X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=gl_backend.h;h=4a60799922601a266006cec702d7ff281828f7be;hb=822750d80aabfc21c4b0f88bf228eb96fbca21c9;hp=0c66d2f1b3ba11216e55517ddaa7b2626ef65f94;hpb=f8e7835d4c8e5763be8a739809f6339800e26ca8;p=xonotic%2Fdarkplaces.git diff --git a/gl_backend.h b/gl_backend.h index 0c66d2f1..4a607999 100644 --- a/gl_backend.h +++ b/gl_backend.h @@ -2,26 +2,31 @@ #ifndef GL_BACKEND_H #define GL_BACKEND_H -#define MAX_TEXTUREUNITS 16 - #define POLYGONELEMENTS_MAXPOINTS 258 -extern int polygonelements[(POLYGONELEMENTS_MAXPOINTS-2)*3]; +extern int polygonelement3i[(POLYGONELEMENTS_MAXPOINTS-2)*3]; +extern unsigned short polygonelement3s[(POLYGONELEMENTS_MAXPOINTS-2)*3]; #define QUADELEMENTS_MAXQUADS 128 -extern int quadelements[QUADELEMENTS_MAXQUADS*6]; +extern int quadelement3i[QUADELEMENTS_MAXQUADS*6]; +extern unsigned short quadelement3s[QUADELEMENTS_MAXQUADS*6]; + +void R_Viewport_TransformToScreen(const r_viewport_t *v, const vec4_t in, vec4_t out); +void R_Viewport_InitOrtho(r_viewport_t *v, const matrix4x4_t *cameramatrix, int x, int y, int width, int height, double x1, double y1, double x2, double y2, double zNear, double zFar, const double *nearplane); +void R_Viewport_InitPerspective(r_viewport_t *v, const matrix4x4_t *cameramatrix, int x, int y, int width, int height, double frustumx, double frustumy, double zNear, double zFar, const double *nearplane); +void R_Viewport_InitPerspectiveInfinite(r_viewport_t *v, const matrix4x4_t *cameramatrix, int x, int y, int width, int height, double frustumx, double frustumy, double zNear, const double *nearplane); +void R_Viewport_InitCubeSideView(r_viewport_t *v, const matrix4x4_t *cameramatrix, int side, int size, float nearclip, float farclip, const float *nearplane); +void R_Viewport_InitRectSideView(r_viewport_t *v, const matrix4x4_t *cameramatrix, int side, int size, int border, float nearclip, float farclip, const float *nearplane); +void R_SetViewport(const r_viewport_t *v); +void R_GetViewport(r_viewport_t *v); -void GL_SetupView_Orientation_Identity(void); -void GL_SetupView_Orientation_FromEntity(matrix4x4_t *matrix); -void GL_SetupView_Mode_Perspective(double frustumx, double frustumy, double zNear, double zFar); -void GL_SetupView_Mode_PerspectiveInfiniteFarClip(double frustumx, double frustumy, double zNear); -void GL_SetupView_Mode_Ortho(double x1, double y1, double x2, double y2, double zNear, double zFar); void GL_BlendFunc(int blendfunc1, int blendfunc2); void GL_DepthMask(int state); void GL_DepthTest(int state); +void GL_DepthRange(float nearfrac, float farfrac); +void GL_PolygonOffset(float planeoffset, float depthoffset); void GL_CullFace(int state); void GL_AlphaTest(int state); void GL_ColorMask(int r, int g, int b, int a); void GL_Color(float cr, float cg, float cb, float ca); -void GL_TransformToScreen(const vec4_t in, vec4_t out); void GL_LockArrays(int first, int count); void GL_ActiveTexture(unsigned int num); void GL_ClientActiveTexture(unsigned int num); @@ -29,7 +34,7 @@ void GL_Scissor(int x, int y, int width, int height); void GL_ScissorTest(int state); void GL_Clear(int mask); -unsigned int GL_Backend_CompileProgram(int vertexstrings_count, const char **vertexstrings_list, int fragmentstrings_count, const char **fragmentstrings_list); +unsigned int GL_Backend_CompileProgram(int vertexstrings_count, const char **vertexstrings_list, int geometrystrings_count, const char **geometrystrings_list, int fragmentstrings_count, const char **fragmentstrings_list); void GL_Backend_FreeProgram(unsigned int prog); extern cvar_t gl_lockarrays; @@ -41,10 +46,10 @@ extern cvar_t gl_printcheckerror; typedef struct rmeshstate_s { // textures - int tex1d[MAX_TEXTUREUNITS]; int tex[MAX_TEXTUREUNITS]; int tex3d[MAX_TEXTUREUNITS]; int texcubemap[MAX_TEXTUREUNITS]; + int texrectangle[MAX_TEXTUREUNITS]; // texture combine settings int texrgbscale[MAX_TEXTUREUNITS]; // used only if COMBINE is present int texalphascale[MAX_TEXTUREUNITS]; // used only if COMBINE is present @@ -55,6 +60,8 @@ typedef struct rmeshstate_s // pointers const float *pointer_texcoord[MAX_TEXTUREUNITS]; // 2D const float *pointer_texcoord3f[MAX_TEXTUREUNITS]; // 3D + int pointer_texcoord_bufferobject[MAX_TEXTUREUNITS]; // 2D and 3D + size_t pointer_texcoord_bufferoffset[MAX_TEXTUREUNITS]; // 2D and 3D } rmeshstate_t; @@ -68,22 +75,36 @@ void R_Mesh_Start(void); // (only valid after R_Mesh_Start) void R_Mesh_Finish(void); +// allocates a static element array buffer object +// (storing triangle data in video memory) +int R_Mesh_CreateStaticEBO(void *data, size_t size); +// frees an element array buffer object +void R_Mesh_DestroyEBO(int bufferobject); +// allocates a static vertex/element array buffer object +// (storing vertex or element data in video memory) +// target is GL_ELEMENT_ARRAY_BUFFER_ARB (triangle elements) +// or GL_ARRAY_BUFFER_ARB (vertex data) +int R_Mesh_CreateStaticBufferObject(unsigned int target, void *data, size_t size, const char *name); +// frees a vertex/element array buffer object +void R_Mesh_DestroyBufferObject(int bufferobject); +void GL_Mesh_ListVBOs(qboolean printeach); + // sets up the requested vertex transform matrix void R_Mesh_Matrix(const matrix4x4_t *matrix); // sets the vertex array pointer -void R_Mesh_VertexPointer(const float *vertex3f); +void R_Mesh_VertexPointer(const float *vertex3f, int bufferobject, size_t bufferoffset); // sets the color array pointer (GL_Color only works when this is NULL) -void R_Mesh_ColorPointer(const float *color4f); +void R_Mesh_ColorPointer(const float *color4f, int bufferobject, size_t bufferoffset); // sets the texcoord array pointer for an array unit -void R_Mesh_TexCoordPointer(unsigned int unitnum, unsigned int numcomponents, const float *texcoord); +void R_Mesh_TexCoordPointer(unsigned int unitnum, unsigned int numcomponents, const float *texcoord, int bufferobject, size_t bufferoffset); // sets all textures bound to an image unit (multiple can be non-zero at once, according to OpenGL rules the highest one overrides the others) -void R_Mesh_TexBindAll(unsigned int unitnum, int tex1d, int tex2d, int tex3d, int texcubemap); +void R_Mesh_TexBindAll(unsigned int unitnum, int tex2d, int tex3d, int texcubemap, int texrectangle); // sets these are like TexBindAll with only one of the texture indices non-zero // (binds one texture type and unbinds all other types) -void R_Mesh_TexBind1D(unsigned int unitnum, int texnum); void R_Mesh_TexBind(unsigned int unitnum, int texnum); void R_Mesh_TexBind3D(unsigned int unitnum, int texnum); void R_Mesh_TexBindCubeMap(unsigned int unitnum, int texnum); +void R_Mesh_TexBindRectangle(unsigned int unitnum, int texnum); // sets the texcoord matrix for a texenv unit void R_Mesh_TexMatrix(unsigned int unitnum, const matrix4x4_t *matrix); // sets the combine state for a texenv unit @@ -94,18 +115,12 @@ void R_Mesh_TextureState(const rmeshstate_t *m); void R_Mesh_ResetTextureState(void); // renders a mesh -void R_Mesh_Draw(int firstvertex, int numvertices, int numtriangles, const int *elements); -// renders a mesh as lines -void R_Mesh_Draw_ShowTris(int firstvertex, int numvertices, int numtriangles, const int *elements); +void R_Mesh_Draw(int firstvertex, int numvertices, int firsttriangle, int numtriangles, const int *element3i, const unsigned short *element3s, int bufferobject3i, int bufferobject3s); // saves a section of the rendered frame to a .tga or .jpg file qboolean SCR_ScreenShot(char *filename, unsigned char *buffer1, unsigned char *buffer2, unsigned char *buffer3, int x, int y, int width, int height, qboolean flipx, qboolean flipy, qboolean flipdiagonal, qboolean jpeg, qboolean gammacorrect); // used by R_Envmap_f and internally in backend, clears the frame -void R_ClearScreen(void); -// invoke refresh of frame -void SCR_UpdateScreen(void); -// invoke refresh of loading plaque (nothing else seen) -void SCR_UpdateLoadingScreen(qboolean clear); +void R_ClearScreen(qboolean fogcolor); #endif