X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=gl_backend.h;h=8b8d969366a6b18bd4c8981d6f9be9e51b5c2deb;hb=cc80439f0427f96ce65dbc8c2175853dd9d48aa3;hp=e8918dc3f9f4c15c57b8b3d873a02776f639b0a3;hpb=dda9525d00cbd81ad257870fbcb60079e11e367f;p=xonotic%2Fdarkplaces.git diff --git a/gl_backend.h b/gl_backend.h index e8918dc3..8b8d9693 100644 --- a/gl_backend.h +++ b/gl_backend.h @@ -7,30 +7,30 @@ #define POLYGONELEMENTS_MAXPOINTS 258 extern int polygonelements[768]; -void GL_SetupView_ViewPort(int x, int y, int width, int height); void GL_SetupView_Orientation_Identity(void); -void GL_SetupView_Orientation_FromEntity(vec3_t origin, vec3_t angles); +void GL_SetupView_Orientation_FromEntity(matrix4x4_t *matrix); void GL_SetupView_Mode_Perspective(double fovx, double fovy, double zNear, double zFar); void GL_SetupView_Mode_PerspectiveInfiniteFarClip(double fovx, double fovy, double zNear); void GL_SetupView_Mode_Ortho(double x1, double y1, double x2, double y2, double zNear, double zFar); void GL_BlendFunc(int blendfunc1, int blendfunc2); void GL_DepthMask(int state); void GL_DepthTest(int state); -void GL_VertexPointer(const float *p); -void GL_ColorPointer(const float *p); +void GL_ColorMask(int r, int g, int b, int a); void GL_Color(float cr, float cg, float cb, float ca); +void GL_ShowTrisColor(float cr, float cg, float cb, float ca); void GL_TransformToScreen(const vec4_t in, vec4_t out); void GL_LockArrays(int first, int count); void GL_ActiveTexture(int num); void GL_ClientActiveTexture(int num); +void GL_Scissor(int x, int y, int width, int height); // AK for DRAWQUEUE_SETCLIP +void GL_ScissorTest(int state); // AK for DRAWQUEUE_(RE)SETCLIP +void GL_Clear(int mask); extern cvar_t gl_lockarrays; extern cvar_t gl_mesh_copyarrays; extern cvar_t gl_paranoid; extern cvar_t gl_printcheckerror; -extern int c_meshelements, c_meshs; - //input to R_Mesh_State typedef struct { @@ -44,15 +44,18 @@ typedef struct int texalphascale[MAX_TEXTUREUNITS]; // used only if COMBINE is present int texcombinergb[MAX_TEXTUREUNITS]; // works with or without combine for some operations int texcombinealpha[MAX_TEXTUREUNITS]; // does nothing without combine + // matrices + matrix4x4_t texmatrix[MAX_TEXTUREUNITS]; // pointers - const float *pointer_texcoord[MAX_TEXTUREUNITS]; + const float *pointer_texcoord[MAX_TEXTUREUNITS]; // 2D + const float *pointer_texcoord3f[MAX_TEXTUREUNITS]; // 3D + + // other state set by this + const float *pointer_vertex; + const float *pointer_color; } rmeshstate_t; -// overbright rendering scale for the current state -extern int r_lightmapscalebit; -extern float r_colorscale; - // adds console variables and registers the render module (only call from GL_Init) void gl_backend_init(void); @@ -66,21 +69,22 @@ void R_Mesh_Finish(void); // sets up the requested transform matrix void R_Mesh_Matrix(const matrix4x4_t *matrix); -// sets up the requested transform matrix -void R_Mesh_TextureMatrix(int unitnumber, const matrix4x4_t *matrix); - // set up the requested state -void R_Mesh_State_Texture(const rmeshstate_t *m); +void R_Mesh_State(const rmeshstate_t *m); // renders a mesh void R_Mesh_Draw(int numverts, int numtriangles, const int *elements); +// renders a mesh as lines +void R_Mesh_Draw_ShowTris(int numverts, int numtriangles, const int *elements); // saves a section of the rendered frame to a .tga or .jpg file -qboolean SCR_ScreenShot(char *filename, int x, int y, int width, int height, qboolean jpeg); +qboolean SCR_ScreenShot(char *filename, qbyte *buffer1, qbyte *buffer2, qbyte *buffer3, int x, int y, int width, int height, qboolean flipx, qboolean flipy, qboolean flipdiagonal, qboolean jpeg); // used by R_Envmap_f and internally in backend, clears the frame void R_ClearScreen(void); // invoke refresh of frame void SCR_UpdateScreen(void); +// invoke refresh of loading plaque (nothing else seen) +void SCR_UpdateLoadingScreen(void); // public structure typedef struct rcachearrayrequest_s @@ -104,10 +108,14 @@ rcachearrayrequest_t; int R_Mesh_CacheArray(rcachearrayrequest_t *r); extern float varray_vertex3f[65536*3]; +extern float varray_svector3f[65536*3]; +extern float varray_tvector3f[65536*3]; +extern float varray_normal3f[65536*3]; extern float varray_color4f[65536*4]; extern float varray_texcoord2f[4][65536*2]; extern float varray_texcoord3f[4][65536*3]; -extern float varray_normal3f[65536*3]; +extern int earray_element3i[65536]; +extern float varray_vertex3f2[65536*3]; #endif