X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=host_cmd.c;h=bed286c7a54eb11c6b6fc0ea9b64d457d9d8da5f;hb=eacd06327dd5ac3be3800d102e5b56a1efd051b0;hp=21ad53e6ee25648a4d5f916509a867dd269e7c75;hpb=701925453d9a40b422e3f29fd13e30fe59a9b572;p=xonotic%2Fdarkplaces.git diff --git a/host_cmd.c b/host_cmd.c index 21ad53e6..bed286c7 100644 --- a/host_cmd.c +++ b/host_cmd.c @@ -21,11 +21,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" int current_skill; -cvar_t sv_cheats = {0, "sv_cheats", "0"}; +cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"}; +cvar_t rcon_password = {0, "rcon_password", "", "password to authenticate rcon commands"}; +cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"}; qboolean allowcheats = false; -mfunction_t *ED_FindFunction (char *name); - /* ================== Host_Quit_f @@ -45,7 +45,6 @@ Host_Status_f */ void Host_Status_f (void) { - const char *protocolname; client_t *client; int seconds, minutes, hours = 0, j, players; void (*print) (const char *fmt, ...); @@ -67,18 +66,7 @@ void Host_Status_f (void) players++; print ("host: %s\n", Cvar_VariableString ("hostname")); print ("version: %s build %s\n", gamename, buildstring); - switch(sv.protocol) - { - case PROTOCOL_QUAKE: protocolname = sv.netquakecompatible ? "QUAKE" : "QUAKEDP";break; - case PROTOCOL_DARKPLACES1: protocolname = "PROTOCOL_DARKPLACES1";break; - case PROTOCOL_DARKPLACES2: protocolname = "PROTOCOL_DARKPLACES2";break; - case PROTOCOL_DARKPLACES3: protocolname = "PROTOCOL_DARKPLACES3";break; - case PROTOCOL_DARKPLACES4: protocolname = "PROTOCOL_DARKPLACES4";break; - case PROTOCOL_DARKPLACES5: protocolname = "PROTOCOL_DARKPLACES5";break; - case PROTOCOL_DARKPLACES6: protocolname = "PROTOCOL_DARKPLACES6";break; - default: protocolname = "PROTOCOL_UNKNOWN";break; - } - print ("protocol: %i (%s)\n", sv.protocol, protocolname); + print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol)); print ("map: %s\n", sv.name); print ("players: %i active (%i max)\n\n", players, svs.maxclients); for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++) @@ -96,7 +84,7 @@ void Host_Status_f (void) } else hours = 0; - print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v->frags, hours, minutes, seconds); + print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->fields.server->frags, hours, minutes, seconds); print (" %s\n", client->netconnection ? client->netconnection->address : "botclient"); } } @@ -123,8 +111,8 @@ void Host_God_f (void) return; } - host_client->edict->v->flags = (int)host_client->edict->v->flags ^ FL_GODMODE; - if (!((int)host_client->edict->v->flags & FL_GODMODE) ) + host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_GODMODE; + if (!((int)host_client->edict->fields.server->flags & FL_GODMODE) ) SV_ClientPrint("godmode OFF\n"); else SV_ClientPrint("godmode ON\n"); @@ -144,8 +132,8 @@ void Host_Notarget_f (void) return; } - host_client->edict->v->flags = (int)host_client->edict->v->flags ^ FL_NOTARGET; - if (!((int)host_client->edict->v->flags & FL_NOTARGET) ) + host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_NOTARGET; + if (!((int)host_client->edict->fields.server->flags & FL_NOTARGET) ) SV_ClientPrint("notarget OFF\n"); else SV_ClientPrint("notarget ON\n"); @@ -167,16 +155,16 @@ void Host_Noclip_f (void) return; } - if (host_client->edict->v->movetype != MOVETYPE_NOCLIP) + if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP) { noclip_anglehack = true; - host_client->edict->v->movetype = MOVETYPE_NOCLIP; + host_client->edict->fields.server->movetype = MOVETYPE_NOCLIP; SV_ClientPrint("noclip ON\n"); } else { noclip_anglehack = false; - host_client->edict->v->movetype = MOVETYPE_WALK; + host_client->edict->fields.server->movetype = MOVETYPE_WALK; SV_ClientPrint("noclip OFF\n"); } } @@ -202,14 +190,14 @@ void Host_Fly_f (void) return; } - if (host_client->edict->v->movetype != MOVETYPE_FLY) + if (host_client->edict->fields.server->movetype != MOVETYPE_FLY) { - host_client->edict->v->movetype = MOVETYPE_FLY; + host_client->edict->fields.server->movetype = MOVETYPE_FLY; SV_ClientPrint("flymode ON\n"); } else { - host_client->edict->v->movetype = MOVETYPE_WALK; + host_client->edict->fields.server->movetype = MOVETYPE_WALK; SV_ClientPrint("flymode OFF\n"); } } @@ -223,26 +211,28 @@ Host_Ping_f */ void Host_Ping_f (void) { - int i, j; - float total; - client_t *client; + int i; + client_t *client; + void (*print) (const char *fmt, ...); if (cmd_source == src_command) { - Cmd_ForwardToServer (); - return; + if (!sv.active) + { + Cmd_ForwardToServer (); + return; + } + print = Con_Printf; } + else + print = SV_ClientPrintf; - SV_ClientPrint("Client ping times:\n"); + print("Client ping times:\n"); for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++) { if (!client->active) continue; - total = 0; - for (j=0 ; jping_times[j]; - total /= NUM_PING_TIMES; - SV_ClientPrintf("%4i %s\n", (int)(total*1000), client->name); + print("%4i %s\n", (int)floor(client->ping*1000+0.5), client->name); } } @@ -279,7 +269,7 @@ void Host_Map_f (void) cls.demonum = -1; // stop demo loop in case this fails CL_Disconnect (); - Host_ShutdownServer(false); + Host_ShutdownServer(); // remove console or menu key_dest = key_game; @@ -309,11 +299,16 @@ void Host_Changelevel_f (void) Con_Print("changelevel : continue game on a new level\n"); return; } - if (!sv.active || cls.demoplayback) + if (cls.demoplayback) { Con_Print("Only the server may changelevel\n"); return; } + // HACKHACKHACK + if (!sv.active) { + Host_Map_f(); + return; + } if (cmd_source != src_command) return; @@ -321,7 +316,9 @@ void Host_Changelevel_f (void) key_dest = key_game; key_consoleactive = 0; + SV_VM_Begin(); SV_SaveSpawnparms (); + SV_VM_End(); allowcheats = sv_cheats.integer != 0; strcpy(level, Cmd_Argv(1)); SV_SpawnServer(level); @@ -345,7 +342,7 @@ void Host_Restart_f (void) Con_Print("restart : restart current level\n"); return; } - if (!sv.active || cls.demoplayback) + if (!sv.active) { Con_Print("Only the server may restart\n"); return; @@ -374,17 +371,39 @@ This is sent just before a server changes levels */ void Host_Reconnect_f (void) { - if (Cmd_Argc() != 1) + if (cls.protocol == PROTOCOL_QUAKEWORLD) { - Con_Print("reconnect : wait for signon messages again\n"); - return; + if (cls.qw_downloadmemory) // don't change when downloading + return; + + S_StopAllSounds(); + + if (cls.netcon) + { + if (cls.state == ca_connected && cls.signon < SIGNONS) + { + Con_Printf("reconnecting...\n"); + MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd); + MSG_WriteString(&cls.netcon->message, "new"); + } + else + Con_Printf("Please use connect instead (reconnect not implemented)\n"); + } } - if (!cls.signon) + else { - //Con_Print("reconnect: no signon, ignoring reconnect\n"); - return; + if (Cmd_Argc() != 1) + { + Con_Print("reconnect : wait for signon messages again\n"); + return; + } + if (!cls.signon) + { + Con_Print("reconnect: no signon, ignoring reconnect\n"); + return; + } + cls.signon = 0; // need new connection messages } - cls.signon = 0; // need new connection messages } /* @@ -429,12 +448,14 @@ void Host_SavegameComment (char *text) for (i=0 ; iv->deadflag) + if (svs.clients[i].edict->fields.server->deadflag) { Con_Print("Can't savegame with a dead player\n"); return; @@ -519,15 +540,20 @@ void Host_Savegame_f (void) // write the light styles for (i=0 ; inum_edicts ; i++) + PRVM_ED_Write (f, PRVM_EDICT_NUM(i)); + + SV_VM_End(); + FS_Close (f); Con_Print("done.\n"); } @@ -545,8 +571,9 @@ void Host_Loadgame_f (void) float time; const char *start; const char *t; + const char *oldt; char *text; - edict_t *ent; + prvm_edict_t *ent; int i; int entnum; int version; @@ -568,7 +595,7 @@ void Host_Loadgame_f (void) cls.demonum = -1; // stop demo loop in case this fails - t = text = FS_LoadFile (filename, tempmempool, false); + t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL); if (!text) { Con_Print("ERROR: couldn't open.\n"); @@ -626,12 +653,35 @@ void Host_Loadgame_f (void) for (i = 0;i < MAX_LIGHTSTYLES;i++) { // light style + oldt = t; + COM_ParseToken(&t, false); + // if this is a 64 lightstyle savegame produced by Quake, stop now + // we have to check this because darkplaces saves 256 lightstyle savegames + if (com_token[0] == '{') + { + t = oldt; + break; + } + strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i])); + } + + // now skip everything before the first opening brace + // (this is for forward compatibility, so that older versions (at + // least ones with this fix) can load savegames with extra data before the + // first brace, as might be produced by a later engine version) + for(;;) + { + oldt = t; COM_ParseToken(&t, false); - sv.lightstyles[i] = PR_Alloc(strlen(com_token)+1); - strcpy(sv.lightstyles[i], com_token); + if (com_token[0] == '{') + { + t = oldt; + break; + } } // load the edicts out of the savegame file + SV_VM_Begin(); // -1 is the globals entnum = -1; for (;;) @@ -654,7 +704,7 @@ void Host_Loadgame_f (void) if (entnum == -1) { // parse the global vars - ED_ParseGlobals (start); + PRVM_ED_ParseGlobals (start); } else { @@ -662,29 +712,32 @@ void Host_Loadgame_f (void) if (entnum >= MAX_EDICTS) { Mem_Free(text); - Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)\n", MAX_EDICTS); + Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS); } - while (entnum >= sv.max_edicts) - SV_IncreaseEdicts(); - ent = EDICT_NUM(entnum); - memset (ent->v, 0, progs->entityfields * 4); - ent->e->free = false; - ED_ParseEdict (start, ent); + while (entnum >= prog->max_edicts) + //SV_IncreaseEdicts(); + PRVM_MEM_IncreaseEdicts(); + ent = PRVM_EDICT_NUM(entnum); + memset (ent->fields.server, 0, prog->progs->entityfields * 4); + ent->priv.server->free = false; + PRVM_ED_ParseEdict (start, ent); // link it into the bsp tree - if (!ent->e->free) + if (!ent->priv.server->free) SV_LinkEdict (ent, false); } entnum++; } - sv.num_edicts = entnum; + prog->num_edicts = entnum; sv.time = time; for (i = 0;i < NUM_SPAWN_PARMS;i++) svs.clients[0].spawn_parms[i] = spawn_parms[i]; + SV_VM_End(); + // make sure we're connected to loopback if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP)) CL_EstablishConnection("local:1"); @@ -697,7 +750,7 @@ void Host_Loadgame_f (void) Host_Name_f ====================== */ -cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"}; +cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"}; void Host_Name_f (void) { int i, j; @@ -722,6 +775,7 @@ void Host_Name_f (void) if (cmd_source == src_command) { Cvar_Set ("_cl_name", newName); + InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "name", newName); if (cls.state == ca_connected) Cmd_ForwardToServer (); return; @@ -737,7 +791,7 @@ void Host_Name_f (void) // point the string back at updateclient->name to keep it safe strlcpy (host_client->name, newName, sizeof (host_client->name)); - host_client->edict->v->netname = PR_SetString(host_client->name); + host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name); if (strcmp(host_client->old_name, host_client->name)) { if (host_client->spawned) @@ -755,7 +809,7 @@ void Host_Name_f (void) Host_Playermodel_f ====================== */ -cvar_t cl_playermodel = {CVAR_SAVE, "_cl_playermodel", ""}; +cvar_t cl_playermodel = {CVAR_SAVE, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"}; // the old cl_playermodel in cl_main has been renamed to __cl_playermodel void Host_Playermodel_f (void) { @@ -781,6 +835,7 @@ void Host_Playermodel_f (void) if (cmd_source == src_command) { Cvar_Set ("_cl_playermodel", newPath); + InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "playermodel", newPath); if (cls.state == ca_connected) Cmd_ForwardToServer (); return; @@ -799,11 +854,9 @@ void Host_Playermodel_f (void) // point the string back at updateclient->name to keep it safe strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel)); if( eval_playermodel ) - GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PR_SetString(host_client->playermodel); + PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel); if (strcmp(host_client->old_model, host_client->playermodel)) { - if (host_client->spawned) - SV_BroadcastPrintf("%s changed model to %s\n", host_client->old_model, host_client->playermodel); strcpy(host_client->old_model, host_client->playermodel); /*// send notification to all clients MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel); @@ -817,7 +870,7 @@ void Host_Playermodel_f (void) Host_Playerskin_f ====================== */ -cvar_t cl_playerskin = {CVAR_SAVE, "_cl_playerskin", ""}; +cvar_t cl_playerskin = {CVAR_SAVE, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"}; void Host_Playerskin_f (void) { int i, j; @@ -842,6 +895,7 @@ void Host_Playerskin_f (void) if (cmd_source == src_command) { Cvar_Set ("_cl_playerskin", newPath); + InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "playerskin", newPath); if (cls.state == ca_connected) Cmd_ForwardToServer (); return; @@ -860,11 +914,11 @@ void Host_Playerskin_f (void) // point the string back at updateclient->name to keep it safe strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin)); if( eval_playerskin ) - GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PR_SetString(host_client->playerskin); + PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin); if (strcmp(host_client->old_skin, host_client->playerskin)) { if (host_client->spawned) - SV_BroadcastPrintf("%s changed skin to %s\n", host_client->old_skin, host_client->playerskin); + SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin); strcpy(host_client->old_skin, host_client->playerskin); /*// send notification to all clients MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin); @@ -884,8 +938,8 @@ void Host_Say(qboolean teamonly) int j, quoted; const char *p1; char *p2; - // LordHavoc: 256 char say messages - unsigned char text[256]; + // LordHavoc: long say messages + char text[1024]; qboolean fromServer = false; if (cmd_source == src_command) @@ -917,9 +971,9 @@ void Host_Say(qboolean teamonly) p1++; } if (!fromServer) - dpsnprintf (text, sizeof(text), "%c%s: %s", 1, host_client->name, p1); + dpsnprintf (text, sizeof(text), "%c%s" STRING_COLOR_DEFAULT_STR ": %s", 1, host_client->name, p1); else - dpsnprintf (text, sizeof(text), "%c<%s> %s", 1, hostname.string, p1); + dpsnprintf (text, sizeof(text), "%c<%s" STRING_COLOR_DEFAULT_STR "> %s", 1, hostname.string, p1); p2 = text + strlen(text); while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted))) { @@ -933,11 +987,12 @@ void Host_Say(qboolean teamonly) // note: save is not a valid edict if fromServer is true save = host_client; for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++) - if (host_client->spawned && (!teamonly || host_client->edict->v->team == save->edict->v->team)) + if (host_client->spawned && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team)) SV_ClientPrint(text); host_client = save; - //Con_Print(&text[1]); + if (cls.state == ca_dedicated) + Con_Print(&text[1]); } @@ -958,7 +1013,7 @@ void Host_Tell_f(void) client_t *save; int j; const char *p1, *p2; - char text[1024]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64) + char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64) qboolean fromServer = false; if (cmd_source == src_command) @@ -1003,7 +1058,7 @@ void Host_Tell_f(void) } while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r')) p2--; - for (j = strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;) + for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;) text[j++] = *p1++; text[j++] = '\n'; text[j++] = 0; @@ -1021,7 +1076,7 @@ void Host_Tell_f(void) Host_Color_f ================== */ -cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0"}; +cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"}; void Host_Color_f(void) { int top, bottom; @@ -1058,27 +1113,32 @@ void Host_Color_f(void) if (cmd_source == src_command) { Cvar_SetValue ("_cl_color", playercolor); - if (cls.state == ca_connected) + InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "topcolor", va("%i", top)); + InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "bottomcolor", va("%i", bottom)); + if (cls.state == ca_connected && cls.protocol != PROTOCOL_QUAKEWORLD) Cmd_ForwardToServer (); return; } - if (host_client->edict && (f = ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - pr_functions))) + if (cls.protocol == PROTOCOL_QUAKEWORLD) + return; + + if (host_client->edict && (f = PRVM_ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - prog->functions))) { Con_DPrint("Calling SV_ChangeTeam\n"); - pr_global_struct->time = sv.time; - pr_globals[OFS_PARM0] = playercolor; - pr_global_struct->self = EDICT_TO_PROG(host_client->edict); - PR_ExecuteProgram (SV_ChangeTeam, "QC function SV_ChangeTeam is missing"); + prog->globals.server->time = sv.time; + prog->globals.generic[OFS_PARM0] = playercolor; + prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict); + PRVM_ExecuteProgram (SV_ChangeTeam, "QC function SV_ChangeTeam is missing"); } else { - eval_t *val; + prvm_eval_t *val; if (host_client->edict) { - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors))) + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors))) val->_float = playercolor; - host_client->edict->v->team = bottom + 1; + host_client->edict->fields.server->team = bottom + 1; } host_client->colors = playercolor; if (host_client->old_colors != host_client->colors) @@ -1092,7 +1152,7 @@ void Host_Color_f(void) } } -cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000"}; +cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000", "internal storage cvar for current rate (changed by rate command)"}; void Host_Rate_f(void) { int rate; @@ -1109,6 +1169,7 @@ void Host_Rate_f(void) if (cmd_source == src_command) { Cvar_SetValue ("_cl_rate", bound(NET_MINRATE, rate, NET_MAXRATE)); + InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "rate", va("%i", rate)); if (cls.state == ca_connected) Cmd_ForwardToServer (); return; @@ -1130,15 +1191,15 @@ void Host_Kill_f (void) return; } - if (host_client->edict->v->health <= 0) + if (host_client->edict->fields.server->health <= 0) { SV_ClientPrint("Can't suicide -- already dead!\n"); return; } - pr_global_struct->time = sv.time; - pr_global_struct->self = EDICT_TO_PROG(host_client->edict); - PR_ExecuteProgram (pr_global_struct->ClientKill, "QC function ClientKill is missing"); + prog->globals.server->time = sv.time; + prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict); + PRVM_ExecuteProgram (prog->globals.server->ClientKill, "QC function ClientKill is missing"); } @@ -1171,13 +1232,14 @@ void Host_Pause_f (void) ====================== Host_PModel_f LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen. +LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility. ====================== */ -cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0"}; +cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"}; static void Host_PModel_f (void) { int i; - eval_t *val; + prvm_eval_t *val; if (Cmd_Argc () == 1) { @@ -1196,7 +1258,7 @@ static void Host_PModel_f (void) return; } - if (host_client->edict && (val = GETEDICTFIELDVALUE(host_client->edict, eval_pmodel))) + if (host_client->edict && (val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_pmodel))) val->_float = i; } @@ -1222,10 +1284,12 @@ void Host_PreSpawn_f (void) return; } - SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize); - MSG_WriteByte (&host_client->message, svc_signonnum); - MSG_WriteByte (&host_client->message, 2); - host_client->sendsignon = true; + if (host_client->netconnection) + { + SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize); + MSG_WriteByte (&host_client->netconnection->message, svc_signonnum); + MSG_WriteByte (&host_client->netconnection->message, 2); + } // reset the name change timer because the client will send name soon host_client->nametime = 0; @@ -1261,8 +1325,9 @@ void Host_Spawn_f (void) host_client->nametime = 0; // LordHavoc: moved this above the QC calls at FrikaC's request - // send all current names, colors, and frag counts - SZ_Clear (&host_client->message); + // LordHavoc: commented this out + //if (host_client->netconnection) + // SZ_Clear (&host_client->netconnection->message); // run the entrance script if (sv.loadgame) @@ -1271,97 +1336,111 @@ void Host_Spawn_f (void) // if this is the last client to be connected, unpause sv.paused = false; - if ((f = ED_FindFunction ("RestoreGame"))) - if ((RestoreGame = (func_t)(f - pr_functions))) + if ((f = PRVM_ED_FindFunction ("RestoreGame"))) + if ((RestoreGame = (func_t)(f - prog->functions))) { Con_DPrint("Calling RestoreGame\n"); - pr_global_struct->time = sv.time; - pr_global_struct->self = EDICT_TO_PROG(host_client->edict); - PR_ExecuteProgram (RestoreGame, "QC function RestoreGame is missing"); + prog->globals.server->time = sv.time; + prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict); + PRVM_ExecuteProgram (RestoreGame, "QC function RestoreGame is missing"); } } else { - // set up the edict - ED_ClearEdict(host_client->edict); - - //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PR_GetString(host_client->edict->v->netname), PR_GetString(host_client->edict->v->netname), host_client->name); + //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name); // copy spawn parms out of the client_t for (i=0 ; i< NUM_SPAWN_PARMS ; i++) - (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i]; + (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i]; // call the spawn function - pr_global_struct->time = sv.time; - pr_global_struct->self = EDICT_TO_PROG(host_client->edict); - PR_ExecuteProgram (pr_global_struct->ClientConnect, "QC function ClientConnect is missing"); + host_client->clientconnectcalled = true; + prog->globals.server->time = sv.time; + prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict); + PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing"); if ((Sys_DoubleTime() - host_client->connecttime) <= sv.time) Con_Printf("%s entered the game\n", host_client->name); - PR_ExecuteProgram (pr_global_struct->PutClientInServer, "QC function PutClientInServer is missing"); + PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing"); } + if (!host_client->netconnection) + return; // send time of update - MSG_WriteByte (&host_client->message, svc_time); - MSG_WriteFloat (&host_client->message, sv.time); + MSG_WriteByte (&host_client->netconnection->message, svc_time); + MSG_WriteFloat (&host_client->netconnection->message, sv.time); + // send all current names, colors, and frag counts for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++) { if (!client->active) continue; - MSG_WriteByte (&host_client->message, svc_updatename); - MSG_WriteByte (&host_client->message, i); - MSG_WriteString (&host_client->message, client->name); - MSG_WriteByte (&host_client->message, svc_updatefrags); - MSG_WriteByte (&host_client->message, i); - MSG_WriteShort (&host_client->message, client->frags); - MSG_WriteByte (&host_client->message, svc_updatecolors); - MSG_WriteByte (&host_client->message, i); - MSG_WriteByte (&host_client->message, client->colors); + MSG_WriteByte (&host_client->netconnection->message, svc_updatename); + MSG_WriteByte (&host_client->netconnection->message, i); + MSG_WriteString (&host_client->netconnection->message, client->name); + MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags); + MSG_WriteByte (&host_client->netconnection->message, i); + MSG_WriteShort (&host_client->netconnection->message, client->frags); + MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors); + MSG_WriteByte (&host_client->netconnection->message, i); + MSG_WriteByte (&host_client->netconnection->message, client->colors); } // send all current light styles for (i=0 ; imessage, svc_lightstyle); - MSG_WriteByte (&host_client->message, (char)i); - MSG_WriteString (&host_client->message, sv.lightstyles[i]); + if (sv.lightstyles[i][0]) + { + MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle); + MSG_WriteByte (&host_client->netconnection->message, (char)i); + MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]); + } } // send some stats - MSG_WriteByte (&host_client->message, svc_updatestat); - MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS); - MSG_WriteLong (&host_client->message, pr_global_struct->total_secrets); + MSG_WriteByte (&host_client->netconnection->message, svc_updatestat); + MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS); + MSG_WriteLong (&host_client->netconnection->message, prog->globals.server->total_secrets); - MSG_WriteByte (&host_client->message, svc_updatestat); - MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS); - MSG_WriteLong (&host_client->message, pr_global_struct->total_monsters); + MSG_WriteByte (&host_client->netconnection->message, svc_updatestat); + MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS); + MSG_WriteLong (&host_client->netconnection->message, prog->globals.server->total_monsters); - MSG_WriteByte (&host_client->message, svc_updatestat); - MSG_WriteByte (&host_client->message, STAT_SECRETS); - MSG_WriteLong (&host_client->message, pr_global_struct->found_secrets); + MSG_WriteByte (&host_client->netconnection->message, svc_updatestat); + MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS); + MSG_WriteLong (&host_client->netconnection->message, prog->globals.server->found_secrets); - MSG_WriteByte (&host_client->message, svc_updatestat); - MSG_WriteByte (&host_client->message, STAT_MONSTERS); - MSG_WriteLong (&host_client->message, pr_global_struct->killed_monsters); + MSG_WriteByte (&host_client->netconnection->message, svc_updatestat); + MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS); + MSG_WriteLong (&host_client->netconnection->message, prog->globals.server->killed_monsters); // send a fixangle // Never send a roll angle, because savegames can catch the server // in a state where it is expecting the client to correct the angle // and it won't happen if the game was just loaded, so you wind up // with a permanent head tilt - MSG_WriteByte (&host_client->message, svc_setangle); - MSG_WriteAngle (&host_client->message, host_client->edict->v->angles[0], sv.protocol); - MSG_WriteAngle (&host_client->message, host_client->edict->v->angles[1], sv.protocol); - MSG_WriteAngle (&host_client->message, 0, sv.protocol); + if (sv.loadgame) + { + MSG_WriteByte (&host_client->netconnection->message, svc_setangle); + MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[0], sv.protocol); + MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[1], sv.protocol); + MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol); + sv.loadgame = false; // we're basically done with loading now + } + else + { + MSG_WriteByte (&host_client->netconnection->message, svc_setangle); + MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol); + MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol); + MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol); + } - SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->message, stats); + SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats); - MSG_WriteByte (&host_client->message, svc_signonnum); - MSG_WriteByte (&host_client->message, 3); - host_client->sendsignon = true; + MSG_WriteByte (&host_client->netconnection->message, svc_signonnum); + MSG_WriteByte (&host_client->netconnection->message, 3); } /* @@ -1401,6 +1480,7 @@ void Host_Kick_f (void) if (cmd_source != src_command || !sv.active) return; + SV_VM_Begin(); save = host_client; if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0) @@ -1459,6 +1539,7 @@ void Host_Kick_f (void) } host_client = save; + SV_VM_End(); } /* @@ -1478,7 +1559,7 @@ void Host_Give_f (void) { const char *t; int v; - eval_t *val; + prvm_eval_t *val; if (cmd_source == src_command) { @@ -1513,128 +1594,128 @@ void Host_Give_f (void) if (t[0] == '6') { if (t[1] == 'a') - host_client->edict->v->items = (int)host_client->edict->v->items | HIT_PROXIMITY_GUN; + host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_PROXIMITY_GUN; else - host_client->edict->v->items = (int)host_client->edict->v->items | IT_GRENADE_LAUNCHER; + host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | IT_GRENADE_LAUNCHER; } else if (t[0] == '9') - host_client->edict->v->items = (int)host_client->edict->v->items | HIT_LASER_CANNON; + host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_LASER_CANNON; else if (t[0] == '0') - host_client->edict->v->items = (int)host_client->edict->v->items | HIT_MJOLNIR; + host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_MJOLNIR; else if (t[0] >= '2') - host_client->edict->v->items = (int)host_client->edict->v->items | (IT_SHOTGUN << (t[0] - '2')); + host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2')); } else { if (t[0] >= '2') - host_client->edict->v->items = (int)host_client->edict->v->items | (IT_SHOTGUN << (t[0] - '2')); + host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2')); } break; case 's': - if (gamemode == GAME_ROGUE && (val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_shells1))) + if (gamemode == GAME_ROGUE && (val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_shells1))) val->_float = v; - host_client->edict->v->ammo_shells = v; + host_client->edict->fields.server->ammo_shells = v; break; case 'n': if (gamemode == GAME_ROGUE) { - if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_nails1))) + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_nails1))) { val->_float = v; - if (host_client->edict->v->weapon <= IT_LIGHTNING) - host_client->edict->v->ammo_nails = v; + if (host_client->edict->fields.server->weapon <= IT_LIGHTNING) + host_client->edict->fields.server->ammo_nails = v; } } else { - host_client->edict->v->ammo_nails = v; + host_client->edict->fields.server->ammo_nails = v; } break; case 'l': if (gamemode == GAME_ROGUE) { - val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_lava_nails); + val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_lava_nails); if (val) { val->_float = v; - if (host_client->edict->v->weapon > IT_LIGHTNING) - host_client->edict->v->ammo_nails = v; + if (host_client->edict->fields.server->weapon > IT_LIGHTNING) + host_client->edict->fields.server->ammo_nails = v; } } break; case 'r': if (gamemode == GAME_ROGUE) { - val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_rockets1); + val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_rockets1); if (val) { val->_float = v; - if (host_client->edict->v->weapon <= IT_LIGHTNING) - host_client->edict->v->ammo_rockets = v; + if (host_client->edict->fields.server->weapon <= IT_LIGHTNING) + host_client->edict->fields.server->ammo_rockets = v; } } else { - host_client->edict->v->ammo_rockets = v; + host_client->edict->fields.server->ammo_rockets = v; } break; case 'm': if (gamemode == GAME_ROGUE) { - val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_multi_rockets); + val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_multi_rockets); if (val) { val->_float = v; - if (host_client->edict->v->weapon > IT_LIGHTNING) - host_client->edict->v->ammo_rockets = v; + if (host_client->edict->fields.server->weapon > IT_LIGHTNING) + host_client->edict->fields.server->ammo_rockets = v; } } break; case 'h': - host_client->edict->v->health = v; + host_client->edict->fields.server->health = v; break; case 'c': if (gamemode == GAME_ROGUE) { - val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_cells1); + val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_cells1); if (val) { val->_float = v; - if (host_client->edict->v->weapon <= IT_LIGHTNING) - host_client->edict->v->ammo_cells = v; + if (host_client->edict->fields.server->weapon <= IT_LIGHTNING) + host_client->edict->fields.server->ammo_cells = v; } } else { - host_client->edict->v->ammo_cells = v; + host_client->edict->fields.server->ammo_cells = v; } break; case 'p': if (gamemode == GAME_ROGUE) { - val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_plasma); + val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_plasma); if (val) { val->_float = v; - if (host_client->edict->v->weapon > IT_LIGHTNING) - host_client->edict->v->ammo_cells = v; + if (host_client->edict->fields.server->weapon > IT_LIGHTNING) + host_client->edict->fields.server->ammo_cells = v; } } break; } } -edict_t *FindViewthing (void) +prvm_edict_t *FindViewthing (void) { int i; - edict_t *e; + prvm_edict_t *e; - for (i=0 ; inum_edicts ; i++) { - e = EDICT_NUM(i); - if (!strcmp (PR_GetString(e->v->classname), "viewthing")) + e = PRVM_EDICT_NUM(i); + if (!strcmp (PRVM_GetString(e->fields.server->classname), "viewthing")) return e; } Con_Print("No viewthing on map\n"); @@ -1648,22 +1729,27 @@ Host_Viewmodel_f */ void Host_Viewmodel_f (void) { - edict_t *e; + prvm_edict_t *e; model_t *m; + if (!sv.active) + return; + + SV_VM_Begin(); e = FindViewthing (); + SV_VM_End(); if (!e) return; m = Mod_ForName (Cmd_Argv(1), false, true, false); - if (!m) + if (!m || !m->loaded || !m->Draw) { - Con_Printf("Can't load %s\n", Cmd_Argv(1)); + Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1)); return; } - e->v->frame = 0; - cl.model_precache[(int)e->v->modelindex] = m; + e->fields.server->frame = 0; + cl.model_precache[(int)e->fields.server->modelindex] = m; } /* @@ -1673,20 +1759,25 @@ Host_Viewframe_f */ void Host_Viewframe_f (void) { - edict_t *e; + prvm_edict_t *e; int f; model_t *m; + if (!sv.active) + return; + + SV_VM_Begin(); e = FindViewthing (); + SV_VM_End(); if (!e) return; - m = cl.model_precache[(int)e->v->modelindex]; + m = cl.model_precache[(int)e->fields.server->modelindex]; f = atoi(Cmd_Argv(1)); if (f >= m->numframes) f = m->numframes-1; - e->v->frame = f; + e->fields.server->frame = f; } @@ -1705,19 +1796,24 @@ Host_Viewnext_f */ void Host_Viewnext_f (void) { - edict_t *e; + prvm_edict_t *e; model_t *m; + if (!sv.active) + return; + + SV_VM_Begin(); e = FindViewthing (); + SV_VM_End(); if (!e) return; - m = cl.model_precache[(int)e->v->modelindex]; + m = cl.model_precache[(int)e->fields.server->modelindex]; - e->v->frame = e->v->frame + 1; - if (e->v->frame >= m->numframes) - e->v->frame = m->numframes - 1; + e->fields.server->frame = e->fields.server->frame + 1; + if (e->fields.server->frame >= m->numframes) + e->fields.server->frame = m->numframes - 1; - PrintFrameName (m, e->v->frame); + PrintFrameName (m, e->fields.server->frame); } /* @@ -1727,20 +1823,25 @@ Host_Viewprev_f */ void Host_Viewprev_f (void) { - edict_t *e; + prvm_edict_t *e; model_t *m; + if (!sv.active) + return; + + SV_VM_Begin(); e = FindViewthing (); + SV_VM_End(); if (!e) return; - m = cl.model_precache[(int)e->v->modelindex]; + m = cl.model_precache[(int)e->fields.server->modelindex]; - e->v->frame = e->v->frame - 1; - if (e->v->frame < 0) - e->v->frame = 0; + e->fields.server->frame = e->fields.server->frame - 1; + if (e->fields.server->frame < 0) + e->fields.server->frame = 0; - PrintFrameName (m, e->v->frame); + PrintFrameName (m, e->fields.server->frame); } /* @@ -1761,7 +1862,7 @@ void Host_Startdemos_f (void) { int i, c; - if (cls.state == ca_dedicated || COM_CheckParm("-listen")) + if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-demolooponly")) return; c = Cmd_Argc() - 1; @@ -1818,7 +1919,36 @@ void Host_Stopdemo_f (void) if (!cls.demoplayback) return; CL_Disconnect (); - Host_ShutdownServer (false); + Host_ShutdownServer (); +} + +void Host_SendCvar_f (void) +{ + int i; + cvar_t *c; + client_t *old; + + if(Cmd_Argc() != 2) + return; + if(!(c = Cvar_FindVar(Cmd_Argv(1)))) + return; + if (cls.state != ca_dedicated) + Cmd_ForwardStringToServer(va("sentcvar %s %s\n", c->name, c->string)); + if(!sv.active)// || !SV_ParseClientCommandQC) + return; + + old = host_client; + if (cls.state != ca_dedicated) + i = 1; + else + i = 0; + for(;iname)); + } + host_client = old; } static void MaxPlayers_f(void) @@ -1844,7 +1974,7 @@ static void MaxPlayers_f(void) if (svs.clients) Mem_Free(svs.clients); svs.maxclients = n; - svs.clients = Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients); + svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients); if (n == 1) Cvar_Set ("deathmatch", "0"); else @@ -1853,6 +1983,305 @@ static void MaxPlayers_f(void) //============================================================================= +// QuakeWorld commands + +/* +===================== +Host_Rcon_f + + Send the rest of the command line over as + an unconnected command. +===================== +*/ +void Host_Rcon_f (void) // credit: taken from QuakeWorld +{ + int i; + lhnetaddress_t to; + lhnetsocket_t *mysocket; + + if (!rcon_password.string || !rcon_password.string[0]) + { + Con_Printf ("You must set rcon_password before issuing an rcon command.\n"); + return; + } + + for (i = 0;rcon_password.string[i];i++) + { + if (rcon_password.string[i] <= ' ') + { + Con_Printf("rcon_password is not allowed to have any whitespace.\n"); + return; + } + } + + if (cls.netcon) + to = cls.netcon->peeraddress; + else + { + if (!rcon_address.integer || !rcon_address.string[0]) + { + Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n"); + return; + } + LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer); + } + mysocket = NetConn_ChooseClientSocketForAddress(&to); + if (mysocket) + { + // simply put together the rcon packet and send it + NetConn_WriteString(mysocket, va("\377\377\377\377rcon %s %s", rcon_password.string, Cmd_Args()), &to); + } +} + +/* +==================== +Host_User_f + +user + +Dump userdata / masterdata for a user +==================== +*/ +void Host_User_f (void) // credit: taken from QuakeWorld +{ + int uid; + int i; + + if (Cmd_Argc() != 2) + { + Con_Printf ("Usage: user \n"); + return; + } + + uid = atoi(Cmd_Argv(1)); + + for (i = 0;i < cl.maxclients;i++) + { + if (!cl.scores[i].name[0]) + continue; + if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(1))) + { + InfoString_Print(cl.scores[i].qw_userinfo); + return; + } + } + Con_Printf ("User not in server.\n"); +} + +/* +==================== +Host_Users_f + +Dump userids for all current players +==================== +*/ +void Host_Users_f (void) // credit: taken from QuakeWorld +{ + int i; + int c; + + c = 0; + Con_Printf ("userid frags name\n"); + Con_Printf ("------ ----- ----\n"); + for (i = 0;i < cl.maxclients;i++) + { + if (cl.scores[i].name[0]) + { + Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name); + c++; + } + } + + Con_Printf ("%i total users\n", c); +} + +/* +================== +Host_FullServerinfo_f + +Sent by server when serverinfo changes +================== +*/ +// TODO: shouldn't this be a cvar instead? +void Host_FullServerinfo_f (void) // credit: taken from QuakeWorld +{ + char temp[512]; + if (Cmd_Argc() != 2) + { + Con_Printf ("usage: fullserverinfo \n"); + return; + } + + strlcpy (cl.qw_serverinfo, Cmd_Argv(1), sizeof(cl.qw_serverinfo)); + InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp)); + cl.qw_teamplay = atoi(temp); +} + +/* +================== +Host_FullInfo_f + +Allow clients to change userinfo +================== +Casey was here :) +*/ +void Host_FullInfo_f (void) // credit: taken from QuakeWorld +{ + char key[512]; + char value[512]; + char *o; + const char *s; + + if (Cmd_Argc() != 2) + { + Con_Printf ("fullinfo \n"); + return; + } + + s = Cmd_Argv(1); + if (*s == '\\') + s++; + while (*s) + { + o = key; + while (*s && *s != '\\') + *o++ = *s++; + *o = 0; + + if (!*s) + { + Con_Printf ("MISSING VALUE\n"); + return; + } + + o = value; + s++; + while (*s && *s != '\\') + *o++ = *s++; + *o = 0; + + if (*s) + s++; + + if (!strcasecmp(key, "pmodel") || !strcasecmp(key, "emodel")) + continue; + + if (key[0] == '*') + { + Con_Printf("Can't set star-key \"%s\" to \"%s\"\n", key, value); + continue; + } + + InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), key, value); + } +} + +/* +================== +CL_SetInfo_f + +Allow clients to change userinfo +================== +*/ +void Host_SetInfo_f (void) // credit: taken from QuakeWorld +{ + if (Cmd_Argc() == 1) + { + InfoString_Print(cls.userinfo); + return; + } + if (Cmd_Argc() != 3) + { + Con_Printf ("usage: setinfo [ ]\n"); + return; + } + if (!strcasecmp(Cmd_Argv(1), "pmodel") || !strcasecmp(Cmd_Argv(1), "emodel")) + return; + if (Cmd_Argv(1)[0] == '*') + { + Con_Printf("Can't set star-key \"%s\" to \"%s\"\n", Cmd_Argv(1), Cmd_Argv(2)); + return; + } + InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), Cmd_Argv(1), Cmd_Argv(2)); + if (cls.state == ca_connected) + Cmd_ForwardToServer (); +} + +/* +==================== +Host_Packet_f + +packet + +Contents allows \n escape character +==================== +*/ +void Host_Packet_f (void) // credit: taken from QuakeWorld +{ + char send[2048]; + int i, l; + const char *in; + char *out; + lhnetaddress_t address; + lhnetsocket_t *mysocket; + + if (Cmd_Argc() != 3) + { + Con_Printf ("packet \n"); + return; + } + + if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer)) + { + Con_Printf ("Bad address\n"); + return; + } + + in = Cmd_Argv(2); + out = send+4; + send[0] = send[1] = send[2] = send[3] = 0xff; + + l = (int)strlen (in); + for (i=0 ; i= send + sizeof(send) - 1) + break; + if (in[i] == '\\' && in[i+1] == 'n') + { + *out++ = '\n'; + i++; + } + else if (in[i] == '\\' && in[i+1] == '0') + { + *out++ = '\0'; + i++; + } + else if (in[i] == '\\' && in[i+1] == 't') + { + *out++ = '\t'; + i++; + } + else if (in[i] == '\\' && in[i+1] == 'r') + { + *out++ = '\r'; + i++; + } + else if (in[i] == '\\' && in[i+1] == '"') + { + *out++ = '\"'; + i++; + } + else + *out++ = in[i]; + } + + mysocket = NetConn_ChooseClientSocketForAddress(&address); + if (mysocket) + NetConn_Write(mysocket, send, out - send, &address); +} + +//============================================================================= + /* ================== Host_InitCommands @@ -1860,71 +2289,85 @@ Host_InitCommands */ void Host_InitCommands (void) { - Cmd_AddCommand ("status", Host_Status_f); - Cmd_AddCommand ("quit", Host_Quit_f); + strcpy(cls.userinfo, "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\*ver\\dp"); + + Cmd_AddCommand ("status", Host_Status_f, "print server status information"); + Cmd_AddCommand ("quit", Host_Quit_f, "quit the game"); if (gamemode == GAME_NEHAHRA) { - Cmd_AddCommand ("max", Host_God_f); - Cmd_AddCommand ("monster", Host_Notarget_f); - Cmd_AddCommand ("scrag", Host_Fly_f); - Cmd_AddCommand ("wraith", Host_Noclip_f); - Cmd_AddCommand ("gimme", Host_Give_f); + Cmd_AddCommand ("max", Host_God_f, "god mode (invulnerability)"); + Cmd_AddCommand ("monster", Host_Notarget_f, "notarget mode (monsters do not see you)"); + Cmd_AddCommand ("scrag", Host_Fly_f, "fly mode (flight)"); + Cmd_AddCommand ("wraith", Host_Noclip_f, "noclip mode (flight without collisions, move through walls)"); + Cmd_AddCommand ("gimme", Host_Give_f, "alter inventory"); } else { - Cmd_AddCommand ("god", Host_God_f); - Cmd_AddCommand ("notarget", Host_Notarget_f); - Cmd_AddCommand ("fly", Host_Fly_f); - Cmd_AddCommand ("noclip", Host_Noclip_f); - Cmd_AddCommand ("give", Host_Give_f); - } - Cmd_AddCommand ("map", Host_Map_f); - Cmd_AddCommand ("restart", Host_Restart_f); - Cmd_AddCommand ("changelevel", Host_Changelevel_f); - Cmd_AddCommand ("connect", Host_Connect_f); - Cmd_AddCommand ("reconnect", Host_Reconnect_f); - Cmd_AddCommand ("version", Host_Version_f); - Cmd_AddCommand ("say", Host_Say_f); - Cmd_AddCommand ("say_team", Host_Say_Team_f); - Cmd_AddCommand ("tell", Host_Tell_f); - Cmd_AddCommand ("kill", Host_Kill_f); - Cmd_AddCommand ("pause", Host_Pause_f); - Cmd_AddCommand ("kick", Host_Kick_f); - Cmd_AddCommand ("ping", Host_Ping_f); - Cmd_AddCommand ("load", Host_Loadgame_f); - Cmd_AddCommand ("save", Host_Savegame_f); - - Cmd_AddCommand ("startdemos", Host_Startdemos_f); - Cmd_AddCommand ("demos", Host_Demos_f); - Cmd_AddCommand ("stopdemo", Host_Stopdemo_f); - - Cmd_AddCommand ("viewmodel", Host_Viewmodel_f); - Cmd_AddCommand ("viewframe", Host_Viewframe_f); - Cmd_AddCommand ("viewnext", Host_Viewnext_f); - Cmd_AddCommand ("viewprev", Host_Viewprev_f); + Cmd_AddCommand ("god", Host_God_f, "god mode (invulnerability)"); + Cmd_AddCommand ("notarget", Host_Notarget_f, "notarget mode (monsters do not see you)"); + Cmd_AddCommand ("fly", Host_Fly_f, "fly mode (flight)"); + Cmd_AddCommand ("noclip", Host_Noclip_f, "noclip mode (flight without collisions, move through walls)"); + Cmd_AddCommand ("give", Host_Give_f, "alter inventory"); + } + Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level"); + Cmd_AddCommand ("restart", Host_Restart_f, "restart current level"); + Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients"); + Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname"); + Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reset signon level in preparation for a new level (do not use)"); + Cmd_AddCommand ("version", Host_Version_f, "print engine version"); + Cmd_AddCommand ("say", Host_Say_f, "send a chat message to everyone on the server"); + Cmd_AddCommand ("say_team", Host_Say_Team_f, "send a chat message to your team on the server"); + Cmd_AddCommand ("tell", Host_Tell_f, "send a chat message to only one person on the server"); + Cmd_AddCommand ("kill", Host_Kill_f, "die instantly"); + Cmd_AddCommand ("pause", Host_Pause_f, "pause the game (if the server allows pausing)"); + Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name"); + Cmd_AddCommand ("ping", Host_Ping_f, "print ping times of all players on the server"); + Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file"); + Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file"); + + Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)"); + Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command"); + Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos"); + + Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level"); + Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level"); + Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level"); + Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level"); Cvar_RegisterVariable (&cl_name); - Cmd_AddCommand ("name", Host_Name_f); + Cmd_AddCommand ("name", Host_Name_f, "change your player name"); Cvar_RegisterVariable (&cl_color); - Cmd_AddCommand ("color", Host_Color_f); + Cmd_AddCommand ("color", Host_Color_f, "change your player shirt and pants colors"); Cvar_RegisterVariable (&cl_rate); - Cmd_AddCommand ("rate", Host_Rate_f); + Cmd_AddCommand ("rate", Host_Rate_f, "change your network connection speed"); if (gamemode == GAME_NEHAHRA) { Cvar_RegisterVariable (&cl_pmodel); - Cmd_AddCommand ("pmodel", Host_PModel_f); + Cmd_AddCommand ("pmodel", Host_PModel_f, "change your player model choice (Nehahra specific)"); } // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first) Cvar_RegisterVariable (&cl_playermodel); - Cmd_AddCommand ("playermodel", Host_Playermodel_f); + Cmd_AddCommand ("playermodel", Host_Playermodel_f, "change your player model"); Cvar_RegisterVariable (&cl_playerskin); - Cmd_AddCommand ("playerskin", Host_Playerskin_f); - - Cmd_AddCommand ("prespawn", Host_PreSpawn_f); - Cmd_AddCommand ("spawn", Host_Spawn_f); - Cmd_AddCommand ("begin", Host_Begin_f); - Cmd_AddCommand ("maxplayers", MaxPlayers_f); + Cmd_AddCommand ("playerskin", Host_Playerskin_f, "change your player skin number"); + + Cmd_AddCommand ("prespawn", Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)"); + Cmd_AddCommand ("spawn", Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)"); + Cmd_AddCommand ("begin", Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)"); + Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once"); + + Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC"); // By [515] + + Cvar_RegisterVariable (&rcon_password); + Cvar_RegisterVariable (&rcon_address); + Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)"); + Cmd_AddCommand ("user", Host_User_f, "prints additional information about a player number or name on the scoreboard"); + Cmd_AddCommand ("users", Host_Users_f, "prints additional information about all players on the scoreboard"); + Cmd_AddCommand ("fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string"); + Cmd_AddCommand ("fullinfo", Host_FullInfo_f, "allows client to modify their userinfo"); + Cmd_AddCommand ("setinfo", Host_SetInfo_f, "modifies your userinfo"); + Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string"); Cvar_RegisterVariable(&sv_cheats); }