X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=gl_rsurf.c;h=cbab40d45d30aea1794be85a4342e3b5d79ff287;hb=7114d518a61fdde372146e27437ba6be5bf2797b;hp=23e6f3af66fd6440fe43ad3af964e67cb4c05de9;hpb=6a8837801b8272f311dcb0c39e4b6b72b0a05a97;p=xonotic%2Fdarkplaces.git diff --git a/gl_rsurf.c b/gl_rsurf.c index 23e6f3af..cbab40d4 100644 --- a/gl_rsurf.c +++ b/gl_rsurf.c @@ -43,7 +43,7 @@ void R_BuildLightMap (const entity_render_t *ent, msurface_t *surface) int smax, tmax, i, size, size3, maps, l; int *bl, scale; unsigned char *lightmap, *out, *stain; - model_t *model = ent->model; + dp_model_t *model = ent->model; int *intblocklights; unsigned char *templight; @@ -69,7 +69,7 @@ void R_BuildLightMap (const entity_render_t *ent, msurface_t *surface) templight = (unsigned char *)cl.buildlightmapmemory; // update cached lighting info - surface->cached_dlight = 0; + model->brushq1.lightmapupdateflags[surface - model->data_surfaces] = false; lightmap = surface->lightmapinfo->samples; @@ -162,7 +162,7 @@ void R_BuildLightMap (const entity_render_t *ent, msurface_t *surface) } } -void R_StainNode (mnode_t *node, model_t *model, const vec3_t origin, float radius, const float fcolor[8]) +void R_StainNode (mnode_t *node, dp_model_t *model, const vec3_t origin, float radius, const float fcolor[8]) { float ndist, a, ratio, maxdist, maxdist2, maxdist3, invradius, sdtable[256], td, dist2; msurface_t *surface, *endsurface; @@ -216,7 +216,7 @@ loc0: s = bound(0, impacts, smax * 16) - impacts; t = bound(0, impactt, tmax * 16) - impactt; i = (int)(s * s + t * t + dist2); - if (i > maxdist) + if ((i > maxdist) || (smax > (int)(sizeof(sdtable)/sizeof(sdtable[0])))) // smax overflow fix from Andreas Dehmel continue; // reduce calculations @@ -259,7 +259,7 @@ loc0: } // force lightmap upload if (stained) - surface->cached_dlight = true; + model->brushq1.lightmapupdateflags[surface - model->data_surfaces] = true; } } @@ -289,7 +289,7 @@ void R_Stain (const vec3_t origin, float radius, int cr1, int cg1, int cb1, int int n; float fcolor[8]; entity_render_t *ent; - model_t *model; + dp_model_t *model; vec3_t org; if (r_refdef.scene.worldmodel == NULL || !r_refdef.scene.worldmodel->brush.data_nodes || !r_refdef.scene.worldmodel->brushq1.lightdata) return; @@ -370,7 +370,7 @@ void R_DrawPortals(void) int i, leafnum; mportal_t *portal; float center[3], f; - model_t *model = r_refdef.scene.worldmodel; + dp_model_t *model = r_refdef.scene.worldmodel; if (model == NULL) return; for (leafnum = 0;leafnum < r_refdef.scene.worldmodel->brush.num_leafs;leafnum++) @@ -400,7 +400,7 @@ void R_View_WorldVisibility(qboolean forcenovis) int i, j, *mark; mleaf_t *leaf; mleaf_t *viewleaf; - model_t *model = r_refdef.scene.worldmodel; + dp_model_t *model = r_refdef.scene.worldmodel; if (!model) return; @@ -465,7 +465,7 @@ void R_View_WorldVisibility(qboolean forcenovis) } // just check if each leaf in the PVS is on screen // (unless portal culling is enabled) - else if (r_useportalculling.integer < 1 || (r_useportalculling.integer < 2 && !r_novis.integer)) + else if (!model->brush.data_portals || r_useportalculling.integer < 1 || (r_useportalculling.integer < 2 && !r_novis.integer)) { // pvs method: // simply check if each leaf is in the Potentially Visible Set, @@ -545,7 +545,7 @@ void R_Q1BSP_DrawSky(entity_render_t *ent) void R_Q1BSP_DrawAddWaterPlanes(entity_render_t *ent) { - model_t *model = ent->model; + dp_model_t *model = ent->model; if (model == NULL) return; if (ent == r_refdef.scene.worldentity) @@ -556,7 +556,7 @@ void R_Q1BSP_DrawAddWaterPlanes(entity_render_t *ent) void R_Q1BSP_Draw(entity_render_t *ent) { - model_t *model = ent->model; + dp_model_t *model = ent->model; if (model == NULL) return; if (ent == r_refdef.scene.worldentity) @@ -567,7 +567,7 @@ void R_Q1BSP_Draw(entity_render_t *ent) void R_Q1BSP_DrawDepth(entity_render_t *ent) { - model_t *model = ent->model; + dp_model_t *model = ent->model; if (model == NULL) return; GL_ColorMask(0,0,0,0); @@ -598,12 +598,13 @@ void R_Q1BSP_DrawDebug(entity_render_t *ent) typedef struct r_q1bsp_getlightinfo_s { - model_t *model; + dp_model_t *model; vec3_t relativelightorigin; float lightradius; int *outleaflist; unsigned char *outleafpvs; int outnumleafs; + unsigned char *visitingleafpvs; int *outsurfacelist; unsigned char *outsurfacepvs; unsigned char *tempsurfacepvs; @@ -882,7 +883,7 @@ void R_Q1BSP_CallRecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, qboolean us } } -void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs) +void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs, unsigned char *visitingleafpvs) { r_q1bsp_getlightinfo_t info; VectorCopy(relativelightorigin, info.relativelightorigin); @@ -905,6 +906,7 @@ void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, floa info.outleaflist = outleaflist; info.outleafpvs = outleafpvs; info.outnumleafs = 0; + info.visitingleafpvs = visitingleafpvs; info.outsurfacelist = outsurfacelist; info.outsurfacepvs = outsurfacepvs; info.outshadowtrispvs = outshadowtrispvs; @@ -912,6 +914,7 @@ void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, floa info.outnumsurfaces = 0; VectorCopy(info.relativelightorigin, info.outmins); VectorCopy(info.relativelightorigin, info.outmaxs); + memset(visitingleafpvs, 0, (info.model->brush.num_leafs + 7) >> 3); memset(outleafpvs, 0, (info.model->brush.num_leafs + 7) >> 3); memset(outsurfacepvs, 0, (info.model->nummodelsurfaces + 7) >> 3); if (info.model->brush.shadowmesh) @@ -925,15 +928,15 @@ void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, floa info.pvs = NULL; R_UpdateAllTextureInfo(ent); - if (r_shadow_frontsidecasting.integer && r_shadow_compilingrtlight && r_shadow_realtime_world_compileportalculling.integer) + if (r_shadow_frontsidecasting.integer && r_shadow_compilingrtlight && r_shadow_realtime_world_compileportalculling.integer && info.model->brush.data_portals) { // use portal recursion for exact light volume culling, and exact surface checking - Portal_Visibility(info.model, info.relativelightorigin, info.outleaflist, info.outleafpvs, &info.outnumleafs, info.outsurfacelist, info.outsurfacepvs, &info.outnumsurfaces, NULL, 0, true, info.lightmins, info.lightmaxs, info.outmins, info.outmaxs, info.outshadowtrispvs, info.outlighttrispvs); + Portal_Visibility(info.model, info.relativelightorigin, info.outleaflist, info.outleafpvs, &info.outnumleafs, info.outsurfacelist, info.outsurfacepvs, &info.outnumsurfaces, NULL, 0, true, info.lightmins, info.lightmaxs, info.outmins, info.outmaxs, info.outshadowtrispvs, info.outlighttrispvs, info.visitingleafpvs); } - else if (r_shadow_frontsidecasting.integer && r_shadow_realtime_dlight_portalculling.integer) + else if (r_shadow_frontsidecasting.integer && r_shadow_realtime_dlight_portalculling.integer && info.model->brush.data_portals) { // use portal recursion for exact light volume culling, but not the expensive exact surface checking - Portal_Visibility(info.model, info.relativelightorigin, info.outleaflist, info.outleafpvs, &info.outnumleafs, info.outsurfacelist, info.outsurfacepvs, &info.outnumsurfaces, NULL, 0, r_shadow_realtime_dlight_portalculling.integer >= 2, info.lightmins, info.lightmaxs, info.outmins, info.outmaxs, info.outshadowtrispvs, info.outlighttrispvs); + Portal_Visibility(info.model, info.relativelightorigin, info.outleaflist, info.outleafpvs, &info.outnumleafs, info.outsurfacelist, info.outsurfacepvs, &info.outnumsurfaces, NULL, 0, r_shadow_realtime_dlight_portalculling.integer >= 2, info.lightmins, info.lightmaxs, info.outmins, info.outmaxs, info.outshadowtrispvs, info.outlighttrispvs, info.visitingleafpvs); } else { @@ -958,7 +961,7 @@ void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, floa void R_Q1BSP_CompileShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist) { - model_t *model = ent->model; + dp_model_t *model = ent->model; msurface_t *surface; int surfacelistindex; float projectdistance = relativelightdirection ? lightradius : lightradius + model->radius*2 + r_shadow_projectdistance.value; @@ -977,9 +980,9 @@ void R_Q1BSP_CompileShadowVolume(entity_render_t *ent, vec3_t relativelightorigi extern cvar_t r_polygonoffset_submodel_factor; extern cvar_t r_polygonoffset_submodel_offset; -void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int modelnumsurfaces, const int *modelsurfacelist, const vec3_t lightmins, const vec3_t lightmaxs) +void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int modelnumsurfaces, const int *modelsurfacelist, const vec3_t lightmins, const vec3_t lightmaxs) { - model_t *model = ent->model; + dp_model_t *model = ent->model; msurface_t *surface; int modelsurfacelistindex; float projectdistance = relativelightdirection ? lightradius : lightradius + model->radius*2 + r_shadow_projectdistance.value; @@ -1030,7 +1033,7 @@ static void R_Q1BSP_DrawLight_TransparentCallback(const entity_render_t *ent, co msurface_t *surface; // note: in practice this never actually receives batches), oh well R_Shadow_RenderMode_Begin(); - R_Shadow_RenderMode_ActiveLight((rtlight_t *)rtlight); + R_Shadow_RenderMode_ActiveLight(rtlight); R_Shadow_RenderMode_Lighting(false, true); R_Shadow_SetupEntityLight(ent); for (i = 0;i < numsurfaces;i = j) @@ -1057,7 +1060,7 @@ static void R_Q1BSP_DrawLight_TransparentCallback(const entity_render_t *ent, co void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surfacelist, const unsigned char *trispvs) { - model_t *model = ent->model; + dp_model_t *model = ent->model; msurface_t *surface; int i, k, kend, l, m, mend, endsurface, batchnumsurfaces, batchnumtriangles, batchfirstvertex, batchlastvertex, batchfirsttriangle; qboolean usebufferobject, culltriangles; @@ -1119,6 +1122,7 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface } batchnumtriangles = 0; batchfirsttriangle = surface->num_firsttriangle; + m = 0; // hush warning for (l = k;l < kend;l++) { surface = batchsurfacelist[l]; @@ -1177,7 +1181,7 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface //Made by [515] void R_ReplaceWorldTexture (void) { - model_t *m; + dp_model_t *m; texture_t *t; int i; const char *r, *newt; @@ -1227,7 +1231,7 @@ void R_ReplaceWorldTexture (void) //Made by [515] void R_ListWorldTextures (void) { - model_t *m; + dp_model_t *m; texture_t *t; int i; if (!r_refdef.scene.worldmodel)