X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=glquake.h;h=8313cf67c40cf215d679a329ab6ca7436775e581;hb=9b73f5e152089c02f4157b4f3cddcc884e3648cd;hp=301b466088de54428c3a8b0fedce98d719b14375;hpb=b6ee99c1ec92872b535c07cef78cf38a31584021;p=xonotic%2Fdarkplaces.git diff --git a/glquake.h b/glquake.h index 301b4660..8313cf67 100644 --- a/glquake.h +++ b/glquake.h @@ -24,8 +24,17 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // disable data conversion warnings #ifdef _MSC_VER -#pragma warning(disable : 4244) // LordHavoc: MSVC++ 4 x86, double/float -#pragma warning(disable : 4305) // LordHavoc: MSVC++ 6 x86, double/float +#pragma warning(disable : 4310) // LordHavoc: MSVC++ 2008 x86: cast truncates constant value +#pragma warning(disable : 4245) // LordHavoc: MSVC++ 2008 x86: 'initializing' : conversion from 'int' to 'unsigned char', signed/unsigned mismatch +#pragma warning(disable : 4204) // LordHavoc: MSVC++ 2008 x86: nonstandard extension used : non-constant aggregate initializer +#pragma warning(disable : 4267) // LordHavoc: MSVC++ 2008 x64, conversion from 'size_t' to 'int', possible loss of data +//#pragma warning(disable : 4244) // LordHavoc: MSVC++ 4 x86, double/float +//#pragma warning(disable : 4305) // LordHavoc: MSVC++ 6 x86, double/float +//#pragma warning(disable : 4706) // LordHavoc: MSVC++ 2008 x86, assignment within conditional expression +//#pragma warning(disable : 4127) // LordHavoc: MSVC++ 2008 x86, conditional expression is constant +//#pragma warning(disable : 4100) // LordHavoc: MSVC++ 2008 x86, unreferenced formal parameter +//#pragma warning(disable : 4055) // LordHavoc: MSVC++ 2008 x86, 'type cast' from data pointer to function pointer +//#pragma warning(disable : 4054) // LordHavoc: MSVC++ 2008 x86, 'type cast' from function pointer to data pointer #endif @@ -124,6 +133,11 @@ typedef ptrdiff_t GLsizeiptrARB; #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 @@ -204,6 +218,7 @@ typedef ptrdiff_t GLsizeiptrARB; #define GL_OUT_OF_MEMORY 0x0505 #define GL_DITHER 0x0BD0 +#define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 @@ -264,8 +279,6 @@ typedef ptrdiff_t GLsizeiptrARB; #endif //GL_EXT_texture_filter_anisotropic -extern int gl_support_anisotropy; -extern int gl_max_anisotropy; #ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF @@ -281,17 +294,13 @@ extern int gl_max_anisotropy; #endif // GL_ARB_shadow -extern int gl_support_arb_shadow; #ifndef GL_TEXTURE_COMPARE_MODE_ARB #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E #endif -extern int gl_max_texture_size; - // GL_ARB_multitexture -extern int gl_textureunits; extern void (GLAPIENTRY *qglMultiTexCoord1f) (GLenum, GLfloat); extern void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat); extern void (GLAPIENTRY *qglMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat); @@ -336,13 +345,7 @@ extern void (GLAPIENTRY *qglClientActiveTexture) (GLenum); #define GL_TEXTURE31_ARB 0x84DF #endif -// GL_EXT_compiled_vertex_array -extern int gl_supportslockarrays; -extern void (GLAPIENTRY *qglLockArraysEXT) (GLint first, GLint count); -extern void (GLAPIENTRY *qglUnlockArraysEXT) (void); - // GL_ARB_texture_env_combine -extern int gl_combine_extension; #ifndef GL_COMBINE_ARB #define GL_COMBINE_ARB 0x8570 #define GL_COMBINE_RGB_ARB 0x8571 @@ -376,8 +379,6 @@ extern int gl_combine_extension; #endif -extern int gl_texture3d; -extern int gl_max_3d_texture_size; #ifndef GL_TEXTURE_3D #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C @@ -394,8 +395,6 @@ extern void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xof extern void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); #endif -extern int gl_texturecubemap; -extern int gl_max_cube_map_texture_size; #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB #define GL_NORMAL_MAP_ARB 0x8511 #define GL_REFLECTION_MAP_ARB 0x8512 @@ -411,18 +410,6 @@ extern int gl_max_cube_map_texture_size; #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C #endif -extern int gl_texturerectangle; -extern int gl_max_rectangle_texture_size; -#ifndef GL_TEXTURE_RECTANGLE_ARB -#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 -#define GL_SAMPLER_2D_RECT_ARB 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 -#endif - -extern int gl_depthtexture; #ifndef GL_DEPTH_COMPONENT16_ARB #define GL_DEPTH_COMPONENT16_ARB 0x81A5 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 @@ -431,35 +418,17 @@ extern int gl_depthtexture; #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B #endif - -extern int gl_dot3arb; -#ifndef GL_DOT3_RGB_ARB -#define GL_DOT3_RGB_ARB 0x86AE -#define GL_DOT3_RGBA_ARB 0x86AF -#endif - -/* -// uncomment if this is actually needed by anyone -extern int gl_dot3ext; -#ifndef GL_DOT3_RGB_EXT -#define GL_DOT3_RGB_EXT 0x8740 -#define GL_DOT3_RGBA_EXT 0x8741 -#endif -*/ - #ifndef GL_SCISSOR_TEST #define GL_SCISSOR_TEST 0x0C11 #define GL_SCISSOR_BOX 0x0C10 #endif // GL_SGIS_texture_edge_clamp or GL_EXT_texture_edge_clamp -extern int gl_support_clamptoedge; #ifndef GL_CLAMP_TO_EDGE #define GL_CLAMP_TO_EDGE 0x812F #endif //GL_ATI_separate_stencil -extern int gl_support_separatestencil; #ifndef GL_STENCIL_BACK_FUNC #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_FAIL 0x8801 @@ -473,10 +442,8 @@ extern void (GLAPIENTRY *qglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint); #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 extern void (GLAPIENTRY *qglActiveStencilFaceEXT)(GLenum); -extern int gl_support_stenciltwoside; //GL_EXT_blend_minmax -extern int gl_support_ext_blend_minmax; #ifndef GL_FUNC_ADD_EXT #define GL_FUNC_ADD_EXT 0x8006 // also supplied by GL_EXT_blend_subtract #define GL_MIN_EXT 0x8007 @@ -486,17 +453,15 @@ extern void (GLAPIENTRY *qglBlendEquationEXT)(GLenum); // also supplied by GL_EX #endif //GL_EXT_blend_subtract -extern int gl_support_ext_blend_subtract; #ifndef GL_FUNC_SUBTRACT_EXT #define GL_FUNC_SUBTRACT_EXT 0x800A #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +extern void (GLAPIENTRY *qglBlendEquationEXT)(GLenum); // also supplied by GL_EXT_blend_subtract #endif //GL_ARB_texture_non_power_of_two -extern int gl_support_arb_texture_non_power_of_two; //GL_ARB_vertex_buffer_object -extern int gl_support_arb_vertex_buffer_object; #ifndef GL_ARRAY_BUFFER_ARB #define GL_ARRAY_BUFFER_ARB 0x8892 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 @@ -540,7 +505,6 @@ extern void (GLAPIENTRY *qglBufferDataARB) (GLenum target, GLsizeiptrARB size, c extern void (GLAPIENTRY *qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); //GL_EXT_framebuffer_object -extern int gl_support_ext_framebuffer_object; #ifndef GL_FRAMEBUFFER_EXT #define GL_FRAMEBUFFER_EXT 0x8D40 #define GL_RENDERBUFFER_EXT 0x8D41 @@ -605,13 +569,71 @@ extern void (GLAPIENTRY *qglBindFramebufferEXT)(GLenum target, GLuint framebuffe extern void (GLAPIENTRY *qglDeleteFramebuffersEXT)(GLsizei n, const GLuint *framebuffers); extern void (GLAPIENTRY *qglGenFramebuffersEXT)(GLsizei n, GLuint *framebuffers); extern GLenum (GLAPIENTRY *qglCheckFramebufferStatusEXT)(GLenum target); -extern void (GLAPIENTRY *qglFramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +//extern void (GLAPIENTRY *qglFramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); extern void (GLAPIENTRY *qglFramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); extern void (GLAPIENTRY *qglFramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); extern void (GLAPIENTRY *qglFramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); extern void (GLAPIENTRY *qglGetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint *params); extern void (GLAPIENTRY *qglGenerateMipmapEXT)(GLenum target); +// GL_ARB_draw_buffers +#ifndef GL_MAX_DRAW_BUFFERS_ARB +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +#endif +extern void (GLAPIENTRY *qglDrawBuffersARB)(GLsizei n, const GLenum *bufs); + +// GL_ARB_texture_float +#ifndef GL_RGBA32F_ARB +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#endif + +// GL_EXT_texture_sRGB +#ifndef GL_SRGB_EXT +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif + extern void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height); extern void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); @@ -649,12 +671,14 @@ extern void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean extern void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); extern void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +extern void (GLAPIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count); extern void (GLAPIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); extern void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr); extern void (GLAPIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); extern void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); extern void (GLAPIENTRY *qglArrayElement)(GLint i); +extern void (GLAPIENTRY *qglColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); extern void (GLAPIENTRY *qglColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); extern void (GLAPIENTRY *qglTexCoord1f)(GLfloat s); extern void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t); @@ -662,26 +686,27 @@ extern void (GLAPIENTRY *qglTexCoord3f)(GLfloat s, GLfloat t, GLfloat r); extern void (GLAPIENTRY *qglTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); extern void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y); extern void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z); +extern void (GLAPIENTRY *qglVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void (GLAPIENTRY *qglBegin)(GLenum mode); extern void (GLAPIENTRY *qglEnd)(void); extern void (GLAPIENTRY *qglMatrixMode)(GLenum mode); -extern void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); -extern void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); +//extern void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); +//extern void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); extern void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height); -extern void (GLAPIENTRY *qglPushMatrix)(void); -extern void (GLAPIENTRY *qglPopMatrix)(void); +//extern void (GLAPIENTRY *qglPushMatrix)(void); +//extern void (GLAPIENTRY *qglPopMatrix)(void); extern void (GLAPIENTRY *qglLoadIdentity)(void); -extern void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m); +//extern void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m); extern void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m); -extern void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m); -extern void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m); -extern void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -extern void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -extern void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z); -extern void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z); -extern void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z); -extern void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z); +//extern void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m); +//extern void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m); +//extern void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +//extern void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +//extern void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z); +//extern void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z); +//extern void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z); +//extern void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z); extern void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); @@ -696,6 +721,11 @@ extern void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param); extern void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param); extern void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); extern void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param); +extern void (GLAPIENTRY *qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); +extern void (GLAPIENTRY *qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params); +extern void (GLAPIENTRY *qglGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params); +extern void (GLAPIENTRY *qglGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params); +extern void (GLAPIENTRY *qglGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); extern void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode); extern void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures); @@ -703,217 +733,212 @@ extern void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures); extern void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture); //extern void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities); //extern GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences); -extern GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture); -extern void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param); +//extern GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture); +//extern void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param); extern void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param); -extern void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +//extern void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); extern void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -extern void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +//extern void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); extern void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -extern void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +//extern void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); extern void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -extern void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +//extern void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); extern void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); extern void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units); extern void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode); -extern void (GLAPIENTRY *qglClipPlane)(GLenum plane, const GLdouble *equation); -extern void (GLAPIENTRY *qglGetClipPlane)(GLenum plane, GLdouble *equation); +//extern void (GLAPIENTRY *qglClipPlane)(GLenum plane, const GLdouble *equation); +//extern void (GLAPIENTRY *qglGetClipPlane)(GLenum plane, GLdouble *equation); //[515]: added on 29.07.2005 extern void (GLAPIENTRY *qglLineWidth)(GLfloat width); extern void (GLAPIENTRY *qglPointSize)(GLfloat size); -// GL_ARB_shader_objects -extern int gl_support_shader_objects; -#ifndef GL_PROGRAM_OBJECT_ARB +// GL 2.0 shader objects +#ifndef GL_PROGRAM_OBJECT // 1-byte character string -typedef char GLcharARB; -// 4-byte integer handle to a shader object or program object -typedef unsigned int GLhandleARB; -#endif -extern void (GLAPIENTRY *qglDeleteObjectARB)(GLhandleARB obj); -extern GLhandleARB (GLAPIENTRY *qglGetHandleARB)(GLenum pname); -extern void (GLAPIENTRY *qglDetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj); -extern GLhandleARB (GLAPIENTRY *qglCreateShaderObjectARB)(GLenum shaderType); -extern void (GLAPIENTRY *qglShaderSourceARB)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); -extern void (GLAPIENTRY *qglCompileShaderARB)(GLhandleARB shaderObj); -extern GLhandleARB (GLAPIENTRY *qglCreateProgramObjectARB)(void); -extern void (GLAPIENTRY *qglAttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj); -extern void (GLAPIENTRY *qglLinkProgramARB)(GLhandleARB programObj); -extern void (GLAPIENTRY *qglUseProgramObjectARB)(GLhandleARB programObj); -extern void (GLAPIENTRY *qglValidateProgramARB)(GLhandleARB programObj); -extern void (GLAPIENTRY *qglUniform1fARB)(GLint location, GLfloat v0); -extern void (GLAPIENTRY *qglUniform2fARB)(GLint location, GLfloat v0, GLfloat v1); -extern void (GLAPIENTRY *qglUniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -extern void (GLAPIENTRY *qglUniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -extern void (GLAPIENTRY *qglUniform1iARB)(GLint location, GLint v0); -extern void (GLAPIENTRY *qglUniform2iARB)(GLint location, GLint v0, GLint v1); -extern void (GLAPIENTRY *qglUniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2); -extern void (GLAPIENTRY *qglUniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -extern void (GLAPIENTRY *qglUniform1fvARB)(GLint location, GLsizei count, const GLfloat *value); -extern void (GLAPIENTRY *qglUniform2fvARB)(GLint location, GLsizei count, const GLfloat *value); -extern void (GLAPIENTRY *qglUniform3fvARB)(GLint location, GLsizei count, const GLfloat *value); -extern void (GLAPIENTRY *qglUniform4fvARB)(GLint location, GLsizei count, const GLfloat *value); -extern void (GLAPIENTRY *qglUniform1ivARB)(GLint location, GLsizei count, const GLint *value); -extern void (GLAPIENTRY *qglUniform2ivARB)(GLint location, GLsizei count, const GLint *value); -extern void (GLAPIENTRY *qglUniform3ivARB)(GLint location, GLsizei count, const GLint *value); -extern void (GLAPIENTRY *qglUniform4ivARB)(GLint location, GLsizei count, const GLint *value); -extern void (GLAPIENTRY *qglUniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -extern void (GLAPIENTRY *qglUniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -extern void (GLAPIENTRY *qglUniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -extern void (GLAPIENTRY *qglGetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat *params); -extern void (GLAPIENTRY *qglGetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint *params); -extern void (GLAPIENTRY *qglGetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); -extern void (GLAPIENTRY *qglGetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); -extern GLint (GLAPIENTRY *qglGetUniformLocationARB)(GLhandleARB programObj, const GLcharARB *name); -extern void (GLAPIENTRY *qglGetActiveUniformARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); -extern void (GLAPIENTRY *qglGetUniformfvARB)(GLhandleARB programObj, GLint location, GLfloat *params); -extern void (GLAPIENTRY *qglGetUniformivARB)(GLhandleARB programObj, GLint location, GLint *params); -extern void (GLAPIENTRY *qglGetShaderSourceARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +typedef char GLchar; +#endif +extern void (GLAPIENTRY *qglDeleteShader)(GLuint obj); +extern void (GLAPIENTRY *qglDeleteProgram)(GLuint obj); +//extern GLuint (GLAPIENTRY *qglGetHandle)(GLenum pname); +extern void (GLAPIENTRY *qglDetachShader)(GLuint containerObj, GLuint attachedObj); +extern GLuint (GLAPIENTRY *qglCreateShader)(GLenum shaderType); +extern void (GLAPIENTRY *qglShaderSource)(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length); +extern void (GLAPIENTRY *qglCompileShader)(GLuint shaderObj); +extern GLuint (GLAPIENTRY *qglCreateProgram)(void); +extern void (GLAPIENTRY *qglAttachShader)(GLuint containerObj, GLuint obj); +extern void (GLAPIENTRY *qglLinkProgram)(GLuint programObj); +extern void (GLAPIENTRY *qglUseProgram)(GLuint programObj); +extern void (GLAPIENTRY *qglValidateProgram)(GLuint programObj); +extern void (GLAPIENTRY *qglUniform1f)(GLint location, GLfloat v0); +extern void (GLAPIENTRY *qglUniform2f)(GLint location, GLfloat v0, GLfloat v1); +extern void (GLAPIENTRY *qglUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +extern void (GLAPIENTRY *qglUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +extern void (GLAPIENTRY *qglUniform1i)(GLint location, GLint v0); +extern void (GLAPIENTRY *qglUniform2i)(GLint location, GLint v0, GLint v1); +extern void (GLAPIENTRY *qglUniform3i)(GLint location, GLint v0, GLint v1, GLint v2); +extern void (GLAPIENTRY *qglUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +extern void (GLAPIENTRY *qglUniform1fv)(GLint location, GLsizei count, const GLfloat *value); +extern void (GLAPIENTRY *qglUniform2fv)(GLint location, GLsizei count, const GLfloat *value); +extern void (GLAPIENTRY *qglUniform3fv)(GLint location, GLsizei count, const GLfloat *value); +extern void (GLAPIENTRY *qglUniform4fv)(GLint location, GLsizei count, const GLfloat *value); +extern void (GLAPIENTRY *qglUniform1iv)(GLint location, GLsizei count, const GLint *value); +extern void (GLAPIENTRY *qglUniform2iv)(GLint location, GLsizei count, const GLint *value); +extern void (GLAPIENTRY *qglUniform3iv)(GLint location, GLsizei count, const GLint *value); +extern void (GLAPIENTRY *qglUniform4iv)(GLint location, GLsizei count, const GLint *value); +extern void (GLAPIENTRY *qglUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +extern void (GLAPIENTRY *qglUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +extern void (GLAPIENTRY *qglUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +extern void (GLAPIENTRY *qglGetShaderiv)(GLuint obj, GLenum pname, GLint *params); +extern void (GLAPIENTRY *qglGetProgramiv)(GLuint obj, GLenum pname, GLint *params); +extern void (GLAPIENTRY *qglGetShaderInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog); +extern void (GLAPIENTRY *qglGetProgramInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog); +extern void (GLAPIENTRY *qglGetAttachedShaders)(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj); +extern GLint (GLAPIENTRY *qglGetUniformLocation)(GLuint programObj, const GLchar *name); +extern void (GLAPIENTRY *qglGetActiveUniform)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +extern void (GLAPIENTRY *qglGetUniformfv)(GLuint programObj, GLint location, GLfloat *params); +extern void (GLAPIENTRY *qglGetUniformiv)(GLuint programObj, GLint location, GLint *params); +extern void (GLAPIENTRY *qglGetShaderSource)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source); extern void (GLAPIENTRY *qglPolygonStipple)(const GLubyte *mask); -#ifndef GL_PROGRAM_OBJECT_ARB -#define GL_PROGRAM_OBJECT_ARB 0x8B40 -#define GL_OBJECT_TYPE_ARB 0x8B4E -#define GL_OBJECT_SUBTYPE_ARB 0x8B4F -#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 -#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 -#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 -#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 -#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 -#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 -#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 -#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 -#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 -#define GL_SHADER_OBJECT_ARB 0x8B48 +#ifndef GL_PROGRAM_OBJECT +#define GL_PROGRAM_OBJECT 0x8B40 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_OBJECT 0x8B48 +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT 0x1406 +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT 0x1404 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#endif + +// GL 2.0 vertex shader +extern void (GLAPIENTRY *qglVertexAttrib1f)(GLuint index, GLfloat v0); +extern void (GLAPIENTRY *qglVertexAttrib1s)(GLuint index, GLshort v0); +extern void (GLAPIENTRY *qglVertexAttrib1d)(GLuint index, GLdouble v0); +extern void (GLAPIENTRY *qglVertexAttrib2f)(GLuint index, GLfloat v0, GLfloat v1); +extern void (GLAPIENTRY *qglVertexAttrib2s)(GLuint index, GLshort v0, GLshort v1); +extern void (GLAPIENTRY *qglVertexAttrib2d)(GLuint index, GLdouble v0, GLdouble v1); +extern void (GLAPIENTRY *qglVertexAttrib3f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2); +extern void (GLAPIENTRY *qglVertexAttrib3s)(GLuint index, GLshort v0, GLshort v1, GLshort v2); +extern void (GLAPIENTRY *qglVertexAttrib3d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2); +extern void (GLAPIENTRY *qglVertexAttrib4f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +extern void (GLAPIENTRY *qglVertexAttrib4s)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3); +extern void (GLAPIENTRY *qglVertexAttrib4d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +extern void (GLAPIENTRY *qglVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +extern void (GLAPIENTRY *qglVertexAttrib1fv)(GLuint index, const GLfloat *v); +extern void (GLAPIENTRY *qglVertexAttrib1sv)(GLuint index, const GLshort *v); +extern void (GLAPIENTRY *qglVertexAttrib1dv)(GLuint index, const GLdouble *v); +extern void (GLAPIENTRY *qglVertexAttrib2fv)(GLuint index, const GLfloat *v); +extern void (GLAPIENTRY *qglVertexAttrib2sv)(GLuint index, const GLshort *v); +extern void (GLAPIENTRY *qglVertexAttrib2dv)(GLuint index, const GLdouble *v); +extern void (GLAPIENTRY *qglVertexAttrib3fv)(GLuint index, const GLfloat *v); +extern void (GLAPIENTRY *qglVertexAttrib3sv)(GLuint index, const GLshort *v); +extern void (GLAPIENTRY *qglVertexAttrib3dv)(GLuint index, const GLdouble *v); +extern void (GLAPIENTRY *qglVertexAttrib4fv)(GLuint index, const GLfloat *v); +extern void (GLAPIENTRY *qglVertexAttrib4sv)(GLuint index, const GLshort *v); +extern void (GLAPIENTRY *qglVertexAttrib4dv)(GLuint index, const GLdouble *v); +extern void (GLAPIENTRY *qglVertexAttrib4iv)(GLuint index, const GLint *v); +extern void (GLAPIENTRY *qglVertexAttrib4bv)(GLuint index, const GLbyte *v); +extern void (GLAPIENTRY *qglVertexAttrib4ubv)(GLuint index, const GLubyte *v); +extern void (GLAPIENTRY *qglVertexAttrib4usv)(GLuint index, const GLushort *v); +extern void (GLAPIENTRY *qglVertexAttrib4uiv)(GLuint index, const GLuint *v); +extern void (GLAPIENTRY *qglVertexAttrib4Nbv)(GLuint index, const GLbyte *v); +extern void (GLAPIENTRY *qglVertexAttrib4Nsv)(GLuint index, const GLshort *v); +extern void (GLAPIENTRY *qglVertexAttrib4Niv)(GLuint index, const GLint *v); +extern void (GLAPIENTRY *qglVertexAttrib4Nubv)(GLuint index, const GLubyte *v); +extern void (GLAPIENTRY *qglVertexAttrib4Nusv)(GLuint index, const GLushort *v); +extern void (GLAPIENTRY *qglVertexAttrib4Nuiv)(GLuint index, const GLuint *v); +extern void (GLAPIENTRY *qglVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +extern void (GLAPIENTRY *qglEnableVertexAttribArray)(GLuint index); +extern void (GLAPIENTRY *qglDisableVertexAttribArray)(GLuint index); +extern void (GLAPIENTRY *qglBindAttribLocation)(GLuint programObj, GLuint index, const GLchar *name); +extern void (GLAPIENTRY *qglBindFragDataLocation)(GLuint programObj, GLuint index, const GLchar *name); +extern void (GLAPIENTRY *qglGetActiveAttrib)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +extern GLint (GLAPIENTRY *qglGetAttribLocation)(GLuint programObj, const GLchar *name); +extern void (GLAPIENTRY *qglGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params); +extern void (GLAPIENTRY *qglGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params); +extern void (GLAPIENTRY *qglGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params); +extern void (GLAPIENTRY *qglGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer); +#ifndef GL_VERTEX_SHADER +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_FLOAT 0x1406 -#define GL_FLOAT_VEC2_ARB 0x8B50 -#define GL_FLOAT_VEC3_ARB 0x8B51 -#define GL_FLOAT_VEC4_ARB 0x8B52 -#define GL_INT 0x1404 -#define GL_INT_VEC2_ARB 0x8B53 -#define GL_INT_VEC3_ARB 0x8B54 -#define GL_INT_VEC4_ARB 0x8B55 -#define GL_BOOL_ARB 0x8B56 -#define GL_BOOL_VEC2_ARB 0x8B57 -#define GL_BOOL_VEC3_ARB 0x8B58 -#define GL_BOOL_VEC4_ARB 0x8B59 -#define GL_FLOAT_MAT2_ARB 0x8B5A -#define GL_FLOAT_MAT3_ARB 0x8B5B -#define GL_FLOAT_MAT4_ARB 0x8B5C -#define GL_SAMPLER_1D_ARB 0x8B5D -#define GL_SAMPLER_2D_ARB 0x8B5E -#define GL_SAMPLER_3D_ARB 0x8B5F -#define GL_SAMPLER_CUBE_ARB 0x8B60 -#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 -#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 -#define GL_SAMPLER_2D_RECT_ARB 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 -#endif - -// GL_ARB_vertex_shader -extern int gl_support_vertex_shader; -//extern void (GLAPIENTRY *qglVertexAttrib1fARB)(GLuint index, GLfloat v0); -//extern void (GLAPIENTRY *qglVertexAttrib1sARB)(GLuint index, GLshort v0); -//extern void (GLAPIENTRY *qglVertexAttrib1dARB)(GLuint index, GLdouble v0); -//extern void (GLAPIENTRY *qglVertexAttrib2fARB)(GLuint index, GLfloat v0, GLfloat v1); -//extern void (GLAPIENTRY *qglVertexAttrib2sARB)(GLuint index, GLshort v0, GLshort v1); -//extern void (GLAPIENTRY *qglVertexAttrib2dARB)(GLuint index, GLdouble v0, GLdouble v1); -//extern void (GLAPIENTRY *qglVertexAttrib3fARB)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2); -//extern void (GLAPIENTRY *qglVertexAttrib3sARB)(GLuint index, GLshort v0, GLshort v1, GLshort v2); -//extern void (GLAPIENTRY *qglVertexAttrib3dARB)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2); -//extern void (GLAPIENTRY *qglVertexAttrib4fARB)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -//extern void (GLAPIENTRY *qglVertexAttrib4sARB)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3); -//extern void (GLAPIENTRY *qglVertexAttrib4dARB)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); -//extern void (GLAPIENTRY *qglVertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -//extern void (GLAPIENTRY *qglVertexAttrib1fvARB)(GLuint index, const GLfloat *v); -//extern void (GLAPIENTRY *qglVertexAttrib1svARB)(GLuint index, const GLshort *v); -//extern void (GLAPIENTRY *qglVertexAttrib1dvARB)(GLuint index, const GLdouble *v); -//extern void (GLAPIENTRY *qglVertexAttrib2fvARB)(GLuint index, const GLfloat *v); -//extern void (GLAPIENTRY *qglVertexAttrib2svARB)(GLuint index, const GLshort *v); -//extern void (GLAPIENTRY *qglVertexAttrib2dvARB)(GLuint index, const GLdouble *v); -//extern void (GLAPIENTRY *qglVertexAttrib3fvARB)(GLuint index, const GLfloat *v); -//extern void (GLAPIENTRY *qglVertexAttrib3svARB)(GLuint index, const GLshort *v); -//extern void (GLAPIENTRY *qglVertexAttrib3dvARB)(GLuint index, const GLdouble *v); -//extern void (GLAPIENTRY *qglVertexAttrib4fvARB)(GLuint index, const GLfloat *v); -//extern void (GLAPIENTRY *qglVertexAttrib4svARB)(GLuint index, const GLshort *v); -//extern void (GLAPIENTRY *qglVertexAttrib4dvARB)(GLuint index, const GLdouble *v); -//extern void (GLAPIENTRY *qglVertexAttrib4ivARB)(GLuint index, const GLint *v); -//extern void (GLAPIENTRY *qglVertexAttrib4bvARB)(GLuint index, const GLbyte *v); -//extern void (GLAPIENTRY *qglVertexAttrib4ubvARB)(GLuint index, const GLubyte *v); -//extern void (GLAPIENTRY *qglVertexAttrib4usvARB)(GLuint index, const GLushort *v); -//extern void (GLAPIENTRY *qglVertexAttrib4uivARB)(GLuint index, const GLuint *v); -//extern void (GLAPIENTRY *qglVertexAttrib4NbvARB)(GLuint index, const GLbyte *v); -//extern void (GLAPIENTRY *qglVertexAttrib4NsvARB)(GLuint index, const GLshort *v); -//extern void (GLAPIENTRY *qglVertexAttrib4NivARB)(GLuint index, const GLint *v); -//extern void (GLAPIENTRY *qglVertexAttrib4NubvARB)(GLuint index, const GLubyte *v); -//extern void (GLAPIENTRY *qglVertexAttrib4NusvARB)(GLuint index, const GLushort *v); -//extern void (GLAPIENTRY *qglVertexAttrib4NuivARB)(GLuint index, const GLuint *v); -extern void (GLAPIENTRY *qglVertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); -extern void (GLAPIENTRY *qglEnableVertexAttribArrayARB)(GLuint index); -extern void (GLAPIENTRY *qglDisableVertexAttribArrayARB)(GLuint index); -extern void (GLAPIENTRY *qglBindAttribLocationARB)(GLhandleARB programObj, GLuint index, const GLcharARB *name); -extern void (GLAPIENTRY *qglGetActiveAttribARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); -extern GLint (GLAPIENTRY *qglGetAttribLocationARB)(GLhandleARB programObj, const GLcharARB *name); -//extern void (GLAPIENTRY *qglGetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble *params); -//extern void (GLAPIENTRY *qglGetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat *params); -//extern void (GLAPIENTRY *qglGetVertexAttribivARB)(GLuint index, GLenum pname, GLint *params); -//extern void (GLAPIENTRY *qglGetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid **pointer); -#ifndef GL_VERTEX_SHADER_ARB -#define GL_VERTEX_SHADER_ARB 0x8B31 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A -#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B -#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 -#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D -#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 -#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 -#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 -#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A -#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 -#define GL_FLOAT 0x1406 -#define GL_FLOAT_VEC2_ARB 0x8B50 -#define GL_FLOAT_VEC3_ARB 0x8B51 -#define GL_FLOAT_VEC4_ARB 0x8B52 -#define GL_FLOAT_MAT2_ARB 0x8B5A -#define GL_FLOAT_MAT3_ARB 0x8B5B -#define GL_FLOAT_MAT4_ARB 0x8B5C -#endif - -// GL_ARB_fragment_shader -extern int gl_support_fragment_shader; -#ifndef GL_FRAGMENT_SHADER_ARB -#define GL_FRAGMENT_SHADER_ARB 0x8B30 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 -#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B -#endif - -// GL_ARB_shading_language_100 -extern int gl_support_shading_language_100; -#ifndef GL_SHADING_LANGUAGE_VERSION_ARB -#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#endif + +// GL 2.0 fragment shader +#ifndef GL_FRAGMENT_SHADER +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#endif + +// GL 2.0 shading language 100 +#ifndef GL_SHADING_LANGUAGE_VERSION +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C #endif // GL_ARB_texture_compression -extern int gl_support_texture_compression; extern void (GLAPIENTRY *qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); extern void (GLAPIENTRY *qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -extern void (GLAPIENTRY *qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +//extern void (GLAPIENTRY *qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); extern void (GLAPIENTRY *qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); extern void (GLAPIENTRY *qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -extern void (GLAPIENTRY *qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +//extern void (GLAPIENTRY *qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); extern void (GLAPIENTRY *qglGetCompressedTexImageARB)(GLenum target, GLint lod, void *img); #ifndef GL_COMPRESSED_RGB_ARB #define GL_COMPRESSED_ALPHA_ARB 0x84E9 @@ -929,8 +954,15 @@ extern void (GLAPIENTRY *qglGetCompressedTexImageARB)(GLenum target, GLint lod, #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 #endif +// GL_EXT_texture_compression_s3tc +#ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif + // GL_ARB_occlusion_query -extern int gl_support_arb_occlusion_query; extern void (GLAPIENTRY *qglGenQueriesARB)(GLsizei n, GLuint *ids); extern void (GLAPIENTRY *qglDeleteQueriesARB)(GLsizei n, const GLuint *ids); extern GLboolean (GLAPIENTRY *qglIsQueryARB)(GLuint qid); @@ -953,22 +985,30 @@ extern void (GLAPIENTRY *qglGetQueryObjectuivARB)(GLuint qid, GLenum pname, GLui // GL_EXT_bgra #define GL_BGRA 0x80E1 -// GL_EXT_texture -#define GL_LUMINANCE_ALPHA 0x190A -#define GL_LUMINANCE16_ALPHA16 0x8048 - //GL_AMD_texture_texture4 -extern int gl_support_amd_texture_texture4; //GL_ARB_texture_gather -extern int gl_support_arb_texture_gather; + +//GL_ARB_multisample +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +extern void (GLAPIENTRY *qglSampleCoverageARB)(GLclampf value, GLboolean invert); + +extern void (GLAPIENTRY *qglPointSize)(GLfloat size); #define DEBUGGL #ifdef DEBUGGL -#define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);errornumber = qglGetError();if (errornumber) GL_PrintError(errornumber, __FILE__, __LINE__);}} +#define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);errornumber = qglGetError ? qglGetError() : 0;if (errornumber) GL_PrintError(errornumber, __FILE__, __LINE__);}} extern int errornumber; -void GL_PrintError(int errornumber, char *filename, int linenumber); +void GL_PrintError(int errornumber, const char *filename, int linenumber); #else #define CHECKGLERROR #endif