X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=host_cmd.c;h=528af90a599c6503c00eec09d7532ebde48feac9;hb=ddb7747373ae239fb67996cffd6a7d2bdbb1cf6a;hp=98d3526639b6298f5d50aa30b2ddcc148f287836;hpb=1d7b31b0dc290650b398e88c376dee1622f0b82d;p=xonotic%2Fdarkplaces.git diff --git a/host_cmd.c b/host_cmd.c index 98d35266..528af90a 100644 --- a/host_cmd.c +++ b/host_cmd.c @@ -24,6 +24,9 @@ int current_skill; char sv_spawnmap[MAX_QPATH]; char sv_loadgame[MAX_OSPATH]; +cvar_t sv_cheats = {0, "sv_cheats", "0"}; +qboolean allowcheats = false; + mfunction_t *ED_FindFunction (char *name); /* @@ -51,7 +54,7 @@ Host_Status_f void Host_Status_f (void) { client_t *client; - int seconds, minutes, hours = 0, j; + int seconds, minutes, hours = 0, j, players; void (*print) (const char *fmt, ...); if (cmd_source == src_command) @@ -66,19 +69,18 @@ void Host_Status_f (void) else print = SV_ClientPrintf; + for (players = 0, j = 0;j < svs.maxclients;j++) + if (svs.clients[j].active) + players++; print ("host: %s\n", Cvar_VariableString ("hostname")); print ("version: %s build %s\n", gamename, buildstring); - if (tcpipAvailable) - print ("tcp/ip: %s\n", my_tcpip_address); - if (ipxAvailable) - print ("ipx: %s\n", my_ipx_address); print ("map: %s\n", sv.name); - print ("players: %i active (%i max)\n\n", net_activeconnections, svs.maxclients); - for (j=0, client = svs.clients ; jactive) continue; - seconds = (int)(net_time - client->netconnection->connecttime); + seconds = (int)(realtime - client->netconnection->connecttime); minutes = seconds / 60; if (minutes) { @@ -110,8 +112,14 @@ void Host_God_f (void) return; } - if (pr_global_struct->deathmatch) + if (!sv_player) + return; + + if (!allowcheats) + { + SV_ClientPrintf("No cheats allowed, use sv_cheats 1 and restart level to enable.\n"); return; + } sv_player->v->flags = (int)sv_player->v->flags ^ FL_GODMODE; if (!((int)sv_player->v->flags & FL_GODMODE) ) @@ -128,9 +136,15 @@ void Host_Notarget_f (void) return; } - if (pr_global_struct->deathmatch) + if (!sv_player) return; + if (!allowcheats) + { + SV_ClientPrintf("No cheats allowed, use sv_cheats 1 and restart level to enable.\n"); + return; + } + sv_player->v->flags = (int)sv_player->v->flags ^ FL_NOTARGET; if (!((int)sv_player->v->flags & FL_NOTARGET) ) SV_ClientPrintf ("notarget OFF\n"); @@ -148,9 +162,15 @@ void Host_Noclip_f (void) return; } - if (pr_global_struct->deathmatch) + if (!sv_player) return; + if (!allowcheats) + { + SV_ClientPrintf("No cheats allowed, use sv_cheats 1 and restart level to enable.\n"); + return; + } + if (sv_player->v->movetype != MOVETYPE_NOCLIP) { noclip_anglehack = true; @@ -180,8 +200,14 @@ void Host_Fly_f (void) return; } - if (pr_global_struct->deathmatch) + if (!sv_player) + return; + + if (!allowcheats) + { + SV_ClientPrintf("No cheats allowed, use sv_cheats 1 and restart level to enable.\n"); return; + } if (sv_player->v->movetype != MOVETYPE_FLY) { @@ -215,7 +241,7 @@ void Host_Ping_f (void) } SV_ClientPrintf ("Client ping times:\n"); - for (i=0, client = svs.clients ; iactive) continue; @@ -251,15 +277,17 @@ void Host_Map_f (void) cls.demonum = -1; // stop demo loop in case this fails - SCR_BeginLoadingPlaque (); - CL_Disconnect (); Host_ShutdownServer(false); key_dest = key_game; // remove console or menu + SCR_BeginLoadingPlaque (); + svs.serverflags = 0; // haven't completed an episode yet strcpy (sv_spawnmap, Cmd_Argv(1)); + if (host_initialized) + Host_PerformSpawnServerAndLoadGame(); } /* @@ -283,6 +311,8 @@ void Host_Changelevel_f (void) } SV_SaveSpawnparms (); strcpy (sv_spawnmap, Cmd_Argv(1)); + if (host_initialized) + Host_PerformSpawnServerAndLoadGame(); } /* @@ -300,6 +330,8 @@ void Host_Restart_f (void) if (cmd_source != src_command) return; strcpy (sv_spawnmap, sv.name); + if (host_initialized) + Host_PerformSpawnServerAndLoadGame(); } /* @@ -312,7 +344,7 @@ This is sent just before a server changes levels */ void Host_Reconnect_f (void) { - SCR_BeginLoadingPlaque (); + SCR_BeginLoadingPlaque(); cls.signon = 0; // need new connection messages } @@ -325,14 +357,7 @@ User command to connect to server */ void Host_Connect_f (void) { - char name[MAX_QPATH]; - - cls.demonum = -1; // stop demo loop in case this fails - if (cls.demoplayback) - CL_Disconnect (); - strcpy (name, Cmd_Argv(1)); - CL_EstablishConnection (name); - Host_Reconnect_f (); + CL_EstablishConnection(Cmd_Argv(1)); } @@ -386,7 +411,7 @@ void Host_Savegame_f (void) if (cmd_source != src_command) return; - if (!sv.active) + if (cls.state != ca_connected || !sv.active) { Con_Printf ("Not playing a local game.\n"); return; @@ -398,10 +423,21 @@ void Host_Savegame_f (void) return; } - if (svs.maxclients != 1) + for (i = 0;i < svs.maxclients;i++) { - Con_Printf ("Can't save multiplayer games.\n"); - return; + if (svs.clients[i].active) + { + if (i > 0) + { + Con_Printf("Can't save multiplayer games.\n"); + return; + } + if (svs.clients[i].edict->v->deadflag) + { + Con_Printf("Can't savegame with a dead player\n"); + return; + } + } } if (Cmd_Argc() != 2) @@ -416,18 +452,8 @@ void Host_Savegame_f (void) return; } - for (i=0 ; iv->health <= 0) ) - { - Con_Printf ("Can't savegame with a dead player\n"); - return; - } - } - - strncpy (name, Cmd_Argv(1), sizeof (name) - 1); - name[sizeof (name) - 1] = '\0'; - FS_DefaultExtension (name, ".sav"); + strlcpy (name, Cmd_Argv(1), sizeof (name)); + FS_DefaultExtension (name, ".sav", sizeof (name)); Con_Printf ("Saving game to %s...\n", name); f = FS_Open (name, "w", false); @@ -441,7 +467,7 @@ void Host_Savegame_f (void) Host_SavegameComment (comment); FS_Printf (f, "%s\n", comment); for (i=0 ; ispawn_parms[i]); + FS_Printf (f, "%f\n", svs.clients[0].spawn_parms[i]); FS_Printf (f, "%d\n", current_skill); FS_Printf (f, "%s\n", sv.name); FS_Printf (f, "%f\n",sv.time); @@ -487,7 +513,7 @@ void Host_Loadgame_f (void) } strcpy (sv_loadgame, Cmd_Argv(1)); - FS_DefaultExtension (sv_loadgame, ".sav"); + FS_DefaultExtension (sv_loadgame, ".sav", sizeof (sv_loadgame)); Con_Printf ("Loading game from %s...\n", sv_loadgame); } @@ -543,8 +569,7 @@ void Host_PerformLoadGame(char *name) str = FS_Getline (f); sscanf (str, "%f\n",&time); - CL_Disconnect_f (); - + allowcheats = sv_cheats.integer != 0; SV_SpawnServer (mapname); if (!sv.active) { @@ -584,7 +609,7 @@ void Host_PerformLoadGame(char *name) Host_Error ("Loadgame buffer overflow"); buf[i] = 0; start = buf; - if (!COM_ParseToken(&start)) + if (!COM_ParseToken(&start, false)) { // end of file break; @@ -623,13 +648,11 @@ void Host_PerformLoadGame(char *name) FS_Close (f); for (i = 0;i < NUM_SPAWN_PARMS;i++) - svs.clients->spawn_parms[i] = spawn_parms[i]; + svs.clients[0].spawn_parms[i] = spawn_parms[i]; - if (cls.state != ca_dedicated) - { - CL_EstablishConnection ("local"); - Host_Reconnect_f (); - } + // make sure we're connected to loopback + if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP)) + CL_EstablishConnection("local"); } //============================================================================ @@ -639,9 +662,10 @@ void Host_PerformLoadGame(char *name) Host_Name_f ====================== */ +cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"}; void Host_Name_f (void) { - char newName[64]; + char newName[sizeof(host_client->name)]; if (Cmd_Argc () == 1) { @@ -650,10 +674,9 @@ void Host_Name_f (void) } if (Cmd_Argc () == 2) - strncpy(newName, Cmd_Argv(1), 15); + strlcpy (newName, Cmd_Argv(1), sizeof (newName)); else - strncpy(newName, Cmd_Args(), 15); - newName[15] = 0; + strlcpy (newName, Cmd_Args(), sizeof (newName)); if (cmd_source == src_command) { @@ -665,17 +688,19 @@ void Host_Name_f (void) return; } - if (host_client->name[0] && strcmp(host_client->name, "unconnected") ) - if (strcmp(host_client->name, newName) != 0) - Con_Printf ("%s renamed to %s\n", host_client->name, newName); - strcpy (host_client->name, newName); - sv_player->v->netname = PR_SetString(host_client->name); + if (strcmp(host_client->name, newName) && host_client->name[0] && strcmp(host_client->name, "unconnected")) + SV_BroadcastPrintf("%s changed name to %s\n", host_client->name, newName); + strcpy(host_client->name, newName); + strcpy(host_client->old_name, newName); + if (sv_player) + sv_player->v->netname = PR_SetString(host_client->name); + //Con_Printf("Host_Name_f: host_client->edict->netname = %s, sv_player->netname = %s, host_client->name = %s\n", PR_GetString(host_client->edict->v->netname), PR_GetString(sv_player->v->netname), host_client->name); // send notification to all clients - MSG_WriteByte (&sv.reliable_datagram, svc_updatename); - MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); - MSG_WriteString (&sv.reliable_datagram, host_client->name); + MSG_WriteByte(&sv.reliable_datagram, svc_updatename); + MSG_WriteByte(&sv.reliable_datagram, host_client->number); + MSG_WriteString(&sv.reliable_datagram, host_client->name); } @@ -686,7 +711,6 @@ void Host_Version_f (void) void Host_Say(qboolean teamonly) { - client_t *client; client_t *save; int j; const char *p1, *p2; @@ -711,14 +735,14 @@ void Host_Say(qboolean teamonly) if (Cmd_Argc () < 2) return; + save = host_client; + // turn on color set 1 if (!fromServer) sprintf (text, "%c%s: ", 1, host_client->name); else sprintf (text, "%c<%s> ", 1, hostname.string); - save = host_client; - p1 = Cmd_Args(); p2 = p1 + strlen(p1); // remove trailing newlines @@ -730,8 +754,10 @@ void Host_Say(qboolean teamonly) p1++; if (p2[-1] == '"') p2--; - else + else if (fromServer) Con_Printf("Host_Say: missing end quote\n"); + else + SV_ClientPrintf("Host_Say: missing end quote\n"); } while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r')) p2--; @@ -740,15 +766,9 @@ void Host_Say(qboolean teamonly) text[j++] = '\n'; text[j++] = 0; - for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) - { - if (!client || !client->active || !client->spawned) - continue; - if (teamplay.integer && teamonly && client->edict->v->team != save->edict->v->team) - continue; - host_client = client; - SV_ClientPrintf("%s", text); - } + for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++) + if (host_client->spawned && (!teamplay.integer || host_client->edict->v->team == save->edict->v->team)) + SV_ClientPrintf("%s", text); host_client = save; Sys_Printf("%s", &text[1]); @@ -769,7 +789,6 @@ void Host_Say_Team_f(void) void Host_Tell_f(void) { - client_t *client; client_t *save; int j; const char *p1, *p2; @@ -811,8 +830,10 @@ void Host_Tell_f(void) p1++; if (p2[-1] == '"') p2--; + else if (fromServer) + Con_Printf("Host_Tell: missing end quote\n"); else - Con_Printf("Host_Say: missing end quote\n"); + SV_ClientPrintf("Host_Tell: missing end quote\n"); } while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r')) p2--; @@ -822,16 +843,9 @@ void Host_Tell_f(void) text[j++] = 0; save = host_client; - for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) - { - if (!client->active || !client->spawned) - continue; - if (strcasecmp(client->name, Cmd_Argv(1))) - continue; - host_client = client; - SV_ClientPrintf("%s", text); - break; - } + for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++) + if (host_client->spawned && !strcasecmp(host_client->name, Cmd_Argv(1))) + SV_ClientPrintf("%s", text); host_client = save; } @@ -841,6 +855,7 @@ void Host_Tell_f(void) Host_Color_f ================== */ +cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0"}; void Host_Color_f(void) { int top, bottom; @@ -882,7 +897,7 @@ void Host_Color_f(void) return; } - if ((f = ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - pr_functions))) + if (sv_player && (f = ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - pr_functions))) { Con_DPrintf("Calling SV_ChangeTeam\n"); pr_global_struct->time = sv.time; @@ -892,12 +907,19 @@ void Host_Color_f(void) } else { + eval_t *val; + if (sv_player) + { + if ((val = GETEDICTFIELDVALUE(sv_player, eval_clientcolors))) + val->_float = playercolor; + sv_player->v->team = bottom + 1; + } host_client->colors = playercolor; - sv_player->v->team = bottom + 1; + host_client->old_colors = playercolor; // send notification to all clients MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors); - MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); + MSG_WriteByte (&sv.reliable_datagram, host_client->number); MSG_WriteByte (&sv.reliable_datagram, host_client->colors); } } @@ -915,7 +937,7 @@ void Host_Kill_f (void) return; } - if (sv_player->v->health <= 0) + if (!sv_player || sv_player->v->health <= 0) { SV_ClientPrintf ("Can't suicide -- already dead!\n"); return; @@ -945,22 +967,47 @@ void Host_Pause_f (void) else { sv.paused ^= 1; - - if (sv.paused) - { - SV_BroadcastPrintf ("%s paused the game\n", PR_GetString(sv_player->v->netname)); - } - else - { - SV_BroadcastPrintf ("%s unpaused the game\n", PR_GetString(sv_player->v->netname)); - } - - // send notification to all clients + SV_BroadcastPrintf ("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un"); + // send notification to all clients MSG_WriteByte (&sv.reliable_datagram, svc_setpause); MSG_WriteByte (&sv.reliable_datagram, sv.paused); } } +/* +====================== +Host_PModel_f +LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen. +====================== +*/ +cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0"}; +static void Host_PModel_f (void) +{ + int i; + eval_t *val; + + if (Cmd_Argc () == 1) + { + Con_Printf ("\"pmodel\" is \"%s\"\n", cl_pmodel.string); + return; + } + i = atoi(Cmd_Argv(1)); + + if (cmd_source == src_command) + { + if (cl_pmodel.integer == i) + return; + Cvar_SetValue ("_cl_pmodel", i); + if (cls.state == ca_connected) + Cmd_ForwardToServer (); + return; + } + + host_client->pmodel = i; + if (sv_player && (val = GETEDICTFIELDVALUE(sv_player, eval_pmodel))) + val->_float = i; +} + //=========================================================================== @@ -996,31 +1043,34 @@ Host_Spawn_f */ void Host_Spawn_f (void) { - int i; - client_t *client; - edict_t *ent; + int i; + client_t *client; func_t RestoreGame; mfunction_t *f; if (cmd_source == src_command) { - Con_Printf ("spawn is not valid from the console\n"); + Con_Printf("spawn is not valid from the console\n"); return; } if (host_client->spawned) { - Con_Printf ("Spawn not valid -- already spawned\n"); + Con_Printf("Spawn not valid -- already spawned\n"); + return; + } + + if (!sv_player) + { + Con_Printf("Host_Spawn: no edict??\n"); return; } // LordHavoc: moved this above the QC calls at FrikaC's request -// send all current names, colors, and frag counts + // send all current names, colors, and frag counts SZ_Clear (&host_client->message); - ent = sv_player; - -// run the entrance script + // run the entrance script if (sv.loadgame) { // loaded games are fully initialized already @@ -1038,22 +1088,16 @@ void Host_Spawn_f (void) } else { - eval_t *val; // set up the edict - ED_ClearEdict(ent); - ent->v->colormap = NUM_FOR_EDICT(ent); - ent->v->team = (host_client->colors & 15) + 1; - ent->v->netname = PR_SetString(host_client->name); - if ((val = GETEDICTFIELDVALUE(ent, eval_pmodel))) - val->_float = host_client->pmodel; + ED_ClearEdict(sv_player); - // copy spawn parms out of the client_t + //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, sv_player->netname = %s, host_client->name = %s\n", PR_GetString(host_client->edict->v->netname), PR_GetString(sv_player->v->netname), host_client->name); + // copy spawn parms out of the client_t for (i=0 ; i< NUM_SPAWN_PARMS ; i++) (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i]; // call the spawn function - pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(sv_player); PR_ExecuteProgram (pr_global_struct->ClientConnect, "QC function ClientConnect is missing"); @@ -1065,24 +1109,26 @@ void Host_Spawn_f (void) } -// send time of update + // send time of update MSG_WriteByte (&host_client->message, svc_time); MSG_WriteFloat (&host_client->message, sv.time); - for (i=0, client = svs.clients ; iactive) + continue; MSG_WriteByte (&host_client->message, svc_updatename); MSG_WriteByte (&host_client->message, i); - MSG_WriteString (&host_client->message, client->name); + MSG_WriteString (&host_client->message, client->old_name); MSG_WriteByte (&host_client->message, svc_updatefrags); MSG_WriteByte (&host_client->message, i); MSG_WriteShort (&host_client->message, client->old_frags); MSG_WriteByte (&host_client->message, svc_updatecolors); MSG_WriteByte (&host_client->message, i); - MSG_WriteByte (&host_client->message, client->colors); + MSG_WriteByte (&host_client->message, client->old_colors); } -// send all current light styles + // send all current light styles for (i=0 ; imessage, svc_lightstyle); @@ -1090,9 +1136,7 @@ void Host_Spawn_f (void) MSG_WriteString (&host_client->message, sv.lightstyles[i]); } -// -// send some stats -// + // send some stats MSG_WriteByte (&host_client->message, svc_updatestat); MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS); MSG_WriteLong (&host_client->message, pr_global_struct->total_secrets); @@ -1109,14 +1153,14 @@ void Host_Spawn_f (void) MSG_WriteByte (&host_client->message, STAT_MONSTERS); MSG_WriteLong (&host_client->message, pr_global_struct->killed_monsters); -// send a fixangle -// Never send a roll angle, because savegames can catch the server -// in a state where it is expecting the client to correct the angle -// and it won't happen if the game was just loaded, so you wind up -// with a permanent head tilt + // send a fixangle + // Never send a roll angle, because savegames can catch the server + // in a state where it is expecting the client to correct the angle + // and it won't happen if the game was just loaded, so you wind up + // with a permanent head tilt MSG_WriteByte (&host_client->message, svc_setangle); for (i=0 ; i < 2 ; i++) - MSG_WriteAngle (&host_client->message, ent->v->angles[i] ); + MSG_WriteAngle (&host_client->message, sv_player->v->angles[i] ); MSG_WriteAngle (&host_client->message, 0 ); SV_WriteClientdataToMessage (sv_player, &host_client->message); @@ -1160,15 +1204,7 @@ void Host_Kick_f (void) int i; qboolean byNumber = false; - if (cmd_source == src_command) - { - if (!sv.active) - { - Cmd_ForwardToServer (); - return; - } - } - else if (pr_global_struct->deathmatch) + if (cmd_source != src_command || !sv.active) return; save = host_client; @@ -1176,16 +1212,13 @@ void Host_Kick_f (void) if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0) { i = atof(Cmd_Argv(2)) - 1; - if (i < 0 || i >= svs.maxclients) - return; - if (!svs.clients[i].active) + if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active) return; - host_client = &svs.clients[i]; byNumber = true; } else { - for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++) + for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++) { if (!host_client->active) continue; @@ -1213,7 +1246,7 @@ void Host_Kick_f (void) if (Cmd_Argc() > 2) { message = Cmd_Args(); - COM_ParseToken(&message); + COM_ParseToken(&message, false); if (byNumber) { message++; // skip the # @@ -1259,8 +1292,14 @@ void Host_Give_f (void) return; } - if (pr_global_struct->deathmatch) + if (!sv_player) + return; + + if (!allowcheats) + { + SV_ClientPrintf("No cheats allowed, use sv_cheats 1 and restart level to enable.\n"); return; + } t = Cmd_Argv(1); v = atoi (Cmd_Argv(2)); @@ -1283,9 +1322,9 @@ void Host_Give_f (void) if (t[0] == '6') { if (t[1] == 'a') - sv_player->v->items = (int)sv_player->v->items | HIT_PROXIMITY_GUN; + sv_player->v->items = (int)sv_player->v->items | HIT_PROXIMITY_GUN; else - sv_player->v->items = (int)sv_player->v->items | IT_GRENADE_LAUNCHER; + sv_player->v->items = (int)sv_player->v->items | IT_GRENADE_LAUNCHER; } else if (t[0] == '9') sv_player->v->items = (int)sv_player->v->items | HIT_LASER_CANNON; @@ -1302,11 +1341,8 @@ void Host_Give_f (void) break; case 's': - if (gamemode == GAME_ROGUE) - { - if ((val = GETEDICTFIELDVALUE(sv_player, eval_ammo_shells1))) - val->_float = v; - } + if (gamemode == GAME_ROGUE && (val = GETEDICTFIELDVALUE(sv_player, eval_ammo_shells1))) + val->_float = v; sv_player->v->ammo_shells = v; break; @@ -1534,7 +1570,7 @@ void Host_Startdemos_f (void) { int i, c; - if (cls.state == ca_dedicated) + if (cls.state == ca_dedicated || COM_CheckParm("-listen")) { if (!sv.active && !sv_spawnmap[0]) { @@ -1552,10 +1588,10 @@ void Host_Startdemos_f (void) Con_Printf ("Max %i demos in demoloop\n", MAX_DEMOS); c = MAX_DEMOS; } - Con_Printf ("%i demo(s) in loop\n", c); + Con_DPrintf ("%i demo(s) in loop\n", c); for (i=1 ; i