X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=host.c;h=e16d75d383e4842e9e56f4d695267829ce116fe4;hb=323b17db9329c0c4e1f3832f9cacf9102659b7c5;hp=0a4df3d0ba540417d126d9c14ae4878675b4a851;hpb=3ad7fd58a384148f78dfd1a541e81a69e90dab8f;p=xonotic%2Fdarkplaces.git diff --git a/host.c b/host.c index 0a4df3d0..e16d75d3 100644 --- a/host.c +++ b/host.c @@ -19,13 +19,16 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // host.c -- coordinates spawning and killing of local servers -#include #include "quakedef.h" + +#include #include "libcurl.h" #include "cdaudio.h" +#include "cl_gecko.h" #include "cl_video.h" #include "progsvm.h" #include "csprogs.h" +#include "sv_demo.h" /* @@ -51,15 +54,25 @@ double realtime; client_t *host_client; jmp_buf host_abortframe; +double host_starttime = 0; // pretend frames take this amount of time (in seconds), 0 = realtime cvar_t host_framerate = {0, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"}; // shows time used by certain subsystems cvar_t host_speeds = {0, "host_speeds","0", "reports how much time is used in server/graphics/sound"}; -// LordHavoc: framerate upper cap -cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "1000", "maximum fps cap, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"}; +cvar_t host_sleep = {0, "host_sleep","0", "gives up some processing time to other applications each frame, value in milliseconds"}; +cvar_t cl_minfps = {CVAR_SAVE, "cl_minfps", "40", "minimum fps target - while the rendering performance is below this, it will drift toward lower quality"}; +cvar_t cl_minfps_fade = {CVAR_SAVE, "cl_minfps_fade", "0.2", "how fast the quality adapts to varying framerate"}; +cvar_t cl_minfps_qualitymax = {CVAR_SAVE, "cl_minfps_qualitymax", "1", "highest allowed drawdistance multiplier"}; +cvar_t cl_minfps_qualitymin = {CVAR_SAVE, "cl_minfps_qualitymin", "0.25", "lowest allowed drawdistance multiplier"}; +cvar_t cl_minfps_qualitypower = {CVAR_SAVE, "cl_minfps_qualitypower", "4", "raises quality value to a power of itself, higher values make quality drop more sharply in relation to framerate"}; +cvar_t cl_minfps_qualityscale = {CVAR_SAVE, "cl_minfps_qualityscale", "0.5", "multiplier for quality"}; +cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "0", "maximum fps cap, 0 = unlimited, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"}; +cvar_t cl_maxidlefps = {CVAR_SAVE, "cl_maxidlefps", "20", "maximum fps cap when the game is not the active window (makes cpu time available to other programs"}; cvar_t developer = {0, "developer","0", "prints additional debugging messages and information (recommended for modders and level designers)"}; +cvar_t developer_loadfile = {0, "developer_loadfile","0", "prints name and size of every file loaded via the FS_LoadFile function (which is almost everything)"}; +cvar_t developer_loading = {0, "developer_loading","0", "prints information about files as they are loaded or unloaded successfully"}; cvar_t developer_entityparsing = {0, "developer_entityparsing", "0", "prints detailed network entities information each time a packet is received"}; cvar_t timestamps = {CVAR_SAVE, "timestamps", "0", "prints timestamps on console messages"}; @@ -92,7 +105,8 @@ void Host_Error (const char *error, ...) va_list argptr; // turn off rcon redirect if it was active when the crash occurred - rcon_redirect = false; + // to prevent loops when it is a networking problem + Con_Rcon_Redirect_Abort(); va_start (argptr,error); dpvsnprintf (hosterrorstring1,sizeof(hosterrorstring1),error,argptr); @@ -176,7 +190,7 @@ void Host_ServerOptions (void) } } - svs.maxclients = bound(1, svs.maxclients, MAX_SCOREBOARD); + svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD); svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients); @@ -191,20 +205,33 @@ Host_InitLocal */ void Host_SaveConfig_f(void); void Host_LoadConfig_f(void); +extern cvar_t sv_writepicture_quality; static void Host_InitLocal (void) { - Cmd_AddCommand("saveconfig", Host_SaveConfig_f, "save settings to config.cfg immediately (also automatic when quitting)"); + Cmd_AddCommand("saveconfig", Host_SaveConfig_f, "save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)"); Cmd_AddCommand("loadconfig", Host_LoadConfig_f, "reset everything and reload configs"); Cvar_RegisterVariable (&host_framerate); Cvar_RegisterVariable (&host_speeds); + Cvar_RegisterVariable (&host_sleep); + Cvar_RegisterVariable (&cl_minfps); + Cvar_RegisterVariable (&cl_minfps_fade); + Cvar_RegisterVariable (&cl_minfps_qualitymax); + Cvar_RegisterVariable (&cl_minfps_qualitymin); + Cvar_RegisterVariable (&cl_minfps_qualitypower); + Cvar_RegisterVariable (&cl_minfps_qualityscale); Cvar_RegisterVariable (&cl_maxfps); + Cvar_RegisterVariable (&cl_maxidlefps); Cvar_RegisterVariable (&developer); + Cvar_RegisterVariable (&developer_loadfile); + Cvar_RegisterVariable (&developer_loading); Cvar_RegisterVariable (&developer_entityparsing); Cvar_RegisterVariable (×tamps); Cvar_RegisterVariable (&timeformat); + + Cvar_RegisterVariable (&sv_writepicture_quality); } @@ -215,7 +242,7 @@ Host_SaveConfig_f Writes key bindings and archived cvars to config.cfg =============== */ -void Host_SaveConfig_f(void) +void Host_SaveConfig_to(const char *file) { qfile_t *f; @@ -224,10 +251,10 @@ void Host_SaveConfig_f(void) // LordHavoc: don't save a config if it crashed in startup if (host_framecount >= 3 && cls.state != ca_dedicated && !COM_CheckParm("-benchmark") && !COM_CheckParm("-capturedemo")) { - f = FS_Open ("config.cfg", "wb", false, false); + f = FS_OpenRealFile(file, "wb", false); if (!f) { - Con_Print("Couldn't write config.cfg.\n"); + Con_Printf("Couldn't write %s.\n", file); return; } @@ -237,7 +264,21 @@ void Host_SaveConfig_f(void) FS_Close (f); } } +void Host_SaveConfig(void) +{ + Host_SaveConfig_to("config.cfg"); +} +void Host_SaveConfig_f(void) +{ + const char *file = "config.cfg"; + if(Cmd_Argc() >= 2) { + file = Cmd_Argv(1); + Con_Printf("Saving to %s\n", file); + } + + Host_SaveConfig_to(file); +} /* =============== @@ -369,7 +410,9 @@ if (crash = true), don't bother sending signofs void SV_DropClient(qboolean crash) { int i; - Con_Printf("Client \"%s^%i\" dropped\n", host_client->name, STRING_COLOR_DEFAULT); + Con_Printf("Client \"%s\" dropped\n", host_client->name); + + SV_StopDemoRecording(host_client); // make sure edict is not corrupt (from a level change for example) host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1); @@ -457,6 +500,18 @@ void SV_DropClient(qboolean crash) // update server listing on the master because player count changed // (which the master uses for filtering empty/full servers) NetConn_Heartbeat(1); + + if (sv.loadgame) + { + for (i = 0;i < svs.maxclients;i++) + if (svs.clients[i].active && !svs.clients[i].spawned) + break; + if (i == svs.maxclients) + { + Con_Printf("Loaded game, everyone rejoined - unpausing\n"); + sv.paused = sv.loadgame = false; // we're basically done with loading now + } + } } /* @@ -480,6 +535,13 @@ void Host_ShutdownServer(void) // make sure all the clients know we're disconnecting SV_VM_Begin(); + if(prog->loaded) + if(prog->funcoffsets.SV_Shutdown) + { + func_t s = prog->funcoffsets.SV_Shutdown; + prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again + PRVM_ExecuteProgram(s,"SV_Shutdown() required"); + } for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++) if (host_client->active) SV_DropClient(false); // server shutdown @@ -518,6 +580,18 @@ void Host_GetConsoleCommands (void) } } +/* +================== +Host_TimeReport + +Returns a time report string, for example for +================== +*/ +const char *Host_TimingReport() +{ + return va("%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000); +} + /* ================== Host_Frame @@ -534,18 +608,21 @@ void Host_Main(void) double cl_timer, sv_timer; double clframetime, deltarealtime, oldrealtime; double wait; - int pass1, pass2, pass3; + int pass1, pass2, pass3, i; Host_Init(); cl_timer = 0; sv_timer = 0; - realtime = Sys_DoubleTime(); + realtime = host_starttime = Sys_DoubleTime(); for (;;) { if (setjmp(host_abortframe)) + { + SCR_ClearLoadingScreen(false); continue; // something bad happened, or the server disconnected + } oldrealtime = realtime; realtime = Sys_DoubleTime(); @@ -554,12 +631,38 @@ void Host_Main(void) cl_timer += deltarealtime; sv_timer += deltarealtime; - if (slowmo.value < 0) + svs.perf_acc_realtime += deltarealtime; + + // Look for clients who have spawned + for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++) + if(host_client->spawned) + if(host_client->netconnection) + break; + if(i == svs.maxclients) + { + // Nobody is looking? Then we won't do timing... + // Instead, reset it to zero + svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0; + } + else if(svs.perf_acc_realtime > 5) + { + svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime; + svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime; + if(svs.perf_acc_offset_samples > 0) + { + svs.perf_offset_max = svs.perf_acc_offset_max; + svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples; + svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg); + } + if(svs.perf_lost > 0) + Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport()); + svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0; + } + + if (slowmo.value < 0.00001 && slowmo.value != 0) Cvar_SetValue("slowmo", 0); if (host_framerate.value < 0.00001 && host_framerate.value != 0) Cvar_SetValue("host_framerate", 0); - if (cl_maxfps.value < 1) - Cvar_SetValue("cl_maxfps", 1); // keep the random time dependent, but not when playing demos/benchmarking if(!*sv_random_seed.string && !cls.demoplayback) @@ -572,6 +675,8 @@ void Host_Main(void) NetConn_UpdateSockets(); + Log_DestBuffer_Flush(); + // receive packets on each main loop iteration, as the main loop may // be undersleeping due to select() detecting a new packet if (sv.active) @@ -584,8 +689,8 @@ void Host_Main(void) // when a server is running we only execute console commands on server frames // (this mainly allows frikbot .way config files to work properly by staying in sync with the server qc) - // otherwise we execute them on all frames - if (sv_timer > 0 || !sv.active) + // otherwise we execute them on client frames + if (sv.active ? sv_timer > 0 : cl_timer > 0) { // process console commands Cbuf_Execute(); @@ -600,20 +705,16 @@ void Host_Main(void) wait = cl_timer * -1000000.0; else wait = max(cl_timer, sv_timer) * -1000000.0; - if (wait > 100000) - wait = 100000; - if (!cls.timedemo && wait > 0) + wait = bound(0, wait, 100000); + + if (!cls.timedemo && wait >= 1) { + double time0 = Sys_DoubleTime(); if (sv_checkforpacketsduringsleep.integer) - { - if (wait >= 1) - NetConn_SleepMicroseconds((int)wait); - } + NetConn_SleepMicroseconds((int)wait); else - { - if (wait >= 1000) - Sys_Sleep((int)wait / 1000); - } + Sys_Sleep((int)wait); + svs.perf_acc_sleeptime += Sys_DoubleTime() - time0; continue; } @@ -627,7 +728,10 @@ void Host_Main(void) if (cl_timer > 0.1) cl_timer = 0.1; if (sv_timer > 0.1) + { + svs.perf_acc_lost += (sv_timer - 0.1); sv_timer = 0.1; + } if (sv.active && sv_timer > 0) { @@ -637,6 +741,7 @@ void Host_Main(void) // slow down if the server is taking too long. int framecount, framelimit = 1; double advancetime, aborttime = 0; + float offset; // run the world state // don't allow simulation to run too fast or too slow or logic glitches can occur @@ -663,6 +768,16 @@ void Host_Main(void) } advancetime = min(advancetime, 0.1); + if(advancetime > 0) + { + offset = sv_timer + (Sys_DoubleTime() - realtime); + ++svs.perf_acc_offset_samples; + svs.perf_acc_offset += offset; + svs.perf_acc_offset_squared += offset * offset; + if(svs.perf_acc_offset_max < offset) + svs.perf_acc_offset_max = offset; + } + // only advance time if not paused // the game also pauses in singleplayer when menu or console is used sv.frametime = advancetime * slowmo.value; @@ -689,6 +804,11 @@ void Host_Main(void) // send all messages to the clients SV_SendClientMessages(); + + if (sv.paused == 1 && realtime > sv.pausedstart && sv.pausedstart > 0) { + prog->globals.generic[OFS_PARM0] = realtime - sv.pausedstart; + PRVM_ExecuteProgram(prog->funcoffsets.SV_PausedTic, "QC function SV_PausedTic is missing"); + } // end the server VM frame SV_VM_End(); @@ -716,10 +836,12 @@ void Host_Main(void) cl.realframetime = max(cl_timer, clframetime); } } - else if (vid_activewindow) + else if (vid_activewindow && cl_maxfps.value >= 1) clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxfps.value); + else if (!vid_activewindow && cl_maxidlefps.value >= 1) + clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxidlefps.value); else - clframetime = cl.realframetime = 0.1; + clframetime = cl.realframetime = cl_timer; // apply slowmo scaling clframetime *= cl.movevars_timescale; @@ -736,6 +858,9 @@ void Host_Main(void) if (host_framerate.value) clframetime = host_framerate.value; + if (cl.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive))) + clframetime = 0; + if (cls.timedemo) clframetime = cl.realframetime = cl_timer; @@ -764,9 +889,8 @@ void Host_Main(void) if (host_speeds.integer) time1 = Sys_DoubleTime(); - //ui_update(); - - CL_VideoFrame(); + CL_Video_Frame(); + CL_Gecko_Frame(); CL_UpdateScreen(); @@ -780,10 +904,13 @@ void Host_Main(void) cl.csqc_usecsqclistener = false; } else - S_Update(&r_view.matrix); + S_Update(&r_refdef.view.matrix); CDAudio_Update(); + // reset gathering of mouse input + in_mouse_x = in_mouse_y = 0; + if (host_speeds.integer) { pass1 = (int)((time1 - time3)*1000000); @@ -793,13 +920,23 @@ void Host_Main(void) Con_Printf("%6ius total %6ius server %6ius gfx %6ius snd\n", pass1+pass2+pass3, pass1, pass2, pass3); } + wait = bound(0, host_sleep.value * 1000, 100000); + if (!cls.timedemo && wait >= 1) + Sys_Sleep((int)wait); } +#if MEMPARANOIA + Mem_CheckSentinelsGlobal(); +#endif + // if there is some time remaining from this frame, reset the timers if (cl_timer >= 0) cl_timer = 0; if (sv_timer >= 0) + { + svs.perf_acc_lost += sv_timer; sv_timer = 0; + } host_framecount++; } @@ -813,6 +950,8 @@ void Host_StartVideo(void) if (!vid_opened && cls.state != ca_dedicated) { vid_opened = true; + // make sure we open sockets before opening video because the Windows Firewall "unblock?" dialog can screw up the graphics context on some graphics drivers + NetConn_UpdateSockets(); VID_Start(); CDAudio_Startup(); } @@ -841,6 +980,9 @@ static void Host_Init (void) int i; const char* os; + if (COM_CheckParm("-profilegameonly")) + Sys_AllowProfiling(false); + // LordHavoc: quake never seeded the random number generator before... heh if (COM_CheckParm("-benchmark")) srand(0); // predictable random sequence for -benchmark @@ -851,8 +993,8 @@ static void Host_Init (void) // COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers) if (COM_CheckParm("-developer")) { - developer.value = developer.integer = 100; - developer.string = "100"; + developer.value = developer.integer = 1; + developer.string = "1"; } if (COM_CheckParm("-developer2")) @@ -895,23 +1037,7 @@ static void Host_Init (void) COM_InitGameType(); // construct a version string for the corner of the console -#if defined(__linux__) - os = "Linux"; -#elif defined(WIN32) - os = "Windows"; -#elif defined(__FreeBSD__) - os = "FreeBSD"; -#elif defined(__NetBSD__) - os = "NetBSD"; -#elif defined(__OpenBSD__) - os = "OpenBSD"; -#elif defined(MACOSX) - os = "Mac OS X"; -#elif defined(__MORPHOS__) - os = "MorphOS"; -#else - os = "Unknown"; -#endif + os = DP_OS_NAME; dpsnprintf (engineversion, sizeof (engineversion), "%s %s %s", gamename, os, buildstring); Con_Printf("%s\n", engineversion); @@ -933,9 +1059,11 @@ static void Host_Init (void) Host_InitLocal(); Host_ServerOptions(); - if (cls.state != ca_dedicated) + if (cls.state == ca_dedicated) + Cmd_AddCommand ("disconnect", CL_Disconnect_f, "disconnect from server (or disconnect all clients if running a server)"); + else { - Con_Printf("Initializing client\n"); + Con_DPrintf("Initializing client\n"); R_Modules_Init(); Palette_Init(); @@ -1023,10 +1151,7 @@ static void Host_Init (void) if (!sv.active && !cls.demoplayback && !cls.connect_trying) { - if (gamemode == GAME_NEXUIZ) - Cbuf_AddText("togglemenu\nplayvideo logo\ncd loop 1\n"); - else - Cbuf_AddText("togglemenu\n"); + Cbuf_AddText("togglemenu\n"); Cbuf_Execute(); } @@ -1076,9 +1201,10 @@ void Host_Shutdown(void) // AK shutdown PRVM // AK hmm, no PRVM_Shutdown(); yet + CL_Gecko_Shutdown(); CL_Video_Shutdown(); - Host_SaveConfig_f(); + Host_SaveConfig(); CDAudio_Shutdown (); S_Terminate (); @@ -1093,10 +1219,12 @@ void Host_Shutdown(void) } Cmd_Shutdown(); + Key_Shutdown(); CL_Shutdown(); Sys_Shutdown(); Log_Close(); FS_Shutdown(); + Con_Shutdown(); Memory_Shutdown(); }