X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=gamemodes.cfg;h=60b791f0c1c427d0a632d44acdc6a4669a583830;hb=75a369ff551c693e05841164bfedc9c3d21838d0;hp=7f444e4448815763de060f518280d4ee50cdd237;hpb=75ea0fd3ae5be8d34594921dc04a6c8793587951;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/gamemodes.cfg b/gamemodes.cfg index 7f444e444..60b791f0c 100644 --- a/gamemodes.cfg +++ b/gamemodes.cfg @@ -257,6 +257,7 @@ set g_ctf 0 "Capture The Flag: take the enemy flag and bring it to yours at your set g_ctf_oneflag 1 "Allow oneflag CTF mode on maps that support it" set g_ctf_oneflag_reverse 0 "apply reverse mode to oneflag CTF (take flag to enemy bases to cap), overrides g_ctf_reverse only in oneflag, g_ctf_reverse still affects oneflag" set g_ctf_flag_return 1 "auto return the flag to base when touched by a teammate" +set g_ctf_flag_return_carrying 0 "(manual return mode) auto return the flag to base if touched by a flag carrier" set g_ctf_flag_return_carried_radius 100 "allow flags to be returned by carrier if base is within this radius" set g_ctf_flag_return_time 15 set g_ctf_flag_return_dropped 100 @@ -380,11 +381,7 @@ set g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets los set g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him" set g_freezetag_revive_nade 1 "Enable reviving from own nade explosion" set g_freezetag_revive_nade_health 40 "Amount of health player has if they revived from their own nade explosion" -set g_freezetag_revive_falldamage 0 "Enable reviving from this amount of fall damage" -set g_freezetag_revive_falldamage_health 40 "Amount of health player has if they revived from falling" set g_freezetag_round_timelimit 180 "round time limit in seconds" -set g_freezetag_frozen_damage_trigger 1 "if 1, frozen players falling into the void will die instead of teleporting to spawn" -set g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with" set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen after this time in seconds" seta g_freezetag_teams_override 0 set g_freezetag_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" @@ -438,6 +435,7 @@ set g_balance_keyhunt_protecttime 0.8 set g_balance_keyhunt_damageforcescale 1 seta g_keyhunt_teams_override 0 set g_keyhunt_teams 0 +set g_keyhunt_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" // =================== @@ -501,7 +499,17 @@ seta g_nexball_tackling 1 "Allow ball theft?" // onslaught // =========== set g_onslaught 0 "Onslaught: take control points towards the enemy generator and then destroy it" +set g_onslaught_point_limit 1 "Onslaught point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_onslaught_warmup 5 +set g_onslaught_round_timelimit 280 +set g_onslaught_debug 0 "show debug prints in onslaught" +set g_onslaught_teleport_radius 200 "Allows teleporting from a control point to another" +set g_onslaught_teleport_wait 5 "Time before player can teleport again" +set g_onslaught_spawn_choose 1 "Allow players to choose the control point to be spawned at" +set g_onslaught_click_radius 500 "When choosing from the map, this level of precision is required" + set g_onslaught_gen_health 2500 +set g_onslaught_allow_vehicle_touch 0 set g_onslaught_cp_health 1000 set g_onslaught_cp_buildhealth 100 set g_onslaught_cp_buildtime 5 @@ -509,8 +517,13 @@ set g_onslaught_cp_regen 20 set g_onslaught_cp_proxydecap 0 "de-capture controlpoints by standing close to them" set g_onslaught_cp_proxydecap_distance 512 set g_onslaught_cp_proxydecap_dps 100 +set g_onslaught_shield_force 100 set g_onslaught_spawn_at_controlpoints 0 +set g_onslaught_spawn_at_controlpoints_chance 0.5 +set g_onslaught_spawn_at_controlpoints_random 0 set g_onslaught_spawn_at_generator 0 +set g_onslaught_spawn_at_generator_chance 0 +set g_onslaught_spawn_at_generator_random 0 // ======