X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=glquake.h;h=bb9220f4cdf9d337adf4936926d6a5816ca083e6;hb=8bbf1d28e7c0f0195cab09ca0f31398fa3b89191;hp=4ff40cd3f91790f21320c57c70ac0e1aaf59ba35;hpb=f5c01d29320e5e45965d995a164291c2cc071578;p=xonotic%2Fdarkplaces.git diff --git a/glquake.h b/glquake.h index 4ff40cd3..bb9220f4 100644 --- a/glquake.h +++ b/glquake.h @@ -24,8 +24,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // disable data conversion warnings #ifdef _MSC_VER -#pragma warning(disable : 4244) // LordHavoc: MSVC++ 4 x86, double/float -#pragma warning(disable : 4305) // LordHavoc: MSVC++ 6 x86, double/float +//#pragma warning(disable : 4244) // LordHavoc: MSVC++ 4 x86, double/float +//#pragma warning(disable : 4305) // LordHavoc: MSVC++ 6 x86, double/float +//#pragma warning(disable : 4706) // LordHavoc: MSVC++ 2008 x86, assignment within conditional expression +//#pragma warning(disable : 4127) // LordHavoc: MSVC++ 2008 x86, conditional expression is constant +//#pragma warning(disable : 4100) // LordHavoc: MSVC++ 2008 x86, unreferenced formal parameter +//#pragma warning(disable : 4055) // LordHavoc: MSVC++ 2008 x86, 'type cast' from data pointer to function pointer +//#pragma warning(disable : 4054) // LordHavoc: MSVC++ 2008 x86, 'type cast' from function pointer to data pointer #endif @@ -124,6 +129,11 @@ typedef ptrdiff_t GLsizeiptrARB; #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 @@ -135,11 +145,6 @@ typedef ptrdiff_t GLsizeiptrARB; #define GL_LINE 0x1B01 #define GL_FILL 0x1B02 -extern int gl_support_anisotropy; -extern int gl_max_anisotropy; -#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF - #define GL_ADD 0x0104 #define GL_DECAL 0x2101 #define GL_MODULATE 0x2100 @@ -209,6 +214,7 @@ extern int gl_max_anisotropy; #define GL_OUT_OF_MEMORY 0x0505 #define GL_DITHER 0x0BD0 +#define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 @@ -259,12 +265,38 @@ extern int gl_max_anisotropy; #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_VIEWPORT 0x0BA2 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_LUMINANCE 0x1909 +#define GL_INTENSITY 0x8049 + +#endif + +//GL_EXT_texture_filter_anisotropic +#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #endif -extern int gl_max_texture_size; +// GL_ARB_depth_texture +#ifndef GL_DEPTH_COMPONENT32_ARB +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#endif + +// GL_ARB_shadow +#ifndef GL_TEXTURE_COMPARE_MODE_ARB +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#endif // GL_ARB_multitexture -extern int gl_textureunits; extern void (GLAPIENTRY *qglMultiTexCoord1f) (GLenum, GLfloat); extern void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat); extern void (GLAPIENTRY *qglMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat); @@ -309,13 +341,7 @@ extern void (GLAPIENTRY *qglClientActiveTexture) (GLenum); #define GL_TEXTURE31_ARB 0x84DF #endif -// GL_EXT_compiled_vertex_array -extern int gl_supportslockarrays; -extern void (GLAPIENTRY *qglLockArraysEXT) (GLint first, GLint count); -extern void (GLAPIENTRY *qglUnlockArraysEXT) (void); - // GL_ARB_texture_env_combine -extern int gl_combine_extension; #ifndef GL_COMBINE_ARB #define GL_COMBINE_ARB 0x8570 #define GL_COMBINE_RGB_ARB 0x8571 @@ -349,8 +375,6 @@ extern int gl_combine_extension; #endif -extern int gl_texture3d; -extern int gl_max_3d_texture_size; #ifndef GL_TEXTURE_3D #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C @@ -367,8 +391,6 @@ extern void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xof extern void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); #endif -extern int gl_texturecubemap; -extern int gl_max_cube_map_texture_size; #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB #define GL_NORMAL_MAP_ARB 0x8511 #define GL_REFLECTION_MAP_ARB 0x8512 @@ -384,34 +406,25 @@ extern int gl_max_cube_map_texture_size; #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C #endif -extern int gl_dot3arb; -#ifndef GL_DOT3_RGB_ARB -#define GL_DOT3_RGB_ARB 0x86AE -#define GL_DOT3_RGBA_ARB 0x86AF +#ifndef GL_DEPTH_COMPONENT16_ARB +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B #endif -/* -// uncomment if this is actually needed by anyone -extern int gl_dot3ext; -#ifndef GL_DOT3_RGB_EXT -#define GL_DOT3_RGB_EXT 0x8740 -#define GL_DOT3_RGBA_EXT 0x8741 -#endif -*/ - #ifndef GL_SCISSOR_TEST #define GL_SCISSOR_TEST 0x0C11 #define GL_SCISSOR_BOX 0x0C10 #endif // GL_SGIS_texture_edge_clamp or GL_EXT_texture_edge_clamp -extern int gl_support_clamptoedge; #ifndef GL_CLAMP_TO_EDGE #define GL_CLAMP_TO_EDGE 0x812F #endif //GL_ATI_separate_stencil -extern int gl_support_separatestencil; #ifndef GL_STENCIL_BACK_FUNC #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_FAIL 0x8801 @@ -425,10 +438,8 @@ extern void (GLAPIENTRY *qglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint); #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 extern void (GLAPIENTRY *qglActiveStencilFaceEXT)(GLenum); -extern int gl_support_stenciltwoside; //GL_EXT_blend_minmax -extern int gl_support_ext_blend_minmax; #ifndef GL_FUNC_ADD_EXT #define GL_FUNC_ADD_EXT 0x8006 // also supplied by GL_EXT_blend_subtract #define GL_MIN_EXT 0x8007 @@ -438,17 +449,15 @@ extern void (GLAPIENTRY *qglBlendEquationEXT)(GLenum); // also supplied by GL_EX #endif //GL_EXT_blend_subtract -extern int gl_support_ext_blend_subtract; #ifndef GL_FUNC_SUBTRACT_EXT #define GL_FUNC_SUBTRACT_EXT 0x800A #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +extern void (GLAPIENTRY *qglBlendEquationEXT)(GLenum); // also supplied by GL_EXT_blend_subtract #endif //GL_ARB_texture_non_power_of_two -extern int gl_support_arb_texture_non_power_of_two; //GL_ARB_vertex_buffer_object -extern int gl_support_arb_vertex_buffer_object; #ifndef GL_ARRAY_BUFFER_ARB #define GL_ARRAY_BUFFER_ARB 0x8892 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 @@ -491,6 +500,101 @@ extern GLboolean (GLAPIENTRY *qglUnmapBufferARB) (GLenum target); extern void (GLAPIENTRY *qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); extern void (GLAPIENTRY *qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); +//GL_EXT_framebuffer_object +#ifndef GL_FRAMEBUFFER_EXT +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#endif +extern GLboolean (GLAPIENTRY *qglIsRenderbufferEXT)(GLuint renderbuffer); +extern void (GLAPIENTRY *qglBindRenderbufferEXT)(GLenum target, GLuint renderbuffer); +extern void (GLAPIENTRY *qglDeleteRenderbuffersEXT)(GLsizei n, const GLuint *renderbuffers); +extern void (GLAPIENTRY *qglGenRenderbuffersEXT)(GLsizei n, GLuint *renderbuffers); +extern void (GLAPIENTRY *qglRenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +extern void (GLAPIENTRY *qglGetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint *params); +extern GLboolean (GLAPIENTRY *qglIsFramebufferEXT)(GLuint framebuffer); +extern void (GLAPIENTRY *qglBindFramebufferEXT)(GLenum target, GLuint framebuffer); +extern void (GLAPIENTRY *qglDeleteFramebuffersEXT)(GLsizei n, const GLuint *framebuffers); +extern void (GLAPIENTRY *qglGenFramebuffersEXT)(GLsizei n, GLuint *framebuffers); +extern GLenum (GLAPIENTRY *qglCheckFramebufferStatusEXT)(GLenum target); +//extern void (GLAPIENTRY *qglFramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +extern void (GLAPIENTRY *qglFramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +extern void (GLAPIENTRY *qglFramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +extern void (GLAPIENTRY *qglFramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +extern void (GLAPIENTRY *qglGetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint *params); +extern void (GLAPIENTRY *qglGenerateMipmapEXT)(GLenum target); + +// GL_ARB_draw_buffers +#ifndef GL_MAX_DRAW_BUFFERS_ARB +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +#endif +extern void (GLAPIENTRY *qglDrawBuffersARB)(GLsizei n, const GLenum *bufs); + + extern void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height); extern void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); @@ -528,12 +632,14 @@ extern void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean extern void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); extern void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +extern void (GLAPIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count); extern void (GLAPIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); extern void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr); extern void (GLAPIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); extern void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); extern void (GLAPIENTRY *qglArrayElement)(GLint i); +extern void (GLAPIENTRY *qglColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); extern void (GLAPIENTRY *qglColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); extern void (GLAPIENTRY *qglTexCoord1f)(GLfloat s); extern void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t); @@ -541,26 +647,27 @@ extern void (GLAPIENTRY *qglTexCoord3f)(GLfloat s, GLfloat t, GLfloat r); extern void (GLAPIENTRY *qglTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); extern void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y); extern void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z); +extern void (GLAPIENTRY *qglVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void (GLAPIENTRY *qglBegin)(GLenum mode); extern void (GLAPIENTRY *qglEnd)(void); extern void (GLAPIENTRY *qglMatrixMode)(GLenum mode); -extern void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); -extern void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); +//extern void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); +//extern void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); extern void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height); -extern void (GLAPIENTRY *qglPushMatrix)(void); -extern void (GLAPIENTRY *qglPopMatrix)(void); +//extern void (GLAPIENTRY *qglPushMatrix)(void); +//extern void (GLAPIENTRY *qglPopMatrix)(void); extern void (GLAPIENTRY *qglLoadIdentity)(void); -extern void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m); +//extern void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m); extern void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m); -extern void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m); -extern void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m); -extern void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -extern void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -extern void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z); -extern void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z); -extern void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z); -extern void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z); +//extern void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m); +//extern void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m); +//extern void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +//extern void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +//extern void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z); +//extern void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z); +//extern void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z); +//extern void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z); extern void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); @@ -575,6 +682,11 @@ extern void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param); extern void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param); extern void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); extern void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param); +extern void (GLAPIENTRY *qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); +extern void (GLAPIENTRY *qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params); +extern void (GLAPIENTRY *qglGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params); +extern void (GLAPIENTRY *qglGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params); +extern void (GLAPIENTRY *qglGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); extern void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode); extern void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures); @@ -582,31 +694,30 @@ extern void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures); extern void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture); //extern void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities); //extern GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences); -extern GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture); -extern void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param); +//extern GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture); +//extern void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param); extern void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param); -extern void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +//extern void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); extern void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -extern void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +//extern void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); extern void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -extern void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +//extern void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); extern void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -extern void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +//extern void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); extern void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); extern void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units); extern void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode); -extern void (GLAPIENTRY *qglClipPlane)(GLenum plane, const GLdouble *equation); -extern void (GLAPIENTRY *qglGetClipPlane)(GLenum plane, GLdouble *equation); +//extern void (GLAPIENTRY *qglClipPlane)(GLenum plane, const GLdouble *equation); +//extern void (GLAPIENTRY *qglGetClipPlane)(GLenum plane, GLdouble *equation); //[515]: added on 29.07.2005 extern void (GLAPIENTRY *qglLineWidth)(GLfloat width); extern void (GLAPIENTRY *qglPointSize)(GLfloat size); // GL_ARB_shader_objects -extern int gl_support_shader_objects; #ifndef GL_PROGRAM_OBJECT_ARB // 1-byte character string typedef char GLcharARB; @@ -693,7 +804,6 @@ extern void (GLAPIENTRY *qglPolygonStipple)(const GLubyte *mask); #endif // GL_ARB_vertex_shader -extern int gl_support_vertex_shader; //extern void (GLAPIENTRY *qglVertexAttrib1fARB)(GLuint index, GLfloat v0); //extern void (GLAPIENTRY *qglVertexAttrib1sARB)(GLuint index, GLshort v0); //extern void (GLAPIENTRY *qglVertexAttrib1dARB)(GLuint index, GLdouble v0); @@ -770,7 +880,6 @@ extern GLint (GLAPIENTRY *qglGetAttribLocationARB)(GLhandleARB programObj, const #endif // GL_ARB_fragment_shader -extern int gl_support_fragment_shader; #ifndef GL_FRAGMENT_SHADER_ARB #define GL_FRAGMENT_SHADER_ARB 0x8B30 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 @@ -780,19 +889,17 @@ extern int gl_support_fragment_shader; #endif // GL_ARB_shading_language_100 -extern int gl_support_shading_language_100; #ifndef GL_SHADING_LANGUAGE_VERSION_ARB #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C #endif // GL_ARB_texture_compression -extern int gl_support_texture_compression; extern void (GLAPIENTRY *qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); extern void (GLAPIENTRY *qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -extern void (GLAPIENTRY *qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +//extern void (GLAPIENTRY *qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); extern void (GLAPIENTRY *qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); extern void (GLAPIENTRY *qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -extern void (GLAPIENTRY *qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +//extern void (GLAPIENTRY *qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); extern void (GLAPIENTRY *qglGetCompressedTexImageARB)(GLenum target, GLint lod, void *img); #ifndef GL_COMPRESSED_RGB_ARB #define GL_COMPRESSED_ALPHA_ARB 0x84E9 @@ -808,8 +915,15 @@ extern void (GLAPIENTRY *qglGetCompressedTexImageARB)(GLenum target, GLint lod, #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 #endif +// GL_EXT_texture_compression_s3tc +#ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif + // GL_ARB_occlusion_query -extern int gl_support_arb_occlusion_query; extern void (GLAPIENTRY *qglGenQueriesARB)(GLsizei n, GLuint *ids); extern void (GLAPIENTRY *qglDeleteQueriesARB)(GLsizei n, const GLuint *ids); extern GLboolean (GLAPIENTRY *qglIsQueryARB)(GLuint qid); @@ -832,12 +946,16 @@ extern void (GLAPIENTRY *qglGetQueryObjectuivARB)(GLuint qid, GLenum pname, GLui // GL_EXT_bgra #define GL_BGRA 0x80E1 +//GL_AMD_texture_texture4 + +//GL_ARB_texture_gather + #define DEBUGGL #ifdef DEBUGGL -#define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);errornumber = qglGetError();if (errornumber) GL_PrintError(errornumber, __FILE__, __LINE__);}} +#define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);errornumber = qglGetError ? qglGetError() : 0;if (errornumber) GL_PrintError(errornumber, __FILE__, __LINE__);}} extern int errornumber; -void GL_PrintError(int errornumber, char *filename, int linenumber); +void GL_PrintError(int errornumber, const char *filename, int linenumber); #else #define CHECKGLERROR #endif