X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=gl_textures.c;h=0e5812bd4d3d0b627f918d60882acc452524aa69;hb=201979c976cb28bd0971dec669b9f34302eb42f6;hp=149ab8882dc3b712b110b8615ec15671b8cf3a12;hpb=2278c4b5c63fc875d157b5725acd01fc9b1a12e0;p=xonotic%2Fdarkplaces.git diff --git a/gl_textures.c b/gl_textures.c index 149ab888..0e5812bd 100644 --- a/gl_textures.c +++ b/gl_textures.c @@ -2,21 +2,20 @@ #include "quakedef.h" #include "image.h" #include "jpeg.h" +#include "image_png.h" -cvar_t gl_max_size = {CVAR_SAVE, "gl_max_size", "2048"}; -cvar_t gl_max_scrapsize = {CVAR_SAVE, "gl_max_scrapsize", "256"}; -cvar_t gl_picmip = {CVAR_SAVE, "gl_picmip", "0"}; -cvar_t r_lerpimages = {CVAR_SAVE, "r_lerpimages", "1"}; -cvar_t r_precachetextures = {CVAR_SAVE, "r_precachetextures", "1"}; -cvar_t gl_texture_anisotropy = {CVAR_SAVE, "gl_texture_anisotropy", "1"}; +cvar_t gl_max_size = {CVAR_SAVE, "gl_max_size", "2048", "maximum allowed texture size, can be used to reduce video memory usage, note: this is automatically reduced to match video card capabilities (such as 256 on 3Dfx cards before Voodoo4/5)"}; +cvar_t gl_max_scrapsize = {CVAR_SAVE, "gl_max_scrapsize", "256", "size of scrap textures used to combine lightmaps"}; +cvar_t gl_picmip = {CVAR_SAVE, "gl_picmip", "0", "reduces resolution of textures by powers of 2, for example 1 will halve width/height, reducing texture memory usage by 75%"}; +cvar_t r_lerpimages = {CVAR_SAVE, "r_lerpimages", "1", "bilinear filters images when scaling them up to power of 2 size (mode 1), looks better than glquake (mode 0)"}; +cvar_t r_precachetextures = {CVAR_SAVE, "r_precachetextures", "1", "0 = never upload textures until used, 1 = upload most textures before use (exceptions: rarely used skin colormap layers), 2 = upload all textures before use (can increase texture memory usage significantly)"}; +cvar_t gl_texture_anisotropy = {CVAR_SAVE, "gl_texture_anisotropy", "1", "anisotropic filtering quality (if supported by hardware), 1 sample (no anisotropy) and 8 sample (8 tap anisotropy) are recommended values"}; int gl_filter_min = GL_LINEAR_MIPMAP_LINEAR; int gl_filter_mag = GL_LINEAR; static mempool_t *texturemempool; -static mempool_t *texturedatamempool; -static mempool_t *textureprocessingmempool; // note: this must not conflict with TEXF_ flags in r_textures.h // cleared when a texture is uploaded @@ -29,7 +28,7 @@ static mempool_t *textureprocessingmempool; // size of images which hold fragment textures, ignores picmip and max_size static int block_size; -typedef struct +typedef struct textypeinfo_s { int textype; int inputbytesperpixel; @@ -100,12 +99,12 @@ typedef struct gltexture_s // pointer into gltextureimage array gltextureimage_t *image; // name of the texture (this might be removed someday), no duplicates - char *identifier; + char identifier[32]; // location in the image, and size int x, y, z, width, height, depth; // copy of the original texture(s) supplied to the upload function, for // delayed uploads (non-precached) - qbyte *inputtexels; + unsigned char *inputtexels; // original data size in *inputtexels int inputdatasize; // flags supplied to the LoadTexture function @@ -133,15 +132,18 @@ gltexturepool_t; static gltexturepool_t *gltexturepoolchain = NULL; -static qbyte *resizebuffer = NULL, *colorconvertbuffer; +static unsigned char *resizebuffer = NULL, *colorconvertbuffer; static int resizebuffersize = 0; -static qbyte *texturebuffer; +static unsigned char *texturebuffer; static int texturebuffersize = 0; -static int realmaxsize = 0; - static textypeinfo_t *R_GetTexTypeInfo(int textype, int flags) { + if ((flags & (TEXF_PICMIP | TEXF_FRAGMENT)) == (TEXF_PICMIP | TEXF_FRAGMENT)) + { + Host_Error("R_GetTexTypeInfo: TEXF_PICMIP can not be used with TEXF_FRAGMENT"); + return NULL; + } if (flags & TEXF_ALPHA) { switch(textype) @@ -149,12 +151,12 @@ static textypeinfo_t *R_GetTexTypeInfo(int textype, int flags) case TEXTYPE_PALETTE: return &textype_palette_alpha; case TEXTYPE_RGB: - Host_Error("R_GetTexTypeInfo: RGB format has no alpha, TEXF_ALPHA not allowed\n"); + Host_Error("R_GetTexTypeInfo: RGB format has no alpha, TEXF_ALPHA not allowed"); return NULL; case TEXTYPE_RGBA: return &textype_rgba_alpha; default: - Host_Error("R_GetTexTypeInfo: unknown texture format\n"); + Host_Error("R_GetTexTypeInfo: unknown texture format"); return NULL; } } @@ -171,7 +173,7 @@ static textypeinfo_t *R_GetTexTypeInfo(int textype, int flags) case TEXTYPE_DSDT: return &textype_dsdt; default: - Host_Error("R_GetTexTypeInfo: unknown texture format\n"); + Host_Error("R_GetTexTypeInfo: unknown texture format"); return NULL; } } @@ -217,13 +219,13 @@ void R_FreeTexture(rtexture_t *rt) glt = (gltexture_t *)rt; if (glt == NULL) - Host_Error("R_FreeTexture: texture == NULL\n"); + Host_Error("R_FreeTexture: texture == NULL"); for (gltpointer = &glt->pool->gltchain;*gltpointer && *gltpointer != glt;gltpointer = &(*gltpointer)->chain); if (*gltpointer == glt) *gltpointer = glt->chain; else - Host_Error("R_FreeTexture: texture \"%s\" not linked in pool\n", glt->identifier); + Host_Error("R_FreeTexture: texture \"%s\" not linked in pool", glt->identifier); // note: if freeing a fragment texture, this will not make the claimed // space available for new textures unless all other fragments in the @@ -238,44 +240,26 @@ void R_FreeTexture(rtexture_t *rt) if (*gltimagepointer == image) *gltimagepointer = image->imagechain; else - Host_Error("R_FreeTexture: image not linked in pool\n"); + Host_Error("R_FreeTexture: image not linked in pool"); if (image->texnum) - qglDeleteTextures(1, &image->texnum); + qglDeleteTextures(1, (GLuint *)&image->texnum); if (image->blockallocation) Mem_Free(image->blockallocation); Mem_Free(image); } } - if (glt->identifier) - Mem_Free(glt->identifier); if (glt->inputtexels) Mem_Free(glt->inputtexels); Mem_Free(glt); } -/* -static gltexture_t *R_FindTexture (gltexturepool_t *pool, char *identifier) -{ - gltexture_t *glt; - - if (!identifier) - return NULL; - - for (glt = pool->gltchain;glt;glt = glt->chain) - if (glt->identifier && !strcmp (identifier, glt->identifier)) - return glt; - - return NULL; -} -*/ - rtexturepool_t *R_AllocTexturePool(void) { gltexturepool_t *pool; if (texturemempool == NULL) return NULL; - pool = Mem_Alloc(texturemempool, sizeof(gltexturepool_t)); + pool = (gltexturepool_t *)Mem_Alloc(texturemempool, sizeof(gltexturepool_t)); if (pool == NULL) return NULL; pool->next = gltexturepoolchain; @@ -294,21 +278,21 @@ void R_FreeTexturePool(rtexturepool_t **rtexturepool) pool = (gltexturepool_t *)(*rtexturepool); *rtexturepool = NULL; if (pool->sentinel != TEXTUREPOOL_SENTINEL) - Host_Error("R_FreeTexturePool: pool already freed\n"); + Host_Error("R_FreeTexturePool: pool already freed"); for (poolpointer = &gltexturepoolchain;*poolpointer && *poolpointer != pool;poolpointer = &(*poolpointer)->next); if (*poolpointer == pool) *poolpointer = pool->next; else - Host_Error("R_FreeTexturePool: pool not linked\n"); + Host_Error("R_FreeTexturePool: pool not linked"); while (pool->gltchain) R_FreeTexture((rtexture_t *)pool->gltchain); if (pool->imagechain) - Sys_Error("R_FreeTexturePool: not all images freed\n"); + Con_Printf("R_FreeTexturePool: not all images freed\n"); Mem_Free(pool); } -typedef struct +typedef struct glmode_s { char *name; int minification, magnification; @@ -380,115 +364,151 @@ static void GL_TextureMode_f (void) } } +static void GL_Texture_CalcImageSize(int texturetype, int flags, int inwidth, int inheight, int indepth, int *outwidth, int *outheight, int *outdepth) +{ + int picmip = 0, maxsize = 0, width2 = 1, height2 = 1, depth2 = 1; + + if (gl_max_size.integer > gl_max_texture_size) + Cvar_SetValue("gl_max_size", gl_max_texture_size); + + switch (texturetype) + { + default: + case GLTEXTURETYPE_1D: + case GLTEXTURETYPE_2D: + maxsize = gl_max_texture_size; + break; + case GLTEXTURETYPE_3D: + maxsize = gl_max_3d_texture_size; + break; + case GLTEXTURETYPE_CUBEMAP: + maxsize = gl_max_cube_map_texture_size; + break; + } + + if (flags & TEXF_PICMIP) + { + maxsize = min(maxsize, gl_max_size.integer); + picmip = gl_picmip.integer; + } + + if (outwidth) + { + for (width2 = 1;width2 < inwidth;width2 <<= 1); + for (width2 >>= picmip;width2 > maxsize;width2 >>= 1); + *outwidth = max(1, width2); + } + if (outheight) + { + for (height2 = 1;height2 < inheight;height2 <<= 1); + for (height2 >>= picmip;height2 > maxsize;height2 >>= 1); + *outheight = max(1, height2); + } + if (outdepth) + { + for (depth2 = 1;depth2 < indepth;depth2 <<= 1); + for (depth2 >>= picmip;depth2 > maxsize;depth2 >>= 1); + *outdepth = max(1, depth2); + } +} + + static int R_CalcTexelDataSize (gltexture_t *glt) { - int width2, height2, depth2, size, picmip; + int width2, height2, depth2, size; + if (glt->flags & TEXF_FRAGMENT) - size = glt->width * glt->height * glt->depth; - else + return glt->width * glt->height * glt->depth * glt->textype->internalbytesperpixel * glt->image->sides; + + GL_Texture_CalcImageSize(glt->texturetype, glt->flags, glt->width, glt->height, glt->depth, &width2, &height2, &depth2); + + size = width2 * height2 * depth2; + + if (glt->flags & TEXF_MIPMAP) { - picmip = 0; - if (glt->flags & TEXF_PICMIP) - picmip = gl_picmip.integer; - if (gl_max_size.integer > realmaxsize) - Cvar_SetValue("gl_max_size", realmaxsize); - // calculate final size - for (width2 = 1;width2 < glt->width;width2 <<= 1); - for (height2 = 1;height2 < glt->height;height2 <<= 1); - for (depth2 = 1;depth2 < glt->depth;depth2 <<= 1); - for (width2 >>= picmip;width2 > gl_max_size.integer;width2 >>= 1); - for (height2 >>= picmip;height2 > gl_max_size.integer;height2 >>= 1); - for (depth2 >>= picmip;depth2 > gl_max_size.integer;depth2 >>= 1); - if (width2 < 1) width2 = 1; - if (height2 < 1) height2 = 1; - if (depth2 < 1) depth2 = 1; - - size = 0; - if (glt->flags & TEXF_MIPMAP) + while (width2 > 1 || height2 > 1 || depth2 > 1) { - while (width2 > 1 || height2 > 1 || depth2 > 1) - { - size += width2 * height2 * depth2; - if (width2 > 1) - width2 >>= 1; - if (height2 > 1) - height2 >>= 1; - if (depth2 > 1) - depth2 >>= 1; - } - size++; // count the last 1x1 mipmap + if (width2 > 1) + width2 >>= 1; + if (height2 > 1) + height2 >>= 1; + if (depth2 > 1) + depth2 >>= 1; + size += width2 * height2 * depth2; } - else - size = width2 * height2 * depth2; } - size *= glt->textype->internalbytesperpixel * glt->image->sides; - return size; + return size * glt->textype->internalbytesperpixel * glt->image->sides; } -void R_TextureStats_PrintTotal(void) +void R_TextureStats_Print(qboolean printeach, qboolean printpool, qboolean printtotal) { - int glsize, total = 0, totalt = 0, totalp = 0, loaded = 0, loadedt = 0, loadedp = 0; + int glsize; + int isloaded; + int pooltotal = 0, pooltotalt = 0, pooltotalp = 0, poolloaded = 0, poolloadedt = 0, poolloadedp = 0; + int sumtotal = 0, sumtotalt = 0, sumtotalp = 0, sumloaded = 0, sumloadedt = 0, sumloadedp = 0; gltexture_t *glt; gltexturepool_t *pool; + if (printeach) + Con_Print("glsize input loaded mip alpha name\n"); for (pool = gltexturepoolchain;pool;pool = pool->next) { + pooltotal = 0; + pooltotalt = 0; + pooltotalp = 0; + poolloaded = 0; + poolloadedt = 0; + poolloadedp = 0; for (glt = pool->gltchain;glt;glt = glt->chain) { glsize = R_CalcTexelDataSize(glt); - total++; - totalt += glsize; - totalp += glt->inputdatasize; - if (!(glt->flags & GLTEXF_UPLOAD)) + isloaded = !(glt->flags & GLTEXF_UPLOAD); + pooltotal++; + pooltotalt += glsize; + pooltotalp += glt->inputdatasize; + if (isloaded) { - loaded++; - loadedt += glsize; - loadedp += glt->inputdatasize; + poolloaded++; + poolloadedt += glsize; + poolloadedp += glt->inputdatasize; } + if (printeach) + Con_Printf("%c%4i%c%c%4i%c %s %s %s %s\n", isloaded ? '[' : ' ', (glsize + 1023) / 1024, isloaded ? ']' : ' ', glt->inputtexels ? '[' : ' ', (glt->inputdatasize + 1023) / 1024, glt->inputtexels ? ']' : ' ', isloaded ? "loaded" : " ", (glt->flags & TEXF_MIPMAP) ? "mip" : " ", (glt->flags & TEXF_ALPHA) ? "alpha" : " ", glt->identifier); } + if (printpool) + Con_Printf("texturepool %10p total: %i (%.3fMB, %.3fMB original), uploaded %i (%.3fMB, %.3fMB original), upload on demand %i (%.3fMB, %.3fMB original)\n", pool, pooltotal, pooltotalt / 1048576.0, pooltotalp / 1048576.0, poolloaded, poolloadedt / 1048576.0, poolloadedp / 1048576.0, pooltotal - poolloaded, (pooltotalt - poolloadedt) / 1048576.0, (pooltotalp - poolloadedp) / 1048576.0); + sumtotal += pooltotal; + sumtotalt += pooltotalt; + sumtotalp += pooltotalp; + sumloaded += poolloaded; + sumloadedt += poolloadedt; + sumloadedp += poolloadedp; } - Con_Printf("total: %i (%.3fMB, %.3fMB original), uploaded %i (%.3fMB, %.3fMB original), upload on demand %i (%.3fMB, %.3fMB original)\n", total, totalt / 1048576.0, totalp / 1048576.0, loaded, loadedt / 1048576.0, loadedp / 1048576.0, total - loaded, (totalt - loadedt) / 1048576.0, (totalp - loadedp) / 1048576.0); + if (printtotal) + Con_Printf("textures total: %i (%.3fMB, %.3fMB original), uploaded %i (%.3fMB, %.3fMB original), upload on demand %i (%.3fMB, %.3fMB original)\n", sumtotal, sumtotalt / 1048576.0, sumtotalp / 1048576.0, sumloaded, sumloadedt / 1048576.0, sumloadedp / 1048576.0, sumtotal - sumloaded, (sumtotalt - sumloadedt) / 1048576.0, (sumtotalp - sumloadedp) / 1048576.0); } static void R_TextureStats_f(void) { - int loaded; - gltexture_t *glt; - gltexturepool_t *pool; - Con_Print("glsize input loaded mip alpha name\n"); - for (pool = gltexturepoolchain;pool;pool = pool->next) - { - for (glt = pool->gltchain;glt;glt = glt->chain) - { - loaded = !(glt->flags & GLTEXF_UPLOAD); - Con_Printf("%c%4i%c%c%4i%c %s %s %s %s\n", loaded ? '[' : ' ', (R_CalcTexelDataSize(glt) + 1023) / 1024, loaded ? ']' : ' ', glt->inputtexels ? '[' : ' ', (glt->inputdatasize + 1023) / 1024, glt->inputtexels ? ']' : ' ', loaded ? "loaded" : " ", (glt->flags & TEXF_MIPMAP) ? "mip" : " ", (glt->flags & TEXF_ALPHA) ? "alpha" : " ", glt->identifier ? glt->identifier : ""); - } - Con_Printf("pool %10p\n", pool); - } - R_TextureStats_PrintTotal(); + R_TextureStats_Print(true, true, true); } -char engineversion[40]; - static void r_textures_start(void) { - // deal with size limits of various drivers (3dfx in particular) - qglGetIntegerv(GL_MAX_TEXTURE_SIZE, &realmaxsize); - CHECKGLERROR // LordHavoc: allow any alignment qglPixelStorei(GL_UNPACK_ALIGNMENT, 1); CHECKGLERROR // use the largest scrap texture size we can (not sure if this is really a good idea) - for (block_size = 1;block_size < realmaxsize && block_size < gl_max_scrapsize.integer;block_size <<= 1); + for (block_size = 1;block_size * 2 <= gl_max_texture_size && block_size * 2 <= gl_max_scrapsize.integer;block_size *= 2); - texturemempool = Mem_AllocPool("Texture Info"); - texturedatamempool = Mem_AllocPool("Texture Storage (not yet uploaded)"); - textureprocessingmempool = Mem_AllocPool("Texture Processing Buffers"); + texturemempool = Mem_AllocPool("texture management", 0, NULL); // Disable JPEG screenshots if the DLL isn't loaded if (! JPEG_OpenLibrary ()) Cvar_SetValueQuick (&scr_screenshot_jpeg, 0); + // TODO: support png screenshots? + PNG_OpenLibrary (); } static void r_textures_shutdown(void) @@ -509,8 +529,6 @@ static void r_textures_shutdown(void) colorconvertbuffer = NULL; texturebuffer = NULL; Mem_FreePool(&texturemempool); - Mem_FreePool(&texturedatamempool); - Mem_FreePool(&textureprocessingmempool); } static void r_textures_newmap(void) @@ -519,8 +537,8 @@ static void r_textures_newmap(void) void R_Textures_Init (void) { - Cmd_AddCommand("gl_texturemode", &GL_TextureMode_f); - Cmd_AddCommand("r_texturestats", R_TextureStats_f); + Cmd_AddCommand("gl_texturemode", &GL_TextureMode_f, "set texture filtering mode (GL_NEAREST, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, etc)"); + Cmd_AddCommand("r_texturestats", R_TextureStats_f, "print information about all loaded textures and some statistics"); Cvar_RegisterVariable (&gl_max_scrapsize); Cvar_RegisterVariable (&gl_max_size); Cvar_RegisterVariable (&gl_picmip); @@ -558,7 +576,7 @@ void R_Textures_Frame (void) GLint oldbindtexnum; old_aniso = bound(1, gl_texture_anisotropy.integer, gl_max_anisotropy); - + Cvar_SetValueQuick(&gl_texture_anisotropy, old_aniso); for (pool = gltexturepoolchain;pool;pool = pool->next) @@ -566,7 +584,7 @@ void R_Textures_Frame (void) for (image = pool->imagechain;image;image = image->imagechain) { // only update already uploaded images - if (!(image->flags & GLTEXF_UPLOAD)) + if (!(image->flags & GLTEXF_UPLOAD) && (image->flags & TEXF_MIPMAP)) { qglGetIntegerv(gltexturetypebindingenums[image->texturetype], &oldbindtexnum); @@ -589,10 +607,10 @@ void R_MakeResizeBufferBigger(int size) Mem_Free(resizebuffer); if (colorconvertbuffer) Mem_Free(colorconvertbuffer); - resizebuffer = Mem_Alloc(textureprocessingmempool, resizebuffersize); - colorconvertbuffer = Mem_Alloc(textureprocessingmempool, resizebuffersize); + resizebuffer = (unsigned char *)Mem_Alloc(texturemempool, resizebuffersize); + colorconvertbuffer = (unsigned char *)Mem_Alloc(texturemempool, resizebuffersize); if (!resizebuffer || !colorconvertbuffer) - Host_Error("R_Upload: out of memory\n"); + Host_Error("R_Upload: out of memory"); } } @@ -603,7 +621,7 @@ static void GL_SetupTextureParameters(int flags, int texturetype) CHECKGLERROR - if (gl_support_anisotropy) + if (gl_support_anisotropy && (flags & TEXF_MIPMAP)) { int aniso = bound(1, gl_texture_anisotropy.integer, gl_max_anisotropy); if (gl_texture_anisotropy.integer != aniso) @@ -665,11 +683,11 @@ static void GL_SetupTextureParameters(int flags, int texturetype) CHECKGLERROR } -static void R_Upload(gltexture_t *glt, qbyte *data) +static void R_Upload(gltexture_t *glt, unsigned char *data) { int i, mip, width, height, depth; GLint oldbindtexnum; - qbyte *prevbuffer; + unsigned char *prevbuffer; prevbuffer = data; CHECKGLERROR @@ -704,7 +722,7 @@ static void R_Upload(gltexture_t *glt, qbyte *data) CHECKGLERROR break; default: - Host_Error("R_Upload: fragment texture of type other than 1D, 2D, or 3D\n"); + Host_Error("R_Upload: fragment texture of type other than 1D, 2D, or 3D"); break; } GL_SetupTextureParameters(glt->image->flags, glt->image->texturetype); @@ -713,7 +731,7 @@ static void R_Upload(gltexture_t *glt, qbyte *data) if (prevbuffer == NULL) { R_MakeResizeBufferBigger(glt->image->width * glt->image->height * glt->image->depth * glt->image->bytesperpixel); - memset(resizebuffer, 255, glt->width * glt->height * glt->image->depth * glt->image->bytesperpixel); + memset(resizebuffer, 0, glt->width * glt->height * glt->image->depth * glt->image->bytesperpixel); prevbuffer = resizebuffer; } else if (glt->textype->textype == TEXTYPE_PALETTE) @@ -740,7 +758,7 @@ static void R_Upload(gltexture_t *glt, qbyte *data) CHECKGLERROR break; default: - Host_Error("R_Upload: fragment texture of type other than 1D, 2D, or 3D\n"); + Host_Error("R_Upload: fragment texture of type other than 1D, 2D, or 3D"); break; } } @@ -760,7 +778,7 @@ static void R_Upload(gltexture_t *glt, qbyte *data) width = glt->image->width; height = glt->image->height; depth = glt->image->depth; - memset(resizebuffer, 255, width * height * depth * glt->image->bytesperpixel); + memset(resizebuffer, 0, width * height * depth * glt->image->bytesperpixel); prevbuffer = resizebuffer; } else @@ -876,7 +894,7 @@ static void R_Upload(gltexture_t *glt, qbyte *data) static void R_FindImageForTexture(gltexture_t *glt) { - int i, j, best, best2, x, y, z, w, h, d, picmip; + int i, j, best, best2, x, y, z, w, h, d; textypeinfo_t *texinfo; gltexturepool_t *pool; gltextureimage_t *image, **imagechainpointer; @@ -901,7 +919,7 @@ static void R_FindImageForTexture(gltexture_t *glt) continue; if (image->texturetype != glt->texturetype) continue; - if ((image->flags ^ glt->flags) & (TEXF_MIPMAP | TEXF_ALPHA | TEXF_CLAMP)) + if ((image->flags ^ glt->flags) & (TEXF_MIPMAP | TEXF_ALPHA | TEXF_CLAMP | TEXF_FORCENEAREST | TEXF_FORCELINEAR)) continue; if (image->glformat != texinfo->glformat || image->glinternalformat != texinfo->glinternalformat) continue; @@ -940,9 +958,12 @@ static void R_FindImageForTexture(gltexture_t *glt) return; } - image = Mem_Alloc(texturemempool, sizeof(gltextureimage_t)); + image = (gltextureimage_t *)Mem_Alloc(texturemempool, sizeof(gltextureimage_t)); if (image == NULL) - Sys_Error("R_FindImageForTexture: ran out of memory\n"); + { + Con_Printf ("R_FindImageForTexture: ran out of memory\n"); + return; + } image->type = GLIMAGETYPE_FRAGMENTS; // make sure the created image is big enough for the fragment for (image->width = block_size;image->width < glt->width;image->width <<= 1); @@ -952,7 +973,7 @@ static void R_FindImageForTexture(gltexture_t *glt) image->depth = 1; if (gltexturetypedimensions[glt->texturetype] >= 3) for (image->depth = block_size;image->depth < glt->depth;image->depth <<= 1); - image->blockallocation = Mem_Alloc(texturemempool, image->width * sizeof(short)); + image->blockallocation = (short int *)Mem_Alloc(texturemempool, image->width * sizeof(short)); memset(image->blockallocation, 0, image->width * sizeof(short)); x = 0; @@ -965,42 +986,31 @@ static void R_FindImageForTexture(gltexture_t *glt) { for (imagechainpointer = &pool->imagechain;*imagechainpointer;imagechainpointer = &(*imagechainpointer)->imagechain); - image = Mem_Alloc(texturemempool, sizeof(gltextureimage_t)); + image = (gltextureimage_t *)Mem_Alloc(texturemempool, sizeof(gltextureimage_t)); if (image == NULL) - Sys_Error("R_FindImageForTexture: ran out of memory\n"); + { + Con_Printf ("R_FindImageForTexture: ran out of memory\n"); + return; + } image->type = GLIMAGETYPE_TILE; image->blockallocation = NULL; - picmip = 0; - if (glt->flags & TEXF_PICMIP) - picmip = gl_picmip.integer; - // calculate final size - if (gl_max_size.integer > realmaxsize) - Cvar_SetValue("gl_max_size", realmaxsize); - for (image->width = 1;image->width < glt->width;image->width <<= 1); - for (image->height = 1;image->height < glt->height;image->height <<= 1); - for (image->depth = 1;image->depth < glt->depth;image->depth <<= 1); - for (image->width >>= picmip;image->width > gl_max_size.integer;image->width >>= 1); - for (image->height >>= picmip;image->height > gl_max_size.integer;image->height >>= 1); - for (image->depth >>= picmip;image->depth > gl_max_size.integer;image->depth >>= 1); - if (image->width < 1) image->width = 1; - if (image->height < 1) image->height = 1; - if (image->depth < 1) image->depth = 1; + GL_Texture_CalcImageSize(glt->texturetype, glt->flags, glt->width, glt->height, glt->depth, &image->width, &image->height, &image->depth); } image->texturetype = glt->texturetype; image->glinternalformat = texinfo->glinternalformat; image->glformat = texinfo->glformat; - image->flags = (glt->flags & (TEXF_MIPMAP | TEXF_ALPHA | TEXF_CLAMP | TEXF_PICMIP)) | GLTEXF_UPLOAD; + image->flags = (glt->flags & (TEXF_MIPMAP | TEXF_ALPHA | TEXF_CLAMP | TEXF_PICMIP | TEXF_FORCENEAREST | TEXF_FORCELINEAR)) | GLTEXF_UPLOAD; image->bytesperpixel = texinfo->internalbytesperpixel; image->sides = image->texturetype == GLTEXTURETYPE_CUBEMAP ? 6 : 1; // get a texture number to use - qglGenTextures(1, &image->texnum); + qglGenTextures(1, (GLuint *)&image->texnum); *imagechainpointer = image; image->texturecount++; glt->x = x; glt->y = y; - glt->y = z; + glt->z = z; glt->image = image; } @@ -1021,7 +1031,7 @@ static void R_UploadTexture (gltexture_t *glt) Con_Printf("R_UploadTexture: Texture %s already uploaded and destroyed. Can not upload original image again. Uploaded blank texture.\n", glt->identifier); } -static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, int sides, int flags, int textype, int texturetype, const qbyte *data, const unsigned int *palette) +static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, int sides, int flags, int textype, int texturetype, const unsigned char *data, const unsigned int *palette) { int i, size; gltexture_t *glt; @@ -1032,25 +1042,28 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden return NULL; if (flags & TEXF_FRAGMENT && texturetype != GLTEXTURETYPE_2D) - Sys_Error("R_LoadTexture: only 2D fragment textures implemented\n"); + { + Con_Printf ("R_LoadTexture: only 2D fragment textures implemented\n"); + return NULL; + } if (texturetype == GLTEXTURETYPE_CUBEMAP && !gl_texturecubemap) - Sys_Error("R_LoadTexture: cubemap texture not supported by driver\n"); + { + Con_Printf ("R_LoadTexture: cubemap texture not supported by driver\n"); + return NULL; + } if (texturetype == GLTEXTURETYPE_3D && !gl_texture3d) - Sys_Error("R_LoadTexture: 3d texture not supported by driver\n"); - - /* - glt = R_FindTexture (pool, identifier); - if (glt) { - Con_Printf("R_LoadTexture: replacing existing texture %s\n", identifier); - R_FreeTexture((rtexture_t *)glt); + Con_Printf ("R_LoadTexture: 3d texture not supported by driver\n"); + return NULL; } - */ texinfo = R_GetTexTypeInfo(textype, flags); size = width * height * depth * sides * texinfo->inputbytesperpixel; if (size < 1) - Sys_Error("R_LoadTexture: bogus texture size (%dx%dx%dx%dbppx%dsides = %d bytes)\n", width, height, depth, texinfo->inputbytesperpixel * 8, sides); + { + Con_Printf ("R_LoadTexture: bogus texture size (%dx%dx%dx%dbppx%dsides = %d bytes)\n", width, height, depth, texinfo->inputbytesperpixel * 8, sides); + return NULL; + } // clear the alpha flag if the texture has no transparent pixels switch(textype) @@ -1063,7 +1076,7 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden { for (i = 0;i < size;i++) { - if (((qbyte *)&palette[data[i]])[3] < 255) + if (((unsigned char *)&palette[data[i]])[3] < 255) { flags |= TEXF_ALPHA; break; @@ -1074,7 +1087,7 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden break; case TEXTYPE_RGB: if (flags & TEXF_ALPHA) - Host_Error("R_LoadTexture: RGB has no alpha, don't specify TEXF_ALPHA\n"); + Host_Error("R_LoadTexture: RGB has no alpha, don't specify TEXF_ALPHA"); break; case TEXTYPE_RGBA: if (flags & TEXF_ALPHA) @@ -1096,17 +1109,12 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden case TEXTYPE_DSDT: break; default: - Host_Error("R_LoadTexture: unknown texture type\n"); + Host_Error("R_LoadTexture: unknown texture type"); } - glt = Mem_Alloc(texturemempool, sizeof(gltexture_t)); + glt = (gltexture_t *)Mem_Alloc(texturemempool, sizeof(gltexture_t)); if (identifier) - { - glt->identifier = Mem_Alloc(texturemempool, strlen(identifier)+1); - strcpy (glt->identifier, identifier); - } - else - glt->identifier = NULL; + strlcpy (glt->identifier, identifier, sizeof(glt->identifier)); glt->pool = pool; glt->chain = pool->gltchain; pool->gltchain = glt; @@ -1121,10 +1129,11 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden if (data) { - glt->inputtexels = Mem_Alloc(texturedatamempool, size); + glt->inputtexels = (unsigned char *)Mem_Alloc(texturemempool, size); if (glt->inputtexels == NULL) - Sys_Error("R_LoadTexture: out of memory\n"); - memcpy(glt->inputtexels, data, size); + Con_Printf ("R_LoadTexture: out of memory\n"); + else + memcpy(glt->inputtexels, data, size); } else glt->inputtexels = NULL; @@ -1135,22 +1144,22 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden return (rtexture_t *)glt; } -rtexture_t *R_LoadTexture1D(rtexturepool_t *rtexturepool, const char *identifier, int width, const qbyte *data, int textype, int flags, const unsigned int *palette) +rtexture_t *R_LoadTexture1D(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, int textype, int flags, const unsigned int *palette) { return R_SetupTexture(rtexturepool, identifier, width, 1, 1, 1, flags, textype, GLTEXTURETYPE_1D, data, palette); } -rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const qbyte *data, int textype, int flags, const unsigned int *palette) +rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const unsigned char *data, int textype, int flags, const unsigned int *palette) { return R_SetupTexture(rtexturepool, identifier, width, height, 1, 1, flags, textype, GLTEXTURETYPE_2D, data, palette); } -rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const qbyte *data, int textype, int flags, const unsigned int *palette) +rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const unsigned char *data, int textype, int flags, const unsigned int *palette) { return R_SetupTexture(rtexturepool, identifier, width, height, depth, 1, flags, textype, GLTEXTURETYPE_3D, data, palette); } -rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const qbyte *data, int textype, int flags, const unsigned int *palette) +rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, int textype, int flags, const unsigned int *palette) { return R_SetupTexture(rtexturepool, identifier, width, width, 1, 6, flags, textype, GLTEXTURETYPE_CUBEMAP, data, palette); } @@ -1200,7 +1209,7 @@ void R_FragmentLocation3D(rtexture_t *rt, int *x, int *y, int *z, float *fx1, fl return; } if (!rt) - Host_Error("R_FragmentLocation: no texture supplied\n"); + Host_Error("R_FragmentLocation: no texture supplied"); glt = (gltexture_t *)rt; if (glt->flags & TEXF_FRAGMENT) { @@ -1263,13 +1272,13 @@ int R_CompatibleFragmentWidth(int width, int textype, int flags) return width; } -void R_UpdateTexture(rtexture_t *rt, qbyte *data) +void R_UpdateTexture(rtexture_t *rt, unsigned char *data) { gltexture_t *glt; if (rt == NULL) - Host_Error("R_UpdateTexture: no texture supplied\n"); + Host_Error("R_UpdateTexture: no texture supplied"); if (data == NULL) - Host_Error("R_UpdateTexture: no data supplied\n"); + Host_Error("R_UpdateTexture: no data supplied"); glt = (gltexture_t *)rt; // if it has not been uploaded yet, update the data that will be used when it is