 | 0.8: Better portrait images. + +- 0.8 BUG: Swallow model gets bumped outside of the view at times. This is likely due to the change to offset the original weapon viewmodel. + +- 0.8: Port a few other maps I had in mind from Nexuiz. + +- 0.8: Some sort of bullet time feature in single player, by setting the slowmo cvar + +- 0.8: Make weight depend on player size as well, not only stomach load + +- 0.8: Make player fatness depend on frags, using a trick I heard about with shaders + +- 0.7 | 0.8: The stomach gurgle sound duration does not match the pitch properly + +- 0.8: Make menu song depend on the menu skin? + +- 0.8: Distributed digestion: Also account the health of each item / player when distributing, not only the count + +- 0.8 BUG: When you get stomach kicked, weapon reloading resets. Is this a bug, or does it actually work better? + +- 0.7 | 0.8: Move source branch to mediasource like Xonotic + +- 0.8 BUG: Bots can still senect no weapon when they have the grabber + +- 0.7 | 0.8: Maybe allow damage gained from digestion to go up to 250, as well as team healing + +- +0.8: Maybe turn health items into creatures that run around? + +- 0.8: Maybe give a swallow progress to items as well, but by standing on them + +- 0.8: Swallow animation when eating items (goes together with the above feature) + +- 0.7 | 0.8: Add an ambient idlescale for the view? + +- 0.7 | 0.8: Make normal slime and lava like the slime on gasolinepowered (reflection + refraction)? + +- 0.7 | 0.8: Water on Arahia is too bright + +- +0.8: Create a recommended bot number for maps in mapinfo + +- 0.8: Maybe turn the HEAL teammate into a sign, not part of shownames -- 0.7: HUD icon when stunned. +- 0.8: Turn the Grabber into an organic weapon, but keep metal parts like the fuel cases and weapon display -- 0.7: Better portrait images. +- 0.8: Colormod gibs when regurgitating them, although they are client side and the color cvars are server -- 0.7 BUG: Default player model is broken? +- 0.8: Scoreboard doesn't show when HUD is disabled (sbar_hudselector is 0) -- 0.7 BUG: With the latest engine, the view is no longer locked after match end, and you can still look around. See what changed in Xonotic and how to fix this. +- 0.8: Weapons menu: Center setting for the gun? -- 0.7: What happens to consumable items when the pred gets eaten? +- 0.7: Smaller default zoom for minimap -- 0.7 | 0.8: Make the volume of footstep sounds depend on player size. +- 0.7 | 0.8 BUG: Display digits still appear on the 3rd person weapon when a player dies and becomes gibbed -- 0.7: Is the proper blue color used in team games, with the new colormap? \ No newline at end of file +- 0.7: Bots should digest items even at 0 skill \ No newline at end of file