X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=gl_rmain.c;h=4a8d46f5c5ac6d7e9eeef77c1166a50f116cd37b;hb=279f0872533dc81f28514584be5e41481fc106da;hp=4306818f58948466ef885b8d691320b4f38d6867;hpb=44dbf66cc62e367650e0b0af3ed641fb8deaf15b;p=xonotic%2Fdarkplaces.git diff --git a/gl_rmain.c b/gl_rmain.c index 4306818f..4a8d46f5 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -26,7 +26,9 @@ int r_framecount; mplane_t frustum[4]; -int c_brush_polys, c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights; +matrix4x4_t r_identitymatrix; + +int c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights; // true during envmap command capture qboolean envmap; @@ -44,13 +46,13 @@ vec3_t vup; // refdef_t r_refdef; -mleaf_t *r_viewleaf, *r_oldviewleaf; - // 8.8 fraction of base light value unsigned short d_lightstylevalue[256]; cvar_t r_drawentities = {0, "r_drawentities","1"}; cvar_t r_drawviewmodel = {0, "r_drawviewmodel","1"}; +cvar_t r_shadows = {CVAR_SAVE, "r_shadows", "1"}; +cvar_t r_staticworldlights = {0, "r_staticworldlights", "0"}; cvar_t r_speeds = {0, "r_speeds","0"}; cvar_t r_fullbright = {0, "r_fullbright","0"}; cvar_t r_wateralpha = {CVAR_SAVE, "r_wateralpha","1"}; @@ -123,52 +125,6 @@ static void R_TimeRefresh_f (void) Con_Printf ("%f seconds (%f fps)\n", time, 128/time); } -extern cvar_t r_drawportals; - -int R_VisibleCullBox (vec3_t mins, vec3_t maxs) -{ - int sides; - mnode_t *nodestack[8192], *node; - int stack = 0; - - if (R_CullBox(mins, maxs)) - return true; - - node = cl.worldmodel->nodes; -loc0: - if (node->contents < 0) - { - if (((mleaf_t *)node)->visframe == r_framecount) - return false; - if (!stack) - return true; - node = nodestack[--stack]; - goto loc0; - } - - sides = BOX_ON_PLANE_SIDE(mins, maxs, node->plane); - -// recurse down the contacted sides - if (sides & 1) - { - if (sides & 2) // 3 - { - // put second child on the stack for later examination - nodestack[stack++] = node->children[1]; - node = node->children[0]; - goto loc0; - } - else // 1 - { - node = node->children[0]; - goto loc0; - } - } - // 2 - node = node->children[1]; - goto loc0; -} - vec3_t fogcolor; vec_t fogdensity; float fog_density, fog_red, fog_green, fog_blue; @@ -248,18 +204,24 @@ void gl_main_shutdown(void) { } +extern void CL_ParseEntityLump(char *entitystring); void gl_main_newmap(void) { + if (cl.worldmodel && cl.worldmodel->entities) + CL_ParseEntityLump(cl.worldmodel->entities); r_framecount = 1; } void GL_Main_Init(void) { + Matrix4x4_CreateIdentity(&r_identitymatrix); // FIXME: move this to client? FOG_registercvars(); Cmd_AddCommand ("timerefresh", R_TimeRefresh_f); Cvar_RegisterVariable (&r_drawentities); Cvar_RegisterVariable (&r_drawviewmodel); + Cvar_RegisterVariable (&r_shadows); + Cvar_RegisterVariable (&r_staticworldlights); Cvar_RegisterVariable (&r_speeds); Cvar_RegisterVariable (&r_fullbrights); Cvar_RegisterVariable (&r_wateralpha); @@ -313,26 +275,16 @@ float R_FarClip_Finish(void) R_NewMap =============== */ -void CL_ParseEntityLump(char *entitystring); void R_NewMap (void) { - int i; - - for (i = 0;i < 256;i++) - d_lightstylevalue[i] = 264; // normal light value - - r_viewleaf = NULL; - if (cl.worldmodel->entities) - CL_ParseEntityLump(cl.worldmodel->entities); R_Modules_NewMap(); - - r_farclip = 64.0f; } extern void R_Textures_Init(void); extern void Mod_RenderInit(void); extern void GL_Draw_Init(void); extern void GL_Main_Init(void); +extern void R_Shadow_Init(void); extern void GL_Models_Init(void); extern void R_Sky_Init(void); extern void GL_Surf_Init(void); @@ -342,16 +294,17 @@ extern void R_Particles_Init(void); extern void R_Explosion_Init(void); extern void ui_init(void); extern void gl_backend_init(void); +extern void Sbar_Init(void); void Render_Init(void) { - R_Modules_Shutdown(); R_Textures_Init(); Mod_RenderInit(); gl_backend_init(); R_MeshQueue_Init(); GL_Draw_Init(); GL_Main_Init(); + R_Shadow_Init(); GL_Models_Init(); R_Sky_Init(); GL_Surf_Init(); @@ -360,7 +313,7 @@ void Render_Init(void) R_Particles_Init(); R_Explosion_Init(); ui_init(); - R_Modules_Start(); + Sbar_Init(); } /* @@ -375,9 +328,100 @@ void GL_Init (void) // LordHavoc: report supported extensions Con_Printf ("\nengine extensions: %s\n", ENGINE_EXTENSIONS); +} + +int R_CullBox(const vec3_t emins, const vec3_t emaxs) +{ + int i; + mplane_t *p; + for (i = 0;i < 4;i++) + { + p = frustum + i; + switch(p->signbits) + { + default: + case 0: + if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist) + return true; + break; + case 1: + if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist) + return true; + break; + case 2: + if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist) + return true; + break; + case 3: + if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist) + return true; + break; + case 4: + if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist) + return true; + break; + case 5: + if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist) + return true; + break; + case 6: + if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist) + return true; + break; + case 7: + if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist) + return true; + break; + } + } + return false; +} - qglCullFace(GL_FRONT); - qglEnable(GL_TEXTURE_2D); +int R_NotCulledBox(const vec3_t emins, const vec3_t emaxs) +{ + int i; + mplane_t *p; + for (i = 0;i < 4;i++) + { + p = frustum + i; + switch(p->signbits) + { + default: + case 0: + if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist) + return false; + break; + case 1: + if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist) + return false; + break; + case 2: + if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist) + return false; + break; + case 3: + if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist) + return false; + break; + case 4: + if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist) + return false; + break; + case 5: + if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist) + return false; + break; + case 6: + if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist) + return false; + break; + case 7: + if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist) + return false; + break; + } + } + return true; } @@ -393,7 +437,8 @@ static void R_MarkEntities (void) Matrix4x4_CreateIdentity(&ent->matrix); Matrix4x4_CreateIdentity(&ent->inversematrix); - R_FarClip_Box(cl.worldmodel->normalmins, cl.worldmodel->normalmaxs); + if (cl.worldmodel) + R_FarClip_Box(cl.worldmodel->normalmins, cl.worldmodel->normalmaxs); if (!r_drawentities.integer) return; @@ -417,40 +462,23 @@ static void R_MarkEntities (void) VectorAdd(ent->angles, r_refdef.viewangles, ent->angles); } - if (ent->angles[0] || ent->angles[2]) - { - VectorMA(ent->origin, ent->scale, ent->model->rotatedmins, ent->mins); - VectorMA(ent->origin, ent->scale, ent->model->rotatedmaxs, ent->maxs); - } - else if (ent->angles[1]) - { - VectorMA(ent->origin, ent->scale, ent->model->yawmins, ent->mins); - VectorMA(ent->origin, ent->scale, ent->model->yawmaxs, ent->maxs); - } - else - { - VectorMA(ent->origin, ent->scale, ent->model->normalmins, ent->mins); - VectorMA(ent->origin, ent->scale, ent->model->normalmaxs, ent->maxs); - } - if (R_VisibleCullBox(ent->mins, ent->maxs)) - continue; - VectorCopy(ent->angles, v); - if (ent->model->type != mod_brush) + if (!ent->model || ent->model->type != mod_brush) v[0] = -v[0]; Matrix4x4_CreateFromQuakeEntity(&ent->matrix, ent->origin[0], ent->origin[1], ent->origin[2], v[0], v[1], v[2], ent->scale); Matrix4x4_Invert_Simple(&ent->inversematrix, &ent->matrix); R_LerpAnimation(ent); - ent->visframe = r_framecount; - - R_FarClip_Box(ent->mins, ent->maxs); - R_UpdateEntLights(ent); + if (R_NotCulledBox(ent->mins, ent->maxs)) + { + ent->visframe = r_framecount; + R_FarClip_Box(ent->mins, ent->maxs); + } } } // only used if skyrendermasked, and normally returns false -int R_DrawBModelSky (void) +int R_DrawBrushModelsSky (void) { int i, sky; entity_render_t *ent; @@ -462,7 +490,7 @@ int R_DrawBModelSky (void) for (i = 0;i < r_refdef.numentities;i++) { ent = r_refdef.entities[i]; - if (ent->visframe == r_framecount && ent->model->DrawSky) + if (ent->visframe == r_framecount && ent->model && ent->model->DrawSky) { ent->model->DrawSky(ent); sky = true; @@ -471,22 +499,6 @@ int R_DrawBModelSky (void) return sky; } -void R_DrawModels (void) -{ - int i; - entity_render_t *ent; - - if (!r_drawentities.integer) - return; - - for (i = 0;i < r_refdef.numentities;i++) - { - ent = r_refdef.entities[i]; - if (ent->visframe == r_framecount && ent->model->Draw) - ent->model->Draw(ent); - } -} - /* ============= R_DrawViewModel @@ -509,6 +521,470 @@ void R_DrawViewModel (void) ent->model->Draw(ent); } +void R_DrawNoModel(entity_render_t *ent); +void R_DrawModels (int baselighting) +{ + int i; + entity_render_t *ent; + + if (!r_drawentities.integer) + return; + + R_DrawViewModel(); + for (i = 0;i < r_refdef.numentities;i++) + { + ent = r_refdef.entities[i]; + if (ent->visframe == r_framecount) + { + if (ent->model) + { + if (baselighting && ent->model->DrawBaseLighting != NULL) + { + if (ent->model->DrawBaseLighting) + ent->model->DrawBaseLighting(ent); + } + else if (ent->model->Draw) + ent->model->Draw(ent); + } + else + R_DrawNoModel(ent); + } + } +} + +void R_DrawFakeShadows (void) +{ + int i; + entity_render_t *ent; + + ent = &cl_entities[0].render; + if (ent->model && ent->model->DrawFakeShadow) + ent->model->DrawFakeShadow(ent); + + if (!r_drawentities.integer) + return; + for (i = 0;i < r_refdef.numentities;i++) + { + ent = r_refdef.entities[i]; + if (ent->model && ent->model->DrawFakeShadow) + ent->model->DrawFakeShadow(ent); + } +} + +#include "r_shadow.h" + +void R_TestAndDrawShadowVolume(entity_render_t *ent, vec3_t lightorigin, float lightradius, int visiblevolume) +{ + int i; + vec3_t p, p2, temp, relativelightorigin; + float dist, projectdistance; + // rough checks + if (ent->model && ent->model->DrawShadowVolume) + { + temp[0] = bound(ent->mins[0], lightorigin[0], ent->maxs[0]) - lightorigin[0]; + temp[1] = bound(ent->mins[1], lightorigin[1], ent->maxs[1]) - lightorigin[1]; + temp[2] = bound(ent->mins[2], lightorigin[2], ent->maxs[2]) - lightorigin[2]; + dist = DotProduct(temp, temp); + if (dist < lightradius * lightradius) + { + projectdistance = lightradius - sqrt(dist); + { +#if 0 + int d0, d1, d2, d3; + // calculate projected bounding box and decide if it is on-screen + d0 = false; + d1 = false; + d2 = false; + d3 = false; + for (i = 0;i < 8;i++) + { + p[0] = i & 1 ? ent->maxs[0] : ent->mins[0]; + p[1] = i & 2 ? ent->maxs[1] : ent->mins[1]; + p[2] = i & 4 ? ent->maxs[2] : ent->mins[2]; + VectorSubtract(p, lightorigin, temp); + dist = projectdistance / sqrt(DotProduct(temp, temp)); + VectorMA(p, dist, temp, p2); + if (!d0 && (DotProduct(p , frustum[0].normal) < frustum[0].dist || DotProduct(p2, frustum[0].normal) < frustum[0].dist)) + d0 = true; + if (!d1 && (DotProduct(p , frustum[1].normal) < frustum[1].dist || DotProduct(p2, frustum[1].normal) < frustum[1].dist)) + d1 = true; + if (!d2 && (DotProduct(p , frustum[2].normal) < frustum[2].dist || DotProduct(p2, frustum[2].normal) < frustum[2].dist)) + d2 = true; + if (!d3 && (DotProduct(p , frustum[3].normal) < frustum[3].dist || DotProduct(p2, frustum[3].normal) < frustum[3].dist)) + d3 = true; + } + if (d0 && d1 && d2 && d3) +#else + vec3_t mins, maxs; + // calculate projected bounding box and decide if it is on-screen + VectorCopy(ent->mins, mins); + VectorCopy(ent->maxs, maxs); + for (i = 0;i < 8;i++) + { + p[0] = i & 1 ? ent->maxs[0] : ent->mins[0]; + p[1] = i & 2 ? ent->maxs[1] : ent->mins[1]; + p[2] = i & 4 ? ent->maxs[2] : ent->mins[2]; + VectorSubtract(p, lightorigin, temp); + dist = projectdistance / sqrt(DotProduct(temp, temp)); + VectorMA(p, dist, temp, p2); + if (mins[0] > p2[0]) mins[0] = p2[0];if (maxs[0] < p2[0]) maxs[0] = p2[0]; + if (mins[1] > p2[1]) mins[1] = p2[1];if (maxs[1] < p2[1]) maxs[1] = p2[1]; + if (mins[2] > p2[2]) mins[2] = p2[2];if (maxs[2] < p2[2]) maxs[2] = p2[2]; + } + if (R_NotCulledBox(mins, maxs)) +#endif + { + Matrix4x4_Transform(&ent->inversematrix, lightorigin, relativelightorigin); + ent->model->DrawShadowVolume (ent, relativelightorigin, lightradius, visiblevolume); + } + } + } + } +} + +void R_DrawWorldLightShadowVolume(mlight_t *sl, int visiblevolume) +{ + shadowmesh_t *mesh; + R_Mesh_Matrix(&cl_entities[0].render.matrix); + for (mesh = sl->shadowvolume;mesh;mesh = mesh->next) + { + memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); + R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements, visiblevolume); + } +} + +void R_DrawShadowVolumes (void) +{ + int i, lnum; + entity_render_t *ent; + vec3_t mins, maxs;//, relativelightorigin; + mlight_t *sl; + rdlight_t *rd; + rmeshstate_t m; + + for (lnum = 0, sl = cl.worldmodel->lights;lnum < cl.worldmodel->numlights;lnum++, sl++) + { + if (d_lightstylevalue[sl->style] <= 0) + continue; + if (r_light_debuglight.integer >= 0 && lnum != r_light_debuglight.integer) + continue; + /* + mins[0] = sl->origin[0] - sl->cullradius; + maxs[0] = sl->origin[0] + sl->cullradius; + mins[1] = sl->origin[1] - sl->cullradius; + maxs[1] = sl->origin[1] + sl->cullradius; + mins[2] = sl->origin[2] - sl->cullradius; + maxs[2] = sl->origin[2] + sl->cullradius; + if (R_CullBox(mins, maxs)) + continue; + */ + if (R_CullBox(sl->mins, sl->maxs)) + continue; + memset(&m, 0, sizeof(m)); + m.blendfunc1 = GL_ONE; + m.blendfunc2 = GL_ONE; + R_Mesh_State(&m); + GL_Color(0.0 * r_colorscale, 0.0125 * r_colorscale, 0.1 * r_colorscale, 1); + if (sl->shadowvolume && r_staticworldlights.integer) + R_DrawWorldLightShadowVolume(sl, true); + else + { + ent = &cl_entities[0].render; + R_TestAndDrawShadowVolume(ent, sl->origin, sl->cullradius, true); + } + /* + ent = &cl_entities[0].render; + if (ent->model && ent->model->DrawShadowVolume && ent->maxs[0] >= mins[0] && ent->mins[0] <= maxs[0] && ent->maxs[1] >= mins[1] && ent->mins[1] <= maxs[1] && ent->maxs[2] >= mins[2] && ent->mins[2] <= maxs[2]) + { + Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin); + ent->model->DrawShadowVolume (ent, relativelightorigin, sl->cullradius, true); + } + */ + if (r_drawentities.integer) + { + for (i = 0;i < r_refdef.numentities;i++) + { + ent = r_refdef.entities[i]; + /* + if (ent->mins[0] <= sl->maxs[0] + && ent->maxs[0] >= sl->mins[0] + && ent->mins[1] <= sl->maxs[1] + && ent->maxs[1] >= sl->mins[1] + && ent->mins[2] <= sl->maxs[2] + && ent->maxs[2] >= sl->mins[2]) + */ + R_TestAndDrawShadowVolume(ent, sl->origin, sl->cullradius, true); + /* + ent = r_refdef.entities[i]; + if (ent->model && ent->model->DrawShadowVolume && ent->maxs[0] >= mins[0] && ent->mins[0] <= maxs[0] && ent->maxs[1] >= mins[1] && ent->mins[1] <= maxs[1] && ent->maxs[2] >= mins[2] && ent->mins[2] <= maxs[2]) + { + Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin); + ent->model->DrawShadowVolume (ent, relativelightorigin, sl->cullradius, true); + } + */ + } + } + } + + for (lnum = 0, rd = r_dlight;lnum < r_numdlights;lnum++, rd++) + { + mins[0] = rd->origin[0] - rd->cullradius; + maxs[0] = rd->origin[0] + rd->cullradius; + mins[1] = rd->origin[1] - rd->cullradius; + maxs[1] = rd->origin[1] + rd->cullradius; + mins[2] = rd->origin[2] - rd->cullradius; + maxs[2] = rd->origin[2] + rd->cullradius; + if (R_CullBox(mins, maxs)) + continue; + memset(&m, 0, sizeof(m)); + m.blendfunc1 = GL_ONE; + m.blendfunc2 = GL_ONE; + R_Mesh_State(&m); + GL_Color(0.1 * r_colorscale, 0.0125 * r_colorscale, 0.0 * r_colorscale, 1); + ent = &cl_entities[0].render; + if (ent != rd->ent) + R_TestAndDrawShadowVolume(ent, rd->origin, rd->cullradius, true); + /* + ent = &cl_entities[0].render; + if (ent != rd->ent && ent->model && ent->model->DrawShadowVolume && ent->maxs[0] >= mins[0] && ent->mins[0] <= maxs[0] && ent->maxs[1] >= mins[1] && ent->mins[1] <= maxs[1] && ent->maxs[2] >= mins[2] && ent->mins[2] <= maxs[2]) + { + Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin); + ent->model->DrawShadowVolume (ent, relativelightorigin, rd->cullradius, true); + } + */ + if (r_drawentities.integer) + { + for (i = 0;i < r_refdef.numentities;i++) + { + ent = r_refdef.entities[i]; + if (ent != rd->ent) + R_TestAndDrawShadowVolume(ent, rd->origin, rd->cullradius, true); + /* + ent = r_refdef.entities[i]; + if (ent != rd->ent && ent->model && ent->model->DrawShadowVolume && ent->maxs[0] >= mins[0] && ent->mins[0] <= maxs[0] && ent->maxs[1] >= mins[1] && ent->mins[1] <= maxs[1] && ent->maxs[2] >= mins[2] && ent->mins[2] <= maxs[2]) + { + Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin); + ent->model->DrawShadowVolume (ent, relativelightorigin, rd->cullradius, true); + } + */ + } + } + } +} + +#define SHADOWSPHERE_SEGMENTS 16 + +shadowmesh_t *shadowsphere; +void R_CreateShadowSphere(void) +{ + int i, j; + vec3_t angles, angles2, angles3, angles4; + float verts[12]; + shadowsphere = Mod_ShadowMesh_Begin(zonemempool); + for (i = 0;i < SHADOWSPHERE_SEGMENTS / 2;i++) + { + for (j = 0;j < SHADOWSPHERE_SEGMENTS;j++) + { + angles[0] = (i * 360.0f / SHADOWSPHERE_SEGMENTS) + 90.0f; + angles[1] = j * 360.0f / SHADOWSPHERE_SEGMENTS; + angles[2] = 0; + VectorCopy(angles, angles2); + VectorCopy(angles, angles3); + VectorCopy(angles, angles4); + angles2[1] += 360.0f / SHADOWSPHERE_SEGMENTS; + angles3[0] += 360.0f / SHADOWSPHERE_SEGMENTS; + angles3[1] += 360.0f / SHADOWSPHERE_SEGMENTS; + angles4[0] += 360.0f / SHADOWSPHERE_SEGMENTS; + AngleVectorsFLU(angles, verts, NULL, NULL); + AngleVectorsFLU(angles2, verts + 9, NULL, NULL); + AngleVectorsFLU(angles3, verts + 6, NULL, NULL); + AngleVectorsFLU(angles4, verts + 3, NULL, NULL); + VectorScale(&verts[0], 1.0f, &verts[0]); + VectorScale(&verts[3], 1.0f, &verts[3]); + VectorScale(&verts[6], 1.0f, &verts[6]); + VectorScale(&verts[9], 1.0f, &verts[9]); + Mod_ShadowMesh_AddPolygon(zonemempool, shadowsphere, 4, verts); + /* + AngleVectorsFLU(angles, verts, NULL, NULL); + AngleVectorsFLU(angles2, verts + 3, NULL, NULL); + AngleVectorsFLU(angles3, verts + 6, NULL, NULL); + AngleVectorsFLU(angles4, verts + 9, NULL, NULL); + VectorScale(&verts[0], -4.0f, &verts[0]); + VectorScale(&verts[3], -4.0f, &verts[3]); + VectorScale(&verts[6], -4.0f, &verts[6]); + VectorScale(&verts[9], -4.0f, &verts[9]); + Mod_ShadowMesh_AddPolygon(zonemempool, shadowsphere, 4, verts); + */ + } + } + shadowsphere = Mod_ShadowMesh_Finish(zonemempool, shadowsphere); +} + + +void R_DrawShadowSphere(vec3_t origin, float cullradius, float lightradius, int visiblevolume) +{ + shadowmesh_t *mesh; + matrix4x4_t matrix; + if (!shadowsphere) + R_CreateShadowSphere(); + Matrix4x4_CreateScale(&matrix, lightradius); + Matrix4x4_ConcatTranslate(&matrix, origin[0], origin[1], origin[2]); + R_Mesh_Matrix(&matrix); + for (mesh = shadowsphere;mesh;mesh = mesh->next) + { + memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); + R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements, visiblevolume); + } + Matrix4x4_CreateScale(&matrix, -cullradius); + Matrix4x4_ConcatTranslate(&matrix, origin[0], origin[1], origin[2]); + R_Mesh_Matrix(&matrix); + for (mesh = shadowsphere;mesh;mesh = mesh->next) + { + memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); + R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements, visiblevolume); + } +} + +void R_ShadowVolumeLighting (void) +{ + int i; + entity_render_t *ent; + int lnum; + float f; + vec3_t mins, maxs, relativelightorigin, relativeeyeorigin, lightcolor; + mlight_t *sl; + rdlight_t *rd; + + R_Shadow_Stage_Begin(); + for (lnum = 0, sl = cl.worldmodel->lights;lnum < cl.worldmodel->numlights;lnum++, sl++) + { + if (d_lightstylevalue[sl->style] <= 0) + continue; + if (r_light_debuglight.integer >= 0 && lnum != r_light_debuglight.integer) + continue; + VectorCopy(sl->mins, mins); + VectorCopy(sl->maxs, maxs); + if (R_CullBox(mins, maxs)) + continue; + + f = d_lightstylevalue[sl->style] * (1.0f / 32768.0f); + VectorScale(sl->light, f, lightcolor); + + R_Shadow_Stage_ShadowVolumes(); + R_DrawShadowSphere(sl->origin, sl->cullradius, sl->lightradius * 2, false); + if (sl->shadowvolume && r_staticworldlights.integer) + R_DrawWorldLightShadowVolume(sl, false); + else + R_TestAndDrawShadowVolume(&cl_entities[0].render, sl->origin, sl->cullradius, false); + if (r_drawentities.integer) + { + for (i = 0;i < r_refdef.numentities;i++) + { + ent = r_refdef.entities[i]; + /* + if (ent->maxs[0] >= mins[0] + && ent->mins[0] <= maxs[0] + && ent->maxs[1] >= mins[1] + && ent->mins[1] <= maxs[1] + && ent->maxs[2] >= mins[2] + && ent->mins[2] <= maxs[2]) + */ + R_TestAndDrawShadowVolume(r_refdef.entities[i], sl->origin, sl->cullradius, false); + } + } + + R_Shadow_Stage_Light(); + ent = &cl_entities[0].render; + if (ent->model && ent->model->DrawLight) + { + Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin); + Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin); + ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, sl->lightradius, sl->distbias, sl->subtract, lightcolor); + } + if (r_drawentities.integer) + { + for (i = 0;i < r_refdef.numentities;i++) + { + ent = r_refdef.entities[i]; + if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight + /* + && ent->maxs[0] >= mins[0] + && ent->mins[0] <= maxs[0] + && ent->maxs[1] >= mins[1] + && ent->mins[1] <= maxs[1] + && ent->maxs[2] >= mins[2] + && ent->mins[2] <= maxs[2]*/) + { + Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin); + Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin); + ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, sl->lightradius, sl->distbias, sl->subtract, lightcolor); + } + } + } + } + for (lnum = 0, rd = r_dlight;lnum < r_numdlights;lnum++, rd++) + { + mins[0] = rd->origin[0] - rd->cullradius; + maxs[0] = rd->origin[0] + rd->cullradius; + mins[1] = rd->origin[1] - rd->cullradius; + maxs[1] = rd->origin[1] + rd->cullradius; + mins[2] = rd->origin[2] - rd->cullradius; + maxs[2] = rd->origin[2] + rd->cullradius; + if (R_CullBox(mins, maxs)) + continue; + + R_Shadow_Stage_ShadowVolumes(); + R_TestAndDrawShadowVolume(&cl_entities[0].render, rd->origin, rd->cullradius, false); + if (r_drawentities.integer) + { + for (i = 0;i < r_refdef.numentities;i++) + { + ent = r_refdef.entities[i]; + /* + if (ent->maxs[0] >= mins[0] + && ent->mins[0] <= maxs[0] + && ent->maxs[1] >= mins[1] + && ent->mins[1] <= maxs[1] + && ent->maxs[2] >= mins[2] + && ent->mins[2] <= maxs[2]) + */ + R_TestAndDrawShadowVolume(ent, rd->origin, rd->cullradius, false); + } + } + + R_Shadow_Stage_Light(); + ent = &cl_entities[0].render; + if (ent->model && ent->model->DrawLight) + { + Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin); + Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin); + ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, rd->cullradius, LIGHTOFFSET, rd->subtract, rd->light); + } + if (r_drawentities.integer) + { + for (i = 0;i < r_refdef.numentities;i++) + { + ent = r_refdef.entities[i]; + if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight + /* + && ent->maxs[0] >= mins[0] + && ent->mins[0] <= maxs[0] + && ent->maxs[1] >= mins[1] + && ent->mins[1] <= maxs[1] + && ent->maxs[2] >= mins[2] + && ent->mins[2] <= maxs[2]*/) + { + Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin); + Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin); + ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, rd->cullradius, LIGHTOFFSET, rd->subtract, rd->light); + } + } + } + } + + R_Shadow_Stage_End(); +} + static void R_SetFrustum (void) { int i; @@ -556,17 +1032,13 @@ static void R_SetupFrame (void) AngleVectors (r_refdef.viewangles, vpn, vright, vup); -// current viewleaf - r_oldviewleaf = r_viewleaf; - r_viewleaf = Mod_PointInLeaf (r_origin, cl.worldmodel); - R_AnimateLight (); } static void R_BlendView(void) { - rmeshbufferinfo_t m; + rmeshstate_t m; float r; if (r_refdef.viewblend[3] < 0.01f) @@ -576,31 +1048,22 @@ static void R_BlendView(void) m.blendfunc1 = GL_SRC_ALPHA; m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; m.depthdisable = true; // magic - m.numtriangles = 1; - m.numverts = 3; - Matrix4x4_CreateIdentity(&m.matrix); - if (R_Mesh_Draw_GetBuffer(&m, false)) - { - m.index[0] = 0; - m.index[1] = 1; - m.index[2] = 2; - m.color[0] = m.color[4] = m.color[8] = r_refdef.viewblend[0]; - m.color[1] = m.color[5] = m.color[9] = r_refdef.viewblend[1]; - m.color[2] = m.color[6] = m.color[10] = r_refdef.viewblend[2]; - m.color[3] = m.color[7] = m.color[11] = r_refdef.viewblend[3]; - r = 64000; - m.vertex[0] = r_origin[0] + vpn[0] * 1.5 - vright[0] * r - vup[0] * r; - m.vertex[1] = r_origin[1] + vpn[1] * 1.5 - vright[1] * r - vup[1] * r; - m.vertex[2] = r_origin[2] + vpn[2] * 1.5 - vright[2] * r - vup[2] * r; - r *= 3; - m.vertex[4] = m.vertex[0] + vup[0] * r; - m.vertex[5] = m.vertex[1] + vup[1] * r; - m.vertex[6] = m.vertex[2] + vup[2] * r; - m.vertex[8] = m.vertex[0] + vright[0] * r; - m.vertex[9] = m.vertex[1] + vright[1] * r; - m.vertex[10] = m.vertex[2] + vright[2] * r; - R_Mesh_Render(); - } + R_Mesh_Matrix(&r_identitymatrix); + R_Mesh_State(&m); + + r = 64000; + varray_vertex[0] = r_origin[0] + vpn[0] * 1.5 - vright[0] * r - vup[0] * r; + varray_vertex[1] = r_origin[1] + vpn[1] * 1.5 - vright[1] * r - vup[1] * r; + varray_vertex[2] = r_origin[2] + vpn[2] * 1.5 - vright[2] * r - vup[2] * r; + r *= 3; + varray_vertex[4] = varray_vertex[0] + vup[0] * r; + varray_vertex[5] = varray_vertex[1] + vup[1] * r; + varray_vertex[6] = varray_vertex[2] + vup[2] * r; + varray_vertex[8] = varray_vertex[0] + vright[0] * r; + varray_vertex[9] = varray_vertex[1] + vright[1] * r; + varray_vertex[10] = varray_vertex[2] + vright[2] * r; + GL_Color(r_refdef.viewblend[0], r_refdef.viewblend[1], r_refdef.viewblend[2], r_refdef.viewblend[3]); + R_Mesh_Draw(3, 1, polygonelements); } /* @@ -612,76 +1075,84 @@ r_refdef must be set before the first call */ void R_RenderView (void) { - entity_render_t *world = &cl_entities[0].render; - if (!cl.worldmodel) + entity_render_t *world; + if (!r_refdef.entities/* || !cl.worldmodel*/) return; //Host_Error ("R_RenderView: NULL worldmodel"); + world = &cl_entities[0].render; + // FIXME: move to client R_MoveExplosions(); R_TimeReport("mexplosion"); + R_Textures_Frame(); R_SetupFrame(); R_SetFrustum(); R_SetupFog(); R_SkyStartFrame(); R_BuildLightList(); - - R_FarClip_Start(r_origin, vpn, 768.0f); - R_TimeReport("setup"); - R_DrawWorld(world); - R_TimeReport("worldnode"); - + R_FarClip_Start(r_origin, vpn, 768.0f); R_MarkEntities(); + r_farclip = R_FarClip_Finish() + 16384.0f;//256.0f; R_TimeReport("markentity"); - R_SurfMarkLights(world); - R_TimeReport("marklights"); - - r_farclip = R_FarClip_Finish() + 256.0f; - - R_Mesh_Start(r_farclip); + GL_SetupView_ViewPort(r_refdef.x, r_refdef.y, r_refdef.width, r_refdef.height); + //GL_SetupView_Mode_Perspective(r_refdef.fov_x, r_refdef.fov_y, 1.0f, r_farclip); + GL_SetupView_Mode_PerspectiveInfiniteFarClip(r_refdef.fov_x, r_refdef.fov_y, 1.0f); + GL_SetupView_Orientation_FromEntity (r_refdef.vieworg, r_refdef.viewangles); + qglDepthFunc(GL_LEQUAL); + R_Mesh_Start(); R_MeshQueue_BeginScene(); - - if (skyrendermasked) - { - if (R_DrawBModelSky()) - R_TimeReport("bmodelsky"); - } - else + if (r_shadows.integer == 3) { - R_DrawViewModel(); - R_TimeReport("viewmodel"); + if (!gl_texturecubemap) + { + Con_Printf("Cubemap texture support not detected, turning off r_shadows 3\n"); + Cvar_SetValueQuick(&r_shadows, 0); + } + else if (!gl_dot3arb) + { + Con_Printf("Bumpmapping support not detected, turning off r_shadows 3\n"); + Cvar_SetValueQuick(&r_shadows, 0); + } + else if (!gl_stencil) + { + Con_Printf("Stencil not enabled, turning off r_shadows 3, please type vid_stencil 1;vid_restart and try again\n"); + Cvar_SetValueQuick(&r_shadows, 0); + } + else if (!gl_combine.integer) + { + Con_Printf("Combine disabled, please turn on gl_combine, turning off r_shadows 3\n"); + Cvar_SetValueQuick(&r_shadows, 0); + } } - R_PrepareSurfaces(world); - R_TimeReport("surfprep"); + if (R_DrawBrushModelsSky()) + R_TimeReport("bmodelsky"); - R_DrawSurfaces(world, SHADERSTAGE_SKY); - R_DrawSurfaces(world, SHADERSTAGE_NORMAL); - R_TimeReport("surfdraw"); - - if (r_drawportals.integer) - { - R_DrawPortals(world); - R_TimeReport("portals"); - } + // must occur early because it can draw sky + R_DrawWorld(world, r_shadows.integer == 3); + R_TimeReport("world"); // don't let sound skip if going slow if (!intimerefresh && !r_speeds.integer) S_ExtraUpdate (); - if (skyrendermasked) + R_DrawModels(r_shadows.integer == 3); + R_TimeReport("models"); + + if (r_shadows.integer == 1) { - R_DrawViewModel(); - R_TimeReport("viewmodel"); + R_DrawFakeShadows(); + R_TimeReport("fakeshadows"); } - R_DrawModels(); - R_TimeReport("models"); + if (r_shadows.integer == 3) + R_ShadowVolumeLighting(); R_DrawParticles(); R_TimeReport("particles"); @@ -690,22 +1161,171 @@ void R_RenderView (void) R_TimeReport("explosions"); R_MeshQueue_RenderTransparent(); - R_TimeReport("addtrans"); + R_TimeReport("drawtrans"); R_DrawCoronas(); R_TimeReport("coronas"); - R_DrawCrosshair(); + R_DrawWorldCrosshair(); R_TimeReport("crosshair"); R_BlendView(); R_TimeReport("blendview"); R_MeshQueue_Render(); - R_MeshQueue_EndScene(); - + if (r_shadows.integer == 2) + { + R_DrawShadowVolumes(); + R_TimeReport("shadowvolumes"); + } R_Mesh_Finish(); R_TimeReport("meshfinish"); } +/* +void R_DrawBBoxMesh(vec3_t mins, vec3_t maxs, float cr, float cg, float cb, float ca) +{ + int i; + float *v, *c, f1, f2, diff[3]; + rmeshstate_t m; + m.blendfunc1 = GL_SRC_ALPHA; + m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; + R_Mesh_Matrix(&r_identitymatrix); + R_Mesh_State(&m); + + varray_vertex[ 0] = mins[0];varray_vertex[ 1] = mins[1];varray_vertex[ 2] = mins[2]; + varray_vertex[ 4] = maxs[0];varray_vertex[ 5] = mins[1];varray_vertex[ 6] = mins[2]; + varray_vertex[ 8] = mins[0];varray_vertex[ 9] = maxs[1];varray_vertex[10] = mins[2]; + varray_vertex[12] = maxs[0];varray_vertex[13] = maxs[1];varray_vertex[14] = mins[2]; + varray_vertex[16] = mins[0];varray_vertex[17] = mins[1];varray_vertex[18] = maxs[2]; + varray_vertex[20] = maxs[0];varray_vertex[21] = mins[1];varray_vertex[22] = maxs[2]; + varray_vertex[24] = mins[0];varray_vertex[25] = maxs[1];varray_vertex[26] = maxs[2]; + varray_vertex[28] = maxs[0];varray_vertex[29] = maxs[1];varray_vertex[30] = maxs[2]; + R_FillColors(varray_color, 8, cr * r_colorscale, cg * r_colorscale, cb * r_colorscale, ca); + if (fogenabled) + { + for (i = 0, v = varray_vertex, c = varray_color;i < 8;i++, v += 4, c += 4) + { + VectorSubtract(v, r_origin, diff); + f2 = exp(fogdensity/DotProduct(diff, diff)); + f1 = 1 - f2; + f2 *= r_colorscale; + c[0] = c[0] * f1 + fogcolor[0] * f2; + c[1] = c[1] * f1 + fogcolor[1] * f2; + c[2] = c[2] * f1 + fogcolor[2] * f2; + } + } + GL_UseColorArray(); + R_Mesh_Draw(8, 12); +} +*/ + +void R_DrawNoModelCallback(const void *calldata1, int calldata2) +{ + const entity_render_t *ent = calldata1; + int i, element[24]; + float f1, f2, *c, diff[3]; + rmeshstate_t m; + memset(&m, 0, sizeof(m)); + if (ent->flags & EF_ADDITIVE) + { + m.blendfunc1 = GL_SRC_ALPHA; + m.blendfunc2 = GL_ONE; + } + else if (ent->alpha < 1) + { + m.blendfunc1 = GL_SRC_ALPHA; + m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; + } + else + { + m.blendfunc1 = GL_ONE; + m.blendfunc2 = GL_ZERO; + } + R_Mesh_Matrix(&ent->matrix); + R_Mesh_State(&m); + + element[ 0] = 5;element[ 1] = 2;element[ 2] = 0; + element[ 3] = 5;element[ 4] = 1;element[ 5] = 2; + element[ 6] = 5;element[ 7] = 0;element[ 8] = 3; + element[ 9] = 5;element[10] = 3;element[11] = 1; + element[12] = 0;element[13] = 2;element[14] = 4; + element[15] = 2;element[16] = 1;element[17] = 4; + element[18] = 3;element[19] = 0;element[20] = 4; + element[21] = 1;element[22] = 3;element[23] = 4; + varray_vertex[ 0] = -16;varray_vertex[ 1] = 0;varray_vertex[ 2] = 0; + varray_vertex[ 4] = 16;varray_vertex[ 5] = 0;varray_vertex[ 6] = 0; + varray_vertex[ 8] = 0;varray_vertex[ 9] = -16;varray_vertex[10] = 0; + varray_vertex[12] = 0;varray_vertex[13] = 16;varray_vertex[14] = 0; + varray_vertex[16] = 0;varray_vertex[17] = 0;varray_vertex[18] = -16; + varray_vertex[20] = 0;varray_vertex[21] = 0;varray_vertex[22] = 16; + varray_color[ 0] = 0.00f * r_colorscale;varray_color[ 1] = 0.00f * r_colorscale;varray_color[ 2] = 0.50f * r_colorscale;varray_color[ 3] = ent->alpha; + varray_color[ 4] = 0.00f * r_colorscale;varray_color[ 5] = 0.00f * r_colorscale;varray_color[ 6] = 0.50f * r_colorscale;varray_color[ 7] = ent->alpha; + varray_color[ 8] = 0.00f * r_colorscale;varray_color[ 9] = 0.50f * r_colorscale;varray_color[10] = 0.00f * r_colorscale;varray_color[11] = ent->alpha; + varray_color[12] = 0.00f * r_colorscale;varray_color[13] = 0.50f * r_colorscale;varray_color[14] = 0.00f * r_colorscale;varray_color[15] = ent->alpha; + varray_color[16] = 0.50f * r_colorscale;varray_color[17] = 0.00f * r_colorscale;varray_color[18] = 0.00f * r_colorscale;varray_color[19] = ent->alpha; + varray_color[20] = 0.50f * r_colorscale;varray_color[21] = 0.00f * r_colorscale;varray_color[22] = 0.00f * r_colorscale;varray_color[23] = ent->alpha; + if (fogenabled) + { + VectorSubtract(ent->origin, r_origin, diff); + f2 = exp(fogdensity/DotProduct(diff, diff)); + f1 = 1 - f2; + for (i = 0, c = varray_color;i < 6;i++, c += 4) + { + c[0] = (c[0] * f1 + fogcolor[0] * f2) * r_colorscale; + c[1] = (c[1] * f1 + fogcolor[1] * f2) * r_colorscale; + c[2] = (c[2] * f1 + fogcolor[2] * f2) * r_colorscale; + } + } + else + { + for (i = 0, c = varray_color;i < 6;i++, c += 4) + { + c[0] *= r_colorscale; + c[1] *= r_colorscale; + c[2] *= r_colorscale; + } + } + GL_UseColorArray(); + R_Mesh_Draw(6, 8, element); +} + +void R_DrawNoModel(entity_render_t *ent) +{ + //if ((ent->effects & EF_ADDITIVE) || (ent->alpha < 1)) + R_MeshQueue_AddTransparent(ent->origin, R_DrawNoModelCallback, ent, 0); + //else + // R_DrawNoModelCallback(ent, 0); +} + +void R_CalcBeamVerts (float *vert, vec3_t org1, vec3_t org2, float width) +{ + vec3_t right1, right2, diff, normal; + + VectorSubtract (org2, org1, normal); + VectorNormalizeFast (normal); + + // calculate 'right' vector for start + VectorSubtract (r_origin, org1, diff); + VectorNormalizeFast (diff); + CrossProduct (normal, diff, right1); + + // calculate 'right' vector for end + VectorSubtract (r_origin, org2, diff); + VectorNormalizeFast (diff); + CrossProduct (normal, diff, right2); + + vert[ 0] = org1[0] + width * right1[0]; + vert[ 1] = org1[1] + width * right1[1]; + vert[ 2] = org1[2] + width * right1[2]; + vert[ 4] = org1[0] - width * right1[0]; + vert[ 5] = org1[1] - width * right1[1]; + vert[ 6] = org1[2] - width * right1[2]; + vert[ 8] = org2[0] - width * right2[0]; + vert[ 9] = org2[1] - width * right2[1]; + vert[10] = org2[2] - width * right2[2]; + vert[12] = org2[0] + width * right2[0]; + vert[13] = org2[1] + width * right2[1]; + vert[14] = org2[2] + width * right2[2]; +}