X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=effectinfo.txt;h=fe760132250fcd79425dd998783f62d8edf0b086;hb=5abe7760e8867f0e6001991049795a3da07813a0;hp=e3f80efb3a4f38f7b8b41bb301a7f577fac6f714;hpb=835d73da991f798138916794ebf92a4e1a90c87c;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/effectinfo.txt b/effectinfo.txt index e3f80efb3..fe7601322 100644 --- a/effectinfo.txt +++ b/effectinfo.txt @@ -739,25 +739,30 @@ velocityjitter 512 512 512 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), self.origin + '0 0 1', '0 0 30', 10) // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), org, vel, amount * 16) effect blood -count 0.167 -type blood +count 0.4 +type spark +blend invmod tex 24 32 -size 3 8 -alpha 256 256 64 +size 5 11 +alpha 1560 2560 7000 color 0xA8FFFF 0xA8FFFFF bounce -1 -airfriction 1 -liquidfriction 4 -velocityjitter 64 64 64 -velocitymultiplier 5 +airfriction 0.4 +velocityjitter 99 99 55 +//velocitymultiplier 2 staincolor 0x808080 0x808080 staintex 16 24 +stainsize 1 2 +stretchfactor 20 +sizeincrease 20 //blood mist effect blood countabsolute 1 type alphastatic -tex 0 8 +blend invmod +tex 24 32 size 25 30 +sizeincrease 20 alpha 100 256 400 color 0x000000 0x420000 originjitter 11 11 11 @@ -795,21 +800,33 @@ color 0xff8400 0xff2a00 // normal super gory blood trail (used by gibs) // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_BLOOD"), oldorg, self.origin) effect TR_BLOOD -trailspacing 32 -type blood +trailspacing 20 +type spark +blend invmod color 0xA8FFFF 0xA8FFFF tex 24 32 -size 8 8 -alpha 384 384 192 +size 4 19 +alpha 384 984 1492 bounce -1 -airfriction 1 -liquidfriction 4 +gravity 0.4 +airfriction -2 +liquidfriction 1 velocityjitter 64 64 64 -velocitymultiplier 0.5 +velocitymultiplier -0.1 staincolor 0x808080 0x808080 staintex 16 24 - - +stainsize 1 2 +stretchfactor 7 +sizeincrease -5 +// splash around gib +effect TR_BLOOD +trailspacing 42 +type blood +color 0xA8FFFF 0xA8FFFF +tex 24 32 +size 4 6 +alpha 684 684 7492 +sizeincrease 500 // thinner blood trail (used by quake zombies) // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_SLIGHTBLOOD"), oldorg, self.origin) @@ -1079,15 +1096,16 @@ lightradiusfade 2000 lightcolor 2 1.5 0.2 gravity -0.1 effect uzi_muzzleflash -count 10 +count 3 type spark tex 40 40 -color 0xFFFDD9 0xFFFDD9 -size 2 2 -alpha 0 128 1024 +color 0xff9c00 0xffd200 +size 0.3 0.4 +alpha 0 256 6000 originjitter 1 1 1 -velocityjitter 300 300 300 -velocitymultiplier 0.5 +velocityjitter 555 555 555 +velocitymultiplier 3 +stretchfactor 0.15 airfriction 12 @@ -1201,7 +1219,7 @@ stretchfactor 2.5 -// hagar trail +// mortar trail // smoke // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to) // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to) @@ -1225,7 +1243,7 @@ trailspacing 4 type static color 0xffdf72 0x811200 tex 48 55 -size 1 2 +size 5 2 sizeincrease -15 alpha 100 144 988 airfriction 8 @@ -1247,7 +1265,7 @@ velocityjitter 16 16 16 -// mortar trail +// hookbomb trail // smoke // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to) // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to) @@ -3384,13 +3402,14 @@ velocityjitter 256 256 256 // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity) // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to) effect tr_bullet -trailspacing 256 +trailspacing 750 type spark -color 0x800000 0xFF8020 +tex 70 70 +color 0xff8960 0xff8533 alpha 256 256 2560 -size 1.5 1.5 -stretchfactor 1 -velocitymultiplier 0.7 +size 4 4 +stretchfactor 0.2 +velocitymultiplier 3 // smoke emitter for small pipes // used nowhere in code @@ -3455,83 +3474,144 @@ tex 40 40 //lighttime 0 effect alien_blood -count 0.167 -type blood +count 0.4 +type spark +blend invmod tex 24 32 -size 3 8 -alpha 256 256 64 +size 5 11 +alpha 1560 2560 7000 color 0xDC9BCD 0xDC9BCD bounce -1 -airfriction 1 -liquidfriction 4 -velocityjitter 64 64 64 -velocitymultiplier 5 -staincolor 0x808080 0x808080 +airfriction 0.4 +velocityjitter 99 99 55 +//velocitymultiplier 2 +staincolor 0xDC9BCD 0xDC9BCD staintex 16 24 +stainsize 1 2 +stretchfactor 25 +sizeincrease 20 //blood mist effect alien_blood countabsolute 1 -type alphastatic -tex 0 8 +type smoke +blend invmod +tex 24 32 size 25 30 -alpha 100 256 400 -color 0x000000 0x204010 +sizeincrease 20 +alpha 3000 5560 12000 +color 0xDC9BCD 0xDC9BCD originjitter 11 11 11 effect robot_blood count 0.167 -type blood -tex 24 32 -size 3 8 +type spark +tex 70 70 +size 1 2 alpha 256 256 64 -color 0xC0D890 0xC0D890 +color 0xff3000 0xff7373 bounce -1 +gravity 1 airfriction 1 liquidfriction 4 -velocityjitter 64 64 64 -velocitymultiplier 5 -staincolor 0x808080 0x808080 -staintex 16 24 -//blood mist +velocityjitter 264 264 264 +velocityoffset 0 0 100 +//shockwave effect robot_blood countabsolute 1 -type alphastatic -tex 0 8 -size 25 30 -alpha 100 256 400 -color 0x000000 0x301860 +type smoke +tex 74 74 +size 2 2 +alpha 0 90 1000 +color 0xff8400 0xffbb72 originjitter 11 11 11 +sizeincrease 800 +// electo sparcks +effect robot_blood +count 0.1 +type smoke +tex 71 73 +size 20 40 +alpha 256 256 5120 +color 0xff3000 0xff8585 +originjitter 41 41 21 +rotate -180 180 4000 -4000 + effect alien_TR_BLOOD -trailspacing 32 -type blood +trailspacing 20 +type spark +blend invmod color 0xC080B0 0xC080B0 tex 24 32 -size 8 8 -alpha 384 384 192 +size 4 19 +alpha 384 984 1492 bounce -1 -airfriction 1 -liquidfriction 4 +gravity 0.4 +airfriction -2 +liquidfriction 1 velocityjitter 64 64 64 -velocitymultiplier 0.5 -staincolor 0x808080 0x808080 +velocitymultiplier -0.1 +staincolor 0xC080B0 0xC080B0 staintex 16 24 +stainsize 1 2 +stretchfactor 7 +sizeincrease -5 +// splash around gib +effect TR_BLOOD +trailspacing 42 +type blood +color 0xA8FFFF 0xA8FFFF +tex 24 32 +size 4 6 +alpha 684 684 7492 +sizeincrease 500 effect robot_TR_BLOOD -trailspacing 32 -type blood +trailspacing 16 +type spark +blend invmod color 0xC0D890 0xC0D890 tex 24 32 -size 8 8 -alpha 384 384 192 +size 4 13 +alpha 384 984 1892 bounce -1 -airfriction 1 -liquidfriction 4 +gravity 0.4 +airfriction -2 +liquidfriction 1 velocityjitter 64 64 64 -velocitymultiplier 0.5 +velocitymultiplier -0.3 staincolor 0x808080 0x808080 staintex 16 24 +stainsize 1 3 +stretchfactor 6 +sizeincrease -6 +// fire +effect robot_TR_BLOOD +notunderwater +trailspacing 16 +type spark +tex 48 55 +color 0x902010 0xff3600 +size 5 20 +alpha 128 256 900 +gravity -1 +airfriction 4 +liquidfriction 4 +stretchfactor 5 +sizeincrease 10 +velocityjitter 44 44 44 +// arcs +effect robot_TR_BLOOD +trailspacing 128 +type smoke +tex 71 73 +color 0xff3000 0xff8585 +size 25 30 +alpha 1128 1256 44900 +rotate -180 180 4000 -4000 +velocityjitter 44 44 44 + effect alien_TR_SLIGHTBLOOD trailspacing 64 @@ -3583,50 +3663,101 @@ alpha 256 256 1280 velocityjitter 256 256 256 effect bloodshower -countabsolute 1 -type blood +count 125 +type spark +blend invmod tex 24 32 -size 8 8 +size 8 28 color 0xA8FFFF 0xA8FFFFF -alpha 256 256 64 +alpha 156 656 1664 bounce -1 -airfriction 1 +gravity 1 +stretchfactor 3 liquidfriction 4 -velocityjitter 64 64 64 -velocitymultiplier 1 +velocityjitter 764 764 764 +// velocitymultiplier 1 staincolor 0x808080 0x808080 staintex 16 24 +stainsize 1 2 +// center blood +effect bloodshower +countabsolute 0.1 +type smoke +blend invmod +tex 24 32 +size 1 28 +sizeincrease 300 +originjitter 50 50 50 +color 0xA8FFFF 0xA8FFFFF +alpha 156 656 1664 effect alien_bloodshower -countabsolute 1 -type blood +count 125 +type spark +blend invmod tex 24 32 -size 8 8 +size 8 28 color 0xC080B0 0xC080B0 -alpha 256 256 64 +alpha 156 656 1664 bounce -1 -airfriction 1 +gravity 1 +stretchfactor 3 liquidfriction 4 -velocityjitter 64 64 64 -velocitymultiplier 1 -staincolor 0x808080 0x808080 +velocityjitter 764 764 764 +// velocitymultiplier 1 +staincolor 0xC080B0 0xC080B0 staintex 16 24 +stainsize 1 2 +// center blood +effect bloodshower +countabsolute 0.1 +type smoke +blend invmod +tex 24 32 +size 1 28 +sizeincrease 300 +originjitter 50 50 50 +color 0xA8FFFF 0xA8FFFFF +alpha 156 656 1664 + effect robot_bloodshower -countabsolute 1 -type blood +count 100 +type spark +blend invmod tex 24 32 -size 8 8 +size 8 28 color 0xC0D890 0xC0D890 -alpha 256 256 64 +alpha 156 656 1664 bounce -1 -airfriction 1 +gravity 1 +stretchfactor 3 liquidfriction 4 -velocityjitter 64 64 64 -velocitymultiplier 1 -staincolor 0x808080 0x808080 +velocityjitter 764 764 764 +// velocitymultiplier 1 +staincolor 0xC0D890 0xC0D890 staintex 16 24 - +stainsize 1 2 +// arc +effect robot_bloodshower +count 2.5 +type smoke +tex 71 73 +color 0xff3000 0xff8585 +size 25 40 +alpha 1128 1256 4200 +rotate -180 180 99 -99 +velocityjitter 44 44 44 +originjitter 150 150 150 +// shockwave +effect robot_bloodshower +count 2.5 +type smoke +tex 74 74 +color 0xff3000 0xff8585 +size 5 50 +sizeincrease 3000 +alpha 11 125 990 //red_ground_quake //smoke @@ -3889,7 +4020,7 @@ effect TE_TEI_G3RED_HIT trailspacing 40 type static color 0xFF0000 0xFF0011 -size 10 10 +size 10 10 sizeincrease -6 alpha 256 256 512 airfriction -4 @@ -3941,14 +4072,14 @@ effect TE_TEI_G3BLUE_HIT trailspacing 40 type static color 0x0000FF 0x1100FF -size 10 10 +size 10 10 sizeincrease -6 alpha 256 256 512 airfriction -4 //liquidfriction -4 type smoke -// Yellow +// Yellow effect TE_TEI_G3YELLOW countabsolute 1 type beam @@ -3990,7 +4121,7 @@ effect TE_TEI_G3YELLOW_HIT trailspacing 40 type static color 0xffff00 0xffff11 -size 10 10 +size 10 10 sizeincrease -6 alpha 256 256 512 airfriction -4 @@ -4044,7 +4175,7 @@ effect TE_TEI_G3PINK_HIT trailspacing 40 type static color 0xFF00FF 0xFF11FF -size 10 10 +size 10 10 sizeincrease -6 alpha 256 256 512 airfriction -4 @@ -4107,10 +4238,10 @@ originjitter 3 3 3 velocitymultiplier 2 staincolor 0x808080 0x808080 staintex 16 24 - + // effect for removing player model // "teleport" - + // cl_gentle deathfx // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount) // small core blood no decals @@ -5195,52 +5326,114 @@ velocitymultiplier 15 airfriction -1 rotate 0 360 -180 180 -<<<<<<< HEAD -// ---------------vechicles - -effect spiderbot_minigun_trail -notunderwater +// seeker missile trail +effect TR_SEEKER trailspacing 10 type smoke -color 0xd0d0a0 0xffffff +notunderwater +color 0x000000 0x666666 tex 0 8 -size 1 2 -alpha 20 50 100 -sizeincrease 2 -velocityjitter 5 5 5 -gravity -0.03 -airfriction 1 - -effect spiderbot_minigun_muzzleflash -count 3 -type spark -color 0xff9c00 0xff8400 -tex 48 55 -size 10 15 -alpha 256 512 6280 -airfriction 10 +size 2 2 +bounce 1 +sizeincrease 11 +alpha 200 300 200 +lightradius 100 +lighttime 0 +lightcolor 6 3 1 originjitter 2 2 2 -velocityjitter 150 150 150 -velocitymultiplier 0.35 -sizeincrease -100 -stretchfactor 1.3 -rotate -180 180 4000 -4000 +velocityjitter 3 3 3 +velocitymultiplier -0.02 +rotate -180 180 -30 30 +//gravity -0.11 // fire -effect spiderbot_minigun_muzzleflash -count 6 -type spark -color 0xff9c00 0xff8400 -tex 8 15 -size 5 7 -alpha 256 512 6280 -airfriction 12 -originjitter 2 2 2 -velocityjitter 200 200 200 -velocitymultiplier 0.2 -sizeincrease -10 -stretchfactor 0.8 -effect spiderbot_minigun_muzzleflash -countabsolute 2 +effect TR_SEEKER +trailspacing 4 +type static +color 0xffdf72 0x811200 +tex 48 55 +size 5 5 +sizeincrease -30 +alpha 100 144 588 +airfriction 8 +velocityjitter 32 32 32 +velocitymultiplier -1.5 +// bubbles +effect TR_SEEKER +type bubble +underwater +trailspacing 16 +tex 62 62 +size 1 2 +alpha 256 256 256 +gravity -0.125 +bounce 1.5 +liquidfriction 4 +velocityjitter 16 16 16 +velocitymultiplier -0.31 +rotate 0 0 0 0 +// sparks +effect TR_SEEKER +notunderwater +trailspacing 20 +type spark +tex 40 40 +color 0xFFFDD9 0xFFFDD9 +size 0.5 0.5 +alpha 444 512 1866 +stretchfactor 0.3 +//gravity 1 +bounce 1 +//velocityoffset 0 0 15 +airfriction 5 +originjitter 1 1 1 +velocityjitter 100 100 100 +velocitymultiplier -0.31 + +// --------------- vehicles + +effect spiderbot_minigun_trail +notunderwater +trailspacing 10 +type smoke +color 0xd0d0a0 0xffffff +tex 0 8 +size 1 2 +alpha 20 50 100 +sizeincrease 2 +velocityjitter 5 5 5 +gravity -0.03 +airfriction 1 + +effect spiderbot_minigun_muzzleflash +count 3 +type spark +color 0xff9c00 0xff8400 +tex 48 55 +size 10 15 +alpha 256 512 6280 +airfriction 10 +originjitter 2 2 2 +velocityjitter 150 150 150 +velocitymultiplier 0.35 +sizeincrease -100 +stretchfactor 1.3 +rotate -180 180 4000 -4000 +// fire +effect spiderbot_minigun_muzzleflash +count 6 +type spark +color 0xff9c00 0xff8400 +tex 8 15 +size 5 7 +alpha 256 512 6280 +airfriction 12 +originjitter 2 2 2 +velocityjitter 200 200 200 +velocitymultiplier 0.2 +sizeincrease -10 +stretchfactor 0.8 +effect spiderbot_minigun_muzzleflash +countabsolute 2 type static tex 48 55 color 0xff9c00 0xff8400 @@ -5279,17 +5472,17 @@ sizeincrease 100 stretchfactor 3 airfriction 6 rotate -180 180 4000 -4000 -// smoke +// smoke effect spiderbot_minigun_impact count 6 type smoke color 0xd0d0a0 0xffffff tex 0 8 size 10 20 -alpha 50 50 140 +alpha 50 50 190 sizeincrease 80 velocityjitter 100 100 250 -velocitymultiplier 0.47 +velocitymultiplier 0.49 gravity 1.3 airfriction 10 rotate -180 180 0 0 @@ -5313,7 +5506,7 @@ notunderwater count 3 type alphastatic tex 66 68 -color 0xffa35b 0xfff2be +color 0x99977D 0xFFFFFF size 6 8 alpha 644 756 1484 gravity 1.1 @@ -5328,11 +5521,219 @@ effect spiderbot_minigun_impact countabsolute 1 type decal tex 56 59 -size 5 10 +size 20 25 alpha 256 256 0 originjitter 16 16 16 rotate -180 180 0 0 +effect spiderbot_rocket_explode +countabsolute 1 +type decal +tex 8 16 +size 72 72 +alpha 256 256 0 +originjitter 23 23 23 +lightradius 300 +lightradiusfade 1750 +lightcolor 8 4 0 +// shockwave +effect spiderbot_rocket_explode +countabsolute 1 +type static +tex 33 33 +size 22 22 +alpha 56 56 230 +color 0x8f0d00 0xff5a00 +sizeincrease 2400 +// glow +effect spiderbot_rocket_explode +countabsolute 1 +type static +tex 64 64 +size 120 120 +alpha 156 156 830 +color 0x8f0d00 0xff5a00 +sizeincrease 240 +// fire effect +effect spiderbot_rocket_explode +notunderwater +count 32 +type static +tex 48 55 +color 0x8f0d00 0xff5a00 +size 12 21 +sizeincrease 495 +alpha 200 256 812 +airfriction 8 +liquidfriction 8 +originjitter 100 100 100 +velocityjitter 512 512 512 +rotate -180 180 -50 50 +// fire effect 2 +effect spiderbot_rocket_explode +notunderwater +count 16 +type spark +tex 48 55 +color 0x8f0d00 0xff5a00 +size 3 3 +sizeincrease 120 +alpha 200 256 912 +airfriction -2 +liquidfriction 8 +velocityjitter 412 412 412 +rotate -180 180 -150 150 +stretchfactor 10 +// fire rays +effect spiderbot_rocket_explode +notunderwater +count 10 +type spark +tex 48 55 +color 0x8f0d00 0xff5a00 +size 13 54 +sizeincrease 120 +alpha 200 256 1600 +airfriction -3 +liquidfriction 8 +originjitter 40 40 40 +velocityjitter 712 712 712 +stretchfactor 10 +// smoke +effect spiderbot_rocket_explode +type alphastatic +notunderwater +tex 0 8 +count 10 +size 10 15 +sizeincrease 280 +alpha 300 650 756 +originjitter 100 100 100 +velocityjitter 200 200 200 +airfriction 3 +color 0x4F4B46 0x000000 +rotate -180 180 -20 20 +// smoke2 +effect spiderbot_rocket_explode +type alphastatic +notunderwater +tex 0 8 +count 3 +size 100 150 +sizeincrease 30 +alpha 300 650 556 +originjitter 10 10 10 +velocityjitter 200 200 200 +airfriction 2 +gravity -0.5 +color 0x4F4B46 0x000000 +rotate -180 180 -20 20 +// underwater bubbles +effect spiderbot_rocket_explode +underwater +count 32 +type bubble +tex 62 62 +color 0x404040 0x808080 +size 1 3 +alpha 128 256 64 +gravity -0.125 +bounce 1.5 +liquidfriction 0.25 +originjitter 160 160 160 +velocityjitter 144 144 144 +// underwatershockwave +effect spiderbot_rocket_explode +underwater +type smoke +countabsolute 1 +tex 33 33 +size 30 30 +sizeincrease 1200 +alpha 40 40 300 + + +effect spiderbot_rocket_thrust +notunderwater +count 3 +type spark +tex 48 55 +color 0x8f0d00 0xff5a00 +size 5 10 +sizeincrease -40 +alpha 200 256 1600 +velocityjitter 20 20 20 +velocitymultiplier -1.4 +stretchfactor 0.9 +effect spiderbot_rocket_thrust +notunderwater +count 4 +type static +tex 48 55 +color 0x8f0d00 0xff5a00 +size 25 25 +sizeincrease -3000 +alpha 200 200 9000 +velocityjitter 60 60 60 +velocitymultiplier -1.4 +stretchfactor 1 +rotate -180 180 -500 500 + + + +// long lasting smoke +effect spiderbot_rocket_launch +notunderwater +count 8 +type smoke +tex 0 8 +color 0xFFFFFF 0xD9C4B0 +size 30 30 +sizeincrease 20 +alpha 100 156 60 +velocityjitter 60 60 60 +velocitymultiplier -0.1 +airfriction 0.3 +gravity -0.01 +// fast smoke +effect spiderbot_rocket_launch +notunderwater +count 14 +type smoke +tex 0 8 +color 0xFFFFFF 0xD9C4B0 +size 30 30 +sizeincrease 20 +alpha 100 156 260 +gravity -0.3 +velocityjitter 160 160 60 +airfriction 0.3 +// fire +effect spiderbot_rocket_launch +notunderwater +count 14 +type spark +tex 48 55 +color 0x8f0d00 0xff5a00 +size 30 30 +sizeincrease 40 +velocitymultiplier 0.5 +alpha 200 256 1960 +velocityjitter 60 60 60 +airfriction 0.3 +stretchfactor 3 +airfriction 0.3 +//sparks +effect spiderbot_rocket_launch +notunderwater +count 10 +type spark +tex 40 40 +color 0xFFFFFF 0xD9C4B0 +size 1 4 +alpha 200 256 1000 +velocityjitter 160 160 160 +velocitymultiplier -0.5 effect wakizashi_gun_impact count 15 @@ -5401,27 +5802,216 @@ velocitymultiplier 0.2 sizeincrease -10 stretchfactor 0.7 -// decal -effect raptor_cannon_impact +effect wakizashi_rocket_explode countabsolute 1 type decal -tex 47 47 -size 24 24 +tex 8 16 +size 72 72 alpha 256 256 0 -originjitter 16 16 16 -rotate -180 180 0 0 -//spark -effect raptor_cannon_impact +originjitter 23 23 23 +lightradius 300 +lightradiusfade 1750 +lightcolor 8 4 0 +// shockwave +effect wakizashi_rocket_explode +countabsolute 1 +type static +tex 33 33 +size 22 22 +alpha 56 56 230 +color 0x8f0d00 0xff5a00 +sizeincrease 2400 +// glow +effect wakizashi_rocket_explode +countabsolute 1 +type static +tex 64 64 +size 120 120 +alpha 156 156 830 +color 0x8f0d00 0xff5a00 +sizeincrease 240 +// fire effect +effect wakizashi_rocket_explode notunderwater -count 6 +count 64 +type static +tex 48 55 +color 0xFFAE00 0xff5a00 +size 12 21 +sizeincrease 195 +alpha 200 256 512 +airfriction 2 +liquidfriction 8 +originjitter 10 10 10 +velocityjitter 512 512 512 +rotate -180 180 -50 50 +// fire rays +effect wakizashi_rocket_explode +notunderwater +count 10 type spark -tex 40 40 -color 0xD400FF 0x571863 -size 1 1 -alpha 644 956 784 -gravity 1 -airfriction 0.2 -velocityoffset 0 0 150 +tex 48 55 +color 0xFFEA00 0xff5a00 +size 43 54 +sizeincrease 120 +alpha 200 256 1600 +airfriction -3 +liquidfriction 8 +originjitter 40 40 40 +velocityjitter 512 512 512 +stretchfactor 10 +// smoke +effect wakizashi_rocket_explode +type alphastatic +notunderwater +tex 0 8 +count 32 +size 10 15 +sizeincrease 230 +alpha 300 450 556 +originjitter 100 100 100 +velocityjitter 200 200 200 +airfriction 3 +color 0x4F4B46 0x000000 +rotate -180 180 -20 20 +// bouncing sparks +effect wakizashi_rocket_explode +notunderwater +count 14 +type spark +tex 40 40 +color 0xffa35b 0xfff2be +size 1 2 +alpha 644 956 884 +gravity 1 +airfriction 1 +liquidfriction 0.8 +velocityoffset 0 0 170 +originjitter 60 60 60 +velocityjitter 524 524 524 +// underwater bubbles +effect wakizashi_rocket_explode +underwater +count 32 +type bubble +tex 62 62 +color 0x404040 0x808080 +size 1 3 +alpha 128 256 64 +gravity -0.125 +bounce 1.5 +liquidfriction 0.25 +originjitter 160 160 160 +velocityjitter 144 144 144 +// underwatershockwave +effect wakizashi_rocket_explode +underwater +type smoke +countabsolute 1 +tex 33 33 +size 30 30 +sizeincrease 1200 +alpha 40 40 300 + +effect wakizashi_rocket_thrust +notunderwater +countabsolute 3 +type spark +tex 48 55 +color 0x00FFDD 0x6200FF +size 14 19 +sizeincrease -2 +alpha 200 256 1600 +velocityjitter 60 60 60 +velocitymultiplier -1.1 +stretchfactor 1 +effect wakizashi_rocket_thrust +notunderwater +countabsolute 2 +type spark +tex 48 55 +color 0xFFFF33 0xFFEE00 +size 5 10 +sizeincrease -2 +alpha 200 256 1900 +velocityjitter 60 60 60 +velocitymultiplier -0.3 +stretchfactor 3 + +// long lasting smoke +effect wakizashi_rocket_launch +notunderwater +count 8 +type smoke +tex 0 8 +color 0xFFFFFF 0xD9C4B0 +size 3 30 +sizeincrease 20 +alpha 100 156 60 +velocityjitter 160 160 60 +velocitymultiplier -0.1 +airfriction 0.3 +// fast smoke +effect wakizashi_rocket_launch +notunderwater +count 14 +type smoke +tex 0 8 +color 0xFFFFFF 0xD9C4B0 +size 30 30 +sizeincrease 20 +alpha 100 156 260 +velocityjitter 160 160 60 +velocitymultiplier 0.4 +airfriction 0.3 +//sparks +effect wakizashi_rocket_launch +notunderwater +count 10 +type spark +tex 40 40 +color 0xFFFFFF 0xD9C4B0 +size 1 4 +alpha 200 256 1000 +velocityjitter 60 60 60 +velocitymultiplier -1.5 + +effect wakizashi_booster_smoke +type alphastatic +notunderwater +tex 0 8 +count 3 +size 60 100 +sizeincrease 10 +gravity -0.1 +alpha 200 750 200 +velocityjitter 40 40 40 +originjitter 60 60 60 +airfriction 2 +color 0xA69A80 0xB3B39F +rotate -180 180 -20 20 + +// decal +effect raptor_cannon_impact +countabsolute 1 +type decal +tex 47 47 +size 24 24 +alpha 256 256 0 +originjitter 16 16 16 +rotate -180 180 0 0 +//spark +effect raptor_cannon_impact +notunderwater +count 6 +type spark +tex 40 40 +color 0xD400FF 0x571863 +size 1 1 +alpha 644 956 784 +gravity 1 +airfriction 0.2 +velocityoffset 0 0 150 originjitter 16 16 16 velocityjitter 124 124 524 // smoke @@ -5490,121 +6080,1655 @@ size 84 84 alpha 256 256 0 originjitter 16 16 16 rotate -180 180 0 0 + //spark vertical effect raptor_bomb_impact -count 6 +count 3 type spark color 0xff9c00 0xff3c00 tex 48 55 -size 30 60 +size 20 40 alpha 300 300 600 originjitter 10 10 10 -velocityjitter 80 80 120 -stretchfactor 240 +velocityjitter 40 40 120 +stretchfactor 210 sizeincrease 50 + //fire effect raptor_bomb_impact -count 8 -type smoke +count 4 +type static color 0xff9c00 0xff3c00 tex 48 55 -size 80 160 +size 30 120 alpha 300 300 500 originjitter 10 10 10 velocityjitter 950 950 0 -sizeincrease 290 +sizeincrease 230 airfriction 2 + //smoke effect raptor_bomb_impact -count 5 +count 4 type spark blend alpha tex 0 7 -size 140 200 +size 120 180 color 0x646364 0x151515 alpha 428 428 600 rotate -180 180 0 0 -velocityjitter 200 200 300 +velocityjitter 200 200 280 velocityoffset 0 0 280 originjitter 30 30 10 -stretchfactor 20 +stretchfactor 10 + //smoke 2 effect raptor_bomb_impact count 4 -type alphastatic +//type alphastatic +type spark +blend alpha tex 0 7 size 40 100 color 0x646364 0x151515 alpha 328 328 350 rotate -180 180 0 0 velocityjitter 200 200 300 -velocityoffset 0 0 380 +velocityoffset 0 0 580 originjitter 30 30 10 sizeincrease 60 airfriction 0.6 +gravity 2 +// sparks +effect raptor_bomb_impact +notunderwater +count 5 +type spark +tex 40 40 +color 0xffa35b 0xfff2be +size 3 5 +alpha 644 956 984 +gravity 1 +airfriction 0.3 +velocityoffset 0 0 350 +originjitter 16 16 16 +velocityjitter 174 174 924 +stretchfactor 2 -======= -// seeker missile trail -effect TR_SEEKER -trailspacing 10 -type smoke +effect raptor_bomb_spread notunderwater -color 0x000000 0x666666 -tex 0 8 -size 2 2 -bounce 1 -sizeincrease 11 -alpha 200 300 200 -lightradius 100 -lighttime 0 -lightcolor 6 3 1 -originjitter 2 2 2 -velocityjitter 3 3 3 -velocitymultiplier -0.02 -rotate -180 180 -30 30 -//gravity -0.11 -// fire -effect TR_SEEKER -trailspacing 4 +count 34 +type spark +tex 40 40 +color 0xffa35b 0xfff2be +size 1 2 +alpha 644 956 1284 +gravity 1 +airfriction 1 +liquidfriction 0.8 +originjitter 110 110 110 +velocityjitter 324 324 324 + + +// generic explosion size:big (biggest explosion ever) +effect explosion_big +countabsolute 1 +type decal +tex 8 16 +size 172 172 +alpha 256 256 0 +originjitter 23 23 23 +lightradius 600 +lightradiusfade 1750 +lightcolor 8 4 0 +// shockwave +effect explosion_big +countabsolute 1 +type static +tex 33 33 +size 72 72 +alpha 56 56 330 +color 0x8f0d00 0xff5a00 +sizeincrease 4400 +// fire effect +effect explosion_big +notunderwater +count 64 type static -color 0xffdf72 0x811200 tex 48 55 -size 5 5 -sizeincrease -30 -alpha 100 144 588 +color 0x8f0d00 0xff5a00 +size 133 144 +sizeincrease 45 +alpha 200 256 712 airfriction 8 -velocityjitter 32 32 32 -velocitymultiplier -1.5 -// bubbles -effect TR_SEEKER -type bubble +liquidfriction 8 +originjitter 80 80 80 +velocityjitter 2512 2512 2512 +// fire rays +effect explosion_big +notunderwater +count 64 +type spark +tex 48 55 +color 0x8f0d00 0xff5a00 +size 133 144 +sizeincrease 45 +alpha 200 256 800 +airfriction -5 +liquidfriction 8 +originjitter 40 40 40 +velocityjitter 512 512 512 +stretchfactor 10 +// smoke +effect explosion_big +type alphastatic +notunderwater +tex 0 8 +count 32 +size 50 100 +sizeincrease 244 +alpha 300 650 456 +velocityjitter 3444 3444 3444 +airfriction 8 +color 0x4F4B46 0x000000 +// bouncing sparks +effect explosion_big +notunderwater +count 34 +type spark +tex 40 40 +color 0xffa35b 0xfff2be +size 3 4 +alpha 644 956 1284 +gravity 1 +airfriction 1 +liquidfriction 0.8 +velocityoffset 0 0 370 +originjitter 160 160 160 +velocityjitter 924 924 924 +stretchfactor 0.7 +// derbis +effect explosion_big +notunderwater +count 16 +type alphastatic +tex 66 68 +color 0xFFFFFF 0xcac5b4 +size 10 16 +alpha 444 1356 1184 +gravity 2.3 +airfriction 0.5 +velocityjitter 1800 1800 1800 +velocityoffset 0 0 970 +sizeincrease -5 +rotate -180 180 -1000 1000 +// underwater bubbles +effect explosion_big underwater -trailspacing 16 +count 32 +type bubble tex 62 62 -size 1 2 -alpha 256 256 256 +color 0x404040 0x808080 +size 3 3 +alpha 128 256 64 gravity -0.125 bounce 1.5 -liquidfriction 4 -velocityjitter 16 16 16 -velocitymultiplier -0.31 -rotate 0 0 0 0 -// sparks -effect TR_SEEKER -notunderwater -trailspacing 20 -type spark -tex 40 40 -color 0xFFFDD9 0xFFFDD9 -size 0.5 0.5 -alpha 444 512 1866 -stretchfactor 0.3 -//gravity 1 -bounce 1 -//velocityoffset 0 0 15 -airfriction 5 -originjitter 1 1 1 -velocityjitter 100 100 100 -velocitymultiplier -0.31 ->>>>>>> origin/master +liquidfriction 0.25 +originjitter 160 160 160 +velocityjitter 444 444 444 +// underwatershockwave +effect explosion_big +underwater +type smoke +countabsolute 1 +tex 33 33 +size 30 30 +sizeincrease 2900 +alpha 40 40 300 +velocitymultiplier 0.3 + + +// generic explosion size:medium (it leaves rising smoke for a longer time) +// shockwave +effect explosion_medium +countabsolute 1 +type static +tex 33 33 +size 72 72 +alpha 56 56 330 +color 0x8f0d00 0xff5a00 +sizeincrease 2400 +// fire effect +effect explosion_medium +notunderwater +count 32 +type static +tex 48 55 +color 0x8f0d00 0xff5a00 +size 133 144 +sizeincrease 45 +alpha 200 256 712 +airfriction 8 +liquidfriction 8 +originjitter 30 30 30 +velocityjitter 1512 1512 1512 +rotate -180 180 -500 500 +// fire effect 2 +effect explosion_medium +notunderwater +count 32 +type static +tex 48 55 +color 0x8f0d00 0xff5a00 +size 73 94 +sizeincrease 40 +gravity -2 +alpha 200 256 612 +airfriction 8 +liquidfriction 8 +originjitter 30 30 30 +velocityjitter 1512 1512 1512 +rotate -180 180 -150 150 +// fire rays +effect explosion_medium +notunderwater +count 14 +type spark +tex 48 55 +color 0x8f0d00 0xff5a00 +size 43 74 +sizeincrease 40 +alpha 200 256 800 +airfriction -3 +liquidfriction 8 +originjitter 40 40 40 +velocityjitter 512 512 512 +stretchfactor 8 +// smoke +effect explosion_medium +type alphastatic +notunderwater +tex 0 8 +count 5 +size 250 300 +sizeincrease -30 +alpha 300 650 756 +originjitter 100 100 100 +velocityjitter 200 200 200 +airfriction 3 +color 0x4F4B46 0x000000 +rotate -180 180 -20 20 +// smoke 2 +effect explosion_medium +type alphastatic +notunderwater +tex 0 8 +count 10 +size 50 100 +sizeincrease 50 +gravity -0.3 +alpha 300 650 256 +originjitter 100 100 100 +velocityjitter 500 500 500 +velocityoffset 0 0 200 +airfriction 3 +color 0x4F4B46 0x000000 +rotate -180 180 -20 20 +// smoke rays +effect explosion_medium +type spark +notunderwater +tex 0 8 +count 13 +size 150 200 +sizeincrease 100 +alpha 140 255 350 +velocityjitter 250 250 250 +originjitter 40 40 40 +color 0x4F4B46 0x000000 +stretchfactor 50 +// bouncing sparks +effect explosion_medium +notunderwater +count 14 +type spark +tex 40 40 +color 0xffa35b 0xfff2be +size 2 3 +alpha 644 956 984 +gravity 1 +airfriction 1 +liquidfriction 0.8 +velocityoffset 0 0 370 +originjitter 100 100 100 +velocityjitter 624 624 624 +stretchfactor 0.7 +// underwater bubbles +effect explosion_medium +underwater +count 32 +type bubble +tex 62 62 +color 0x404040 0x808080 +size 3 3 +alpha 128 256 64 +gravity -0.125 +bounce 1.5 +liquidfriction 0.25 +originjitter 160 160 160 +velocityjitter 444 444 444 +// underwatershockwave +effect explosion_medium +underwater +type smoke +countabsolute 1 +tex 33 33 +size 30 30 +sizeincrease 2900 +alpha 40 40 300 +velocitymultiplier 0.3 + +// generic explosion size:small (its fire only, made to support other explosions) +// shockwave +effect explosion_small +countabsolute 1 +type static +tex 33 33 +size 22 22 +alpha 56 56 330 +color 0x8f0d00 0xff5a00 +sizeincrease 2400 +// fire effect +effect explosion_small +notunderwater +count 16 +type static +tex 48 55 +color 0x8f0d00 0xff5a00 +size 1 44 +sizeincrease 45 +alpha 200 256 1212 +airfriction 5 +liquidfriction 8 +velocityjitter 512 512 512 +rotate -180 180 -500 500 +// fire effect 2 +effect explosion_small +notunderwater +count 16 +type static +tex 48 55 +color 0x8f0d00 0xff5a00 +size 73 94 +sizeincrease 40 +alpha 200 256 812 +airfriction 8 +liquidfriction 8 +velocityjitter 912 912 912 +rotate -180 180 -150 150 +// fire rays +effect explosion_small +notunderwater +count 14 +type spark +tex 48 55 +color 0x8f0d00 0xff5a00 +size 13 54 +sizeincrease 30 +alpha 200 256 1300 +airfriction -3 +liquidfriction 8 +originjitter 40 40 40 +velocityjitter 512 512 512 +stretchfactor 8 +// underwater bubbles +effect explosion_small +underwater +count 32 +type bubble +tex 62 62 +color 0x404040 0x808080 +size 1 3 +alpha 128 256 64 +gravity -0.125 +bounce 1.5 +liquidfriction 0.25 +originjitter 160 160 160 +velocityjitter 144 144 144 +// underwatershockwave +effect explosion_small +underwater +type smoke +countabsolute 1 +tex 33 33 +size 30 30 +sizeincrease 1200 +alpha 40 40 300 + +// big smoke ( for spamming on damaged stuff ) +effect smoke_big +type alphastatic +notunderwater +tex 0 8 +count 3 +size 30 60 +sizeincrease 15 +gravity -0.5 +alpha 200 750 200 +originjitter 55 55 55 +velocityjitter 140 140 200 +velocityoffset 0 0 200 +airfriction 4 +color 0x4F4B46 0x000000 +rotate -180 180 -20 20 + +// small smoke ( more precise than big one, for spamming on damaged parts like raptors spinner ) +effect smoke_small +type alphastatic +notunderwater +tex 0 8 +count 3 +size 60 100 +sizeincrease -10 +gravity -0.5 +alpha 200 750 200 +velocityjitter 40 40 400 +velocityoffset 0 0 200 +airfriction 4 +color 0x4F4B46 0x000000 +rotate -180 180 -20 20 + +// metal impact effect +// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_metal"), self.origin, '0 0 0', 1); +effect impact_metal +count 1 +type alphastatic +tex 0 8 +size 3 6 +sizeincrease 10 +alpha 25 64 50 +gravity -0.01 +color 0x000000 0x886666 +originjitter 20 20 5 +// sparks +effect impact_metal +count 2 +type spark +tex 41 41 +color 0xFFCC22 0xFF4422 +size 2 2 +alpha 255 255 112 +bounce 1.8 +stretchfactor 0.5 +velocityjitter 200 200 300 +velocitymultiplier 2 +airfriction 2 +gravity 1 + +// stone impact effect +// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_stone"), self.origin, '0 0 0', 1); +effect impact_stone +count 1 +type alphastatic +tex 0 8 +size 3 6 +sizeincrease 15 +alpha 50 128 75 +gravity -0.01 +color 0x000000 0xcc9966 +originjitter 20 20 5 +// debris +effect impact_stone +notunderwater +count 1 +type alphastatic +tex 66 68 +color 0x000000 0x886644 +size 1 2 +alpha 450 750 300 +gravity 1.3 +airfriction 0.5 +bounce 1.2 +velocityjitter 124 124 324 +rotate -180 180 -1000 1000 + +// wood impact effect +// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_wood"), self.origin, '0 0 0', 1); +effect impact_wood +count 1 +type alphastatic +tex 0 8 +size 3 6 +sizeincrease 10 +alpha 50 128 75 +gravity -0.01 +color 0x000000 0xcc9966 +originjitter 20 20 5 +// sparks +effect impact_wood +count 2 +type spark +tex 41 41 +color 0x221100 0x221100 +size 1 8 +alpha 255 255 75 +bounce 1.5 +velocityjitter 180 180 260 +velocitymultiplier 2 +airfriction 2 +gravity 1 + +// flesh impact effect +// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_flesh"), self.origin, '0 0 0', 1); +effect impact_flesh +count 0.5 +type alphastatic +tex 0 8 +size 8 12 +alpha 100 256 400 +color 0x000000 0x420000 +originjitter 11 11 11 +// blood splash +effect impact_flesh +count 0.3 +type blood +tex 24 32 +size 2 6 +alpha 256 256 64 +color 0xA8FFFF 0xA8FFFFF +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 96 96 96 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 + +// hagar trail +// smoke +effect tr_hagar +trailspacing 4 +type smoke +color 0x101010 0x000000 +tex 0 8 +size 3 2 +bounce 1 +sizeincrease 10 +alpha 300 400 780 +originjitter 1 1 1 +velocityjitter 1 1 1 +velocitymultiplier -0.02 +//gravity -0.11 +// fire +effect tr_hagar +notunderwater +trailspacing 4 +type static +color 0xffdf72 0x811200 +tex 48 55 +size 5 2 +sizeincrease -15 +alpha 100 144 988 +airfriction 8 +velocityjitter 32 32 32 +velocitymultiplier -1.0 +// bubbles +effect tr_hagar +underwater +trailspacing 16 +type bubble +tex 62 62 +color 0x404040 0x808080 +size 1 1 +alpha 256 256 256 +gravity -0.125 +bounce 1.5 +liquidfriction 4 +velocityjitter 16 16 16 + +// laser damage effect +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_laser +notunderwater +count 3 +type smoke +tex 0 8 +color 0x880000 0xff4400 +size 2 4 +sizeincrease 8 +alpha 128 16 128 +gravity 0 +originjitter 2 2 2 +velocityjitter 0.4 0.4 0.6 +velocitymultiplier 0 +airfriction -0.35 +rotate 0 180 -30 30 + +// shotgun damage effect, normal blood +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_shotgun +count 0.6 +type blood +tex 24 32 +size 2 4 +alpha 256 256 64 +color 0xA8FFFF 0xA8FFFFF +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 64 64 64 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect damage_shotgun +count 1 +type alphastatic +tex 0 8 +size 8 16 +alpha 100 256 400 +color 0x000000 0x420000 +originjitter 1 1 1 + +// shotgun damage effect, alien blood +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_shotgun_alien +count 0.6 +type blood +tex 24 32 +size 2 4 +alpha 256 256 64 +color 0xDC9BCD 0xDC9BCD +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 64 64 64 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect damage_shotgun_alien +count 1 +type alphastatic +tex 0 8 +size 8 16 +alpha 100 256 400 +color 0x000000 0x204010 +originjitter 1 1 1 + +// shotgun damage effect, robot blood +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_shotgun_robot +count 0.6 +type blood +tex 24 32 +size 2 4 +alpha 256 256 64 +color 0xC0D890 0xC0D890 +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 64 64 64 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect damage_shotgun_robot +count 1 +type alphastatic +tex 0 8 +size 8 16 +alpha 100 256 400 +color 0x000000 0x301860 +originjitter 1 1 1 + +// uzi damage effect, normal blood +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_uzi +count 0.3 +type blood +tex 24 32 +size 2 4 +alpha 256 256 64 +color 0xA8FFFF 0xA8FFFFF +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 32 32 32 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect damage_uzi +count 1 +type alphastatic +tex 0 8 +size 6 12 +alpha 100 256 400 +color 0x000000 0x420000 +originjitter 0 0 0 + +// uzi damage effect, alien blood +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_uzi_alien +count 0.3 +type blood +tex 24 32 +size 2 4 +alpha 256 256 64 +color 0xDC9BCD 0xDC9BCD +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 32 32 32 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect damage_uzi_alien +count 1 +type alphastatic +tex 0 8 +size 6 12 +alpha 100 256 400 +color 0x000000 0x204010 +originjitter 0 0 0 + +// uzi damage effect, robot blood +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_uzi_robot +count 0.3 +type blood +tex 24 32 +size 2 4 +alpha 256 256 64 +color 0xC0D890 0xC0D890 +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 32 32 32 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect damage_uzi_robot +count 1 +type alphastatic +tex 0 8 +size 6 12 +alpha 100 256 400 +color 0x000000 0x301860 +originjitter 0 0 0 + +// minelayer damage effect +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_minelayer +notunderwater +count 3 +type smoke +tex 48 55 +size 4 8 +alpha 512 64 1024 +gravity -0.5 +color 0x8f0d00 0xff5a00 +sizeincrease -15 +originjitter 2 2 2 +velocityjitter 22 22 50 +// smoke +effect damage_minelayer +notunderwater +type alphastatic +count 2 +tex 0 8 +size 4 8 +sizeincrease 5 +alpha 128 32 128 +color 0x000000 0x111111 +gravity -0.3 +originjitter 4 4 4 +velocityjitter 11 11 50 +// light +/*effect damage_minelayer +notunderwater +trailspacing 8 +lightradius 60 +lightradiusfade 280 +lightcolor 0.7 0.4 0.2*/ + +// grenadelauncher damage effect +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_grenadelauncher +notunderwater +count 3 +type smoke +tex 48 55 +size 4 8 +alpha 512 64 1024 +gravity -0.5 +color 0x8f0d00 0xff5a00 +sizeincrease -15 +originjitter 2 2 2 +velocityjitter 22 22 50 +// smoke +effect damage_grenadelauncher +notunderwater +type alphastatic +count 2 +tex 0 8 +size 4 8 +sizeincrease 5 +alpha 128 32 128 +color 0x000000 0x111111 +gravity -0.3 +originjitter 4 4 4 +velocityjitter 11 11 50 +// light +/*effect damage_grenadelauncher +notunderwater +trailspacing 8 +lightradius 60 +lightradiusfade 280 +lightcolor 0.7 0.4 0.2*/ + +// electro damage effect +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_electro +notunderwater +count 2 +type static +tex 47 47 +color 0x66ffff 0x2288ff +size 6 10 +sizeincrease -14 +alpha 48 8 48 +gravity -0.0001 +airfriction 0.2 +liquidfriction 0.8 +originjitter 3 3 3 +velocityjitter 8 8 16 +velocitymultiplier 0 +airfriction -0.5 +rotate 180 360 -30 30 +// plasma smoke +effect damage_electro +notunderwater +count 4 +type smoke +tex 0 8 +color 0x2244ff 0x002266 +size 4 8 +sizeincrease 10 +alpha 64 16 64 +gravity 0 +originjitter 4 4 4 +velocityjitter 0.4 0.4 0.6 +velocitymultiplier 0 +airfriction -0.35 +rotate 0 180 -30 30 +// bouncing sparks +effect damage_electro +count 0.5 +type spark +tex 66 68 +color 0x003090 0x00CCFF +size 1 1 +alpha 768 64 256 +gravity 0.2 +airfriction 1 +bounce 1.5 +liquidfriction 0.8 +velocityoffset 0 0 0 +velocityjitter 32 32 32 +// light +/*effect damage_electro +notunderwater +trailspacing 8 +lightradius 50 +lightradiusfade 220 +lightcolor 0.2 0.6 0.8*/ + +// crylink damage effect +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_crylink +notunderwater +count 2 +type static +tex 38 38 +color 0xff44ff 0x9966ff +size 0.5 1 +sizeincrease -8 +alpha 48 16 48 +gravity -0.0001 +airfriction 0.6 +liquidfriction 0.8 +originjitter 3 3 3 +velocityjitter 10 10 20 +velocitymultiplier 0 +airfriction -0.5 +rotate 180 360 -30 30 +// plasma smoke +effect damage_crylink +notunderwater +count 4 +type smoke +tex 0 8 +color 0x8844ff 0x662244 +size 5 10 +sizeincrease 6 +alpha 64 16 64 +gravity 0.001 +originjitter 4 4 4 +velocityjitter 0.4 0.4 0.6 +velocitymultiplier 0 +airfriction -0.35 +rotate 0 180 -30 30 +// floating sparks +effect damage_crylink +count 0.3 +type spark +color 0x903090 0xFFD0FF +size 0.5 0.5 +sizeincrease -5 +alpha 192 192 128 +gravity 0 +airfriction 0.2 +liquidfriction 0.8 +velocityoffset 0 0 0 +velocityjitter 12 12 12 +// light +/*effect damage_crylink +notunderwater +trailspacing 8 +lightradius 50 +lightradiusfade 240 +lightcolor 0.6 0.2 0.8*/ + +// hlac damage effect +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_hlac +notunderwater +count 3 +type smoke +tex 0 8 +color 0x880000 0xff4400 +size 2 4 +sizeincrease 10 +alpha 128 16 128 +gravity 0 +originjitter 4 4 4 +velocityjitter 0.4 0.4 0.6 +velocitymultiplier 0 +airfriction -0.35 +rotate 0 180 -30 30 + +// nex damage effect +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_nex +count 1 +type static +tex 47 47 +color 0xffffff 0x88ffff +size 5 10 +sizeincrease -14 +alpha 64 8 64 +gravity -0.0001 +airfriction 0.1 +liquidfriction 0.6 +originjitter 4 4 4 +velocityjitter 8 8 16 +velocitymultiplier 0 +airfriction -0.5 +rotate 180 360 -30 30 +// plasma smoke +effect damage_nex +count 2 +type smoke +tex 0 8 +color 0x6688ff 0x226688 +size 4 8 +sizeincrease 8 +alpha 64 16 64 +gravity 0 +originjitter 2 2 2 +velocityjitter 0.5 0.5 0.8 +velocitymultiplier 0 +airfriction -0.35 +rotate 0 180 -30 30 +// bouncing sparks +effect damage_nex +count 0.2 +type spark +tex 41 41 +color 0xD9FDFF 0xD9FDFF +size 1 1 +alpha 255 255 112 +bounce 1.6 +stretchfactor 0.7 +velocityjitter 100 100 300 +velocitymultiplier 3 +airfriction 2 +gravity 1 +// light +/*effect damage_nex +trailspacing 8 +lightradius 60 +lightradiusfade 280 +lightcolor 0.6 0.8 0.8*/ + +// minstanex damage effect +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_minstanex +count 2 +type static +tex 47 47 +color 0xffffff 0x88ffff +size 5 10 +sizeincrease -14 +alpha 64 8 64 +gravity -0.0001 +airfriction 0.1 +liquidfriction 0.6 +originjitter 4 4 4 +velocityjitter 8 8 16 +velocitymultiplier 0 +airfriction -0.5 +rotate 180 360 -30 30 +// plasma smoke +effect damage_minstanex +count 4 +type smoke +tex 0 8 +color 0x6688ff 0x226688 +size 4 8 +sizeincrease 8 +alpha 64 16 64 +gravity 0 +originjitter 2 2 2 +velocityjitter 0.5 0.5 0.8 +velocitymultiplier 0 +airfriction -0.35 +rotate 0 180 -30 30 +// bouncing sparks +effect damage_minstanex +count 0.2 +type spark +tex 41 41 +color 0xD9FDFF 0xD9FDFF +size 1 1 +alpha 255 255 112 +bounce 1.6 +stretchfactor 0.7 +velocityjitter 100 100 300 +velocitymultiplier 3 +airfriction 2 +gravity 1 +// light +/*effect damage_minstanex +trailspacing 8 +lightradius 60 +lightradiusfade 240 +lightcolor 0.6 0.8 0.8*/ + +// sniperrifle damage effect, normal blood +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_rifle +count 0.3 +type blood +tex 24 32 +size 2 4 +alpha 256 256 64 +color 0xA8FFFF 0xA8FFFFF +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 32 32 32 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect damage_rifle +count 1 +type alphastatic +tex 0 8 +size 6 12 +alpha 100 256 400 +color 0x000000 0x420000 +originjitter 0 0 0 + +// sniperrifle damage effect, alien blood +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_rifle_alien +count 0.3 +type blood +tex 24 32 +size 2 4 +alpha 256 256 64 +color 0xDC9BCD 0xDC9BCD +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 32 32 32 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect damage_rifle_alien +count 1 +type alphastatic +tex 0 8 +size 6 12 +alpha 100 256 400 +color 0x000000 0x204010 +originjitter 0 0 0 + +// sniperrifle damage effect, robot blood +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_rifle_robot +count 0.3 +type blood +tex 24 32 +size 2 4 +alpha 256 256 64 +color 0xC0D890 0xC0D890 +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 32 32 32 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect damage_rifle_robot +count 1 +type alphastatic +tex 0 8 +size 6 12 +alpha 100 256 400 +color 0x000000 0x301860 +originjitter 0 0 0 + +// seeker damage effect +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_seeker +notunderwater +count 3 +type smoke +tex 48 55 +size 4 8 +alpha 512 32 1024 +gravity -0.3 +color 0x8f0c00 0xff2200 +sizeincrease -10 +originjitter 2 2 2 +velocityjitter 22 22 50 +// smoke +effect damage_seeker +notunderwater +type alphastatic +count 2 +tex 0 8 +size 2 4 +sizeincrease 10 +alpha 128 32 128 +color 0x000000 0x111111 +gravity -0.3 +originjitter 4 4 4 +velocityjitter 11 11 50 +// light +/*effect damage_seeker +notunderwater +trailspacing 8 +lightradius 65 +lightradiusfade 280 +lightcolor 0.7 0.5 0.1*/ + +// hagar damage effect +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_hagar +notunderwater +count 3 +type smoke +tex 48 55 +size 4 8 +alpha 512 32 1024 +gravity -0.3 +color 0x8f0c00 0xff3a00 +sizeincrease -10 +originjitter 2 2 2 +velocityjitter 22 22 50 +// smoke +effect damage_hagar +notunderwater +type alphastatic +count 2 +tex 0 8 +size 2 4 +sizeincrease 10 +alpha 128 32 128 +color 0x000000 0x111111 +gravity -0.3 +originjitter 4 4 4 +velocityjitter 11 11 50 +// light +/*effect damage_hagar +notunderwater +trailspacing 8 +lightradius 65 +lightradiusfade 280 +lightcolor 0.7 0.5 0.1*/ + +// fireball damage effect +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_fireball +notunderwater +count 4 +type smoke +tex 48 55 +size 5 10 +alpha 256 16 512 +gravity -0.5 +color 0x8f0d00 0xff5a00 +sizeincrease -10 +originjitter 8 8 8 +velocityjitter 22 22 50 +// smoke +effect damage_fireball +notunderwater +type alphastatic +count 4 +tex 0 8 +size 4 8 +sizeincrease 10 +alpha 128 32 128 +color 0x000000 0x111111 +gravity -0.3 +originjitter 6 6 6 +velocityjitter 11 11 50 +// light +/*effect damage_fireball +notunderwater +trailspacing 8 +lightradius 65 +lightradiusfade 280 +lightcolor 1.0 0.8 0.4*/ + +// rocketlauncher damage effect +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_rocketlauncher +notunderwater +count 3 +type smoke +tex 48 55 +size 5 10 +alpha 512 64 1024 +gravity -0.7 +color 0x8f0c00 0xff2a00 +sizeincrease -10 +originjitter 4 4 4 +velocityjitter 22 22 30 +// smoke +effect damage_rocketlauncher +notunderwater +type alphastatic +count 3 +tex 0 8 +size 4 8 +sizeincrease 10 +alpha 128 32 128 +color 0x000000 0x111111 +gravity -0.3 +originjitter 4 4 4 +velocityjitter 11 11 50 +// light +/*effect damage_rocketlauncher +notunderwater +trailspacing 8 +lightradius 60 +lightradiusfade 280 +lightcolor 0.8 0.6 0.2*/ + +// fireflies +// used nowhere in code +effect fireflies +count 1 +bounce -1 +airfriction 5 +time 1 2 +type static +tex 38 38 +color 0xff9600 0xffefb8 +size 2 3 +sizeincrease -0.3 +alpha 256 256 70 +gravity 0 +originoffset 8 8 8 +originjitter 32 32 32 +velocityoffset 2 2 2 +velocityjitter 64 64 64 +//lightradius 50 +//lightradiusfade 50 +//lightcolor 1 0.9 0.7 +//lightshadow 1 + +// heal ray muzzleflash + +effect healray_muzzleflash +countabsolute 1 +type smoke +color 0x283880 0x283880 // 0x202020 0x404040 +tex 65 65 +size 20 20 +alpha 256 256 512 +originjitter 1.5 1.5 1.5 +velocityjitter 6 6 6 +sizeincrease -10 +velocitymultiplier 0.01 +lightradius 200 +lightradiusfade 2000 +lightcolor 1.5 3 6 + +effect healray_muzzleflash +count 22 +type spark +tex 71 73 +color 0xD9FDFF 0x00f0ff +size 1 15 +sizeincrease 3 +alpha 50 150 1924 +originjitter 1 1 1 +velocityjitter 150 150 150 +velocitymultiplier 0.4 +airfriction 5 +stretchfactor 3.9 + +effect healray_muzzleflash +count 4 +type spark +tex 70 70 +color 0xD9FDFF 0x00f0ff +size 1 1 +alpha 110 228 4024 +originjitter 1 1 1 +velocityjitter 650 650 650 +velocitymultiplier 1.1 +stretchfactor 0.2 + + + +//healray impact + +effect healray_impact +countabsolute 1 +type decal +tex 59 59 +size 32 32 +alpha 256 256 0 +color 0xd800ff 0xd800ff +originjitter 17 17 17 +lightradius 125 +lightradiusfade 450 +lightcolor 0 4.375 0 +// shockwave +effect healray_impact +type smoke +countabsolute 1 +tex 33 33 +size 32 32 +sizeincrease 1400 +color 0x00ff00 0x84c52f +alpha 40 40 350 +velocitymultiplier 44 +// cloud of bouncing sparks +effect healray_impact +count 30 +type spark +tex 70 70 +color 0x00ff00 0x84c52f +size 1 2 +alpha 156 300 1024 +gravity 2 +airfriction 6 +originjitter 1 1 1 +velocityjitter 1112 1112 1112 +// inner cloud of smoke +effect healray_impact +count 15 +type smoke +color 0x00ff00 0x84c52f +tex 40 40 +size 2 3 +alpha 200 456 512 +airfriction 3 +gravity -2 +velocityjitter 120 120 420 +rotate -180 180 -90 90 + + + + +// big plasma muzzle flash + +effect bigplasma_muzzleflash +countabsolute 1 +type smoke +color 0x283880 0x283880 // 0x202020 0x404040 +tex 65 65 +size 50 50 +alpha 256 256 812 +originjitter 1.5 1.5 1.5 +velocityjitter 6 6 6 +sizeincrease -10 +velocitymultiplier 0.01 +lightradius 200 +lightradiusfade 2000 +lightcolor 1.5 3 6 + +effect bigplasma_muzzleflash +countabsolute 1 +type smoke +color 0x00f0ff 0x00f0ff +tex 74 74 +size 20 20 +alpha 56 56 1112 +sizeincrease 300 + +effect bigplasma_muzzleflash +count 14 +type spark +tex 51 55 +color 0xD9FDFF 0x00f0ff +size 5 10 +sizeincrease 135 +alpha 50 150 1924 +originjitter 1 1 1 +velocityjitter 350 350 350 +velocitymultiplier 0.4 +airfriction 5 +stretchfactor 1.9 + +effect bigplasma_muzzleflash +count 4 +type spark +tex 70 70 +color 0xD9FDFF 0x00f0ff +size 20 20 +alpha 110 228 4024 +originjitter 1 1 1 +velocityjitter 650 650 650 +velocitymultiplier 1.1 +stretchfactor 0.2 + + +// big plasma impact + +effect bigplasma_impact +countabsolute 1 +type decal +tex 59 59 +size 32 32 +alpha 256 256 0 +originjitter 17 17 17 +lightradius 125 +lightradiusfade 450 +lightcolor 3.125 4.375 10 +// shockwave +effect bigplasma_impact +type smoke +countabsolute 1 +tex 33 33 +size 32 32 +sizeincrease 1400 +color 0x80C0FF 0x80C0FF +alpha 40 40 350 +velocitymultiplier 44 +// cloud of bouncing sparks +effect bigplasma_impact +count 30 +type spark +tex 70 70 +color 0x629dff 0x0018ff +size 1 2 +alpha 156 300 1024 +gravity 2 +airfriction 6 +originjitter 1 1 1 +velocityjitter 1512 1512 1512 +// inner cloud of smoke +effect bigplasma_impact +count 15 +type smoke +color 0x629dff 0x0018ff +tex 48 55 +size 20 24 +sizeincrease 555 +alpha 200 456 1512 +airfriction 30 +originjitter 20 20 20 +velocityjitter 320 320 320 +rotate -180 180 -9 9 +// smoke +effect bigplasma_impact +type smoke +count 16 +blend alpha +tex 0 7 +size 60 30 +color 0x222222 0x000000 +alpha 128 328 390 +rotate -180 180 2 -2 +velocityjitter 100 100 200 +velocityoffset 0 0 180 +originjitter 80 80 10 +sizeincrease 30 +airfriction 0.04 +gravity 0.4 +// smoke in the middle +effect bigplasma_impact +type alphastatic +count 10 +tex 0 7 +size 60 70 +color 0x222222 0x000000 +alpha 128 328 310 +rotate -180 180 20 -20 +velocityjitter 10 10 10 +originjitter 80 80 80 +sizeincrease -10 +airfriction 0.04 +gravity -0.2 + +// redflag_touch -- effects for touching the red flag +// used nowhere in code +effect redflag_touch +count 35 +type spark +tex 40 40 +color 0xFF0000 0x970000 +size 1 3 +alpha 0 256 556 +gravity 1 +bounce 1.5 +originjitter 1 1 1 +velocityjitter 300 300 300 +velocitymultiplier 0.5 +airfriction 3 + +// blueflag_touch -- effects for touching the blue flag +// used nowhere in code +effect blueflag_touch +count 35 +type spark +tex 40 40 +color 0x0000FF 0x000097 +size 1 3 +alpha 0 256 556 +gravity 1 +bounce 1.5 +originjitter 1 1 1 +velocityjitter 300 300 300 +velocitymultiplier 0.5 +airfriction 3 + +// red_pass +// used nowhere in code +effect red_pass +trailspacing 64 +color 0xFF0000 0x970000 +size 2 2 +tex 32 32 +alpha 64 128 64 +airfriction 5 +sizeincrease 2 +type static +// ============== DRIFTING SMOKE +effect red_pass +trailspacing 12 +color 0xFF0000 0x970000 +size 1 1 +tex 0 8 +alpha 32 64 32 +airfriction 9 +sizeincrease 8 +velocityjitter 64 64 64 +type static +// ============== BRIGHT CORE +effect red_pass +trailspacing 12 +color 0xFF0000 0x970000 +size 4 4 +//tex 48 55 +alpha 256 256 1280 +type static + +// blue_pass +// used nowhere in code +effect blue_pass +trailspacing 64 +color 0x0000FF 0x000097 +size 2 2 +tex 32 32 +alpha 64 128 64 +airfriction 5 +sizeincrease 2 +type static +// ============== DRIFTING SMOKE +effect blue_pass +trailspacing 12 +color 0x0000FF 0x000097 +size 1 1 +tex 0 8 +alpha 32 64 32 +airfriction 9 +sizeincrease 8 +velocityjitter 64 64 64 +type static +// ============== BRIGHT CORE +effect blue_pass +trailspacing 12 +color 0x0000FF 0x000097 +size 4 4 +//tex 48 55 +alpha 256 256 1280 +type static +