X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=gamemodes.cfg;h=71f0dc1792200bea112c846ba847e47c7526bf29;hb=79c96ff86940f6bc62cd588597182c8066445e44;hp=3f89d676e1f8ef5da239837a056259c60ec52915;hpb=f52ddede69621c7c9d31983591902f47fd40d7d0;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/gamemodes.cfg b/gamemodes.cfg index 3f89d676e..71f0dc179 100644 --- a/gamemodes.cfg +++ b/gamemodes.cfg @@ -259,9 +259,10 @@ set g_ctf_oneflag_reverse 0 "apply reverse mode to oneflag CTF (take flag to ene set g_ctf_flag_return 1 "auto return the flag to base when touched by a teammate" set g_ctf_flag_return_carrying 0 "(manual return mode) auto return the flag to base if touched by a flag carrier" set g_ctf_flag_return_carried_radius 100 "allow flags to be returned by carrier if base is within this radius" -set g_ctf_flag_return_time 15 -set g_ctf_flag_return_dropped 100 -set g_ctf_flag_return_damage 0 +set g_ctf_flag_return_time 15 "automatically return the flag to base after this amount of time" +set g_ctf_flag_return_dropped 100 "automatically return the flag to base if dropped within this distance from base (in qu)" +set g_ctf_flag_return_damage 0 "allow the flag to be damaged, reducing time needed to automatically return to base" +set g_ctf_flag_return_damage_delay 0 "how much time the flag takes to automatically return to base if it falls into lava/slime/trigger hurt" set g_ctf_flag_return_when_unreachable 1 "automatically return the flag if it falls into lava/slime/trigger hurt" set g_ctf_flagcarrier_auto_helpme_damage 100 "automatically place a helpme notification on flag carrier waypointsprite if they get hit and their health dips below this value" set g_ctf_flagcarrier_auto_helpme_time 2 "antispam time for the helpme notification" @@ -391,7 +392,7 @@ set g_freezetag_teams 0 // ========== // keepaway // ========== -set g_keepaway 0 "game mode which focuses around a ball, look at g_keepaway_win_mode for further details" +set g_keepaway 0 "game mode which focuses around a ball" set g_keepaway_score_bckill 1 "enable scoring points (y/n) for ball carrier kills (value is how many points to award)" set g_keepaway_score_killac 1 "amount of points to give when you kill someone while you have the ball" set g_keepaway_score_timeinterval 1 "amount of time it takes between intervals for timepoints to be added to the score" @@ -464,8 +465,10 @@ set g_balance_nexball_secondary_force 500 "stealing projectile force" set g_balance_nexball_secondary_refire 0.6 "stealing projectile refire" set g_balance_nexball_secondary_animtime 0.3 "stealing projectile animtime" set g_nexball_football_physics 2 "0: Revenant's original movement, 1: 0 but half independant of aiming height, 2: 1 fully independant, -1: first recode try" +set g_nexball_basketball_jumppad 1 "whether basketballs should be pushable by jumppads" set g_nexball_basketball_bouncefactor 0.6 "velocity loss when the ball bounces" set g_nexball_basketball_bouncestop 0.075 "speed at which the ball stops when it hits the ground (multiplied by sv_gravity)" +set g_nexball_football_jumppad 1 "whether footballs should be pushable by jumppads" set g_nexball_football_bouncefactor 0.6 "velocity loss when the ball bounces" set g_nexball_football_bouncestop 0.075 "speed at which the ball stops when it hits the ground (multiplied by sv_gravity)" set g_nexball_football_boost_forward 100 "forward velocity boost when the ball is touched" @@ -486,6 +489,7 @@ set g_nexball_sound_bounce 1 "bouncing sound (0: off)" set g_nexball_basketball_trail 1 "1 to leave a trail" set g_nexball_football_trail 0 "1 to leave a trail" set g_nexball_trail_color 254 "1-256 for different colors (Quake palette, 254 is white)" +set g_nexball_playerclip_collisions 1 "make the ball bounce off clips" set g_nexball_radar_showallplayers 1 "1: show every player and the ball on the radar 0: only show teammates and the ball on the radar" seta g_nexball_safepass_maxdist 5000 "Max distance to allow save fassping (0 to turn off safe passing)" seta g_nexball_safepass_turnrate 0.1 "How fast the safe-pass ball can habge direction"