X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=host.c;h=299ecad647d35f18df6ac0686fade1dcb23977de;hb=c1d9bbe13a1d1b1769f1690d94f3b49b9f16f840;hp=8ca544a437d354c33660c6ed7a17f2d6a3a7cb2b;hpb=400e4a34bbef54082e7d39758fa5aa7ab1b654c7;p=xonotic%2Fdarkplaces.git diff --git a/host.c b/host.c index 8ca544a4..299ecad6 100644 --- a/host.c +++ b/host.c @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -19,11 +19,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // host.c -- coordinates spawning and killing of local servers +#include #include "quakedef.h" +#include "cl_video.h" /* -A server can allways be started, even if the system started out as a client +A server can always be started, even if the system started out as a client to a remote system. A client can NOT be started if the system started as a dedicated server. @@ -32,74 +34,89 @@ Memory is cleared / released when a server or client begins, not when they end. */ -quakeparms_t host_parms; +// true if into command execution +qboolean host_initialized; +// LordHavoc: used to turn Host_Error into Sys_Error if starting up or shutting down +qboolean host_loopactive = false; +// LordHavoc: set when quit is executed +qboolean host_shuttingdown = false; -qboolean host_initialized; // true if into command execution +double host_frametime; +// LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling) +double host_realframetime; +// the real time, without any slowmo or clamping +double realtime; +// realtime from previous frame +double oldrealtime; +// how many frames have occurred +int host_framecount; -double host_frametime; -double host_time; -double realtime; // without any filtering or bounding -double oldrealtime; // last frame run -int host_framecount; +// used for -developer commandline parameter, hacky hacky +int forcedeveloper; -double sv_frametime; +// current client +client_t *host_client; -int host_hunklevel; +jmp_buf host_abortserver; -int minimum_memory; +// pretend frames take this amount of time (in seconds), 0 = realtime +cvar_t host_framerate = {0, "host_framerate","0"}; +// shows time used by certain subsystems +cvar_t host_speeds = {0, "host_speeds","0"}; +// LordHavoc: framerate independent slowmo +cvar_t slowmo = {0, "slowmo", "1.0"}; +// LordHavoc: game logic lower cap on framerate (if framerate is below this is, it pretends it is this, so game logic will run normally) +cvar_t host_minfps = {CVAR_SAVE, "host_minfps", "10"}; +// LordHavoc: framerate upper cap +cvar_t host_maxfps = {CVAR_SAVE, "host_maxfps", "1000"}; -client_t *host_client; // current client +// print broadcast messages in dedicated mode +cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1"}; -jmp_buf host_abortserver; +cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.05"}; +cvar_t serverprofile = {0, "serverprofile","0"}; -cvar_t host_framerate = {"host_framerate","0"}; // set for slow motion -cvar_t host_speeds = {"host_speeds","0"}; // set for running times -cvar_t slowmo = {"slowmo", "1.0"}; // LordHavoc: framerate independent slowmo +cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0"}; +cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0"}; +cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0"}; -cvar_t sys_ticrate = {"sys_ticrate","0.05"}; -cvar_t serverprofile = {"serverprofile","0"}; +cvar_t samelevel = {0, "samelevel","0"}; +cvar_t noexit = {CVAR_NOTIFY, "noexit","0"}; -cvar_t fraglimit = {"fraglimit","0",false,true}; -cvar_t timelimit = {"timelimit","0",false,true}; -cvar_t teamplay = {"teamplay","0",false,true}; +cvar_t developer = {0, "developer","0"}; -cvar_t samelevel = {"samelevel","0"}; -cvar_t noexit = {"noexit","0",false,true}; +cvar_t skill = {0, "skill","1"}; +cvar_t deathmatch = {0, "deathmatch","0"}; +cvar_t coop = {0, "coop","0"}; -cvar_t developer = {"developer","0"}; +cvar_t pausable = {0, "pausable","1"}; -cvar_t skill = {"skill","1"}; // 0 - 3 -cvar_t deathmatch = {"deathmatch","0"}; // 0, 1, or 2 -cvar_t coop = {"coop","0"}; // 0 or 1 +cvar_t temp1 = {0, "temp1","0"}; -cvar_t pausable = {"pausable","1"}; - -cvar_t temp1 = {"temp1","0"}; - -cvar_t timestamps = {"timestamps", "0", true}; -cvar_t timeformat = {"timeformat", "[%b %e %X] ", true}; +cvar_t timestamps = {CVAR_SAVE, "timestamps", "0"}; +cvar_t timeformat = {CVAR_SAVE, "timeformat", "[%b %e %X] "}; /* ================ Host_EndGame ================ */ -void Host_EndGame (char *message, ...) +void Host_EndGame (const char *format, ...) { - va_list argptr; - char string[1024]; - - va_start (argptr,message); - vsprintf (string,message,argptr); + va_list argptr; + char string[1024]; + + va_start (argptr,format); + vsprintf (string,format,argptr); va_end (argptr); Con_DPrintf ("Host_EndGame: %s\n",string); - + if (sv.active) Host_ShutdownServer (false); if (cls.state == ca_dedicated) Sys_Error ("Host_EndGame: %s\n",string); // dedicated servers exit - + if (cls.demonum != -1) CL_NextDemo (); else @@ -115,107 +132,141 @@ Host_Error This shuts down both the client and server ================ */ -char hosterrorstring[1024]; -void Host_Error (char *error, ...) +void PRVM_ProcessError(void); +static char hosterrorstring1[4096]; +static char hosterrorstring2[4096]; +static qboolean hosterror = false; +void Host_Error (const char *error, ...) { - va_list argptr; - static qboolean inerror = false; - - if (inerror) - { - char string[1024]; - va_start (argptr,error); - vsprintf (string,error,argptr); - va_end (argptr); - Sys_Error ("Host_Error: recursively entered (original error was: %s new error is: %s)", hosterrorstring, string); - } - inerror = true; - - SCR_EndLoadingPlaque (); // reenable screen updates + va_list argptr; va_start (argptr,error); - vsprintf (hosterrorstring,error,argptr); + vsprintf (hosterrorstring1,error,argptr); va_end (argptr); - Con_Printf ("Host_Error: %s\n",hosterrorstring); - + + Con_Printf ("Host_Error: %s\n", hosterrorstring1); + + // LordHavoc: if first frame has not been shown, or currently shutting + // down, do Sys_Error instead + if (!host_loopactive || host_shuttingdown) + Sys_Error ("Host_Error: %s", hosterrorstring1); + + if (hosterror) + Sys_Error ("Host_Error: recursively entered (original error was: %s new error is: %s)", hosterrorstring2, hosterrorstring1); + hosterror = true; + + strcpy(hosterrorstring2, hosterrorstring1); + + CL_Parse_DumpPacket(); + + PR_Crash(); + + //PRVM_Crash(); // crash current prog + + // crash all prvm progs + PRVM_CrashAll(); + + PRVM_ProcessError(); + if (sv.active) Host_ShutdownServer (false); if (cls.state == ca_dedicated) - Sys_Error ("Host_Error: %s\n",hosterrorstring); // dedicated servers exit + Sys_Error ("Host_Error: %s\n",hosterrorstring2); // dedicated servers exit CL_Disconnect (); cls.demonum = -1; - inerror = false; + hosterror = false; longjmp (host_abortserver, 1); } -/* -================ -Host_FindMaxClients -================ -*/ -void Host_FindMaxClients (void) +mempool_t *sv_clients_mempool = NULL; + +void Host_ServerOptions (void) { - int i; + int i, numplayers; + + // general default + numplayers = 8; - svs.maxclients = 1; - - i = COM_CheckParm ("-dedicated"); - if (i) + if (cl_available) { - cls.state = ca_dedicated; - if (i != (com_argc - 1)) + // client exists, check what mode the user wants + i = COM_CheckParm ("-dedicated"); + if (i) { - svs.maxclients = atoi (com_argv[i+1]); + cls.state = ca_dedicated; + // default players unless specified + if (i != (com_argc - 1)) + numplayers = atoi (com_argv[i+1]); + if (COM_CheckParm ("-listen")) + Sys_Error ("Only one of -dedicated or -listen can be specified"); } else - svs.maxclients = 8; + { + cls.state = ca_disconnected; + i = COM_CheckParm ("-listen"); + if (i) + { + // default players unless specified + if (i != (com_argc - 1)) + numplayers = atoi (com_argv[i+1]); + } + else + { + // default players in some games, singleplayer in most + if (gamemode != GAME_TRANSFUSION && gamemode != GAME_GOODVSBAD2 && gamemode != GAME_NEXUIZ && gamemode != GAME_BATTLEMECH) + numplayers = 1; + } + } } else - cls.state = ca_disconnected; - - i = COM_CheckParm ("-listen"); - if (i) { - if (cls.state == ca_dedicated) - Sys_Error ("Only one of -dedicated or -listen can be specified"); - if (i != (com_argc - 1)) - svs.maxclients = atoi (com_argv[i+1]); - else - svs.maxclients = 8; + // no client in the executable, always start dedicated server + if (COM_CheckParm ("-listen")) + Sys_Error ("-listen not available in a dedicated server executable"); + cls.state = ca_dedicated; + // check for -dedicated specifying how many players + i = COM_CheckParm ("-dedicated"); + // default players unless specified + if (i && i != (com_argc - 1)) + numplayers = atoi (com_argv[i+1]); } - if (svs.maxclients < 1) - svs.maxclients = 8; - else if (svs.maxclients > MAX_SCOREBOARD) - svs.maxclients = MAX_SCOREBOARD; - - svs.maxclientslimit = svs.maxclients; - if (svs.maxclientslimit < MAX_SCOREBOARD) // LordHavoc: upped listen mode limit from 4 to MAX_SCOREBOARD - svs.maxclientslimit = MAX_SCOREBOARD; - svs.clients = Hunk_AllocName (svs.maxclientslimit*sizeof(client_t), "clients"); - - if (svs.maxclients > 1) - Cvar_SetValue ("deathmatch", 1.0); - else - Cvar_SetValue ("deathmatch", 0.0); -} + if (numplayers < 1) + numplayers = 8; + + numplayers = bound(1, numplayers, MAX_SCOREBOARD); + + if (numplayers > 1 && !deathmatch.integer) + Cvar_SetValueQuick(&deathmatch, 1); + + svs.maxclients = numplayers; + sv_clients_mempool = Mem_AllocPool("server clients"); + svs.clients = Mem_Alloc(sv_clients_mempool, sizeof(client_t) * svs.maxclients); +} /* ======================= Host_InitLocal ====================== */ +void Host_SaveConfig_f(void); void Host_InitLocal (void) { Host_InitCommands (); + Cmd_AddCommand("saveconfig", Host_SaveConfig_f); + Cvar_RegisterVariable (&host_framerate); Cvar_RegisterVariable (&host_speeds); Cvar_RegisterVariable (&slowmo); + Cvar_RegisterVariable (&host_minfps); + Cvar_RegisterVariable (&host_maxfps); + + Cvar_RegisterVariable (&sv_echobprint); Cvar_RegisterVariable (&sys_ticrate); Cvar_RegisterVariable (&serverprofile); @@ -227,6 +278,8 @@ void Host_InitLocal (void) Cvar_RegisterVariable (&noexit); Cvar_RegisterVariable (&skill); Cvar_RegisterVariable (&developer); + if (forcedeveloper) // make it real now that the cvar is registered + Cvar_SetValue("developer", 1); Cvar_RegisterVariable (&deathmatch); Cvar_RegisterVariable (&coop); @@ -237,38 +290,36 @@ void Host_InitLocal (void) Cvar_RegisterVariable (×tamps); Cvar_RegisterVariable (&timeformat); - Host_FindMaxClients (); - - host_time = 1.0; // so a think at time 0 won't get called + Host_ServerOptions (); } /* =============== -Host_WriteConfiguration +Host_SaveConfig_f Writes key bindings and archived cvars to config.cfg =============== */ -void Host_WriteConfiguration (void) +void Host_SaveConfig_f(void) { - FILE *f; + qfile_t *f; // dedicated servers initialize the host but don't parse and set the // config.cfg cvars - if (host_initialized & !isDedicated) + if (host_initialized && cls.state != ca_dedicated) { - f = fopen (va("%s/config.cfg",com_gamedir), "w"); + f = FS_Open ("config.cfg", "w", false); if (!f) { Con_Printf ("Couldn't write config.cfg.\n"); return; } - + Key_WriteBindings (f); Cvar_WriteVariables (f); - fclose (f); + FS_Close (f); } } @@ -277,19 +328,19 @@ void Host_WriteConfiguration (void) ================= SV_ClientPrintf -Sends text across to be displayed +Sends text across to be displayed FIXME: make this just a stuffed echo? ================= */ -void SV_ClientPrintf (char *fmt, ...) +void SV_ClientPrintf(const char *fmt, ...) { - va_list argptr; - char string[1024]; - + va_list argptr; + char string[1024]; + va_start (argptr,fmt); vsprintf (string, fmt,argptr); va_end (argptr); - + MSG_WriteByte (&host_client->message, svc_print); MSG_WriteString (&host_client->message, string); } @@ -301,22 +352,28 @@ SV_BroadcastPrintf Sends text to all active clients ================= */ -void SV_BroadcastPrintf (char *fmt, ...) +void SV_BroadcastPrintf(const char *fmt, ...) { - va_list argptr; - char string[1024]; - int i; - - va_start (argptr,fmt); - vsprintf (string, fmt,argptr); - va_end (argptr); - - for (i=0 ; ispawned) { - MSG_WriteByte (&svs.clients[i].message, svc_print); - MSG_WriteString (&svs.clients[i].message, string); + MSG_WriteByte(&client->message, svc_print); + MSG_WriteString(&client->message, string); } + } + + if (sv_echobprint.integer && cls.state == ca_dedicated) + Sys_Printf("%s", string); } /* @@ -326,17 +383,17 @@ Host_ClientCommands Send text over to the client to be executed ================= */ -void Host_ClientCommands (char *fmt, ...) +void Host_ClientCommands(const char *fmt, ...) { - va_list argptr; - char string[1024]; - - va_start (argptr,fmt); - vsprintf (string, fmt,argptr); - va_end (argptr); - - MSG_WriteByte (&host_client->message, svc_stufftext); - MSG_WriteString (&host_client->message, string); + va_list argptr; + char string[1024]; + + va_start(argptr,fmt); + vsprintf(string, fmt,argptr); + va_end(argptr); + + MSG_WriteByte(&host_client->message, svc_stufftext); + MSG_WriteString(&host_client->message, string); } /* @@ -347,59 +404,65 @@ Called when the player is getting totally kicked off the host if (crash = true), don't bother sending signofs ===================== */ -void SV_DropClient (qboolean crash) +void SV_DropClient(qboolean crash) { - int saveSelf; - int i; + int saveSelf; + int i; client_t *client; - if (!crash) + Con_Printf("Client \"%s\" dropped\n", host_client->name); + + // send any final messages (don't check for errors) + if (host_client->netconnection) { - // send any final messages (don't check for errors) - if (NET_CanSendMessage (host_client->netconnection)) + // free the client (the body stays around) + if (!crash) { - MSG_WriteByte (&host_client->message, svc_disconnect); - NET_SendMessage (host_client->netconnection, &host_client->message); + // LordHavoc: no opportunity for resending, so use unreliable + MSG_WriteByte(&host_client->message, svc_disconnect); + NetConn_SendUnreliableMessage(host_client->netconnection, &host_client->message); } - - if (sv.active && host_client->edict && host_client->spawned) // LordHavoc: don't call QC if server is dead (avoids recursive Host_Error in some mods when they run out of edicts) + + // break the net connection + NetConn_Close(host_client->netconnection); + host_client->netconnection = NULL; + + // LordHavoc: don't call QC if server is dead (avoids recursive + // Host_Error in some mods when they run out of edicts) + if (sv.active && host_client->edict && host_client->spawned) { - // call the prog function for removing a client - // this will set the body to a dead frame, among other things + // call the prog function for removing a client + // this will set the body to a dead frame, among other things saveSelf = pr_global_struct->self; pr_global_struct->self = EDICT_TO_PROG(host_client->edict); - PR_ExecuteProgram (pr_global_struct->ClientDisconnect); + PR_ExecuteProgram(pr_global_struct->ClientDisconnect, "QC function ClientDisconnect is missing"); pr_global_struct->self = saveSelf; } - - Sys_Printf ("Client %s removed\n",host_client->name); } -// break the net connection - NET_Close (host_client->netconnection); - host_client->netconnection = NULL; - -// free the client (the body stays around) - host_client->active = false; - host_client->name[0] = 0; - host_client->old_frags = -999999; - net_activeconnections--; - -// send notification to all clients - for (i=0, client = svs.clients ; iactive) continue; - MSG_WriteByte (&client->message, svc_updatename); - MSG_WriteByte (&client->message, host_client - svs.clients); - MSG_WriteString (&client->message, ""); - MSG_WriteByte (&client->message, svc_updatefrags); - MSG_WriteByte (&client->message, host_client - svs.clients); - MSG_WriteShort (&client->message, 0); - MSG_WriteByte (&client->message, svc_updatecolors); - MSG_WriteByte (&client->message, host_client - svs.clients); - MSG_WriteByte (&client->message, 0); + MSG_WriteByte(&client->message, svc_updatename); + MSG_WriteByte(&client->message, host_client->number); + MSG_WriteString(&client->message, ""); + MSG_WriteByte(&client->message, svc_updatefrags); + MSG_WriteByte(&client->message, host_client->number); + MSG_WriteShort(&client->message, 0); + MSG_WriteByte(&client->message, svc_updatecolors); + MSG_WriteByte(&client->message, host_client->number); + MSG_WriteByte(&client->message, 0); } + + NetConn_Heartbeat(1); + + // free the client now + if (host_client->entitydatabase4) + EntityFrame4_FreeDatabase(host_client->entitydatabase4); + // clear the client struct (this sets active to false) + memset(host_client, 0, sizeof(*host_client)); } /* @@ -411,65 +474,44 @@ This only happens at the end of a game, not between levels */ void Host_ShutdownServer(qboolean crash) { - int i; - int count; - sizebuf_t buf; - char message[4]; - double start; + int i, count; + sizebuf_t buf; + char message[4]; if (!sv.active) return; + // print out where the crash happened, if it was caused by QC + PR_Crash(); + sv.active = false; // stop all client sounds immediately - if (cls.state == ca_connected) - CL_Disconnect (); + CL_Disconnect(); -// flush any pending messages - like the score!!! - start = Sys_FloatTime(); - do - { - count = 0; - for (i=0, host_client = svs.clients ; iactive && host_client->message.cursize) - { - if (NET_CanSendMessage (host_client->netconnection)) - { - NET_SendMessage(host_client->netconnection, &host_client->message); - SZ_Clear (&host_client->message); - } - else - { - NET_GetMessage(host_client->netconnection); - count++; - } - } - } - if ((Sys_FloatTime() - start) > 3.0) - break; - } - while (count); + NetConn_Heartbeat(2); + NetConn_Heartbeat(2); // make sure all the clients know we're disconnecting buf.data = message; buf.maxsize = 4; buf.cursize = 0; MSG_WriteByte(&buf, svc_disconnect); - count = NET_SendToAll(&buf, 5); + count = NetConn_SendToAll(&buf, 5); if (count) - Con_Printf("Host_ShutdownServer: NET_SendToAll failed for %u clients\n", count); + Con_Printf("Host_ShutdownServer: NetConn_SendToAll failed for %u clients\n", count); - for (i=0, host_client = svs.clients ; iactive) - SV_DropClient(crash); + SV_DropClient(crash); // server shutdown + + NetConn_CloseServerPorts(); // // clear structures // - memset (&sv, 0, sizeof(sv)); - memset (svs.clients, 0, svs.maxclientslimit*sizeof(client_t)); + memset(&sv, 0, sizeof(sv)); + memset(svs.clients, 0, svs.maxclients*sizeof(client_t)); } @@ -485,8 +527,6 @@ void Host_ClearMemory (void) { Con_DPrintf ("Clearing memory\n"); Mod_ClearAll (); - if (host_hunklevel) - Hunk_FreeToLowMark (host_hunklevel); cls.signon = 0; memset (&sv, 0, sizeof(sv)); @@ -503,26 +543,69 @@ Host_FilterTime Returns false if the time is too short to run a frame =================== */ -qboolean Host_FilterTime (float time) +extern cvar_t cl_avidemo; +qboolean Host_FilterTime (double time) { + double timecap, timeleft; realtime += time; -// if (!cls.timedemo && realtime - oldrealtime < (1.0 / 72.0)) -// return false; // framerate is too high + if (slowmo.value < 0.0f) + Cvar_SetValue("slowmo", 0.0f); + if (host_minfps.value < 10.0f) + Cvar_SetValue("host_minfps", 10.0f); + if (host_maxfps.value < host_minfps.value) + Cvar_SetValue("host_maxfps", host_minfps.value); + if (cl_avidemo.value < 0.1f && cl_avidemo.value != 0.0f) + Cvar_SetValue("cl_avidemo", 0.0f); + + // check if framerate is too high + if (!cls.timedemo) + { + // default to sys_ticrate (server framerate - presumably low) unless we + // have a good reason to run faster + timecap = sys_ticrate.value; + if (cls.state != ca_dedicated) + { + if (cl_avidemo.value >= 0.1f) + timecap = 1.0 / (double)cl_avidemo.value; + else if (vid_activewindow) + timecap = 1.0 / host_maxfps.value; + } + + timeleft = oldrealtime + timecap - realtime; + if (timeleft > 0) + { + // don't totally hog the CPU + if (timeleft >= 0.02) + Sys_Sleep((int)(timeleft * 1000) - 5); + return false; + } + } - host_frametime = (realtime - oldrealtime) * slowmo.value; // LordHavoc: slowmo cvar + // LordHavoc: copy into host_realframetime as well + host_realframetime = host_frametime = realtime - oldrealtime; oldrealtime = realtime; + if (cls.timedemo) + { + // disable time effects + cl.frametime = host_frametime; + return true; + } + if (host_framerate.value > 0) host_frametime = host_framerate.value; + else if (cl_avidemo.value >= 0.1f) + host_frametime = (1.0 / cl_avidemo.value); else - { // don't allow really long or short frames - if (host_frametime > 0.1) - host_frametime = 0.1; - if (host_frametime < 0.001) - host_frametime = 0.001; + { + // don't allow really short frames + if (host_frametime > (1.0 / host_minfps.value)) + host_frametime = (1.0 / host_minfps.value); } - + + cl.frametime = host_frametime = bound(0, host_frametime * slowmo.value, 0.1f); // LordHavoc: the QC code relies on no less than 10fps + return true; } @@ -536,7 +619,7 @@ Add them exactly as if they had been typed at the console */ void Host_GetConsoleCommands (void) { - char *cmd; + char *cmd; while (1) { @@ -554,34 +637,40 @@ Host_ServerFrame ================== */ -double frametimetotal = 0, lastservertime = 0; void Host_ServerFrame (void) { + static double frametimetotal = 0, lastservertime = 0; frametimetotal += host_frametime; - // LordHavoc: cap server at sys_ticrate in listen games - if (!isDedicated && svs.maxclients > 1 && ((realtime - lastservertime) < sys_ticrate.value)) + // LordHavoc: cap server at sys_ticrate in networked games + if (!cl.islocalgame && ((realtime - lastservertime) < sys_ticrate.value)) return; + + NetConn_ServerFrame(); + // run the world state - sv_frametime = pr_global_struct->frametime = frametimetotal; + if (!sv.paused && (!cl.islocalgame || (key_dest == key_game && !key_consoleactive))) + sv.frametime = pr_global_struct->frametime = frametimetotal; + else + sv.frametime = 0; frametimetotal = 0; -// pr_global_struct->frametime = host_frametime; + lastservertime = realtime; // set the time and clear the general datagram - SV_ClearDatagram (); - -// check for new clients - SV_CheckForNewClients (); + SV_ClearDatagram(); // read client messages - SV_RunClients (); - + SV_RunClients(); + // move things around and think // always pause in single player if in console or menus - if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) ) - SV_Physics (); + if (sv.frametime) + SV_Physics(); // send all messages to the clients - SV_SendClientMessages (); + SV_SendClientMessages(); + +// send an heartbeat if enough time has passed since the last one + NetConn_Heartbeat(0); } @@ -594,47 +683,51 @@ Runs all active servers */ void _Host_Frame (float time) { - static double time1 = 0; - static double time2 = 0; - static double time3 = 0; - int pass1, pass2, pass3; + static double time1 = 0; + static double time2 = 0; + static double time3 = 0; + int pass1, pass2, pass3; + usercmd_t cmd; // Used for receiving input - if (setjmp (host_abortserver) ) + if (setjmp(host_abortserver)) return; // something bad happened, or the server disconnected -// keep the random time dependent - rand (); - -// decide the simulation time - if (!Host_FilterTime (time)) - return; // don't run too fast, or packets will flood out - -// get new key events - Sys_SendKeyEvents (); + // keep the random time dependent + rand(); -// allow mice or other external controllers to add commands - IN_Commands (); + // decide the simulation time + if (!Host_FilterTime(time)) + return; -// process console commands - Cbuf_Execute (); + cl.islocalgame = NetConn_IsLocalGame(); - NET_Poll(); + // get new key events + Sys_SendKeyEvents(); + + // allow mice or other external controllers to add commands + IN_Commands(); + + // Collect input into cmd + IN_ProcessMove(&cmd); + + // process console commands + Cbuf_Execute(); + + // if running the server locally, make intentions now + if (cls.state == ca_connected && sv.active) + CL_SendCmd(&cmd); -// if running the server locally, make intentions now - if (sv.active) - CL_SendCmd (); - //------------------- // // server operations // //------------------- -// check for commands typed to the host - Host_GetConsoleCommands (); - + // check for commands typed to the host + Host_GetConsoleCommands(); + if (sv.active) - Host_ServerFrame (); + Host_ServerFrame(); //------------------- // @@ -642,72 +735,82 @@ void _Host_Frame (float time) // //------------------- -// if running the server remotely, send intentions now after -// the incoming messages have been read - if (!sv.active) - CL_SendCmd (); + cl.oldtime = cl.time; + cl.time += cl.frametime; - host_time += host_frametime; + NetConn_ClientFrame(); -// fetch results from server if (cls.state == ca_connected) { - CL_ReadFromServer (); + // if running the server remotely, send intentions now after + // the incoming messages have been read + if (!sv.active) + CL_SendCmd(&cmd); + CL_ReadFromServer(); } -// update video - if (host_speeds.value) - time1 = Sys_FloatTime (); - - SCR_UpdateScreen (); - - if (host_speeds.value) - time2 = Sys_FloatTime (); - -// update audio - if (cls.signon == SIGNONS) + //ui_update(); + + CL_VideoFrame(); + + // update video + if (host_speeds.integer) + time1 = Sys_DoubleTime(); + + R_UpdateWorld(); + CL_UpdateScreen(); + + if (host_speeds.integer) + time2 = Sys_DoubleTime(); + + // update audio + if (cls.signon == SIGNONS && cl.viewentity >= 0 && cl.viewentity < MAX_EDICTS && cl_entities[cl.viewentity].state_current.active) { - S_Update (r_origin, vpn, vright, vup); - CL_DecayLights (); + // LordHavoc: this used to use renderer variables (eww) + vec3_t forward, left, up, origin; + Matrix4x4_ToVectors(&cl_entities[cl.viewentity].render.matrix, forward, left, up, origin); + S_Update(origin, forward, left, up); } else - S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin); - + S_Update(vec3_origin, vec3_origin, vec3_origin, vec3_origin); + CDAudio_Update(); - if (host_speeds.value) + if (host_speeds.integer) { - pass1 = (time1 - time3)*1000; - time3 = Sys_FloatTime (); - pass2 = (time2 - time1)*1000; - pass3 = (time3 - time2)*1000; - Con_Printf ("%3i tot %3i server %3i gfx %3i snd\n", + pass1 = (time1 - time3)*1000000; + time3 = Sys_DoubleTime(); + pass2 = (time2 - time1)*1000000; + pass3 = (time3 - time2)*1000000; + Con_Printf("%6ius total %6ius server %6ius gfx %6ius snd\n", pass1+pass2+pass3, pass1, pass2, pass3); } - + host_framecount++; + host_loopactive = true; + } void Host_Frame (float time) { - double time1, time2; - static double timetotal; - static int timecount; - int i, c, m; + double time1, time2; + static double timetotal; + static int timecount; + int i, c, m; - if (!serverprofile.value) + if (!serverprofile.integer) { _Host_Frame (time); return; } - - time1 = Sys_FloatTime (); + + time1 = Sys_DoubleTime (); _Host_Frame (time); - time2 = Sys_FloatTime (); - + time2 = Sys_DoubleTime (); + timetotal += time2 - time1; timecount++; - + if (timecount < 1000) return; @@ -726,143 +829,74 @@ void Host_Frame (float time) //============================================================================ - -extern int vcrFile; -#define VCR_SIGNATURE 0x56435231 -// "VCR1" - -void Host_InitVCR () -{ - int i, len, n; - char *p; - - if (COM_CheckParm("-playback")) - { - if (com_argc != 2) - Sys_Error("No other parameters allowed with -playback\n"); - - Sys_FileOpenRead("quake.vcr", &vcrFile); - if (vcrFile == -1) - Sys_Error("playback file not found\n"); - - Sys_FileRead (vcrFile, &i, sizeof(int)); - if (i != VCR_SIGNATURE) - Sys_Error("Invalid signature in vcr file\n"); - - Sys_FileRead (vcrFile, &com_argc, sizeof(int)); - com_argv = qmalloc(com_argc * sizeof(char *)); - com_argv[0] = host_parms.argv[0]; - for (i = 0; i < com_argc; i++) - { - Sys_FileRead (vcrFile, &len, sizeof(int)); - p = qmalloc(len); - Sys_FileRead (vcrFile, p, len); - com_argv[i+1] = p; - } - com_argc++; /* add one for arg[0] */ - host_parms.argc = com_argc; - host_parms.argv = com_argv; - } - - if ( (n = COM_CheckParm("-record")) != 0) - { - vcrFile = Sys_FileOpenWrite("quake.vcr"); - - i = VCR_SIGNATURE; - Sys_FileWrite(vcrFile, &i, sizeof(int)); - i = com_argc - 1; - Sys_FileWrite(vcrFile, &i, sizeof(int)); - for (i = 1; i < com_argc; i++) - { - if (i == n) - { - len = 10; - Sys_FileWrite(vcrFile, &len, sizeof(int)); - Sys_FileWrite(vcrFile, "-playback", len); - continue; - } - len = strlen(com_argv[i]) + 1; - Sys_FileWrite(vcrFile, &len, sizeof(int)); - Sys_FileWrite(vcrFile, com_argv[i], len); - } - } - -} - -void Render_Init(); +void Render_Init(void); /* ==================== Host_Init ==================== */ -void Host_Init () +void Host_Init (void) { - /* - if (standard_quake) - minimum_memory = MINIMUM_MEMORY; - else - minimum_memory = MINIMUM_MEMORY_LEVELPAK; - - if (COM_CheckParm ("-minmemory")) - host_parms.memsize = minimum_memory; - - if (host_parms.memsize < minimum_memory) - Sys_Error ("Only %4.1f megs of memory available, can't execute game", host_parms.memsize / (float)0x100000); - */ - - com_argc = host_parms.argc; - com_argv = host_parms.argv; - - Memory_Init (host_parms.membase, host_parms.memsize); - Cbuf_Init (); - Cmd_Init (); - V_Init (); - Chase_Init (); - Host_InitVCR (); - COM_Init (host_parms.basedir); - Host_InitLocal (); - W_LoadWadFile ("gfx.wad"); - Key_Init (); - Con_Init (); - M_Init (); - PR_Init (); - Mod_Init (); - NET_Init (); - SV_Init (); - - Con_Printf ("Exe: "__TIME__" "__DATE__"\n"); - Con_Printf ("%4.1f megabyte heap\n",host_parms.memsize/(1024*1024.0)); - - R_InitTextures (); // needed even for dedicated servers - - if (cls.state != ca_dedicated) + // LordHavoc: quake never seeded the random number generator before... heh + srand(time(NULL)); + + // FIXME: this is evil, but possibly temporary + if (COM_CheckParm("-developer")) { - Palette_Init("gfx/palette.lmp"); + forcedeveloper = true; + developer.integer = 1; + developer.value = 1; + } + + Cmd_Init(); + Memory_Init_Commands(); + R_Modules_Init(); + Cbuf_Init(); + V_Init(); + COM_Init(); + Host_InitLocal(); + Key_Init(); + Con_Init(); + PR_Init(); + PRVM_Init(); + Mod_Init(); + NetConn_Init(); + SV_Init(); + + Con_Printf ("Builddate: %s\n", buildstring); -#ifndef _WIN32 // on non win32, mouse comes before video for security reasons - IN_Init (); -#endif - VID_Init (); + if (cls.state != ca_dedicated) + { + Palette_Init(); + VID_Shared_Init(); + VID_Init(); Render_Init(); - S_Init (); - CDAudio_Init (); - Sbar_Init (); - CL_Init (); -#ifdef _WIN32 // on non win32, mouse comes before video for security reasons - IN_Init (); -#endif + S_Init(); + CDAudio_Init(); + CL_Init(); } - Cbuf_InsertText ("exec quake.rc\n"); - - Hunk_AllocName (0, "-HOST_HUNKLEVEL-"); - host_hunklevel = Hunk_LowMark (); + // only cvars are executed when host_initialized == false + Cbuf_InsertText("exec quake.rc\n"); + Cbuf_Execute(); host_initialized = true; - - Sys_Printf ("========Quake Initialized=========\n"); + + Con_DPrintf ("========Initialized=========\n"); + + if (cls.state != ca_dedicated) + { + VID_Open(); + SCR_BeginLoadingPlaque(); + MR_Init(); + } + + // stuff it again so the first host frame will execute it again, this time + // in its entirety + Cbuf_InsertText("exec quake.rc\n"); + Cbuf_Execute(); } @@ -877,27 +911,30 @@ to run quit through here before the final handoff to the sys code. void Host_Shutdown(void) { static qboolean isdown = false; - + if (isdown) { - printf ("recursive shutdown\n"); + Con_Printf ("recursive shutdown\n"); return; } isdown = true; -// keep Con_Printf from trying to update the screen - scr_disabled_for_loading = true; + // Shutdown menu + if(MR_Shutdown) + MR_Shutdown(); + + // AK shutdown PRVM + // AK hmm, no PRVM_Shutdown(); yet + - Host_WriteConfiguration (); + Host_SaveConfig_f(); CDAudio_Shutdown (); - NET_Shutdown (); - S_Shutdown(); - IN_Shutdown (); + NetConn_Shutdown (); if (cls.state != ca_dedicated) { - R_ShutdownModules(); + R_Modules_Shutdown(); VID_Shutdown(); } }