X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=mathlib.h;h=c862564e4ceda322e3523f45c9aa7d3cc4f466f0;hb=323b17db9329c0c4e1f3832f9cacf9102659b7c5;hp=70f7198165d102ec321183f00ce2cb0c6fc8d4c4;hpb=48dd57adb791a8866bc12f96ad81e2c7712fae7a;p=xonotic%2Fdarkplaces.git diff --git a/mathlib.h b/mathlib.h index 70f71981..c862564e 100644 --- a/mathlib.h +++ b/mathlib.h @@ -49,8 +49,14 @@ extern vec3_t vec3_origin; #define max(A,B) ((A) > (B) ? (A) : (B)) #endif -//#define lhrandom(MIN,MAX) ((rand() & 32767) * (((MAX)-(MIN)) * (1.0f / 32768.0f)) + (MIN)) -#define lhrandom(MIN,MAX) (((double)rand() / ((double)RAND_MAX + 1)) * ((MAX)-(MIN)) + (MIN)) +// LordHavoc: this function never returns exactly MIN or exactly MAX, because +// of a QuakeC bug in id1 where the line +// self.nextthink = self.nexthink + random() * 0.5; +// can result in 0 (self.nextthink is 0 at this point in the code to begin +// with), causing "stone monsters" that never spawned properly, also MAX is +// avoided because some people use random() as an index into arrays or for +// loop conditions, where hitting exactly MAX may be a fatal error +#define lhrandom(MIN,MAX) (((double)(rand() + 0.5) / ((double)RAND_MAX + 1)) * ((MAX)-(MIN)) + (MIN)) #define invpow(base,number) (log(number) / log(base))