X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=host_cmd.c;h=7014c01eb7d6f98f1296181671c141009ca94996;hb=fc3e16ee6c45ac0e550735eb1955b4f578b9c0ca;hp=ece15660e47075d666f22f12139a9054b671f6bd;hpb=e1059360b46e2c4ee50394441a696a5af8b285e4;p=xonotic%2Fdarkplaces.git diff --git a/host_cmd.c b/host_cmd.c index ece15660..7014c01e 100644 --- a/host_cmd.c +++ b/host_cmd.c @@ -22,6 +22,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "sv_demo.h" #include "image.h" +#include "utf8lib.h" + // for secure rcon authentication #include "hmac.h" #include "mdfour.h" @@ -70,7 +72,7 @@ void Host_Status_f (void) client_t *client; int seconds = 0, minutes = 0, hours = 0, i, j, k, in, players, ping = 0, packetloss = 0; void (*print) (const char *fmt, ...); - char ip[22]; + char ip[48]; // can contain a full length v6 address with [] and a port int frags; if (cmd_source == src_command) @@ -172,16 +174,26 @@ void Host_Status_f (void) if (in == 0) // default layout { - print ("#%-3u %-16.16s %3i %2i:%02i:%02i\n", i+1, client->name, frags, hours, minutes, seconds); - print (" %s\n", ip); + if (sv.protocol == PROTOCOL_QUAKE && svs.maxclients <= 99) + { + // LordHavoc: this is very touchy because we must maintain ProQuake compatible status output + print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", i+1, client->name, frags, hours, minutes, seconds); + print (" %s\n", ip); + } + else + { + // LordHavoc: no real restrictions here, not a ProQuake-compatible protocol anyway... + print ("#%-3u %-16.16s %4i %2i:%02i:%02i\n", i+1, client->name, frags, hours, minutes, seconds); + print (" %s\n", ip); + } } else if (in == 1) // extended layout { - print ("%s%-21s %2i %4i %2i:%02i:%02i %4i #%-3u ^7%s\n", k%2 ? "^3" : "^7", ip, packetloss, ping, hours, minutes, seconds, frags, i+1, client->name); + print ("%s%-47s %2i %4i %2i:%02i:%02i %4i #%-3u ^7%s\n", k%2 ? "^3" : "^7", ip, packetloss, ping, hours, minutes, seconds, frags, i+1, client->name); } else if (in == 2) // reduced layout { - print ("%s%-21s #%-3u ^7%s\n", k%2 ? "^3" : "^7", ip, i+1, client->name); + print ("%s%-47s #%-3u ^7%s\n", k%2 ? "^3" : "^7", ip, i+1, client->name); } } @@ -366,6 +378,8 @@ void Host_Map_f (void) } // remove menu + if (key_dest == key_menu || key_dest == key_menu_grabbed) + MR_ToggleMenu(0); key_dest = key_game; svs.serverflags = 0; // haven't completed an episode yet @@ -373,7 +387,7 @@ void Host_Map_f (void) strlcpy(level, Cmd_Argv(1), sizeof(level)); SV_SpawnServer(level); if (sv.active && cls.state == ca_disconnected) - CL_EstablishConnection("local:1"); + CL_EstablishConnection("local:1", -2); } /* @@ -399,6 +413,8 @@ void Host_Changelevel_f (void) } // remove menu + if (key_dest == key_menu || key_dest == key_menu_grabbed) + MR_ToggleMenu(0); key_dest = key_game; SV_VM_Begin(); @@ -408,7 +424,7 @@ void Host_Changelevel_f (void) strlcpy(level, Cmd_Argv(1), sizeof(level)); SV_SpawnServer(level); if (sv.active && cls.state == ca_disconnected) - CL_EstablishConnection("local:1"); + CL_EstablishConnection("local:1", -2); } /* @@ -434,13 +450,15 @@ void Host_Restart_f (void) } // remove menu + if (key_dest == key_menu || key_dest == key_menu_grabbed) + MR_ToggleMenu(0); key_dest = key_game; allowcheats = sv_cheats.integer != 0; strlcpy(mapname, sv.name, sizeof(mapname)); SV_SpawnServer(mapname); if (sv.active && cls.state == ca_disconnected) - CL_EstablishConnection("local:1"); + CL_EstablishConnection("local:1", -2); } /* @@ -461,7 +479,7 @@ void Host_Reconnect_f (void) // will still contain its IP address, so get the address... InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp)); if (temp[0]) - CL_EstablishConnection(temp); + CL_EstablishConnection(temp, -1); else Con_Printf("Reconnect to what server? (you have not connected to a server yet)\n"); return; @@ -508,15 +526,15 @@ User command to connect to server */ void Host_Connect_f (void) { - if (Cmd_Argc() != 2) + if (Cmd_Argc() < 2) { - Con_Print("connect : connect to a multiplayer game\n"); + Con_Print("connect [ ...]: connect to a multiplayer game\n"); return; } // clear the rcon password, to prevent vulnerability by stuffcmd-ing a connect command if(rcon_secure.integer <= 0) Cvar_SetQuick(&rcon_password, ""); - CL_EstablishConnection(Cmd_Argv(1)); + CL_EstablishConnection(Cmd_Argv(1), 2); } @@ -533,9 +551,11 @@ LOAD / SAVE GAME void Host_Savegame_to (const char *name) { qfile_t *f; - int i, lightstyles = 64; + int i, k, l, lightstyles = 64; char comment[SAVEGAME_COMMENT_LENGTH+1]; + char line[MAX_INPUTLINE]; qboolean isserver; + char *s; // first we have to figure out if this can be saved in 64 lightstyles // (for Quake compatibility) @@ -619,6 +639,51 @@ void Host_Savegame_to (const char *name) for (i=1 ; istringbuffersarray); i++) + { + prvm_stringbuffer_t *stringbuffer = (prvm_stringbuffer_t*) Mem_ExpandableArray_RecordAtIndex(&prog->stringbuffersarray, i); + if(stringbuffer && (stringbuffer->flags & STRINGBUFFER_SAVED)) + { + for(k = 0; k < stringbuffer->num_strings; k++) + { + if (!stringbuffer->strings[k]) + continue; + // Parse the string a bit to turn special characters + // (like newline, specifically) into escape codes + s = stringbuffer->strings[k]; + for (l = 0;l < (int)sizeof(line) - 2 && *s;) + { + if (*s == '\n') + { + line[l++] = '\\'; + line[l++] = 'n'; + } + else if (*s == '\r') + { + line[l++] = '\\'; + line[l++] = 'r'; + } + else if (*s == '\\') + { + line[l++] = '\\'; + line[l++] = '\\'; + } + else if (*s == '"') + { + line[l++] = '\\'; + line[l++] = '"'; + } + else + line[l++] = *s; + s++; + } + line[l] = '\0'; + FS_Printf(f,"sv.bufstr %i %i \"%s\"\n", i, k, line); + } + } + } FS_Printf(f,"*/\n"); #endif @@ -685,6 +750,7 @@ void Host_Savegame_f (void) Host_Loadgame_f =============== */ + void Host_Loadgame_f (void) { char filename[MAX_QPATH]; @@ -695,10 +761,12 @@ void Host_Loadgame_f (void) const char *t; char *text; prvm_edict_t *ent; - int i; + int i, k; int entnum; int version; float spawn_parms[NUM_SPAWN_PARMS]; + prvm_stringbuffer_t *stringbuffer; + size_t alloclen; if (Cmd_Argc() != 2) { @@ -716,6 +784,8 @@ void Host_Loadgame_f (void) CL_Disconnect (); // remove menu + if (key_dest == key_menu || key_dest == key_menu_grabbed) + MR_ToggleMenu(0); key_dest = key_game; cls.demonum = -1; // stop demo loop in case this fails @@ -829,6 +899,9 @@ void Host_Loadgame_f (void) } } + // unlink all entities + World_UnlinkAll(&sv.world); + // load the edicts out of the savegame file end = t; for (;;) @@ -855,6 +928,9 @@ void Host_Loadgame_f (void) // parse the global vars PRVM_ED_ParseGlobals (start); + + // restore the autocvar globals + Cvar_UpdateAllAutoCvars(); } else { @@ -930,7 +1006,7 @@ void Host_Loadgame_f (void) if (i >= 0 && i < MAX_MODELS) { strlcpy(sv.model_precache[i], com_token, sizeof(sv.model_precache[i])); - sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, sv.model_precache[i][0] == '*' ? sv.modelname : NULL); + sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, sv.model_precache[i][0] == '*' ? sv.worldname : NULL); } else Con_Printf("unsupported model %i \"%s\"\n", i, com_token); @@ -945,6 +1021,46 @@ void Host_Loadgame_f (void) else Con_Printf("unsupported sound %i \"%s\"\n", i, com_token); } + else if (!strcmp(com_token, "sv.bufstr")) + { + COM_ParseToken_Simple(&t, false, false); + i = atoi(com_token); + COM_ParseToken_Simple(&t, false, false); + k = atoi(com_token); + COM_ParseToken_Simple(&t, false, false); + stringbuffer = (prvm_stringbuffer_t*) Mem_ExpandableArray_RecordAtIndex(&prog->stringbuffersarray, i); + // VorteX: nasty code, cleanup required + // create buffer at this index + if(!stringbuffer) + stringbuffer = (prvm_stringbuffer_t *) Mem_ExpandableArray_AllocRecordAtIndex(&prog->stringbuffersarray, i); + if (!stringbuffer) + Con_Printf("cant write string %i into buffer %i\n", k, i); + else + { + // code copied from VM_bufstr_set + // expand buffer + if (stringbuffer->max_strings <= i) + { + char **oldstrings = stringbuffer->strings; + stringbuffer->max_strings = max(stringbuffer->max_strings * 2, 128); + while (stringbuffer->max_strings <= i) + stringbuffer->max_strings *= 2; + stringbuffer->strings = (char **) Mem_Alloc(prog->progs_mempool, stringbuffer->max_strings * sizeof(stringbuffer->strings[0])); + if (stringbuffer->num_strings > 0) + memcpy(stringbuffer->strings, oldstrings, stringbuffer->num_strings * sizeof(stringbuffer->strings[0])); + if (oldstrings) + Mem_Free(oldstrings); + } + // allocate string + stringbuffer->num_strings = max(stringbuffer->num_strings, k + 1); + if(stringbuffer->strings[k]) + Mem_Free(stringbuffer->strings[k]); + stringbuffer->strings[k] = NULL; + alloclen = strlen(com_token) + 1; + stringbuffer->strings[k] = (char *)Mem_Alloc(prog->progs_mempool, alloclen); + memcpy(stringbuffer->strings[k], com_token, alloclen); + } + } // skip any trailing text or unrecognized commands while (COM_ParseToken_Simple(&t, true, false) && strcmp(com_token, "\n")) ; @@ -960,7 +1076,7 @@ void Host_Loadgame_f (void) // make sure we're connected to loopback if (sv.active && cls.state == ca_disconnected) - CL_EstablishConnection("local:1"); + CL_EstablishConnection("local:1", -2); } //============================================================================ @@ -1027,7 +1143,7 @@ void Host_Name_f (void) host_client->name[1] = '0' + STRING_COLOR_DEFAULT; } - COM_StringLengthNoColors(host_client->name, 0, &valid_colors); + u8_COM_StringLengthNoColors(host_client->name, 0, &valid_colors); if(!valid_colors) // NOTE: this also proves the string is not empty, as "" is a valid colored string { size_t l; @@ -1097,7 +1213,7 @@ void Host_Name_f (void) Host_Playermodel_f ====================== */ -cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"}; +cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz/Xonotic (changed by playermodel command)"}; // the old cl_playermodel in cl_main has been renamed to __cl_playermodel void Host_Playermodel_f (void) { @@ -1155,7 +1271,7 @@ void Host_Playermodel_f (void) Host_Playerskin_f ====================== */ -cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"}; +cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz/Xonotic (changed by playerskin command)"}; void Host_Playerskin_f (void) { int i, j; @@ -1825,7 +1941,7 @@ Kicks a user off of the server */ void Host_Kick_f (void) { - char *who; + const char *who; const char *message = NULL; client_t *save; int i; @@ -2379,7 +2495,8 @@ void Host_PQRcon_f (void) SZ_Clear(&net_message); MSG_WriteLong (&net_message, 0); MSG_WriteByte (&net_message, CCREQ_RCON); - SZ_Write(&net_message, (void*)rcon_password.string, n); + SZ_Write(&net_message, (const unsigned char*)rcon_password.string, n); + MSG_WriteByte (&net_message, 0); // terminate the (possibly partial) string MSG_WriteString (&net_message, Cmd_Args()); StoreBigLong(net_message.data, NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK)); NetConn_Write(mysocket, net_message.data, net_message.cursize, &to);