X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=host_cmd.c;h=b5a4047b2bbc17e69a295a97dfc0de4ea636f09a;hb=4923f258e0c7d504f77770c7571ebeadd5537660;hp=bd209df64949f1b82b94af9a16a3633772156cb4;hpb=6fb3daf04a26ac42b15c02c2276f6820ffe795a8;p=xonotic%2Fdarkplaces.git diff --git a/host_cmd.c b/host_cmd.c index bd209df6..b5a4047b 100644 --- a/host_cmd.c +++ b/host_cmd.c @@ -19,12 +19,23 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" +#include "sv_demo.h" +#include "image.h" int current_skill; -char sv_spawnmap[MAX_QPATH]; -char sv_loadgame[MAX_OSPATH]; +cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"}; +cvar_t sv_adminnick = {CVAR_SAVE, "sv_adminnick", "", "nick name to use for admin messages instead of host name"}; +cvar_t sv_status_privacy = {CVAR_SAVE, "sv_status_privacy", "0", "do not show IP addresses in 'status' replies to clients"}; +cvar_t rcon_password = {CVAR_PRIVATE, "rcon_password", "", "password to authenticate rcon commands"}; +cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"}; +cvar_t team = {CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"}; +cvar_t skin = {CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"}; +cvar_t noaim = {CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"}; +cvar_t r_fixtrans_auto = {0, "r_fixtrans_auto", "0", "automatically fixtrans textures (when set to 2, it also saves the fixed versions to a fixtrans directory)"}; +qboolean allowcheats = false; -dfunction_t *ED_FindFunction (char *name); +extern qboolean host_shuttingdown; +extern cvar_t developer_entityparsing; /* ================== @@ -32,17 +43,14 @@ Host_Quit_f ================== */ -extern qboolean host_shuttingdown; void Host_Quit_f (void) { - host_shuttingdown = true; - CL_Disconnect (); - Host_ShutdownServer(false); - - Sys_Quit (); + if(host_shuttingdown) + Con_Printf("shutting down already!\n"); + else + Sys_Quit (0); } - /* ================== Host_Status_f @@ -51,12 +59,14 @@ Host_Status_f void Host_Status_f (void) { client_t *client; - int seconds, minutes, hours = 0, j; + int seconds = 0, minutes = 0, hours = 0, i, j, k, in, players, ping = 0, packetloss = 0; void (*print) (const char *fmt, ...); - + char ip[22]; + if (cmd_source == src_command) { - if (!sv.active) + // if running a client, try to send over network so the client's status report parser will see the report + if (cls.state == ca_connected) { Cmd_ForwardToServer (); return; @@ -66,31 +76,94 @@ void Host_Status_f (void) else print = SV_ClientPrintf; - print ("host: %s\n", Cvar_VariableString ("hostname")); - print ("version: %s build %s\n", gamename, buildstring); - if (tcpipAvailable) - print ("tcp/ip: %s\n", my_tcpip_address); - if (ipxAvailable) - print ("ipx: %s\n", my_ipx_address); - print ("map: %s\n", sv.name); - print ("players: %i active (%i max)\n\n", net_activeconnections, svs.maxclients); - for (j=0, client = svs.clients ; jactive) continue; - seconds = (int)(net_time - client->netconnection->connecttime); - minutes = seconds / 60; - if (minutes) + + ++k; + + if (in == 0 || in == 1) { - seconds -= (minutes * 60); - hours = minutes / 60; - if (hours) - minutes -= (hours * 60); + seconds = (int)(realtime - client->connecttime); + minutes = seconds / 60; + if (minutes) + { + seconds -= (minutes * 60); + hours = minutes / 60; + if (hours) + minutes -= (hours * 60); + } + else + hours = 0; + + packetloss = 0; + if (client->netconnection) + for (j = 0;j < NETGRAPH_PACKETS;j++) + if (client->netconnection->incoming_unreliablesize[j] == NETGRAPH_LOSTPACKET) + packetloss++; + packetloss = packetloss * 100 / NETGRAPH_PACKETS; + ping = bound(0, (int)floor(client->ping*1000+0.5), 9999); } + + if(sv_status_privacy.integer && cmd_source != src_command) + strlcpy(ip, client->netconnection ? "hidden" : "botclient" , 22); else - hours = 0; - print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v->frags, hours, minutes, seconds); - print (" %s\n", client->netconnection->address); + strlcpy(ip, (client->netconnection && client->netconnection->address) ? client->netconnection->address : "botclient", 22); + + if (in == 0) // default layout + { + print ("#%-3u ", i+1); + print ("%-16.16s ", client->name); + print ("%3i ", client->frags); + print ("%2i:%02i:%02i\n ", hours, minutes, seconds); + print ("%s\n", ip); + } + else if (in == 1) // extended layout + { + k%2 ? print("^3") : print("^7"); + print ("%-21s ", ip); + print ("%2i ", packetloss); + print ("%4i ", ping); + print ("%2i:%02i:%02i ", hours, minutes, seconds); + print ("%4i ", client->frags); + print ("#%-3u ", i+1); + print ("^7%s\n", client->name); + } + else if (in == 2) // reduced layout + { + k%2 ? print("^3") : print("^7"); + print ("%-21s ", ip); + print ("#%-3u ", i+1); + print ("^7%s\n", client->name); + } } } @@ -104,64 +177,55 @@ Sets client to godmode */ void Host_God_f (void) { - if (cmd_source == src_command) + if (!allowcheats) { - Cmd_ForwardToServer (); + SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n"); return; } - if (pr_global_struct->deathmatch) - return; - - sv_player->v->flags = (int)sv_player->v->flags ^ FL_GODMODE; - if (!((int)sv_player->v->flags & FL_GODMODE) ) - SV_ClientPrintf ("godmode OFF\n"); + host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_GODMODE; + if (!((int)host_client->edict->fields.server->flags & FL_GODMODE) ) + SV_ClientPrint("godmode OFF\n"); else - SV_ClientPrintf ("godmode ON\n"); + SV_ClientPrint("godmode ON\n"); } void Host_Notarget_f (void) { - if (cmd_source == src_command) + if (!allowcheats) { - Cmd_ForwardToServer (); + SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n"); return; } - if (pr_global_struct->deathmatch) - return; - - sv_player->v->flags = (int)sv_player->v->flags ^ FL_NOTARGET; - if (!((int)sv_player->v->flags & FL_NOTARGET) ) - SV_ClientPrintf ("notarget OFF\n"); + host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_NOTARGET; + if (!((int)host_client->edict->fields.server->flags & FL_NOTARGET) ) + SV_ClientPrint("notarget OFF\n"); else - SV_ClientPrintf ("notarget ON\n"); + SV_ClientPrint("notarget ON\n"); } qboolean noclip_anglehack; void Host_Noclip_f (void) { - if (cmd_source == src_command) + if (!allowcheats) { - Cmd_ForwardToServer (); + SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n"); return; } - if (pr_global_struct->deathmatch) - return; - - if (sv_player->v->movetype != MOVETYPE_NOCLIP) + if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP) { noclip_anglehack = true; - sv_player->v->movetype = MOVETYPE_NOCLIP; - SV_ClientPrintf ("noclip ON\n"); + host_client->edict->fields.server->movetype = MOVETYPE_NOCLIP; + SV_ClientPrint("noclip ON\n"); } else { noclip_anglehack = false; - sv_player->v->movetype = MOVETYPE_WALK; - SV_ClientPrintf ("noclip OFF\n"); + host_client->edict->fields.server->movetype = MOVETYPE_WALK; + SV_ClientPrint("noclip OFF\n"); } } @@ -174,24 +238,21 @@ Sets client to flymode */ void Host_Fly_f (void) { - if (cmd_source == src_command) + if (!allowcheats) { - Cmd_ForwardToServer (); + SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n"); return; } - if (pr_global_struct->deathmatch) - return; - - if (sv_player->v->movetype != MOVETYPE_FLY) + if (host_client->edict->fields.server->movetype != MOVETYPE_FLY) { - sv_player->v->movetype = MOVETYPE_FLY; - SV_ClientPrintf ("flymode ON\n"); + host_client->edict->fields.server->movetype = MOVETYPE_FLY; + SV_ClientPrint("flymode ON\n"); } else { - sv_player->v->movetype = MOVETYPE_WALK; - SV_ClientPrintf ("flymode OFF\n"); + host_client->edict->fields.server->movetype = MOVETYPE_WALK; + SV_ClientPrint("flymode OFF\n"); } } @@ -202,29 +263,40 @@ Host_Ping_f ================== */ +void Host_Pings_f (void); // called by Host_Ping_f void Host_Ping_f (void) { - int i, j; - float total; - client_t *client; + int i; + client_t *client; + void (*print) (const char *fmt, ...); if (cmd_source == src_command) { - Cmd_ForwardToServer (); - return; + // if running a client, try to send over network so the client's ping report parser will see the report + if (cls.state == ca_connected) + { + Cmd_ForwardToServer (); + return; + } + print = Con_Printf; } + else + print = SV_ClientPrintf; - SV_ClientPrintf ("Client ping times:\n"); - for (i=0, client = svs.clients ; iactive) continue; - total = 0; - for (j=0 ; jping_times[j]; - total /= NUM_PING_TIMES; - SV_ClientPrintf ("%4i %s\n", (int)(total*1000), client->name); + print("%4i %s\n", bound(0, (int)floor(client->ping*1000+0.5), 9999), client->name); } + + // now call the Pings command also, which will send a report that contains packet loss for the scoreboard (as well as a simpler ping report) + // actually, don't, it confuses old clients (resulting in "unknown command pingplreport" flooding the console) + //Host_Pings_f(); } /* @@ -246,20 +318,32 @@ command from the console. Active clients are kicked off. */ void Host_Map_f (void) { - if (cmd_source != src_command) + char level[MAX_QPATH]; + + if (Cmd_Argc() != 2) + { + Con_Print("map : start a new game (kicks off all players)\n"); return; + } - cls.demonum = -1; // stop demo loop in case this fails + // GAME_DELUXEQUAKE - clear warpmark (used by QC) + if (gamemode == GAME_DELUXEQUAKE) + Cvar_Set("warpmark", ""); - SCR_BeginLoadingPlaque (); + cls.demonum = -1; // stop demo loop in case this fails CL_Disconnect (); - Host_ShutdownServer(false); + Host_ShutdownServer(); - key_dest = key_game; // remove console or menu + // remove menu + key_dest = key_game; svs.serverflags = 0; // haven't completed an episode yet - strcpy (sv_spawnmap, Cmd_Argv(1)); + allowcheats = sv_cheats.integer != 0; + strlcpy(level, Cmd_Argv(1), sizeof(level)); + SV_SpawnServer(level); + if (sv.active && cls.state == ca_disconnected) + CL_EstablishConnection("local:1"); } /* @@ -271,18 +355,30 @@ Goes to a new map, taking all clients along */ void Host_Changelevel_f (void) { + char level[MAX_QPATH]; + if (Cmd_Argc() != 2) { - Con_Printf ("changelevel : continue game on a new level\n"); + Con_Print("changelevel : continue game on a new level\n"); return; } - if (!sv.active || cls.demoplayback) - { - Con_Printf ("Only the server may changelevel\n"); + // HACKHACKHACK + if (!sv.active) { + Host_Map_f(); return; } + + // remove menu + key_dest = key_game; + + SV_VM_Begin(); SV_SaveSpawnparms (); - strcpy (sv_spawnmap, Cmd_Argv(1)); + SV_VM_End(); + allowcheats = sv_cheats.integer != 0; + strlcpy(level, Cmd_Argv(1), sizeof(level)); + SV_SpawnServer(level); + if (sv.active && cls.state == ca_disconnected) + CL_EstablishConnection("local:1"); } /* @@ -294,12 +390,27 @@ Restarts the current server for a dead player */ void Host_Restart_f (void) { - if (cls.demoplayback || !sv.active) - return; + char mapname[MAX_QPATH]; - if (cmd_source != src_command) + if (Cmd_Argc() != 1) + { + Con_Print("restart : restart current level\n"); + return; + } + if (!sv.active) + { + Con_Print("Only the server may restart\n"); return; - strcpy (sv_spawnmap, sv.name); + } + + // remove menu + key_dest = key_game; + + allowcheats = sv_cheats.integer != 0; + strlcpy(mapname, sv.name, sizeof(mapname)); + SV_SpawnServer(mapname); + if (sv.active && cls.state == ca_disconnected) + CL_EstablishConnection("local:1"); } /* @@ -312,8 +423,50 @@ This is sent just before a server changes levels */ void Host_Reconnect_f (void) { - SCR_BeginLoadingPlaque (); - cls.signon = 0; // need new connection messages + char temp[128]; + // if not connected, reconnect to the most recent server + if (!cls.netcon) + { + // if we have connected to a server recently, the userinfo + // will still contain its IP address, so get the address... + InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp)); + if (temp[0]) + CL_EstablishConnection(temp); + else + Con_Printf("Reconnect to what server? (you have not connected to a server yet)\n"); + return; + } + // if connected, do something based on protocol + if (cls.protocol == PROTOCOL_QUAKEWORLD) + { + // quakeworld can just re-login + if (cls.qw_downloadmemory) // don't change when downloading + return; + + S_StopAllSounds(); + + if (cls.state == ca_connected && cls.signon < SIGNONS) + { + Con_Printf("reconnecting...\n"); + MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd); + MSG_WriteString(&cls.netcon->message, "new"); + } + } + else + { + // netquake uses reconnect on level changes (silly) + if (Cmd_Argc() != 1) + { + Con_Print("reconnect : wait for signon messages again\n"); + return; + } + if (!cls.signon) + { + Con_Print("reconnect: no signon, ignoring reconnect\n"); + return; + } + cls.signon = 0; // need new connection messages + } } /* @@ -325,14 +478,12 @@ User command to connect to server */ void Host_Connect_f (void) { - char name[MAX_QPATH]; - - cls.demonum = -1; // stop demo loop in case this fails - if (cls.demoplayback) - CL_Disconnect (); - strcpy (name, Cmd_Argv(1)); - CL_EstablishConnection (name); - Host_Reconnect_f (); + if (Cmd_Argc() != 2) + { + Con_Print("connect : connect to a multiplayer game\n"); + return; + } + CL_EstablishConnection(Cmd_Argv(1)); } @@ -346,129 +497,156 @@ LOAD / SAVE GAME #define SAVEGAME_VERSION 5 -/* -=============== -Host_SavegameComment - -Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current -=============== -*/ -void Host_SavegameComment (char *text) -{ - int i; - char kills[20]; - - for (i=0 ; iedicts->fields.server->message), (int)prog->globals.server->killed_monsters, (int)prog->globals.server->total_monsters); + else + dpsnprintf(comment, sizeof(comment), "(crash dump of %s progs)", PRVM_NAME); + // convert space to _ to make stdio happy + // LordHavoc: convert control characters to _ as well + for (i=0 ; inum_edicts ; i++) { - Con_Printf ("save : save a game\n"); - return; + FS_Printf(f,"// edict %d\n", i); + //Con_Printf("edict %d...\n", i); + PRVM_ED_Write (f, PRVM_EDICT_NUM(i)); } - if (strstr(Cmd_Argv(1), "..")) +#if 1 + FS_Printf(f,"/*\n"); + FS_Printf(f,"// DarkPlaces extended savegame\n"); + // darkplaces extension - extra lightstyles, support for color lightstyles + for (i=0 ; iv->health <= 0) ) + // singleplayer checks + if (cl.intermission) { - Con_Printf ("Can't savegame with a dead player\n"); + Con_Print("Can't save in intermission.\n"); return; } - } - sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1)); - COM_DefaultExtension (name, ".sav"); + if (svs.clients[0].active && svs.clients[0].edict->fields.server->deadflag) + { + Con_Print("Can't savegame with a dead player\n"); + return; + } + } + else + Con_Print("Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).\n"); - Con_Printf ("Saving game to %s...\n", name); - f = Qopen (name, "w"); - if (!f) + if (Cmd_Argc() != 2) { - Con_Printf ("ERROR: couldn't open.\n"); + Con_Print("save : save a game\n"); return; } - Qprintf (f, "%i\n", SAVEGAME_VERSION); - Host_SavegameComment (comment); - Qprintf (f, "%s\n", comment); - for (i=0 ; ispawn_parms[i]); - Qprintf (f, "%d\n", current_skill); - Qprintf (f, "%s\n", sv.name); - Qprintf (f, "%f\n",sv.time); - -// write the light styles - - for (i=0 ; i : load a game\n"); + Con_Print("load : load a game\n"); return; } - sprintf (sv_loadgame, "%s/%s", com_gamedir, Cmd_Argv(1)); - COM_DefaultExtension (sv_loadgame, ".sav"); + strlcpy (filename, Cmd_Argv(1), sizeof(filename)); + FS_DefaultExtension (filename, ".sav", sizeof (filename)); - Con_Printf ("Loading game from %s...\n", sv_loadgame); -} + Con_Printf("Loading game from %s...\n", filename); -void Host_PerformLoadGame(char *name) -{ - QFile *f; - char mapname[MAX_QPATH]; - float time, tfloat; - char buf[32768]; - const char *start; - char *str; - int i, r; - edict_t *ent; - int entnum; - int version; - float spawn_parms[NUM_SPAWN_PARMS]; + // stop playing demos + if (cls.demoplayback) + CL_Disconnect (); + + // remove menu + key_dest = key_game; cls.demonum = -1; // stop demo loop in case this fails - f = Qopen (name, "rz"); - if (!f) + t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL); + if (!text) { - Con_Printf ("ERROR: couldn't open.\n"); + Con_Print("ERROR: couldn't open.\n"); return; } - str = Qgetline (f); - sscanf (str, "%i\n", &version); + if(developer_entityparsing.integer) + Con_Printf("Host_Loadgame_f: loading version\n"); + + // version + COM_ParseToken_Simple(&t, false, false); + version = atoi(com_token); if (version != SAVEGAME_VERSION) { - Qclose (f); - Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION); + Mem_Free(text); + Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION); return; } - SCR_BeginLoadingPlaque (); + if(developer_entityparsing.integer) + Con_Printf("Host_Loadgame_f: loading description\n"); + + // description + COM_ParseToken_Simple(&t, false, false); - str = Qgetline (f); for (i = 0;i < NUM_SPAWN_PARMS;i++) { - str = Qgetline (f); - sscanf (str, "%f\n", &spawn_parms[i]); + COM_ParseToken_Simple(&t, false, false); + spawn_parms[i] = atof(com_token); } + // skill + COM_ParseToken_Simple(&t, false, false); // this silliness is so we can load 1.06 save files, which have float skill values - str = Qgetline (f); - sscanf (str, "%f\n", &tfloat); - current_skill = (int)(tfloat + 0.1); + current_skill = (int)(atof(com_token) + 0.5); Cvar_SetValue ("skill", (float)current_skill); - strcpy (mapname, Qgetline (f)); + if(developer_entityparsing.integer) + Con_Printf("Host_Loadgame_f: loading mapname\n"); - str = Qgetline (f); - sscanf (str, "%f\n",&time); + // mapname + COM_ParseToken_Simple(&t, false, false); + strlcpy (mapname, com_token, sizeof(mapname)); - CL_Disconnect_f (); + if(developer_entityparsing.integer) + Con_Printf("Host_Loadgame_f: loading time\n"); + + // time + COM_ParseToken_Simple(&t, false, false); + time = atof(com_token); + + allowcheats = sv_cheats.integer != 0; + + if(developer_entityparsing.integer) + Con_Printf("Host_Loadgame_f: spawning server\n"); SV_SpawnServer (mapname); if (!sv.active) { - Con_Printf ("Couldn't load map\n"); + Mem_Free(text); + Con_Print("Couldn't load map\n"); return; } sv.paused = true; // pause until all clients connect sv.loadgame = true; + if(developer_entityparsing.integer) + Con_Printf("Host_Loadgame_f: loading light styles\n"); + // load the light styles + SV_VM_Begin(); + // -1 is the globals + entnum = -1; + for (i = 0;i < MAX_LIGHTSTYLES;i++) { - str = Qgetline (f); - sv.lightstyles[i] = Mem_Alloc(edictstring_mempool, strlen(str)+1); - strcpy (sv.lightstyles[i], str); + // light style + start = t; + COM_ParseToken_Simple(&t, false, false); + // if this is a 64 lightstyle savegame produced by Quake, stop now + // we have to check this because darkplaces may save more than 64 + if (com_token[0] == '{') + { + t = start; + break; + } + strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i])); } -// load the edicts out of the savegame file - // -1 is the globals - entnum = -1; - while (!Qeof(f)) + if(developer_entityparsing.integer) + Con_Printf("Host_Loadgame_f: skipping until globals\n"); + + // now skip everything before the first opening brace + // (this is for forward compatibility, so that older versions (at + // least ones with this fix) can load savegames with extra data before the + // first brace, as might be produced by a later engine version) + for (;;) { - for (i = 0;i < (int)sizeof(buf) - 1;i++) + start = t; + if (!COM_ParseToken_Simple(&t, false, false)) + break; + if (com_token[0] == '{') { - r = Qgetc (f); - if (r == EOF || !r) - break; - buf[i] = r; - if (r == '}') - { - i++; - break; - } + t = start; + break; } - if (i == sizeof(buf)-1) - Host_Error ("Loadgame buffer overflow"); - buf[i] = 0; - start = buf; - if (!COM_ParseToken(&start)) + } + +// load the edicts out of the savegame file + end = t; + for (;;) + { + start = t; + while (COM_ParseToken_Simple(&t, false, false)) + if (!strcmp(com_token, "}")) + break; + if (!COM_ParseToken_Simple(&start, false, false)) { // end of file break; } if (strcmp(com_token,"{")) + { + Mem_Free(text); Host_Error ("First token isn't a brace"); + } if (entnum == -1) { + if(developer_entityparsing.integer) + Con_Printf("Host_Loadgame_f: loading globals\n"); + // parse the global vars - ED_ParseGlobals (start); + PRVM_ED_ParseGlobals (start); } else { // parse an edict - ent = EDICT_NUM(entnum); - memset (ent->v, 0, progs->entityfields * 4); - ent->free = false; - ED_ParseEdict (start, ent); + if (entnum >= MAX_EDICTS) + { + Mem_Free(text); + Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS); + } + while (entnum >= prog->max_edicts) + PRVM_MEM_IncreaseEdicts(); + ent = PRVM_EDICT_NUM(entnum); + memset (ent->fields.server, 0, prog->progs->entityfields * 4); + ent->priv.server->free = false; + + if(developer_entityparsing.integer) + Con_Printf("Host_Loadgame_f: loading edict %d\n", entnum); + + PRVM_ED_ParseEdict (start, ent); // link it into the bsp tree - if (!ent->free) + if (!ent->priv.server->free) SV_LinkEdict (ent, false); } + end = t; entnum++; } - sv.num_edicts = entnum; + prog->num_edicts = entnum; sv.time = time; - Qclose (f); - for (i = 0;i < NUM_SPAWN_PARMS;i++) - svs.clients->spawn_parms[i] = spawn_parms[i]; + svs.clients[0].spawn_parms[i] = spawn_parms[i]; - if (cls.state != ca_dedicated) + if(developer_entityparsing.integer) + Con_Printf("Host_Loadgame_f: skipping until extended data\n"); + + // read extended data if present + // the extended data is stored inside a /* */ comment block, which the + // parser intentionally skips, so we have to check for it manually here + if(end) { - CL_EstablishConnection ("local"); - Host_Reconnect_f (); + while (*end == '\r' || *end == '\n') + end++; + if (end[0] == '/' && end[1] == '*' && (end[2] == '\r' || end[2] == '\n')) + { + if(developer_entityparsing.integer) + Con_Printf("Host_Loadgame_f: loading extended data\n"); + + Con_Printf("Loading extended DarkPlaces savegame\n"); + t = end + 2; + memset(sv.lightstyles[0], 0, sizeof(sv.lightstyles)); + memset(sv.model_precache[0], 0, sizeof(sv.model_precache)); + memset(sv.sound_precache[0], 0, sizeof(sv.sound_precache)); + while (COM_ParseToken_Simple(&t, false, false)) + { + if (!strcmp(com_token, "sv.lightstyles")) + { + COM_ParseToken_Simple(&t, false, false); + i = atoi(com_token); + COM_ParseToken_Simple(&t, false, false); + if (i >= 0 && i < MAX_LIGHTSTYLES) + strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i])); + else + Con_Printf("unsupported lightstyle %i \"%s\"\n", i, com_token); + } + else if (!strcmp(com_token, "sv.model_precache")) + { + COM_ParseToken_Simple(&t, false, false); + i = atoi(com_token); + COM_ParseToken_Simple(&t, false, false); + if (i >= 0 && i < MAX_MODELS) + { + strlcpy(sv.model_precache[i], com_token, sizeof(sv.model_precache[i])); + sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false); + } + else + Con_Printf("unsupported model %i \"%s\"\n", i, com_token); + } + else if (!strcmp(com_token, "sv.sound_precache")) + { + COM_ParseToken_Simple(&t, false, false); + i = atoi(com_token); + COM_ParseToken_Simple(&t, false, false); + if (i >= 0 && i < MAX_SOUNDS) + strlcpy(sv.sound_precache[i], com_token, sizeof(sv.sound_precache[i])); + else + Con_Printf("unsupported sound %i \"%s\"\n", i, com_token); + } + // skip any trailing text or unrecognized commands + while (COM_ParseToken_Simple(&t, true, false) && strcmp(com_token, "\n")) + ; + } + } } + Mem_Free(text); + + if(developer_entityparsing.integer) + Con_Printf("Host_Loadgame_f: finished\n"); + + SV_VM_End(); + + // make sure we're connected to loopback + if (sv.active && cls.state == ca_disconnected) + CL_EstablishConnection("local:1"); } //============================================================================ @@ -634,59 +937,244 @@ void Host_PerformLoadGame(char *name) Host_Name_f ====================== */ +cvar_t cl_name = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"}; void Host_Name_f (void) { - char newName[64]; + int i, j; + qboolean valid_colors; + char newName[sizeof(host_client->name)]; if (Cmd_Argc () == 1) { - Con_Printf ("\"name\" is \"%s\"\n", cl_name.string); + Con_Printf("\"name\" is \"%s\"\n", cl_name.string); return; } if (Cmd_Argc () == 2) - strncpy(newName, Cmd_Argv(1), 15); + strlcpy (newName, Cmd_Argv(1), sizeof (newName)); else - strncpy(newName, Cmd_Args(), 15); - newName[15] = 0; + strlcpy (newName, Cmd_Args(), sizeof (newName)); if (cmd_source == src_command) { - if (strcmp(cl_name.string, newName) == 0) - return; Cvar_Set ("_cl_name", newName); - if (cls.state == ca_connected) - Cmd_ForwardToServer (); return; } - if (host_client->name[0] && strcmp(host_client->name, "unconnected") ) - if (strcmp(host_client->name, newName) != 0) - Con_Printf ("%s renamed to %s\n", host_client->name, newName); - strcpy (host_client->name, newName); - host_client->edict->v->netname = host_client->name - pr_strings; + if (realtime < host_client->nametime) + { + SV_ClientPrintf("You can't change name more than once every 5 seconds!\n"); + return; + } -// send notification to all clients + host_client->nametime = realtime + 5; - MSG_WriteByte (&sv.reliable_datagram, svc_updatename); - MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); - MSG_WriteString (&sv.reliable_datagram, host_client->name); -} + // point the string back at updateclient->name to keep it safe + strlcpy (host_client->name, newName, sizeof (host_client->name)); + for (i = 0, j = 0;host_client->name[i];i++) + if (host_client->name[i] != '\r' && host_client->name[i] != '\n') + host_client->name[j++] = host_client->name[i]; + host_client->name[j] = 0; -void Host_Version_f (void) -{ - Con_Printf ("Version: %s build %s\n", gamename, buildstring); -} + if(host_client->name[0] == 1 || host_client->name[0] == 2) + // may interfere with chat area, and will needlessly beep; so let's add a ^7 + { + memmove(host_client->name + 2, host_client->name, sizeof(host_client->name) - 2); + host_client->name[sizeof(host_client->name) - 1] = 0; + host_client->name[0] = STRING_COLOR_TAG; + host_client->name[1] = '0' + STRING_COLOR_DEFAULT; + } -void Host_Say(qboolean teamonly) -{ - client_t *client; - client_t *save; - int j; - const char *p1, *p2; - // LordHavoc: 256 char say messages - unsigned char text[256]; + COM_StringLengthNoColors(host_client->name, 0, &valid_colors); + if(!valid_colors) // NOTE: this also proves the string is not empty, as "" is a valid colored string + { + size_t l; + l = strlen(host_client->name); + if(l < sizeof(host_client->name) - 1) + { + // duplicate the color tag to escape it + host_client->name[i] = STRING_COLOR_TAG; + host_client->name[i+1] = 0; + //Con_DPrintf("abuse detected, adding another trailing color tag\n"); + } + else + { + // remove the last character to fix the color code + host_client->name[l-1] = 0; + //Con_DPrintf("abuse detected, removing a trailing color tag\n"); + } + } + + // find the last color tag offset and decide if we need to add a reset tag + for (i = 0, j = -1;host_client->name[i];i++) + { + if (host_client->name[i] == STRING_COLOR_TAG) + { + if (host_client->name[i+1] >= '0' && host_client->name[i+1] <= '9') + { + j = i; + // if this happens to be a reset tag then we don't need one + if (host_client->name[i+1] == '0' + STRING_COLOR_DEFAULT) + j = -1; + i++; + continue; + } + if (host_client->name[i+1] == STRING_COLOR_TAG) + { + i++; + continue; + } + } + } + // does not end in the default color string, so add it + if (j >= 0 && strlen(host_client->name) < sizeof(host_client->name) - 2) + memcpy(host_client->name + strlen(host_client->name), STRING_COLOR_DEFAULT_STR, strlen(STRING_COLOR_DEFAULT_STR) + 1); + + host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name); + if (strcmp(host_client->old_name, host_client->name)) + { + if (host_client->spawned) + SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name); + strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name)); + // send notification to all clients + MSG_WriteByte (&sv.reliable_datagram, svc_updatename); + MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); + MSG_WriteString (&sv.reliable_datagram, host_client->name); + SV_WriteNetnameIntoDemo(host_client); + } +} + +/* +====================== +Host_Playermodel_f +====================== +*/ +cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"}; +// the old cl_playermodel in cl_main has been renamed to __cl_playermodel +void Host_Playermodel_f (void) +{ + int i, j; + char newPath[sizeof(host_client->playermodel)]; + + if (Cmd_Argc () == 1) + { + Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string); + return; + } + + if (Cmd_Argc () == 2) + strlcpy (newPath, Cmd_Argv(1), sizeof (newPath)); + else + strlcpy (newPath, Cmd_Args(), sizeof (newPath)); + + for (i = 0, j = 0;newPath[i];i++) + if (newPath[i] != '\r' && newPath[i] != '\n') + newPath[j++] = newPath[i]; + newPath[j] = 0; + + if (cmd_source == src_command) + { + Cvar_Set ("_cl_playermodel", newPath); + return; + } + + /* + if (realtime < host_client->nametime) + { + SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n"); + return; + } + + host_client->nametime = realtime + 5; + */ + + // point the string back at updateclient->name to keep it safe + strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel)); + if( prog->fieldoffsets.playermodel >= 0 ) + PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel); + if (strcmp(host_client->old_model, host_client->playermodel)) + { + strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model)); + /*// send notification to all clients + MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel); + MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); + MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/ + } +} + +/* +====================== +Host_Playerskin_f +====================== +*/ +cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"}; +void Host_Playerskin_f (void) +{ + int i, j; + char newPath[sizeof(host_client->playerskin)]; + + if (Cmd_Argc () == 1) + { + Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string); + return; + } + + if (Cmd_Argc () == 2) + strlcpy (newPath, Cmd_Argv(1), sizeof (newPath)); + else + strlcpy (newPath, Cmd_Args(), sizeof (newPath)); + + for (i = 0, j = 0;newPath[i];i++) + if (newPath[i] != '\r' && newPath[i] != '\n') + newPath[j++] = newPath[i]; + newPath[j] = 0; + + if (cmd_source == src_command) + { + Cvar_Set ("_cl_playerskin", newPath); + return; + } + + /* + if (realtime < host_client->nametime) + { + SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n"); + return; + } + + host_client->nametime = realtime + 5; + */ + + // point the string back at updateclient->name to keep it safe + strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin)); + if( prog->fieldoffsets.playerskin >= 0 ) + PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin); + if (strcmp(host_client->old_skin, host_client->playerskin)) + { + //if (host_client->spawned) + // SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin); + strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin)); + /*// send notification to all clients + MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin); + MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); + MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/ + } +} + +void Host_Version_f (void) +{ + Con_Printf("Version: %s build %s\n", gamename, buildstring); +} + +void Host_Say(qboolean teamonly) +{ + client_t *save; + int j, quoted; + const char *p1; + char *p2; + // LordHavoc: long say messages + char text[1024]; qboolean fromServer = false; if (cmd_source == src_command) @@ -706,47 +1194,44 @@ void Host_Say(qboolean teamonly) if (Cmd_Argc () < 2) return; -// turn on color set 1 - if (!fromServer) - sprintf (text, "%c%s: ", 1, host_client->name); - else - sprintf (text, "%c<%s> ", 1, hostname.string); - - save = host_client; + if (!teamplay.integer) + teamonly = false; p1 = Cmd_Args(); - p2 = p1 + strlen(p1); - // remove trailing newlines - while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r')) - p2--; - // remove quotes if present - if (*p1 == '"') + quoted = false; + if (*p1 == '\"') { + quoted = true; p1++; - if (p2[-1] == '"') - p2--; - else - Con_Printf("Host_Say: missing end quote\n"); } - while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r')) - p2--; - for (j = strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;) - text[j++] = *p1++; - text[j++] = '\n'; - text[j++] = 0; - - for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) + // note this uses the chat prefix \001 + if (!fromServer && !teamonly) + dpsnprintf (text, sizeof(text), "\001%s: %s", host_client->name, p1); + else if (!fromServer && teamonly) + dpsnprintf (text, sizeof(text), "\001(%s): %s", host_client->name, p1); + else if(*(sv_adminnick.string)) + dpsnprintf (text, sizeof(text), "\001<%s> %s", sv_adminnick.string, p1); + else + dpsnprintf (text, sizeof(text), "\001<%s> %s", hostname.string, p1); + p2 = text + strlen(text); + while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted))) { - if (!client || !client->active || !client->spawned) - continue; - if (teamplay.integer && teamonly && client->edict->v->team != save->edict->v->team) - continue; - host_client = client; - SV_ClientPrintf("%s", text); + if (p2[-1] == '\"' && quoted) + quoted = false; + p2[-1] = 0; + p2--; } + strlcat(text, "\n", sizeof(text)); + + // note: save is not a valid edict if fromServer is true + save = host_client; + for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++) + if (host_client->active && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team)) + SV_ClientPrint(text); host_client = save; - Sys_Printf("%s", &text[1]); + if (cls.state == ca_dedicated) + Con_Print(&text[1]); } @@ -764,11 +1249,13 @@ void Host_Say_Team_f(void) void Host_Tell_f(void) { - client_t *client; + const char *playername_start = NULL; + size_t playername_length = 0; + int playernumber = 0; client_t *save; int j; const char *p1, *p2; - char text[1024]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64) + char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64) qboolean fromServer = false; if (cmd_source == src_command) @@ -782,21 +1269,83 @@ void Host_Tell_f(void) } } - if (Cmd_Argc () < 3) + if (Cmd_Argc () < 2) return; + // note this uses the chat prefix \001 if (!fromServer) - sprintf (text, "%s: ", host_client->name); + dpsnprintf (text, sizeof(text), "\001%s tells you: ", host_client->name); + else if(*(sv_adminnick.string)) + dpsnprintf (text, sizeof(text), "\001<%s tells you> ", sv_adminnick.string); else - sprintf (text, "<%s> ", hostname.string); + dpsnprintf (text, sizeof(text), "\001<%s tells you> ", hostname.string); p1 = Cmd_Args(); p2 = p1 + strlen(p1); // remove the target name - while (p1 < p2 && *p1 != ' ') + while (p1 < p2 && *p1 == ' ') p1++; + if(*p1 == '#') + { + ++p1; + while (p1 < p2 && *p1 == ' ') + p1++; + while (p1 < p2 && isdigit(*p1)) + { + playernumber = playernumber * 10 + (*p1 - '0'); + p1++; + } + --playernumber; + } + else if(*p1 == '"') + { + ++p1; + playername_start = p1; + while (p1 < p2 && *p1 != '"') + p1++; + playername_length = p1 - playername_start; + if(p1 < p2) + p1++; + } + else + { + playername_start = p1; + while (p1 < p2 && *p1 != ' ') + p1++; + playername_length = p1 - playername_start; + } while (p1 < p2 && *p1 == ' ') p1++; + if(playername_start) + { + // set playernumber to the right client + char namebuf[128]; + if(playername_length >= sizeof(namebuf)) + { + if (fromServer) + Con_Print("Host_Tell: too long player name/ID\n"); + else + SV_ClientPrint("Host_Tell: too long player name/ID\n"); + return; + } + memcpy(namebuf, playername_start, playername_length); + namebuf[playername_length] = 0; + for (playernumber = 0; playernumber < svs.maxclients; playernumber++) + { + if (!svs.clients[playernumber].active) + continue; + if (strcasecmp(svs.clients[playernumber].name, namebuf) == 0) + break; + } + } + if(playernumber < 0 || playernumber >= svs.maxclients || !(svs.clients[playernumber].active)) + { + if (fromServer) + Con_Print("Host_Tell: invalid player name/ID\n"); + else + SV_ClientPrint("Host_Tell: invalid player name/ID\n"); + return; + } // remove trailing newlines while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r')) p2--; @@ -806,27 +1355,23 @@ void Host_Tell_f(void) p1++; if (p2[-1] == '"') p2--; + else if (fromServer) + Con_Print("Host_Tell: missing end quote\n"); else - Con_Printf("Host_Say: missing end quote\n"); + SV_ClientPrint("Host_Tell: missing end quote\n"); } while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r')) p2--; - for (j = strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;) + if(p1 == p2) + return; // empty say + for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;) text[j++] = *p1++; text[j++] = '\n'; text[j++] = 0; save = host_client; - for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) - { - if (!client->active || !client->spawned) - continue; - if (Q_strcasecmp(client->name, Cmd_Argv(1))) - continue; - host_client = client; - SV_ClientPrintf("%s", text); - break; - } + host_client = svs.clients + playernumber; + SV_ClientPrint(text); host_client = save; } @@ -836,17 +1381,72 @@ void Host_Tell_f(void) Host_Color_f ================== */ +cvar_t cl_color = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"}; +void Host_Color(int changetop, int changebottom) +{ + int top, bottom, playercolor; + + // get top and bottom either from the provided values or the current values + // (allows changing only top or bottom, or both at once) + top = changetop >= 0 ? changetop : (cl_color.integer >> 4); + bottom = changebottom >= 0 ? changebottom : cl_color.integer; + + top &= 15; + bottom &= 15; + // LordHavoc: allowing skin colormaps 14 and 15 by commenting this out + //if (top > 13) + // top = 13; + //if (bottom > 13) + // bottom = 13; + + playercolor = top*16 + bottom; + + if (cmd_source == src_command) + { + Cvar_SetValueQuick(&cl_color, playercolor); + return; + } + + if (cls.protocol == PROTOCOL_QUAKEWORLD) + return; + + if (host_client->edict && prog->funcoffsets.SV_ChangeTeam) + { + Con_DPrint("Calling SV_ChangeTeam\n"); + prog->globals.server->time = sv.time; + prog->globals.generic[OFS_PARM0] = playercolor; + prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict); + PRVM_ExecuteProgram(prog->funcoffsets.SV_ChangeTeam, "QC function SV_ChangeTeam is missing"); + } + else + { + prvm_eval_t *val; + if (host_client->edict) + { + if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors))) + val->_float = playercolor; + host_client->edict->fields.server->team = bottom + 1; + } + host_client->colors = playercolor; + if (host_client->old_colors != host_client->colors) + { + host_client->old_colors = host_client->colors; + // send notification to all clients + MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors); + MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); + MSG_WriteByte (&sv.reliable_datagram, host_client->colors); + } + } +} + void Host_Color_f(void) { int top, bottom; - int playercolor; - dfunction_t *f; - func_t SV_ChangeTeam; if (Cmd_Argc() == 1) { - Con_Printf ("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15); - Con_Printf ("color <0-15> [0-15]\n"); + Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15); + Con_Print("color <0-15> [0-15]\n"); return; } @@ -857,44 +1457,54 @@ void Host_Color_f(void) top = atoi(Cmd_Argv(1)); bottom = atoi(Cmd_Argv(2)); } + Host_Color(top, bottom); +} - top &= 15; - // LordHavoc: allow skin colormaps 14 and 15 (was 13) - if (top > 15) - top = 15; - bottom &= 15; - // LordHavoc: allow skin colormaps 14 and 15 (was 13) - if (bottom > 15) - bottom = 15; +void Host_TopColor_f(void) +{ + if (Cmd_Argc() == 1) + { + Con_Printf("\"topcolor\" is \"%i\"\n", (cl_color.integer >> 4) & 15); + Con_Print("topcolor <0-15>\n"); + return; + } - playercolor = top*16 + bottom; + Host_Color(atoi(Cmd_Argv(1)), -1); +} - if (cmd_source == src_command) +void Host_BottomColor_f(void) +{ + if (Cmd_Argc() == 1) { - Cvar_SetValue ("_cl_color", playercolor); - if (cls.state == ca_connected) - Cmd_ForwardToServer (); + Con_Printf("\"bottomcolor\" is \"%i\"\n", cl_color.integer & 15); + Con_Print("bottomcolor <0-15>\n"); return; } - if ((f = ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - pr_functions))) + Host_Color(-1, atoi(Cmd_Argv(1))); +} + +cvar_t cl_rate = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_rate", "20000", "internal storage cvar for current rate (changed by rate command)"}; +void Host_Rate_f(void) +{ + int rate; + + if (Cmd_Argc() != 2) { - Con_DPrintf("Calling SV_ChangeTeam\n"); - pr_global_struct->time = sv.time; - pr_globals[OFS_PARM0] = playercolor; - pr_global_struct->self = EDICT_TO_PROG(host_client->edict); - PR_ExecuteProgram (SV_ChangeTeam, ""); + Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer); + Con_Print("rate \n"); + return; } - else - { - host_client->colors = playercolor; - host_client->edict->v->team = bottom + 1; - // send notification to all clients - MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors); - MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); - MSG_WriteByte (&sv.reliable_datagram, host_client->colors); + rate = atoi(Cmd_Argv(1)); + + if (cmd_source == src_command) + { + Cvar_SetValue ("_cl_rate", max(NET_MINRATE, rate)); + return; } + + host_client->rate = rate; } /* @@ -904,21 +1514,15 @@ Host_Kill_f */ void Host_Kill_f (void) { - if (cmd_source == src_command) - { - Cmd_ForwardToServer (); - return; - } - - if (sv_player->v->health <= 0) + if (host_client->edict->fields.server->health <= 0) { - SV_ClientPrintf ("Can't suicide -- already dead!\n"); + SV_ClientPrint("Can't suicide -- already dead!\n"); return; } - pr_global_struct->time = sv.time; - pr_global_struct->self = EDICT_TO_PROG(sv_player); - PR_ExecuteProgram (pr_global_struct->ClientKill, "QC function ClientKill is missing"); + prog->globals.server->time = sv.time; + prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict); + PRVM_ExecuteProgram (prog->globals.server->ClientKill, "QC function ClientKill is missing"); } @@ -929,31 +1533,50 @@ Host_Pause_f */ void Host_Pause_f (void) { - - if (cmd_source == src_command) - { - Cmd_ForwardToServer (); - return; - } if (!pausable.integer) - SV_ClientPrintf ("Pause not allowed.\n"); + SV_ClientPrint("Pause not allowed.\n"); else { sv.paused ^= 1; + SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un"); + // send notification to all clients + MSG_WriteByte(&sv.reliable_datagram, svc_setpause); + MSG_WriteByte(&sv.reliable_datagram, sv.paused); + } +} - if (sv.paused) - { - SV_BroadcastPrintf ("%s paused the game\n", pr_strings + sv_player->v->netname); - } - else - { - SV_BroadcastPrintf ("%s unpaused the game\n",pr_strings + sv_player->v->netname); - } +/* +====================== +Host_PModel_f +LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen. +LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility. +====================== +*/ +cvar_t cl_pmodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"}; +static void Host_PModel_f (void) +{ + int i; + prvm_eval_t *val; - // send notification to all clients - MSG_WriteByte (&sv.reliable_datagram, svc_setpause); - MSG_WriteByte (&sv.reliable_datagram, sv.paused); + if (Cmd_Argc () == 1) + { + Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string); + return; + } + i = atoi(Cmd_Argv(1)); + + if (cmd_source == src_command) + { + if (cl_pmodel.integer == i) + return; + Cvar_SetValue ("_cl_pmodel", i); + if (cls.state == ca_connected) + Cmd_ForwardToServer (); + return; } + + if (host_client->edict && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.pmodel))) + val->_float = i; } //=========================================================================== @@ -966,22 +1589,22 @@ Host_PreSpawn_f */ void Host_PreSpawn_f (void) { - if (cmd_source == src_command) + if (host_client->spawned) { - Con_Printf ("prespawn is not valid from the console\n"); + Con_Print("prespawn not valid -- already spawned\n"); return; } - if (host_client->spawned) + if (host_client->netconnection) { - Con_Printf ("prespawn not valid -- already spawned\n"); - return; + SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize); + MSG_WriteByte (&host_client->netconnection->message, svc_signonnum); + MSG_WriteByte (&host_client->netconnection->message, 2); + host_client->sendsignon = 0; // enable unlimited sends again } - SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize); - MSG_WriteByte (&host_client->message, svc_signonnum); - MSG_WriteByte (&host_client->message, 2); - host_client->sendsignon = true; + // reset the name change timer because the client will send name soon + host_client->nametime = 0; } /* @@ -991,135 +1614,132 @@ Host_Spawn_f */ void Host_Spawn_f (void) { - int i; - client_t *client; - edict_t *ent; - func_t RestoreGame; - dfunction_t *f; - - if (cmd_source == src_command) - { - Con_Printf ("spawn is not valid from the console\n"); - return; - } + int i; + client_t *client; + int stats[MAX_CL_STATS]; if (host_client->spawned) { - Con_Printf ("Spawn not valid -- already spawned\n"); + Con_Print("Spawn not valid -- already spawned\n"); return; } + // reset name change timer again because they might want to change name + // again in the first 5 seconds after connecting + host_client->nametime = 0; + // LordHavoc: moved this above the QC calls at FrikaC's request -// send all current names, colors, and frag counts - SZ_Clear (&host_client->message); + // LordHavoc: commented this out + //if (host_client->netconnection) + // SZ_Clear (&host_client->netconnection->message); -// run the entrance script + // run the entrance script if (sv.loadgame) { // loaded games are fully initialized already - // if this is the last client to be connected, unpause - sv.paused = false; - - if ((f = ED_FindFunction ("RestoreGame"))) - if ((RestoreGame = (func_t)(f - pr_functions))) + if (prog->funcoffsets.RestoreGame) { - Con_DPrintf("Calling RestoreGame\n"); - pr_global_struct->time = sv.time; - pr_global_struct->self = EDICT_TO_PROG(sv_player); - PR_ExecuteProgram (RestoreGame, ""); + Con_DPrint("Calling RestoreGame\n"); + prog->globals.server->time = sv.time; + prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict); + PRVM_ExecuteProgram(prog->funcoffsets.RestoreGame, "QC function RestoreGame is missing"); } } else { - eval_t *val; - // set up the edict - ent = host_client->edict; - - memset (ent->v, 0, progs->entityfields * 4); - ent->v->colormap = NUM_FOR_EDICT(ent); - ent->v->team = (host_client->colors & 15) + 1; - ent->v->netname = host_client->name - pr_strings; - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_pmodel))) - val->_float = host_client->pmodel; + //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name); // copy spawn parms out of the client_t - for (i=0 ; i< NUM_SPAWN_PARMS ; i++) - (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i]; + (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i]; // call the spawn function + host_client->clientconnectcalled = true; + prog->globals.server->time = sv.time; + prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict); + PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing"); - pr_global_struct->time = sv.time; - pr_global_struct->self = EDICT_TO_PROG(sv_player); - PR_ExecuteProgram (pr_global_struct->ClientConnect, "QC function ClientConnect is missing"); - - if ((Sys_DoubleTime() - host_client->netconnection->connecttime) <= sv.time) - Sys_Printf ("%s entered the game\n", host_client->name); + if (cls.state == ca_dedicated) + Con_Printf("%s connected\n", host_client->name); - PR_ExecuteProgram (pr_global_struct->PutClientInServer, "QC function PutClientInServer is missing"); + PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing"); } + if (!host_client->netconnection) + return; -// send time of update - MSG_WriteByte (&host_client->message, svc_time); - MSG_WriteFloat (&host_client->message, sv.time); + // send time of update + MSG_WriteByte (&host_client->netconnection->message, svc_time); + MSG_WriteFloat (&host_client->netconnection->message, sv.time); - for (i=0, client = svs.clients ; imessage, svc_updatename); - MSG_WriteByte (&host_client->message, i); - MSG_WriteString (&host_client->message, client->name); - MSG_WriteByte (&host_client->message, svc_updatefrags); - MSG_WriteByte (&host_client->message, i); - MSG_WriteShort (&host_client->message, client->old_frags); - MSG_WriteByte (&host_client->message, svc_updatecolors); - MSG_WriteByte (&host_client->message, i); - MSG_WriteByte (&host_client->message, client->colors); + if (!client->active) + continue; + MSG_WriteByte (&host_client->netconnection->message, svc_updatename); + MSG_WriteByte (&host_client->netconnection->message, i); + MSG_WriteString (&host_client->netconnection->message, client->name); + MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags); + MSG_WriteByte (&host_client->netconnection->message, i); + MSG_WriteShort (&host_client->netconnection->message, client->frags); + MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors); + MSG_WriteByte (&host_client->netconnection->message, i); + MSG_WriteByte (&host_client->netconnection->message, client->colors); + } + + // send all current light styles + for (i=0 ; inetconnection->message, svc_lightstyle); + MSG_WriteByte (&host_client->netconnection->message, (char)i); + MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]); + } } -// send all current light styles - for (i=0 ; inetconnection->message, svc_updatestat); + MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS); + MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_secrets); + + MSG_WriteByte (&host_client->netconnection->message, svc_updatestat); + MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS); + MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_monsters); + + MSG_WriteByte (&host_client->netconnection->message, svc_updatestat); + MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS); + MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->found_secrets); + + MSG_WriteByte (&host_client->netconnection->message, svc_updatestat); + MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS); + MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->killed_monsters); + + // send a fixangle + // Never send a roll angle, because savegames can catch the server + // in a state where it is expecting the client to correct the angle + // and it won't happen if the game was just loaded, so you wind up + // with a permanent head tilt + if (sv.loadgame) { - MSG_WriteByte (&host_client->message, svc_lightstyle); - MSG_WriteByte (&host_client->message, (char)i); - MSG_WriteString (&host_client->message, sv.lightstyles[i]); - } - -// -// send some stats -// - MSG_WriteByte (&host_client->message, svc_updatestat); - MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS); - MSG_WriteLong (&host_client->message, pr_global_struct->total_secrets); - - MSG_WriteByte (&host_client->message, svc_updatestat); - MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS); - MSG_WriteLong (&host_client->message, pr_global_struct->total_monsters); - - MSG_WriteByte (&host_client->message, svc_updatestat); - MSG_WriteByte (&host_client->message, STAT_SECRETS); - MSG_WriteLong (&host_client->message, pr_global_struct->found_secrets); - - MSG_WriteByte (&host_client->message, svc_updatestat); - MSG_WriteByte (&host_client->message, STAT_MONSTERS); - MSG_WriteLong (&host_client->message, pr_global_struct->killed_monsters); - -// send a fixangle -// Never send a roll angle, because savegames can catch the server -// in a state where it is expecting the client to correct the angle -// and it won't happen if the game was just loaded, so you wind up -// with a permanent head tilt - ent = EDICT_NUM( 1 + (host_client - svs.clients) ); - MSG_WriteByte (&host_client->message, svc_setangle); - for (i=0 ; i < 2 ; i++) - MSG_WriteAngle (&host_client->message, ent->v->angles[i] ); - MSG_WriteAngle (&host_client->message, 0 ); - - SV_WriteClientdataToMessage (sv_player, &host_client->message); - - MSG_WriteByte (&host_client->message, svc_signonnum); - MSG_WriteByte (&host_client->message, 3); - host_client->sendsignon = true; + MSG_WriteByte (&host_client->netconnection->message, svc_setangle); + MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[0], sv.protocol); + MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[1], sv.protocol); + MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol); + } + else + { + MSG_WriteByte (&host_client->netconnection->message, svc_setangle); + MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol); + MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol); + MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol); + } + + SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats); + + MSG_WriteByte (&host_client->netconnection->message, svc_signonnum); + MSG_WriteByte (&host_client->netconnection->message, 3); } /* @@ -1129,13 +1749,21 @@ Host_Begin_f */ void Host_Begin_f (void) { - if (cmd_source == src_command) + host_client->spawned = true; + + // LordHavoc: note: this code also exists in SV_DropClient + if (sv.loadgame) { - Con_Printf ("begin is not valid from the console\n"); - return; + int i; + for (i = 0;i < svs.maxclients;i++) + if (svs.clients[i].active && !svs.clients[i].spawned) + break; + if (i == svs.maxclients) + { + Con_Printf("Loaded game, everyone rejoined - unpausing\n"); + sv.paused = sv.loadgame = false; // we're basically done with loading now + } } - - host_client->spawned = true; } //=========================================================================== @@ -1156,36 +1784,26 @@ void Host_Kick_f (void) int i; qboolean byNumber = false; - if (cmd_source == src_command) - { - if (!sv.active) - { - Cmd_ForwardToServer (); - return; - } - } - else if (pr_global_struct->deathmatch) + if (!sv.active) return; + SV_VM_Begin(); save = host_client; if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0) { - i = atof(Cmd_Argv(2)) - 1; - if (i < 0 || i >= svs.maxclients) + i = (int)(atof(Cmd_Argv(2)) - 1); + if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active) return; - if (!svs.clients[i].active) - return; - host_client = &svs.clients[i]; byNumber = true; } else { - for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++) + for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++) { if (!host_client->active) continue; - if (Q_strcasecmp(host_client->name, Cmd_Argv(1)) == 0) + if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0) break; } } @@ -1209,7 +1827,7 @@ void Host_Kick_f (void) if (Cmd_Argc() > 2) { message = Cmd_Args(); - COM_ParseToken(&message); + COM_ParseToken_Simple(&message, false, false); if (byNumber) { message++; // skip the # @@ -1221,13 +1839,14 @@ void Host_Kick_f (void) message++; } if (message) - SV_ClientPrintf ("Kicked by %s: %s\n", who, message); + SV_ClientPrintf("Kicked by %s: %s\n", who, message); else - SV_ClientPrintf ("Kicked by %s\n", who); - SV_DropClient (false); + SV_ClientPrintf("Kicked by %s\n", who); + SV_DropClient (false); // kicked } host_client = save; + SV_VM_End(); } /* @@ -1247,17 +1866,14 @@ void Host_Give_f (void) { const char *t; int v; - eval_t *val; + prvm_eval_t *val; - if (cmd_source == src_command) + if (!allowcheats) { - Cmd_ForwardToServer (); + SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n"); return; } - if (pr_global_struct->deathmatch) - return; - t = Cmd_Argv(1); v = atoi (Cmd_Argv(2)); @@ -1279,134 +1895,131 @@ void Host_Give_f (void) if (t[0] == '6') { if (t[1] == 'a') - sv_player->v->items = (int)sv_player->v->items | HIT_PROXIMITY_GUN; + host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_PROXIMITY_GUN; else - sv_player->v->items = (int)sv_player->v->items | IT_GRENADE_LAUNCHER; + host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | IT_GRENADE_LAUNCHER; } else if (t[0] == '9') - sv_player->v->items = (int)sv_player->v->items | HIT_LASER_CANNON; + host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_LASER_CANNON; else if (t[0] == '0') - sv_player->v->items = (int)sv_player->v->items | HIT_MJOLNIR; + host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_MJOLNIR; else if (t[0] >= '2') - sv_player->v->items = (int)sv_player->v->items | (IT_SHOTGUN << (t[0] - '2')); + host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2')); } else { if (t[0] >= '2') - sv_player->v->items = (int)sv_player->v->items | (IT_SHOTGUN << (t[0] - '2')); + host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2')); } break; case 's': - if (gamemode == GAME_ROGUE) - { - if ((val = GETEDICTFIELDVALUE(sv_player, eval_ammo_shells1))) - val->_float = v; - } + if (gamemode == GAME_ROGUE && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_shells1))) + val->_float = v; - sv_player->v->ammo_shells = v; + host_client->edict->fields.server->ammo_shells = v; break; case 'n': if (gamemode == GAME_ROGUE) { - if ((val = GETEDICTFIELDVALUE(sv_player, eval_ammo_nails1))) + if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_nails1))) { val->_float = v; - if (sv_player->v->weapon <= IT_LIGHTNING) - sv_player->v->ammo_nails = v; + if (host_client->edict->fields.server->weapon <= IT_LIGHTNING) + host_client->edict->fields.server->ammo_nails = v; } } else { - sv_player->v->ammo_nails = v; + host_client->edict->fields.server->ammo_nails = v; } break; case 'l': if (gamemode == GAME_ROGUE) { - val = GETEDICTFIELDVALUE(sv_player, eval_ammo_lava_nails); + val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_lava_nails); if (val) { val->_float = v; - if (sv_player->v->weapon > IT_LIGHTNING) - sv_player->v->ammo_nails = v; + if (host_client->edict->fields.server->weapon > IT_LIGHTNING) + host_client->edict->fields.server->ammo_nails = v; } } break; case 'r': if (gamemode == GAME_ROGUE) { - val = GETEDICTFIELDVALUE(sv_player, eval_ammo_rockets1); + val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_rockets1); if (val) { val->_float = v; - if (sv_player->v->weapon <= IT_LIGHTNING) - sv_player->v->ammo_rockets = v; + if (host_client->edict->fields.server->weapon <= IT_LIGHTNING) + host_client->edict->fields.server->ammo_rockets = v; } } else { - sv_player->v->ammo_rockets = v; + host_client->edict->fields.server->ammo_rockets = v; } break; case 'm': if (gamemode == GAME_ROGUE) { - val = GETEDICTFIELDVALUE(sv_player, eval_ammo_multi_rockets); + val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_multi_rockets); if (val) { val->_float = v; - if (sv_player->v->weapon > IT_LIGHTNING) - sv_player->v->ammo_rockets = v; + if (host_client->edict->fields.server->weapon > IT_LIGHTNING) + host_client->edict->fields.server->ammo_rockets = v; } } break; case 'h': - sv_player->v->health = v; + host_client->edict->fields.server->health = v; break; case 'c': if (gamemode == GAME_ROGUE) { - val = GETEDICTFIELDVALUE(sv_player, eval_ammo_cells1); + val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_cells1); if (val) { val->_float = v; - if (sv_player->v->weapon <= IT_LIGHTNING) - sv_player->v->ammo_cells = v; + if (host_client->edict->fields.server->weapon <= IT_LIGHTNING) + host_client->edict->fields.server->ammo_cells = v; } } else { - sv_player->v->ammo_cells = v; + host_client->edict->fields.server->ammo_cells = v; } break; case 'p': if (gamemode == GAME_ROGUE) { - val = GETEDICTFIELDVALUE(sv_player, eval_ammo_plasma); + val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_plasma); if (val) { val->_float = v; - if (sv_player->v->weapon > IT_LIGHTNING) - sv_player->v->ammo_cells = v; + if (host_client->edict->fields.server->weapon > IT_LIGHTNING) + host_client->edict->fields.server->ammo_cells = v; } } break; } } -edict_t *FindViewthing (void) +prvm_edict_t *FindViewthing (void) { int i; - edict_t *e; + prvm_edict_t *e; - for (i=0 ; inum_edicts ; i++) { - e = EDICT_NUM(i); - if ( !strcmp (pr_strings + e->v->classname, "viewthing") ) + e = PRVM_EDICT_NUM(i); + if (!strcmp (PRVM_GetString(e->fields.server->classname), "viewthing")) return e; } - Con_Printf ("No viewthing on map\n"); + Con_Print("No viewthing on map\n"); return NULL; } @@ -1417,22 +2030,27 @@ Host_Viewmodel_f */ void Host_Viewmodel_f (void) { - edict_t *e; - model_t *m; + prvm_edict_t *e; + dp_model_t *m; + if (!sv.active) + return; + + SV_VM_Begin(); e = FindViewthing (); + SV_VM_End(); if (!e) return; m = Mod_ForName (Cmd_Argv(1), false, true, false); - if (!m) + if (!m || !m->loaded || !m->Draw) { - Con_Printf ("Can't load %s\n", Cmd_Argv(1)); + Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1)); return; } - e->v->frame = 0; - cl.model_precache[(int)e->v->modelindex] = m; + e->fields.server->frame = 0; + cl.model_precache[(int)e->fields.server->modelindex] = m; } /* @@ -1442,24 +2060,29 @@ Host_Viewframe_f */ void Host_Viewframe_f (void) { - edict_t *e; + prvm_edict_t *e; int f; - model_t *m; + dp_model_t *m; + + if (!sv.active) + return; + SV_VM_Begin(); e = FindViewthing (); + SV_VM_End(); if (!e) return; - m = cl.model_precache[(int)e->v->modelindex]; + m = cl.model_precache[(int)e->fields.server->modelindex]; f = atoi(Cmd_Argv(1)); if (f >= m->numframes) f = m->numframes-1; - e->v->frame = f; + e->fields.server->frame = f; } -void PrintFrameName (model_t *m, int frame) +void PrintFrameName (dp_model_t *m, int frame) { if (m->animscenes) Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name); @@ -1474,19 +2097,24 @@ Host_Viewnext_f */ void Host_Viewnext_f (void) { - edict_t *e; - model_t *m; + prvm_edict_t *e; + dp_model_t *m; + + if (!sv.active) + return; + SV_VM_Begin(); e = FindViewthing (); + SV_VM_End(); if (!e) return; - m = cl.model_precache[(int)e->v->modelindex]; + m = cl.model_precache[(int)e->fields.server->modelindex]; - e->v->frame = e->v->frame + 1; - if (e->v->frame >= m->numframes) - e->v->frame = m->numframes - 1; + e->fields.server->frame = e->fields.server->frame + 1; + if (e->fields.server->frame >= m->numframes) + e->fields.server->frame = m->numframes - 1; - PrintFrameName (m, e->v->frame); + PrintFrameName (m, (int)e->fields.server->frame); } /* @@ -1496,20 +2124,25 @@ Host_Viewprev_f */ void Host_Viewprev_f (void) { - edict_t *e; - model_t *m; + prvm_edict_t *e; + dp_model_t *m; + + if (!sv.active) + return; + SV_VM_Begin(); e = FindViewthing (); + SV_VM_End(); if (!e) return; - m = cl.model_precache[(int)e->v->modelindex]; + m = cl.model_precache[(int)e->fields.server->modelindex]; - e->v->frame = e->v->frame - 1; - if (e->v->frame < 0) - e->v->frame = 0; + e->fields.server->frame = e->fields.server->frame - 1; + if (e->fields.server->frame < 0) + e->fields.server->frame = 0; - PrintFrameName (m, e->v->frame); + PrintFrameName (m, (int)e->fields.server->frame); } /* @@ -1530,28 +2163,23 @@ void Host_Startdemos_f (void) { int i, c; - if (cls.state == ca_dedicated) - { - if (!sv.active && !sv_spawnmap[0]) - { - if (gamemode == GAME_TRANSFUSION) - Cbuf_AddText ("map bb1\n"); - else - Cbuf_AddText ("map start\n"); - } + if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-capturedemo")) return; - } c = Cmd_Argc() - 1; if (c > MAX_DEMOS) { - Con_Printf ("Max %i demos in demoloop\n", MAX_DEMOS); + Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS); c = MAX_DEMOS; } - Con_Printf ("%i demo(s) in loop\n", c); + Con_DPrintf("%i demo(s) in loop\n", c); for (i=1 ; iflags & CVAR_PRIVATE)) + Cmd_ForwardStringToServer(va("sentcvar %s", cvarname)); + else + Cmd_ForwardStringToServer(va("sentcvar %s \"%s\"", c->name, c->string)); + return; + } + if(!sv.active)// || !prog->funcoffsets.SV_ParseClientCommand) + return; + + old = host_client; + if (cls.state != ca_dedicated) + i = 1; + else + i = 0; + for(;ipeeraddress; + else + { + if (!rcon_address.string[0]) + { + Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n"); + return; + } + LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer); + } + mysocket = NetConn_ChooseClientSocketForAddress(&to); + if (mysocket) + { + // simply put together the rcon packet and send it + NetConn_WriteString(mysocket, va("\377\377\377\377rcon %s %s", rcon_password.string, Cmd_Args()), &to); + } +} + +/* +==================== +Host_User_f + +user + +Dump userdata / masterdata for a user +==================== +*/ +void Host_User_f (void) // credit: taken from QuakeWorld +{ + int uid; + int i; + + if (Cmd_Argc() != 2) + { + Con_Printf ("Usage: user \n"); + return; + } + + uid = atoi(Cmd_Argv(1)); + + for (i = 0;i < cl.maxclients;i++) + { + if (!cl.scores[i].name[0]) + continue; + if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(1))) + { + InfoString_Print(cl.scores[i].qw_userinfo); + return; + } + } + Con_Printf ("User not in server.\n"); +} + +/* +==================== +Host_Users_f + +Dump userids for all current players +==================== +*/ +void Host_Users_f (void) // credit: taken from QuakeWorld +{ + int i; + int c; + + c = 0; + Con_Printf ("userid frags name\n"); + Con_Printf ("------ ----- ----\n"); + for (i = 0;i < cl.maxclients;i++) + { + if (cl.scores[i].name[0]) + { + Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name); + c++; + } + } + + Con_Printf ("%i total users\n", c); +} + +/* +================== +Host_FullServerinfo_f + +Sent by server when serverinfo changes +================== +*/ +// TODO: shouldn't this be a cvar instead? +void Host_FullServerinfo_f (void) // credit: taken from QuakeWorld +{ + char temp[512]; + if (Cmd_Argc() != 2) + { + Con_Printf ("usage: fullserverinfo \n"); + return; + } + + strlcpy (cl.qw_serverinfo, Cmd_Argv(1), sizeof(cl.qw_serverinfo)); + InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp)); + cl.qw_teamplay = atoi(temp); +} + +/* +================== +Host_FullInfo_f + +Allow clients to change userinfo +================== +Casey was here :) +*/ +void Host_FullInfo_f (void) // credit: taken from QuakeWorld +{ + char key[512]; + char value[512]; + char *o; + const char *s; + + if (Cmd_Argc() != 2) + { + Con_Printf ("fullinfo \n"); + return; + } + + s = Cmd_Argv(1); + if (*s == '\\') + s++; + while (*s) + { + o = key; + while (*s && *s != '\\') + *o++ = *s++; + *o = 0; + + if (!*s) + { + Con_Printf ("MISSING VALUE\n"); + return; + } + + o = value; + s++; + while (*s && *s != '\\') + *o++ = *s++; + *o = 0; + + if (*s) + s++; + + CL_SetInfo(key, value, false, false, false, false); + } +} + +/* +================== +CL_SetInfo_f + +Allow clients to change userinfo +================== +*/ +void Host_SetInfo_f (void) // credit: taken from QuakeWorld +{ + if (Cmd_Argc() == 1) + { + InfoString_Print(cls.userinfo); + return; + } + if (Cmd_Argc() != 3) + { + Con_Printf ("usage: setinfo [ ]\n"); + return; + } + CL_SetInfo(Cmd_Argv(1), Cmd_Argv(2), true, false, false, false); +} + +/* +==================== +Host_Packet_f + +packet + +Contents allows \n escape character +==================== +*/ +void Host_Packet_f (void) // credit: taken from QuakeWorld +{ + char send[2048]; + int i, l; + const char *in; + char *out; + lhnetaddress_t address; + lhnetsocket_t *mysocket; + + if (Cmd_Argc() != 3) + { + Con_Printf ("packet \n"); + return; + } + + if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer)) + { + Con_Printf ("Bad address\n"); + return; + } + + in = Cmd_Argv(2); + out = send+4; + send[0] = send[1] = send[2] = send[3] = 0xff; + + l = (int)strlen (in); + for (i=0 ; i= send + sizeof(send) - 1) + break; + if (in[i] == '\\' && in[i+1] == 'n') + { + *out++ = '\n'; + i++; + } + else if (in[i] == '\\' && in[i+1] == '0') + { + *out++ = '\0'; + i++; + } + else if (in[i] == '\\' && in[i+1] == 't') + { + *out++ = '\t'; + i++; + } + else if (in[i] == '\\' && in[i+1] == 'r') + { + *out++ = '\r'; + i++; + } + else if (in[i] == '\\' && in[i+1] == '"') + { + *out++ = '\"'; + i++; + } + else + *out++ = in[i]; + } + + mysocket = NetConn_ChooseClientSocketForAddress(&address); + if (!mysocket) + mysocket = NetConn_ChooseServerSocketForAddress(&address); + if (mysocket) + NetConn_Write(mysocket, send, out - send, &address); +} + +/* +==================== +Host_Pings_f + +Send back ping and packet loss update for all current players to this player +==================== +*/ +void Host_Pings_f (void) +{ + int i, j, ping, packetloss; + char temp[128]; + + if (!host_client->netconnection) + return; + + if (sv.protocol != PROTOCOL_QUAKEWORLD) + { + MSG_WriteByte(&host_client->netconnection->message, svc_stufftext); + MSG_WriteUnterminatedString(&host_client->netconnection->message, "pingplreport"); + } + for (i = 0;i < svs.maxclients;i++) + { + packetloss = 0; + if (svs.clients[i].netconnection) + for (j = 0;j < NETGRAPH_PACKETS;j++) + if (svs.clients[i].netconnection->incoming_unreliablesize[j] == NETGRAPH_LOSTPACKET) + packetloss++; + packetloss = packetloss * 100 / NETGRAPH_PACKETS; + ping = (int)floor(svs.clients[i].ping*1000+0.5); + ping = bound(0, ping, 9999); + if (sv.protocol == PROTOCOL_QUAKEWORLD) + { + // send qw_svc_updateping and qw_svc_updatepl messages + MSG_WriteByte(&host_client->netconnection->message, qw_svc_updateping); + MSG_WriteShort(&host_client->netconnection->message, ping); + MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatepl); + MSG_WriteByte(&host_client->netconnection->message, packetloss); + } + else + { + // write the string into the packet as multiple unterminated strings to avoid needing a local buffer + dpsnprintf(temp, sizeof(temp), " %d %d", ping, packetloss); + MSG_WriteUnterminatedString(&host_client->netconnection->message, temp); + } + } + if (sv.protocol != PROTOCOL_QUAKEWORLD) + MSG_WriteString(&host_client->netconnection->message, "\n"); +} + +void Host_PingPLReport_f(void) +{ + int i; + int l = Cmd_Argc(); + if (l > cl.maxclients) + l = cl.maxclients; + for (i = 0;i < l;i++) + { + cl.scores[i].qw_ping = atoi(Cmd_Argv(1+i*2)); + cl.scores[i].qw_packetloss = atoi(Cmd_Argv(1+i*2+1)); + } } //============================================================================= @@ -1619,52 +2645,103 @@ Host_InitCommands */ void Host_InitCommands (void) { - Cmd_AddCommand ("status", Host_Status_f); - Cmd_AddCommand ("quit", Host_Quit_f); + dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\dp"); + + Cmd_AddCommand_WithClientCommand ("status", Host_Status_f, Host_Status_f, "print server status information"); + Cmd_AddCommand ("quit", Host_Quit_f, "quit the game"); if (gamemode == GAME_NEHAHRA) { - Cmd_AddCommand ("max", Host_God_f); - Cmd_AddCommand ("monster", Host_Notarget_f); - Cmd_AddCommand ("scrag", Host_Fly_f); - Cmd_AddCommand ("wraith", Host_Noclip_f); - Cmd_AddCommand ("gimme", Host_Give_f); + Cmd_AddCommand_WithClientCommand ("max", NULL, Host_God_f, "god mode (invulnerability)"); + Cmd_AddCommand_WithClientCommand ("monster", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)"); + Cmd_AddCommand_WithClientCommand ("scrag", NULL, Host_Fly_f, "fly mode (flight)"); + Cmd_AddCommand_WithClientCommand ("wraith", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)"); + Cmd_AddCommand_WithClientCommand ("gimme", NULL, Host_Give_f, "alter inventory"); } else { - Cmd_AddCommand ("god", Host_God_f); - Cmd_AddCommand ("notarget", Host_Notarget_f); - Cmd_AddCommand ("fly", Host_Fly_f); - Cmd_AddCommand ("noclip", Host_Noclip_f); - Cmd_AddCommand ("give", Host_Give_f); - } - Cmd_AddCommand ("map", Host_Map_f); - Cmd_AddCommand ("restart", Host_Restart_f); - Cmd_AddCommand ("changelevel", Host_Changelevel_f); - Cmd_AddCommand ("connect", Host_Connect_f); - Cmd_AddCommand ("reconnect", Host_Reconnect_f); - Cmd_AddCommand ("name", Host_Name_f); - Cmd_AddCommand ("version", Host_Version_f); - Cmd_AddCommand ("say", Host_Say_f); - Cmd_AddCommand ("say_team", Host_Say_Team_f); - Cmd_AddCommand ("tell", Host_Tell_f); - Cmd_AddCommand ("color", Host_Color_f); - Cmd_AddCommand ("kill", Host_Kill_f); - Cmd_AddCommand ("pause", Host_Pause_f); - Cmd_AddCommand ("spawn", Host_Spawn_f); - Cmd_AddCommand ("begin", Host_Begin_f); - Cmd_AddCommand ("prespawn", Host_PreSpawn_f); - Cmd_AddCommand ("kick", Host_Kick_f); - Cmd_AddCommand ("ping", Host_Ping_f); - Cmd_AddCommand ("load", Host_Loadgame_f); - Cmd_AddCommand ("save", Host_Savegame_f); - - Cmd_AddCommand ("startdemos", Host_Startdemos_f); - Cmd_AddCommand ("demos", Host_Demos_f); - Cmd_AddCommand ("stopdemo", Host_Stopdemo_f); - - Cmd_AddCommand ("viewmodel", Host_Viewmodel_f); - Cmd_AddCommand ("viewframe", Host_Viewframe_f); - Cmd_AddCommand ("viewnext", Host_Viewnext_f); - Cmd_AddCommand ("viewprev", Host_Viewprev_f); + Cmd_AddCommand_WithClientCommand ("god", NULL, Host_God_f, "god mode (invulnerability)"); + Cmd_AddCommand_WithClientCommand ("notarget", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)"); + Cmd_AddCommand_WithClientCommand ("fly", NULL, Host_Fly_f, "fly mode (flight)"); + Cmd_AddCommand_WithClientCommand ("noclip", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)"); + Cmd_AddCommand_WithClientCommand ("give", NULL, Host_Give_f, "alter inventory"); + } + Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level"); + Cmd_AddCommand ("restart", Host_Restart_f, "restart current level"); + Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients"); + Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname"); + Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)"); + Cmd_AddCommand ("version", Host_Version_f, "print engine version"); + Cmd_AddCommand_WithClientCommand ("say", Host_Say_f, Host_Say_f, "send a chat message to everyone on the server"); + Cmd_AddCommand_WithClientCommand ("say_team", Host_Say_Team_f, Host_Say_Team_f, "send a chat message to your team on the server"); + Cmd_AddCommand_WithClientCommand ("tell", Host_Tell_f, Host_Tell_f, "send a chat message to only one person on the server"); + Cmd_AddCommand_WithClientCommand ("kill", NULL, Host_Kill_f, "die instantly"); + Cmd_AddCommand_WithClientCommand ("pause", NULL, Host_Pause_f, "pause the game (if the server allows pausing)"); + Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name"); + Cmd_AddCommand_WithClientCommand ("ping", Host_Ping_f, Host_Ping_f, "print ping times of all players on the server"); + Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file"); + Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file"); + + Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)"); + Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command"); + Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos"); + + Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level"); + Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level"); + Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level"); + Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level"); + + Cvar_RegisterVariable (&cl_name); + Cmd_AddCommand_WithClientCommand ("name", Host_Name_f, Host_Name_f, "change your player name"); + Cvar_RegisterVariable (&cl_color); + Cmd_AddCommand_WithClientCommand ("color", Host_Color_f, Host_Color_f, "change your player shirt and pants colors"); + Cvar_RegisterVariable (&cl_rate); + Cmd_AddCommand_WithClientCommand ("rate", Host_Rate_f, Host_Rate_f, "change your network connection speed"); + if (gamemode == GAME_NEHAHRA) + { + Cvar_RegisterVariable (&cl_pmodel); + Cmd_AddCommand_WithClientCommand ("pmodel", Host_PModel_f, Host_PModel_f, "change your player model choice (Nehahra specific)"); + } + + // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first) + Cvar_RegisterVariable (&cl_playermodel); + Cmd_AddCommand_WithClientCommand ("playermodel", Host_Playermodel_f, Host_Playermodel_f, "change your player model"); + Cvar_RegisterVariable (&cl_playerskin); + Cmd_AddCommand_WithClientCommand ("playerskin", Host_Playerskin_f, Host_Playerskin_f, "change your player skin number"); + + Cmd_AddCommand_WithClientCommand ("prespawn", NULL, Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)"); + Cmd_AddCommand_WithClientCommand ("spawn", NULL, Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)"); + Cmd_AddCommand_WithClientCommand ("begin", NULL, Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)"); + Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once"); + + Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC"); + + Cvar_RegisterVariable (&rcon_password); + Cvar_RegisterVariable (&rcon_address); + Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)"); + Cmd_AddCommand ("user", Host_User_f, "prints additional information about a player number or name on the scoreboard"); + Cmd_AddCommand ("users", Host_Users_f, "prints additional information about all players on the scoreboard"); + Cmd_AddCommand ("fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string"); + Cmd_AddCommand ("fullinfo", Host_FullInfo_f, "allows client to modify their userinfo"); + Cmd_AddCommand ("setinfo", Host_SetInfo_f, "modifies your userinfo"); + Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string"); + Cmd_AddCommand ("topcolor", Host_TopColor_f, "QW command to set top color without changing bottom color"); + Cmd_AddCommand ("bottomcolor", Host_BottomColor_f, "QW command to set bottom color without changing top color"); + + Cmd_AddCommand_WithClientCommand ("pings", NULL, Host_Pings_f, "command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)"); + Cmd_AddCommand ("pingplreport", Host_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)"); + + Cmd_AddCommand ("fixtrans", Image_FixTransparentPixels_f, "change alpha-zero pixels in an image file to sensible values, and write out a new TGA (warning: SLOW)"); + Cvar_RegisterVariable (&r_fixtrans_auto); + + Cvar_RegisterVariable (&team); + Cvar_RegisterVariable (&skin); + Cvar_RegisterVariable (&noaim); + + Cvar_RegisterVariable(&sv_cheats); + Cvar_RegisterVariable(&sv_adminnick); + Cvar_RegisterVariable(&sv_status_privacy); } +void Host_NoOperation_f(void) +{ +}