X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=gamemodes-server.cfg;h=6790a3b4fb9575ab91e070c57bc984ac97609ba2;hb=71fe184f82d7cbe63831897f865754dd667f41ca;hp=684edb3a83c64c73776554c649dcbdc3d5e0ea8b;hpb=7e474d576080259e21690de30778b17029b5c0f2;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/gamemodes-server.cfg b/gamemodes-server.cfg index 684edb3a8..6790a3b4f 100644 --- a/gamemodes-server.cfg +++ b/gamemodes-server.cfg @@ -256,9 +256,9 @@ set g_ctf_flag_dropped_floatinwater 200 "move upwards while in water at this vel set g_ctf_throw 1 "throwing allows circumventing carrierkill score, so enable this with care!" set g_ctf_throw_angle_max 90 "maximum upwards angle you can throw the flag" set g_ctf_throw_angle_min -90 "minimum downwards angle you can throw the flag" -set g_ctf_throw_punish_count 2 +set g_ctf_throw_punish_count 3 set g_ctf_throw_punish_delay 30 -set g_ctf_throw_punish_time 5 +set g_ctf_throw_punish_time 10 set g_ctf_throw_strengthmultiplier 2 "multiplier for velocity when you have the strength... essentially, throw the flag REALLY hard when you have the strength :D" set g_ctf_throw_velocity_forward 500 "how fast or far a player can throw the flag" set g_ctf_throw_velocity_up 200 "upwards velocity added upon initial throw" @@ -521,3 +521,4 @@ set g_invasion_spawn_delay 0.25 set g_invasion_spawnpoint_spawn_delay 0.5 set g_invasion_teams 0 "number of teams in invasion (note: use mapinfo to set this)" set g_invasion_team_spawns 1 "use team spawns in teamplay invasion mode" +set g_invasion_type 0 "type of invasion mode - 0: round-based, 1: hunting, 2: complete the stage (note: use mapinfo to set this)"