X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=gamemodes.cfg;h=80d99022669f30b3819d93f0ba2da519c9bb30cc;hb=8a336668045070d910c34b62f80a16c2042a1a7b;hp=7d776b3b77fa5bc76c9fce1fc4ea7b0682da4737;hpb=cba9bfe889fc0b5b4bdd5976a565030047d8c7c6;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/gamemodes.cfg b/gamemodes.cfg index 7d776b3b7..80d990226 100644 --- a/gamemodes.cfg +++ b/gamemodes.cfg @@ -2,8 +2,8 @@ // Master config for core game modes // =================================== -// global gametype setting (1 = deathmatch) -set gamecfg 1 +// global gametype setting (0 = deathmatch) +set gamecfg 0 // say aliases alias asay_ctf_flagcarrier "say_team flag carrier at %y" @@ -18,7 +18,7 @@ alias asay_drop "say_team (%l) dropped %w ; impulse 17" // ================= // gamestart hooks // ================= -seta cl_matchcount 0 // incremented by cl_hook_gameend and used by playerstats to know when to +seta cl_matchcount 0 // incremented by cl_hook_gameend and used by playerstats to know when to alias _cl_hook_gamestart "set _cl_hook_gametype $1; _cl_hook_gamestart_stage2" alias _cl_hook_gamestart_stage2 "cl_hook_gamestart_all; cl_hook_gamestart_${_cl_hook_gametype}" alias cl_hook_gamestart_all @@ -39,6 +39,7 @@ alias cl_hook_gamestart_ka alias cl_hook_gamestart_ft alias cl_hook_gamestart_inv alias cl_hook_gameend "rpn /cl_matchcount dup load 1 + =" // increase match count every time a game ends +alias cl_hook_shutdown alias cl_hook_activeweapon alias _sv_hook_gamestart "set _sv_hook_gametype $1; _sv_hook_gamestart_stage2" @@ -256,6 +257,7 @@ set g_ca_teams 0 set g_ctf 0 "Capture The Flag: take the enemy flag and bring it to yours at your base to score" set g_ctf_oneflag 0 "Allow oneflag CTF mode on maps that support it" set g_ctf_oneflag_reverse 0 "apply reverse mode to oneflag CTF (take flag to enemy bases to cap), overrides g_ctf_reverse only in oneflag, g_ctf_reverse still affects oneflag" +set g_ctf_leaderboard 0 "show top capture times in the scoreboard" set g_ctf_flag_return 1 "auto return the flag to base when touched by a teammate" set g_ctf_flag_return_carrying 0 "(manual return mode) auto return the flag to base if touched by a flag carrier" set g_ctf_flag_return_carried_radius 100 "allow flags to be returned by carrier if base is within this radius" @@ -278,7 +280,7 @@ set g_ctf_dropped_capture_delay 1 "dropped capture delay" set g_ctf_dropped_capture_radius 100 "allow dropped flags to be automatically captured by base flags if the dropped flag is within this radius of it" set g_ctf_flag_damageforcescale 2 set g_ctf_portalteleport 0 "allow flag carriers to go through portals made in portal gun without dropping the flag" -set g_ctf_reverse 0 "if enabled, flags positions are switched: you have to capture the enemy's flag from your own base by bringing it to your own flag in the enemy base" +set g_ctf_reverse 0 "if enabled, you score by bringing your own flag to an enemy's flag in their base" set g_ctf_flag_collect_delay 1 set g_ctf_flag_health 0 set g_ctf_flag_dropped_waypoint 2 "show dropped flag waypointsprite when a flag is lost. 1 = team only, 2 = for all players" @@ -308,6 +310,7 @@ set g_ctf_pass_velocity 750 "how fast or far a player can pass the flag" set g_ctf_allow_vehicle_touch 0 "allow flags to be picked up/captured/returned without even leaving the vehicle" set g_ctf_allow_vehicle_carry 1 "allow players to hold flags inside a vehicle" set g_ctf_allow_monster_touch 0 "allow flags to be returned by monsters" +set g_ctf_score_ignore_fields 0 "force regular score settings to override per entity specified scores" set g_ctf_shield_max_ratio 0 "shield at most this percentage of a team from the enemy flag (try: 0.4 for 40%)" set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got this negative amount of points or less" @@ -326,7 +329,6 @@ set g_ctf_flag_neutral_skin 4 set g_ctf_flag_glowtrails 1 set g_ctf_fullbrightflags 0 set g_ctf_dynamiclights 0 -set g_ctf_captimerecord_always 0 "always show capture time information when someone captures the flag" seta g_ctf_ignore_frags 0 "1: regular frags give no points" exec ctfscoring-samual.cfg @@ -418,7 +420,9 @@ set g_keepawayball_respawntime 10 "if no one picks up the ball, how long to wait // key hunt // ========== set g_keyhunt 0 "Key Hunt: collect all keys from the enemies and bring them together to score" -set g_balance_keyhunt_delay_return 60 +set g_balance_keyhunt_return_when_unreachable 1 "automatically destroy a key if it falls into lava/slime/trigger hurt" +set g_balance_keyhunt_delay_damage_return 5 "time a key takes to automatically destroy itself if it falls into lava/slime/trigger hurt" +set g_balance_keyhunt_delay_return 60 "time a key takes to destroy itself if dropped" set g_balance_keyhunt_delay_round 5 set g_balance_keyhunt_delay_tracking 10 set g_balance_keyhunt_delay_fadeout 2 @@ -489,6 +493,7 @@ set g_nexball_sound_bounce 1 "bouncing sound (0: off)" set g_nexball_basketball_trail 1 "1 to leave a trail" set g_nexball_football_trail 0 "1 to leave a trail" set g_nexball_trail_color 254 "1-256 for different colors (Quake palette, 254 is white)" +set g_nexball_playerclip_collisions 1 "make the ball bounce off clips" set g_nexball_radar_showallplayers 1 "1: show every player and the ball on the radar 0: only show teammates and the ball on the radar" seta g_nexball_safepass_maxdist 5000 "Max distance to allow save fassping (0 to turn off safe passing)" seta g_nexball_safepass_turnrate 0.1 "How fast the safe-pass ball can habge direction"