X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=glquake.h;h=d871480c16376dece9f5b80b43bd70fb1453be75;hb=204e8c2997d7ceb1acf69dbcf64af4a9095e3aa8;hp=120da2c9d59153cae079f5a0ccc7173f82042596;hpb=1f7e4ae8b04d68b88f1c63c87a6b819b2a4a76f6;p=xonotic%2Fdarkplaces.git diff --git a/glquake.h b/glquake.h index 120da2c9..d871480c 100644 --- a/glquake.h +++ b/glquake.h @@ -26,16 +26,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifdef _MSC_VER #pragma warning(disable : 4244) // LordHavoc: MSVC++ 4 x86, double/float #pragma warning(disable : 4305) // LordHavoc: MSVC++ 6 x86, double/float -#pragma warning(disable : 4018) // LordHavoc: MSVC++ 4 x86, signed/unsigned mismatch #endif -#ifdef _WIN32 -#include -#define strcasecmp stricmp -#define strncasecmp strnicmp -#endif - -//#include //==================================================== @@ -113,9 +105,13 @@ typedef double GLclampd; #define GL_TEXTURE_2D 0x0DE1 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 @@ -124,13 +120,26 @@ typedef double GLclampd; #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 +extern int gl_support_anisotropy; +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF + #define GL_DECAL 0x2101 #define GL_MODULATE 0x2100 #define GL_REPEAT 0x2901 #define GL_CLAMP 0x2900 -#define GL_TRIANGLES 0x0004 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 #define GL_FALSE 0x0 #define GL_TRUE 0x1 @@ -195,11 +204,24 @@ typedef double GLclampd; #define GL_ACCUM_BUFFER_BIT 0x00000200 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_COLOR_BUFFER_BIT 0x00004000 + +#define GL_STENCIL_TEST 0x0B90 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 + +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 #endif // GL_ARB_multitexture extern int gl_textureunits; extern void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat); +extern void (GLAPIENTRY *qglMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat); extern void (GLAPIENTRY *qglActiveTexture) (GLenum); extern void (GLAPIENTRY *qglClientActiveTexture) (GLenum); #ifndef GL_ACTIVE_TEXTURE_ARB @@ -281,6 +303,94 @@ extern int gl_combine_extension; extern cvar_t gl_combine; +extern int gl_textureshader; +#ifndef GL_TEXTURE_SHADER_NV +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT8_NV 0x8709 +#endif + +extern int gl_texture3d; +#ifndef GL_TEXTURE_3D +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_TEXTURE_BINDING_3D 0x806A +extern void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +extern void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +extern void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +extern int gl_texturecubemap; +#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif + +extern int gl_dot3arb; +#ifndef GL_DOT3_RGB_ARB +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF +#endif + +/* +// uncomment if this is actually needed by anyone +extern int gl_dot3ext; +#ifndef GL_DOT3_RGB_EXT +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#endif +*/ + +#ifndef GL_SCISSOR_TEST +#define GL_SCISSOR_TEST 0x0C11 +#define GL_SCISSOR_BOX 0x0C10 +#endif + +// GL_SGIS_texture_edge_clamp or GL_EXT_texture_edge_clamp +extern int gl_support_clamptoedge; +#ifndef GL_CLAMP_TO_EDGE +#define GL_CLAMP_TO_EDGE 0x812F +#endif + +//GL_NV_vertex_array_range +extern GLvoid *(GLAPIENTRY *qglAllocateMemoryNV)(GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +extern GLvoid (GLAPIENTRY *qglFreeMemoryNV)(GLvoid *pointer); +extern GLvoid (GLAPIENTRY *qglVertexArrayRangeNV)(GLsizei length, GLvoid *pointer); +extern GLvoid (GLAPIENTRY *qglFlushVertexArrayRangeNV)(GLvoid); +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +extern int gl_support_var; + +//GL_NV_vertex_array_range2 +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +extern int gl_support_var2; + + +extern void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height); + extern void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); extern void (GLAPIENTRY *qglClear)(GLbitfield mask); @@ -289,18 +399,18 @@ extern void (GLAPIENTRY *qglClear)(GLbitfield mask); extern void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor); extern void (GLAPIENTRY *qglCullFace)(GLenum mode); -extern void (GLAPIENTRY *qglDrawBuffer)(GLenum mode); -extern void (GLAPIENTRY *qglReadBuffer)(GLenum mode); +//extern void (GLAPIENTRY *qglDrawBuffer)(GLenum mode); +//extern void (GLAPIENTRY *qglReadBuffer)(GLenum mode); extern void (GLAPIENTRY *qglEnable)(GLenum cap); extern void (GLAPIENTRY *qglDisable)(GLenum cap); -//extern GLboolean GLAPIENTRY *qglIsEnabled)(GLenum cap); +extern GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap); extern void (GLAPIENTRY *qglEnableClientState)(GLenum cap); extern void (GLAPIENTRY *qglDisableClientState)(GLenum cap); -extern void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params); -extern void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params); -extern void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params); +//extern void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params); +//extern void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params); +//extern void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params); extern void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params); extern GLenum (GLAPIENTRY *qglGetError)(void); @@ -312,17 +422,19 @@ extern void (GLAPIENTRY *qglClearDepth)(GLclampd depth); extern void (GLAPIENTRY *qglDepthFunc)(GLenum func); extern void (GLAPIENTRY *qglDepthMask)(GLboolean flag); extern void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val); +extern void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); extern void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); extern void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); extern void (GLAPIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); -//extern void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr); +extern void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr); extern void (GLAPIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); extern void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); extern void (GLAPIENTRY *qglArrayElement)(GLint i); -extern void (GLAPIENTRY *qglColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +extern void (GLAPIENTRY *qglColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); extern void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t); +extern void (GLAPIENTRY *qglTexCoord3f)(GLfloat s, GLfloat t, GLfloat r); extern void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y); extern void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z); extern void (GLAPIENTRY *qglBegin)(GLenum mode); @@ -335,16 +447,16 @@ extern void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei h //extern void (GLAPIENTRY *qglPushMatrix)(void); //extern void (GLAPIENTRY *qglPopMatrix)(void); extern void (GLAPIENTRY *qglLoadIdentity)(void); -extern void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m); +//extern void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m); extern void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m); //extern void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m); //extern void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m); //extern void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -extern void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +//extern void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); //extern void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z); //extern void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z); //extern void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z); -extern void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z); +//extern void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z); extern void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); @@ -354,18 +466,32 @@ extern void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass); extern void (GLAPIENTRY *qglClearStencil)(GLint s); //extern void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param); +extern void (GLAPIENTRY *qglTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params); extern void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param); - -//extern void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param); +extern void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param); +//extern void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); extern void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param); -extern void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture); -extern void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); -extern void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +extern void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures); extern void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures); -extern void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param); +extern void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture); +//extern void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities); +//extern GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences); +extern GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture); +//extern void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param); extern void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param); +extern void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +extern void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +extern void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +extern void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +extern void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +extern void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +extern void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +extern void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); + +extern void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units); + #if WIN32 extern int (WINAPI *qwglChoosePixelFormat)(HDC, CONST PIXELFORMATDESCRIPTOR *); extern int (WINAPI *qwglDescribePixelFormat)(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR); @@ -382,7 +508,7 @@ extern BOOL (WINAPI *qwglSwapIntervalEXT)(int interval); #define DEBUGGL #ifdef DEBUGGL -#define CHECKGLERROR if ((errornumber = qglGetError())) GL_PrintError(errornumber, __FILE__, __LINE__); +#define CHECKGLERROR {if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);if (gl_paranoid.integer && (errornumber = qglGetError())) GL_PrintError(errornumber, __FILE__, __LINE__);} extern int errornumber; void GL_PrintError(int errornumber, char *filename, int linenumber); #else