X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=host.c;h=fac4fa4630a498d2e3ebf98149836c314d5efd08;hb=3dbf0ca46d1e54ba7bc028217ae444f30f37b5af;hp=bba739c7070bf0c23603274594a057aa8deabf50;hpb=72d40f74b4af7226666d862709d9046c1409a560;p=xonotic%2Fdarkplaces.git diff --git a/host.c b/host.c index bba739c7..fac4fa46 100644 --- a/host.c +++ b/host.c @@ -19,13 +19,16 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // host.c -- coordinates spawning and killing of local servers -#include #include "quakedef.h" + +#include #include "libcurl.h" #include "cdaudio.h" +#include "cl_gecko.h" #include "cl_video.h" #include "progsvm.h" #include "csprogs.h" +#include "sv_demo.h" /* @@ -56,8 +59,12 @@ jmp_buf host_abortframe; cvar_t host_framerate = {0, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"}; // shows time used by certain subsystems cvar_t host_speeds = {0, "host_speeds","0", "reports how much time is used in server/graphics/sound"}; -// LordHavoc: framerate upper cap -cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "1000", "maximum fps cap, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"}; +cvar_t cl_minfps = {CVAR_SAVE, "cl_minfps", "40", "minimum fps target - while the rendering performance is below this, it will drift toward lower quality"}; +cvar_t cl_minfps_expbase = {CVAR_SAVE, "cl_minfps_expbase", "1.2", "base for log() function in calculating quality reduction, should be in the range 1.1 to 2.0"}; +cvar_t cl_minfps_fade = {CVAR_SAVE, "cl_minfps_fade", "0.2", "how fast the quality reduction adapts to varying framerate"}; +cvar_t cl_minfps_maxqualityreduction = {CVAR_SAVE, "cl_minfps_maxqualityreduction", "3", "how much particle quality can be reduced (as a power of 2) when framerate is staying below cl_minfps, 0 = no reduction, 1 = 50% quality, 2 = 25% quality, 3 = 12.5% quality, ..."}; +cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "1000000", "maximum fps cap, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"}; +cvar_t cl_maxidlefps = {CVAR_SAVE, "cl_maxidlefps", "20", "maximum fps cap when the game is not the active window (makes cpu time available to other programs"}; cvar_t developer = {0, "developer","0", "prints additional debugging messages and information (recommended for modders and level designers)"}; cvar_t developer_entityparsing = {0, "developer_entityparsing", "0", "prints detailed network entities information each time a packet is received"}; @@ -193,12 +200,17 @@ void Host_SaveConfig_f(void); void Host_LoadConfig_f(void); static void Host_InitLocal (void) { - Cmd_AddCommand("saveconfig", Host_SaveConfig_f, "save settings to config.cfg immediately (also automatic when quitting)"); + Cmd_AddCommand("saveconfig", Host_SaveConfig_f, "save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)"); Cmd_AddCommand("loadconfig", Host_LoadConfig_f, "reset everything and reload configs"); Cvar_RegisterVariable (&host_framerate); Cvar_RegisterVariable (&host_speeds); + Cvar_RegisterVariable (&cl_minfps); + Cvar_RegisterVariable (&cl_minfps_expbase); + Cvar_RegisterVariable (&cl_minfps_fade); + Cvar_RegisterVariable (&cl_minfps_maxqualityreduction); Cvar_RegisterVariable (&cl_maxfps); + Cvar_RegisterVariable (&cl_maxidlefps); Cvar_RegisterVariable (&developer); Cvar_RegisterVariable (&developer_entityparsing); @@ -215,7 +227,7 @@ Host_SaveConfig_f Writes key bindings and archived cvars to config.cfg =============== */ -void Host_SaveConfig_f(void) +void Host_SaveConfig_to(const char *file) { qfile_t *f; @@ -224,10 +236,10 @@ void Host_SaveConfig_f(void) // LordHavoc: don't save a config if it crashed in startup if (host_framecount >= 3 && cls.state != ca_dedicated && !COM_CheckParm("-benchmark") && !COM_CheckParm("-capturedemo")) { - f = FS_Open ("config.cfg", "wb", false, false); + f = FS_Open (file, "wb", false, false); if (!f) { - Con_Print("Couldn't write config.cfg.\n"); + Con_Printf("Couldn't write %s.\n", file); return; } @@ -237,7 +249,21 @@ void Host_SaveConfig_f(void) FS_Close (f); } } +void Host_SaveConfig(void) +{ + Host_SaveConfig_to("config.cfg"); +} +void Host_SaveConfig_f(void) +{ + const char *file = "config.cfg"; + if(Cmd_Argc() >= 2) { + file = Cmd_Argv(1); + Con_Printf("Saving to %s\n", file); + } + + Host_SaveConfig_to(file); +} /* =============== @@ -371,6 +397,8 @@ void SV_DropClient(qboolean crash) int i; Con_Printf("Client \"%s\" dropped\n", host_client->name); + SV_StopDemoRecording(host_client); + // make sure edict is not corrupt (from a level change for example) host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1); @@ -457,6 +485,18 @@ void SV_DropClient(qboolean crash) // update server listing on the master because player count changed // (which the master uses for filtering empty/full servers) NetConn_Heartbeat(1); + + if (sv.loadgame) + { + for (i = 0;i < svs.maxclients;i++) + if (svs.clients[i].active && !svs.clients[i].spawned) + break; + if (i == svs.maxclients) + { + Con_Printf("Loaded game, everyone rejoined - unpausing\n"); + sv.paused = sv.loadgame = false; // we're basically done with loading now + } + } } /* @@ -483,6 +523,13 @@ void Host_ShutdownServer(void) for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++) if (host_client->active) SV_DropClient(false); // server shutdown + if(prog->loaded) + if(prog->funcoffsets.SV_Shutdown) + { + func_t s = prog->funcoffsets.SV_Shutdown; + prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again + PRVM_ExecuteProgram(s,"SV_Shutdown() required"); + } SV_VM_End(); NetConn_CloseServerPorts(); @@ -522,7 +569,7 @@ void Host_GetConsoleCommands (void) ================== Host_TimeReport -Returns a time report string, for example for +Returns a time report string, for example for ================== */ const char *Host_TimingReport() @@ -594,12 +641,10 @@ void Host_Main(void) svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0; } - if (slowmo.value < 0) + if (slowmo.value < 0.00001 && slowmo.value != 0) Cvar_SetValue("slowmo", 0); if (host_framerate.value < 0.00001 && host_framerate.value != 0) Cvar_SetValue("host_framerate", 0); - if (cl_maxfps.value < 1) - Cvar_SetValue("cl_maxfps", 1); // keep the random time dependent, but not when playing demos/benchmarking if(!*sv_random_seed.string && !cls.demoplayback) @@ -612,6 +657,8 @@ void Host_Main(void) NetConn_UpdateSockets(); + Log_DestBuffer_Flush(); + // receive packets on each main loop iteration, as the main loop may // be undersleeping due to select() detecting a new packet if (sv.active) @@ -712,7 +759,7 @@ void Host_Main(void) if(advancetime > 0) { - offset = sv_timer; + offset = sv_timer + (Sys_DoubleTime() - realtime); ++svs.perf_acc_offset_samples; svs.perf_acc_offset += offset; svs.perf_acc_offset_squared += offset * offset; @@ -774,9 +821,9 @@ void Host_Main(void) } } else if (vid_activewindow) - clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxfps.value); + clframetime = cl.realframetime = max(cl_timer, 1.0 / max(5.0f, cl_maxfps.value)); else - clframetime = cl.realframetime = 0.1; + clframetime = cl.realframetime = max(cl_timer, 1.0 / max(5.0f, cl_maxidlefps.value)); // apply slowmo scaling clframetime *= cl.movevars_timescale; @@ -823,7 +870,8 @@ void Host_Main(void) //ui_update(); - CL_VideoFrame(); + CL_Video_Frame(); + CL_Gecko_Frame(); CL_UpdateScreen(); @@ -837,7 +885,7 @@ void Host_Main(void) cl.csqc_usecsqclistener = false; } else - S_Update(&r_view.matrix); + S_Update(&r_refdef.view.matrix); CDAudio_Update(); @@ -901,6 +949,9 @@ static void Host_Init (void) int i; const char* os; + if (COM_CheckParm("-profilegameonly")) + Sys_AllowProfiling(false); + // LordHavoc: quake never seeded the random number generator before... heh if (COM_CheckParm("-benchmark")) srand(0); // predictable random sequence for -benchmark @@ -955,23 +1006,7 @@ static void Host_Init (void) COM_InitGameType(); // construct a version string for the corner of the console -#if defined(__linux__) - os = "Linux"; -#elif defined(WIN32) - os = "Windows"; -#elif defined(__FreeBSD__) - os = "FreeBSD"; -#elif defined(__NetBSD__) - os = "NetBSD"; -#elif defined(__OpenBSD__) - os = "OpenBSD"; -#elif defined(MACOSX) - os = "Mac OS X"; -#elif defined(__MORPHOS__) - os = "MorphOS"; -#else - os = "Unknown"; -#endif + os = DP_OS_NAME; dpsnprintf (engineversion, sizeof (engineversion), "%s %s %s", gamename, os, buildstring); Con_Printf("%s\n", engineversion); @@ -1083,10 +1118,7 @@ static void Host_Init (void) if (!sv.active && !cls.demoplayback && !cls.connect_trying) { - if (gamemode == GAME_NEXUIZ) - Cbuf_AddText("togglemenu\nplayvideo logo\ncd loop 1\n"); - else - Cbuf_AddText("togglemenu\n"); + Cbuf_AddText("togglemenu\n"); Cbuf_Execute(); } @@ -1136,9 +1168,10 @@ void Host_Shutdown(void) // AK shutdown PRVM // AK hmm, no PRVM_Shutdown(); yet + CL_Gecko_Shutdown(); CL_Video_Shutdown(); - Host_SaveConfig_f(); + Host_SaveConfig(); CDAudio_Shutdown (); S_Terminate ();