X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=gl_draw.c;h=b7f66accde15831260419946701e483c9d830014;hb=a264aa2dc7ac856f3d6b885f9b709ae65eb69e0f;hp=348b70afad9c002075ef099e1ea89cd92e806529;hpb=79d25017219944e264aadc7ab556c86d3955e4b2;p=xonotic%2Fdarkplaces.git diff --git a/gl_draw.c b/gl_draw.c index 348b70af..b7f66acc 100644 --- a/gl_draw.c +++ b/gl_draw.c @@ -25,6 +25,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "cl_video.h" #include "cl_dyntexture.h" +#include "ft2.h" +#include "ft2_fontdefs.h" + dp_font_t dp_fonts[MAX_FONTS] = {{0}}; cvar_t r_textshadow = {CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"}; @@ -97,7 +100,7 @@ static rtexture_t *draw_generateconchars(void) Image_WriteTGABGRA ("gfx/generated_conchars.tga", 256, 256, data); #endif - tex = R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, data, TEXTYPE_BGRA, TEXF_ALPHA | TEXF_PRECACHE, NULL); + tex = R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, data, TEXTYPE_BGRA, TEXF_ALPHA, NULL); Mem_Free(data); return tex; } @@ -109,7 +112,7 @@ static rtexture_t *draw_generateditherpattern(void) for (y = 0;y < 8;y++) for (x = 0;x < 8;x++) pixels[y][x] = ((x^y) & 4) ? 254 : 0; - return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, pixels[0], TEXTYPE_PALETTE, TEXF_FORCENEAREST | TEXF_PRECACHE, palette_bgra_transparent); + return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, pixels[0], TEXTYPE_PALETTE, TEXF_FORCENEAREST, palette_bgra_transparent); } typedef struct embeddedpic_s @@ -280,13 +283,13 @@ static rtexture_t *draw_generatepic(const char *name, qboolean quiet) const embeddedpic_t *p; for (p = embeddedpics;p->name;p++) if (!strcmp(name, p->name)) - return R_LoadTexture2D(drawtexturepool, p->name, p->width, p->height, (const unsigned char *)p->pixels, TEXTYPE_PALETTE, TEXF_ALPHA | TEXF_PRECACHE, palette_bgra_embeddedpic); + return R_LoadTexture2D(drawtexturepool, p->name, p->width, p->height, (const unsigned char *)p->pixels, TEXTYPE_PALETTE, TEXF_ALPHA, palette_bgra_embeddedpic); if (!strcmp(name, "gfx/conchars")) return draw_generateconchars(); if (!strcmp(name, "gfx/colorcontrol/ditherpattern")) return draw_generateditherpattern(); if (!quiet) - Con_Printf("Draw_CachePic: failed to load %s\n", name); + Con_DPrintf("Draw_CachePic: failed to load %s\n", name); return r_texture_notexture; } @@ -335,7 +338,7 @@ cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags) return pic; } - pic->texflags = TEXF_ALPHA | TEXF_PRECACHE; + pic->texflags = TEXF_ALPHA; if (!(cachepicflags & CACHEPICFLAG_NOCLAMP)) pic->texflags |= TEXF_CLAMP; if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer) @@ -504,7 +507,7 @@ cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, u pic->height = height; if (pic->tex) R_FreeTexture(pic->tex); - pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels_bgra, TEXTYPE_BGRA, TEXF_PRECACHE | (alpha ? TEXF_ALPHA : 0), NULL); + pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels_bgra, TEXTYPE_BGRA, (alpha ? TEXF_ALPHA : 0) | TEXF_ALLOWUPDATES, NULL); return pic; } @@ -529,6 +532,7 @@ void Draw_FreePic(const char *picname) } } +static float snap_to_pixel_x(float x, float roundUpAt); extern int con_linewidth; // to force rewrapping static void LoadFont(qboolean override, const char *name, dp_font_t *fnt) { @@ -544,11 +548,38 @@ static void LoadFont(qboolean override, const char *name, dp_font_t *fnt) if(drawtexturepool == NULL) return; // before gl_draw_start, so will be loaded later + if(fnt->ft2) + { + // clear freetype font + Font_UnloadFont(fnt->ft2); + Mem_Free(fnt->ft2); + fnt->ft2 = NULL; + } + + if(fnt->req_face != -1) + { + if(!Font_LoadFont(fnt->texpath, fnt)) + Con_DPrintf("Failed to load font-file for '%s', it will not support as many characters.\n", fnt->texpath); + } + fnt->tex = Draw_CachePic_Flags(fnt->texpath, CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex; if(fnt->tex == r_texture_notexture) { - fnt->tex = Draw_CachePic_Flags("gfx/conchars", CACHEPICFLAG_NOCOMPRESSION)->tex; - strlcpy(widthfile, "gfx/conchars.width", sizeof(widthfile)); + for (i = 0; i < MAX_FONT_FALLBACKS; ++i) + { + if (!fnt->fallbacks[i][0]) + break; + fnt->tex = Draw_CachePic_Flags(fnt->fallbacks[i], CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex; + if(fnt->tex != r_texture_notexture) + break; + } + if(fnt->tex == r_texture_notexture) + { + fnt->tex = Draw_CachePic_Flags("gfx/conchars", CACHEPICFLAG_NOCOMPRESSION)->tex; + strlcpy(widthfile, "gfx/conchars.width", sizeof(widthfile)); + } + else + dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->fallbacks[i]); } else dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->texpath); @@ -585,7 +616,19 @@ static void LoadFont(qboolean override, const char *name, dp_font_t *fnt) case '+': case '-': case '.': - fnt->width_of[ch++] = atof(com_token) + extraspacing; + fnt->width_of[ch] = atof(com_token) + extraspacing; + if (fnt->ft2) + { + for (i = 0; i < MAX_FONT_SIZES; ++i) + { + //Font_MapForIndex(fnt->ft2, i)->width_of[ch] = snap_to_pixel_x(fnt->width_of[ch] * fnt->req_sizes[i], 0.4); + ft2_font_map_t *map = Font_MapForIndex(fnt->ft2, i); + if (!map) + break; + map->width_of[ch] = Font_SnapTo(fnt->width_of[ch], 1/map->size); + } + } + ch++; break; default: if(!strcmp(com_token, "extraspacing")) @@ -635,15 +678,54 @@ static dp_font_t *FindFont(const char *title) return NULL; } +static float snap_to_pixel_x(float x, float roundUpAt) +{ + float pixelpos = x * vid.width / vid_conwidth.value; + int snap = (int) pixelpos; + if (pixelpos - snap >= roundUpAt) ++snap; + return ((float)snap * vid_conwidth.value / vid.width); + /* + x = (int)(x * vid.width / vid_conwidth.value); + x = (x * vid_conwidth.value / vid.width); + return x; + */ +} + +static float snap_to_pixel_y(float y, float roundUpAt) +{ + float pixelpos = y * vid.height / vid_conheight.value; + int snap = (int) pixelpos; + if (pixelpos - snap > roundUpAt) ++snap; + return ((float)snap * vid_conheight.value / vid.height); + /* + y = (int)(y * vid.height / vid_conheight.value); + y = (y * vid_conheight.value / vid.height); + return y; + */ +} + static void LoadFont_f(void) { dp_font_t *f; int i; + const char *filelist, *c, *cm; + float sz; + char mainfont[MAX_QPATH]; + if(Cmd_Argc() < 2) { Con_Printf("Available font commands:\n"); for(i = 0; i < MAX_FONTS; ++i) - Con_Printf(" loadfont %s gfx/tgafile\n", dp_fonts[i].title); + Con_Printf(" loadfont %s gfx/tgafile[...] [sizes...]\n", dp_fonts[i].title); + Con_Printf("A font can simply be gfx/tgafile, or alternatively you\n" + "can specify multiple fonts and faces\n" + "Like this: gfx/vera-sans:2,gfx/fallback:1\n" + "to load face 2 of the font gfx/vera-sans and use face 1\n" + "of gfx/fallback as fallback font.\n" + "You can also specify a list of font sizes to load, like this:\n" + "loadfont console gfx/conchars,gfx/fallback 8 12 16 24 32\n" + "In many cases, 8 12 16 24 32 should be a good choice.\n" + ); return; } f = FindFont(Cmd_Argv(1)); @@ -652,7 +734,77 @@ static void LoadFont_f(void) Con_Printf("font function not found\n"); return; } - LoadFont(true, (Cmd_Argc() < 3) ? "gfx/conchars" : Cmd_Argv(2), f); + + if(Cmd_Argc() < 3) + filelist = "gfx/conchars"; + else + filelist = Cmd_Argv(2); + + memset(f->fallbacks, 0, sizeof(f->fallbacks)); + memset(f->fallback_faces, 0, sizeof(f->fallback_faces)); + + // first font is handled "normally" + c = strchr(filelist, ':'); + cm = strchr(filelist, ','); + if(c && (!cm || c < cm)) + f->req_face = atoi(c+1); + else + { + f->req_face = 0; + c = cm; + } + + if(!c || (c - filelist) > MAX_QPATH) + strlcpy(mainfont, filelist, sizeof(mainfont)); + else + { + memcpy(mainfont, filelist, c - filelist); + mainfont[c - filelist] = 0; + } + + for(i = 0; i < MAX_FONT_FALLBACKS; ++i) + { + c = strchr(filelist, ','); + if(!c) + break; + filelist = c + 1; + if(!*filelist) + break; + c = strchr(filelist, ':'); + cm = strchr(filelist, ','); + if(c && (!cm || c < cm)) + f->fallback_faces[i] = atoi(c+1); + else + { + f->fallback_faces[i] = 0; // f->req_face; could make it stick to the default-font's face index + c = cm; + } + if(!c || (c-filelist) > MAX_QPATH) + { + strlcpy(f->fallbacks[i], filelist, sizeof(mainfont)); + } + else + { + memcpy(f->fallbacks[i], filelist, c - filelist); + f->fallbacks[i][c - filelist] = 0; + } + } + + // for now: by default load only one size: the default size + f->req_sizes[0] = 0; + for(i = 1; i < MAX_FONT_SIZES; ++i) + f->req_sizes[i] = -1; + + if(Cmd_Argc() >= 3) + { + for(i = 0; i < Cmd_Argc()-3; ++i) + { + sz = atof(Cmd_Argv(i+3)); + if (sz > 0.001f && sz < 1000.0f) // do not use crap sizes + f->req_sizes[i] = sz; + } + } + LoadFont(true, mainfont, f); } /* @@ -668,6 +820,8 @@ static void gl_draw_start(void) numcachepics = 0; memset(cachepichash, 0, sizeof(cachepichash)); + font_start(); + for(i = 0; i < MAX_FONTS; ++i) LoadFont(false, va("gfx/font_%s", dp_fonts[i].title), &dp_fonts[i]); @@ -677,6 +831,8 @@ static void gl_draw_start(void) static void gl_draw_shutdown(void) { + font_shutdown(); + R_FreeTexturePool(&drawtexturepool); numcachepics = 0; @@ -685,6 +841,7 @@ static void gl_draw_shutdown(void) static void gl_draw_newmap(void) { + font_newmap(); } void GL_Draw_Init (void) @@ -723,7 +880,7 @@ void _DrawQ_Setup(void) qglDepthFunc(GL_LEQUAL);CHECKGLERROR qglDisable(GL_POLYGON_OFFSET_FILL);CHECKGLERROR GL_CullFace(GL_FRONT); // quake is backwards, this culls back faces - R_Mesh_Matrix(&identitymatrix); + R_EntityMatrix(&identitymatrix); GL_DepthMask(true); GL_DepthRange(0, 1); @@ -732,8 +889,6 @@ void _DrawQ_Setup(void) GL_Color(1,1,1,1); GL_AlphaTest(false); GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - - R_SetupGenericShader(true); } static void _DrawQ_ProcessDrawFlag(int flags) @@ -762,14 +917,13 @@ void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, flo R_Mesh_VertexPointer(floats, 0, 0); R_Mesh_ColorPointer(NULL, 0, 0); R_Mesh_ResetTextureState(); - R_SetupGenericShader(pic != NULL); if (pic) { if (width == 0) width = pic->width; if (height == 0) height = pic->height; - R_Mesh_TexBind(0, R_GetTexture(Draw_GetPicTexture(pic))); + R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1); R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0); #if 1 @@ -790,6 +944,8 @@ void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, flo } #endif } + else + R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1); floats[2] = floats[5] = floats[8] = floats[11] = 0; floats[0] = floats[9] = x; @@ -816,14 +972,13 @@ void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height, R_Mesh_VertexPointer(floats, 0, 0); R_Mesh_ColorPointer(NULL, 0, 0); R_Mesh_ResetTextureState(); - R_SetupGenericShader(pic != NULL); if (pic) { if (width == 0) width = pic->width; if (height == 0) height = pic->height; - R_Mesh_TexBind(0, R_GetTexture(Draw_GetPicTexture(pic))); + R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1); R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0); floats[12] = 0.0f;floats[13] = 0.0f; @@ -831,6 +986,8 @@ void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height, floats[16] = 1.0f;floats[17] = 1.0f; floats[18] = 0.0f;floats[19] = 1.0f; } + else + R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1); floats[2] = floats[5] = floats[8] = floats[11] = 0; @@ -863,7 +1020,7 @@ void DrawQ_Fill(float x, float y, float width, float height, float red, float gr R_Mesh_VertexPointer(floats, 0, 0); R_Mesh_ColorPointer(NULL, 0, 0); R_Mesh_ResetTextureState(); - R_SetupGenericShader(false); + R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1); floats[2] = floats[5] = floats[8] = floats[11] = 0; floats[0] = floats[9] = x; @@ -925,13 +1082,50 @@ static void DrawQ_GetTextColor(float color[4], int colorindex, float r, float g, } } -float DrawQ_TextWidth_Font_UntilWidth_TrackColors(const char *text, size_t *maxlen, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth) +// NOTE: this function always draws exactly one character if maxwidth <= 0 +float DrawQ_TextWidth_UntilWidth_TrackColors_Scale(const char *text, size_t *maxlen, float w, float h, float sw, float sh, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth) { - int num, colorindex = STRING_COLOR_DEFAULT; + const char *text_start = text; + int colorindex = STRING_COLOR_DEFAULT; size_t i; float x = 0; - char ch; + Uchar ch, mapch, nextch; + Uchar prevch = 0; // used for kerning int tempcolorindex; + float kx; + int map_index = 0; + size_t bytes_left; + ft2_font_map_t *fontmap = NULL; + ft2_font_map_t *map = NULL; + ft2_font_map_t *prevmap = NULL; + ft2_font_t *ft2 = fnt->ft2; + // float ftbase_x; + qboolean snap = true; + qboolean least_one = false; + float dw, dh; // display w/h + const float *width_of; + + if (!h) h = w; + if (!h) { + w = h = 1; + snap = false; + } + // do this in the end + w *= fnt->scale; + h *= fnt->scale; + + // find the most fitting size: + if (ft2 != NULL) + { + if (snap) + map_index = Font_IndexForSize(ft2, h, &w, &h); + else + map_index = Font_IndexForSize(ft2, h, NULL, NULL); + fontmap = Font_MapForIndex(ft2, map_index); + } + + dw = w * sw; + dh = h * sh; if (*maxlen < 1) *maxlen = 1<<30; @@ -941,42 +1135,72 @@ float DrawQ_TextWidth_Font_UntilWidth_TrackColors(const char *text, size_t *maxl else colorindex = *outcolor; - maxwidth /= fnt->scale; + // maxwidth /= fnt->scale; // w and h are multiplied by it already + // ftbase_x = snap_to_pixel_x(0); + + if(maxwidth <= 0) + { + least_one = true; + maxwidth = -maxwidth; + } + + //if (snap) + // x = snap_to_pixel_x(x, 0.4); // haha, it's 0 anyway + + if (fontmap) + width_of = fontmap->width_of; + else + width_of = fnt->width_of; - for (i = 0;i < *maxlen && text[i];i++) + for (i = 0;((bytes_left = *maxlen - (text - text_start)) > 0) && *text;) { - if (text[i] == ' ') + size_t i0 = i; + nextch = ch = u8_getnchar(text, &text, bytes_left); + i = text - text_start; + if (!ch) + break; + if (ch == ' ' && !fontmap) { - if(x + fnt->width_of[(int) ' '] > maxwidth) + if(!least_one || i0) // never skip the first character + if(x + width_of[(int) ' '] * dw > maxwidth) + { + i = i0; break; // oops, can't draw this - x += fnt->width_of[(int) ' ']; + } + x += width_of[(int) ' '] * dw; continue; } - if (text[i] == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < *maxlen) + // i points to the char after ^ + if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i < *maxlen) { - ch = text[++i]; - if (ch <= '9' && ch >= '0') // ^[0-9] found + ch = *text; // colors are ascii, so no u8_ needed + if (ch <= '9' && ch >= '0') // ^[0-9] found { colorindex = ch - '0'; - continue; + ++text; + ++i; + continue; } + // i points to the char after ^... + // i+3 points to 3 in ^x123 + // i+3 == *maxlen would mean that char is missing else if (ch == STRING_COLOR_RGB_TAG_CHAR && i + 3 < *maxlen ) // ^x found { // building colorindex... - ch = tolower(text[i+1]); + ch = tolower(text[1]); tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12; else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12; else tempcolorindex = 0; if (tempcolorindex) { - ch = tolower(text[i+2]); + ch = tolower(text[2]); if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8; else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8; else tempcolorindex = 0; if (tempcolorindex) { - ch = tolower(text[i+3]); + ch = tolower(text[3]); if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4; else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4; else tempcolorindex = 0; @@ -984,20 +1208,57 @@ float DrawQ_TextWidth_Font_UntilWidth_TrackColors(const char *text, size_t *maxl { colorindex = tempcolorindex | 0xf; // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa) - i+=3; + i+=4; + text += 4; continue; } } } } else if (ch == STRING_COLOR_TAG) // ^^ found, ignore the first ^ and go to print the second + { i++; + text++; + } i--; } - num = (unsigned char) text[i]; - if(x + fnt->width_of[num] > maxwidth) - break; // oops, can't draw this - x += fnt->width_of[num]; + ch = nextch; + + if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF)) + { + if (ch > 0xE000) + ch -= 0xE000; + if (ch > 0xFF) + continue; + if (fontmap) + map = ft2_oldstyle_map; + prevch = 0; + if(!least_one || i0) // never skip the first character + if(x + width_of[ch] * dw > maxwidth) + { + i = i0; + break; // oops, can't draw this + } + x += width_of[ch] * dw; + } else { + if (!map || map == ft2_oldstyle_map || ch < map->start || ch >= map->start + FONT_CHARS_PER_MAP) + { + map = FontMap_FindForChar(fontmap, ch); + if (!map) + { + if (!Font_LoadMapForIndex(ft2, map_index, ch, &map)) + break; + if (!map) + break; + } + } + mapch = ch - map->start; + if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, NULL)) + x += kx * dw; + x += map->glyphs[mapch].advance_x * dw; + prevmap = map; + prevch = ch; + } } *maxlen = i; @@ -1005,12 +1266,12 @@ float DrawQ_TextWidth_Font_UntilWidth_TrackColors(const char *text, size_t *maxl if (outcolor) *outcolor = colorindex; - return x * fnt->scale; + return x; } -float DrawQ_String_Font(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt) +float DrawQ_String_Scale(float startx, float starty, const char *text, size_t maxlen, float w, float h, float sw, float sh, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt) { - int num, shadow, colorindex = STRING_COLOR_DEFAULT; + int shadow, colorindex = STRING_COLOR_DEFAULT; size_t i; float x = startx, y, s, t, u, v, thisw; float *av, *at, *ac; @@ -1019,17 +1280,53 @@ float DrawQ_String_Font(float startx, float starty, const char *text, size_t max static float vertex3f[QUADELEMENTS_MAXQUADS*4*3]; static float texcoord2f[QUADELEMENTS_MAXQUADS*4*2]; static float color4f[QUADELEMENTS_MAXQUADS*4*4]; - int ch; + Uchar ch, mapch, nextch; + Uchar prevch = 0; // used for kerning int tempcolorindex; + int map_index = 0; + ft2_font_map_t *prevmap = NULL; // the previous map + ft2_font_map_t *map = NULL; // the currently used map + ft2_font_map_t *fontmap = NULL; // the font map for the size + float ftbase_y; + const char *text_start = text; + float kx, ky; + ft2_font_t *ft2 = fnt->ft2; + qboolean snap = true; + float pix_x, pix_y; + size_t bytes_left; + float dw, dh; + const float *width_of; int tw, th; tw = R_TextureWidth(fnt->tex); th = R_TextureHeight(fnt->tex); + if (!h) h = w; + if (!h) { + h = w = 1; + snap = false; + } + starty -= (fnt->scale - 1) * h * 0.5; // center w *= fnt->scale; h *= fnt->scale; + if (ft2 != NULL) + { + if (snap) + map_index = Font_IndexForSize(ft2, h, &w, &h); + else + map_index = Font_IndexForSize(ft2, h, NULL, NULL); + fontmap = Font_MapForIndex(ft2, map_index); + } + + dw = w * sw; + dh = h * sh; + + // draw the font at its baseline when using freetype + //ftbase_x = 0; + ftbase_y = dh * (4.5/6.0); + if (maxlen < 1) maxlen = 1<<30; @@ -1037,18 +1334,38 @@ float DrawQ_String_Font(float startx, float starty, const char *text, size_t max R_Mesh_ColorPointer(color4f, 0, 0); R_Mesh_ResetTextureState(); - R_Mesh_TexBind(0, R_GetTexture(fnt->tex)); + if (!fontmap) + R_Mesh_TexBind(0, fnt->tex); R_Mesh_TexCoordPointer(0, 2, texcoord2f, 0, 0); R_Mesh_VertexPointer(vertex3f, 0, 0); - R_SetupGenericShader(true); + R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1); ac = color4f; at = texcoord2f; av = vertex3f; batchcount = 0; + //ftbase_x = snap_to_pixel_x(ftbase_x); + if(snap) + { + startx = snap_to_pixel_x(startx, 0.4); + starty = snap_to_pixel_y(starty, 0.4); + ftbase_y = snap_to_pixel_y(ftbase_y, 0.3); + } + + pix_x = vid.width / vid_conwidth.value; + pix_y = vid.height / vid_conheight.value; + + if (fontmap) + width_of = fontmap->width_of; + else + width_of = fnt->width_of; + for (shadow = r_textshadow.value != 0 && basealpha > 0;shadow >= 0;shadow--) { + prevch = 0; + text = text_start; + if (!outcolor || *outcolor == -1) colorindex = STRING_COLOR_DEFAULT; else @@ -1058,44 +1375,52 @@ float DrawQ_String_Font(float startx, float starty, const char *text, size_t max x = startx; y = starty; + /* if (shadow) { - x += r_textshadow.value; - y += r_textshadow.value; + x += r_textshadow.value * vid.width / vid_conwidth.value; + y += r_textshadow.value * vid.height / vid_conheight.value; } - for (i = 0;i < maxlen && text[i];i++) + */ + for (i = 0;((bytes_left = maxlen - (text - text_start)) > 0) && *text;) { - if (text[i] == ' ') + nextch = ch = u8_getnchar(text, &text, bytes_left); + i = text - text_start; + if (!ch) + break; + if (ch == ' ' && !fontmap) { - x += fnt->width_of[(int) ' '] * w; + x += width_of[(int) ' '] * dw; continue; } - if (text[i] == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < maxlen) + if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i < maxlen) { - ch = text[++i]; + ch = *text; // colors are ascii, so no u8_ needed if (ch <= '9' && ch >= '0') // ^[0-9] found { colorindex = ch - '0'; DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0); + ++text; + ++i; continue; } else if (ch == STRING_COLOR_RGB_TAG_CHAR && i+3 < maxlen ) // ^x found { // building colorindex... - ch = tolower(text[i+1]); + ch = tolower(text[1]); tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12; else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12; else tempcolorindex = 0; if (tempcolorindex) { - ch = tolower(text[i+2]); + ch = tolower(text[2]); if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8; else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8; else tempcolorindex = 0; if (tempcolorindex) { - ch = tolower(text[i+3]); + ch = tolower(text[3]); if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4; else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4; else tempcolorindex = 0; @@ -1105,58 +1430,172 @@ float DrawQ_String_Font(float startx, float starty, const char *text, size_t max // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa) //Con_Printf("^1colorindex:^7 %x\n", colorindex); DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0); - i+=3; + i+=4; + text+=4; continue; } } } } else if (ch == STRING_COLOR_TAG) + { i++; + text++; + } i--; } - num = (unsigned char) text[i]; - thisw = fnt->width_of[num]; - // FIXME make these smaller to just include the occupied part of the character for slightly faster rendering - s = (num & 15)*0.0625f + (0.5f / tw); - t = (num >> 4)*0.0625f + (0.5f / th); - u = 0.0625f * thisw - (1.0f / tw); - v = 0.0625f - (1.0f / th); - ac[ 0] = color[0];ac[ 1] = color[1];ac[ 2] = color[2];ac[ 3] = color[3]; - ac[ 4] = color[0];ac[ 5] = color[1];ac[ 6] = color[2];ac[ 7] = color[3]; - ac[ 8] = color[0];ac[ 9] = color[1];ac[10] = color[2];ac[11] = color[3]; - ac[12] = color[0];ac[13] = color[1];ac[14] = color[2];ac[15] = color[3]; - at[ 0] = s ; at[ 1] = t ; - at[ 2] = s+u ; at[ 3] = t ; - at[ 4] = s+u ; at[ 5] = t+v ; - at[ 6] = s ; at[ 7] = t+v ; - av[ 0] = x ; av[ 1] = y ; av[ 2] = 10; - av[ 3] = x+w*thisw ; av[ 4] = y ; av[ 5] = 10; - av[ 6] = x+w*thisw ; av[ 7] = y+h ; av[ 8] = 10; - av[ 9] = x ; av[10] = y+h ; av[11] = 10; - ac += 16; - at += 8; - av += 12; - batchcount++; - if (batchcount >= QUADELEMENTS_MAXQUADS) + // get the backup + ch = nextch; + // using a value of -1 for the oldstyle map because NULL means uninitialized... + // this way we don't need to rebind fnt->tex for every old-style character + // E000..E0FF: emulate old-font characters (to still have smileys and such available) + if (shadow) { - GL_LockArrays(0, batchcount * 4); - R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0); - GL_LockArrays(0, 0); - batchcount = 0; - ac = color4f; - at = texcoord2f; - av = vertex3f; + x += 1.0/pix_x * r_textshadow.value; + y += 1.0/pix_y * r_textshadow.value; + } + if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF)) + { + if (ch > 0xE000) + ch -= 0xE000; + if (ch > 0xFF) + continue; + if (fontmap) + { + if (map != ft2_oldstyle_map) + { + if (batchcount) + { + // switching from freetype to non-freetype rendering + R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0); + batchcount = 0; + ac = color4f; + at = texcoord2f; + av = vertex3f; + } + R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1); + map = ft2_oldstyle_map; + } + } + prevch = 0; + //num = (unsigned char) text[i]; + //thisw = fnt->width_of[num]; + thisw = fnt->width_of[ch]; + // FIXME make these smaller to just include the occupied part of the character for slightly faster rendering + s = (ch & 15)*0.0625f + (0.5f / tw); + t = (ch >> 4)*0.0625f + (0.5f / th); + u = 0.0625f * thisw - (1.0f / tw); + v = 0.0625f - (1.0f / th); + ac[ 0] = color[0];ac[ 1] = color[1];ac[ 2] = color[2];ac[ 3] = color[3]; + ac[ 4] = color[0];ac[ 5] = color[1];ac[ 6] = color[2];ac[ 7] = color[3]; + ac[ 8] = color[0];ac[ 9] = color[1];ac[10] = color[2];ac[11] = color[3]; + ac[12] = color[0];ac[13] = color[1];ac[14] = color[2];ac[15] = color[3]; + at[ 0] = s ; at[ 1] = t ; + at[ 2] = s+u ; at[ 3] = t ; + at[ 4] = s+u ; at[ 5] = t+v ; + at[ 6] = s ; at[ 7] = t+v ; + av[ 0] = x ; av[ 1] = y ; av[ 2] = 10; + av[ 3] = x+dw*thisw ; av[ 4] = y ; av[ 5] = 10; + av[ 6] = x+dw*thisw ; av[ 7] = y+dh ; av[ 8] = 10; + av[ 9] = x ; av[10] = y+dh ; av[11] = 10; + ac += 16; + at += 8; + av += 12; + batchcount++; + if (batchcount >= QUADELEMENTS_MAXQUADS) + { + R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0); + batchcount = 0; + ac = color4f; + at = texcoord2f; + av = vertex3f; + } + x += width_of[ch] * dw; + } else { + if (!map || map == ft2_oldstyle_map || ch < map->start || ch >= map->start + FONT_CHARS_PER_MAP) + { + // new charmap - need to render + if (batchcount) + { + // we need a different character map, render what we currently have: + R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0); + batchcount = 0; + ac = color4f; + at = texcoord2f; + av = vertex3f; + } + // find the new map + map = FontMap_FindForChar(fontmap, ch); + if (!map) + { + if (!Font_LoadMapForIndex(ft2, map_index, ch, &map)) + { + shadow = -1; + break; + } + if (!map) + { + // this shouldn't happen + shadow = -1; + break; + } + } + R_SetupShader_Generic(map->texture, NULL, GL_MODULATE, 1); + } + + mapch = ch - map->start; + thisw = map->glyphs[mapch].advance_x; + + //x += ftbase_x; + y += ftbase_y; + if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, &ky)) + { + x += kx * dw; + y += ky * dh; + } + else + kx = ky = 0; + ac[ 0] = color[0]; ac[ 1] = color[1]; ac[ 2] = color[2]; ac[ 3] = color[3]; + ac[ 4] = color[0]; ac[ 5] = color[1]; ac[ 6] = color[2]; ac[ 7] = color[3]; + ac[ 8] = color[0]; ac[ 9] = color[1]; ac[10] = color[2]; ac[11] = color[3]; + ac[12] = color[0]; ac[13] = color[1]; ac[14] = color[2]; ac[15] = color[3]; + at[0] = map->glyphs[mapch].txmin; at[1] = map->glyphs[mapch].tymin; + at[2] = map->glyphs[mapch].txmax; at[3] = map->glyphs[mapch].tymin; + at[4] = map->glyphs[mapch].txmax; at[5] = map->glyphs[mapch].tymax; + at[6] = map->glyphs[mapch].txmin; at[7] = map->glyphs[mapch].tymax; + av[ 0] = x + dw * map->glyphs[mapch].vxmin; av[ 1] = y + dh * map->glyphs[mapch].vymin; av[ 2] = 10; + av[ 3] = x + dw * map->glyphs[mapch].vxmax; av[ 4] = y + dh * map->glyphs[mapch].vymin; av[ 5] = 10; + av[ 6] = x + dw * map->glyphs[mapch].vxmax; av[ 7] = y + dh * map->glyphs[mapch].vymax; av[ 8] = 10; + av[ 9] = x + dw * map->glyphs[mapch].vxmin; av[10] = y + dh * map->glyphs[mapch].vymax; av[11] = 10; + //x -= ftbase_x; + y -= ftbase_y; + + x += thisw * dw; + ac += 16; + at += 8; + av += 12; + batchcount++; + if (batchcount >= QUADELEMENTS_MAXQUADS) + { + R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0); + batchcount = 0; + ac = color4f; + at = texcoord2f; + av = vertex3f; + } + + prevmap = map; + prevch = ch; + } + if (shadow) + { + x -= 1.0/pix_x * r_textshadow.value; + y -= 1.0/pix_y * r_textshadow.value; } - x += thisw * w; } } if (batchcount > 0) - { - GL_LockArrays(0, batchcount * 4); R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0); - GL_LockArrays(0, 0); - } if (outcolor) *outcolor = colorindex; @@ -1165,19 +1604,24 @@ float DrawQ_String_Font(float startx, float starty, const char *text, size_t max return x; } -float DrawQ_String(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes) +float DrawQ_String(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt) { - return DrawQ_String_Font(startx, starty, text, maxlen, w, h, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, &dp_fonts[0]); + return DrawQ_String_Scale(startx, starty, text, maxlen, w, h, 1, 1, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, fnt); } -float DrawQ_TextWidth_Font(const char *text, size_t maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt) +float DrawQ_TextWidth_UntilWidth_TrackColors(const char *text, size_t *maxlen, float w, float h, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth) { - return DrawQ_TextWidth_Font_UntilWidth(text, &maxlen, ignorecolorcodes, fnt, 1000000000); + return DrawQ_TextWidth_UntilWidth_TrackColors_Scale(text, maxlen, w, h, 1, 1, outcolor, ignorecolorcodes, fnt, maxwidth); } -float DrawQ_TextWidth_Font_UntilWidth(const char *text, size_t *maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth) +float DrawQ_TextWidth(const char *text, size_t maxlen, float w, float h, qboolean ignorecolorcodes, const dp_font_t *fnt) { - return DrawQ_TextWidth_Font_UntilWidth_TrackColors(text, maxlen, NULL, ignorecolorcodes, fnt, maxWidth); + return DrawQ_TextWidth_UntilWidth(text, &maxlen, w, h, ignorecolorcodes, fnt, 1000000000); +} + +float DrawQ_TextWidth_UntilWidth(const char *text, size_t *maxlen, float w, float h, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth) +{ + return DrawQ_TextWidth_UntilWidth_TrackColors(text, maxlen, w, h, NULL, ignorecolorcodes, fnt, maxWidth); } #if 0 @@ -1229,20 +1673,21 @@ void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height R_Mesh_VertexPointer(floats, 0, 0); R_Mesh_ColorPointer(floats + 20, 0, 0); R_Mesh_ResetTextureState(); - R_SetupGenericShader(pic != NULL); if (pic) { if (width == 0) width = pic->width; if (height == 0) height = pic->height; - R_Mesh_TexBind(0, R_GetTexture(Draw_GetPicTexture(pic))); + R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1); R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0); floats[12] = s1;floats[13] = t1; floats[14] = s2;floats[15] = t2; floats[16] = s4;floats[17] = t4; floats[18] = s3;floats[19] = t3; } + else + R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1); floats[2] = floats[5] = floats[8] = floats[11] = 0; floats[0] = floats[9] = x; @@ -1264,13 +1709,10 @@ void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags) R_Mesh_VertexPointer(mesh->data_vertex3f, 0, 0); R_Mesh_ColorPointer(mesh->data_color4f, 0, 0); R_Mesh_ResetTextureState(); - R_Mesh_TexBind(0, R_GetTexture(mesh->texture)); R_Mesh_TexCoordPointer(0, 2, mesh->data_texcoord2f, 0, 0); - R_SetupGenericShader(mesh->texture != NULL); + R_SetupShader_Generic(mesh->texture, NULL, GL_MODULATE, 1); - GL_LockArrays(0, mesh->num_vertices); R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, mesh->data_element3i, mesh->data_element3s, 0, 0); - GL_LockArrays(0, 0); } void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags) @@ -1297,7 +1739,7 @@ void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, f { _DrawQ_ProcessDrawFlag(flags); - R_SetupGenericShader(false); + R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1); CHECKGLERROR //qglLineWidth(width);CHECKGLERROR @@ -1345,6 +1787,7 @@ void R_DrawGamma(void) switch(vid.renderpath) { case RENDERPATH_GL20: + case RENDERPATH_CGGL: if (vid_usinghwgamma || v_glslgamma.integer) return; break; @@ -1358,7 +1801,7 @@ void R_DrawGamma(void) R_Mesh_VertexPointer(blendvertex3f, 0, 0); R_Mesh_ColorPointer(NULL, 0, 0); R_Mesh_ResetTextureState(); - R_SetupGenericShader(false); + R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1); GL_DepthMask(true); GL_DepthRange(0, 1); GL_PolygonOffset(0, 0);