X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=gl_draw.c;h=52ae5a6257d725ae3f560fadc381e864484282dc;hb=b249b64acbbfaec2526203fb44fc1f6cb47b42fa;hp=7ba2282e38eb8bc0eff765055c6a3e6abd87ff38;hpb=ff690dc14daf8c520c49a10bf62cc4c5ca5b9d19;p=xonotic%2Fdarkplaces.git diff --git a/gl_draw.c b/gl_draw.c index 7ba2282e..52ae5a62 100644 --- a/gl_draw.c +++ b/gl_draw.c @@ -197,10 +197,24 @@ static rtexture_t *draw_generatecrosshair(int num) static rtexture_t *draw_generateditherpattern(void) { +#if 1 + int x, y; + qbyte data[8*8*4]; + for (y = 0;y < 8;y++) + { + for (x = 0;x < 8;x++) + { + data[(y*8+x)*4+0] = data[(y*8+x)*4+1] = data[(y*8+x)*4+2] = ((x^y) & 4) ? 255 : 0; + data[(y*8+x)*4+3] = 255; + } + } + return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL); +#else qbyte data[16]; memset(data, 255, sizeof(data)); data[0] = data[1] = data[2] = data[12] = data[13] = data[14] = 0; return R_LoadTexture2D(drawtexturepool, "ditherpattern", 2, 2, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL); +#endif } /* @@ -268,7 +282,7 @@ cachepic_t *Draw_CachePic (char *path) pic->tex = draw_generateditherpattern(); if (pic->tex == NULL) { - Con_Printf ("Draw_CachePic: failed to load %s\n", path); + Con_Printf("Draw_CachePic: failed to load %s\n", path); pic->tex = r_notexture; } @@ -382,7 +396,7 @@ void R_DrawQueue(void) float x, y, w, h, s, t, u, v, *av, *at, c[4]; cachepic_t *pic; drawqueue_t *dq; - char *str, *currentpic; + char *str; int batchcount; unsigned int color; drawqueuemesh_t *mesh; @@ -404,22 +418,19 @@ void R_DrawQueue(void) quadelements[pos++] = num + 3; } } - GL_SetupView_ViewPort(vid.realx, vid.realy, vid.realwidth, vid.realheight); + qglViewport(0, 0, vid.realwidth, vid.realheight); GL_SetupView_Mode_Ortho(0, 0, vid.conwidth, vid.conheight, -10, 100); qglDepthFunc(GL_LEQUAL); - R_Mesh_Start(); R_Mesh_Matrix(&r_identitymatrix); chartexnum = R_GetTexture(char_texture); memset(&m, 0, sizeof(m)); - m.tex[0] = 0; - R_Mesh_State_Texture(&m); - currentpic = ""; pic = NULL; texnum = 0; color = 0; + GL_Color(1,1,1,1); batch = false; batchcount = 0; @@ -454,15 +465,12 @@ void R_DrawQueue(void) case DRAWQUEUE_STRING: GL_Color(c[0], c[1], c[2], c[3]); str = (char *)(dq + 1); - if (strcmp("gfx/conchars", currentpic)) - { - currentpic = "gfx/conchars"; - m.tex[0] = chartexnum; - } batchcount = 0; - GL_VertexPointer(varray_vertex3f); + m.pointer_vertex = varray_vertex3f; + m.pointer_color = NULL; m.pointer_texcoord[0] = varray_texcoord2f[0]; - R_Mesh_State_Texture(&m); + m.tex[0] = chartexnum; + R_Mesh_State(&m); at = varray_texcoord2f[0]; av = varray_vertex3f; while ((num = *str++) && x < vid.conwidth) @@ -486,7 +494,9 @@ void R_DrawQueue(void) batchcount++; if (batchcount >= 128) { + GL_LockArrays(0, batchcount * 4); R_Mesh_Draw(batchcount * 4, batchcount * 2, quadelements); + GL_LockArrays(0, 0); batchcount = 0; at = varray_texcoord2f[0]; av = varray_vertex3f; @@ -495,17 +505,24 @@ void R_DrawQueue(void) x += w; } if (batchcount > 0) + { + GL_LockArrays(0, batchcount * 4); R_Mesh_Draw(batchcount * 4, batchcount * 2, quadelements); + GL_LockArrays(0, 0); + } break; case DRAWQUEUE_MESH: mesh = (void *)(dq + 1); - GL_VertexPointer(mesh->data_vertex3f); - GL_ColorPointer(mesh->data_color4f); - m.tex[0] = R_GetTexture(mesh->texture); + m.pointer_vertex = mesh->data_vertex3f; + m.pointer_color = mesh->data_color4f; m.pointer_texcoord[0] = mesh->data_texcoord2f; - R_Mesh_State_Texture(&m); + m.tex[0] = R_GetTexture(mesh->texture); + if (!m.tex[0]) + m.pointer_texcoord[0] = NULL; + R_Mesh_State(&m); + GL_LockArrays(0, mesh->num_vertices); R_Mesh_Draw(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i); - currentpic = "\0"; + GL_LockArrays(0, 0); break; case DRAWQUEUE_SETCLIP: { @@ -532,7 +549,8 @@ void R_DrawQueue(void) { // all the blends ignore depth memset(&m, 0, sizeof(m)); - R_Mesh_State_Texture(&m); + m.pointer_vertex = blendvertex3f; + R_Mesh_State(&m); GL_DepthMask(true); GL_DepthTest(false); if (v_color_enable.integer) @@ -546,7 +564,6 @@ void R_DrawQueue(void) if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f) { GL_BlendFunc(GL_DST_COLOR, GL_ONE); - GL_VertexPointer(blendvertex3f); while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f) { GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1); @@ -565,11 +582,9 @@ void R_DrawQueue(void) if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f) { GL_BlendFunc(GL_ONE, GL_ONE); - GL_VertexPointer(blendvertex3f); GL_Color(c[0], c[1], c[2], 1); R_Mesh_Draw(3, 1, polygonelements); } } - R_Mesh_Finish(); }