X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=fs.c;h=96479bd8e519c13a00d3f4b768c9385f4f052cbe;hb=93aadab2b3dc04d31969cd7a000d0c43573d8913;hp=18c98c6be5dcad6928528e8279ba56b6b72c9743;hpb=4b164eed56b6a99c6abde650578d7a30c0e51bf1;p=xonotic%2Fdarkplaces.git diff --git a/fs.c b/fs.c index 18c98c6b..96479bd8 100644 --- a/fs.c +++ b/fs.c @@ -321,8 +321,9 @@ char fs_gamedirs[MAX_GAMEDIRS][MAX_QPATH]; gamedir_t *fs_all_gamedirs = NULL; int fs_all_gamedirs_count = 0; -cvar_t scr_screenshot_name = {0, "scr_screenshot_name","dp", "prefix name for saved screenshots (changes based on -game commandline, as well as which game mode is running; the date is encoded using strftime escapes)"}; +cvar_t scr_screenshot_name = {CVAR_NORESETTODEFAULTS, "scr_screenshot_name","dp", "prefix name for saved screenshots (changes based on -game commandline, as well as which game mode is running; the date is encoded using strftime escapes)"}; cvar_t fs_empty_files_in_pack_mark_deletions = {0, "fs_empty_files_in_pack_mark_deletions", "0", "if enabled, empty files in a pak/pk3 count as not existing but cancel the search in further packs, effectively allowing patch pak/pk3 files to 'delete' files"}; +cvar_t cvar_fs_gamedir = {CVAR_READONLY | CVAR_NORESETTODEFAULTS, "fs_gamedir", "", "the list of currently selected gamedirs (use the 'gamedir' command to change this)"}; /* @@ -1037,7 +1038,7 @@ FS_AddPack */ qboolean FS_AddPack(const char *pakfile, qboolean *already_loaded, qboolean keep_plain_dirs) { - char fullpath[MAX_QPATH]; + char fullpath[MAX_OSPATH]; int index; searchpath_t *search; @@ -1204,6 +1205,7 @@ void FS_Rescan (void) { int i; qboolean fs_modified = false; + char gamedirbuf[MAX_INPUTLINE]; FS_ClearSearchPath(); @@ -1225,13 +1227,19 @@ void FS_Rescan (void) // Adds basedir/gamedir as an override game // LordHavoc: now supports multiple -game directories // set the com_modname (reported in server info) + *gamedirbuf = 0; for (i = 0;i < fs_numgamedirs;i++) { fs_modified = true; FS_AddGameHierarchy (fs_gamedirs[i]); // update the com_modname (used server info) strlcpy (com_modname, fs_gamedirs[i], sizeof (com_modname)); + if(i) + strlcat(gamedirbuf, va(" %s", fs_gamedirs[i]), sizeof(gamedirbuf)); + else + strlcpy(gamedirbuf, fs_gamedirs[i], sizeof(gamedirbuf)); } + Cvar_SetQuick(&cvar_fs_gamedir, gamedirbuf); // so QC or console code can query it // set the default screenshot name to either the mod name or the // gamemode screenshot name @@ -1239,6 +1247,9 @@ void FS_Rescan (void) Cvar_SetQuick (&scr_screenshot_name, com_modname); else Cvar_SetQuick (&scr_screenshot_name, gamescreenshotname); + + if((i = COM_CheckParm("-modname")) && i < com_argc - 1) + strlcpy(com_modname, com_argv[i+1], sizeof(com_modname)); // If "-condebug" is in the command line, remove the previous log file if (COM_CheckParm ("-condebug") != 0) @@ -1445,7 +1456,7 @@ const char *FS_CheckGameDir(const char *gamedir) return fs_checkgamedir_missing; } -static void FS_ListGameDirs() +static void FS_ListGameDirs(void) { stringlist_t list, list2; int i, j; @@ -1477,7 +1488,7 @@ static void FS_ListGameDirs() } stringlistfreecontents(&list); - fs_all_gamedirs = Mem_Alloc(fs_mempool, list2.numstrings * sizeof(*fs_all_gamedirs)); + fs_all_gamedirs = (gamedir_t *)Mem_Alloc(fs_mempool, list2.numstrings * sizeof(*fs_all_gamedirs)); for(i = 0; i < list2.numstrings; ++i) { info = FS_CheckGameDir(list2.strings[i]); @@ -1575,9 +1586,9 @@ void FS_Init (void) { #if _MSC_VER >= 1400 int fd; - _sopen_s(&fd, va("%s%s/config.cfg", fs_basedir, dir), O_WRONLY | O_CREAT, _SH_DENYNO, _S_IREAD | _S_IWRITE); // note: no O_TRUNC here! + _sopen_s(&fd, va("%s%s/config.cfg", fs_basedir, gamedirname1), O_WRONLY | O_CREAT, _SH_DENYNO, _S_IREAD | _S_IWRITE); // note: no O_TRUNC here! #else - int fd = open (va("%s%s/config.cfg", fs_basedir, dir), O_WRONLY | O_CREAT, 0666); // note: no O_TRUNC here! + int fd = open (va("%s%s/config.cfg", fs_basedir, gamedirname1), O_WRONLY | O_CREAT, 0666); // note: no O_TRUNC here! #endif if(fd >= 0) { @@ -1671,6 +1682,7 @@ void FS_Init_Commands(void) { Cvar_RegisterVariable (&scr_screenshot_name); Cvar_RegisterVariable (&fs_empty_files_in_pack_mark_deletions); + Cvar_RegisterVariable (&cvar_fs_gamedir); Cmd_AddCommand ("gamedir", FS_GameDir_f, "changes active gamedir list (can take multiple arguments), not including base directory (example usage: gamedir ctf)"); Cmd_AddCommand ("fs_rescan", FS_Rescan_f, "rescans filesystem for new pack archives and any other changes"); @@ -2829,7 +2841,7 @@ Look for a file in the packages and in the filesystem int FS_FileType (const char *filename) { searchpath_t *search; - char fullpath[MAX_QPATH]; + char fullpath[MAX_OSPATH]; search = FS_FindFile (filename, NULL, true); if(!search) @@ -3325,6 +3337,10 @@ unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflat unsigned char *out = NULL; unsigned char *tmp; + *deflated_size = 0; + if(!zlib_dll) + return NULL; + memset(&strm, 0, sizeof(strm)); strm.zalloc = Z_NULL; strm.zfree = Z_NULL; @@ -3418,6 +3434,10 @@ unsigned char *FS_Inflate(const unsigned char *data, size_t size, size_t *inflat unsigned int have; sizebuf_t outbuf; + *inflated_size = 0; + if(!zlib_dll) + return NULL; + memset(&outbuf, 0, sizeof(outbuf)); outbuf.data = (unsigned char *) Mem_Alloc(tempmempool, sizeof(tmp)); outbuf.maxsize = sizeof(tmp);