X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=gl_textures.c;h=0c9147caa8a18ce46ef91e6c35fda56cd4526400;hb=a7588ff57ce6eaa55dc315ea04e8712746307f03;hp=cab9f636b450bd135bb4be3df5b18eda327d8ffb;hpb=57252d1b300d96b2353bf9d564b0de281552d2c5;p=xonotic%2Fdarkplaces.git diff --git a/gl_textures.c b/gl_textures.c index cab9f636..0c9147ca 100644 --- a/gl_textures.c +++ b/gl_textures.c @@ -3,11 +3,12 @@ #include "image.h" #include "jpeg.h" -cvar_t r_max_size = {CVAR_SAVE, "r_max_size", "2048"}; -cvar_t r_max_scrapsize = {CVAR_SAVE, "r_max_scrapsize", "256"}; -cvar_t r_picmip = {CVAR_SAVE, "r_picmip", "0"}; +cvar_t gl_max_size = {CVAR_SAVE, "gl_max_size", "2048"}; +cvar_t gl_max_scrapsize = {CVAR_SAVE, "gl_max_scrapsize", "256"}; +cvar_t gl_picmip = {CVAR_SAVE, "gl_picmip", "0"}; cvar_t r_lerpimages = {CVAR_SAVE, "r_lerpimages", "1"}; cvar_t r_precachetextures = {CVAR_SAVE, "r_precachetextures", "1"}; +cvar_t gl_texture_anisotropy = {CVAR_SAVE, "gl_texture_anisotropy", "1"}; int gl_filter_min = GL_LINEAR_MIPMAP_LINEAR; int gl_filter_mag = GL_LINEAR; @@ -38,11 +39,12 @@ typedef struct } textypeinfo_t; -static textypeinfo_t textype_palette = {TEXTYPE_PALETTE, 1, 4, GL_RGBA, 3}; -static textypeinfo_t textype_rgb = {TEXTYPE_RGB , 3, 3, GL_RGB , 3}; -static textypeinfo_t textype_rgba = {TEXTYPE_RGBA , 4, 4, GL_RGBA, 3}; -static textypeinfo_t textype_palette_alpha = {TEXTYPE_PALETTE, 1, 4, GL_RGBA, 4}; -static textypeinfo_t textype_rgba_alpha = {TEXTYPE_RGBA , 4, 4, GL_RGBA, 4}; +static textypeinfo_t textype_palette = {TEXTYPE_PALETTE, 1, 4, GL_RGBA , 3}; +static textypeinfo_t textype_rgb = {TEXTYPE_RGB , 3, 3, GL_RGB , 3}; +static textypeinfo_t textype_rgba = {TEXTYPE_RGBA , 4, 4, GL_RGBA , 3}; +static textypeinfo_t textype_palette_alpha = {TEXTYPE_PALETTE, 1, 4, GL_RGBA , 4}; +static textypeinfo_t textype_rgba_alpha = {TEXTYPE_RGBA , 4, 4, GL_RGBA , 4}; +static textypeinfo_t textype_dsdt = {TEXTYPE_DSDT , 2, 2, GL_DSDT_NV, GL_DSDT8_NV}; // a tiling texture (most common type) #define GLIMAGETYPE_TILE 0 @@ -55,6 +57,7 @@ static textypeinfo_t textype_rgba_alpha = {TEXTYPE_RGBA , 4, 4, GL_RGBA, 4} #define GLTEXTURETYPE_CUBEMAP 3 static int gltexturetypeenums[4] = {GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_ARB}; +static int gltexturetypebindingenums[4] = {GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_BINDING_CUBE_MAP_ARB}; static int gltexturetypedimensions[4] = {1, 2, 3, 2}; static int cubemapside[6] = { @@ -165,6 +168,8 @@ static textypeinfo_t *R_GetTexTypeInfo(int textype, int flags) return &textype_rgb; case TEXTYPE_RGBA: return &textype_rgba; + case TEXTYPE_DSDT: + return &textype_dsdt; default: Host_Error("R_GetTexTypeInfo: unknown texture format\n"); return NULL; @@ -320,11 +325,10 @@ static glmode_t modes[] = {"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR} }; -extern int gl_backend_rebindtextures; - static void GL_TextureMode_f (void) { int i; + GLint oldbindtexnum; gltextureimage_t *image; gltexturepool_t *pool; @@ -334,11 +338,11 @@ static void GL_TextureMode_f (void) { if (gl_filter_min == modes[i].minification) { - Con_Printf ("%s\n", modes[i].name); + Con_Printf("%s\n", modes[i].name); return; } } - Con_Printf ("current filter is unknown???\n"); + Con_Print("current filter is unknown???\n"); return; } @@ -347,7 +351,7 @@ static void GL_TextureMode_f (void) break; if (i == 6) { - Con_Printf ("bad filter name\n"); + Con_Print("bad filter name\n"); return; } @@ -361,36 +365,40 @@ static void GL_TextureMode_f (void) for (image = pool->imagechain;image;image = image->imagechain) { // only update already uploaded images - if (!(image->flags & GLTEXF_UPLOAD)) + if (!(image->flags & GLTEXF_UPLOAD) && !(image->flags & (TEXF_FORCENEAREST | TEXF_FORCELINEAR))) { - qglBindTexture(GL_TEXTURE_2D, image->texnum); + qglGetIntegerv(gltexturetypebindingenums[image->texturetype], &oldbindtexnum); + qglBindTexture(gltexturetypeenums[image->texturetype], image->texnum); if (image->flags & TEXF_MIPMAP) - qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); + qglTexParameteri(gltexturetypeenums[image->texturetype], GL_TEXTURE_MIN_FILTER, gl_filter_min); else - qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_mag); - qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_mag); + qglTexParameteri(gltexturetypeenums[image->texturetype], GL_TEXTURE_MIN_FILTER, gl_filter_mag); + qglTexParameteri(gltexturetypeenums[image->texturetype], GL_TEXTURE_MAG_FILTER, gl_filter_mag); + qglBindTexture(gltexturetypeenums[image->texturetype], oldbindtexnum); } } } - gl_backend_rebindtextures = true; } static int R_CalcTexelDataSize (gltexture_t *glt) { - int width2, height2, depth2, size; + int width2, height2, depth2, size, picmip; if (glt->flags & TEXF_FRAGMENT) size = glt->width * glt->height * glt->depth; else { - if (r_max_size.integer > realmaxsize) - Cvar_SetValue("r_max_size", realmaxsize); + picmip = 0; + if (glt->flags & TEXF_PICMIP) + picmip = gl_picmip.integer; + if (gl_max_size.integer > realmaxsize) + Cvar_SetValue("gl_max_size", realmaxsize); // calculate final size for (width2 = 1;width2 < glt->width;width2 <<= 1); for (height2 = 1;height2 < glt->height;height2 <<= 1); for (depth2 = 1;depth2 < glt->depth;depth2 <<= 1); - for (width2 >>= r_picmip.integer;width2 > r_max_size.integer;width2 >>= 1); - for (height2 >>= r_picmip.integer;height2 > r_max_size.integer;height2 >>= 1); - for (depth2 >>= r_picmip.integer;depth2 > r_max_size.integer;depth2 >>= 1); + for (width2 >>= picmip;width2 > gl_max_size.integer;width2 >>= 1); + for (height2 >>= picmip;height2 > gl_max_size.integer;height2 >>= 1); + for (depth2 >>= picmip;depth2 > gl_max_size.integer;depth2 >>= 1); if (width2 < 1) width2 = 1; if (height2 < 1) height2 = 1; if (depth2 < 1) depth2 = 1; @@ -447,7 +455,7 @@ static void R_TextureStats_f(void) int loaded; gltexture_t *glt; gltexturepool_t *pool; - Con_Printf("glsize input loaded mip alpha name\n"); + Con_Print("glsize input loaded mip alpha name\n"); for (pool = gltexturepoolchain;pool;pool = pool->next) { for (glt = pool->gltchain;glt;glt = glt->chain) @@ -472,13 +480,15 @@ static void r_textures_start(void) CHECKGLERROR // use the largest scrap texture size we can (not sure if this is really a good idea) - for (block_size = 1;block_size < realmaxsize && block_size < r_max_scrapsize.integer;block_size <<= 1); + for (block_size = 1;block_size < realmaxsize && block_size < gl_max_scrapsize.integer;block_size <<= 1); - texturemempool = Mem_AllocPool("Texture Info"); - texturedatamempool = Mem_AllocPool("Texture Storage (not yet uploaded)"); - textureprocessingmempool = Mem_AllocPool("Texture Processing Buffers"); + texturemempool = Mem_AllocPool("Texture Info", 0, NULL); + texturedatamempool = Mem_AllocPool("Texture Storage (not yet uploaded)", 0, NULL); + textureprocessingmempool = Mem_AllocPool("Texture Processing Buffers", 0, NULL); - JPEG_OpenLibrary (); + // Disable JPEG screenshots if the DLL isn't loaded + if (! JPEG_OpenLibrary ()) + Cvar_SetValueQuick (&scr_screenshot_jpeg, 0); } static void r_textures_shutdown(void) @@ -511,17 +521,20 @@ void R_Textures_Init (void) { Cmd_AddCommand("gl_texturemode", &GL_TextureMode_f); Cmd_AddCommand("r_texturestats", R_TextureStats_f); - Cvar_RegisterVariable (&r_max_scrapsize); - Cvar_RegisterVariable (&r_max_size); - Cvar_RegisterVariable (&r_picmip); + Cvar_RegisterVariable (&gl_max_scrapsize); + Cvar_RegisterVariable (&gl_max_size); + Cvar_RegisterVariable (&gl_picmip); Cvar_RegisterVariable (&r_lerpimages); Cvar_RegisterVariable (&r_precachetextures); + Cvar_RegisterVariable (&gl_texture_anisotropy); R_RegisterModule("R_Textures", r_textures_start, r_textures_shutdown, r_textures_newmap); } void R_Textures_Frame (void) { + static int old_aniso = 0; + // could do procedural texture animation here, if we keep track of which // textures were accessed this frame... @@ -537,6 +550,34 @@ void R_Textures_Frame (void) Mem_Free(colorconvertbuffer); colorconvertbuffer = NULL; } + + if (old_aniso != gl_texture_anisotropy.integer) + { + gltextureimage_t *image; + gltexturepool_t *pool; + GLint oldbindtexnum; + + old_aniso = bound(1, gl_texture_anisotropy.integer, gl_max_anisotropy); + + Cvar_SetValueQuick(&gl_texture_anisotropy, old_aniso); + + for (pool = gltexturepoolchain;pool;pool = pool->next) + { + for (image = pool->imagechain;image;image = image->imagechain) + { + // only update already uploaded images + if (!(image->flags & GLTEXF_UPLOAD)) + { + qglGetIntegerv(gltexturetypebindingenums[image->texturetype], &oldbindtexnum); + + qglBindTexture(gltexturetypeenums[image->texturetype], image->texnum); + qglTexParameteri(gltexturetypeenums[image->texturetype], GL_TEXTURE_MAX_ANISOTROPY_EXT, old_aniso);CHECKGLERROR + + qglBindTexture(gltexturetypeenums[image->texturetype], oldbindtexnum); + } + } + } + } } void R_MakeResizeBufferBigger(int size) @@ -562,39 +603,63 @@ static void GL_SetupTextureParameters(int flags, int texturetype) CHECKGLERROR - qglTexParameteri(textureenum, GL_TEXTURE_WRAP_S, wrapmode); - qglTexParameteri(textureenum, GL_TEXTURE_WRAP_T, wrapmode); + if (gl_support_anisotropy) + { + int aniso = bound(1, gl_texture_anisotropy.integer, gl_max_anisotropy); + if (gl_texture_anisotropy.integer != aniso) + Cvar_SetValueQuick(&gl_texture_anisotropy, aniso); + qglTexParameteri(textureenum, GL_TEXTURE_MAX_ANISOTROPY_EXT, aniso);CHECKGLERROR + } + qglTexParameteri(textureenum, GL_TEXTURE_WRAP_S, wrapmode);CHECKGLERROR + qglTexParameteri(textureenum, GL_TEXTURE_WRAP_T, wrapmode);CHECKGLERROR if (gltexturetypedimensions[texturetype] >= 3) - qglTexParameteri(textureenum, GL_TEXTURE_WRAP_R, wrapmode); + { + qglTexParameteri(textureenum, GL_TEXTURE_WRAP_R, wrapmode);CHECKGLERROR + } + CHECKGLERROR if (flags & TEXF_FORCENEAREST) { if (flags & TEXF_MIPMAP) - qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); + { + qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);CHECKGLERROR + } else - qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - qglTexParameteri(textureenum, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + { + qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_NEAREST);CHECKGLERROR + } + qglTexParameteri(textureenum, GL_TEXTURE_MAG_FILTER, GL_NEAREST);CHECKGLERROR } else if (flags & TEXF_FORCELINEAR) { if (flags & TEXF_MIPMAP) { if (gl_filter_min == GL_NEAREST_MIPMAP_LINEAR || gl_filter_min == GL_LINEAR_MIPMAP_LINEAR) - qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); + { + qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);CHECKGLERROR + } else - qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); + { + qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);CHECKGLERROR + } } else - qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - qglTexParameteri(textureenum, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + { + qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_LINEAR);CHECKGLERROR + } + qglTexParameteri(textureenum, GL_TEXTURE_MAG_FILTER, GL_LINEAR);CHECKGLERROR } else { if (flags & TEXF_MIPMAP) - qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, gl_filter_min); + { + qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, gl_filter_min);CHECKGLERROR + } else - qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, gl_filter_mag); - qglTexParameteri(textureenum, GL_TEXTURE_MAG_FILTER, gl_filter_mag); + { + qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, gl_filter_mag);CHECKGLERROR + } + qglTexParameteri(textureenum, GL_TEXTURE_MAG_FILTER, gl_filter_mag);CHECKGLERROR } CHECKGLERROR @@ -602,24 +667,26 @@ static void GL_SetupTextureParameters(int flags, int texturetype) static void R_Upload(gltexture_t *glt, qbyte *data) { - int i, mip, width, height, depth, internalformat; + int i, mip, width, height, depth; + GLint oldbindtexnum; qbyte *prevbuffer; prevbuffer = data; CHECKGLERROR glt->texnum = glt->image->texnum; + // we need to restore the texture binding after finishing the upload + qglGetIntegerv(gltexturetypebindingenums[glt->image->texturetype], &oldbindtexnum); qglBindTexture(gltexturetypeenums[glt->image->texturetype], glt->image->texnum); CHECKGLERROR glt->flags &= ~GLTEXF_UPLOAD; - gl_backend_rebindtextures = true; if (glt->flags & TEXF_FRAGMENT) { if (glt->image->flags & GLTEXF_UPLOAD) { glt->image->flags &= ~GLTEXF_UPLOAD; - Con_DPrintf("uploaded new fragments image\n"); + Con_DPrint("uploaded new fragments image\n"); R_MakeResizeBufferBigger(glt->image->width * glt->image->height * glt->image->depth * glt->image->bytesperpixel); memset(resizebuffer, 255, glt->image->width * glt->image->height * glt->image->depth * glt->image->bytesperpixel); switch(glt->image->texturetype) @@ -676,124 +743,85 @@ static void R_Upload(gltexture_t *glt, qbyte *data) Host_Error("R_Upload: fragment texture of type other than 1D, 2D, or 3D\n"); break; } - glt->texnum = glt->image->texnum; - return; - } - - glt->image->flags &= ~GLTEXF_UPLOAD; - - // these are rounded up versions of the size to do better resampling - for (width = 1;width < glt->width ;width <<= 1); - for (height = 1;height < glt->height;height <<= 1); - for (depth = 1;depth < glt->depth ;depth <<= 1); - - R_MakeResizeBufferBigger(width * height * depth * glt->image->sides * glt->image->bytesperpixel); - - if (prevbuffer == NULL) - { - width = glt->image->width; - height = glt->image->height; - depth = glt->image->depth; - memset(resizebuffer, 255, width * height * depth * glt->image->bytesperpixel); - prevbuffer = resizebuffer; } else { - if (glt->textype->textype == TEXTYPE_PALETTE) - { - // promote paletted to RGBA, so we only have to worry about RGB and - // RGBA in the rest of this code - Image_Copy8bitRGBA(prevbuffer, colorconvertbuffer, glt->width * glt->height * glt->depth * glt->image->sides, glt->palette); - prevbuffer = colorconvertbuffer; - } - } + glt->image->flags &= ~GLTEXF_UPLOAD; - // 3 and 4 are converted by the driver to it's preferred format for the current display mode - internalformat = 3; - if (glt->flags & TEXF_ALPHA) - internalformat = 4; + // these are rounded up versions of the size to do better resampling + for (width = 1;width < glt->width ;width <<= 1); + for (height = 1;height < glt->height;height <<= 1); + for (depth = 1;depth < glt->depth ;depth <<= 1); - // cubemaps contain multiple images and thus get processed a bit differently - if (glt->image->texturetype != GLTEXTURETYPE_CUBEMAP) - { - if (glt->width != width || glt->height != height || glt->depth != depth) - { - Image_Resample(prevbuffer, glt->width, glt->height, glt->depth, resizebuffer, width, height, depth, glt->image->bytesperpixel, r_lerpimages.integer); - prevbuffer = resizebuffer; - } - // picmip/max_size - while (width > glt->image->width || height > glt->image->height || depth > glt->image->depth) + R_MakeResizeBufferBigger(width * height * depth * glt->image->sides * glt->image->bytesperpixel); + + if (prevbuffer == NULL) { - Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, glt->image->width, glt->image->height, glt->image->depth, glt->image->bytesperpixel); + width = glt->image->width; + height = glt->image->height; + depth = glt->image->depth; + memset(resizebuffer, 255, width * height * depth * glt->image->bytesperpixel); prevbuffer = resizebuffer; } - } - mip = 0; - switch(glt->image->texturetype) - { - case GLTEXTURETYPE_1D: - qglTexImage1D(GL_TEXTURE_1D, mip++, internalformat, width, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer); - CHECKGLERROR - if (glt->flags & TEXF_MIPMAP) + else { - while (width > 1 || height > 1 || depth > 1) + if (glt->textype->textype == TEXTYPE_PALETTE) { - Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel); - prevbuffer = resizebuffer; - qglTexImage1D(GL_TEXTURE_1D, mip++, internalformat, width, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer); - CHECKGLERROR + // promote paletted to RGBA, so we only have to worry about RGB and + // RGBA in the rest of this code + Image_Copy8bitRGBA(prevbuffer, colorconvertbuffer, glt->width * glt->height * glt->depth * glt->image->sides, glt->palette); + prevbuffer = colorconvertbuffer; } } - break; - case GLTEXTURETYPE_2D: - qglTexImage2D(GL_TEXTURE_2D, mip++, internalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer); - CHECKGLERROR - if (glt->flags & TEXF_MIPMAP) + + // cubemaps contain multiple images and thus get processed a bit differently + if (glt->image->texturetype != GLTEXTURETYPE_CUBEMAP) { - while (width > 1 || height > 1 || depth > 1) + if (glt->width != width || glt->height != height || glt->depth != depth) { - Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel); + Image_Resample(prevbuffer, glt->width, glt->height, glt->depth, resizebuffer, width, height, depth, glt->image->bytesperpixel, r_lerpimages.integer); prevbuffer = resizebuffer; - qglTexImage2D(GL_TEXTURE_2D, mip++, internalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer); - CHECKGLERROR } - } - break; - case GLTEXTURETYPE_3D: - qglTexImage3D(GL_TEXTURE_3D, mip++, internalformat, width, height, depth, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer); - CHECKGLERROR - if (glt->flags & TEXF_MIPMAP) - { - while (width > 1 || height > 1 || depth > 1) + // picmip/max_size + while (width > glt->image->width || height > glt->image->height || depth > glt->image->depth) { - Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel); + Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, glt->image->width, glt->image->height, glt->image->depth, glt->image->bytesperpixel); prevbuffer = resizebuffer; - qglTexImage3D(GL_TEXTURE_3D, mip++, internalformat, width, height, depth, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer); - CHECKGLERROR } } - break; - case GLTEXTURETYPE_CUBEMAP: - // convert and upload each side in turn, - // from a continuous block of input texels - texturebuffer = prevbuffer; - for (i = 0;i < 6;i++) + mip = 0; + switch(glt->image->texturetype) { - prevbuffer = texturebuffer; - texturebuffer += width * height * depth * glt->textype->inputbytesperpixel; - if (glt->width != width || glt->height != height || glt->depth != depth) + case GLTEXTURETYPE_1D: + qglTexImage1D(GL_TEXTURE_1D, mip++, glt->image->glinternalformat, width, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer); + CHECKGLERROR + if (glt->flags & TEXF_MIPMAP) { - Image_Resample(prevbuffer, glt->width, glt->height, glt->depth, resizebuffer, width, height, depth, glt->image->bytesperpixel, r_lerpimages.integer); - prevbuffer = resizebuffer; + while (width > 1 || height > 1 || depth > 1) + { + Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel); + prevbuffer = resizebuffer; + qglTexImage1D(GL_TEXTURE_1D, mip++, glt->image->glinternalformat, width, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer); + CHECKGLERROR + } } - // picmip/max_size - while (width > glt->image->width || height > glt->image->height || depth > glt->image->depth) + break; + case GLTEXTURETYPE_2D: + qglTexImage2D(GL_TEXTURE_2D, mip++, glt->image->glinternalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer); + CHECKGLERROR + if (glt->flags & TEXF_MIPMAP) { - Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, glt->image->width, glt->image->height, glt->image->depth, glt->image->bytesperpixel); - prevbuffer = resizebuffer; + while (width > 1 || height > 1 || depth > 1) + { + Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel); + prevbuffer = resizebuffer; + qglTexImage2D(GL_TEXTURE_2D, mip++, glt->image->glinternalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer); + CHECKGLERROR + } } - mip = 0; - qglTexImage2D(cubemapside[i], mip++, internalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer); + break; + case GLTEXTURETYPE_3D: + qglTexImage3D(GL_TEXTURE_3D, mip++, glt->image->glinternalformat, width, height, depth, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer); CHECKGLERROR if (glt->flags & TEXF_MIPMAP) { @@ -801,19 +829,54 @@ static void R_Upload(gltexture_t *glt, qbyte *data) { Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel); prevbuffer = resizebuffer; - qglTexImage2D(cubemapside[i], mip++, internalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer); + qglTexImage3D(GL_TEXTURE_3D, mip++, glt->image->glinternalformat, width, height, depth, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer); CHECKGLERROR } } + break; + case GLTEXTURETYPE_CUBEMAP: + // convert and upload each side in turn, + // from a continuous block of input texels + texturebuffer = prevbuffer; + for (i = 0;i < 6;i++) + { + prevbuffer = texturebuffer; + texturebuffer += glt->width * glt->height * glt->depth * glt->textype->inputbytesperpixel; + if (glt->width != width || glt->height != height || glt->depth != depth) + { + Image_Resample(prevbuffer, glt->width, glt->height, glt->depth, resizebuffer, width, height, depth, glt->image->bytesperpixel, r_lerpimages.integer); + prevbuffer = resizebuffer; + } + // picmip/max_size + while (width > glt->image->width || height > glt->image->height || depth > glt->image->depth) + { + Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, glt->image->width, glt->image->height, glt->image->depth, glt->image->bytesperpixel); + prevbuffer = resizebuffer; + } + mip = 0; + qglTexImage2D(cubemapside[i], mip++, glt->image->glinternalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer); + CHECKGLERROR + if (glt->flags & TEXF_MIPMAP) + { + while (width > 1 || height > 1 || depth > 1) + { + Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel); + prevbuffer = resizebuffer; + qglTexImage2D(cubemapside[i], mip++, glt->image->glinternalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer); + CHECKGLERROR + } + } + } + break; } - break; + GL_SetupTextureParameters(glt->image->flags, glt->image->texturetype); } - GL_SetupTextureParameters(glt->image->flags, glt->image->texturetype); + qglBindTexture(gltexturetypeenums[glt->image->texturetype], oldbindtexnum); } static void R_FindImageForTexture(gltexture_t *glt) { - int i, j, best, best2, x, y, z, w, h, d; + int i, j, best, best2, x, y, z, w, h, d, picmip; textypeinfo_t *texinfo; gltexturepool_t *pool; gltextureimage_t *image, **imagechainpointer; @@ -908,15 +971,18 @@ static void R_FindImageForTexture(gltexture_t *glt) image->type = GLIMAGETYPE_TILE; image->blockallocation = NULL; + picmip = 0; + if (glt->flags & TEXF_PICMIP) + picmip = gl_picmip.integer; // calculate final size - if (r_max_size.integer > realmaxsize) - Cvar_SetValue("r_max_size", realmaxsize); + if (gl_max_size.integer > realmaxsize) + Cvar_SetValue("gl_max_size", realmaxsize); for (image->width = 1;image->width < glt->width;image->width <<= 1); for (image->height = 1;image->height < glt->height;image->height <<= 1); for (image->depth = 1;image->depth < glt->depth;image->depth <<= 1); - for (image->width >>= r_picmip.integer;image->width > r_max_size.integer;image->width >>= 1); - for (image->height >>= r_picmip.integer;image->height > r_max_size.integer;image->height >>= 1); - for (image->depth >>= r_picmip.integer;image->depth > r_max_size.integer;image->depth >>= 1); + for (image->width >>= picmip;image->width > gl_max_size.integer;image->width >>= 1); + for (image->height >>= picmip;image->height > gl_max_size.integer;image->height >>= 1); + for (image->depth >>= picmip;image->depth > gl_max_size.integer;image->depth >>= 1); if (image->width < 1) image->width = 1; if (image->height < 1) image->height = 1; if (image->depth < 1) image->depth = 1; @@ -924,7 +990,7 @@ static void R_FindImageForTexture(gltexture_t *glt) image->texturetype = glt->texturetype; image->glinternalformat = texinfo->glinternalformat; image->glformat = texinfo->glformat; - image->flags = (glt->flags & (TEXF_MIPMAP | TEXF_ALPHA | TEXF_CLAMP)) | GLTEXF_UPLOAD; + image->flags = (glt->flags & (TEXF_MIPMAP | TEXF_ALPHA | TEXF_CLAMP | TEXF_PICMIP)) | GLTEXF_UPLOAD; image->bytesperpixel = texinfo->internalbytesperpixel; image->sides = image->texturetype == GLTEXTURETYPE_CUBEMAP ? 6 : 1; // get a texture number to use @@ -1027,6 +1093,8 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden } } break; + case TEXTYPE_DSDT: + break; default: Host_Error("R_LoadTexture: unknown texture type\n"); }