X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=gl_backend.h;h=3feb02307a1d4b73d71e5377d316af4decd1f000;hb=cf22ff4047c6cac2ee44bb3ecf554ca0f9eed819;hp=a51c6da76755b24af146bbdf1efceb19dd19f601;hpb=5204bb8cced9548d5c44f6d6a5ab2e5e4a841030;p=xonotic%2Fdarkplaces.git diff --git a/gl_backend.h b/gl_backend.h index a51c6da7..3feb0230 100644 --- a/gl_backend.h +++ b/gl_backend.h @@ -6,19 +6,21 @@ #define MAX_TEXTUREUNITS 64 #define POLYGONELEMENTS_MAXPOINTS 258 -extern int polygonelements[(POLYGONELEMENTS_MAXPOINTS-2)*3]; +extern unsigned short polygonelements[(POLYGONELEMENTS_MAXPOINTS-2)*3]; #define QUADELEMENTS_MAXQUADS 128 -extern int quadelements[QUADELEMENTS_MAXQUADS*6]; +extern unsigned short quadelements[QUADELEMENTS_MAXQUADS*6]; void GL_SetupView_Orientation_Identity(void); void GL_SetupView_Orientation_FromEntity(const matrix4x4_t *matrix); void GL_SetupView_Mode_Perspective(double frustumx, double frustumy, double zNear, double zFar); void GL_SetupView_Mode_PerspectiveInfiniteFarClip(double frustumx, double frustumy, double zNear); void GL_SetupView_Mode_Ortho(double x1, double y1, double x2, double y2, double zNear, double zFar); +void GL_SetupView_ApplyCustomNearClipPlane(double normalx, double normaly, double normalz, double dist); void GL_BlendFunc(int blendfunc1, int blendfunc2); void GL_DepthMask(int state); void GL_DepthTest(int state); void GL_DepthRange(float nearfrac, float farfrac); +void GL_PolygonOffset(float planeoffset, float depthoffset); void GL_CullFace(int state); void GL_AlphaTest(int state); void GL_ColorMask(int r, int g, int b, int a); @@ -77,11 +79,14 @@ void R_Mesh_Finish(void); int R_Mesh_CreateStaticEBO(void *data, size_t size); // frees an element array buffer object void R_Mesh_DestroyEBO(int bufferobject); -// allocates a static vertex array buffer object -// (storing vertex data in video memory) -int R_Mesh_CreateStaticVBO(void *data, size_t size); -// frees a vertex array buffer object -void R_Mesh_DestroyVBO(int bufferobject); +// allocates a static vertex/element array buffer object +// (storing vertex or element data in video memory) +// target is GL_ELEMENT_ARRAY_BUFFER_ARB (triangle elements) +// or GL_ARRAY_BUFFER_ARB (vertex data) +int R_Mesh_CreateStaticBufferObject(unsigned int target, void *data, size_t size, const char *name); +// frees a vertex/element array buffer object +void R_Mesh_DestroyBufferObject(int bufferobject); +void GL_Mesh_ListVBOs(qboolean printeach); // sets up the requested vertex transform matrix void R_Mesh_Matrix(const matrix4x4_t *matrix); @@ -109,16 +114,12 @@ void R_Mesh_TextureState(const rmeshstate_t *m); void R_Mesh_ResetTextureState(void); // renders a mesh -void R_Mesh_Draw(int firstvertex, int numvertices, int numtriangles, const int *elements, int bufferobject, size_t bufferoffset); -// renders a mesh as lines -void R_Mesh_Draw_ShowTris(int firstvertex, int numvertices, int numtriangles, const int *elements); +void R_Mesh_Draw(int firstvertex, int numvertices, int firsttriangle, int numtriangles, const int *element3i, const unsigned short *element3s, int bufferobject3i, int bufferobject3s); // saves a section of the rendered frame to a .tga or .jpg file qboolean SCR_ScreenShot(char *filename, unsigned char *buffer1, unsigned char *buffer2, unsigned char *buffer3, int x, int y, int width, int height, qboolean flipx, qboolean flipy, qboolean flipdiagonal, qboolean jpeg, qboolean gammacorrect); // used by R_Envmap_f and internally in backend, clears the frame -void R_ClearScreen(void); -// invoke refresh of loading plaque (nothing else seen) -void SCR_UpdateLoadingScreen(qboolean clear); +void R_ClearScreen(qboolean fogcolor); #endif