X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=gamemodes.cfg;h=68f633d5716ce5da10a11bc3945a0362450c7462;hb=37fbc0b655512722904bda47216d4323a0db514b;hp=53b6e3f914f83329b7d6f75b008f117f534bf91a;hpb=f66262ee900f3db4c68d5632fe1bc598cd371edf;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/gamemodes.cfg b/gamemodes.cfg index 53b6e3f91..68f633d57 100644 --- a/gamemodes.cfg +++ b/gamemodes.cfg @@ -149,6 +149,7 @@ set g_ft_weapon_stay 0 set g_arena 0 "Arena: many one-on-one rounds are played to find the winner" set g_arena_maxspawned 2 "maximum number of players to spawn at once (the rest is spectating, waiting for their turn)" set g_arena_roundbased 1 "if disabled, the next player will spawn as soon as someone dies" +set g_arena_round_timelimit 180 set g_arena_warmup 5 "time, newly spawned players have to prepare themselves in round based matches" @@ -168,6 +169,9 @@ set g_ca_spectate_enemies 0 "Allow spectating enemy player by dead player during set g_ca_warmup 10 "how long the players will have time to run around the map before the round starts" set g_ca_damage2score_multiplier 0.01 set g_ca_round_timelimit 180 +seta g_ca_teams_override 0 +set g_ca_teams 0 + // ================== @@ -178,7 +182,8 @@ set g_ctf_flag_return_time 15 set g_ctf_flag_return_dropped 100 set g_ctf_flag_return_damage 0 set g_ctf_flag_return_when_unreachable 1 "automatically return the flag if it falls into lava/slime/trigger hurt" -set g_ctf_flagcarrier_auto_helpme_when_damaged 100 +set g_ctf_flagcarrier_auto_helpme_damage 100 "automatically place a helpme notification on flag carrier waypointsprite if they get hit and their health dips below this value" +set g_ctf_flagcarrier_auto_helpme_time 2 "antispam time for the helpme notification" set g_ctf_flagcarrier_selfdamagefactor 1 set g_ctf_flagcarrier_selfforcefactor 1 set g_ctf_flagcarrier_damagefactor 1 @@ -275,13 +280,17 @@ set g_domination_point_glow 0 "domination point glow (warning, slow)" // freezetag // =========== set g_freezetag 0 "Freeze Tag: Freeze the opposing team(s) to win, unfreeze teammates by standing next to them" -seta g_freezetag_warmup 5 "Time players get to run around before the round starts" +set g_freezetag_warmup 5 "Time players get to run around before the round starts" seta g_freezetag_point_limit -1 "Freeze Tag point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta g_freezetag_point_leadlimit -1 "Freeze Tag point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -seta g_freezetag_revive_speed 0.4 "Speed for reviving a frozen teammate" -seta g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets lost when out of range" -seta g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him" -seta g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with" +set g_freezetag_revive_speed 0.4 "Speed for reviving a frozen teammate" +set g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets lost when out of range" +set g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him" +set g_freezetag_round_timelimit 180 +set g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with" +set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen after this time in seconds" +seta g_freezetag_teams_override 0 +set g_freezetag_teams 0 // ==========