X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=host.c;h=7e281db30c33c3ff9566f6657acf0cdc00ee81c6;hb=5b9edfa473d826457b915c59b09ac240d805173e;hp=d4a0d4d10167c191f5dbae297a21f78f05841f4c;hpb=ff5947f97081e10c4ce112d4d51c2d1fa14ebba8;p=xonotic%2Fdarkplaces.git diff --git a/host.c b/host.c index d4a0d4d1..7e281db3 100644 --- a/host.c +++ b/host.c @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -19,7 +19,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // host.c -- coordinates spawning and killing of local servers +#include #include "quakedef.h" +#include "cdaudio.h" +#include "cl_video.h" +#include "progsvm.h" +#include "csprogs.h" /* @@ -32,80 +37,72 @@ Memory is cleared / released when a server or client begins, not when they end. */ -quakeparms_t host_parms; +// how many frames have occurred +// (checked by Host_Error and Host_SaveConfig_f) +int host_framecount = 0; +// LordHavoc: set when quit is executed +qboolean host_shuttingdown = false; -qboolean host_initialized; // true if into command execution -qboolean host_loopactive = false; // LordHavoc: used to turn Host_Error into Sys_Error if starting up or shutting down -qboolean host_shuttingdown = false; // LordHavoc: set when quit is executed +double host_frametime; +// LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling) +double host_realframetime; +// the real time, without any slowmo or clamping +double realtime; +// realtime from previous frame +double oldrealtime; -double host_frametime; -double host_realframetime; // LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling) -double realtime; // without any filtering or bounding -double oldrealtime; // last frame run -int host_framecount; +// current client +client_t *host_client; -int forcedeveloper; // used for -developer commandline parameter, hacky hacky +jmp_buf host_abortframe; -client_t *host_client; // current client +// pretend frames take this amount of time (in seconds), 0 = realtime +cvar_t host_framerate = {0, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use host_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"}; +// shows time used by certain subsystems +cvar_t host_speeds = {0, "host_speeds","0", "reports how much time is used in server/graphics/sound"}; +// LordHavoc: framerate independent slowmo +cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"}; +// LordHavoc: framerate upper cap +cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "1000", "maximum fps cap, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"}; -jmp_buf host_abortserver; +// print broadcast messages in dedicated mode +cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"}; -cvar_t host_framerate = {0, "host_framerate","0"}; // set for slow motion -cvar_t host_speeds = {0, "host_speeds","0"}; // set for running times -cvar_t slowmo = {0, "slowmo", "1.0"}; // LordHavoc: framerate independent slowmo -cvar_t host_minfps = {CVAR_SAVE, "host_minfps", "10"}; // LordHavoc: game logic lower cap on framerate (if framerate is below this is, it pretends it is this, so game logic will run normally) -cvar_t host_maxfps = {CVAR_SAVE, "host_maxfps", "1000"}; // LordHavoc: framerate upper cap +cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.05", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players)"}; +cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "0", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"}; +cvar_t serverprofile = {0, "serverprofile","0", "print some timings on server code"}; -cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.05"}; -cvar_t serverprofile = {0, "serverprofile","0"}; +cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"}; +cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"}; +cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"}; -cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0"}; -cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0"}; -cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0"}; +cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"}; +cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"}; -cvar_t samelevel = {0, "samelevel","0"}; -cvar_t noexit = {CVAR_NOTIFY, "noexit","0"}; +cvar_t developer = {0, "developer","0", "prints additional debugging messages and information (recommended for modders and level designers)"}; +cvar_t developer_entityparsing = {0, "developer_entityparsing", "0", "prints detailed network entities information each time a packet is received"}; -cvar_t developer = {0, "developer","0"}; +cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"}; +cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"}; +cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"}; -cvar_t skill = {0, "skill","1"}; // 0 - 3 -cvar_t deathmatch = {0, "deathmatch","0"}; // 0, 1, or 2 -cvar_t coop = {0, "coop","0"}; // 0 or 1 +cvar_t pausable = {0, "pausable","1", "allow players to pause or not"}; -cvar_t pausable = {0, "pausable","1"}; +cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"}; -cvar_t temp1 = {0, "temp1","0"}; - -cvar_t timestamps = {CVAR_SAVE, "timestamps", "0"}; -cvar_t timeformat = {CVAR_SAVE, "timeformat", "[%b %e %X] "}; +cvar_t timestamps = {CVAR_SAVE, "timestamps", "0", "prints timestamps on console messages"}; +cvar_t timeformat = {CVAR_SAVE, "timeformat", "[%b %e %X] ", "time format to use on timestamped console messages"}; /* ================ -Host_EndGame +Host_AbortCurrentFrame + +aborts the current host frame and goes on with the next one ================ */ -void Host_EndGame (char *message, ...) +void Host_AbortCurrentFrame(void) { - va_list argptr; - char string[1024]; - - va_start (argptr,message); - vsprintf (string,message,argptr); - va_end (argptr); - Con_DPrintf ("Host_EndGame: %s\n",string); - - if (sv.active) - Host_ShutdownServer (false); - - if (cls.state == ca_dedicated) - Sys_Error ("Host_EndGame: %s\n",string); // dedicated servers exit - - if (cls.demonum != -1) - CL_NextDemo (); - else - CL_Disconnect (); - - longjmp (host_abortserver, 1); + longjmp (host_abortframe, 1); } /* @@ -115,128 +112,125 @@ Host_Error This shuts down both the client and server ================ */ -char hosterrorstring[4096]; -void Host_Error (char *error, ...) +void Host_Error (const char *error, ...) { - va_list argptr; - static qboolean inerror = false; + static char hosterrorstring1[MAX_INPUTLINE]; + static char hosterrorstring2[MAX_INPUTLINE]; + static qboolean hosterror = false; + va_list argptr; - // LordHavoc: if first frame has not been shown, or currently shutting - // down, do Sys_Error instead - if (!host_loopactive || host_shuttingdown) - { - char string[4096]; - va_start (argptr,error); - vsprintf (string,error,argptr); - va_end (argptr); - Sys_Error ("%s", string); - } - - if (inerror) - { - char string[4096]; - va_start (argptr,error); - vsprintf (string,error,argptr); - va_end (argptr); - Sys_Error ("Host_Error: recursively entered (original error was: %s new error is: %s)", hosterrorstring, string); - } - inerror = true; - -// SCR_EndLoadingPlaque (); // reenable screen updates + // turn off rcon redirect if it was active when the crash occurred + rcon_redirect = false; va_start (argptr,error); - vsprintf (hosterrorstring,error,argptr); + dpvsnprintf (hosterrorstring1,sizeof(hosterrorstring1),error,argptr); va_end (argptr); - Con_Printf ("Host_Error: %s\n",hosterrorstring); - - if (sv.active) - Host_ShutdownServer (false); + + Con_Printf("Host_Error: %s\n", hosterrorstring1); + + // LordHavoc: if crashing very early, or currently shutting down, do + // Sys_Error instead + if (host_framecount < 3 || host_shuttingdown) + Sys_Error ("Host_Error: %s", hosterrorstring1); + + if (hosterror) + Sys_Error ("Host_Error: recursively entered (original error was: %s new error is: %s)", hosterrorstring2, hosterrorstring1); + hosterror = true; + + strcpy(hosterrorstring2, hosterrorstring1); + + CL_Parse_DumpPacket(); + + CL_Parse_ErrorCleanUp(); + + //PR_Crash(); + + // print out where the crash happened, if it was caused by QC (and do a cleanup) + PRVM_Crash(); + + + Host_ShutdownServer (); if (cls.state == ca_dedicated) - Sys_Error ("Host_Error: %s\n",hosterrorstring); // dedicated servers exit + Sys_Error ("Host_Error: %s",hosterrorstring2); // dedicated servers exit CL_Disconnect (); cls.demonum = -1; - inerror = false; + hosterror = false; - longjmp (host_abortserver, 1); + Host_AbortCurrentFrame(); } -static mempool_t *clients_mempool; - -/* -================ -Host_FindMaxClients -================ -*/ -void Host_FindMaxClients (void) +void Host_ServerOptions (void) { - int i; + int i; - svs.maxclients = 1; + // general default + svs.maxclients = 8; +// COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8 +// COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8 + // if no client is in the executable or -dedicated is specified on + // commandline, start a dedicated server i = COM_CheckParm ("-dedicated"); - if (i) + if (i || !cl_available) { cls.state = ca_dedicated; - if (i != (com_argc - 1)) - { + // check for -dedicated specifying how many players + if (i && i + 1 < com_argc && atoi (com_argv[i+1]) >= 1) svs.maxclients = atoi (com_argv[i+1]); + if (COM_CheckParm ("-listen")) + Con_Printf ("Only one of -dedicated or -listen can be specified\n"); + // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users) + Cvar_SetValue("sv_public", 1); + } + else if (cl_available) + { + // client exists and not dedicated, check if -listen is specified + cls.state = ca_disconnected; + i = COM_CheckParm ("-listen"); + if (i) + { + // default players unless specified + if (i + 1 < com_argc && atoi (com_argv[i+1]) >= 1) + svs.maxclients = atoi (com_argv[i+1]); } else - svs.maxclients = 8; + { + // default players in some games, singleplayer in most + if (gamemode != GAME_GOODVSBAD2 && gamemode != GAME_NEXUIZ && gamemode != GAME_BATTLEMECH) + svs.maxclients = 1; + } } - else - cls.state = ca_disconnected; - i = COM_CheckParm ("-listen"); - if (i) - { - if (cls.state == ca_dedicated) - Sys_Error ("Only one of -dedicated or -listen can be specified"); - if (i != (com_argc - 1)) - svs.maxclients = atoi (com_argv[i+1]); - else - svs.maxclients = 8; - } - if (svs.maxclients < 1) - svs.maxclients = 8; - else if (svs.maxclients > MAX_SCOREBOARD) - svs.maxclients = MAX_SCOREBOARD; - - svs.maxclientslimit = svs.maxclients; - if (svs.maxclientslimit < MAX_SCOREBOARD) // LordHavoc: upped listen mode limit from 4 to MAX_SCOREBOARD - svs.maxclientslimit = MAX_SCOREBOARD; - if (!clients_mempool) - clients_mempool = Mem_AllocPool("clients"); - if (svs.clients) - Mem_Free(svs.clients); - svs.clients = Mem_Alloc(clients_mempool, svs.maxclientslimit*sizeof(client_t)); - - if (svs.maxclients > 1) - Cvar_SetValue ("deathmatch", 1.0); - else - Cvar_SetValue ("deathmatch", 0.0); -} + svs.maxclients = bound(1, svs.maxclients, MAX_SCOREBOARD); + + svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients); + if (svs.maxclients > 1 && !deathmatch.integer) + Cvar_SetValueQuick(&deathmatch, 1); +} /* ======================= Host_InitLocal ====================== */ +void Host_SaveConfig_f(void); void Host_InitLocal (void) { - Host_InitCommands (); + Cmd_AddCommand("saveconfig", Host_SaveConfig_f, "save settings to config.cfg immediately (also automatic when quitting)"); Cvar_RegisterVariable (&host_framerate); Cvar_RegisterVariable (&host_speeds); Cvar_RegisterVariable (&slowmo); - Cvar_RegisterVariable (&host_minfps); - Cvar_RegisterVariable (&host_maxfps); + Cvar_RegisterVariable (&cl_maxfps); + + Cvar_RegisterVariable (&sv_echobprint); Cvar_RegisterVariable (&sys_ticrate); + Cvar_RegisterVariable (&sv_fixedframeratesingleplayer); Cvar_RegisterVariable (&serverprofile); Cvar_RegisterVariable (&fraglimit); @@ -246,8 +240,7 @@ void Host_InitLocal (void) Cvar_RegisterVariable (&noexit); Cvar_RegisterVariable (&skill); Cvar_RegisterVariable (&developer); - if (forcedeveloper) // make it real now that the cvar is registered - Cvar_SetValue("developer", 1); + Cvar_RegisterVariable (&developer_entityparsing); Cvar_RegisterVariable (&deathmatch); Cvar_RegisterVariable (&coop); @@ -257,85 +250,119 @@ void Host_InitLocal (void) Cvar_RegisterVariable (×tamps); Cvar_RegisterVariable (&timeformat); - - Host_FindMaxClients (); } /* =============== -Host_WriteConfiguration +Host_SaveConfig_f Writes key bindings and archived cvars to config.cfg =============== */ -void Host_WriteConfiguration (void) +void Host_SaveConfig_f(void) { - QFile *f; + qfile_t *f; // dedicated servers initialize the host but don't parse and set the // config.cfg cvars - if (host_initialized && cls.state != ca_dedicated) + // LordHavoc: don't save a config if it crashed in startup + if (host_framecount >= 3 && cls.state != ca_dedicated) { - f = Qopen (va("%s/config.cfg",com_gamedir), "w"); + f = FS_Open ("config.cfg", "wb", false, false); if (!f) { - Con_Printf ("Couldn't write config.cfg.\n"); + Con_Print("Couldn't write config.cfg.\n"); return; } - + Key_WriteBindings (f); Cvar_WriteVariables (f); - Qclose (f); + FS_Close (f); } } +/* +================= +SV_ClientPrint + +Sends text across to be displayed +FIXME: make this just a stuffed echo? +================= +*/ +void SV_ClientPrint(const char *msg) +{ + if (host_client->netconnection) + { + MSG_WriteByte(&host_client->netconnection->message, svc_print); + MSG_WriteString(&host_client->netconnection->message, msg); + } +} + /* ================= SV_ClientPrintf -Sends text across to be displayed +Sends text across to be displayed FIXME: make this just a stuffed echo? ================= */ -void SV_ClientPrintf (char *fmt, ...) +void SV_ClientPrintf(const char *fmt, ...) { - va_list argptr; - char string[1024]; - - va_start (argptr,fmt); - vsprintf (string, fmt,argptr); - va_end (argptr); - - MSG_WriteByte (&host_client->message, svc_print); - MSG_WriteString (&host_client->message, string); + va_list argptr; + char msg[MAX_INPUTLINE]; + + va_start(argptr,fmt); + dpvsnprintf(msg,sizeof(msg),fmt,argptr); + va_end(argptr); + + SV_ClientPrint(msg); } /* ================= -SV_BroadcastPrintf +SV_BroadcastPrint Sends text to all active clients ================= */ -void SV_BroadcastPrintf (char *fmt, ...) +void SV_BroadcastPrint(const char *msg) { - va_list argptr; - char string[1024]; - int i; - - va_start (argptr,fmt); - vsprintf (string, fmt,argptr); - va_end (argptr); - - for (i=0 ; ispawned && client->netconnection) { - MSG_WriteByte (&svs.clients[i].message, svc_print); - MSG_WriteString (&svs.clients[i].message, string); + MSG_WriteByte(&client->netconnection->message, svc_print); + MSG_WriteString(&client->netconnection->message, msg); } + } + + if (sv_echobprint.integer && cls.state == ca_dedicated) + Con_Print(msg); +} + +/* +================= +SV_BroadcastPrintf + +Sends text to all active clients +================= +*/ +void SV_BroadcastPrintf(const char *fmt, ...) +{ + va_list argptr; + char msg[MAX_INPUTLINE]; + + va_start(argptr,fmt); + dpvsnprintf(msg,sizeof(msg),fmt,argptr); + va_end(argptr); + + SV_BroadcastPrint(msg); } /* @@ -345,17 +372,20 @@ Host_ClientCommands Send text over to the client to be executed ================= */ -void Host_ClientCommands (char *fmt, ...) +void Host_ClientCommands(const char *fmt, ...) { - va_list argptr; - char string[1024]; - - va_start (argptr,fmt); - vsprintf (string, fmt,argptr); - va_end (argptr); - - MSG_WriteByte (&host_client->message, svc_stufftext); - MSG_WriteString (&host_client->message, string); + va_list argptr; + char string[MAX_INPUTLINE]; + + if (!host_client->netconnection) + return; + + va_start(argptr,fmt); + dpvsnprintf(string, sizeof(string), fmt, argptr); + va_end(argptr); + + MSG_WriteByte(&host_client->netconnection->message, svc_stufftext); + MSG_WriteString(&host_client->netconnection->message, string); } /* @@ -366,59 +396,90 @@ Called when the player is getting totally kicked off the host if (crash = true), don't bother sending signofs ===================== */ -void SV_DropClient (qboolean crash) +void SV_DropClient(qboolean crash) { - int saveSelf; - int i; - client_t *client; + int i; + Con_Printf("Client \"%s\" dropped\n", host_client->name); + + // make sure edict is not corrupt (from a level change for example) + host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1); - if (!crash) + if (host_client->netconnection) { - // send any final messages (don't check for errors) - if (NET_CanSendMessage (host_client->netconnection)) + // free the client (the body stays around) + if (!crash) { - MSG_WriteByte (&host_client->message, svc_disconnect); - NET_SendMessage (host_client->netconnection, &host_client->message); + // LordHavoc: no opportunity for resending, so use unreliable 3 times + unsigned char bufdata[8]; + sizebuf_t buf; + memset(&buf, 0, sizeof(buf)); + buf.data = bufdata; + buf.maxsize = sizeof(bufdata); + MSG_WriteByte(&buf, svc_disconnect); + NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol); + NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol); + NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol); } - - if (sv.active && host_client->edict && host_client->spawned) // LordHavoc: don't call QC if server is dead (avoids recursive Host_Error in some mods when they run out of edicts) - { + // break the net connection + NetConn_Close(host_client->netconnection); + host_client->netconnection = NULL; + } + + // call qc ClientDisconnect function + // LordHavoc: don't call QC if server is dead (avoids recursive + // Host_Error in some mods when they run out of edicts) + if (host_client->clientconnectcalled && sv.active && host_client->edict) + { // call the prog function for removing a client // this will set the body to a dead frame, among other things - saveSelf = pr_global_struct->self; - pr_global_struct->self = EDICT_TO_PROG(host_client->edict); - PR_ExecuteProgram (pr_global_struct->ClientDisconnect, "QC function ClientDisconnect is missing"); - pr_global_struct->self = saveSelf; - } - - Sys_Printf ("Client %s removed\n",host_client->name); + int saveSelf = prog->globals.server->self; + host_client->clientconnectcalled = false; + prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict); + PRVM_ExecuteProgram(prog->globals.server->ClientDisconnect, "QC function ClientDisconnect is missing"); + prog->globals.server->self = saveSelf; } -// break the net connection - NET_Close (host_client->netconnection); - host_client->netconnection = NULL; - -// free the client (the body stays around) - host_client->active = false; + // remove leaving player from scoreboard + //host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name); + //if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors))) + // val->_float = 0; + //host_client->edict->fields.server->frags = 0; host_client->name[0] = 0; - host_client->old_frags = -999999; - net_activeconnections--; - -// send notification to all clients - for (i=0, client = svs.clients ; iactive) - continue; - MSG_WriteByte (&client->message, svc_updatename); - MSG_WriteByte (&client->message, host_client - svs.clients); - MSG_WriteString (&client->message, ""); - MSG_WriteByte (&client->message, svc_updatefrags); - MSG_WriteByte (&client->message, host_client - svs.clients); - MSG_WriteShort (&client->message, 0); - MSG_WriteByte (&client->message, svc_updatecolors); - MSG_WriteByte (&client->message, host_client - svs.clients); - MSG_WriteByte (&client->message, 0); + host_client->colors = 0; + host_client->frags = 0; + // send notification to all clients + // get number of client manually just to make sure we get it right... + i = host_client - svs.clients; + MSG_WriteByte (&sv.reliable_datagram, svc_updatename); + MSG_WriteByte (&sv.reliable_datagram, i); + MSG_WriteString (&sv.reliable_datagram, host_client->name); + MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors); + MSG_WriteByte (&sv.reliable_datagram, i); + MSG_WriteByte (&sv.reliable_datagram, host_client->colors); + MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags); + MSG_WriteByte (&sv.reliable_datagram, i); + MSG_WriteShort (&sv.reliable_datagram, host_client->frags); + + // free the client now + if (host_client->entitydatabase) + EntityFrame_FreeDatabase(host_client->entitydatabase); + if (host_client->entitydatabase4) + EntityFrame4_FreeDatabase(host_client->entitydatabase4); + if (host_client->entitydatabase5) + EntityFrame5_FreeDatabase(host_client->entitydatabase5); + + if (sv.active) + { + // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags + PRVM_ED_ClearEdict(host_client->edict); } + + // clear the client struct (this sets active to false) + memset(host_client, 0, sizeof(*host_client)); + + // update server listing on the master because player count changed + // (which the master uses for filtering empty/full servers) + NetConn_Heartbeat(1); } /* @@ -428,85 +489,33 @@ Host_ShutdownServer This only happens at the end of a game, not between levels ================== */ -void Host_ShutdownServer(qboolean crash) +void Host_ShutdownServer(void) { - int i; - int count; - sizebuf_t buf; - char message[4]; - double start; + int i; + + Con_DPrintf("Host_ShutdownServer\n"); if (!sv.active) return; - sv.active = false; - -// stop all client sounds immediately - CL_Disconnect (); - -// flush any pending messages - like the score!!! - start = Sys_DoubleTime(); - do - { - count = 0; - for (i=0, host_client = svs.clients ; iactive && host_client->message.cursize) - { - if (NET_CanSendMessage (host_client->netconnection)) - { - NET_SendMessage(host_client->netconnection, &host_client->message); - SZ_Clear (&host_client->message); - } - else - { - NET_GetMessage(host_client->netconnection); - count++; - } - } - } - if ((Sys_DoubleTime() - start) > 3.0) - break; - } - while (count); + NetConn_Heartbeat(2); + NetConn_Heartbeat(2); // make sure all the clients know we're disconnecting - buf.data = message; - buf.maxsize = 4; - buf.cursize = 0; - MSG_WriteByte(&buf, svc_disconnect); - count = NET_SendToAll(&buf, 5); - if (count) - Con_Printf("Host_ShutdownServer: NET_SendToAll failed for %u clients\n", count); - - for (i=0, host_client = svs.clients ; iactive) - SV_DropClient(crash); + SV_DropClient(false); // server shutdown + SV_VM_End(); + NetConn_CloseServerPorts(); + + sv.active = false; // // clear structures // - memset (&sv, 0, sizeof(sv)); - memset (svs.clients, 0, svs.maxclientslimit*sizeof(client_t)); -} - - -/* -================ -Host_ClearMemory - -This clears all the memory used by both the client and server, but does -not reinitialize anything. -================ -*/ -void Host_ClearMemory (void) -{ - Con_DPrintf ("Clearing memory\n"); - Mod_ClearAll (); - - cls.signon = 0; - memset (&sv, 0, sizeof(sv)); - memset (&cl, 0, sizeof(cl)); + memset(&sv, 0, sizeof(sv)); + memset(svs.clients, 0, svs.maxclients*sizeof(client_t)); } @@ -521,49 +530,77 @@ Returns false if the time is too short to run a frame */ qboolean Host_FilterTime (double time) { - double timecap; + double timecap, timeleft; realtime += time; - if (slowmo.value < 0.0f) - Cvar_SetValue("slowmo", 0.0f); - if (host_minfps.value < 10.0f) - Cvar_SetValue("host_minfps", 10.0f); - if (host_maxfps.value < host_minfps.value) - Cvar_SetValue("host_maxfps", host_minfps.value); + if (sys_ticrate.value < 0.00999 || sys_ticrate.value > 0.10001) + Cvar_SetValue("sys_ticrate", bound(0.01, sys_ticrate.value, 0.1)); + if (slowmo.value < 0) + Cvar_SetValue("slowmo", 0); + if (host_framerate.value < 0.00001 && host_framerate.value != 0) + Cvar_SetValue("host_framerate", 0); + if (cl_maxfps.value < 1) + Cvar_SetValue("cl_maxfps", 1); - // check if framerate is too high - if (!cls.timedemo) + if (cls.timedemo) { + // disable time effects during timedemo + cl.frametime = host_realframetime = host_frametime = realtime - oldrealtime; + oldrealtime = realtime; + return true; + } + + // check if framerate is too high + // default to sys_ticrate (server framerate - presumably low) unless we + // have a good reason to run faster + timecap = host_framerate.value; + if (!timecap) timecap = sys_ticrate.value; - if (cls.state == ca_connected) - timecap = 1.0 / host_maxfps.value; + if (cls.state != ca_dedicated) + { + if (cls.capturevideo_active) + timecap = 1.0 / cls.capturevideo_framerate; + else if (vid_activewindow) + timecap = 1.0 / cl_maxfps.value; + } - if ((realtime - oldrealtime) < timecap) - return false; + timeleft = timecap - (realtime - oldrealtime); + if (timeleft > 0) + { +#if 1 + if (timeleft * 1000 >= 10) + Sys_Sleep(1); +#else + int msleft; + // don't totally hog the CPU + // try to hit exactly a steady framerate by not sleeping the full amount + msleft = (int)floor(timeleft * 1000); + if (msleft >= 10) + Sys_Sleep(msleft); +#endif + return false; } // LordHavoc: copy into host_realframetime as well host_realframetime = host_frametime = realtime - oldrealtime; oldrealtime = realtime; - if (cls.timedemo) - { - // disable time effects - cl.frametime = host_frametime; - return true; - } + if (cls.capturevideo_active && !cls.capturevideo_soundfile) + host_frametime = timecap; - if (host_framerate.value > 0) + // apply slowmo scaling + host_frametime *= slowmo.value; + + // host_framerate overrides all else + if (host_framerate.value) host_frametime = host_framerate.value; - else - { - // don't allow really short frames - if (host_frametime > (1.0 / host_minfps.value)) - host_frametime = (1.0 / host_minfps.value); - } - cl.frametime = host_frametime = bound(0, host_frametime * slowmo.value, 0.1f); // LordHavoc: the QC code relies on no less than 10fps - + // never run a frame longer than 1 second + if (host_frametime > 1) + host_frametime = 1; + + cl.frametime = host_frametime; + return true; } @@ -577,7 +614,7 @@ Add them exactly as if they had been typed at the console */ void Host_GetConsoleCommands (void) { - char *cmd; + char *cmd; while (1) { @@ -588,7 +625,6 @@ void Host_GetConsoleCommands (void) } } - /* ================== Host_ServerFrame @@ -597,33 +633,70 @@ Host_ServerFrame */ void Host_ServerFrame (void) { - static double frametimetotal = 0, lastservertime = 0; - frametimetotal += host_frametime; - // LordHavoc: cap server at sys_ticrate in listen games - if (cls.state != ca_dedicated && svs.maxclients > 1 && ((realtime - lastservertime) < sys_ticrate.value)) + // execute one or more server frames, with an upper limit on how much + // execution time to spend on server frames to avoid freezing the game if + // the server is overloaded, this execution time limit means the game will + // slow down if the server is taking too long. + int framecount, framelimit = 100; + double advancetime, aborttime; + if (!sv.active) + { + sv.timer = 0; return; -// run the world state - sv.frametime = pr_global_struct->frametime = frametimetotal; - frametimetotal = 0; - lastservertime = realtime; -// pr_global_struct->frametime = host_frametime; - -// set the time and clear the general datagram - SV_ClearDatagram (); - -// check for new clients - SV_CheckForNewClients (); - -// read client messages - SV_RunClients (); - -// move things around and think -// always pause in single player if in console or menus - if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) ) - SV_Physics (); - -// send all messages to the clients - SV_SendClientMessages (); + } + sv.timer += host_realframetime; + + // run the world state + // don't allow simulation to run too fast or too slow or logic glitches can occur + + // setup the VM frame + SV_VM_Begin(); + // stop running server frames if the wall time reaches this value + aborttime = Sys_DoubleTime() + 0.1; + for (framecount = 0;framecount < framelimit && sv.timer > 0;framecount++) + { + if (sys_ticrate.value <= 0) + advancetime = sv.timer; + else if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) + advancetime = min(sv.timer, sys_ticrate.value); + else + advancetime = sys_ticrate.value; + advancetime = min(advancetime, 0.1); + sv.timer -= advancetime; + + // only advance time if not paused + // the game also pauses in singleplayer when menu or console is used + sv.frametime = advancetime * slowmo.value; + if (host_framerate.value) + sv.frametime = host_framerate.value; + if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive))) + sv.frametime = 0; + + + // move things around and think unless paused + if (sv.frametime) + SV_Physics(); + + // send all messages to the clients + SV_SendClientMessages(); + + // clear the general datagram + SV_ClearDatagram(); + + // if this server frame took too long, break out of the loop + if (Sys_DoubleTime() >= aborttime) + break; + } + + // end the server VM frame + SV_VM_End(); + + // send an heartbeat if enough time has passed since the last one + NetConn_Heartbeat(0); + + // if we fell behind too many frames just don't worry about it + if (sv.timer > 0) + sv.timer = 0; } @@ -636,39 +709,35 @@ Runs all active servers */ void _Host_Frame (float time) { - static double time1 = 0; - static double time2 = 0; - static double time3 = 0; - int pass1, pass2, pass3; + static double time1 = 0; + static double time2 = 0; + static double time3 = 0; + int pass1, pass2, pass3; - if (setjmp (host_abortserver) ) + if (setjmp(host_abortframe)) return; // something bad happened, or the server disconnected -// keep the random time dependent - rand (); - -// decide the simulation time - if (!Host_FilterTime (time)) - { - // if time was rejected, don't totally hog the CPU - Sys_Sleep(); + // decide the simulation time + if (!Host_FilterTime(time)) return; - } -// get new key events - Sys_SendKeyEvents (); + // keep the random time dependent + rand(); -// allow mice or other external controllers to add commands - IN_Commands (); + cl.islocalgame = NetConn_IsLocalGame(); -// process console commands - Cbuf_Execute (); + // get new key events + Sys_SendKeyEvents(); - NET_Poll(); + // Collect input into cmd + CL_Move(); -// if running the server locally, make intentions now - if (sv.active) - CL_SendCmd (); + // process console commands + Cbuf_Execute(); + + // if running the server locally, make intentions now + //if (cl.islocalgame) + // CL_SendCmd(); //------------------- // @@ -676,11 +745,16 @@ void _Host_Frame (float time) // //------------------- -// check for commands typed to the host - Host_GetConsoleCommands (); + // receive server packets now, which might contain rcon commands, which + // may change level or other such things we don't want to have happen in + // the middle of Host_Frame + NetConn_ServerFrame(); + + // check for commands typed to the host + Host_GetConsoleCommands(); if (sv.active) - Host_ServerFrame (); + Host_ServerFrame(); //------------------- // @@ -688,57 +762,63 @@ void _Host_Frame (float time) // //------------------- -// if running the server remotely, send intentions now after -// the incoming messages have been read - if (!sv.active) - CL_SendCmd (); + cl.oldtime = cl.time; + cl.time += cl.frametime; + + NetConn_ClientFrame(); -// fetch results from server if (cls.state == ca_connected) - CL_ReadFromServer (); + { + CL_ReadFromServer(); + // if running the server remotely, send intentions now after + // the incoming messages have been read + //if (!cl.islocalgame) + // CL_SendCmd(); + } + + //ui_update(); - ui_update(); + CL_VideoFrame(); -// update video + // update video if (host_speeds.integer) - time1 = Sys_DoubleTime (); + time1 = Sys_DoubleTime(); - CL_UpdateScreen (); + CL_UpdateScreen(); if (host_speeds.integer) - time2 = Sys_DoubleTime (); + time2 = Sys_DoubleTime(); -// update audio - if (cls.signon == SIGNONS) + // update audio + if(csqc_usecsqclistener) { - S_Update (r_origin, vpn, vright, vup); - CL_DecayLights (); + S_Update(&csqc_listenermatrix); + csqc_usecsqclistener = false; } else - S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin); + S_Update(&r_refdef.viewentitymatrix); CDAudio_Update(); if (host_speeds.integer) { pass1 = (time1 - time3)*1000000; - time3 = Sys_DoubleTime (); + time3 = Sys_DoubleTime(); pass2 = (time2 - time1)*1000000; pass3 = (time3 - time2)*1000000; - Con_Printf ("%6ius total %6ius server %6ius gfx %6ius snd\n", + Con_Printf("%6ius total %6ius server %6ius gfx %6ius snd\n", pass1+pass2+pass3, pass1, pass2, pass3); } host_framecount++; - host_loopactive = true; } void Host_Frame (float time) { - double time1, time2; - static double timetotal; - static int timecount; - int i, c, m; + double time1, time2; + static double timetotal; + static int timecount; + int i, c, m; if (!serverprofile.integer) { @@ -748,11 +828,11 @@ void Host_Frame (float time) time1 = Sys_DoubleTime (); _Host_Frame (time); - time2 = Sys_DoubleTime (); - + time2 = Sys_DoubleTime (); + timetotal += time2 - time1; timecount++; - + if (timecount < 1000) return; @@ -766,13 +846,35 @@ void Host_Frame (float time) c++; } - Con_Printf ("serverprofile: %2i clients %2i msec\n", c, m); + Con_Printf("serverprofile: %2i clients %2i msec\n", c, m); } //============================================================================ -void Render_Init(void); -void QuakeIO_Init(void); +qboolean vid_opened = false; +void Host_StartVideo(void) +{ + if (!vid_opened && cls.state != ca_dedicated) + { + vid_opened = true; + VID_Start(); + CDAudio_Startup(); + } +} + +char engineversion[128]; + +qboolean sys_nostdout = false; + +extern void Render_Init(void); +extern void Mathlib_Init(void); +extern void FS_Init(void); +extern void FS_Shutdown(void); +extern void PR_Cmd_Init(void); +extern void COM_Init_Commands(void); +extern void FS_Init_Commands(void); +extern void COM_CheckRegistered(void); +extern qboolean host_stuffcmdsrun; /* ==================== @@ -781,65 +883,200 @@ Host_Init */ void Host_Init (void) { - com_argc = host_parms.argc; - com_argv = host_parms.argv; + int i; + const char* os; + // FIXME: this is evil, but possibly temporary +// COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers) if (COM_CheckParm("-developer")) { - forcedeveloper = true; - developer.integer = 1; - developer.value = 1; + developer.value = developer.integer = 100; + developer.string = "100"; } - Memory_Init (); - Cmd_Init (); + if (COM_CheckParm("-developer2")) + { + developer.value = developer.integer = 100; + developer.string = "100"; + developer_memory.value = developer_memory.integer = 100; + developer.string = "100"; + developer_memorydebug.value = developer_memorydebug.integer = 100; + developer_memorydebug.string = "100"; + } + + // LordHavoc: quake never seeded the random number generator before... heh + srand(time(NULL)); + + // used by everything + Memory_Init(); + + // initialize console and logging + Con_Init(); + + // initialize console command/cvar/alias/command execution systems + Cmd_Init(); + + // parse commandline + COM_InitArgv(); + + // initialize console window (only used by sys_win.c) + Sys_InitConsole(); + + // detect gamemode from commandline options or executable name + COM_InitGameType(); + + // construct a version string for the corner of the console +#if defined(__linux__) + os = "Linux"; +#elif defined(WIN32) + os = "Windows"; +#elif defined(__FreeBSD__) + os = "FreeBSD"; +#elif defined(__NetBSD__) + os = "NetBSD"; +#elif defined(__OpenBSD__) + os = "OpenBSD"; +#elif defined(MACOSX) + os = "Mac OS X"; +#elif defined(__MORPHOS__) + os = "MorphOS"; +#else + os = "Unknown"; +#endif + dpsnprintf (engineversion, sizeof (engineversion), "%s %s %s", gamename, os, buildstring); + +// COMMANDLINEOPTION: Console: -nostdout disables text output to the terminal the game was launched from + if (COM_CheckParm("-nostdout")) + sys_nostdout = 1; + else + Con_Printf("%s\n", engineversion); + + // initialize filesystem (including fs_basedir, fs_gamedir, -path, -game, scr_screenshot_name) + FS_Init(); + + // initialize various cvars that could not be initialized earlier Memory_Init_Commands(); - R_Modules_Init(); - Cbuf_Init (); - QuakeIO_Init (); - V_Init (); - COM_Init (); - Host_InitLocal (); - W_LoadWadFile ("gfx.wad"); - Key_Init (); - Con_Init (); - Chase_Init (); - M_Init (); - PR_Init (); - Mod_Init (); - NET_Init (); - SV_Init (); - - Con_Printf ("Exe: "__TIME__" "__DATE__"\n"); + Con_Init_Commands(); + Cmd_Init_Commands(); + Sys_Init_Commands(); + COM_Init_Commands(); + FS_Init_Commands(); + COM_CheckRegistered(); + + // initialize ixtable + Mathlib_Init(); + + NetConn_Init(); + //PR_Init(); + //PR_Cmd_Init(); + PRVM_Init(); + Mod_Init(); + SV_Init(); + Host_InitCommands(); + Host_InitLocal(); + Host_ServerOptions(); if (cls.state != ca_dedicated) { - VID_InitCvars(); - - Gamma_Init(); + Con_Printf("Initializing client\n"); + R_Modules_Init(); Palette_Init(); + MR_Init_Commands(); + VID_Shared_Init(); + VID_Init(); + Render_Init(); + S_Init(); + CDAudio_Init(); + Key_Init(); + V_Init(); + CL_Init(); + } -#ifndef _WIN32 // on non win32, mouse comes before video for security reasons - IN_Init (); -#endif - VID_Init (); + // set up the default startmap_sp and startmap_dm aliases (mods can + // override these) and then execute the quake.rc startup script + if (gamemode == GAME_NEHAHRA) + Cbuf_AddText("alias startmap_sp \"map nehstart\"\nalias startmap_dm \"map nehstart\"\nexec quake.rc\n"); + else if (gamemode == GAME_TRANSFUSION) + Cbuf_AddText("alias startmap_sp \"map e1m1\"\n""alias startmap_dm \"map bb1\"\nexec quake.rc\n"); + else if (gamemode == GAME_TEU) + Cbuf_AddText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec teu.rc\n"); + else + Cbuf_AddText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec quake.rc\n"); + Cbuf_Execute(); - Render_Init(); - S_Init (); - CDAudio_Init (); - Sbar_Init (); - CL_Init (); -#ifdef _WIN32 // on non win32, mouse comes before video for security reasons - IN_Init (); -#endif + // if stuffcmds wasn't run, then quake.rc is probably missing, use default + if (!host_stuffcmdsrun) + { + Cbuf_AddText("exec default.cfg\nexec config.cfg\nexec autoexec.cfg\nstuffcmds\n"); + Cbuf_Execute(); + } + + // put up the loading image so the user doesn't stare at a black screen... + SCR_BeginLoadingPlaque(); + + // FIXME: put this into some neat design, but the menu should be allowed to crash + // without crashing the whole game, so this should just be a short-time solution + + // here comes the not so critical stuff + if (setjmp(host_abortframe)) { + return; + } + + if (cls.state != ca_dedicated) + { + MR_Init(); } - Cbuf_InsertText ("exec quake.rc\n"); + // check for special benchmark mode +// COMMANDLINEOPTION: Client: -benchmark runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log) + i = COM_CheckParm("-benchmark"); + if (i && i + 1 < com_argc) + if (!sv.active && !cls.demoplayback && !cls.connect_trying) + { + Cbuf_AddText(va("timedemo %s\n", com_argv[i + 1])); + Cbuf_Execute(); + } - host_initialized = true; - - Sys_Printf ("========Quake Initialized=========\n"); + // check for special demo mode +// COMMANDLINEOPTION: Client: -demo runs a playdemo and quits + i = COM_CheckParm("-demo"); + if (i && i + 1 < com_argc) + if (!sv.active && !cls.demoplayback && !cls.connect_trying) + { + Cbuf_AddText(va("playdemo %s\n", com_argv[i + 1])); + Cbuf_Execute(); + } + + // check for special demolooponly mode +// COMMANDLINEOPTION: Client: -demolooponly runs a playdemo and quits + i = COM_CheckParm("-demolooponly"); + if (i && i + 1 < com_argc) + if (!sv.active && !cls.demoplayback && !cls.connect_trying) + { + Cbuf_AddText(va("playdemo %s\n", com_argv[i + 1])); + Cbuf_Execute(); + } + + if (cls.state == ca_dedicated || COM_CheckParm("-listen")) + if (!sv.active && !cls.demoplayback && !cls.connect_trying) + { + Cbuf_AddText("startmap_dm\n"); + Cbuf_Execute(); + } + + if (!sv.active && !cls.demoplayback && !cls.connect_trying) + { + if (gamemode == GAME_NEXUIZ) + Cbuf_AddText("togglemenu\nplayvideo logo\ncd loop 1\n"); + else + Cbuf_AddText("togglemenu\n"); + Cbuf_Execute(); + } + + Con_DPrint("========Initialized=========\n"); + + //Host_StartVideo(); } @@ -854,28 +1091,50 @@ to run quit through here before the final handoff to the sys code. void Host_Shutdown(void) { static qboolean isdown = false; - + if (isdown) { - printf ("recursive shutdown\n"); + Con_Print("recursive shutdown\n"); return; } isdown = true; -// keep Con_Printf from trying to update the screen - scr_disabled_for_loading = true; + // be quiet while shutting down + S_StopAllSounds(); + + // disconnect client from server if active + CL_Disconnect(); + + // shut down local server if active + Host_ShutdownServer (); + + // Shutdown menu + if(MR_Shutdown) + MR_Shutdown(); - Host_WriteConfiguration (); + // AK shutdown PRVM + // AK hmm, no PRVM_Shutdown(); yet + + CL_Video_Shutdown(); + + Host_SaveConfig_f(); CDAudio_Shutdown (); - NET_Shutdown (); - S_Shutdown(); - IN_Shutdown (); + S_Terminate (); + NetConn_Shutdown (); + //PR_Shutdown (); if (cls.state != ca_dedicated) { R_Modules_Shutdown(); VID_Shutdown(); } + + Cmd_Shutdown(); + CL_Shutdown(); + Sys_Shutdown(); + Log_Close(); + FS_Shutdown(); + Memory_Shutdown(); }