X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=menu.c;h=1cb2aee65e45a016e71bdf77464d89eb57f1d78a;hb=ab2ef8dd3c55aab62a9f8e5d9bcf04b376d7d6b8;hp=3ab73593a3ae1f8d7a86124ba02466b33a8875b0;hpb=b0671fcac8564a24ec6d499c0a574d71d937ea7d;p=xonotic%2Fdarkplaces.git diff --git a/menu.c b/menu.c index 3ab73593..1cb2aee6 100644 --- a/menu.c +++ b/menu.c @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -42,6 +42,7 @@ void M_Menu_Main_f (void); void M_Menu_Setup_f (void); void M_Menu_Net_f (void); void M_Menu_Options_f (void); + void M_Menu_Options_Effects_f (void); void M_Menu_Keys_f (void); void M_Menu_Video_f (void); void M_Menu_Help_f (void); @@ -59,6 +60,7 @@ void M_Main_Draw (void); void M_Setup_Draw (void); void M_Net_Draw (void); void M_Options_Draw (void); + void M_Options_Effects_Draw (void); void M_Keys_Draw (void); void M_Video_Draw (void); void M_Help_Draw (void); @@ -76,6 +78,7 @@ void M_Main_Key (int key); void M_Setup_Key (int key); void M_Net_Key (int key); void M_Options_Key (int key); + void M_Options_Effects_Key (int key); void M_Keys_Key (int key); void M_Video_Key (int key); void M_Help_Key (int key); @@ -272,7 +275,7 @@ void M_DrawTextBox (float x, float y, float width, float height) //============================================================================= -int m_save_demonum; +//int m_save_demonum; /* ================ @@ -294,14 +297,10 @@ void M_ToggleMenu_f (void) m_state = m_none; return; } - if (key_dest == key_console) - { - Con_ToggleConsole_f (); - } - else - { + //if (key_dest == key_console) + // Con_ToggleConsole_f (); + //else M_Menu_Main_f (); - } } @@ -379,11 +378,13 @@ void M_Menu_Main_f (void) else MAIN_ITEMS = 5; + /* if (key_dest != key_menu) { m_save_demonum = cls.demonum; cls.demonum = -1; } + */ key_dest = key_menu; m_state = m_main; m_entersound = true; @@ -424,9 +425,9 @@ void M_Main_Key (int key) case K_ESCAPE: key_dest = key_game; m_state = m_none; - cls.demonum = m_save_demonum; - if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected) - CL_NextDemo (); + //cls.demonum = m_save_demonum; + //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected) + // CL_NextDemo (); break; case K_DOWNARROW: @@ -581,13 +582,13 @@ void M_SinglePlayer_Draw (void) M_DrawPic (16, 4, "gfx/qplaque.lmp"); p = Draw_CachePic ("gfx/ttl_sgl.lmp"); - // BloodBath doesn't have a single player mode - if (gamemode == GAME_BLOODBATH) + // Transfusion doesn't have a single player mode + if (gamemode == GAME_TRANSFUSION) { M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp"); M_DrawTextBox (60, 8 * 8, 23, 4); - M_PrintWhite (102, 10 * 8, "BloodBath is for"); + M_PrintWhite (95, 10 * 8, "Transfusion is for"); M_PrintWhite (83, 11 * 8, "multiplayer play only"); } else @@ -606,7 +607,7 @@ void M_SinglePlayer_Draw (void) void M_SinglePlayer_Key (int key) { - if (gamemode == GAME_BLOODBATH) + if (gamemode == GAME_TRANSFUSION) { if (key == K_ESCAPE || key == K_ENTER) m_state = m_main; @@ -928,26 +929,52 @@ void M_Menu_Setup_f (void) } // LordHavoc: rewrote this code greatly -void M_MenuPlayerTranslate (qbyte *translation) +void M_MenuPlayerTranslate (qbyte *translation, int top, int bottom) { - int i, c; + int i; unsigned int trans[4096]; - qpic_t *p; + qbyte *data, *f; + static qbyte pixels[4096]; + static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load = true, menuplyr_failed = false; - p = W_GetLumpName ("gfx/menuplyr.lmp"); - if (!p) + if (menuplyr_failed) return; - c = p->width * p->height; - if (c > 4096) - { - Con_Printf("M_MenuPlayerTranslate: image larger than 4096 pixel buffer\n"); + if (menuplyr_top == top && menuplyr_bottom == bottom) return; + + menuplyr_top = top; + menuplyr_bottom = bottom; + + if (menuplyr_load) + { + menuplyr_load = false; + f = COM_LoadFile("gfx/menuplyr.lmp", true); + if (!f) + { + menuplyr_failed = true; + return; + } + data = LoadLMPAs8Bit (f, 0, 0); + Mem_Free(f); + if (image_width * image_height > 4096) + { + Con_Printf("M_MenuPlayerTranslate: image larger than 4096 pixel buffer\n"); + Mem_Free(data); + menuplyr_failed = true; + return; + } + menuplyr_width = image_width; + menuplyr_height = image_height; + memcpy(pixels, data, menuplyr_width * menuplyr_height); + Mem_Free(data); } - for (i = 0;i < c;i++) - trans[i] = d_8to24table[translation[((qbyte *)p->data)[i]]]; + M_BuildTranslationTable (menuplyr_top*16, menuplyr_bottom*16); + + for (i = 0;i < menuplyr_width * menuplyr_height;i++) + trans[i] = d_8to24table[translation[pixels[i]]]; - Draw_NewPic("gfx/menuplyr.lmp", p->width, p->height, true, (qbyte *)trans); + Draw_NewPic("gfx/menuplyr.lmp", menuplyr_width, menuplyr_height, true, (qbyte *)trans); } void M_Setup_Draw (void) @@ -975,8 +1002,7 @@ void M_Setup_Draw (void) M_DrawPic (160, 64, "gfx/bigbox.lmp"); // LordHavoc: rewrote this code greatly - M_BuildTranslationTable (setup_top*16, setup_bottom*16); - M_MenuPlayerTranslate (translationTable); + M_MenuPlayerTranslate (translationTable, setup_top, setup_bottom); M_DrawPic (172, 72, "gfx/menuplyr.lmp"); M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1)); @@ -1088,14 +1114,14 @@ forward: } } - if (setup_top > 13) + if (setup_top > 15) setup_top = 0; if (setup_top < 0) - setup_top = 13; - if (setup_bottom > 13) + setup_top = 15; + if (setup_bottom > 15) setup_bottom = 0; if (setup_bottom < 0) - setup_bottom = 13; + setup_bottom = 15; } //============================================================================= @@ -1221,10 +1247,34 @@ again: //============================================================================= /* OPTIONS MENU */ -#define OPTIONS_ITEMS 27 - #define SLIDER_RANGE 10 +void M_DrawSlider (int x, int y, float range) +{ + int i; + + if (range < 0) + range = 0; + if (range > 1) + range = 1; + M_DrawCharacter (x-8, y, 128); + for (i=0 ; i 200) { Cvar_SetValueQuick (&cl_forwardspeed, 200); @@ -1305,52 +1355,27 @@ void M_AdjustSliders (int dir) Cvar_SetValueQuick (&cl_backspeed, 400); } break; - case 21: // lookspring + case 22: // lookspring Cvar_SetValueQuick (&lookspring, !lookspring.integer); break; - case 22: // lookstrafe + case 23: // lookstrafe Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer); break; - case 23: // mouse speed + case 24: // mouse speed Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50)); break; - case 24: // mouse look + case 25: // mouse look Cvar_SetValueQuick (&freelook, !freelook.integer); break; - case 25: // invert mouse + case 26: // invert mouse Cvar_SetValueQuick (&m_pitch, -m_pitch.value); break; - case 26: // windowed mouse + case 27: // windowed mouse Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer); break; } } - -void M_DrawSlider (int x, int y, float range) -{ - int i; - - if (range < 0) - range = 0; - if (range > 1) - range = 1; - M_DrawCharacter (x-8, y, 128); - for (i=0 ; i 200);y += 8; M_Print(16, y, " Lookspring");M_DrawCheckbox(220, y, lookspring.integer);y += 8; @@ -1420,8 +1446,11 @@ void M_Options_Key (int k) if (vid_menudrawfn) M_Menu_Video_f (); break; + case 4: + M_Menu_Options_Effects_f (); + break; default: - M_AdjustSliders (1); + M_Menu_Options_AdjustSliders (1); break; } return; @@ -1441,11 +1470,165 @@ void M_Options_Key (int k) break; case K_LEFTARROW: - M_AdjustSliders (-1); + M_Menu_Options_AdjustSliders (-1); + break; + + case K_RIGHTARROW: + M_Menu_Options_AdjustSliders (1); + break; + } +} + +#define OPTIONS_EFFECTS_ITEMS 16 + +int options_effects_cursor; + +void M_Menu_Options_Effects_f (void) +{ + key_dest = key_menu; + m_state = m_options_effects; + m_entersound = true; +} + + +extern cvar_t r_detailtextures; +extern cvar_t cl_particles; +extern cvar_t cl_explosions; +extern cvar_t cl_stainmaps; +extern cvar_t r_explosionclip; +extern cvar_t r_dlightmap; +extern cvar_t r_modellights; +extern cvar_t r_coronas; +extern cvar_t gl_flashblend; +extern cvar_t cl_particles_bulletimpacts; +extern cvar_t cl_particles_smoke; +extern cvar_t cl_particles_sparks; +extern cvar_t cl_particles_bubbles; +extern cvar_t cl_particles_blood; +extern cvar_t cl_particles_blood_size; +extern cvar_t cl_particles_blood_alpha; + +void M_Menu_Options_Effects_AdjustSliders (int dir) +{ + S_LocalSound ("misc/menu3.wav"); + + switch (options_effects_cursor) + { + case 0: + Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8)); + break; + case 1: + Cvar_SetValueQuick (&r_dlightmap, !r_dlightmap.integer); + break; + case 2: + Cvar_SetValueQuick (&r_coronas, !r_coronas.integer); + break; + case 3: + Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer); + break; + case 4: + Cvar_SetValueQuick (&cl_particles, !cl_particles.integer); + break; + case 5: + Cvar_SetValueQuick (&cl_explosions, !cl_explosions.integer); + break; + case 6: + Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer); + break; + case 7: + Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer); + break; + case 8: + Cvar_SetValueQuick (&r_detailtextures, !r_detailtextures.integer); + break; + case 9: + Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer); + break; + case 10: + Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer); + break; + case 11: + Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer); + break; + case 12: + Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer); + break; + case 13: + Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer); + break; + case 14: + Cvar_SetValueQuick (&cl_particles_blood_size, bound(2, cl_particles_blood_size.value + dir * 1, 20)); + break; + case 15: + Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1)); + break; + } +} + +void M_Options_Effects_Draw (void) +{ + float y; + cachepic_t *p; + + M_DrawPic(16, 4, "gfx/qplaque.lmp"); + p = Draw_CachePic("gfx/p_option.lmp"); + M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp"); + + y = 32; + M_Print(16, y, " Lights Per Model");M_DrawSlider(220, y, r_modellights.value / 8);y += 8; + M_Print(16, y, " Fast Dynamic Lighting");M_DrawCheckbox(220, y, !r_dlightmap.integer);y += 8; + M_Print(16, y, " Coronas");M_DrawCheckbox(220, y, r_coronas.integer);y += 8; + M_Print(16, y, " Use Only Coronas");M_DrawCheckbox(220, y, gl_flashblend.integer);y += 8; + M_Print(16, y, " Particles");M_DrawCheckbox(220, y, cl_particles.integer);y += 8; + M_Print(16, y, " Explosions");M_DrawCheckbox(220, y, cl_explosions.integer);y += 8; + M_Print(16, y, " Explosion Clipping");M_DrawCheckbox(220, y, r_explosionclip.integer);y += 8; + M_Print(16, y, " Stainmaps");M_DrawCheckbox(220, y, cl_stainmaps.integer);y += 8; + M_Print(16, y, " Detail Texturing");M_DrawCheckbox(220, y, r_detailtextures.integer);y += 8; + M_Print(16, y, " Bullet Impacts");M_DrawCheckbox(220, y, cl_particles_bulletimpacts.integer);y += 8; + M_Print(16, y, " Smoke");M_DrawCheckbox(220, y, cl_particles_smoke.integer);y += 8; + M_Print(16, y, " Sparks");M_DrawCheckbox(220, y, cl_particles_sparks.integer);y += 8; + M_Print(16, y, " Bubbles");M_DrawCheckbox(220, y, cl_particles_bubbles.integer);y += 8; + M_Print(16, y, " Blood");M_DrawCheckbox(220, y, cl_particles_blood.integer);y += 8; + M_Print(16, y, " Blood Size");M_DrawSlider(220, y, (cl_particles_blood_size.value - 2) / 18);y += 8; + M_Print(16, y, " Blood Opacity");M_DrawSlider(220, y, (cl_particles_blood_alpha.value - 0.2) / 0.8);y += 8; + + // cursor + M_DrawCharacter(200, 32 + options_effects_cursor*8, 12+((int)(realtime*4)&1)); +} + + +void M_Options_Effects_Key (int k) +{ + switch (k) + { + case K_ESCAPE: + M_Menu_Options_f (); + break; + + case K_ENTER: + M_Menu_Options_Effects_AdjustSliders (1); + break; + + case K_UPARROW: + S_LocalSound ("misc/menu1.wav"); + options_effects_cursor--; + if (options_effects_cursor < 0) + options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1; + break; + + case K_DOWNARROW: + S_LocalSound ("misc/menu1.wav"); + options_effects_cursor++; + if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS) + options_effects_cursor = 0; + break; + + case K_LEFTARROW: + M_Menu_Options_Effects_AdjustSliders (-1); break; case K_RIGHTARROW: - M_AdjustSliders (1); + M_Menu_Options_Effects_AdjustSliders (1); break; } } @@ -1453,9 +1636,31 @@ void M_Options_Key (int k) //============================================================================= /* KEYS MENU */ -char *bindnames[][2] = +char *quakebindnames[][2] = +{ +{"+attack", "attack"}, +{"impulse 10", "next weapon"}, +{"impulse 12", "previous weapon"}, +{"+jump", "jump / swim up"}, +{"+forward", "walk forward"}, +{"+back", "backpedal"}, +{"+left", "turn left"}, +{"+right", "turn right"}, +{"+speed", "run"}, +{"+moveleft", "step left"}, +{"+moveright", "step right"}, +{"+strafe", "sidestep"}, +{"+lookup", "look up"}, +{"+lookdown", "look down"}, +{"centerview", "center view"}, +{"+mlook", "mouse look"}, +{"+klook", "keyboard look"}, +{"+moveup", "swim up"}, +{"+movedown", "swim down"} +}; + +char *transfusionbindnames[][2] = { -#ifdef BLOODBATH {"+forward", "walk forward"}, {"+back", "backpedal"}, {"+moveleft", "step left"}, @@ -1486,30 +1691,10 @@ char *bindnames[][2] = {"impulse 141", "identify player"}, {"impulse 16", "next armor type"}, {"impulse 20", "observer mode"} -#else // not BLOODBATH -{"+attack", "attack"}, -{"impulse 10", "next weapon"}, -{"impulse 12", "previous weapon"}, -{"+jump", "jump / swim up"}, -{"+forward", "walk forward"}, -{"+back", "backpedal"}, -{"+left", "turn left"}, -{"+right", "turn right"}, -{"+speed", "run"}, -{"+moveleft", "step left"}, -{"+moveright", "step right"}, -{"+strafe", "sidestep"}, -{"+lookup", "look up"}, -{"+lookdown", "look down"}, -{"centerview", "center view"}, -{"+mlook", "mouse look"}, -{"+klook", "keyboard look"}, -{"+moveup", "swim up"}, -{"+movedown", "swim down"} -#endif // not BLOODBATH }; -#define NUMCOMMANDS (sizeof(bindnames)/sizeof(bindnames[0])) +int numcommands; +char *(*bindnames)[2]; /* typedef struct binditem_s @@ -1672,7 +1857,7 @@ void M_Keys_Draw (void) M_Print (18, 32, "Enter to change, backspace to clear"); // search for known bindings - for (i=0 ; i= NUMCOMMANDS) + if (keys_cursor >= numcommands) keys_cursor = 0; break; @@ -1944,7 +2129,6 @@ void M_Quit_Key (int key) case 'Y': case 'y': - key_dest = key_console; Host_Quit_f (); break; @@ -2355,8 +2539,8 @@ episode_t nehahraepisodes[] = {"Dimension of the Lost", 17, 2} }; -// Map list for BloodBath -level_t bloodbathlevels[] = +// Map list for Transfusion +level_t transfusionlevels[] = { {"bb1", "The Stronghold"}, {"bb2", "Winter Wonderland"}, @@ -2375,9 +2559,7 @@ level_t bloodbathlevels[] = {"e6m8", "Beauty and the Beast"}, {"cpbb01", "Crypt of Despair"}, - {"cpbb02", "Pits of Blood"}, {"cpbb03", "Unholy Cathedral"}, - {"cpbb04", "Deadly Inspirations"}, {"b2a15", "Area 15 (B2)"}, {"barena", "Blood Arena"}, @@ -2386,21 +2568,21 @@ level_t bloodbathlevels[] = {"crypt", "The Crypt"}, {"bb3_2k1", "Bodies Infusion"}, + {"dranzbb6", "Black Coffee"}, {"qbb1", "The Confluence"}, {"qbb2", "KathartiK"}, {"qbb3", "Caleb's Woodland Retreat"}, - {"ded_simp", "Dead Simple"}, - {"dranzbb6", "Black Coffee"}, - {"qe1m7", "The House of Chthon"} + {"qe1m7", "The House of Chthon"}, + {"simple", "Dead Simple"} }; -episode_t bloodbathepisodes[] = +episode_t transfusionepisodes[] = { {"Blood", 0, 10}, {"Plasma Pack", 10, 4}, - {"Cryptic Passage", 14, 4}, - {"Blood 2", 18, 5}, - {"BloodBath", 23, 7} + {"Cryptic Passage", 14, 2}, + {"Blood 2", 16, 5}, + {"Custom", 21, 7} }; gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2}; @@ -2408,7 +2590,7 @@ gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7}; gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6}; gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4}; gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4}; -gamelevels_t bloodbathgame = {"BloodBath", bloodbathlevels, bloodbathepisodes, 5}; +gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 5}; typedef struct { @@ -2424,9 +2606,7 @@ gameinfo_t gamelist[] = {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame}, {GAME_ROGUE, &roguegame, &roguegame}, {GAME_NEHAHRA, &nehahragame, &nehahragame}, - {GAME_FIENDARENA, &sharewarequakegame, ®isteredquakegame}, - {GAME_ZYMOTIC, &sharewarequakegame, ®isteredquakegame}, - {GAME_BLOODBATH, &bloodbathgame, &bloodbathgame}, + {GAME_TRANSFUSION, &transfusiongame, &transfusiongame}, {-1, &sharewarequakegame, ®isteredquakegame} // final fallback }; @@ -2454,7 +2634,7 @@ void M_Menu_GameOptions_f (void) if (maxplayers == 0) maxplayers = svs.maxclients; if (maxplayers < 2) - maxplayers = svs.maxclientslimit; + maxplayers = MAX_SCOREBOARD; } @@ -2479,7 +2659,7 @@ void M_GameOptions_Draw (void) M_Print (160, 56, va("%i", maxplayers) ); M_Print (0, 64, " Game Type"); - if (gamemode == GAME_BLOODBATH) + if (gamemode == GAME_TRANSFUSION) { if (!deathmatch.integer) Cvar_SetValue("deathmatch", 1); @@ -2515,7 +2695,7 @@ void M_GameOptions_Draw (void) } M_Print (160, 72, msg); } - else if (gamemode == GAME_BLOODBATH) + else if (gamemode == GAME_TRANSFUSION) { char *msg; @@ -2603,9 +2783,9 @@ void M_NetStart_Change (int dir) { case 1: maxplayers += dir; - if (maxplayers > svs.maxclientslimit) + if (maxplayers > MAX_SCOREBOARD) { - maxplayers = svs.maxclientslimit; + maxplayers = MAX_SCOREBOARD; m_serverInfoMessage = true; m_serverInfoMessageTime = realtime; } @@ -2614,7 +2794,7 @@ void M_NetStart_Change (int dir) break; case 2: - if (gamemode == GAME_BLOODBATH) + if (gamemode == GAME_TRANSFUSION) { if (deathmatch.integer == 2) // changing from CTF to BloodBath Cvar_SetValueQuick (&deathmatch, 0); @@ -2934,11 +3114,23 @@ void M_Init (void) Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f); Cmd_AddCommand ("menu_setup", M_Menu_Setup_f); Cmd_AddCommand ("menu_options", M_Menu_Options_f); + Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f); Cmd_AddCommand ("menu_keys", M_Menu_Keys_f); Cmd_AddCommand ("menu_video", M_Menu_Video_f); Cmd_AddCommand ("help", M_Menu_Help_f); Cmd_AddCommand ("menu_quit", M_Menu_Quit_f); + if (gamemode == GAME_TRANSFUSION) + { + numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]); + bindnames = transfusionbindnames; + } + else + { + numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]); + bindnames = quakebindnames; + } + if (gamemode == GAME_NEHAHRA) { if (COM_FileExists("maps/neh1m4.bsp")) @@ -3018,6 +3210,10 @@ void M_Draw (void) M_Options_Draw (); break; + case m_options_effects: + M_Options_Effects_Draw (); + break; + case m_keys: M_Keys_Draw (); break; @@ -3104,6 +3300,10 @@ void M_Keydown (int key) M_Options_Key (key); return; + case m_options_effects: + M_Options_Effects_Key (key); + return; + case m_keys: M_Keys_Key (key); return;