X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=host.c;h=455d0bef1088d87f9d932d504fbb6b398a5a1c9c;hb=ce7388dfed07cfe65f8e407da5d328d002f80c21;hp=c6ffa4aa8a472eabc7e9c0a4686b6b02b366aafb;hpb=b0671fcac8564a24ec6d499c0a574d71d937ea7d;p=xonotic%2Fdarkplaces.git diff --git a/host.c b/host.c index c6ffa4aa..455d0bef 100644 --- a/host.c +++ b/host.c @@ -34,65 +34,80 @@ Memory is cleared / released when a server or client begins, not when they end. */ -quakeparms_t host_parms; +// true if into command execution +qboolean host_initialized; +// LordHavoc: used to turn Host_Error into Sys_Error if starting up or shutting down +qboolean host_loopactive = false; +// LordHavoc: set when quit is executed +qboolean host_shuttingdown = false; -qboolean host_initialized; // true if into command execution -qboolean host_loopactive = false; // LordHavoc: used to turn Host_Error into Sys_Error if starting up or shutting down -qboolean host_shuttingdown = false; // LordHavoc: set when quit is executed +double host_frametime; +// LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling) +double host_realframetime; +// the real time, without any slowmo or clamping +double realtime; +// realtime from previous frame +double oldrealtime; +// how many frames have occurred +int host_framecount; -double host_frametime; -double host_realframetime; // LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling) -double realtime; // without any filtering or bounding -double oldrealtime; // last frame run -int host_framecount; +// used for -developer commandline parameter, hacky hacky +int forcedeveloper; -int forcedeveloper; // used for -developer commandline parameter, hacky hacky +// current client +client_t *host_client; -client_t *host_client; // current client +jmp_buf host_abortserver; -jmp_buf host_abortserver; +// pretend frames take this amount of time (in seconds), 0 = realtime +cvar_t host_framerate = {0, "host_framerate","0"}; +// shows time used by certain subsystems +cvar_t host_speeds = {0, "host_speeds","0"}; +// LordHavoc: framerate independent slowmo +cvar_t slowmo = {0, "slowmo", "1.0"}; +// LordHavoc: game logic lower cap on framerate (if framerate is below this is, it pretends it is this, so game logic will run normally) +cvar_t host_minfps = {CVAR_SAVE, "host_minfps", "10"}; +// LordHavoc: framerate upper cap +cvar_t host_maxfps = {CVAR_SAVE, "host_maxfps", "1000"}; -cvar_t host_framerate = {0, "host_framerate","0"}; // set for slow motion -cvar_t host_speeds = {0, "host_speeds","0"}; // set for running times -cvar_t slowmo = {0, "slowmo", "1.0"}; // LordHavoc: framerate independent slowmo -cvar_t host_minfps = {CVAR_SAVE, "host_minfps", "10"}; // LordHavoc: game logic lower cap on framerate (if framerate is below this is, it pretends it is this, so game logic will run normally) -cvar_t host_maxfps = {CVAR_SAVE, "host_maxfps", "1000"}; // LordHavoc: framerate upper cap +// print broadcast messages in dedicated mode +cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1"}; -cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.05"}; -cvar_t serverprofile = {0, "serverprofile","0"}; +cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.05"}; +cvar_t serverprofile = {0, "serverprofile","0"}; -cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0"}; -cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0"}; -cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0"}; +cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0"}; +cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0"}; +cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0"}; -cvar_t samelevel = {0, "samelevel","0"}; -cvar_t noexit = {CVAR_NOTIFY, "noexit","0"}; +cvar_t samelevel = {0, "samelevel","0"}; +cvar_t noexit = {CVAR_NOTIFY, "noexit","0"}; -cvar_t developer = {0, "developer","0"}; +cvar_t developer = {0, "developer","0"}; -cvar_t skill = {0, "skill","1"}; // 0 - 3 -cvar_t deathmatch = {0, "deathmatch","0"}; // 0, 1, or 2 -cvar_t coop = {0, "coop","0"}; // 0 or 1 +cvar_t skill = {0, "skill","1"}; +cvar_t deathmatch = {0, "deathmatch","0"}; +cvar_t coop = {0, "coop","0"}; -cvar_t pausable = {0, "pausable","1"}; +cvar_t pausable = {0, "pausable","1"}; -cvar_t temp1 = {0, "temp1","0"}; +cvar_t temp1 = {0, "temp1","0"}; -cvar_t timestamps = {CVAR_SAVE, "timestamps", "0"}; -cvar_t timeformat = {CVAR_SAVE, "timeformat", "[%b %e %X] "}; +cvar_t timestamps = {CVAR_SAVE, "timestamps", "0"}; +cvar_t timeformat = {CVAR_SAVE, "timeformat", "[%b %e %X] "}; /* ================ Host_EndGame ================ */ -void Host_EndGame (char *message, ...) +void Host_EndGame (const char *format, ...) { - va_list argptr; - char string[1024]; + va_list argptr; + char string[1024]; - va_start (argptr,message); - vsprintf (string,message,argptr); + va_start (argptr,format); + vsprintf (string,format,argptr); va_end (argptr); Con_DPrintf ("Host_EndGame: %s\n",string); @@ -118,10 +133,16 @@ This shuts down both the client and server ================ */ char hosterrorstring[4096]; -void Host_Error (char *error, ...) +extern char sv_spawnmap[MAX_QPATH]; +extern char sv_loadgame[MAX_OSPATH]; +void Host_Error (const char *error, ...) { - va_list argptr; - static qboolean inerror = false; + va_list argptr; + static qboolean inerror = false; + + // make sure we don't get in a loading loop + sv_loadgame[0] = 0; + sv_spawnmap[0] = 0; // LordHavoc: if first frame has not been shown, or currently shutting // down, do Sys_Error instead @@ -143,12 +164,16 @@ void Host_Error (char *error, ...) Sys_Error ("Host_Error: recursively entered (original error was: %s new error is: %s)", hosterrorstring, string); } inerror = true; - + va_start (argptr,error); vsprintf (hosterrorstring,error,argptr); va_end (argptr); Con_Printf ("Host_Error: %s\n",hosterrorstring); - + + CL_Parse_DumpPacket(); + + PR_Crash(); + if (sv.active) Host_ShutdownServer (false); @@ -158,71 +183,89 @@ void Host_Error (char *error, ...) CL_Disconnect (); cls.demonum = -1; + // unload any partially loaded models + Mod_ClearErrorModels(); + inerror = false; longjmp (host_abortserver, 1); } -static mempool_t *clients_mempool; - -/* -================ -Host_FindMaxClients -================ -*/ -void Host_FindMaxClients (void) +void Host_ServerOptions (void) { - int i; - - svs.maxclients = 1; + int i, numplayers; - i = COM_CheckParm ("-dedicated"); - if (i) + if (cl_available) { - cls.state = ca_dedicated; - if (i != (com_argc - 1)) + // client exists, check what mode the user wants + i = COM_CheckParm ("-dedicated"); + if (i) { - svs.maxclients = atoi (com_argv[i+1]); + cls.state = ca_dedicated; + numplayers = 8; + if (i != (com_argc - 1)) + numplayers = atoi (com_argv[i+1]); + if (COM_CheckParm ("-listen")) + Sys_Error ("Only one of -dedicated or -listen can be specified"); } else - svs.maxclients = 8; + { + numplayers = 1; + cls.state = ca_disconnected; + i = COM_CheckParm ("-listen"); + if (i) + { + numplayers = 8; + if (i != (com_argc - 1)) + numplayers = atoi (com_argv[i+1]); + } + } } else - cls.state = ca_disconnected; - - i = COM_CheckParm ("-listen"); - if (i) { - if (cls.state == ca_dedicated) - Sys_Error ("Only one of -dedicated or -listen can be specified"); - if (i != (com_argc - 1)) - svs.maxclients = atoi (com_argv[i+1]); - else - svs.maxclients = 8; + // no client in the executable, start dedicated server + if (COM_CheckParm ("-listen")) + Sys_Error ("-listen not available in a dedicated server executable"); + numplayers = 8; + cls.state = ca_dedicated; + // check for -dedicated specifying how many players + i = COM_CheckParm ("-dedicated"); + if (i && i != (com_argc - 1)) + numplayers = atoi (com_argv[i+1]); } - // BloodBath doesn't support single player games - if (gamemode == GAME_BLOODBATH && svs.maxclients < 4) - svs.maxclients = 4; + if (numplayers < 1) + numplayers = 8; + if (numplayers > MAX_SCOREBOARD) + numplayers = MAX_SCOREBOARD; + + // Transfusion doesn't support single player games + if (gamemode == GAME_TRANSFUSION && numplayers < 4) + numplayers = 4; + + if (numplayers > 1) + Cvar_SetValueQuick (&deathmatch, 1); + else + Cvar_SetValueQuick (&deathmatch, 0); - if (svs.maxclients < 1) - svs.maxclients = 8; - else if (svs.maxclients > MAX_SCOREBOARD) - svs.maxclients = MAX_SCOREBOARD; + svs.maxclients = 0; + SV_SetMaxClients(numplayers); +} - svs.maxclientslimit = svs.maxclients; - if (svs.maxclientslimit < MAX_SCOREBOARD) // LordHavoc: upped listen mode limit from 4 to MAX_SCOREBOARD - svs.maxclientslimit = MAX_SCOREBOARD; +static mempool_t *clients_mempool; +void SV_SetMaxClients(int n) +{ + if (sv.active) + return; + n = bound(1, n, MAX_SCOREBOARD); + if (svs.maxclients == n) + return; + svs.maxclients = n; if (!clients_mempool) clients_mempool = Mem_AllocPool("clients"); if (svs.clients) Mem_Free(svs.clients); - svs.clients = Mem_Alloc(clients_mempool, svs.maxclientslimit*sizeof(client_t)); - - if (svs.maxclients > 1) - Cvar_SetValue ("deathmatch", 1.0); - else - Cvar_SetValue ("deathmatch", 0.0); + svs.clients = Mem_Alloc(clients_mempool, svs.maxclients*sizeof(client_t)); } @@ -241,6 +284,8 @@ void Host_InitLocal (void) Cvar_RegisterVariable (&host_minfps); Cvar_RegisterVariable (&host_maxfps); + Cvar_RegisterVariable (&sv_echobprint); + Cvar_RegisterVariable (&sys_ticrate); Cvar_RegisterVariable (&serverprofile); @@ -263,7 +308,7 @@ void Host_InitLocal (void) Cvar_RegisterVariable (×tamps); Cvar_RegisterVariable (&timeformat); - Host_FindMaxClients (); + Host_ServerOptions (); } @@ -276,7 +321,7 @@ Writes key bindings and archived cvars to config.cfg */ void Host_WriteConfiguration (void) { - QFile *f; + QFile *f; // dedicated servers initialize the host but don't parse and set the // config.cfg cvars @@ -288,7 +333,7 @@ void Host_WriteConfiguration (void) Con_Printf ("Couldn't write config.cfg.\n"); return; } - + Key_WriteBindings (f); Cvar_WriteVariables (f); @@ -305,15 +350,15 @@ Sends text across to be displayed FIXME: make this just a stuffed echo? ================= */ -void SV_ClientPrintf (char *fmt, ...) +void SV_ClientPrintf (const char *fmt, ...) { - va_list argptr; - char string[1024]; - + va_list argptr; + char string[1024]; + va_start (argptr,fmt); vsprintf (string, fmt,argptr); va_end (argptr); - + MSG_WriteByte (&host_client->message, svc_print); MSG_WriteString (&host_client->message, string); } @@ -325,22 +370,25 @@ SV_BroadcastPrintf Sends text to all active clients ================= */ -void SV_BroadcastPrintf (char *fmt, ...) +void SV_BroadcastPrintf (const char *fmt, ...) { - va_list argptr; - char string[1024]; - int i; - + va_list argptr; + char string[1024]; + int i; + va_start (argptr,fmt); vsprintf (string, fmt,argptr); va_end (argptr); - + for (i=0 ; imessage, svc_stufftext); MSG_WriteString (&host_client->message, string); } @@ -373,8 +421,8 @@ if (crash = true), don't bother sending signofs */ void SV_DropClient (qboolean crash) { - int saveSelf; - int i; + int saveSelf; + int i; client_t *client; if (!crash) @@ -385,7 +433,7 @@ void SV_DropClient (qboolean crash) MSG_WriteByte (&host_client->message, svc_disconnect); NET_SendMessage (host_client->netconnection, &host_client->message); } - + if (sv.active && host_client->edict && host_client->spawned) // LordHavoc: don't call QC if server is dead (avoids recursive Host_Error in some mods when they run out of edicts) { // call the prog function for removing a client @@ -424,6 +472,8 @@ void SV_DropClient (qboolean crash) MSG_WriteByte (&client->message, host_client - svs.clients); MSG_WriteByte (&client->message, 0); } + + NET_Heartbeat (1); } /* @@ -435,20 +485,25 @@ This only happens at the end of a game, not between levels */ void Host_ShutdownServer(qboolean crash) { - int i; - int count; - sizebuf_t buf; - char message[4]; - double start; + int i, count; + sizebuf_t buf; + char message[4]; + double start; if (!sv.active) return; + // print out where the crash happened, if it was caused by QC + PR_Crash(); + sv.active = false; // stop all client sounds immediately CL_Disconnect (); + NET_Heartbeat (2); + NET_Heartbeat (2); + // flush any pending messages - like the score!!! start = Sys_DoubleTime(); do @@ -492,7 +547,7 @@ void Host_ShutdownServer(qboolean crash) // clear structures // memset (&sv, 0, sizeof(sv)); - memset (svs.clients, 0, svs.maxclientslimit*sizeof(client_t)); + memset (svs.clients, 0, svs.maxclients * sizeof(client_t)); } @@ -548,8 +603,9 @@ qboolean Host_FilterTime (double time) } else if (!cls.timedemo) { + // default to sys_ticrate (server framerate - presumably low) unless we're the active window and either connected to a server or playing a video timecap = sys_ticrate.value; - if (cls.state == ca_connected) + if (vid_activewindow && (cls.state == ca_connected || cl_videoplaying)) timecap = 1.0 / host_maxfps.value; if ((realtime - oldrealtime) < timecap) @@ -593,7 +649,7 @@ Add them exactly as if they had been typed at the console */ void Host_GetConsoleCommands (void) { - char *cmd; + char *cmd; while (1) { @@ -619,7 +675,7 @@ void Host_ServerFrame (void) if (cls.state != ca_dedicated && svs.maxclients > 1 && ((realtime - lastservertime) < sys_ticrate.value)) return; // run the world state - if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) ) + if (!sv.paused && (svs.maxclients > 1 || (key_dest == key_game && !key_consoleactive))) sv.frametime = pr_global_struct->frametime = frametimetotal; else sv.frametime = 0; @@ -637,11 +693,14 @@ void Host_ServerFrame (void) // move things around and think // always pause in single player if in console or menus - if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) ) + if (sv.frametime) SV_Physics (); // send all messages to the clients SV_SendClientMessages (); + +// send an heartbeat if enough time has passed since the last one + NET_Heartbeat (0); } @@ -654,10 +713,10 @@ Runs all active servers */ void _Host_Frame (float time) { - static double time1 = 0; - static double time2 = 0; - static double time3 = 0; - int pass1, pass2, pass3; + static double time1 = 0; + static double time2 = 0; + static double time3 = 0; + int pass1, pass2, pass3; if (setjmp (host_abortserver) ) return; // something bad happened, or the server disconnected @@ -682,6 +741,9 @@ void _Host_Frame (float time) // process console commands Cbuf_Execute (); + // LordHavoc: map and load are delayed until video is initialized + Host_PerformSpawnServerAndLoadGame(); + NET_Poll(); // if running the server locally, make intentions now @@ -757,10 +819,10 @@ void _Host_Frame (float time) void Host_Frame (float time) { - double time1, time2; - static double timetotal; - static int timecount; - int i, c, m; + double time1, time2; + static double timetotal; + static int timecount; + int i, c, m; if (!serverprofile.integer) { @@ -806,8 +868,6 @@ void Host_Init (void) // LordHavoc: quake never seeded the random number generator before... heh srand(time(NULL)); - com_argc = host_parms.argc; - com_argv = host_parms.argv; // FIXME: this is evil, but possibly temporary if (COM_CheckParm("-developer")) { @@ -816,7 +876,6 @@ void Host_Init (void) developer.value = 1; } - Memory_Init (); Cmd_Init (); Memory_Init_Commands(); R_Modules_Init(); @@ -839,32 +898,29 @@ void Host_Init (void) if (cls.state != ca_dedicated) { - VID_InitCvars(); - Gamma_Init(); - Palette_Init(); - -#ifndef _WIN32 // on non win32, mouse comes before video for security reasons - IN_Init (); -#endif - VID_Init (); + VID_Shared_Init(); + VID_Init(); Render_Init(); S_Init (); CDAudio_Init (); - Sbar_Init (); CL_Init (); -#ifdef _WIN32 // on non win32, mouse comes before video for security reasons - IN_Init (); -#endif } Cbuf_InsertText ("exec quake.rc\n"); + Cbuf_Execute (); + Cbuf_Execute (); + Cbuf_Execute (); + Cbuf_Execute (); host_initialized = true; - Sys_Printf ("========Quake Initialized=========\n"); + Con_Printf ("========Quake Initialized=========\n"); + + if (cls.state != ca_dedicated) + VID_Open(); } @@ -892,7 +948,6 @@ void Host_Shutdown(void) CDAudio_Shutdown (); NET_Shutdown (); S_Shutdown(); - IN_Shutdown (); if (cls.state != ca_dedicated) {