X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=effectinfo.txt;h=5f97740f0bfaa72d6191ee1b264185ee3b3f69ce;hb=23020b566e96acab35a68f7361d6c1654d1caa06;hp=c6a63e6daba4d029949ae24e5633164458344a7e;hpb=c63c0abd3e9789e6ae67b71d03da96ce7738ec61;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/effectinfo.txt b/effectinfo.txt index c6a63e6da..5f97740f0 100644 --- a/effectinfo.txt +++ b/effectinfo.txt @@ -3564,1633 +3564,1154 @@ staincolor 0x808080 0x808080 staintex 16 24 // flare particle and light -// used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_pickup"), self.origin, '0 0 0', 1) -effect item_pickup -countabsolute 1 -type static -color 0x63F2EA 0xB0C5C4 -size 8 16 -alpha 128 64 64 -// cloud of particles which expand rapidly and then slow to form a ball -effect item_pickup -count 32 -type spark -tex 41 41 -color 0x63F2EA 0xB0C5C4 -size 1 1 -alpha 256 256 1280 -//originjitter 24 24 24 -velocityjitter 256 256 256 - -effect bloodshower -countabsolute 1 -type blood -tex 24 32 -size 8 8 -color 0xA8FFFF 0xA8FFFFF -alpha 256 256 64 -bounce -1 -airfriction 1 -liquidfriction 4 -velocityjitter 64 64 64 -velocitymultiplier 1 -staincolor 0x808080 0x808080 -staintex 16 24 - -effect alien_bloodshower -countabsolute 1 -type blood -tex 24 32 -size 8 8 -color 0xC080B0 0xC080B0 -alpha 256 256 64 -bounce -1 -airfriction 1 -liquidfriction 4 -velocityjitter 64 64 64 -velocitymultiplier 1 -staincolor 0x808080 0x808080 -staintex 16 24 - -effect robot_bloodshower -countabsolute 1 -type blood -tex 24 32 -size 8 8 -color 0xC0D890 0xC0D890 -alpha 256 256 64 -bounce -1 -airfriction 1 -liquidfriction 4 -velocityjitter 64 64 64 -velocitymultiplier 1 -staincolor 0x808080 0x808080 -staintex 16 24 - - -//red_ground_quake -//smoke -// used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("red_ground_quake"), self.origin, '0 0 0', 1); -effect red_ground_quake -type smoke -count 90 -tex 0 8 -size 20 50 -sizeincrease 100 -gravity 0.5 -time 5 10 -airfriction 3 -alpha 100 126 200 -color 0x111111 0xbbbbbb -//originjitter 2 2 0 -velocityjitter 190 190 50 -bounce 1.1 -notunderwater -effect red_ground_quake -type smoke -count 40 -tex 0 8 -size 10 30 -sizeincrease 60 -gravity 0.2 -time 10 15 -airfriction 4 -alpha 100 126 200 -color 0x111111 0x979797 -//originjitter 2 2 0 -velocityjitter 190 190 50 -bounce 1.2 -notunderwater -effect red_ground_quake -//notunderwater -count 16 -type smoke -tex 48 55 -size 4 20 -time 15 25 -alpha 200 356 512 -gravity -0.5 -color 0x9E6A64 0x91302D -bounce 6 -sizeincrease 5 -originjitter 33 33 33 -velocityjitter 22 22 50 -// smoke -effect red_ground_quake -type alphastatic -count 11 -tex 0 8 -size 22 33 -sizeincrease 11 -time 25 35 -alpha 200 256 200 -color 0x000000 0xffffff -gravity -0.3 -originjitter 44 44 44 -velocityjitter 11 11 50 -bounce 2 - -//blue_ground_quake -//smoke -// used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("blue_ground_quake"), self.origin, '0 0 0', 1); -effect blue_ground_quake -type smoke -count 90 -tex 0 8 -size 20 50 -sizeincrease 100 -gravity 0.5 -time 5 10 -airfriction 3 -alpha 100 126 200 -color 0x111111 0xbbbbbb -//originjitter 2 2 0 -velocityjitter 190 190 50 -bounce 1.1 -notunderwater -effect blue_ground_quake -type smoke -count 40 -tex 0 8 -size 10 30 -sizeincrease 60 -gravity 0.2 -time 10 15 -airfriction 4 -alpha 100 126 200 -color 0x111111 0x979797 -//originjitter 2 2 0 -velocityjitter 190 190 50 -bounce 1.2 -notunderwater -effect blue_ground_quake -//notunderwater -count 16 -type smoke -tex 48 55 -size 4 20 -time 15 25 -alpha 200 356 512 -gravity -0.5 -color 0x64679E 0x2D4C91 -bounce 6 -sizeincrease 5 -originjitter 33 33 33 -velocityjitter 22 22 50 -// smoke -effect blue_ground_quake -type alphastatic -count 11 -tex 0 8 -size 22 33 -sizeincrease 11 -time 25 35 -alpha 200 256 200 -color 0x000000 0xffffff -gravity -0.3 -originjitter 44 44 44 -velocityjitter 11 11 50 -bounce 2 - - - -// cl_gentle impact effect indicating damage -// maintained by morphed -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16) -effect morphed_damage_hit -tex 43 43 -count 0.5 -type spark -color 0xffffff 0x9271fb -size 14 24 -sizeincrease -24 -alpha 128 128 292 -gravity -0.4 -airfriction 5 -liquidfriction 10 -velocityjitter 356 356 456 - -effect morphed_damage_hit -tex 0 8 -count 0.5 -type smoke -color 0xffffff 0x9271fb -size 24 24 -sizeincrease -24 -alpha 128 128 292 -airfriction 5 -liquidfriction 10 -originjitter 10 10 10 - - -// effect for removing player model -// "teleport" - -// cl_gentle deathfx -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount) -effect morphed_damage_dissolve -tex 43 43 -count 10 -type smoke -color 0xffffff 0x9271fb -size 40 40 -sizeincrease -16 -alpha 456 456 1828 -gravity -1.9 -airfriction 8 -liquidfriction 6 -velocityjitter 256 256 512 -rotate -180 180 -399 -99 - -effect morphed_damage_dissolve -tex 43 43 -count 2.5 -type smoke -color 0x7bdbff 0xbed2ff -size 40 40 -sizeincrease -16 -alpha 256 256 628 -gravity -0.8 -airfriction 9 -liquidfriction 6 -velocityjitter 256 256 512 -rotate -180 180 0 0 - -effect morphed_damage_dissolve -tex 65 65 -count 5 -type smoke -color 0xffffff 0x9271fb -size 44 44 -sizeincrease -16 -alpha 156 156 128 -airfriction 3 -liquidfriction 6 -originjitter 22 22 76 - -effect morphed_damage_dissolve -tex 46 46 -count 15 -type smoke -color 0xffffff 0x9271fb -size 32 32 -sizeincrease -16 -alpha 56 56 128 -gravity 1 -bounce 1.5 -airfriction 3 -liquidfriction 6 -velocityjitter 400 400 0 -rotate -180 180 999 -999 - -// Team / hit minsta effects -effect TE_TEI_G3RED -countabsolute 1 -type beam -tex 200 200 -color 0xFF0000 0xFF0000 -size 4 4 -alpha 128 128 256 -// experimental -effect TE_TEI_G3RED -trailspacing 8 -type static -color 0x200000 0x400000 -size 0.3 0.3 -sizeincrease 3 -tex 46 46 -alpha 256 256 512 -airfriction -4 -//liquidfriction -4 -velocityjitter 3 3 3 -type smoke - -effect TE_TEI_G3RED_HIT -countabsolute 1 -type beam -tex 200 200 -color 0xFF0000 0xFF0000 -size 8 8 -alpha 128 128 256 -// experimental -effect TE_TEI_G3RED_HIT -trailspacing 20 -type static -color 0xFFFFFF 0xFF0011 -size 2 2 -sizeincrease -2 -alpha 256 256 512 -airfriction -4 -//liquidfriction -4 -velocityjitter 2 2 2 -type smoke -// rings -effect TE_TEI_G3RED_HIT -trailspacing 40 -type static -color 0xFF0000 0xFF0011 -size 10 10 -sizeincrease -6 -alpha 256 256 512 -airfriction -4 -//liquidfriction -4 -type smoke - -effect TE_TEI_G3BLUE -countabsolute 1 -type beam -tex 200 200 -color 0x0000FF 0x1100FF -size 4 4 -alpha 128 128 256 -// experimental -effect TE_TEI_G3BLUE -trailspacing 8 -type static -color 0x000020 0x000040 -size 0.3 0.3 -sizeincrease 3 -tex 46 46 -alpha 256 256 512 -airfriction -4 -//liquidfriction -4 -velocityjitter 3 3 3 -type smoke - -effect TE_TEI_G3BLUE_HIT -countabsolute 1 -type beam -tex 200 200 -color 0x0000FF 0x1100FF -size 8 8 -alpha 128 128 256 -// experimental -effect TE_TEI_G3BLUE_HIT -trailspacing 20 -type static -color 0xFFFFFF 0x100FF -size 2 2 -sizeincrease -2 -alpha 256 256 512 -airfriction -4 -//liquidfriction -4 -velocityjitter 2 2 2 -type smoke -// rings -effect TE_TEI_G3BLUE_HIT -trailspacing 40 -type static -color 0x0000FF 0x1100FF -size 10 10 -sizeincrease -6 -alpha 256 256 512 -airfriction -4 -//liquidfriction -4 -type smoke - -// Yellow -effect TE_TEI_G3YELLOW -countabsolute 1 -type beam -tex 200 200 -color 0xffff00 0xffff11 -size 4 4 -alpha 128 128 256 -effect TE_TEI_G3YELLOW -trailspacing 8 -type static -color 0x202000 0x404000 -size 0.3 0.3 -sizeincrease 3 -tex 46 46 -alpha 256 256 512 -airfriction -4 -velocityjitter 3 3 3 -type smoke - -effect TE_TEI_G3YELLOW_HIT -countabsolute 1 -type beam -tex 200 200 -color 0xffff00 0xffff11 -size 8 8 -alpha 128 128 256 -effect TE_TEI_G3YELLOW_HIT -trailspacing 20 -type static -color 0xFFFFFF 0xffff10 -size 2 2 -sizeincrease -2 -alpha 256 256 512 -airfriction -4 -velocityjitter 2 2 2 -type smoke -// rings -effect TE_TEI_G3YELLOW_HIT -trailspacing 40 -type static -color 0xffff00 0xffff11 -size 10 10 -sizeincrease -6 -alpha 256 256 512 -airfriction -4 -//liquidfriction -4 -type smoke - - -// Pink -effect TE_TEI_G3PINK -countabsolute 1 -type beam -tex 200 200 -color 0xFF00FF 0xFF11FF -size 4 4 -alpha 128 128 256 -// experimental -effect TE_TEI_G3PINK -trailspacing 8 -type static -color 0x200020 0x400040 -size 0.3 0.3 -sizeincrease 3 -tex 46 46 -alpha 256 256 512 -airfriction -4 -//liquidfriction -4 -velocityjitter 3 3 3 -type smoke - -effect TE_TEI_G3PINK_HIT -countabsolute 1 -type beam -tex 200 200 -color 0xFF00FF 0xFF11FF -size 8 8 -alpha 128 128 256 -// experimental -effect TE_TEI_G3PINK_HIT -trailspacing 20 -type static -color 0xFFFFFF 0xFF10FF -size 2 2 -sizeincrease -2 -alpha 256 256 512 -airfriction -4 -//liquidfriction -4 -velocityjitter 2 2 2 -type smoke -// rings -effect TE_TEI_G3PINK_HIT -trailspacing 40 -type static -color 0xFF00FF 0xFF11FF -size 10 10 -sizeincrease -6 -alpha 256 256 512 -airfriction -4 -//liquidfriction -4 -type smoke - - - - -// cl_gentle impact effect indicating damage -// maintained by particlegibs -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16) -// core decal -effect particlegibs_damage_hit -type blood -count 0.5 -tex 0 8 -size 5 10 -color 0xA8FFFF 0xA8FFFFF -alpha 256 256 428 -gravity 1 -bounce -1 -airfriction 3 -liquidfriction 6 -velocityjitter 156 156 212 -staincolor 0x808080 0x808080 -staintex 16 24 -// front blood -effect particlegibs_damage_hit -type blood -count 0.1 -tex 24 32 -size 10 20 -color 0xA8FFFF 0xA8FFFFF -sizeincrease -15 -alpha 256 256 328 -bounce -1 -gravity 0.5 -airfriction 1 -liquidfriction 3 -velocityjitter 6 6 30 -velocitymultiplier -1 -staincolor 0x808080 0x808080 -staintex 16 24 -// back blood -effect particlegibs_damage_hit -type blood -count 0.1 -tex 24 32 -size 5 15 -color 0xA8FFFF 0xA8FFFFF -sizeincrease 10 -alpha 256 256 328 -bounce -1 -gravity 1 -airfriction 1 -liquidfriction 3 -velocityjitter 26 26 112 -originjitter 3 3 3 -velocitymultiplier 2 -staincolor 0x808080 0x808080 -staintex 16 24 - -// effect for removing player model -// "teleport" - -// cl_gentle deathfx -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount) -// small core blood no decals -effect particlegibs_damage_dissolve -type blood -count 32 -tex 0 8 -size 15 20 -color 0x00ffff 0x82ffff -alpha 256 256 328 -gravity 1 -airfriction 3 -liquidfriction 6 -originjitter 10 10 25 -velocityjitter 256 256 312 -staincolor 0x808080 0x808080 -staintex 16 24 -// core decal -effect particlegibs_damage_dissolve -type blood -count 12 -tex 0 8 -size 20 40 -color 0xA8FFFF 0xA8FFFFF -alpha 256 256 528 -gravity 2 -bounce -1 -airfriction 2 -liquidfriction 6 -originjitter 10 10 25 -velocityjitter 356 356 412 -staincolor 0x808080 0x808080 -staintex 16 24 -// front blood -effect particlegibs_damage_dissolve -type blood -count 32 -tex 24 32 -size 10 20 -color 0xA8FFFF 0xA8FFFFF -sizeincrease -15 -alpha 256 256 328 -bounce -1 -gravity 0.5 -airfriction 1 -liquidfriction 3 -velocityjitter 56 56 212 -originjitter 5 5 10 -velocitymultiplier -0.3 -staincolor 0x808080 0x808080 -staintex 16 24 -// back blood -effect particlegibs_damage_dissolve -type blood -count 32 -tex 24 32 -size 5 15 -color 0xA8FFFF 0xA8FFFFF -sizeincrease 10 -alpha 256 256 328 -bounce -1 -gravity 1 -airfriction 1 -liquidfriction 3 -velocityjitter 56 56 212 -originjitter 5 5 10 -velocitymultiplier 0.5 -staincolor 0x808080 0x808080 -staintex 16 24 -// small bits -effect particlegibs_damage_dissolve -type blood -count 75 -tex 24 32 -size 1 1 -color 0xA8FFFF 0xA8FFFFF -sizeincrease 10 -alpha 256 256 328 -gravity 1 -airfriction 1.5 -liquidfriction 3 -originjitter 10 10 25 -velocityjitter 656 656 912 -staincolor 0x808080 0x808080 -staintex 16 24 - -// fire effect which expands then slows -effect onslaught_generator_gib_explode -notunderwater -count 17 -type static -tex 48 55 -color 0x8f0d00 0xff5a00 -size 20 26 -sizeincrease 45 -alpha 128 256 356 -bounce 1.5 -airfriction 5 -liquidfriction 8 -originjitter 8 8 8 -velocityjitter 286 286 286 - -// smoke -effect onslaught_generator_gib_explode -type alphastatic -notunderwater -tex 0 8 -count 6 -size 1 10 -sizeincrease 90 -gravity -0.3 -alpha 200 500 600 -velocityjitter 244 244 244 -airfriction 5 -color 0x000000 0x111111 -bounce 2 +// used in qcsrc/server/t_items -// underwater bubbles -effect onslaught_generator_gib_explode -underwater -count 16 -type bubble -tex 62 62 -color 0x404040 0x808080 -size 3 3 -alpha 128 256 64 -gravity -0.125 -bounce 1.5 -liquidfriction 0.25 -originjitter 16 16 16 -velocityjitter 96 96 96 +// ---------------vechicles -// fire effect which expands then slows -effect onslaught_generator_gib_flame -notunderwater -count 15 -type static -tex 48 55 -color 0x8f0d00 0xff5a00 -size 5 10 -sizeincrease 25 -alpha 128 256 356 -gravity -0.5 -airfriction 5 -liquidfriction 8 -originjitter 3 3 3 -velocityjitter 86 86 86 -// smoke -effect onslaught_generator_gib_flame -type alphastatic +effect spiderbot_minigun_trail notunderwater -tex 0 8 -count 1 -size 10 20 -sizeincrease 30 -gravity -0.8 -alpha 200 500 600 -velocityjitter 44 44 44 -airfriction 5 -color 0x000000 0x111111 -bounce 2 - -// underwater bubbles -effect onslaught_generator_gib_flame -underwater -count 16 -type bubble -tex 62 62 -color 0x404040 0x808080 -size 3 3 -alpha 128 256 64 -gravity -0.125 -bounce 1.5 -liquidfriction 0.25 -originjitter 16 16 16 -velocityjitter 96 96 96 - - -// used nowhere in code -effect firemine -trailspacing 2 -count 0.5 -type smoke -tex 48 55 -color 0x8f0d00 0xff5a00 -size 1 1 -sizeincrease 5 -gravity -0.06 -alpha 50 256 250 -bounce 1.5 -velocityjitter 10 10 2 -airfriction 1.2 -//slowfire -effect firemine -trailspacing 2 -count 0.5 -type smoke -tex 48 55 -color 0x8f0d00 0xff5a00 -size 1 1 -sizeincrease 5 -gravity -0.06 -alpha 50 256 200 -bounce 1.5 -velocityjitter 10 10 10 -airfriction 1.2 -// very slow and small fire -effect firemine -trailspacing 4 -count 0.5 -type smoke -tex 48 55 -color 0x8f0d00 0xff5a00 -size 1 1 -sizeincrease 2 -gravity -0.06 -alpha 50 256 200 -bounce 1.5 -velocityjitter 8 8 8 -airfriction 0.3 -//decreasing fire -effect firemine -trailspacing 4 -count 0.5 +trailspacing 10 type smoke -tex 48 55 -color 0x8f0d00 0xff5a00 -size 5 7 -sizeincrease -3 -gravity -0.06 -alpha 50 256 200 -bounce 1.5 -velocityjitter 3 3 3 -airfriction 0.3 -//smoke -effect firemine -trailspacing 8 -count 0.5 -type alphastatic +color 0xd0d0a0 0xffffff tex 0 8 -size 1 4 -sizeincrease 1 -color 0x000000 0x111111 -alpha 256 256 90 -//gravity -0.2 -originjitter 2 2 2 -velocityoffset 0 0 3 +size 1 2 +alpha 20 50 100 +sizeincrease 2 +velocityjitter 5 5 5 +gravity -0.03 airfriction 1 -//fastfire -effect firemine -trailspacing 1 -count 0.5 -type smoke -tex 48 55 -color 0x8f0d00 0xff5a00 -size 12 12 -sizeincrease 0 -gravity 0 -alpha 50 256 1600 -bounce 1.5 -velocityjitter 0 0 0 -airfriction 1.2 -// light only -effect firemine -trailspacing 16 -lightradius 50 -lightradiusfade 50000 -lightcolor 2.7 2.7 0.6 -// used nowhere in code -effect fireball -trailspacing 2 -count 0.5 -type smoke -tex 48 55 -color 0x8f0d00 0xff5a00 -size 5 5 -sizeincrease 20 -gravity -0.06 -alpha 50 256 250 -bounce 1.5 -velocityjitter 40 40 11 -airfriction 1.2 -//slowfire -effect fireball -trailspacing 2 -count 0.5 -type smoke -tex 48 55 -color 0x8f0d00 0xff5a00 -size 5 5 -sizeincrease 20 -gravity -0.06 -alpha 50 256 200 -bounce 1.5 -velocityjitter 40 40 40 -airfriction 1.2 -// very slow and small fire -effect fireball -trailspacing 4 -count 0.5 -type smoke -tex 48 55 -color 0x8f0d00 0xff5a00 -size 5 5 -sizeincrease 10 -gravity -0.06 -alpha 50 256 200 -bounce 1.5 -velocityjitter 30 30 30 -airfriction 0.3 -//decreasing fire -effect fireball -trailspacing 4 -count 0.5 -type smoke +effect spiderbot_minigun_muzzleflash +count 3 +type spark +color 0xff9c00 0xff8400 tex 48 55 -color 0x8f0d00 0xff5a00 -size 20 30 +size 10 15 +alpha 256 512 6280 +airfriction 10 +originjitter 2 2 2 +velocityjitter 150 150 150 +velocitymultiplier 0.35 +sizeincrease -100 +stretchfactor 1.3 +rotate -180 180 4000 -4000 +// fire +effect spiderbot_minigun_muzzleflash +count 6 +type spark +color 0xff9c00 0xff8400 +tex 8 15 +size 5 7 +alpha 256 512 6280 +airfriction 12 +originjitter 2 2 2 +velocityjitter 200 200 200 +velocitymultiplier 0.2 sizeincrease -10 -gravity -0.06 -alpha 50 256 200 -bounce 1.5 -velocityjitter 10 10 10 -airfriction 0.3 -//smoke -effect fireball -trailspacing 8 -count 0.5 -type alphastatic -tex 0 8 -size 5 15 -sizeincrease 7 -color 0x000000 0x111111 -alpha 256 256 90 -//gravity -0.2 -originjitter 10 10 10 -velocityoffset 0 0 10 -airfriction 1 -//fastfire -effect fireball -trailspacing 1 -count 0.5 -type smoke +stretchfactor 0.8 +effect spiderbot_minigun_muzzleflash +countabsolute 2 +type static tex 48 55 -color 0x8f0d00 0xff5a00 -size 48 48 -sizeincrease 0 -gravity 0 -alpha 50 256 1600 -bounce 1.5 -velocityjitter 0 0 0 -airfriction 1.2 -// light only -effect fireball -trailspacing 16 -lightradius 300 -lightradiusfade 3000 -lightcolor 2.7 2.7 0.6 +color 0xff9c00 0xff8400 +size 32 32 +alpha 256 512 6680 +sizeincrease -100 +stretchfactor 0.1 +rotate -180 180 4000 -4000 +lightradius 120 +lightradiusfade 8000 +lightcolor 3 3 0 -// fireball -effect fireball_laser -count 10 +effect spiderbot_minigun_impact +countabsolute 1 +type static +tex 65 65 +color 0xff9c00 0xf6ff00 +size 52 52 +alpha 50 100 1680 +sizeincrease -100 +stretchfactor 0.1 +rotate -180 180 4000 -4000 +// fire +effect spiderbot_minigun_impact +count 7 type spark -color 0x800000 0xFF8020 -alpha 192 256 2560 -size 1 1 -velocityjitter 1 1 1 -velocitymultiplier 10 -stretchfactor 0.7 - -// rocket explosion (bigger than mortar and hagar) +color 0xff9c00 0xff8400 +tex 48 55 +size 9 15 +alpha 256 512 6280 +airfriction 10 +originjitter 2 2 2 +velocityjitter 250 250 150 +velocitymultiplier 0.2 +sizeincrease 100 +stretchfactor 3 +airfriction 6 +rotate -180 180 4000 -4000 +// smoke +effect spiderbot_minigun_impact +count 6 +type smoke +color 0xd0d0a0 0xffffff +tex 0 8 +size 10 20 +alpha 50 50 190 +sizeincrease 80 +velocityjitter 100 100 250 +velocitymultiplier 0.49 +gravity 1.3 +airfriction 10 +rotate -180 180 0 0 +// smoke 2 +effect spiderbot_minigun_impact +count 7 +type spark +color 0xd0d0a0 0xffffff +tex 0 8 +size 15 19 +alpha 25 51 128 +airfriction 6 +originjitter 2 2 2 +velocityjitter 250 250 150 +velocitymultiplier 0.2 +sizeincrease 100 +stretchfactor 7.6 +// derbis +effect spiderbot_minigun_impact +notunderwater +count 3 +type alphastatic +tex 66 68 +color 0x99977D 0xFFFFFF +size 6 8 +alpha 644 756 1484 +gravity 1.1 +airfriction 0.4 +sizeincrease -10 +velocitymultiplier 0.15 +originjitter 16 16 16 +velocityjitter 124 124 224 +rotate -180 180 -1000 1000 // decal -// used nowhere in code -effect fireball_explode +effect spiderbot_minigun_impact +countabsolute 1 +type decal +tex 56 59 +size 20 25 +alpha 256 256 0 +originjitter 16 16 16 +rotate -180 180 0 0 + +effect spiderbot_rocket_explode countabsolute 1 type decal tex 8 16 size 72 72 alpha 256 256 0 -originjitter 56 56 56 -lightradius 500 -lightradiusfade 500 -lightcolor 4 2 0.5 -// flare effect -effect fireball_explode +originjitter 23 23 23 +lightradius 300 +lightradiusfade 1750 +lightcolor 8 4 0 +// shockwave +effect spiderbot_rocket_explode countabsolute 1 type static -tex 35 37 -color 0x404040 0x404040 -size 72 72 -alpha 192 192 64 +tex 33 33 +size 22 22 +alpha 56 56 230 +color 0x8f0d00 0xff5a00 +sizeincrease 2400 +// glow +effect spiderbot_rocket_explode +countabsolute 1 +type static +tex 64 64 +size 120 120 +alpha 156 156 830 +color 0x8f0d00 0xff5a00 +sizeincrease 240 // fire effect -effect fireball_explode +effect spiderbot_rocket_explode notunderwater -count 128 +count 32 type static tex 48 55 -color 0x902010 0xFFD080 -size 16 16 -alpha 128 128 256 -bounce 1.5 -airfriction 4 -liquidfriction 4 -originjitter 8 8 8 +color 0x8f0d00 0xff5a00 +size 12 21 +sizeincrease 495 +alpha 200 256 812 +airfriction 8 +liquidfriction 8 +originjitter 100 100 100 velocityjitter 512 512 512 +rotate -180 180 -50 50 +// fire effect 2 +effect spiderbot_rocket_explode +notunderwater +count 16 +type spark +tex 48 55 +color 0x8f0d00 0xff5a00 +size 3 3 +sizeincrease 120 +alpha 200 256 912 +airfriction -2 +liquidfriction 8 +velocityjitter 412 412 412 +rotate -180 180 -150 150 +stretchfactor 10 +// fire rays +effect spiderbot_rocket_explode +notunderwater +count 10 +type spark +tex 48 55 +color 0x8f0d00 0xff5a00 +size 13 54 +sizeincrease 120 +alpha 200 256 1600 +airfriction -3 +liquidfriction 8 +originjitter 40 40 40 +velocityjitter 712 712 712 +stretchfactor 10 +// smoke +effect spiderbot_rocket_explode +type alphastatic +notunderwater +tex 0 8 +count 10 +size 10 15 +sizeincrease 280 +alpha 300 650 756 +originjitter 100 100 100 +velocityjitter 200 200 200 +airfriction 3 +color 0x4F4B46 0x000000 +rotate -180 180 -20 20 +// smoke2 +effect spiderbot_rocket_explode +type alphastatic +notunderwater +tex 0 8 +count 3 +size 100 150 +sizeincrease 30 +alpha 300 650 556 +originjitter 10 10 10 +velocityjitter 200 200 200 +airfriction 2 +gravity -0.5 +color 0x4F4B46 0x000000 +rotate -180 180 -20 20 // underwater bubbles -effect fireball_explode +effect spiderbot_rocket_explode underwater count 32 type bubble tex 62 62 color 0x404040 0x808080 -size 3 3 +size 1 3 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 -originjitter 16 16 16 +originjitter 160 160 160 velocityjitter 144 144 144 -// bouncing sparks -effect fireball_explode +// underwatershockwave +effect spiderbot_rocket_explode +underwater +type smoke +countabsolute 1 +tex 33 33 +size 30 30 +sizeincrease 1200 +alpha 40 40 300 + + +effect spiderbot_rocket_thrust notunderwater -count 64 +count 3 type spark -color 0x903010 0xFFD030 -size 2 2 -alpha 256 256 384 -gravity 1 -airfriction 0.2 -bounce 1.5 -liquidfriction 0.8 -velocityoffset 0 0 80 -velocityjitter 384 384 384 +tex 48 55 +color 0x8f0d00 0xff5a00 +size 5 10 +sizeincrease -40 +alpha 200 256 1600 +velocityjitter 20 20 20 +velocitymultiplier -1.4 +stretchfactor 0.9 +effect spiderbot_rocket_thrust +notunderwater +count 4 +type static +tex 48 55 +color 0x8f0d00 0xff5a00 +size 25 25 +sizeincrease -3000 +alpha 200 200 9000 +velocityjitter 60 60 60 +velocitymultiplier -1.4 +stretchfactor 1 +rotate -180 180 -500 500 -effect fireball_muzzleflash -count 2 + + +// long lasting smoke +effect spiderbot_rocket_launch +notunderwater +count 8 type smoke -color 0x202020 0x404040 tex 0 8 -size 5 5 -alpha 256 256 512 -originjitter 1.5 1.5 1.5 -velocityjitter 6 6 6 -velocitymultiplier 0.01 -lightradius 200 -lightradiusfade 2000 -lightcolor 2 1.5 0.2 -effect fireball_muzzleflash -count 15 -type spark -tex 40 40 -color 0xFFFDD9 0xFFFDD9 -size 3 3 -alpha 0 128 1024 -originjitter 1 1 1 -velocityjitter 300 300 300 -velocitymultiplier 0.5 -airfriction 12 - -effect fireball_preattack_muzzleflash -count 2 +color 0xFFFFFF 0xD9C4B0 +size 30 30 +sizeincrease 20 +alpha 100 156 60 +velocityjitter 60 60 60 +velocitymultiplier -0.1 +airfriction 0.3 +gravity -0.01 +// fast smoke +effect spiderbot_rocket_launch +notunderwater +count 14 type smoke -color 0x202020 0x404040 tex 0 8 -size 5 5 -alpha 256 256 512 -originjitter 1.5 1.5 1.5 -velocityjitter 6 6 6 -velocitymultiplier 0.01 -lightradius 200 -lightradiusfade 2000 -lightcolor 2 1.5 0.2 -effect fireball_preattack_muzzleflash -count 15 +color 0xFFFFFF 0xD9C4B0 +size 30 30 +sizeincrease 20 +alpha 100 156 260 +gravity -0.3 +velocityjitter 160 160 60 +airfriction 0.3 +// fire +effect spiderbot_rocket_launch +notunderwater +count 14 type spark -tex 40 40 -color 0xFFFDD9 0xFFFDD9 -size 3 3 -alpha 0 128 1024 -originjitter 1 1 1 -velocityjitter 300 300 300 +tex 48 55 +color 0x8f0d00 0xff5a00 +size 30 30 +sizeincrease 40 velocitymultiplier 0.5 -airfriction 12 +alpha 200 256 1960 +velocityjitter 60 60 60 +airfriction 0.3 +stretchfactor 3 +airfriction 0.3 +//sparks +effect spiderbot_rocket_launch +notunderwater +count 10 +type spark +tex 40 40 +color 0xFFFFFF 0xD9C4B0 +size 1 4 +alpha 200 256 1000 +velocityjitter 160 160 160 +velocitymultiplier -0.5 -effect fireball_bfgdamage -count 2 +effect wakizashi_gun_impact +count 15 +type spark +color 0xff0000 0xc03535 +tex 41 41 +size 4 7 +alpha 256 512 1180 +airfriction 4 +gravity 3 +originjitter 40 40 10 +velocityjitter 350 350 550 +velocityoffset 0 0 700 +stretchfactor 0.9 +effect wakizashi_gun_impact type smoke -color 0x202020 0x404040 +count 24 +color 0xd0d0a0 0xc03535 tex 0 8 -size 5 5 -alpha 256 256 512 -originjitter 1.5 1.5 1.5 -velocityjitter 6 6 6 -velocitymultiplier 0.01 -lightradius 200 -lightradiusfade 2000 -lightcolor 2 1.5 0.2 -effect fireball_bfgdamage -count 15 +size 10 20 +alpha 50 90 150 +sizeincrease 80 +velocityjitter 250 250 450 +velocityoffset 0 0 600 +originjitter 40 40 10 +airfriction 4 +sizeincrease 80 +rotate -180 180 0 0 +effect wakizashi_gun_impact +countabsolute 1 +type smoke +tex 65 65 +color 0xff0000 0xc03535 +size 82 82 +alpha 250 300 680 +sizeincrease -180 +effect wakizashi_gun_impact +countabsolute 1 +type smoke +tex 33 33 +color 0xff0000 0xc03535 +size 40 40 +alpha 50 100 620 +sizeincrease 900 +rotate -180 180 400 -400 +effect wakizashi_gun_impact +countabsolute 1 +type decal +tex 59 59 +size 14 14 +alpha 256 256 0 +originjitter 16 16 16 +rotate -180 180 0 0 + +effect wakizashi_gun_muzzleflash +count 16 type spark -tex 40 40 -color 0xFFFDD9 0xFFFDD9 -size 3 3 -alpha 0 128 1024 -originjitter 1 1 1 -velocityjitter 300 300 300 -velocitymultiplier 0.5 +color 0xff0000 0xc03535 +tex 8 15 +size 5 7 +alpha 256 512 6280 airfriction 12 +originjitter 2 2 2 +velocityjitter 200 200 200 +velocitymultiplier 0.2 +sizeincrease -10 +stretchfactor 0.7 -//EF_FLAME -//fire -// used nowhere in code -effect EF_FLAME -//notunderwater -count 100 -type smoke -tex 48 55 -size 5 21 -alpha 200 356 512 -gravity -0.5 +effect wakizashi_rocket_explode +countabsolute 1 +type decal +tex 8 16 +size 72 72 +alpha 256 256 0 +originjitter 23 23 23 +lightradius 300 +lightradiusfade 1750 +lightcolor 8 4 0 +// shockwave +effect wakizashi_rocket_explode +countabsolute 1 +type static +tex 33 33 +size 22 22 +alpha 56 56 230 color 0x8f0d00 0xff5a00 -bounce 2 -sizeincrease -1 -originoffset 0 0 10 -originjitter 12 12 34 -velocityjitter 22 22 50 +sizeincrease 2400 +// glow +effect wakizashi_rocket_explode +countabsolute 1 +type static +tex 64 64 +size 120 120 +alpha 156 156 830 +color 0x8f0d00 0xff5a00 +sizeincrease 240 +// fire effect +effect wakizashi_rocket_explode +notunderwater +count 64 +type static +tex 48 55 +color 0xFFAE00 0xff5a00 +size 12 21 +sizeincrease 195 +alpha 200 256 512 +airfriction 2 +liquidfriction 8 +originjitter 10 10 10 +velocityjitter 512 512 512 +rotate -180 180 -50 50 +// fire rays +effect wakizashi_rocket_explode +notunderwater +count 10 +type spark +tex 48 55 +color 0xFFEA00 0xff5a00 +size 43 54 +sizeincrease 120 +alpha 200 256 1600 +airfriction -3 +liquidfriction 8 +originjitter 40 40 40 +velocityjitter 512 512 512 +stretchfactor 10 // smoke -effect EF_FLAME +effect wakizashi_rocket_explode type alphastatic -count 50 -tex 0 8 -size 11 15 -sizeincrease 6 -alpha 200 256 200 -color 0x000000 0x111111 -gravity -0.3 -originoffset 0 0 10 -originjitter 12 12 34 -velocityjitter 11 11 50 -bounce 2 -effect EF_FLAME -count 0.5 -lightradius 200 -lightradiusfade 10000 -lightcolor 0.9 0.9 0.2 - -// rifle bullet trail (somewhat like a tracer) -// used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity) -// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to) -effect tr_rifle -trailspacing 128 -type spark -color 0x800000 0xFF8020 -alpha 256 256 2560 -size 1.5 1.5 -stretchfactor 1 -velocitymultiplier 0.7 -effect tr_rifle notunderwater tex 0 8 -trailspacing 8 -type static -color 0x202020 0x404040 -size 4 4 -sizeincrease 0.4 -alpha 256 256 256 -airfriction -4 -velocityjitter 4 4 4 -type smoke -effect tr_rifle -underwater -trailspacing 32 -type bubble -tex 62 62 -color 0x404040 0x808080 -size 2 2 -alpha 256 256 128 -gravity -0.125 -bounce 1.5 -liquidfriction 4 -velocityjitter 16 16 16 - -// rocket guiding start +count 32 +size 10 15 +sizeincrease 230 +alpha 300 450 556 +originjitter 100 100 100 +velocityjitter 200 200 200 +airfriction 3 +color 0x4F4B46 0x000000 +rotate -180 180 -20 20 +// bouncing sparks +effect wakizashi_rocket_explode +notunderwater +count 14 +type spark +tex 40 40 +color 0xffa35b 0xfff2be +size 1 2 +alpha 644 956 884 +gravity 1 +airfriction 1 +liquidfriction 0.8 +velocityoffset 0 0 170 +originjitter 60 60 60 +velocityjitter 524 524 524 // underwater bubbles -effect rocket_guide +effect wakizashi_rocket_explode underwater -count 2 +count 32 type bubble tex 62 62 color 0x404040 0x808080 -size 1.5 1.5 +size 1 3 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 -originjitter 8 8 8 -velocityjitter 48 48 48 -velocitymultiplier -0.1 -// bouncing sparks -effect rocket_guide -notunderwater -count 8 -type spark -color 0x903010 0xFFD030 -size 0.3 0.7 -tex 40 40 -alpha 256 256 984 -gravity 1 -airfriction 0.2 -bounce 1.5 -liquidfriction 0.8 -velocityoffset 0 0 80 -velocityjitter 156 156 156 -velocitymultiplier -0.3 -stretchfactor 0.4 -effect rocket_guide -countabsolute 1 +originjitter 160 160 160 +velocityjitter 144 144 144 +// underwatershockwave +effect wakizashi_rocket_explode +underwater type smoke -tex 65 65 -color 0x903010 0xFFD030 -size 10 10 -sizeincrease 300 -alpha 100 100 500 - +countabsolute 1 +tex 33 33 +size 30 30 +sizeincrease 1200 +alpha 40 40 300 -// gauntlet laser -// based off morphed's cl_gentle -// used in qcsrc/server/w_laser.qc -effect laser_gauntlet -count 3 +effect wakizashi_rocket_thrust +notunderwater +countabsolute 3 type spark -color 0xb44215 0x880000 -tex 43 43 -size 7 10 -alpha 128 512 6280 -airfriction 10 -originjitter 2 2 2 -velocityjitter 150 150 150 -velocitymultiplier 0.2 -sizeincrease -100 -stretchfactor 2.3 -rotate -180 180 4000 -4000 +tex 48 55 +color 0x00FFDD 0x6200FF +size 14 19 +sizeincrease -2 +alpha 200 256 1600 +velocityjitter 60 60 60 +velocitymultiplier -1.1 +stretchfactor 1 +effect wakizashi_rocket_thrust +notunderwater +countabsolute 2 +type spark +tex 48 55 +color 0xFFFF33 0xFFEE00 +size 5 10 +sizeincrease -2 +alpha 200 256 1900 +velocityjitter 60 60 60 +velocitymultiplier -0.3 +stretchfactor 3 -effect laser_gauntlet -count 6 +// long lasting smoke +effect wakizashi_rocket_launch +notunderwater +count 8 +type smoke +tex 0 8 +color 0xFFFFFF 0xD9C4B0 +size 3 30 +sizeincrease 20 +alpha 100 156 60 +velocityjitter 160 160 60 +velocitymultiplier -0.1 +airfriction 0.3 +// fast smoke +effect wakizashi_rocket_launch +notunderwater +count 14 +type smoke +tex 0 8 +color 0xFFFFFF 0xD9C4B0 +size 30 30 +sizeincrease 20 +alpha 100 156 260 +velocityjitter 160 160 60 +velocitymultiplier 0.4 +airfriction 0.3 +//sparks +effect wakizashi_rocket_launch +notunderwater +count 10 type spark -color 0xff4200 0xff0000 -tex 8 15 -size 7 9 -alpha 256 512 6280 -airfriction 12 -originjitter 2 2 2 -velocityjitter 100 100 100 -velocitymultiplier 0.2 -sizeincrease -100 -stretchfactor 2 +tex 40 40 +color 0xFFFFFF 0xD9C4B0 +size 1 4 +alpha 200 256 1000 +velocityjitter 60 60 60 +velocitymultiplier -1.5 +effect wakizashi_booster_smoke +type alphastatic +notunderwater +tex 0 8 +count 3 +size 60 100 +sizeincrease 10 +gravity -0.1 +alpha 200 750 200 +velocityjitter 40 40 40 +originjitter 60 60 60 +airfriction 2 +color 0xA69A80 0xB3B39F +rotate -180 180 -20 20 -// muzzle flash -effect laser_gauntletmuzzleflash -// glow and light +// decal +effect raptor_cannon_impact countabsolute 1 -type smoke -color 0x220000 0x880000 -tex 65 65 -size 10 15 -alpha 256 512 6280 -airfriction 10 -sizeincrease -100 -stretchfactor 2 -lightradius 150 -lightradiusfade 500 -lightcolor 3 0.1 0.1 -// electricity -effect laser_gauntletmuzzleflash -count 3 +type decal +tex 47 47 +size 24 24 +alpha 256 256 0 +originjitter 16 16 16 +rotate -180 180 0 0 +//spark +effect raptor_cannon_impact +notunderwater +count 6 type spark -color 0xb44215 0x880000 -tex 43 43 -size 7 10 -alpha 128 512 6280 -airfriction 10 -originjitter 2 2 2 -velocityjitter 150 150 150 -velocitymultiplier 0.2 -sizeincrease -100 -stretchfactor 2.3 -rotate -180 180 4000 -4000 +tex 40 40 +color 0xD400FF 0x571863 +size 1 1 +alpha 644 956 784 +gravity 1 +airfriction 0.2 +velocityoffset 0 0 150 +originjitter 16 16 16 +velocityjitter 124 124 524 +// smoke +effect raptor_cannon_impact +count 4 +type alphastatic +tex 0 7 +size 50 50 +color 0x646364 0x151515 +alpha 428 428 600 +rotate -180 180 0 0 +velocityjitter 200 200 300 +velocityoffset 0 0 340 +gravity 0.7 +airfriction 2 +// fire +effect raptor_cannon_impact +notunderwater +count 10 +type static +tex 48 55 +color 0xD400FF 0x571863 +size 33 44 +sizeincrease 25 +alpha 200 256 812 +bounce 1.5 +airfriction 8 +liquidfriction 8 +originjitter 8 8 8 +velocityjitter 312 312 312 -// fire -effect laser_gauntletmuzzleflash -count 6 +effect raptor_cannon_muzzleflash +count 16 type spark -color 0xff4200 0xff0000 +color 0xD400FF 0x571863 tex 8 15 -size 7 9 -alpha 256 512 6280 +size 10 17 +alpha 1256 1512 56280 airfriction 12 originjitter 2 2 2 -velocityjitter 100 100 100 +velocityjitter 200 200 200 velocitymultiplier 0.2 +sizeincrease -10 +stretchfactor 0.6 +effect raptor_cannon_muzzleflash +countabsolute 1 +type static +tex 48 55 +color 0xD400FF 0x571863 +size 32 32 +alpha 6056 20112 406280 sizeincrease -100 -stretchfactor 2 +stretchfactor 0.1 +rotate -180 180 4000 -4000 +lightradius 150 +lightradiusfade 6000 +lightcolor 3 0 6 -//torch flame, spawn it as fast as you can 20 times per second or more, supports direction but not required -//fast fire -// used nowhere in code, meant for maps -effect torchflame +// decal +effect raptor_bomb_impact +countabsolute 1 +type decal +tex 8 16 +size 84 84 +alpha 256 256 0 +originjitter 16 16 16 +rotate -180 180 0 0 + +//spark vertical +effect raptor_bomb_impact count 3 -type smoke -tex 48 55 -color 0x8f0d00 0xff5a00 -size 5 5 -sizeincrease 20 - gravity -0.06 -alpha 50 256 250 -velocityjitter 40 40 11 -velocitymultiplier 30 -airfriction 1.2 -//slowfire -effect torchflame -count 2.5 -type smoke -tex 48 55 -color 0x8f0d00 0xff5a00 -size 5 5 -sizeincrease 20 - gravity -0.06 -alpha 50 256 200 -velocityjitter 40 40 40 -velocitymultiplier 20 -airfriction 1.2 -// very slow and small fire -effect torchflame -count 1.5 -type smoke +type spark +color 0xff9c00 0xff3c00 tex 48 55 -color 0x8f0d00 0xff5a00 -size 5 5 -sizeincrease 10 - gravity -0.06 -alpha 50 256 200 -velocityjitter 30 30 30 -velocitymultiplier 10 -airfriction 0.3 -//decreasing fire -effect torchflame -count 2 -type smoke +size 20 40 +alpha 300 300 600 +originjitter 10 10 10 +velocityjitter 40 40 120 +stretchfactor 210 +sizeincrease 50 + +//fire +effect raptor_bomb_impact +count 4 +type static +color 0xff9c00 0xff3c00 tex 48 55 -color 0x8f0d00 0xff5a00 -size 20 30 -sizeincrease -10 - gravity -0.06 -alpha 50 256 200 -velocityjitter 10 10 10 -velocitymultiplier 15 -airfriction 0.3 -//smoke -effect torchflame -count 0.5 -type alphastatic -tex 0 8 -size 5 15 -sizeincrease 7 -color 0x000000 0x111111 -alpha 256 256 90 -//gravity -0.2 +size 30 120 +alpha 300 300 500 originjitter 10 10 10 -velocitymultiplier 20 -velocityoffset 0 0 10 -airfriction 1 +velocityjitter 950 950 0 +sizeincrease 230 +airfriction 2 -//happy death fx for cl_gentle -effect happy_damage_dissolve -tex 69 69 -count 15 -type alphastatic -color 0x00FFFF 0xFF00FF -size 32 32 -sizeincrease -10 -alpha 256 256 228 -gravity -0.4 -bounce 1.5 -airfriction 3 -liquidfriction 6 -velocityjitter 312 312 312 -effect happy_damage_dissolve -tex 69 69 -count 15 -type alphastatic -color 0xFF00FF 0xFFFF00 -size 32 32 -sizeincrease -10 -alpha 256 256 228 -gravity -0.4 -bounce 1.5 -airfriction 3 -liquidfriction 6 -velocityjitter 312 312 312 -effect happy_damage_dissolve -tex 69 69 -count 15 -type alphastatic -color 0xFFFF00 0x00FFFF -size 32 32 -sizeincrease -10 -alpha 256 256 228 -gravity -0.4 -bounce 1.5 -airfriction 3 -liquidfriction 6 -velocityjitter 312 312 312 +//smoke +effect raptor_bomb_impact +count 4 +type spark +blend alpha +tex 0 7 +size 120 180 +color 0x646364 0x151515 +alpha 428 428 600 +rotate -180 180 0 0 +velocityjitter 200 200 280 +velocityoffset 0 0 280 +originjitter 30 30 10 +stretchfactor 10 +//smoke 2 +effect raptor_bomb_impact +count 4 +//type alphastatic +type spark +blend alpha +tex 0 7 +size 40 100 +color 0x646364 0x151515 +alpha 328 328 350 +rotate -180 180 0 0 +velocityjitter 200 200 300 +velocityoffset 0 0 580 +originjitter 30 30 10 +sizeincrease 60 +airfriction 0.6 +gravity 2 -//happy damage fx for cl_gentle -effect happy_damage_hit -tex 69 69 -count 0.1 -type alphastatic -color 0x00FFFF 0xFF00FF -size 26 26 -sizeincrease -28 -alpha 128 128 192 -gravity -0.4 -bounce 1.5 -airfriction 5 -liquidfriction 10 -velocityjitter 156 156 156 -effect happy_damage_hit -tex 69 69 -count 0.1 -type alphastatic -color 0xFF00FF 0xFFFF00 -size 26 26 -sizeincrease -28 -alpha 128 128 192 -gravity -0.4 -bounce 1.5 -airfriction 5 -liquidfriction 10 -velocityjitter 156 156 156 -effect happy_damage_hit -tex 69 69 -count 0.1 -type alphastatic -color 0xFFFF00 0x00FFFF -size 26 26 -sizeincrease -28 -alpha 128 128 192 -gravity -0.4 -bounce 1.5 -airfriction 5 -liquidfriction 10 -velocityjitter 156 156 156 +// sparks +effect raptor_bomb_impact +notunderwater +count 5 +type spark +tex 40 40 +color 0xffa35b 0xfff2be +size 3 5 +alpha 644 956 984 +gravity 1 +airfriction 0.3 +velocityoffset 0 0 350 +originjitter 16 16 16 +velocityjitter 174 174 924 +stretchfactor 2 +effect raptor_bomb_spread +notunderwater +count 34 +type spark +tex 40 40 +color 0xffa35b 0xfff2be +size 1 2 +alpha 644 956 1284 +gravity 1 +airfriction 1 +liquidfriction 0.8 +originjitter 110 110 110 +velocityjitter 324 324 324 -// used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) -// used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) -effect electro_lightning +// generic explosion size:big (biggest explosion ever) +effect explosion_big countabsolute 1 type decal -tex 59 59 -size 16 16 +tex 8 16 +size 172 172 alpha 256 256 0 -originjitter 2 2 2 -lightradius 50 -lightradiusfade 500 -lightcolor 3.125 4.375 10 -effect electro_lightning -count 300 -type spark -// color 0x501860 0x501860 // 0x202020 0x404040 -color 0x2030FF 0x80C0FF -tex 65 65 -size 6 6 -alpha 100 206 1724 -originjitter 1.5 1.5 1.5 -velocityjitter 6 6 6 -sizeincrease 10 -velocitymultiplier 2000 -effect electro_lightning -count 30 -type spark -tex 8 15 -color 0xDDFDFF 0xFDFDFF -size 2 5 -alpha 110 170 1500 -originjitter 1 1 1 -velocityjitter 150 150 150 -velocitymultiplier 0.5 -airfriction 2 -stretchfactor 1.5 -effect electro_lightning -count 50 -type spark -tex 41 41 -color 0xFDFDFF 0xF9FDFF -size 2 3 -alpha 110 170 1500 -originjitter 1 1 1 -velocityjitter 350 350 350 -velocitymultiplier 2.5 +originjitter 23 23 23 +lightradius 600 +lightradiusfade 1750 +lightcolor 8 4 0 +// shockwave +effect explosion_big +countabsolute 1 +type static +tex 33 33 +size 72 72 +alpha 56 56 330 +color 0x8f0d00 0xff5a00 +sizeincrease 4400 +// fire effect +effect explosion_big +notunderwater +count 64 +type static +tex 48 55 +color 0x8f0d00 0xff5a00 +size 133 144 +sizeincrease 45 +alpha 200 256 712 airfriction 8 -gravity 1.3 -stretchfactor 0.1 - -// used in qcsrc/server/w_gauntlet.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) -effect gauntlet_lightning -count 300 -type spark -color 0x280000 0x280000 // 0x202020 0x404040 -tex 65 65 -size 3 3 -alpha 256 256 1024 -originjitter 1.5 1.5 1.5 -velocityjitter 6 6 6 -sizeincrease 15 -velocitymultiplier 2000 -effect gauntlet_lightning -count 30 -type spark -tex 8 15 -color 0xDD0000 0xFD0000 -size 2 5 -alpha 110 228 1024 -originjitter 1 1 1 -velocityjitter 150 150 150 -velocitymultiplier 0.5 -airfriction 2 -stretchfactor 1.5 -effect gauntlet_lightning -count 50 +liquidfriction 8 +originjitter 80 80 80 +velocityjitter 2512 2512 2512 +// fire rays +effect explosion_big +notunderwater +count 64 type spark -tex 41 41 -color 0xFD0000 0xF90000 -size 2 3 -alpha 110 228 600 -originjitter 1 1 1 -velocityjitter 350 350 350 -velocitymultiplier 2.5 +tex 48 55 +color 0x8f0d00 0xff5a00 +size 133 144 +sizeincrease 45 +alpha 200 256 800 +airfriction -5 +liquidfriction 8 +originjitter 40 40 40 +velocityjitter 512 512 512 +stretchfactor 10 +// smoke +effect explosion_big +type alphastatic +notunderwater +tex 0 8 +count 32 +size 50 100 +sizeincrease 244 +alpha 300 650 456 +velocityjitter 3444 3444 3444 airfriction 8 -gravity 1.3 -stretchfactor 0.1 +color 0x4F4B46 0x000000 +// bouncing sparks +effect explosion_big +notunderwater +count 34 +type spark +tex 40 40 +color 0xffa35b 0xfff2be +size 3 4 +alpha 644 956 1284 +gravity 1 +airfriction 1 +liquidfriction 0.8 +velocityoffset 0 0 370 +originjitter 160 160 160 +velocityjitter 924 924 924 +stretchfactor 0.7 +// derbis +effect explosion_big +notunderwater +count 16 +type alphastatic +tex 66 68 +color 0xFFFFFF 0xcac5b4 +size 10 16 +alpha 444 1356 1184 +gravity 2.3 +airfriction 0.5 +velocityjitter 1800 1800 1800 +velocityoffset 0 0 970 +sizeincrease -5 +rotate -180 180 -1000 1000 +// underwater bubbles +effect explosion_big +underwater +count 32 +type bubble +tex 62 62 +color 0x404040 0x808080 +size 3 3 +alpha 128 256 64 +gravity -0.125 +bounce 1.5 +liquidfriction 0.25 +originjitter 160 160 160 +velocityjitter 444 444 444 +// underwatershockwave +effect explosion_big +underwater +type smoke +countabsolute 1 +tex 33 33 +size 30 30 +sizeincrease 2900 +alpha 40 40 300 +velocitymultiplier 0.3 -// crylink joinexplode effect -// decal -// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_joinexplode"), org2, '0 0 0', 1) -effect crylink_joinexplode -countabsolute 1 -type decal -tex 47 47 -size 24 24 -alpha 256 256 0 -originjitter 12 12 12 -//lightradius 200 -//lightradiusfade 800 -//lightcolor 3.2 0.4 4 -// purple flare effect -effect crylink_joinexplode +// generic explosion size:medium (it leaves rising smoke for a longer time) +// shockwave +effect explosion_medium countabsolute 1 type static -tex 39 39 -color 0x504060 0x504060 -size 24 24 -alpha 256 256 512 -// purple sparks -effect crylink_joinexplode -count 40 -type spark -tex 41 41 -color 0xA040C0 0xA040C0 -bounce 2 -size 6 6 -alpha 256 256 1024 -velocityjitter 512 512 512 -// purple splash -effect crylink_joinexplode -count 1.5 +tex 33 33 +size 72 72 +alpha 56 56 330 +color 0x8f0d00 0xff5a00 +sizeincrease 2400 +// fire effect +effect explosion_medium +notunderwater +count 32 type static -color 0xE070FF 0xE070FF -size 16 16 -alpha 256 256 512 -velocityjitter 32 32 32 -// purple splash -effect crylink_joinexplode -count 3 +tex 48 55 +color 0x8f0d00 0xff5a00 +size 133 144 +sizeincrease 45 +alpha 200 256 712 +airfriction 8 +liquidfriction 8 +originjitter 30 30 30 +velocityjitter 1512 1512 1512 +rotate -180 180 -500 500 +// fire effect 2 +effect explosion_medium +notunderwater +count 32 type static -color 0xE070FF 0xE070FF -size 16 16 -alpha 256 256 1024 -velocityjitter 256 256 256 - -//sparks for keepaway ball touch -// used nowhere in code -effect kaball_sparks -count 35 +tex 48 55 +color 0x8f0d00 0xff5a00 +size 73 94 +sizeincrease 40 +gravity -2 +alpha 200 256 612 +airfriction 8 +liquidfriction 8 +originjitter 30 30 30 +velocityjitter 1512 1512 1512 +rotate -180 180 -150 150 +// fire rays +effect explosion_medium +notunderwater +count 14 +type spark +tex 48 55 +color 0x8f0d00 0xff5a00 +size 43 74 +sizeincrease 40 +alpha 200 256 800 +airfriction -3 +liquidfriction 8 +originjitter 40 40 40 +velocityjitter 512 512 512 +stretchfactor 8 +// smoke +effect explosion_medium +type alphastatic +notunderwater +tex 0 8 +count 5 +size 250 300 +sizeincrease -30 +alpha 300 650 756 +originjitter 100 100 100 +velocityjitter 200 200 200 +airfriction 3 +color 0x4F4B46 0x000000 +rotate -180 180 -20 20 +// smoke 2 +effect explosion_medium +type alphastatic +notunderwater +tex 0 8 +count 10 +size 50 100 +sizeincrease 50 +gravity -0.3 +alpha 300 650 256 +originjitter 100 100 100 +velocityjitter 500 500 500 +velocityoffset 0 0 200 +airfriction 3 +color 0x4F4B46 0x000000 +rotate -180 180 -20 20 +// smoke rays +effect explosion_medium +type spark +notunderwater +tex 0 8 +count 13 +size 150 200 +sizeincrease 100 +alpha 140 255 350 +velocityjitter 250 250 250 +originjitter 40 40 40 +color 0x4F4B46 0x000000 +stretchfactor 50 +// bouncing sparks +effect explosion_medium +notunderwater +count 14 type spark tex 40 40 -color 0xa9cacf 0x0054ff -size 1 3 -alpha 0 256 556 +color 0xffa35b 0xfff2be +size 2 3 +alpha 644 956 984 gravity 1 +airfriction 1 +liquidfriction 0.8 +velocityoffset 0 0 370 +originjitter 100 100 100 +velocityjitter 624 624 624 +stretchfactor 0.7 +// underwater bubbles +effect explosion_medium +underwater +count 32 +type bubble +tex 62 62 +color 0x404040 0x808080 +size 3 3 +alpha 128 256 64 +gravity -0.125 bounce 1.5 -originjitter 1 1 1 -velocityjitter 300 300 300 -velocitymultiplier 0.5 -airfriction 3 - +liquidfriction 0.25 +originjitter 160 160 160 +velocityjitter 444 444 444 +// underwatershockwave +effect explosion_medium +underwater +type smoke +countabsolute 1 +tex 33 33 +size 30 30 +sizeincrease 2900 +alpha 40 40 300 +velocitymultiplier 0.3 -// weak rifle bullet trail (somewhat like a tracer) -// used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity) -// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to) -effect tr_rifle_weak -trailspacing 128 -type spark -color 0x800000 0xFF8020 -alpha 256 256 2560 -size 1.5 1.5 -stretchfactor 1 -velocitymultiplier 0.7 -effect tr_rifle_weak +// generic explosion size:small (its fire only, made to support other explosions) +// shockwave +effect explosion_small +countabsolute 1 +type static +tex 33 33 +size 22 22 +alpha 56 56 330 +color 0x8f0d00 0xff5a00 +sizeincrease 2400 +// fire effect +effect explosion_small notunderwater -tex 0 8 -trailspacing 48 +count 16 type static -color 0x202020 0x404040 -size 4 4 -sizeincrease 0.4 -alpha 256 256 256 -airfriction -4 -velocityjitter 4 4 4 -type smoke -effect tr_rifle_weak +tex 48 55 +color 0x8f0d00 0xff5a00 +size 1 44 +sizeincrease 45 +alpha 200 256 1212 +airfriction 5 +liquidfriction 8 +velocityjitter 512 512 512 +rotate -180 180 -500 500 +// fire effect 2 +effect explosion_small +notunderwater +count 16 +type static +tex 48 55 +color 0x8f0d00 0xff5a00 +size 73 94 +sizeincrease 40 +alpha 200 256 812 +airfriction 8 +liquidfriction 8 +velocityjitter 912 912 912 +rotate -180 180 -150 150 +// fire rays +effect explosion_small +notunderwater +count 14 +type spark +tex 48 55 +color 0x8f0d00 0xff5a00 +size 13 54 +sizeincrease 30 +alpha 200 256 1300 +airfriction -3 +liquidfriction 8 +originjitter 40 40 40 +velocityjitter 512 512 512 +stretchfactor 8 +// underwater bubbles +effect explosion_small underwater -trailspacing 192 +count 32 type bubble tex 62 62 color 0x404040 0x808080 -size 2 2 -alpha 256 256 128 +size 1 3 +alpha 128 256 64 gravity -0.125 bounce 1.5 -liquidfriction 4 -velocityjitter 16 16 16 - -// red smoke emiter -// used nowhere in code -effect red_smoke -count 2 +liquidfriction 0.25 +originjitter 160 160 160 +velocityjitter 144 144 144 +// underwatershockwave +effect explosion_small +underwater type smoke +countabsolute 1 +tex 33 33 +size 30 30 +sizeincrease 1200 +alpha 40 40 300 + +// big smoke ( for spamming on damaged stuff ) +effect smoke_big +type alphastatic +notunderwater tex 0 8 -color 0xff8866 0x331100 -size 60 120 -sizeincrease 0 -alpha 32 64 32 -gravity -0.007 -originjitter 0 0 0 -velocityjitter 0 0 0 -velocitymultiplier 5 -airfriction -1 -rotate 0 360 -30 30 +count 3 +size 30 60 +sizeincrease 15 +gravity -0.5 +alpha 200 750 200 +originjitter 55 55 55 +velocityjitter 140 140 200 +velocityoffset 0 0 200 +airfriction 4 +color 0x4F4B46 0x000000 +rotate -180 180 -20 20 -// pipe smoke emiter -// used nowhere in code -effect pipe_smoke -count 2 -type smoke +// small smoke ( more precise than big one, for spamming on damaged parts like raptors spinner ) +effect smoke_small +type alphastatic +notunderwater tex 0 8 -color 0x999999 0x555555 -size 5 10 -sizeincrease 35 -alpha 32 64 48 -gravity -0.015 -originjitter 0 0 0 -velocityjitter 0 0 5 -velocitymultiplier 15 -airfriction -1 -rotate 0 360 -180 180 +count 3 +size 60 100 +sizeincrease -10 +gravity -0.5 +alpha 200 750 200 +velocityjitter 40 40 400 +velocityoffset 0 0 200 +airfriction 4 +color 0x4F4B46 0x000000 +rotate -180 180 -20 20