X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=gl_textures.c;h=0c9147caa8a18ce46ef91e6c35fda56cd4526400;hb=a7588ff57ce6eaa55dc315ea04e8712746307f03;hp=1ada32e46fdaad1fffb0f524b652a70c5efec2e2;hpb=56cca7e199333b3c8e9325e72f9c23840efa4790;p=xonotic%2Fdarkplaces.git diff --git a/gl_textures.c b/gl_textures.c index 1ada32e4..0c9147ca 100644 --- a/gl_textures.c +++ b/gl_textures.c @@ -382,20 +382,23 @@ static void GL_TextureMode_f (void) static int R_CalcTexelDataSize (gltexture_t *glt) { - int width2, height2, depth2, size; + int width2, height2, depth2, size, picmip; if (glt->flags & TEXF_FRAGMENT) size = glt->width * glt->height * glt->depth; else { + picmip = 0; + if (glt->flags & TEXF_PICMIP) + picmip = gl_picmip.integer; if (gl_max_size.integer > realmaxsize) Cvar_SetValue("gl_max_size", realmaxsize); // calculate final size for (width2 = 1;width2 < glt->width;width2 <<= 1); for (height2 = 1;height2 < glt->height;height2 <<= 1); for (depth2 = 1;depth2 < glt->depth;depth2 <<= 1); - for (width2 >>= gl_picmip.integer;width2 > gl_max_size.integer;width2 >>= 1); - for (height2 >>= gl_picmip.integer;height2 > gl_max_size.integer;height2 >>= 1); - for (depth2 >>= gl_picmip.integer;depth2 > gl_max_size.integer;depth2 >>= 1); + for (width2 >>= picmip;width2 > gl_max_size.integer;width2 >>= 1); + for (height2 >>= picmip;height2 > gl_max_size.integer;height2 >>= 1); + for (depth2 >>= picmip;depth2 > gl_max_size.integer;depth2 >>= 1); if (width2 < 1) width2 = 1; if (height2 < 1) height2 = 1; if (depth2 < 1) depth2 = 1; @@ -479,9 +482,9 @@ static void r_textures_start(void) // use the largest scrap texture size we can (not sure if this is really a good idea) for (block_size = 1;block_size < realmaxsize && block_size < gl_max_scrapsize.integer;block_size <<= 1); - texturemempool = Mem_AllocPool("Texture Info"); - texturedatamempool = Mem_AllocPool("Texture Storage (not yet uploaded)"); - textureprocessingmempool = Mem_AllocPool("Texture Processing Buffers"); + texturemempool = Mem_AllocPool("Texture Info", 0, NULL); + texturedatamempool = Mem_AllocPool("Texture Storage (not yet uploaded)", 0, NULL); + textureprocessingmempool = Mem_AllocPool("Texture Processing Buffers", 0, NULL); // Disable JPEG screenshots if the DLL isn't loaded if (! JPEG_OpenLibrary ()) @@ -530,7 +533,7 @@ void R_Textures_Init (void) void R_Textures_Frame (void) { - static old_aniso = 0; + static int old_aniso = 0; // could do procedural texture animation here, if we keep track of which // textures were accessed this frame... @@ -873,7 +876,7 @@ static void R_Upload(gltexture_t *glt, qbyte *data) static void R_FindImageForTexture(gltexture_t *glt) { - int i, j, best, best2, x, y, z, w, h, d; + int i, j, best, best2, x, y, z, w, h, d, picmip; textypeinfo_t *texinfo; gltexturepool_t *pool; gltextureimage_t *image, **imagechainpointer; @@ -968,15 +971,18 @@ static void R_FindImageForTexture(gltexture_t *glt) image->type = GLIMAGETYPE_TILE; image->blockallocation = NULL; + picmip = 0; + if (glt->flags & TEXF_PICMIP) + picmip = gl_picmip.integer; // calculate final size if (gl_max_size.integer > realmaxsize) Cvar_SetValue("gl_max_size", realmaxsize); for (image->width = 1;image->width < glt->width;image->width <<= 1); for (image->height = 1;image->height < glt->height;image->height <<= 1); for (image->depth = 1;image->depth < glt->depth;image->depth <<= 1); - for (image->width >>= gl_picmip.integer;image->width > gl_max_size.integer;image->width >>= 1); - for (image->height >>= gl_picmip.integer;image->height > gl_max_size.integer;image->height >>= 1); - for (image->depth >>= gl_picmip.integer;image->depth > gl_max_size.integer;image->depth >>= 1); + for (image->width >>= picmip;image->width > gl_max_size.integer;image->width >>= 1); + for (image->height >>= picmip;image->height > gl_max_size.integer;image->height >>= 1); + for (image->depth >>= picmip;image->depth > gl_max_size.integer;image->depth >>= 1); if (image->width < 1) image->width = 1; if (image->height < 1) image->height = 1; if (image->depth < 1) image->depth = 1; @@ -984,7 +990,7 @@ static void R_FindImageForTexture(gltexture_t *glt) image->texturetype = glt->texturetype; image->glinternalformat = texinfo->glinternalformat; image->glformat = texinfo->glformat; - image->flags = (glt->flags & (TEXF_MIPMAP | TEXF_ALPHA | TEXF_CLAMP)) | GLTEXF_UPLOAD; + image->flags = (glt->flags & (TEXF_MIPMAP | TEXF_ALPHA | TEXF_CLAMP | TEXF_PICMIP)) | GLTEXF_UPLOAD; image->bytesperpixel = texinfo->internalbytesperpixel; image->sides = image->texturetype == GLTEXTURETYPE_CUBEMAP ? 6 : 1; // get a texture number to use