X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=gamemodes.cfg;h=665fa558490b75fac0e554e8f8badc87cc00e218;hb=06524c001b008303c36ac3aca738b9969611b565;hp=a0b8a80d2fadc8f1cf8a23a6b59e20e75e518fcb;hpb=dca461716d4204384f9bbf8826c05045d59832c7;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/gamemodes.cfg b/gamemodes.cfg index a0b8a80d2..665fa5584 100644 --- a/gamemodes.cfg +++ b/gamemodes.cfg @@ -89,7 +89,7 @@ seta g_nexball_goalleadlimit -1 "Nexball goal lead limit overriding the mapinfo // ================================= // when variables are set to anything other than 0, they take over the global setting... // to force disable delay or waves, set them to 0.125 -set g_ctf_respawn_delay 0 +set g_ctf_respawn_delay 5 set g_ctf_respawn_waves 0 set g_ctf_weapon_stay 0 set g_dm_respawn_delay 0 @@ -142,6 +142,7 @@ set g_ft_weapon_stay 0 set g_arena 0 "Arena: many one-on-one rounds are played to find the winner" set g_arena_maxspawned 2 "maximum number of players to spawn at once (the rest is spectating, waiting for their turn)" set g_arena_roundbased 1 "if disabled, the next player will spawn as soon as someone dies" +set g_arena_round_timelimit 180 set g_arena_warmup 5 "time, newly spawned players have to prepare themselves in round based matches" @@ -161,6 +162,9 @@ set g_ca_spectate_enemies 0 "Allow spectating enemy player by dead player during set g_ca_warmup 10 "how long the players will have time to run around the map before the round starts" set g_ca_damage2score_multiplier 0.01 set g_ca_round_timelimit 180 +seta g_ca_teams_override 0 +set g_ca_teams 0 + // ================== @@ -190,7 +194,6 @@ set g_ctf_flag_collect_delay 1 set g_ctf_flag_health 0 set g_ctf_flag_dropped_waypoint 2 "show dropped flag waypointsprite when a flag is lost. 1 = team only, 2 = for all players" set g_ctf_flag_dropped_floatinwater 200 "move upwards while in water at this velocity" -set g_ctf_flag_pickup_verbosename 0 "show the name of the person who picked up the flag too" set g_ctf_throw 1 "throwing allows circumventing carrierkill score, so enable this with care!" set g_ctf_throw_angle_max 90 "maximum upwards angle you can throw the flag" set g_ctf_throw_angle_min -90 "minimum downwards angle you can throw the flag" @@ -269,13 +272,19 @@ set g_domination_point_glow 0 "domination point glow (warning, slow)" // freezetag // =========== set g_freezetag 0 "Freeze Tag: Freeze the opposing team(s) to win, unfreeze teammates by standing next to them" -seta g_freezetag_warmup 5 "Time players get to run around before the round starts" +set g_freezetag_warmup 5 "Time players get to run around before the round starts" seta g_freezetag_point_limit -1 "Freeze Tag point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta g_freezetag_point_leadlimit -1 "Freeze Tag point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -seta g_freezetag_revive_speed 0.4 "Speed for reviving a frozen teammate" -seta g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets lost when out of range" -seta g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him" -seta g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with" +set g_freezetag_revive_speed 0.4 "Speed for reviving a frozen teammate" +set g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets lost when out of range" +set g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him" +set g_freezetag_revive_falldamage 0 "Enable reviving from this amount of fall damage" +set g_freezetag_revive_falldamage_health 40 "Amount of health player has if they revived from falling" +set g_freezetag_round_timelimit 180 +set g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with" +set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen after this time in seconds" +seta g_freezetag_teams_override 0 +set g_freezetag_teams 0 // ========== @@ -334,11 +343,8 @@ set g_keyhunt_teams 0 // =================== set g_lms 0 "Last Man Standing: everyone starts with a certain amount of lives, and the survivor wins" set g_lms_lives_override -1 +set g_lms_extra_lives 0 set g_lms_regenerate 0 -set g_lms_campcheck_interval 10 -set g_lms_campcheck_message "^1Don't camp!" -set g_lms_campcheck_damage 100 -set g_lms_campcheck_distance 1800 set g_lms_last_join 3 "if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives" set g_lms_join_anytime 1 "if true, new players can join, but get same amount of lives as the worst player" @@ -398,6 +404,11 @@ set g_onslaught_cp_health 1000 set g_onslaught_cp_buildhealth 100 set g_onslaught_cp_buildtime 5 set g_onslaught_cp_regen 20 +set g_onslaught_cp_proxydecap 0 "de-capture controlpoints by standing close to them" +set g_onslaught_cp_proxydecap_distance 512 +set g_onslaught_cp_proxydecap_dps 100 +set g_onslaught_spawn_at_controlpoints 0 +set g_onslaught_spawn_at_generator 0 // ======