X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=glquake.h;h=40b440635e576e5ec99d4770c43d72d615ca77fd;hb=69a21479a3466471cecff1eae841893028cb1da7;hp=89dc8c25659a3067f9f5cc7e4f13deb523d796f0;hpb=6a384398c93b7e2bc1936427797909eb60094160;p=xonotic%2Fdarkplaces.git diff --git a/glquake.h b/glquake.h index 89dc8c25..40b44063 100644 --- a/glquake.h +++ b/glquake.h @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -37,194 +37,121 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include //#include +extern qboolean isG200; +extern qboolean isRagePro; + extern void GL_BeginRendering (int *x, int *y, int *width, int *height); extern void GL_EndRendering (void); -extern int texture_extension_number; - extern float gldepthmin, gldepthmax; -extern void GL_Upload32 (void *data, int width, int height, qboolean mipmap, qboolean alpha); -extern void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha); -extern int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha, int bytesperpixel); -extern int GL_FindTexture (char *identifier); - -typedef struct -{ - float x, y, z; - float s, t; - float r, g, b; -} glvert_t; - -extern glvert_t glv; - -extern int glx, gly, glwidth, glheight; - -// r_local.h -- private refresh defs - -#define ALIAS_BASE_SIZE_RATIO (1.0 / 11.0) - // normalizing factor so player model works out to about - // 1 pixel per triangle -#define MAX_LBM_HEIGHT 480 - -#define BACKFACE_EPSILON 0.01 - - -extern void R_TimeRefresh_f (void); - //==================================================== - -extern entity_t r_worldentity; -extern qboolean r_cache_thrash; // compatability -extern vec3_t modelorg, r_entorigin; -extern entity_t *currententity; -extern int r_visframecount; // ??? what difs? -extern int r_framecount; -extern mplane_t frustum[4]; -extern int c_brush_polys, c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights; - - -// -// view origin -// -extern vec3_t vup; -extern vec3_t vpn; -extern vec3_t vright; -extern vec3_t r_origin; - -// -// screen size info -// -extern refdef_t r_refdef; -extern mleaf_t *r_viewleaf, *r_oldviewleaf; -extern texture_t *r_notexture_mip; -extern unsigned short d_lightstylevalue[256]; // 8.8 fraction of base light value - -extern qboolean envmap; - -extern int skytexturenum; // index in cl.loadmodel, not gl texture object - -extern cvar_t r_drawentities; -extern cvar_t r_drawviewmodel; -extern cvar_t r_speeds; -extern cvar_t r_fullbright; -extern cvar_t r_shadows; -extern cvar_t r_wateralpha; -extern cvar_t r_dynamic; -extern cvar_t r_novis; -extern cvar_t r_waterripple; - -extern cvar_t gl_max_size; - -extern float r_world_matrix[16]; - extern const char *gl_vendor; extern const char *gl_renderer; extern const char *gl_version; extern const char *gl_extensions; -// Multitexture -#define TEXTURE0_SGIS 0x835E -#define TEXTURE1_SGIS 0x835F - #ifndef _WIN32 #define APIENTRY /* */ #endif -extern qboolean gl_mtexable; - -// LordHavoc: ARB multitexure support -extern int gl_mtex_enum; - // for platforms (wgl) that do not use GLAPIENTRY #ifndef GLAPIENTRY #define GLAPIENTRY APIENTRY #endif -// Micro$oft dropped GL support beyond 1.1, so... -#ifdef WIN32 - -//#define GL_POLYGON_OFFSET_POINT 0x2A01 -//#define GL_POLYGON_OFFSET_LINE 0x2A02 -//#define GL_POLYGON_OFFSET_FILL 0x8037 - +// GL_ARB_multitexture +extern int gl_textureunits; +extern void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat); +extern void (GLAPIENTRY *qglActiveTexture) (GLenum); +extern void (GLAPIENTRY *qglClientActiveTexture) (GLenum); +#ifndef GL_ACTIVE_TEXTURE_ARB #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 -#define GL_MAX_TEXTURES_UNITS_ARB 0x84E2 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE2_ARB 0x84C2 #define GL_TEXTURE3_ARB 0x84C3 -// LordHavoc: ARB supports 32+ texture units, but hey I only use 2 anyway... - -// LordHavoc: vertex array defines -#define GL_VERTEX_ARRAY 0x8074 -#define GL_NORMAL_ARRAY 0x8075 -#define GL_COLOR_ARRAY 0x8076 -#define GL_TEXTURE_COORD_ARRAY 0x8078 - -//extern void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units); -extern void (GLAPIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); -//extern void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr); -extern void (GLAPIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); -extern void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); -extern void (GLAPIENTRY *qglArrayElement)(GLint i); -//extern void (GLAPIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count); -extern void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); - -extern void (GLAPIENTRY *qglMTexCoord2f) (GLenum, GLfloat, GLfloat); -extern void (GLAPIENTRY *qglSelectTexture) (GLenum); -//extern void (GLAPIENTRY *glColorTableEXT)(int, int, int, int, int, const void*); +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#endif -#else +// GL_EXT_compiled_vertex_array +extern int gl_supportslockarrays; +extern void (GLAPIENTRY *qglLockArraysEXT) (GLint first, GLint count); +extern void (GLAPIENTRY *qglUnlockArraysEXT) (void); + +// GL_ARB_texture_env_combine +extern int gl_combine_extension; +#ifndef GL_COMBINE_ARB +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#endif -//#define qglPolygonOffset glPolygonOffset -#define qglVertexPointer glVertexPointer -//#define qglNormalPointer glNormalPointer -#define qglColorPointer glColorPointer -#define qglTexCoordPointer glTexCoordPointer -#define qglArrayElement glArrayElement -//#define qglDrawArrays glDrawArrays -#define qglDrawElements glDrawElements - -extern void (GLAPIENTRY *qglMTexCoord2f) (GLenum, GLfloat, GLfloat); -extern void (GLAPIENTRY *qglSelectTexture) (GLenum); +extern cvar_t gl_combine; + +#ifdef WIN32 +#else //#ifndef MESA //extern void (GLAPIENTRY *glColorTableEXT)(int, int, int, int, int, const void*); //#endif #endif -// LordHavoc: vertex transform -#include "transform.h" - -// LordHavoc: transparent polygon system -#include "gl_poly.h" - -#define gl_solid_format 3 -#define gl_alpha_format 4 - -//#define PARANOID - -// LordHavoc: was a major time waster -#define R_CullBox(mins,maxs) (frustum[0].BoxOnPlaneSideFunc(mins, maxs, &frustum[0]) == 2 || frustum[1].BoxOnPlaneSideFunc(mins, maxs, &frustum[1]) == 2 || frustum[2].BoxOnPlaneSideFunc(mins, maxs, &frustum[2]) == 2 || frustum[3].BoxOnPlaneSideFunc(mins, maxs, &frustum[3]) == 2) -#define R_NotCulledBox(mins,maxs) (frustum[0].BoxOnPlaneSideFunc(mins, maxs, &frustum[0]) != 2 && frustum[1].BoxOnPlaneSideFunc(mins, maxs, &frustum[1]) != 2 && frustum[2].BoxOnPlaneSideFunc(mins, maxs, &frustum[2]) != 2 && frustum[3].BoxOnPlaneSideFunc(mins, maxs, &frustum[3]) != 2) - -extern qboolean fogenabled; -extern vec3_t fogcolor; -extern vec_t fogdensity; -//#define calcfog(v) (exp(-(fogdensity*fogdensity*(((v)[0] - r_refdef.vieworg[0]) * vpn[0] + ((v)[1] - r_refdef.vieworg[1]) * vpn[1] + ((v)[2] - r_refdef.vieworg[2]) * vpn[2])*(((v)[0] - r_refdef.vieworg[0]) * vpn[0] + ((v)[1] - r_refdef.vieworg[1]) * vpn[1] + ((v)[2] - r_refdef.vieworg[2]) * vpn[2])))) -#define calcfog(v) (exp(-(fogdensity*fogdensity*(((v)[0] - r_refdef.vieworg[0])*((v)[0] - r_refdef.vieworg[0])+((v)[1] - r_refdef.vieworg[1])*((v)[1] - r_refdef.vieworg[1])+((v)[2] - r_refdef.vieworg[2])*((v)[2] - r_refdef.vieworg[2]))))) -#define calcfogbyte(v) ((byte) (bound(0, ((int) ((float) (calcfog((v)) * 255.0f))), 255))) +//#define DEBUGGL -#include "r_modules.h" - -extern cvar_t gl_vertexarrays; -extern qboolean lighthalf; - -extern void R_DrawAliasModel (entity_t *ent, int cull, float alpha, model_t *clmodel, int frame, int skin, vec3_t org, int effects, int flags, int colormap); - -extern cvar_t r_render; -extern cvar_t r_upload; -#include "image.h" +#ifdef DEBUGGL +#define CHECKGLERROR if ((errornumber = glGetError())) GL_PrintError(errornumber, __FILE__, __LINE__); +extern int errornumber; +void GL_PrintError(int errornumber, char *filename, int linenumber); +#else +#define CHECKGLERROR +#endif