X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=gl_draw.c;h=7ba2282e38eb8bc0eff765055c6a3e6abd87ff38;hb=5a5f9e12216d61f53eb65046f1411a03af74e59b;hp=e73bbcd6950d642cc0e6d46bfe999b61346e73ef;hpb=e82a1f55315cbb76ea2f39e793a86a87f93a99c3;p=xonotic%2Fdarkplaces.git diff --git a/gl_draw.c b/gl_draw.c index e73bbcd6..7ba2282e 100644 --- a/gl_draw.c +++ b/gl_draw.c @@ -19,10 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" - -//#define GL_COLOR_INDEX8_EXT 0x80E5 - -cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1"}; +#include "image.h" static rtexture_t *char_texture; @@ -78,7 +75,7 @@ static rtexture_t *draw_generatemousepointer(void) buffer[i][3] = 255; } } - return R_LoadTexture(drawtexturepool, "mousepointer", 16, 16, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE); + return R_LoadTexture2D(drawtexturepool, "mousepointer", 16, 16, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL); } // must match NUMCROSSHAIRS in r_crosshairs.c @@ -195,7 +192,15 @@ static rtexture_t *draw_generatecrosshair(int num) data[i][3] = (qbyte) ((int) (in[i] - '0') * 255 / 7); } } - return R_LoadTexture(drawtexturepool, va("crosshair%i", num), 16, 16, &data[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE); + return R_LoadTexture2D(drawtexturepool, va("crosshair%i", num), 16, 16, &data[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL); +} + +static rtexture_t *draw_generateditherpattern(void) +{ + qbyte data[16]; + memset(data, 255, sizeof(data)); + data[0] = data[1] = data[2] = data[12] = data[13] = data[14] = 0; + return R_LoadTexture2D(drawtexturepool, "ditherpattern", 2, 2, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL); } /* @@ -215,9 +220,6 @@ cachepic_t *Draw_CachePic (char *path) for (pic = cachepichash[hashkey];pic;pic = pic->chain) if (!strcmp (path, pic->name)) return pic; - //for (pic = cachepics, i = 0;i < numcachepics;pic++, i++) - // if (!strcmp (path, pic->name)) - // return pic; if (numcachepics == MAX_CACHED_PICS) Sys_Error ("numcachepics == MAX_CACHED_PICS"); @@ -228,21 +230,27 @@ cachepic_t *Draw_CachePic (char *path) cachepichash[hashkey] = pic; // load the pic from disk - pic->tex = loadtextureimage(drawtexturepool, path, 0, 0, false, false, true); - if (pic->tex == NULL && (p = W_GetLumpName (path))) + pic->tex = loadtextureimage(drawtexturepool, path, 0, 0, false, TEXF_ALPHA | TEXF_PRECACHE); + if (pic->tex == NULL && !strncmp(path, "gfx/", 4)) { - if (!strcmp(path, "conchars")) + // compatibility with older versions + pic->tex = loadtextureimage(drawtexturepool, path + 4, 0, 0, false, TEXF_ALPHA | TEXF_PRECACHE); + // failed to find gfx/whatever.tga or similar, try the wad + if (pic->tex == NULL && (p = W_GetLumpName (path + 4))) { - qbyte *pix; - // conchars is a raw image and with the wrong transparent color - pix = (qbyte *)p; - for (i = 0;i < 128 * 128;i++) - if (pix[i] == 0) - pix[i] = 255; - pic->tex = R_LoadTexture (drawtexturepool, path, 128, 128, pix, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE); + if (!strcmp(path, "gfx/conchars")) + { + qbyte *pix; + // conchars is a raw image and with the wrong transparent color + pix = (qbyte *)p; + for (i = 0;i < 128 * 128;i++) + if (pix[i] == 0) + pix[i] = 255; + pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, pix, TEXTYPE_PALETTE, TEXF_ALPHA | TEXF_PRECACHE, palette_complete); + } + else + pic->tex = R_LoadTexture2D(drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_PALETTE, TEXF_ALPHA | TEXF_PRECACHE, palette_complete); } - else - pic->tex = R_LoadTexture (drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE); } if (pic->tex == NULL && !strcmp(path, "ui/mousepointer.tga")) pic->tex = draw_generatemousepointer(); @@ -256,14 +264,80 @@ cachepic_t *Draw_CachePic (char *path) pic->tex = draw_generatecrosshair(3); if (pic->tex == NULL && !strcmp(path, "gfx/crosshair5.tga")) pic->tex = draw_generatecrosshair(4); + if (pic->tex == NULL && !strcmp(path, "gfx/colorcontrol/ditherpattern.tga")) + pic->tex = draw_generateditherpattern(); if (pic->tex == NULL) - Sys_Error ("Draw_CachePic: failed to load %s", path); + { + Con_Printf ("Draw_CachePic: failed to load %s\n", path); + pic->tex = r_notexture; + } pic->width = R_TextureWidth(pic->tex); pic->height = R_TextureHeight(pic->tex); return pic; } +cachepic_t *Draw_NewPic(char *picname, int width, int height, int alpha, qbyte *pixels) +{ + int crc, hashkey; + cachepic_t *pic; + + crc = CRC_Block(picname, strlen(picname)); + hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE; + for (pic = cachepichash[hashkey];pic;pic = pic->chain) + if (!strcmp (picname, pic->name)) + break; + + if (pic) + { + if (pic->tex && pic->width == width && pic->height == height) + { + R_UpdateTexture(pic->tex, pixels); + return pic; + } + } + else + { + if (pic == NULL) + { + if (numcachepics == MAX_CACHED_PICS) + Sys_Error ("numcachepics == MAX_CACHED_PICS"); + pic = cachepics + (numcachepics++); + strcpy (pic->name, picname); + // link into list + pic->chain = cachepichash[hashkey]; + cachepichash[hashkey] = pic; + } + } + + pic->width = width; + pic->height = height; + if (pic->tex) + R_FreeTexture(pic->tex); + pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels, TEXTYPE_RGBA, alpha ? TEXF_ALPHA : 0, NULL); + return pic; +} + +void Draw_FreePic(char *picname) +{ + int crc; + int hashkey; + cachepic_t *pic; + // this doesn't really free the pic, but does free it's texture + crc = CRC_Block(picname, strlen(picname)); + hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE; + for (pic = cachepichash[hashkey];pic;pic = pic->chain) + { + if (!strcmp (picname, pic->name) && pic->tex) + { + R_FreeTexture(pic->tex); + pic->width = 0; + pic->height = 0; + return; + } + } +} + /* =============== Draw_Init @@ -276,7 +350,7 @@ static void gl_draw_start(void) numcachepics = 0; memset(cachepichash, 0, sizeof(cachepichash)); - char_texture = Draw_CachePic("conchars")->tex; + char_texture = Draw_CachePic("gfx/conchars")->tex; } static void gl_draw_shutdown(void) @@ -293,198 +367,104 @@ static void gl_draw_newmap(void) void GL_Draw_Init (void) { - Cvar_RegisterVariable (&scr_conalpha); - numcachepics = 0; memset(cachepichash, 0, sizeof(cachepichash)); R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap); } +float blendvertex3f[9] = {-5000, -5000, 10, 10000, -5000, 10, -5000, 10000, 10}; + +int quadelements[768]; void R_DrawQueue(void) { - int pos, num, chartexnum, overbright; - float x, y, w, h, s, t, u, v; + int pos, num, chartexnum, texnum, batch; + float x, y, w, h, s, t, u, v, *av, *at, c[4]; cachepic_t *pic; drawqueue_t *dq; char *str, *currentpic; - int batch, batchcount, additive; + int batchcount; unsigned int color; + drawqueuemesh_t *mesh; + rmeshstate_t m; if (!r_render.integer) return; - qglViewport(vid.realx, vid.realy, vid.realwidth, vid.realheight); - - qglMatrixMode(GL_PROJECTION); - qglLoadIdentity(); - qglOrtho(0, vid.conwidth, vid.conheight, 0, -99999, 99999); - - qglMatrixMode(GL_MODELVIEW); - qglLoadIdentity(); - - qglDisable(GL_DEPTH_TEST); - qglDisable(GL_CULL_FACE); - qglEnable(GL_BLEND); - qglEnable(GL_TEXTURE_2D); - qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + if (!quadelements[1]) + { + // elements for rendering a series of quads as triangles + for (batch = 0, pos = 0, num = 0;batch < 128;batch++, num += 4) + { + quadelements[pos++] = num; + quadelements[pos++] = num + 1; + quadelements[pos++] = num + 2; + quadelements[pos++] = num; + quadelements[pos++] = num + 2; + quadelements[pos++] = num + 3; + } + } + GL_SetupView_ViewPort(vid.realx, vid.realy, vid.realwidth, vid.realheight); + GL_SetupView_Mode_Ortho(0, 0, vid.conwidth, vid.conheight, -10, 100); + qglDepthFunc(GL_LEQUAL); + R_Mesh_Start(); + R_Mesh_Matrix(&r_identitymatrix); chartexnum = R_GetTexture(char_texture); - additive = false; - qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + memset(&m, 0, sizeof(m)); + m.tex[0] = 0; + R_Mesh_State_Texture(&m); + currentpic = ""; pic = NULL; - qglBindTexture(GL_TEXTURE_2D, 0); + texnum = 0; color = 0; - qglColor4ub(0,0,0,0); - - // LordHavoc: NEAREST mode on text if not scaling up - /* - if (vid.realwidth <= (int) vid.conwidth) - { - qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - CHECKGLERROR - qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - CHECKGLERROR - } - else - { - qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - CHECKGLERROR - qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - CHECKGLERROR - } - */ - overbright = v_overbrightbits.integer; batch = false; batchcount = 0; for (pos = 0;pos < r_refdef.drawqueuesize;pos += ((drawqueue_t *)(r_refdef.drawqueue + pos))->size) { dq = (drawqueue_t *)(r_refdef.drawqueue + pos); - if (dq->flags & DRAWFLAG_ADDITIVE) - { - if (!additive) - { - if (batch) - { - batch = false; - qglEnd(); - } - additive = true; - qglBlendFunc(GL_SRC_ALPHA, GL_ONE); - } - } + color = dq->color; + + if(dq->flags == DRAWFLAG_ADDITIVE) + GL_BlendFunc(GL_SRC_ALPHA, GL_ONE); + else if(dq->flags == DRAWFLAG_MODULATE) + GL_BlendFunc(GL_DST_COLOR, GL_ZERO); + else if(dq->flags == DRAWFLAG_2XMODULATE) + GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR); else - { - if (additive) - { - if (batch) - { - batch = false; - qglEnd(); - } - additive = false; - qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - } - } - if (color != dq->color) - { - color = dq->color; - qglColor4ub((qbyte)(((color >> 24) & 0xFF) >> overbright), (qbyte)(((color >> 16) & 0xFF) >> overbright), (qbyte)(((color >> 8) & 0xFF) >> overbright), (qbyte)(color & 0xFF)); - } - if (batch && batchcount > 128) - { - batch = false; - qglEnd(); - } + GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + GL_DepthMask(true); + GL_DepthTest(false); + + c[0] = (float) ((color >> 24) & 0xFF) * (1.0f / 255.0f); + c[1] = (float) ((color >> 16) & 0xFF) * (1.0f / 255.0f); + c[2] = (float) ((color >> 8) & 0xFF) * (1.0f / 255.0f); + c[3] = (float) ( color & 0xFF) * (1.0f / 255.0f); x = dq->x; y = dq->y; w = dq->scalex; h = dq->scaley; + switch(dq->command) { - case DRAWQUEUE_PIC: - str = (char *)(dq + 1); - if (*str) - { - if (strcmp(str, currentpic)) - { - if (batch) - { - batch = false; - qglEnd(); - } - currentpic = str; - pic = Draw_CachePic(str); - qglBindTexture(GL_TEXTURE_2D, R_GetTexture(pic->tex)); - } - if (w == 0) - w = pic->width; - if (h == 0) - h = pic->height; - if (!batch) - { - batch = true; - qglBegin(GL_TRIANGLES); - batchcount = 0; - } - //DrawQuad(dq->x, dq->y, w, h, 0, 0, 1, 1); - qglTexCoord2f (0, 0);qglVertex2f (x , y ); - qglTexCoord2f (1, 0);qglVertex2f (x+w, y ); - qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h); - qglTexCoord2f (0, 0);qglVertex2f (x , y ); - qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h); - qglTexCoord2f (0, 1);qglVertex2f (x , y+h); - batchcount++; - } - else - { - if (currentpic[0]) - { - if (batch) - { - batch = false; - qglEnd(); - } - currentpic = ""; - qglBindTexture(GL_TEXTURE_2D, 0); - } - if (!batch) - { - batch = true; - qglBegin(GL_TRIANGLES); - batchcount = 0; - } - //DrawQuad(dq->x, dq->y, dq->scalex, dq->scaley, 0, 0, 1, 1); - qglTexCoord2f (0, 0);qglVertex2f (x , y ); - qglTexCoord2f (1, 0);qglVertex2f (x+w, y ); - qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h); - qglTexCoord2f (0, 0);qglVertex2f (x , y ); - qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h); - qglTexCoord2f (0, 1);qglVertex2f (x , y+h); - batchcount++; - } - break; case DRAWQUEUE_STRING: + GL_Color(c[0], c[1], c[2], c[3]); str = (char *)(dq + 1); - if (strcmp("conchars", currentpic)) - { - if (batch) - { - batch = false; - qglEnd(); - } - currentpic = "conchars"; - qglBindTexture(GL_TEXTURE_2D, chartexnum); - } - if (!batch) + if (strcmp("gfx/conchars", currentpic)) { - batch = true; - qglBegin(GL_TRIANGLES); - batchcount = 0; + currentpic = "gfx/conchars"; + m.tex[0] = chartexnum; } + batchcount = 0; + GL_VertexPointer(varray_vertex3f); + m.pointer_texcoord[0] = varray_texcoord2f[0]; + R_Mesh_State_Texture(&m); + at = varray_texcoord2f[0]; + av = varray_vertex3f; while ((num = *str++) && x < vid.conwidth) { if (num != ' ') @@ -493,87 +473,103 @@ void R_DrawQueue(void) t = (num >> 4)*0.0625f + (0.5f / 256.0f); u = 0.0625f - (1.0f / 256.0f); v = 0.0625f - (1.0f / 256.0f); - //DrawQuad(x, y, w, h, (num & 15)*0.0625f + (0.5f / 256.0f), (num >> 4)*0.0625f + (0.5f / 256.0f), 0.0625f - (1.0f / 256.0f), 0.0625f - (1.0f / 256.0f)); - qglTexCoord2f (s , t );qglVertex2f (x , y ); - qglTexCoord2f (s+u, t );qglVertex2f (x+w, y ); - qglTexCoord2f (s+u, t+v);qglVertex2f (x+w, y+h); - qglTexCoord2f (s , t );qglVertex2f (x , y ); - qglTexCoord2f (s+u, t+v);qglVertex2f (x+w, y+h); - qglTexCoord2f (s , t+v);qglVertex2f (x , y+h); + at[ 0] = s ;at[ 1] = t ; + at[ 2] = s+u;at[ 3] = t ; + at[ 4] = s+u;at[ 5] = t+v; + at[ 6] = s ;at[ 7] = t+v; + av[ 0] = x ;av[ 1] = y ;av[ 2] = 10; + av[ 3] = x+w;av[ 4] = y ;av[ 5] = 10; + av[ 6] = x+w;av[ 7] = y+h;av[ 8] = 10; + av[ 9] = x ;av[10] = y+h;av[11] = 10; + at += 8; + av += 12; batchcount++; + if (batchcount >= 128) + { + R_Mesh_Draw(batchcount * 4, batchcount * 2, quadelements); + batchcount = 0; + at = varray_texcoord2f[0]; + av = varray_vertex3f; + } } x += w; } + if (batchcount > 0) + R_Mesh_Draw(batchcount * 4, batchcount * 2, quadelements); + break; + case DRAWQUEUE_MESH: + mesh = (void *)(dq + 1); + GL_VertexPointer(mesh->data_vertex3f); + GL_ColorPointer(mesh->data_color4f); + m.tex[0] = R_GetTexture(mesh->texture); + m.pointer_texcoord[0] = mesh->data_texcoord2f; + R_Mesh_State_Texture(&m); + R_Mesh_Draw(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i); + currentpic = "\0"; + break; + case DRAWQUEUE_SETCLIP: + { + // We have to convert the con coords into real coords + int x , y, width, height; + x = dq->x * ((float)vid.realwidth / vid.conwidth); + // OGL uses top to bottom + y = dq->y * ((float) vid.realheight / vid.conheight); + width = dq->scalex * ((float)vid.realwidth / vid.conwidth); + height = dq->scaley * ((float)vid.realheight / vid.conheight); + + GL_Scissor(x, y, width, height); + + GL_ScissorTest(true); + } break; + case DRAWQUEUE_RESETCLIP: + GL_ScissorTest(false); + break; } } - if (batch) - qglEnd(); - CHECKGLERROR - if (!v_hwgamma.integer) + if (!vid_usinghwgamma) { - qglDisable(GL_TEXTURE_2D); - CHECKGLERROR - t = v_contrast.value * (float) (1 << v_overbrightbits.integer); - if (t >= 1.01f) + // all the blends ignore depth + memset(&m, 0, sizeof(m)); + R_Mesh_State_Texture(&m); + GL_DepthMask(true); + GL_DepthTest(false); + if (v_color_enable.integer) + { + c[0] = v_color_white_r.value; + c[1] = v_color_white_g.value; + c[2] = v_color_white_b.value; + } + else + c[0] = c[1] = c[2] = v_contrast.value; + if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f) { - qglBlendFunc (GL_DST_COLOR, GL_ONE); - CHECKGLERROR - qglBegin (GL_TRIANGLES); - while (t >= 1.01f) + GL_BlendFunc(GL_DST_COLOR, GL_ONE); + GL_VertexPointer(blendvertex3f); + while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f) { - num = (int) ((t - 1.0f) * 255.0f); - if (num > 255) - num = 255; - qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255); - qglVertex2f (-5000, -5000); - qglVertex2f (10000, -5000); - qglVertex2f (-5000, 10000); - t *= 0.5; + GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1); + R_Mesh_Draw(3, 1, polygonelements); + VectorScale(c, 0.5, c); } - qglEnd (); - CHECKGLERROR } - else if (t <= 0.99f) + if (v_color_enable.integer) { - qglBlendFunc(GL_ZERO, GL_SRC_COLOR); - CHECKGLERROR - qglBegin(GL_TRIANGLES); - num = (int) (t * 255.0f); - qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255); - qglVertex2f (-5000, -5000); - qglVertex2f (10000, -5000); - qglVertex2f (-5000, 10000); - qglEnd(); - CHECKGLERROR + c[0] = v_color_black_r.value; + c[1] = v_color_black_g.value; + c[2] = v_color_black_b.value; } - if (v_brightness.value >= 0.01f) + else + c[0] = c[1] = c[2] = v_brightness.value; + if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f) { - qglBlendFunc (GL_ONE, GL_ONE); - CHECKGLERROR - num = (int) (v_brightness.value * 255.0f); - qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255); - CHECKGLERROR - qglBegin (GL_TRIANGLES); - qglVertex2f (-5000, -5000); - qglVertex2f (10000, -5000); - qglVertex2f (-5000, 10000); - qglEnd (); - CHECKGLERROR + GL_BlendFunc(GL_ONE, GL_ONE); + GL_VertexPointer(blendvertex3f); + GL_Color(c[0], c[1], c[2], 1); + R_Mesh_Draw(3, 1, polygonelements); } - qglEnable(GL_TEXTURE_2D); - CHECKGLERROR } - - qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - CHECKGLERROR - qglEnable (GL_CULL_FACE); - CHECKGLERROR - qglEnable (GL_DEPTH_TEST); - CHECKGLERROR - qglDisable (GL_BLEND); - CHECKGLERROR - qglColor4ub (255, 255, 255, 255); - CHECKGLERROR + R_Mesh_Finish(); } +