X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=gl_backend.h;h=86b2d310d97031cf49b95b8704abb31e02c5d18a;hb=19040fd4f9f1cb2445079875defb091cb0d4bdfc;hp=fb634492045fb1e5aa2666642f05e5dc5d302b16;hpb=30b3c4673d7ddc67c7e5cf2eb00fdd5a2aee05d9;p=xonotic%2Fdarkplaces.git diff --git a/gl_backend.h b/gl_backend.h index fb634492..86b2d310 100644 --- a/gl_backend.h +++ b/gl_backend.h @@ -28,8 +28,10 @@ void R_Viewport_InitCubeSideView(r_viewport_t *v, const matrix4x4_t *cameramatri void R_Viewport_InitRectSideView(r_viewport_t *v, const matrix4x4_t *cameramatrix, int side, int size, int border, float nearclip, float farclip, const float *nearplane); void R_SetViewport(const r_viewport_t *v); void R_GetViewport(r_viewport_t *v); +void GL_Finish(void); void GL_BlendFunc(int blendfunc1, int blendfunc2); +void GL_BlendEquationSubtract(qboolean negated); void GL_DepthMask(int state); void GL_DepthTest(int state); void GL_DepthFunc(int state); @@ -39,6 +41,7 @@ void R_SetStencil(qboolean enable, int writemask, int fail, int zfail, int zpass void GL_PolygonOffset(float planeoffset, float depthoffset); void GL_CullFace(int state); void GL_AlphaTest(int state); +void GL_AlphaToCoverage(qboolean state); void GL_ColorMask(int r, int g, int b, int a); void GL_Color(float cr, float cg, float cb, float ca); void GL_ActiveTexture(unsigned int num); @@ -49,7 +52,6 @@ void GL_Clear(int mask, const float *colorvalue, float depthvalue, int stencilva void GL_ReadPixelsBGRA(int x, int y, int width, int height, unsigned char *outpixels); int R_Mesh_CreateFramebufferObject(rtexture_t *depthtexture, rtexture_t *colortexture, rtexture_t *colortexture2, rtexture_t *colortexture3, rtexture_t *colortexture4); void R_Mesh_DestroyFramebufferObject(int fbo); -void R_Mesh_ResetRenderTargets(void); void R_Mesh_SetRenderTargets(int fbo, rtexture_t *depthtexture, rtexture_t *colortexture, rtexture_t *colortexture2, rtexture_t *colortexture3, rtexture_t *colortexture4); unsigned int GL_Backend_CompileProgram(int vertexstrings_count, const char **vertexstrings_list, int geometrystrings_count, const char **geometrystrings_list, int fragmentstrings_count, const char **fragmentstrings_list); @@ -107,6 +109,8 @@ void R_Mesh_TexMatrix(unsigned int unitnum, const matrix4x4_t *matrix); void R_Mesh_TexCombine(unsigned int unitnum, int combinergb, int combinealpha, int rgbscale, int alphascale); // set up a blank texture state (unbinds all textures, texcoord pointers, and resets combine settings) void R_Mesh_ResetTextureState(void); +// before a texture is freed, make sure there are no references to it +void R_Mesh_ClearBindingsForTexture(int texnum); // renders a mesh void R_Mesh_Draw(int firstvertex, int numvertices, int firsttriangle, int numtriangles, const int *element3i, const r_meshbuffer_t *element3i_indexbuffer, size_t element3i_bufferoffset, const unsigned short *element3s, const r_meshbuffer_t *element3s_indexbuffer, size_t element3s_bufferoffset);