X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=gl_backend.h;h=cea789ce7e842ce7eeacaa14d5fe202bf2286cd2;hb=3adc05093a95f863ba206a76848f81b393d1f4f4;hp=be97481d142d382b1a3f0bc64d16858fc7af50a3;hpb=4ba615858bc88fb2467a16c97126462d4dfc3b53;p=xonotic%2Fdarkplaces.git diff --git a/gl_backend.h b/gl_backend.h index be97481d..cea789ce 100644 --- a/gl_backend.h +++ b/gl_backend.h @@ -2,6 +2,16 @@ #ifndef GL_BACKEND_H #define GL_BACKEND_H +extern r_viewport_t gl_viewport; +extern matrix4x4_t gl_modelmatrix; +extern matrix4x4_t gl_viewmatrix; +extern matrix4x4_t gl_modelviewmatrix; +extern matrix4x4_t gl_projectionmatrix; +extern matrix4x4_t gl_modelviewprojectionmatrix; +extern float gl_modelview16f[16]; +extern float gl_modelviewprojection16f[16]; +extern qboolean gl_modelmatrixchanged; + #define POLYGONELEMENTS_MAXPOINTS 258 extern int polygonelement3i[(POLYGONELEMENTS_MAXPOINTS-2)*3]; extern unsigned short polygonelement3s[(POLYGONELEMENTS_MAXPOINTS-2)*3]; @@ -10,9 +20,9 @@ extern int quadelement3i[QUADELEMENTS_MAXQUADS*6]; extern unsigned short quadelement3s[QUADELEMENTS_MAXQUADS*6]; void R_Viewport_TransformToScreen(const r_viewport_t *v, const vec4_t in, vec4_t out); -void R_Viewport_InitOrtho(r_viewport_t *v, const matrix4x4_t *cameramatrix, int x, int y, int width, int height, double x1, double y1, double x2, double y2, double zNear, double zFar, const double *nearplane); -void R_Viewport_InitPerspective(r_viewport_t *v, const matrix4x4_t *cameramatrix, int x, int y, int width, int height, double frustumx, double frustumy, double zNear, double zFar, const double *nearplane); -void R_Viewport_InitPerspectiveInfinite(r_viewport_t *v, const matrix4x4_t *cameramatrix, int x, int y, int width, int height, double frustumx, double frustumy, double zNear, const double *nearplane); +void R_Viewport_InitOrtho(r_viewport_t *v, const matrix4x4_t *cameramatrix, int x, int y, int width, int height, float x1, float y1, float x2, float y2, float zNear, float zFar, const float *nearplane); +void R_Viewport_InitPerspective(r_viewport_t *v, const matrix4x4_t *cameramatrix, int x, int y, int width, int height, float frustumx, float frustumy, float zNear, float zFar, const float *nearplane); +void R_Viewport_InitPerspectiveInfinite(r_viewport_t *v, const matrix4x4_t *cameramatrix, int x, int y, int width, int height, float frustumx, float frustumy, float zNear, const float *nearplane); void R_Viewport_InitCubeSideView(r_viewport_t *v, const matrix4x4_t *cameramatrix, int side, int size, float nearclip, float farclip, const float *nearplane); void R_Viewport_InitRectSideView(r_viewport_t *v, const matrix4x4_t *cameramatrix, int side, int size, int border, float nearclip, float farclip, const float *nearplane); void R_SetViewport(const r_viewport_t *v); @@ -27,7 +37,6 @@ void GL_CullFace(int state); void GL_AlphaTest(int state); void GL_ColorMask(int r, int g, int b, int a); void GL_Color(float cr, float cg, float cb, float ca); -void GL_LockArrays(int first, int count); void GL_ActiveTexture(unsigned int num); void GL_ClientActiveTexture(unsigned int num); void GL_Scissor(int x, int y, int width, int height); @@ -37,8 +46,6 @@ void GL_Clear(int mask); unsigned int GL_Backend_CompileProgram(int vertexstrings_count, const char **vertexstrings_list, int geometrystrings_count, const char **geometrystrings_list, int fragmentstrings_count, const char **fragmentstrings_list); void GL_Backend_FreeProgram(unsigned int prog); -extern cvar_t gl_lockarrays; -extern cvar_t gl_mesh_copyarrays; extern cvar_t gl_paranoid; extern cvar_t gl_printcheckerror; @@ -67,7 +74,7 @@ void R_Mesh_DestroyBufferObject(int bufferobject); void GL_Mesh_ListVBOs(qboolean printeach); // sets up the requested vertex transform matrix -void R_Mesh_Matrix(const matrix4x4_t *matrix); +void R_EntityMatrix(const matrix4x4_t *matrix); // sets the vertex array pointer void R_Mesh_VertexPointer(const float *vertex3f, int bufferobject, size_t bufferoffset); // sets the color array pointer (GL_Color only works when this is NULL) @@ -76,10 +83,10 @@ void R_Mesh_ColorPointer(const float *color4f, int bufferobject, size_t bufferof void R_Mesh_TexCoordPointer(unsigned int unitnum, unsigned int numcomponents, const float *texcoord, int bufferobject, size_t bufferoffset); // returns current texture bound to this identifier int R_Mesh_TexBound(unsigned int unitnum, int id); -// sets all textures bound to an image unit (multiple can be non-zero at once, according to OpenGL rules the highest one overrides the others) -void R_Mesh_TexBindAll(unsigned int unitnum, int tex2d, int tex3d, int texcubemap, int texrectangle); -// equivalent to R_Mesh_TexBindAll(unitnum,tex2d,0,0,0) -void R_Mesh_TexBind(unsigned int unitnum, int texnum); +// copies a section of the framebuffer to a 2D texture +void R_Mesh_CopyToTexture(rtexture_t *tex, int tx, int ty, int sx, int sy, int width, int height); +// bind a given texture to a given image unit +void R_Mesh_TexBind(unsigned int unitnum, rtexture_t *tex); // sets the texcoord matrix for a texenv unit, can be NULL or blank (will use identity) void R_Mesh_TexMatrix(unsigned int unitnum, const matrix4x4_t *matrix); // sets the combine state for a texenv unit @@ -91,7 +98,7 @@ void R_Mesh_ResetTextureState(void); void R_Mesh_Draw(int firstvertex, int numvertices, int firsttriangle, int numtriangles, const int *element3i, const unsigned short *element3s, int bufferobject3i, int bufferobject3s); // saves a section of the rendered frame to a .tga or .jpg file -qboolean SCR_ScreenShot(char *filename, unsigned char *buffer1, unsigned char *buffer2, unsigned char *buffer3, int x, int y, int width, int height, qboolean flipx, qboolean flipy, qboolean flipdiagonal, qboolean jpeg, qboolean gammacorrect); +qboolean SCR_ScreenShot(char *filename, unsigned char *buffer1, unsigned char *buffer2, unsigned char *buffer3, int x, int y, int width, int height, qboolean flipx, qboolean flipy, qboolean flipdiagonal, qboolean jpeg, qboolean png, qboolean gammacorrect); // used by R_Envmap_f and internally in backend, clears the frame void R_ClearScreen(qboolean fogcolor);