X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=gl_backend.c;h=fa0aba57999ad42dfa2d22200b134a8cb3826a27;hb=a3a9fdaf8edba37e4c895b2f10926481c46916a0;hp=750a9c187a4543013d1df26a408b8b70ae5babbf;hpb=5945ed0424fa3aedd752e78c822277e41eef2463;p=xonotic%2Fdarkplaces.git diff --git a/gl_backend.c b/gl_backend.c index 750a9c18..fa0aba57 100644 --- a/gl_backend.c +++ b/gl_backend.c @@ -6,7 +6,6 @@ cvar_t gl_mesh_drawrangeelements = {0, "gl_mesh_drawrangeelements", "1", "use gl cvar_t gl_mesh_testarrayelement = {0, "gl_mesh_testarrayelement", "0", "use glBegin(GL_TRIANGLES);glArrayElement();glEnd(); primitives instead of glDrawElements (useful to test for driver bugs with glDrawElements)"}; cvar_t gl_mesh_testmanualfeeding = {0, "gl_mesh_testmanualfeeding", "0", "use glBegin(GL_TRIANGLES);glTexCoord2f();glVertex3f();glEnd(); primitives instead of glDrawElements (useful to test for driver bugs with glDrawElements)"}; cvar_t gl_mesh_prefer_short_elements = {0, "gl_mesh_prefer_short_elements", "1", "use GL_UNSIGNED_SHORT element arrays instead of GL_UNSIGNED_INT"}; -cvar_t gl_workaround_mac_texmatrix = {0, "gl_workaround_mac_texmatrix", "0", "if set to 1 this always calls glClientActiveTexture when calling glActiveTexture, to work around mistargeted texture matrix updates on Mac OSX drivers"}; cvar_t gl_paranoid = {0, "gl_paranoid", "0", "enables OpenGL error checking and other tests"}; cvar_t gl_printcheckerror = {0, "gl_printcheckerror", "0", "prints all OpenGL error checks, useful to identify location of driver crashes"}; @@ -16,7 +15,7 @@ cvar_t gl_polyblend = {CVAR_SAVE, "gl_polyblend", "1", "tints view while underwa cvar_t gl_dither = {CVAR_SAVE, "gl_dither", "1", "enables OpenGL dithering (16bit looks bad with this off)"}; cvar_t gl_lockarrays = {0, "gl_lockarrays", "0", "enables use of glLockArraysEXT, may cause glitches with some broken drivers, and may be slower than normal"}; cvar_t gl_lockarrays_minimumvertices = {0, "gl_lockarrays_minimumvertices", "1", "minimum number of vertices required for use of glLockArraysEXT, setting this too low may reduce performance"}; -cvar_t gl_vbo = {CVAR_SAVE, "gl_vbo", "1", "make use of GL_ARB_vertex_buffer_object extension to store static geometry in video memory for faster rendering"}; +cvar_t gl_vbo = {CVAR_SAVE, "gl_vbo", "3", "make use of GL_ARB_vertex_buffer_object extension to store static geometry in video memory for faster rendering, 0 disables VBO allocation or use, 1 enables VBOs for vertex and triangle data, 2 only for vertex data, 3 for vertex data and triangle data of simple meshes (ones with only one surface)"}; cvar_t v_flipped = {0, "v_flipped", "0", "mirror the screen (poor man's left handed mode)"}; qboolean v_flipped_state = false; @@ -256,7 +255,6 @@ void gl_backend_init(void) Cvar_RegisterVariable(&gl_vbo); Cvar_RegisterVariable(&gl_paranoid); Cvar_RegisterVariable(&gl_printcheckerror); - Cvar_RegisterVariable(&gl_workaround_mac_texmatrix); #ifdef NORENDER Cvar_SetValue("r_render", 0); #endif @@ -609,8 +607,6 @@ void GL_SetupTextureState(void) for (i = 0;i < backendarrayunits;i++) { - if (gl_workaround_mac_texmatrix.integer) - GL_ActiveTexture(i); GL_ClientActiveTexture(i); GL_BindVBO(0); qglTexCoordPointer(2, GL_FLOAT, sizeof(float[2]), NULL);CHECKGLERROR @@ -620,8 +616,6 @@ void GL_SetupTextureState(void) for (i = 0;i < backendunits;i++) { GL_ActiveTexture(i); - if (gl_workaround_mac_texmatrix.integer) - GL_ClientActiveTexture(i); qglDisable(GL_TEXTURE_1D);CHECKGLERROR qglDisable(GL_TEXTURE_2D);CHECKGLERROR if (gl_texture3d) @@ -726,8 +720,6 @@ void GL_ActiveTexture(unsigned int num) CHECKGLERROR } } - if (gl_workaround_mac_texmatrix.integer) - GL_ClientActiveTexture(num); } void GL_ClientActiveTexture(unsigned int num) @@ -1157,8 +1149,6 @@ void R_Mesh_Draw(int firstvertex, int numvertices, int firsttriangle, int numtri { if (gl_state.units[i].arrayenabled) { - if (gl_workaround_mac_texmatrix.integer) - GL_ActiveTexture(i); GL_ClientActiveTexture(i); if (!qglIsEnabled(GL_TEXTURE_COORD_ARRAY)) Con_Print("R_Mesh_Draw: texcoord array set but not enabled\n"); @@ -1552,8 +1542,6 @@ void R_Mesh_TexCoordPointer(unsigned int unitnum, unsigned int numcomponents, co if (!unit->arrayenabled) { unit->arrayenabled = true; - if (gl_workaround_mac_texmatrix.integer) - GL_ActiveTexture(unitnum); GL_ClientActiveTexture(unitnum); qglEnableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR } @@ -1564,8 +1552,6 @@ void R_Mesh_TexCoordPointer(unsigned int unitnum, unsigned int numcomponents, co unit->pointer_texcoord_buffer = bufferobject; unit->pointer_texcoord_offset = bufferoffset; unit->arraycomponents = numcomponents; - if (gl_workaround_mac_texmatrix.integer) - GL_ActiveTexture(unitnum); GL_ClientActiveTexture(unitnum); GL_BindVBO(bufferobject); qglTexCoordPointer(unit->arraycomponents, GL_FLOAT, sizeof(float) * unit->arraycomponents, bufferobject ? (void *)bufferoffset : texcoord);CHECKGLERROR @@ -1577,8 +1563,6 @@ void R_Mesh_TexCoordPointer(unsigned int unitnum, unsigned int numcomponents, co if (unit->arrayenabled) { unit->arrayenabled = false; - if (gl_workaround_mac_texmatrix.integer) - GL_ActiveTexture(unitnum); GL_ClientActiveTexture(unitnum); qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR } @@ -2169,8 +2153,6 @@ void R_Mesh_ResetTextureState(void) if (unit->arrayenabled) { unit->arrayenabled = false; - if (gl_workaround_mac_texmatrix.integer) - GL_ActiveTexture(unitnum); GL_ClientActiveTexture(unitnum); qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR } @@ -2184,8 +2166,8 @@ void R_Mesh_ResetTextureState(void) unit->texmatrixenabled = false; unit->matrix = identitymatrix; CHECKGLERROR - qglMatrixMode(GL_TEXTURE);CHECKGLERROR GL_ActiveTexture(unitnum); + qglMatrixMode(GL_TEXTURE);CHECKGLERROR qglLoadIdentity();CHECKGLERROR qglMatrixMode(GL_MODELVIEW);CHECKGLERROR }