X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=matrixlib.c;h=a0bf9c96125e6a59f68bb31c618b5b84b3a1820d;hb=c3ea7019c9ce6dd91e6f40a027a45cd27da17385;hp=a0499861b6161ccdb86ecdc48a8b1a977758b285;hpb=d1a66b1504773e5da10463fd15d524697b0c2ba2;p=xonotic%2Fdarkplaces.git diff --git a/matrixlib.c b/matrixlib.c index a0499861..a0bf9c96 100644 --- a/matrixlib.c +++ b/matrixlib.c @@ -362,6 +362,30 @@ void Matrix4x4_Invert_Simple (matrix4x4_t *out, const matrix4x4_t *in1) #endif } +void Matrix4x4_Interpolate (matrix4x4_t *out, matrix4x4_t *in1, matrix4x4_t *in2, double frac) +{ + int i, j; + for (i = 0;i < 4;i++) + for (j = 0;j < 4;j++) + out->m[i][j] = in1->m[i][j] + frac * (in2->m[i][j] - in1->m[i][j]); +} + +void Matrix4x4_Clear (matrix4x4_t *out) +{ + int i, j; + for (i = 0;i < 4;i++) + for (j = 0;j < 4;j++) + out->m[i][j] = 0; +} + +void Matrix4x4_Accumulate (matrix4x4_t *out, matrix4x4_t *in, double weight) +{ + int i, j; + for (i = 0;i < 4;i++) + for (j = 0;j < 4;j++) + out->m[i][j] += in->m[i][j] * weight; +} + void Matrix4x4_Normalize (matrix4x4_t *out, matrix4x4_t *in1) { // scale rotation matrix vectors to a length of 1 @@ -371,6 +395,33 @@ void Matrix4x4_Normalize (matrix4x4_t *out, matrix4x4_t *in1) Matrix4x4_Scale(out, scale, 1); } +void Matrix4x4_Normalize3 (matrix4x4_t *out, matrix4x4_t *in1) +{ + int i; + double scale; + // scale each rotation matrix vector to a length of 1 + // intended for use after Matrix4x4_Interpolate or Matrix4x4_Accumulate + *out = *in1; + for (i = 0;i < 3;i++) + { +#ifdef MATRIX4x4_OPENGLORIENTATION + scale = sqrt(in1->m[i][0] * in1->m[i][0] + in1->m[i][1] * in1->m[i][1] + in1->m[i][2] * in1->m[i][2]); + if (scale) + scale = 1.0 / scale; + out->m[i][0] *= scale; + out->m[i][1] *= scale; + out->m[i][2] *= scale; +#else + scale = sqrt(in1->m[0][i] * in1->m[0][i] + in1->m[1][i] * in1->m[1][i] + in1->m[2][i] * in1->m[2][i]); + if (scale) + scale = 1.0 / scale; + out->m[0][i] *= scale; + out->m[1][i] *= scale; + out->m[2][i] *= scale; +#endif + } +} + void Matrix4x4_Reflect (matrix4x4_t *out, double normalx, double normaly, double normalz, double dist, double axisscale) { int i; @@ -1190,6 +1241,36 @@ void Matrix4x4_Transform3x3 (const matrix4x4_t *in, const float v[3], float out[ #endif } +void Matrix4x4_TransformPositivePlane(const matrix4x4_t *in, float x, float y, float z, float d, float *o) +{ +#ifdef MATRIX4x4_OPENGLORIENTATION + o[0] = x * in->m[0][0] + y * in->m[1][0] + z * in->m[2][0]; + o[1] = x * in->m[0][1] + y * in->m[1][1] + z * in->m[2][1]; + o[2] = x * in->m[0][2] + y * in->m[1][2] + z * in->m[2][2]; + o[3] = d + (x * in->m[3][0] + y * in->m[3][1] + z * in->m[3][2]); +#else + o[0] = x * in->m[0][0] + y * in->m[0][1] + z * in->m[0][2]; + o[1] = x * in->m[1][0] + y * in->m[1][1] + z * in->m[1][2]; + o[2] = x * in->m[2][0] + y * in->m[2][1] + z * in->m[2][2]; + o[3] = d + (x * in->m[0][3] + y * in->m[1][3] + z * in->m[2][3]); +#endif +} + +void Matrix4x4_TransformStandardPlane(const matrix4x4_t *in, float x, float y, float z, float d, float *o) +{ +#ifdef MATRIX4x4_OPENGLORIENTATION + o[0] = x * in->m[0][0] + y * in->m[1][0] + z * in->m[2][0]; + o[1] = x * in->m[0][1] + y * in->m[1][1] + z * in->m[2][1]; + o[2] = x * in->m[0][2] + y * in->m[1][2] + z * in->m[2][2]; + o[3] = d - (x * in->m[3][0] + y * in->m[3][1] + z * in->m[3][2]); +#else + o[0] = x * in->m[0][0] + y * in->m[0][1] + z * in->m[0][2]; + o[1] = x * in->m[1][0] + y * in->m[1][1] + z * in->m[1][2]; + o[2] = x * in->m[2][0] + y * in->m[2][1] + z * in->m[2][2]; + o[3] = d - (x * in->m[0][3] + y * in->m[1][3] + z * in->m[2][3]); +#endif +} + /* void Matrix4x4_SimpleUntransform (const matrix4x4_t *in, const float v[3], float out[3]) {