X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=gl_backend.h;h=2443180063f32395c8974757403e604146db0442;hb=a95a5849f03a278febc784cf588b733fb24f5e86;hp=6a652013a17ba65ec2061767eb7cd137c3d19f74;hpb=1740f737276f086c2f19758f72881a20e5070b57;p=xonotic%2Fdarkplaces.git diff --git a/gl_backend.h b/gl_backend.h index 6a652013..24431800 100644 --- a/gl_backend.h +++ b/gl_backend.h @@ -7,15 +7,15 @@ #define POLYGONELEMENTS_MAXPOINTS 258 extern int polygonelements[768]; -void GL_DrawRangeElements(int firstvert, int endvert, int indexcount, int *index); - void GL_SetupView_ViewPort (int x, int y, int width, int height); void GL_SetupView_Orientation_Identity (void); void GL_SetupView_Orientation_FromEntity (vec3_t origin, vec3_t angles); -void GL_SetupView_Mode_Perspective (double aspect, double fovx, double fovy, double zNear, double zFar); +void GL_SetupView_Mode_Perspective (double fovx, double fovy, double zNear, double zFar); +void GL_SetupView_Mode_PerspectiveInfiniteFarClip (double fovx, double fovy, double zNear); void GL_SetupView_Mode_Ortho (double x1, double y1, double x2, double y2, double zNear, double zFar); void GL_UseColorArray(void); void GL_Color(float cr, float cg, float cb, float ca); +void GL_TransformToScreen(const vec4_t in, vec4_t out); extern cvar_t gl_lockarrays; @@ -29,17 +29,24 @@ typedef struct int blendfunc1; int blendfunc2; //int wantoverbright; + int tex1d[MAX_TEXTUREUNITS]; int tex[MAX_TEXTUREUNITS]; + int tex3d[MAX_TEXTUREUNITS]; + int texcubemap[MAX_TEXTUREUNITS]; int texrgbscale[MAX_TEXTUREUNITS]; // used only if COMBINE is present + int texalphascale[MAX_TEXTUREUNITS]; // used only if COMBINE is present + int texcombinergb[MAX_TEXTUREUNITS]; // works with or without combine for some operations + int texcombinealpha[MAX_TEXTUREUNITS]; // does nothing without combine } rmeshstate_t; // overbright rendering scale for the current state extern int r_lightmapscalebit; extern float r_colorscale; -extern float *varray_vertex; -extern float *varray_color; -extern float *varray_texcoord[MAX_TEXTUREUNITS]; +extern float *varray_vertex3f; +extern float *varray_color4f; +extern float *varray_texcoord3f[MAX_TEXTUREUNITS]; +extern float *varray_texcoord2f[MAX_TEXTUREUNITS]; extern int mesh_maxverts; // adds console variables and registers the render module (only call from GL_Init) @@ -64,15 +71,20 @@ void R_Mesh_MainState(const rmeshstate_t *m); // sets up the requested texture state void R_Mesh_TextureState(const rmeshstate_t *m); -// enlarges vertex arrays if they are too small -#define R_Mesh_ResizeCheck(numverts) if ((numverts) > mesh_maxverts) _R_Mesh_ResizeCheck(numverts); -void _R_Mesh_ResizeCheck(int numverts); - +// prepares varray_* buffers for rendering a mesh +void R_Mesh_GetSpace(int numverts); // renders the mesh in the varray_* buffers -void R_Mesh_Draw(int numverts, int numtriangles, int *elements); +void R_Mesh_Draw(int numverts, int numtriangles, const int *elements); + +// copies a vertex3f array into varray_vertex3f +void R_Mesh_CopyVertex3f(const float *vertex3f, int numverts); +// copies a texcoord2f array into varray_texcoord[tmu] +void R_Mesh_CopyTexCoord2f(int tmu, const float *texcoord2f, int numverts); +// copies a color4f array into varray_color4f +void R_Mesh_CopyColor4f(const float *color4f, int numverts); -// saves a section of the rendered frame to a .tga file -qboolean SCR_ScreenShot(char *filename, int x, int y, int width, int height); +// saves a section of the rendered frame to a .tga or .jpg file +qboolean SCR_ScreenShot(char *filename, int x, int y, int width, int height, qboolean jpeg); // used by R_Envmap_f and internally in backend, clears the frame void R_ClearScreen(void); // invoke refresh of frame