X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=gl_rsurf.c;h=8bd97db0059795a0b58b784d5022712e51106c44;hb=bc34558e2a1bb9e832ca15701811e19cf9926291;hp=9448717d8f77e6d51a6954f6f6d71c89f51ce466;hpb=1740f737276f086c2f19758f72881a20e5070b57;p=xonotic%2Fdarkplaces.git diff --git a/gl_rsurf.c b/gl_rsurf.c index 9448717d..8bd97db0 100644 --- a/gl_rsurf.c +++ b/gl_rsurf.c @@ -40,11 +40,6 @@ cvar_t r_surfaceworldnode = {0, "r_surfaceworldnode", "0"}; static int dlightdivtable[32768]; -// variables used by R_PVSUpdate -int r_pvsframecount = 0; -mleaf_t *r_pvsviewleaf = NULL; -int r_pvsviewleafnovis = 0; - static int R_IntAddDynamicLights (const matrix4x4_t *matrix, msurface_t *surf) { int sdtable[256], lnum, td, maxdist, maxdist2, maxdist3, i, s, t, smax, tmax, smax3, red, green, blue, lit, dist2, impacts, impactt, subtract, k; @@ -752,7 +747,7 @@ static int RSurf_LightCheck(const matrix4x4_t *matrix, const int *dlightbits, co return false; } -static void RSurfShader_Sky(const entity_render_t *ent, const texture_t *texture) +static void RSurfShader_Sky(const entity_render_t *ent, const texture_t *texture, const msurface_t *firstsurf) { const msurface_t *surf; const surfmesh_t *mesh; @@ -789,14 +784,17 @@ static void RSurfShader_Sky(const entity_render_t *ent, const texture_t *texture } m.depthwrite = true; R_Mesh_State(&m); - for (surf = texture->surfacechain;surf;surf = surf->texturechain) + for (surf = firstsurf;surf;surf = surf->texturechain) { - for (mesh = surf->mesh;mesh;mesh = mesh->chain) + if (surf->visframe == r_framecount) { - R_Mesh_ResizeCheck(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - GL_Color(fogcolor[0] * r_colorscale, fogcolor[1] * r_colorscale, fogcolor[2] * r_colorscale, 1); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + for (mesh = surf->mesh;mesh;mesh = mesh->chain) + { + R_Mesh_ResizeCheck(mesh->numverts); + memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); + GL_Color(fogcolor[0] * r_colorscale, fogcolor[1] * r_colorscale, fogcolor[2] * r_colorscale, 1); + R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + } } } qglColorMask(1,1,1,1); @@ -809,19 +807,21 @@ static void RSurfShader_Water_Callback(const void *calldata1, int calldata2) float f, colorscale; const surfmesh_t *mesh; rmeshstate_t m; - float alpha = ent->alpha * (surf->flags & SURF_DRAWNOALPHA ? 1 : r_wateralpha.value); + float alpha = ent->alpha * (surf->flags & SURF_WATERALPHA ? r_wateralpha.value : 1); float modelorg[3]; + texture_t *texture; Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg); R_Mesh_Matrix(&ent->matrix); memset(&m, 0, sizeof(m)); - if (ent->effects & EF_ADDITIVE) + texture = surf->texinfo->texture->currentframe[ent->frame != 0]; + if (texture->rendertype == SURFRENDER_ADD) { m.blendfunc1 = GL_SRC_ALPHA; m.blendfunc2 = GL_ONE; } - else if (surf->currenttexture->fogtexture != NULL || alpha < 1) + else if (texture->rendertype == SURFRENDER_ALPHA) { m.blendfunc1 = GL_SRC_ALPHA; m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; @@ -831,7 +831,7 @@ static void RSurfShader_Water_Callback(const void *calldata1, int calldata2) m.blendfunc1 = GL_ONE; m.blendfunc2 = GL_ZERO; } - m.tex[0] = R_GetTexture(surf->currenttexture->texture); + m.tex[0] = R_GetTexture(texture->texture); colorscale = r_colorscale; if (gl_combine.integer) { @@ -844,7 +844,7 @@ static void RSurfShader_Water_Callback(const void *calldata1, int calldata2) { R_Mesh_ResizeCheck(mesh->numverts); memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2])); + memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4])); f = surf->flags & SURF_DRAWFULLBRIGHT ? 1.0f : ((surf->flags & SURF_LIGHTMAP) ? 0 : 0.5f); R_FillColors(varray_color, mesh->numverts, f, f, f, alpha); if (!(surf->flags & SURF_DRAWFULLBRIGHT || ent->effects & EF_FULLBRIGHT)) @@ -863,35 +863,39 @@ static void RSurfShader_Water_Callback(const void *calldata1, int calldata2) memset(&m, 0, sizeof(m)); m.blendfunc1 = GL_SRC_ALPHA; m.blendfunc2 = GL_ONE; - m.tex[0] = R_GetTexture(surf->currenttexture->fogtexture); + m.tex[0] = R_GetTexture(texture->fogtexture); R_Mesh_State(&m); for (mesh = surf->mesh;mesh;mesh = mesh->chain) { R_Mesh_ResizeCheck(mesh->numverts); memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); if (m.tex[0]) - memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2])); + memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4])); RSurf_FogPassColors(varray_vertex, varray_color, fogcolor[0], fogcolor[1], fogcolor[2], alpha, r_colorscale, mesh->numverts, modelorg); R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); } } } -static void RSurfShader_Water(const entity_render_t *ent, const texture_t *texture) +static void RSurfShader_Water(const entity_render_t *ent, const texture_t *texture, const msurface_t *firstsurf) { const msurface_t *surf; vec3_t center; - if ((r_wateralpha.value < 1 && !(texture->flags & SURF_DRAWNOALPHA)) || ent->effects & EF_ADDITIVE || texture->fogtexture) + if (texture->rendertype != SURFRENDER_OPAQUE) { - for (surf = texture->surfacechain;surf;surf = surf->texturechain) + for (surf = firstsurf;surf;surf = surf->texturechain) { - Matrix4x4_Transform(&ent->matrix, surf->poly_center, center); - R_MeshQueue_AddTransparent(center, RSurfShader_Water_Callback, ent, surf - ent->model->surfaces); + if (surf->visframe == r_framecount) + { + Matrix4x4_Transform(&ent->matrix, surf->poly_center, center); + R_MeshQueue_AddTransparent(center, RSurfShader_Water_Callback, ent, surf - ent->model->surfaces); + } } } else - for (surf = texture->surfacechain;surf;surf = surf->texturechain) - RSurfShader_Water_Callback(ent, surf - ent->model->surfaces); + for (surf = firstsurf;surf;surf = surf->texturechain) + if (surf->visframe == r_framecount) + RSurfShader_Water_Callback(ent, surf - ent->model->surfaces); } static void RSurfShader_Wall_Pass_BaseVertex(const entity_render_t *ent, const msurface_t *surf) @@ -900,14 +904,16 @@ static void RSurfShader_Wall_Pass_BaseVertex(const entity_render_t *ent, const m const surfmesh_t *mesh; rmeshstate_t m; float modelorg[3]; + texture_t *texture; Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg); memset(&m, 0, sizeof(m)); - if (ent->effects & EF_ADDITIVE) + texture = surf->texinfo->texture->currentframe[ent->frame != 0]; + if (texture->rendertype == SURFRENDER_ADD) { m.blendfunc1 = GL_SRC_ALPHA; m.blendfunc2 = GL_ONE; } - else if (surf->currenttexture->fogtexture != NULL || ent->alpha < 1) + else if (texture->rendertype == SURFRENDER_ALPHA) { m.blendfunc1 = GL_SRC_ALPHA; m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; @@ -917,7 +923,7 @@ static void RSurfShader_Wall_Pass_BaseVertex(const entity_render_t *ent, const m m.blendfunc1 = GL_ONE; m.blendfunc2 = GL_ZERO; } - m.tex[0] = R_GetTexture(surf->currenttexture->texture); + m.tex[0] = R_GetTexture(texture->texture); colorscale = r_colorscale; if (gl_combine.integer) { @@ -931,7 +937,7 @@ static void RSurfShader_Wall_Pass_BaseVertex(const entity_render_t *ent, const m { R_Mesh_ResizeCheck(mesh->numverts); memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2])); + memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4])); R_FillColors(varray_color, mesh->numverts, base, base, base, ent->alpha); if (!(ent->effects & EF_FULLBRIGHT)) { @@ -945,58 +951,25 @@ static void RSurfShader_Wall_Pass_BaseVertex(const entity_render_t *ent, const m } } -static void RSurfShader_Wall_Pass_BaseFullbright(const entity_render_t *ent, const msurface_t *surf) -{ - const surfmesh_t *mesh; - rmeshstate_t m; - float modelorg[3]; - Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg); - memset(&m, 0, sizeof(m)); - if (ent->effects & EF_ADDITIVE) - { - m.blendfunc1 = GL_SRC_ALPHA; - m.blendfunc2 = GL_ONE; - } - else if (surf->currenttexture->fogtexture != NULL || ent->alpha < 1) - { - m.blendfunc1 = GL_SRC_ALPHA; - m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; - } - else - { - m.blendfunc1 = GL_ONE; - m.blendfunc2 = GL_ZERO; - } - m.tex[0] = R_GetTexture(surf->currenttexture->texture); - R_Mesh_State(&m); - GL_UseColorArray(); - for (mesh = surf->mesh;mesh;mesh = mesh->chain) - { - R_Mesh_ResizeCheck(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2])); - RSurf_FoggedColors(varray_vertex, varray_color, 1, 1, 1, ent->alpha, r_colorscale, mesh->numverts, modelorg); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); - } -} - static void RSurfShader_Wall_Pass_Glow(const entity_render_t *ent, const msurface_t *surf) { const surfmesh_t *mesh; rmeshstate_t m; float modelorg[3]; + texture_t *texture; + texture = surf->texinfo->texture->currentframe[ent->frame != 0]; Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg); memset(&m, 0, sizeof(m)); m.blendfunc1 = GL_SRC_ALPHA; m.blendfunc2 = GL_ONE; - m.tex[0] = R_GetTexture(surf->currenttexture->glowtexture); + m.tex[0] = R_GetTexture(texture->glowtexture); R_Mesh_State(&m); GL_UseColorArray(); for (mesh = surf->mesh;mesh;mesh = mesh->chain) { R_Mesh_ResizeCheck(mesh->numverts); memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2])); + memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4])); RSurf_FoggedColors(varray_vertex, varray_color, 1, 1, 1, ent->alpha, r_colorscale, mesh->numverts, modelorg); R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); } @@ -1007,11 +980,13 @@ static void RSurfShader_Wall_Pass_Fog(const entity_render_t *ent, const msurface const surfmesh_t *mesh; rmeshstate_t m; float modelorg[3]; + texture_t *texture; + texture = surf->texinfo->texture->currentframe[ent->frame != 0]; Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg); memset(&m, 0, sizeof(m)); m.blendfunc1 = GL_SRC_ALPHA; m.blendfunc2 = GL_ONE; - m.tex[0] = R_GetTexture(surf->currenttexture->fogtexture); + m.tex[0] = R_GetTexture(texture->fogtexture); R_Mesh_State(&m); GL_UseColorArray(); for (mesh = surf->mesh;mesh;mesh = mesh->chain) @@ -1019,13 +994,13 @@ static void RSurfShader_Wall_Pass_Fog(const entity_render_t *ent, const msurface R_Mesh_ResizeCheck(mesh->numverts); memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); if (m.tex[0]) - memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2])); + memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4])); RSurf_FogPassColors(varray_vertex, varray_color, fogcolor[0], fogcolor[1], fogcolor[2], ent->alpha, r_colorscale, mesh->numverts, modelorg); R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); } } -static void RSurfShader_OpaqueWall_Pass_BaseTripleTexCombine(const entity_render_t *ent, const texture_t *texture) +static void RSurfShader_OpaqueWall_Pass_BaseTripleTexCombine(const entity_render_t *ent, const texture_t *texture, const msurface_t *firstsurf) { const msurface_t *surf; const surfmesh_t *mesh; @@ -1036,7 +1011,7 @@ static void RSurfShader_OpaqueWall_Pass_BaseTripleTexCombine(const entity_render m.blendfunc1 = GL_ONE; m.blendfunc2 = GL_ZERO; m.tex[0] = R_GetTexture(texture->texture); - m.tex[1] = R_GetTexture(texture->surfacechain->lightmaptexture); + m.tex[1] = R_GetTexture(firstsurf->lightmaptexture); m.tex[2] = R_GetTexture(texture->detailtexture); m.texrgbscale[0] = 1; m.texrgbscale[1] = 4; @@ -1044,27 +1019,30 @@ static void RSurfShader_OpaqueWall_Pass_BaseTripleTexCombine(const entity_render R_Mesh_State(&m); cl = (float) (1 << r_lightmapscalebit) * r_colorscale; GL_Color(cl, cl, cl, 1); - for (surf = texture->surfacechain;surf;surf = surf->texturechain) + for (surf = firstsurf;surf;surf = surf->texturechain) { - lightmaptexturenum = R_GetTexture(surf->lightmaptexture); - if (m.tex[1] != lightmaptexturenum) - { - m.tex[1] = lightmaptexturenum; - R_Mesh_State(&m); - } - for (mesh = surf->mesh;mesh;mesh = mesh->chain) + if (surf->visframe == r_framecount) { - R_Mesh_ResizeCheck(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2])); - memcpy(varray_texcoord[1], mesh->uv, mesh->numverts * sizeof(float[2])); - memcpy(varray_texcoord[2], mesh->ab, mesh->numverts * sizeof(float[2])); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + lightmaptexturenum = R_GetTexture(surf->lightmaptexture); + if (m.tex[1] != lightmaptexturenum) + { + m.tex[1] = lightmaptexturenum; + R_Mesh_State(&m); + } + for (mesh = surf->mesh;mesh;mesh = mesh->chain) + { + R_Mesh_ResizeCheck(mesh->numverts); + memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); + memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4])); + memcpy(varray_texcoord[1], mesh->uvw, mesh->numverts * sizeof(float[4])); + memcpy(varray_texcoord[2], mesh->abc, mesh->numverts * sizeof(float[4])); + R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + } } } } -static void RSurfShader_OpaqueWall_Pass_BaseDoubleTex(const entity_render_t *ent, const texture_t *texture) +static void RSurfShader_OpaqueWall_Pass_BaseDoubleTex(const entity_render_t *ent, const texture_t *texture, const msurface_t *firstsurf) { const msurface_t *surf; const surfmesh_t *mesh; @@ -1074,31 +1052,34 @@ static void RSurfShader_OpaqueWall_Pass_BaseDoubleTex(const entity_render_t *ent m.blendfunc1 = GL_ONE; m.blendfunc2 = GL_ZERO; m.tex[0] = R_GetTexture(texture->texture); - m.tex[1] = R_GetTexture(texture->surfacechain->lightmaptexture); + m.tex[1] = R_GetTexture(firstsurf->lightmaptexture); if (gl_combine.integer) m.texrgbscale[1] = 4; R_Mesh_State(&m); GL_Color(r_colorscale, r_colorscale, r_colorscale, 1); - for (surf = texture->surfacechain;surf;surf = surf->texturechain) + for (surf = firstsurf;surf;surf = surf->texturechain) { - lightmaptexturenum = R_GetTexture(surf->lightmaptexture); - if (m.tex[1] != lightmaptexturenum) + if (surf->visframe == r_framecount) { - m.tex[1] = lightmaptexturenum; - R_Mesh_State(&m); - } - for (mesh = surf->mesh;mesh;mesh = mesh->chain) - { - R_Mesh_ResizeCheck(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2])); - memcpy(varray_texcoord[1], mesh->uv, mesh->numverts * sizeof(float[2])); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + lightmaptexturenum = R_GetTexture(surf->lightmaptexture); + if (m.tex[1] != lightmaptexturenum) + { + m.tex[1] = lightmaptexturenum; + R_Mesh_State(&m); + } + for (mesh = surf->mesh;mesh;mesh = mesh->chain) + { + R_Mesh_ResizeCheck(mesh->numverts); + memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); + memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4])); + memcpy(varray_texcoord[1], mesh->uvw, mesh->numverts * sizeof(float[4])); + R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + } } } } -static void RSurfShader_OpaqueWall_Pass_BaseTexture(const entity_render_t *ent, const texture_t *texture) +static void RSurfShader_OpaqueWall_Pass_BaseTexture(const entity_render_t *ent, const texture_t *texture, const msurface_t *firstsurf) { const msurface_t *surf; const surfmesh_t *mesh; @@ -1109,19 +1090,22 @@ static void RSurfShader_OpaqueWall_Pass_BaseTexture(const entity_render_t *ent, m.tex[0] = R_GetTexture(texture->texture); R_Mesh_State(&m); GL_Color(1, 1, 1, 1); - for (surf = texture->surfacechain;surf;surf = surf->texturechain) + for (surf = firstsurf;surf;surf = surf->texturechain) { - for (mesh = surf->mesh;mesh;mesh = mesh->chain) + if (surf->visframe == r_framecount) { - R_Mesh_ResizeCheck(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2])); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + for (mesh = surf->mesh;mesh;mesh = mesh->chain) + { + R_Mesh_ResizeCheck(mesh->numverts); + memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); + memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4])); + R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + } } } } -static void RSurfShader_OpaqueWall_Pass_BaseLightmap(const entity_render_t *ent, const texture_t *texture) +static void RSurfShader_OpaqueWall_Pass_BaseLightmap(const entity_render_t *ent, const texture_t *texture, const msurface_t *firstsurf) { const msurface_t *surf; const surfmesh_t *mesh; @@ -1130,30 +1114,33 @@ static void RSurfShader_OpaqueWall_Pass_BaseLightmap(const entity_render_t *ent, memset(&m, 0, sizeof(m)); m.blendfunc1 = GL_ZERO; m.blendfunc2 = GL_SRC_COLOR; - m.tex[0] = R_GetTexture(texture->surfacechain->lightmaptexture); + m.tex[0] = R_GetTexture(firstsurf->lightmaptexture); if (gl_combine.integer) m.texrgbscale[0] = 4; R_Mesh_State(&m); GL_Color(r_colorscale, r_colorscale, r_colorscale, 1); - for (surf = texture->surfacechain;surf;surf = surf->texturechain) + for (surf = firstsurf;surf;surf = surf->texturechain) { - lightmaptexturenum = R_GetTexture(surf->lightmaptexture); - if (m.tex[0] != lightmaptexturenum) - { - m.tex[0] = lightmaptexturenum; - R_Mesh_State(&m); - } - for (mesh = surf->mesh;mesh;mesh = mesh->chain) + if (surf->visframe == r_framecount) { - R_Mesh_ResizeCheck(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - memcpy(varray_texcoord[0], mesh->uv, mesh->numverts * sizeof(float[2])); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + lightmaptexturenum = R_GetTexture(surf->lightmaptexture); + if (m.tex[0] != lightmaptexturenum) + { + m.tex[0] = lightmaptexturenum; + R_Mesh_State(&m); + } + for (mesh = surf->mesh;mesh;mesh = mesh->chain) + { + R_Mesh_ResizeCheck(mesh->numverts); + memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); + memcpy(varray_texcoord[0], mesh->uvw, mesh->numverts * sizeof(float[4])); + R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + } } } } -static void RSurfShader_OpaqueWall_Pass_Light(const entity_render_t *ent, const texture_t *texture) +static void RSurfShader_OpaqueWall_Pass_Light(const entity_render_t *ent, const texture_t *texture, const msurface_t *firstsurf) { const msurface_t *surf; const surfmesh_t *mesh; @@ -1172,9 +1159,9 @@ static void RSurfShader_OpaqueWall_Pass_Light(const entity_render_t *ent, const } R_Mesh_State(&m); GL_UseColorArray(); - for (surf = texture->surfacechain;surf;surf = surf->texturechain) + for (surf = firstsurf;surf;surf = surf->texturechain) { - if (surf->dlightframe == r_framecount) + if (surf->visframe == r_framecount && surf->dlightframe == r_framecount) { for (mesh = surf->mesh;mesh;mesh = mesh->chain) { @@ -1182,7 +1169,7 @@ static void RSurfShader_OpaqueWall_Pass_Light(const entity_render_t *ent, const { R_Mesh_ResizeCheck(mesh->numverts); memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2])); + memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4])); R_FillColors(varray_color, mesh->numverts, 0, 0, 0, 1); RSurf_LightSeparate(&ent->inversematrix, surf->dlightbits, mesh->numverts, varray_vertex, varray_color); RSurf_ScaleColors(varray_color, colorscale, mesh->numverts); @@ -1193,7 +1180,7 @@ static void RSurfShader_OpaqueWall_Pass_Light(const entity_render_t *ent, const } } -static void RSurfShader_OpaqueWall_Pass_Fog(const entity_render_t *ent, const texture_t *texture) +static void RSurfShader_OpaqueWall_Pass_Fog(const entity_render_t *ent, const texture_t *texture, const msurface_t *firstsurf) { const msurface_t *surf; const surfmesh_t *mesh; @@ -1205,21 +1192,24 @@ static void RSurfShader_OpaqueWall_Pass_Fog(const entity_render_t *ent, const te m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; R_Mesh_State(&m); GL_UseColorArray(); - for (surf = texture->surfacechain;surf;surf = surf->texturechain) + for (surf = firstsurf;surf;surf = surf->texturechain) { - for (mesh = surf->mesh;mesh;mesh = mesh->chain) + if (surf->visframe == r_framecount) { - R_Mesh_ResizeCheck(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - if (m.tex[0]) - memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2])); - RSurf_FogPassColors(varray_vertex, varray_color, fogcolor[0], fogcolor[1], fogcolor[2], 1, r_colorscale, mesh->numverts, modelorg); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + for (mesh = surf->mesh;mesh;mesh = mesh->chain) + { + R_Mesh_ResizeCheck(mesh->numverts); + memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); + if (m.tex[0]) + memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4])); + RSurf_FogPassColors(varray_vertex, varray_color, fogcolor[0], fogcolor[1], fogcolor[2], 1, r_colorscale, mesh->numverts, modelorg); + R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + } } } } -static void RSurfShader_OpaqueWall_Pass_BaseDetail(const entity_render_t *ent, const texture_t *texture) +static void RSurfShader_OpaqueWall_Pass_BaseDetail(const entity_render_t *ent, const texture_t *texture, const msurface_t *firstsurf) { const msurface_t *surf; const surfmesh_t *mesh; @@ -1230,19 +1220,22 @@ static void RSurfShader_OpaqueWall_Pass_BaseDetail(const entity_render_t *ent, c m.tex[0] = R_GetTexture(texture->detailtexture); R_Mesh_State(&m); GL_Color(1, 1, 1, 1); - for (surf = texture->surfacechain;surf;surf = surf->texturechain) + for (surf = firstsurf;surf;surf = surf->texturechain) { - for (mesh = surf->mesh;mesh;mesh = mesh->chain) + if (surf->visframe == r_framecount) { - R_Mesh_ResizeCheck(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - memcpy(varray_texcoord[0], mesh->ab, mesh->numverts * sizeof(float[2])); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + for (mesh = surf->mesh;mesh;mesh = mesh->chain) + { + R_Mesh_ResizeCheck(mesh->numverts); + memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); + memcpy(varray_texcoord[0], mesh->abc, mesh->numverts * sizeof(float[4])); + R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + } } } } -static void RSurfShader_OpaqueWall_Pass_Glow(const entity_render_t *ent, const texture_t *texture) +static void RSurfShader_OpaqueWall_Pass_Glow(const entity_render_t *ent, const texture_t *texture, const msurface_t *firstsurf) { const msurface_t *surf; const surfmesh_t *mesh; @@ -1253,91 +1246,102 @@ static void RSurfShader_OpaqueWall_Pass_Glow(const entity_render_t *ent, const t m.tex[0] = R_GetTexture(texture->glowtexture); R_Mesh_State(&m); GL_Color(r_colorscale, r_colorscale, r_colorscale, 1); - for (surf = texture->surfacechain;surf;surf = surf->texturechain) + for (surf = firstsurf;surf;surf = surf->texturechain) { - for (mesh = surf->mesh;mesh;mesh = mesh->chain) + if (surf->visframe == r_framecount) { - R_Mesh_ResizeCheck(mesh->numverts); - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2])); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + for (mesh = surf->mesh;mesh;mesh = mesh->chain) + { + R_Mesh_ResizeCheck(mesh->numverts); + memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); + memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4])); + R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + } } } } -static void RSurfShader_Wall_Fullbright_Callback(const void *calldata1, int calldata2) -{ - const entity_render_t *ent = calldata1; - const msurface_t *surf = ent->model->surfaces + calldata2; - R_Mesh_Matrix(&ent->matrix); - RSurfShader_Wall_Pass_BaseFullbright(ent, surf); - if (surf->currenttexture->glowtexture) - RSurfShader_Wall_Pass_Glow(ent, surf); - if (fogenabled) - RSurfShader_Wall_Pass_Fog(ent, surf); -} - -static void RSurfShader_Wall_Fullbright(const entity_render_t *ent, const texture_t *texture) +static void RSurfShader_OpaqueWall_Pass_OpaqueGlow(const entity_render_t *ent, const texture_t *texture, const msurface_t *firstsurf) { const msurface_t *surf; - vec3_t center; - if (ent->effects & EF_ADDITIVE || ent->alpha < 1 || texture->fogtexture != NULL) + const surfmesh_t *mesh; + rmeshstate_t m; + memset(&m, 0, sizeof(m)); + m.blendfunc1 = GL_SRC_ALPHA; + m.blendfunc2 = GL_ZERO; + m.tex[0] = R_GetTexture(texture->glowtexture); + R_Mesh_State(&m); + if (m.tex[0]) + GL_Color(r_colorscale, r_colorscale, r_colorscale, 1); + else + GL_Color(0, 0, 0, 1); + for (surf = firstsurf;surf;surf = surf->texturechain) { - for (surf = texture->surfacechain;surf;surf = surf->texturechain) + if (surf->visframe == r_framecount) { - Matrix4x4_Transform(&ent->matrix, surf->poly_center, center); - R_MeshQueue_AddTransparent(center, RSurfShader_Wall_Fullbright_Callback, ent, surf - ent->model->surfaces); + for (mesh = surf->mesh;mesh;mesh = mesh->chain) + { + R_Mesh_ResizeCheck(mesh->numverts); + memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); + memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4])); + R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index); + } } } - else - { - for (surf = texture->surfacechain;surf;surf = surf->texturechain) - RSurfShader_Wall_Pass_BaseFullbright(ent, surf); - if (texture->glowtexture) - for (surf = texture->surfacechain;surf;surf = surf->texturechain) - RSurfShader_Wall_Pass_Glow(ent, surf); - if (fogenabled) - for (surf = texture->surfacechain;surf;surf = surf->texturechain) - RSurfShader_Wall_Pass_Fog(ent, surf); - } } static void RSurfShader_Wall_Vertex_Callback(const void *calldata1, int calldata2) { const entity_render_t *ent = calldata1; const msurface_t *surf = ent->model->surfaces + calldata2; + texture_t *texture; + texture = surf->texinfo->texture->currentframe[ent->frame != 0]; R_Mesh_Matrix(&ent->matrix); RSurfShader_Wall_Pass_BaseVertex(ent, surf); - if (surf->currenttexture->glowtexture) + if (texture->glowtexture) RSurfShader_Wall_Pass_Glow(ent, surf); if (fogenabled) RSurfShader_Wall_Pass_Fog(ent, surf); } -static void RSurfShader_Wall_Lightmap(const entity_render_t *ent, const texture_t *texture) +extern cvar_t r_shadows; +static void RSurfShader_Wall_Lightmap(const entity_render_t *ent, const texture_t *texture, const msurface_t *firstsurf) { const msurface_t *surf; vec3_t center; - if (ent->effects & EF_ADDITIVE || ent->alpha < 1 || texture->fogtexture != NULL) + if (texture->rendertype != SURFRENDER_OPAQUE) { // transparent vertex shaded from lightmap - for (surf = texture->surfacechain;surf;surf = surf->texturechain) + for (surf = firstsurf;surf;surf = surf->texturechain) { - Matrix4x4_Transform(&ent->matrix, surf->poly_center, center); - R_MeshQueue_AddTransparent(center, RSurfShader_Wall_Vertex_Callback, ent, surf - ent->model->surfaces); + if (surf->visframe == r_framecount) + { + Matrix4x4_Transform(&ent->matrix, surf->poly_center, center); + R_MeshQueue_AddTransparent(center, RSurfShader_Wall_Vertex_Callback, ent, surf - ent->model->surfaces); + } } } + else if (r_shadows.integer == 3 && cl.worldmodel->numlights) + { + // opaque base lighting + RSurfShader_OpaqueWall_Pass_OpaqueGlow(ent, texture, firstsurf); + if (fogenabled) + RSurfShader_OpaqueWall_Pass_Fog(ent, texture, firstsurf); + } else if (r_vertexsurfaces.integer) { // opaque vertex shaded from lightmap - for (surf = texture->surfacechain;surf;surf = surf->texturechain) - RSurfShader_Wall_Pass_BaseVertex(ent, surf); + for (surf = firstsurf;surf;surf = surf->texturechain) + if (surf->visframe == r_framecount) + RSurfShader_Wall_Pass_BaseVertex(ent, surf); if (texture->glowtexture) - for (surf = texture->surfacechain;surf;surf = surf->texturechain) - RSurfShader_Wall_Pass_Glow(ent, surf); + for (surf = firstsurf;surf;surf = surf->texturechain) + if (surf->visframe == r_framecount) + RSurfShader_Wall_Pass_Glow(ent, surf); if (fogenabled) - for (surf = texture->surfacechain;surf;surf = surf->texturechain) - RSurfShader_Wall_Pass_Fog(ent, surf); + for (surf = firstsurf;surf;surf = surf->texturechain) + if (surf->visframe == r_framecount) + RSurfShader_Wall_Pass_Fog(ent, surf); } else { @@ -1345,75 +1349,79 @@ static void RSurfShader_Wall_Lightmap(const entity_render_t *ent, const texture_ if (r_textureunits.integer >= 2) { if (r_textureunits.integer >= 3 && gl_combine.integer && r_detailtextures.integer) - RSurfShader_OpaqueWall_Pass_BaseTripleTexCombine(ent, texture); + RSurfShader_OpaqueWall_Pass_BaseTripleTexCombine(ent, texture, firstsurf); else { - RSurfShader_OpaqueWall_Pass_BaseDoubleTex(ent, texture); + RSurfShader_OpaqueWall_Pass_BaseDoubleTex(ent, texture, firstsurf); if (r_detailtextures.integer) - RSurfShader_OpaqueWall_Pass_BaseDetail(ent, texture); + RSurfShader_OpaqueWall_Pass_BaseDetail(ent, texture, firstsurf); } } else { - RSurfShader_OpaqueWall_Pass_BaseTexture(ent, texture); - RSurfShader_OpaqueWall_Pass_BaseLightmap(ent, texture); + RSurfShader_OpaqueWall_Pass_BaseTexture(ent, texture, firstsurf); + RSurfShader_OpaqueWall_Pass_BaseLightmap(ent, texture, firstsurf); if (r_detailtextures.integer) - RSurfShader_OpaqueWall_Pass_BaseDetail(ent, texture); + RSurfShader_OpaqueWall_Pass_BaseDetail(ent, texture, firstsurf); } if (!r_dlightmap.integer && !(ent->effects & EF_FULLBRIGHT)) - RSurfShader_OpaqueWall_Pass_Light(ent, texture); + RSurfShader_OpaqueWall_Pass_Light(ent, texture, firstsurf); if (texture->glowtexture) - RSurfShader_OpaqueWall_Pass_Glow(ent, texture); + RSurfShader_OpaqueWall_Pass_Glow(ent, texture, firstsurf); if (fogenabled) - RSurfShader_OpaqueWall_Pass_Fog(ent, texture); + RSurfShader_OpaqueWall_Pass_Fog(ent, texture, firstsurf); } } Cshader_t Cshader_wall_lightmap = {{NULL, RSurfShader_Wall_Lightmap}, SHADERFLAGS_NEEDLIGHTMAP}; -Cshader_t Cshader_wall_fullbright = {{NULL, RSurfShader_Wall_Fullbright}, 0}; Cshader_t Cshader_water = {{NULL, RSurfShader_Water}, 0}; Cshader_t Cshader_sky = {{RSurfShader_Sky, NULL}, 0}; -int Cshader_count = 4; -Cshader_t *Cshaders[4] = +int Cshader_count = 3; +Cshader_t *Cshaders[3] = { &Cshader_wall_lightmap, - &Cshader_wall_fullbright, &Cshader_water, &Cshader_sky }; -void R_DrawSurfaces(entity_render_t *ent, int sky, int normal) +extern cvar_t r_shadows; +void R_PrepareSurfaces(entity_render_t *ent) { - int i, alttextures, texframe, framecount, numtextures, numsurfaces, *surfacevisframes; - texture_t *t, *textures; + int i, texframe, numsurfaces, *surfacevisframes; model_t *model; msurface_t *surf, *surfaces; + texture_t *t; vec3_t modelorg; if (!ent->model) return; - // mark the surfaces touched by dynamic lights - if (normal && r_dynamic.integer) - R_MarkLights(ent); - - R_Mesh_Matrix(&ent->matrix); - model = ent->model; - alttextures = ent->frame != 0; - texframe = (int)(cl.time * 5.0f); - Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg); - - numtextures = model->numtextures; - textures = model->textures; numsurfaces = model->nummodelsurfaces; surfaces = model->surfaces + model->firstmodelsurface; surfacevisframes = model->surfacevisframes + model->firstmodelsurface; - for (i = 0;i < numtextures;i++) - textures[i].surfacechain = NULL; + texframe = (int)(cl.time * 5.0f); + for (i = 0;i < model->numtextures;i++) + { + t = model->textures + i; + if (ent->effects & EF_ADDITIVE) + t->rendertype = SURFRENDER_ADD; + else if (ent->alpha < 1 || (t->flags & SURF_WATERALPHA && r_wateralpha.value < 1) || t->fogtexture != NULL) + t->rendertype = SURFRENDER_ALPHA; + else + t->rendertype = SURFRENDER_OPAQUE; + if (t->animated) + { + t->currentframe[0] = t->anim_frames[0][(t->anim_total[0] >= 2) ? (texframe % t->anim_total[0]) : 0]; + t->currentframe[1] = t->anim_frames[1][(t->anim_total[1] >= 2) ? (texframe % t->anim_total[1]) : 0]; + } + } + + if (r_dynamic.integer && r_shadows.integer != 3) + R_MarkLights(ent); for (i = 0, surf = surfaces;i < numsurfaces;i++, surf++) { @@ -1435,30 +1443,19 @@ void R_DrawSurfaces(entity_render_t *ent, int sky, int normal) #endif { c_faces++; - t = surf->texinfo->texture; - if (t->animated) - { - framecount = t->anim_total[alttextures]; - if (framecount >= 2) - t = t->anim_frames[alttextures][texframe % framecount]; - else - t = t->anim_frames[alttextures][0]; - } - surf->currenttexture = t; - surf->texturechain = t->surfacechain; - t->surfacechain = surf; + surf->visframe = r_framecount; if (!r_vertexsurfaces.integer && surf->lightmaptexture != NULL) { if (surf->cached_dlight - || surf->cached_ambient != r_ambient.value - || surf->cached_lightmapscalebit != r_lightmapscalebit) + || surf->cached_ambient != r_ambient.value + || surf->cached_lightmapscalebit != r_lightmapscalebit) R_BuildLightMap(ent, surf, false); // base lighting changed else if (r_dynamic.integer) { if (surf->styles[0] != 255 && (d_lightstylevalue[surf->styles[0]] != surf->cached_light[0] - || (surf->styles[1] != 255 && (d_lightstylevalue[surf->styles[1]] != surf->cached_light[1] - || (surf->styles[2] != 255 && (d_lightstylevalue[surf->styles[2]] != surf->cached_light[2] - || (surf->styles[3] != 255 && (d_lightstylevalue[surf->styles[3]] != surf->cached_light[3])))))))) + || (surf->styles[1] != 255 && (d_lightstylevalue[surf->styles[1]] != surf->cached_light[1] + || (surf->styles[2] != 255 && (d_lightstylevalue[surf->styles[2]] != surf->cached_light[2] + || (surf->styles[3] != 255 && (d_lightstylevalue[surf->styles[3]] != surf->cached_light[3])))))))) R_BuildLightMap(ent, surf, false); // base lighting changed else if (surf->dlightframe == r_framecount && r_dlightmap.integer) R_BuildLightMap(ent, surf, true); // only dlights @@ -1467,16 +1464,16 @@ void R_DrawSurfaces(entity_render_t *ent, int sky, int normal) } } } +} - if (sky) - for (i = 0, t = textures;i < numtextures;i++, t++) - if (t->surfacechain && t->shader->shaderfunc[SHADERSTAGE_SKY]) - t->shader->shaderfunc[SHADERSTAGE_SKY](ent, t); - - if (normal) - for (i = 0, t = textures;i < numtextures;i++, t++) - if (t->surfacechain && t->shader->shaderfunc[SHADERSTAGE_NORMAL]) - t->shader->shaderfunc[SHADERSTAGE_NORMAL](ent, t); +void R_DrawSurfaces(entity_render_t *ent, int type) +{ + int i; + texture_t *t; + R_Mesh_Matrix(&ent->matrix); + for (i = 0, t = ent->model->textures;i < ent->model->numtextures;i++, t++) + if (t->shader->shaderfunc[type] && ent->model->texturesurfacechains[i]) + t->shader->shaderfunc[type](ent, t, ent->model->texturesurfacechains[i]); } static void R_DrawPortal_Callback(const void *calldata1, int calldata2) @@ -1519,7 +1516,7 @@ static void R_DrawPortals(entity_render_t *ent) for (portal = ent->model->portals, endportal = portal + ent->model->numportals;portal < endportal;portal++) { - if (portal->here->pvsframe == r_pvsframecount || portal->past->pvsframe == r_pvsframecount) + if (portal->here->pvsframe == ent->model->pvsframecount || portal->past->pvsframe == ent->model->pvsframecount) { if (portal->numpoints <= POLYGONELEMENTS_MAXPOINTS) { @@ -1535,7 +1532,7 @@ static void R_DrawPortals(entity_render_t *ent) } } -void R_DrawBrushModel(entity_render_t *ent, int sky, int normal) +void R_PrepareBrushModel(entity_render_t *ent) { int i, numsurfaces, *surfacevisframes, *surfacepvsframes; msurface_t *surf; @@ -1563,7 +1560,7 @@ void R_DrawBrushModel(entity_render_t *ent, int sky, int normal) if ((surf->flags & SURF_PLANEBACK)) { surfacevisframes[i] = r_framecount; - surfacepvsframes[i] = r_pvsframecount; + surfacepvsframes[i] = model->pvsframecount; } } else @@ -1571,115 +1568,61 @@ void R_DrawBrushModel(entity_render_t *ent, int sky, int normal) if (!(surf->flags & SURF_PLANEBACK)) { surfacevisframes[i] = r_framecount; - surfacepvsframes[i] = r_pvsframecount; + surfacepvsframes[i] = model->pvsframecount; } } #else surfacevisframes[i] = r_framecount; - surfacepvsframes[i] = r_pvsframecount; + surfacepvsframes[i] = model->pvsframecount; #endif surf->dlightframe = -1; } - R_DrawSurfaces(ent, sky, normal); + R_PrepareSurfaces(ent); } void R_SurfaceWorldNode (entity_render_t *ent) { - int i, numsurfaces, *surfacevisframes, *surfacepvsframes; - msurface_t *surfaces, *surf; + int i, *surfacevisframes, *surfacepvsframes, surfnum; + msurface_t *surf; + mleaf_t *leaf; model_t *model; vec3_t modelorg; model = ent->model; - numsurfaces = model->nummodelsurfaces; - surfaces = model->surfaces + model->firstmodelsurface; surfacevisframes = model->surfacevisframes + model->firstmodelsurface; surfacepvsframes = model->surfacepvsframes + model->firstmodelsurface; Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg); - for (i = 0, surf = surfaces;i < numsurfaces;i++, surf++) + for (leaf = model->pvsleafchain;leaf;leaf = leaf->pvschain) { - if (surfacepvsframes[i] == r_pvsframecount) + if (!R_CullBox (leaf->mins, leaf->maxs)) { -#if WORLDNODECULLBACKFACES - if (PlaneDist(modelorg, surf->plane) < surf->plane->dist) - { - if ((surf->flags & SURF_PLANEBACK) && R_NotCulledBox (surf->poly_mins, surf->poly_maxs)) - surfacevisframes[i] = r_framecount; - } - else - { - if (!(surf->flags & SURF_PLANEBACK) && R_NotCulledBox (surf->poly_mins, surf->poly_maxs)) - surfacevisframes[i] = r_framecount; - } -#else - if (R_NotCulledBox (surf->poly_mins, surf->poly_maxs)) - surfacevisframes[i] = r_framecount; -#endif + c_leafs++; + leaf->visframe = r_framecount; } } -} -/* -static void R_PortalWorldNode(entity_render_t *ent, mleaf_t *viewleaf) -{ - int portalstack, i; - mportal_t *p, *pstack[8192]; - msurface_t *surf, **mark, **endmark; - mleaf_t *leaf; - // LordHavoc: portal-passage worldnode with PVS; - // follows portals leading outward from viewleaf, does not venture - // offscreen or into leafs that are not visible, faster than Quake's - // RecursiveWorldNode - leaf = viewleaf; - leaf->worldnodeframe = r_framecount; - portalstack = 0; -loc0: - c_leafs++; - if (leaf->nummarksurfaces) + for (i = 0;i < model->pvssurflistlength;i++) { - for (c = leaf->nummarksurfaces, mark = leaf->firstmarksurface;c;c--) + surfnum = model->pvssurflist[i]; + surf = model->surfaces + surfnum; +#if WORLDNODECULLBACKFACES + if (PlaneDist(modelorg, surf->plane) < surf->plane->dist) { - surf = *mark++; - // make sure surfaces are only processed once - if (surf->worldnodeframe != r_framecount) - { - surf->worldnodeframe = r_framecount; - if (PlaneDist(r_origin, surf->plane) < surf->plane->dist) - { - if (surf->flags & SURF_PLANEBACK) - surf->visframe = r_framecount; - } - else - { - if (!(surf->flags & SURF_PLANEBACK)) - surf->visframe = r_framecount; - } - } + if ((surf->flags & SURF_PLANEBACK) && !R_CullBox (surf->poly_mins, surf->poly_maxs)) + surfacevisframes[surfnum] = r_framecount; } - } - // follow portals into other leafs - for (p = leaf->portals;p;p = p->next) - { - leaf = p->past; - if (leaf->worldnodeframe != r_framecount) + else { - leaf->worldnodeframe = r_framecount; - // FIXME: R_NotCulledBox is absolute, should be done relative - if (leaf->pvsframe == r_pvsframecount && R_NotCulledBox(leaf->mins, leaf->maxs)) - { - p->visframe = r_framecount; - pstack[portalstack++] = p; - goto loc0; -loc1: - p = pstack[--portalstack]; - } + if (!(surf->flags & SURF_PLANEBACK) && !R_CullBox (surf->poly_mins, surf->poly_maxs)) + surfacevisframes[surfnum] = r_framecount; } +#else + if (!R_CullBox (surf->poly_mins, surf->poly_maxs)) + surfacevisframes[surfnum] = r_framecount; +#endif } - if (portalstack) - goto loc1; } -*/ static void R_PortalWorldNode(entity_render_t *ent, mleaf_t *viewleaf) { @@ -1706,6 +1649,7 @@ static void R_PortalWorldNode(entity_render_t *ent, mleaf_t *viewleaf) { c_leafs++; leaf = leafstack[--leafstackpos]; + leaf->visframe = r_framecount; // draw any surfaces bounding this leaf if (leaf->nummarksurfaces) { @@ -1743,8 +1687,8 @@ static void R_PortalWorldNode(entity_render_t *ent, mleaf_t *viewleaf) if (leaf->worldnodeframe != r_framecount) { leaf->worldnodeframe = r_framecount; - // FIXME: R_NotCulledBox is absolute, should be done relative - if (leaf->pvsframe == r_pvsframecount && R_NotCulledBox(leaf->mins, leaf->maxs)) + // FIXME: R_CullBox is absolute, should be done relative + if (leaf->pvsframe == ent->model->pvsframecount && !R_CullBox(leaf->mins, leaf->maxs)) leafstack[leafstackpos++] = leaf; } } @@ -1754,159 +1698,189 @@ static void R_PortalWorldNode(entity_render_t *ent, mleaf_t *viewleaf) R_DrawPortals(ent); } -void R_PVSUpdate (mleaf_t *viewleaf) +void R_PVSUpdate (entity_render_t *ent, mleaf_t *viewleaf) { int i, j, l, c, bits, *surfacepvsframes, *mark; mleaf_t *leaf; qbyte *vis; + model_t *model; - if (r_pvsviewleaf == viewleaf && r_pvsviewleafnovis == r_novis.integer) - return; - - r_pvsframecount++; - r_pvsviewleaf = viewleaf; - r_pvsviewleafnovis = r_novis.integer; - - if (viewleaf) - { - surfacepvsframes = cl.worldmodel->surfacepvsframes; - vis = Mod_LeafPVS (viewleaf, cl.worldmodel); - for (j = 0;j < cl.worldmodel->numleafs;j += 8) + model = ent->model; + if (model && (model->pvsviewleaf != viewleaf || model->pvsviewleafnovis != r_novis.integer)) + { + model->pvsframecount++; + model->pvsviewleaf = viewleaf; + model->pvsviewleafnovis = r_novis.integer; + model->pvsleafchain = NULL; + model->pvssurflistlength = 0; + if (viewleaf) { - bits = *vis++; - if (bits) + surfacepvsframes = model->surfacepvsframes; + vis = Mod_LeafPVS (viewleaf, model); + for (j = 0;j < model->numleafs;j += 8) { - l = cl.worldmodel->numleafs - j; - if (l > 8) - l = 8; - for (i = 0;i < l;i++) + bits = *vis++; + if (bits) { - if (bits & (1 << i)) + l = model->numleafs - j; + if (l > 8) + l = 8; + for (i = 0;i < l;i++) { - leaf = &cl.worldmodel->leafs[j + i + 1]; - leaf->pvsframe = r_pvsframecount; - // mark surfaces bounding this leaf as visible - for (c = leaf->nummarksurfaces, mark = leaf->firstmarksurface;c;c--) - surfacepvsframes[*mark++] = r_pvsframecount; + if (bits & (1 << i)) + { + leaf = &model->leafs[j + i + 1]; + leaf->pvschain = model->pvsleafchain; + model->pvsleafchain = leaf; + leaf->pvsframe = model->pvsframecount; + // mark surfaces bounding this leaf as visible + for (c = leaf->nummarksurfaces, mark = leaf->firstmarksurface;c;c--, mark++) + { + if (surfacepvsframes[*mark] != model->pvsframecount) + { + surfacepvsframes[*mark] = model->pvsframecount; + model->pvssurflist[model->pvssurflistlength++] = *mark; + } + } + } } } } + /* + for (i = 0, j = model->firstmodelsurface;i < model->nummodelsurfaces;i++, j++) + if (model->surfacepvsframes[j] == model->pvsframecount) + model->pvssurflist[model->pvssurflistlength++] = j; + */ } } } -/* -============= -R_DrawWorld -============= -*/ -void R_DrawWorld (entity_render_t *ent) +void R_WorldVisibility (entity_render_t *ent) { + vec3_t modelorg; mleaf_t *viewleaf; - viewleaf = Mod_PointInLeaf (r_origin, cl.worldmodel); - R_PVSUpdate(viewleaf); + + Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg); + viewleaf = Mod_PointInLeaf (modelorg, ent->model); + R_PVSUpdate(ent, viewleaf); + if (!viewleaf) return; + if (r_surfaceworldnode.integer || viewleaf->contents == CONTENTS_SOLID) R_SurfaceWorldNode (ent); else R_PortalWorldNode (ent, viewleaf); - R_DrawSurfaces(ent, true, true); } -/* -================= -R_DrawBrushModel -================= -*/ -void R_DrawBrushModelSky (entity_render_t *ent) +void R_DrawWorld (entity_render_t *ent) +{ + R_PrepareSurfaces(ent); + R_DrawSurfaces(ent, SHADERSTAGE_SKY); + R_DrawSurfaces(ent, SHADERSTAGE_NORMAL); +} + +void R_Model_Brush_DrawSky (entity_render_t *ent) { - R_DrawBrushModel(ent, true, false); + if (ent != &cl_entities[0].render) + R_PrepareBrushModel(ent); + R_DrawSurfaces(ent, SHADERSTAGE_SKY); } -void R_DrawBrushModelNormal (entity_render_t *ent) +void R_Model_Brush_Draw (entity_render_t *ent) { c_bmodels++; - R_DrawBrushModel(ent, false, true); + if (ent != &cl_entities[0].render) + R_PrepareBrushModel(ent); + R_DrawSurfaces(ent, SHADERSTAGE_NORMAL); } -void R_DrawBrushModelShadowVolumes (entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int visiblevolume) +void R_Model_Brush_DrawShadowVolume (entity_render_t *ent, vec3_t relativelightorigin, float lightradius) { - int i, numsurfaces; +#if 0 + float projectdistance, temp[3]; + shadowmesh_t *mesh; + VectorSubtract(relativelightorigin, ent->model->shadowmesh_center, temp); + projectdistance = lightradius + ent->model->shadowmesh_radius - sqrt(DotProduct(temp, temp)); + if (projectdistance >= 0.1) + { + R_Mesh_Matrix(&ent->matrix); + for (mesh = ent->model->shadowmesh;mesh;mesh = mesh->next) + { + R_Mesh_ResizeCheck(mesh->numverts * 2); + memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); + R_Shadow_Volume(mesh->numverts, mesh->numtriangles, varray_vertex, mesh->elements, mesh->neighbors, relativelightorigin, lightradius, projectdistance); + } + } +#else + int i; msurface_t *surf; float projectdistance, f, temp[3], lightradius2; surfmesh_t *mesh; - numsurfaces = ent->model->nummodelsurfaces; + R_Mesh_Matrix(&ent->matrix); lightradius2 = lightradius * lightradius; - for (i = 0, surf = ent->model->surfaces + ent->model->firstmodelsurface;i < numsurfaces;i++, surf++) + for (i = 0, surf = ent->model->surfaces + ent->model->firstmodelsurface;i < ent->model->nummodelsurfaces;i++, surf++) { - VectorSubtract(relativelightorigin, surf->poly_center, temp); - if (DotProduct(temp, temp) < (surf->poly_radius2 + lightradius2)) + if (surf->flags & SURF_SHADOWCAST) { f = PlaneDiff(relativelightorigin, surf->plane); if (surf->flags & SURF_PLANEBACK) f = -f; - // draw shadows only for backfaces - if (f < 0) + // draw shadows only for frontfaces + projectdistance = lightradius - f; + if (projectdistance >= 0.1 && projectdistance < lightradius) { - projectdistance = lightradius + f; - if (projectdistance > 0) + VectorSubtract(relativelightorigin, surf->poly_center, temp); + if (DotProduct(temp, temp) < (surf->poly_radius2 + lightradius2)) { for (mesh = surf->mesh;mesh;mesh = mesh->chain) { R_Mesh_ResizeCheck(mesh->numverts * 2); memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - R_Shadow_Volume(mesh->numverts, mesh->numtriangles, mesh->index, mesh->triangleneighbors, relativelightorigin, projectdistance, visiblevolume); + R_Shadow_Volume(mesh->numverts, mesh->numtriangles, varray_vertex, mesh->index, mesh->triangleneighbors, relativelightorigin, lightradius, projectdistance); } } } } } +#endif } -extern cvar_t r_shadows; -void R_DrawBrushModelFakeShadow (entity_render_t *ent) +void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float lightdistbias, float lightsubtract, float *lightcolor) { - int i; - vec3_t relativelightorigin; - rmeshstate_t m; - mlight_t *sl; - rdlight_t *rd; - - if (r_shadows.integer < 2) - return; - - memset(&m, 0, sizeof(m)); - m.blendfunc1 = GL_ONE; - m.blendfunc2 = GL_ONE; - R_Mesh_State(&m); + int tnum; + msurface_t *surf; + texture_t *t; + float f, lightradius2; + surfmesh_t *mesh; R_Mesh_Matrix(&ent->matrix); - GL_Color(0.0125 * r_colorscale, 0.025 * r_colorscale, 0.1 * r_colorscale, 1); - for (i = 0, sl = cl.worldmodel->lights;i < cl.worldmodel->numlights;i++, sl++) - { - if (d_lightstylevalue[sl->style] > 0 - && ent->maxs[0] >= sl->origin[0] - sl->cullradius - && ent->mins[0] <= sl->origin[0] + sl->cullradius - && ent->maxs[1] >= sl->origin[1] - sl->cullradius - && ent->mins[1] <= sl->origin[1] + sl->cullradius - && ent->maxs[2] >= sl->origin[2] - sl->cullradius - && ent->mins[2] <= sl->origin[2] + sl->cullradius) - { - Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin); - R_DrawBrushModelShadowVolumes (ent, relativelightorigin, sl->cullradius, true); - } - } - for (i = 0, rd = r_dlight;i < r_numdlights;i++, rd++) + if (ent != &cl_entities[0].render) + R_PrepareBrushModel(ent); + lightradius2 = lightradius * lightradius; + for (tnum = 0;tnum < ent->model->numtextures;tnum++) { - if (ent->maxs[0] >= rd->origin[0] - rd->cullradius - && ent->mins[0] <= rd->origin[0] + rd->cullradius - && ent->maxs[1] >= rd->origin[1] - rd->cullradius - && ent->mins[1] <= rd->origin[1] + rd->cullradius - && ent->maxs[2] >= rd->origin[2] - rd->cullradius - && ent->mins[2] <= rd->origin[2] + rd->cullradius) + t = ent->model->textures + tnum; + if (ent->model->texturesurfacechains[tnum] && t->rendertype == SURFRENDER_OPAQUE && t->flags & SURF_SHADOWLIGHT) { - Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin); - R_DrawBrushModelShadowVolumes (ent, relativelightorigin, rd->cullradius, true); + t = t->currentframe[ent->frame != 0]; + for (surf = ent->model->texturesurfacechains[tnum];surf;surf = surf->texturechain) + { + if (surf->visframe == r_framecount) + { + f = PlaneDiff(relativelightorigin, surf->plane); + if (surf->flags & SURF_PLANEBACK) + f = -f; + if (f >= -0.1 && f < lightradius) + { + for (mesh = surf->mesh;mesh;mesh = mesh->chain) + { + R_Mesh_ResizeCheck(mesh->numverts); + memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); + R_Shadow_RenderLighting(mesh->numverts, mesh->numtriangles, mesh->index, mesh->svectors, mesh->tvectors, mesh->normals, mesh->str, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, t->texture, t->glosstexture, t->nmaptexture, NULL); + } + } + } + } } } } @@ -1921,10 +1895,6 @@ static void gl_surf_shutdown(void) static void gl_surf_newmap(void) { - // reset pvs visibility variables so it will update on first frame - r_pvsframecount = 1; - r_pvsviewleaf = NULL; - r_pvsviewleafnovis = false; } void GL_Surf_Init(void)