X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=menu.c;h=3c84478b6ce6be7b673525ebd83367a21ef27895;hb=f716f8f488d519c27082826c81b7420e7dbe1743;hp=cfad1eecd2fc8610acc1b46521ee59a8f265afc0;hpb=069527b0cff9d91784bba159329e01b0b94df752;p=xonotic%2Fdarkplaces.git diff --git a/menu.c b/menu.c index cfad1eec..3c84478b 100644 --- a/menu.c +++ b/menu.c @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -18,13 +18,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" +#include "cdaudio.h" +#include "image.h" +#include "progsvm.h" -#ifdef _WIN32 -#include "winquake.h" -#endif - -void (*vid_menudrawfn)(void); -void (*vid_menukeyfn)(int key); +#include "mprogdefs.h" #define TYPE_DEMO 1 #define TYPE_GAME 2 @@ -36,85 +34,137 @@ enum m_state_e m_state; void M_Menu_Main_f (void); void M_Menu_SinglePlayer_f (void); + void M_Menu_Transfusion_Episode_f (void); + void M_Menu_Transfusion_Skill_f (void); void M_Menu_Load_f (void); void M_Menu_Save_f (void); void M_Menu_MultiPlayer_f (void); void M_Menu_Setup_f (void); - void M_Menu_Net_f (void); void M_Menu_Options_f (void); + void M_Menu_Options_Effects_f (void); + void M_Menu_Options_Graphics_f (void); + void M_Menu_Options_ColorControl_f (void); void M_Menu_Keys_f (void); + void M_Menu_Reset_f (void); void M_Menu_Video_f (void); void M_Menu_Help_f (void); + void M_Menu_Credits_f (void); void M_Menu_Quit_f (void); void M_Menu_LanConfig_f (void); void M_Menu_GameOptions_f (void); -void M_Menu_Search_f (void); void M_Menu_ServerList_f (void); void M_Main_Draw (void); void M_SinglePlayer_Draw (void); + void M_Transfusion_Episode_Draw (void); + void M_Transfusion_Skill_Draw (void); void M_Load_Draw (void); void M_Save_Draw (void); void M_MultiPlayer_Draw (void); void M_Setup_Draw (void); - void M_Net_Draw (void); void M_Options_Draw (void); + void M_Options_Effects_Draw (void); + void M_Options_Graphics_Draw (void); + void M_Options_ColorControl_Draw (void); void M_Keys_Draw (void); + void M_Reset_Draw (void); void M_Video_Draw (void); void M_Help_Draw (void); + void M_Credits_Draw (void); void M_Quit_Draw (void); void M_LanConfig_Draw (void); void M_GameOptions_Draw (void); -void M_Search_Draw (void); void M_ServerList_Draw (void); -void M_Main_Key (int key); - void M_SinglePlayer_Key (int key); - void M_Load_Key (int key); - void M_Save_Key (int key); - void M_MultiPlayer_Key (int key); - void M_Setup_Key (int key); - void M_Net_Key (int key); - void M_Options_Key (int key); - void M_Keys_Key (int key); - void M_Video_Key (int key); - void M_Help_Key (int key); - void M_Quit_Key (int key); -void M_LanConfig_Key (int key); -void M_GameOptions_Key (int key); -void M_Search_Key (int key); -void M_ServerList_Key (int key); +void M_Main_Key (int key, char ascii); + void M_SinglePlayer_Key (int key, char ascii); + void M_Transfusion_Episode_Key (int key, char ascii); + void M_Transfusion_Skill_Key (int key, char ascii); + void M_Load_Key (int key, char ascii); + void M_Save_Key (int key, char ascii); + void M_MultiPlayer_Key (int key, char ascii); + void M_Setup_Key (int key, char ascii); + void M_Options_Key (int key, char ascii); + void M_Options_Effects_Key (int key, char ascii); + void M_Options_Graphics_Key (int key, char ascii); + void M_Options_ColorControl_Key (int key, char ascii); + void M_Keys_Key (int key, char ascii); + void M_Reset_Key (int key, char ascii); + void M_Video_Key (int key, char ascii); + void M_Help_Key (int key, char ascii); + void M_Credits_Key (int key, char ascii); + void M_Quit_Key (int key, char ascii); +void M_LanConfig_Key (int key, char ascii); +void M_GameOptions_Key (int key, char ascii); +void M_ServerList_Key (int key, char ascii); qboolean m_entersound; // play after drawing a frame, so caching // won't disrupt the sound -int m_return_state; -qboolean m_return_onerror; char m_return_reason [32]; +void M_Update_Return_Reason(char *s) +{ + strlcpy(m_return_reason, s, sizeof(m_return_reason)); + if (s) + Con_Printf("%s\n", s); +} + #define StartingGame (m_multiplayer_cursor == 1) #define JoiningGame (m_multiplayer_cursor == 0) -#define IPXConfig (m_net_cursor == 0) -#define TCPIPConfig (m_net_cursor == 1) - -void M_ConfigureNetSubsystem(void); // Nehahra -int NumberOfDemos; +#define NumberOfNehahraDemos 34 typedef struct { - char name[50]; - char desc[50]; -} demonames_t; + char *name; + char *desc; +} nehahrademonames_t; -demonames_t Demos[35]; +nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] = +{ + {"intro", "Prologue"}, + {"genf", "The Beginning"}, + {"genlab", "A Doomed Project"}, + {"nehcre", "The New Recruits"}, + {"maxneh", "Breakthrough"}, + {"maxchar", "Renewal and Duty"}, + {"crisis", "Worlds Collide"}, + {"postcris", "Darkening Skies"}, + {"hearing", "The Hearing"}, + {"getjack", "On a Mexican Radio"}, + {"prelude", "Honor and Justice"}, + {"abase", "A Message Sent"}, + {"effect", "The Other Side"}, + {"uhoh", "Missing in Action"}, + {"prepare", "The Response"}, + {"vision", "Farsighted Eyes"}, + {"maxturns", "Enter the Immortal"}, + {"backlot", "Separate Ways"}, + {"maxside", "The Ancient Runes"}, + {"counter", "The New Initiative"}, + {"warprep", "Ghosts to the World"}, + {"counter1", "A Fate Worse Than Death"}, + {"counter2", "Friendly Fire"}, + {"counter3", "Minor Setback"}, + {"madmax", "Scores to Settle"}, + {"quake", "One Man"}, + {"cthmm", "Shattered Masks"}, + {"shades", "Deal with the Dead"}, + {"gophil", "An Unlikely Hero"}, + {"cstrike", "War in Hell"}, + {"shubset", "The Conspiracy"}, + {"shubdie", "Even Death May Die"}, + {"newranks", "An Empty Throne"}, + {"seal", "The Seal is Broken"} +}; float menu_x, menu_y, menu_width, menu_height; -void M_DrawBackground(void) +void M_Background(int width, int height) { - menu_width = 320; - menu_height = 200; + menu_width = bound(1, width, vid.conwidth); + menu_height = bound(1, height, vid.conheight); menu_x = (vid.conwidth - menu_width) * 0.5; menu_y = (vid.conheight - menu_height) * 0.5; //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0); @@ -136,32 +186,18 @@ void M_DrawCharacter (float cx, float cy, int num) DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0); } -void M_Print (float cx, float cy, char *str) +void M_Print(float cx, float cy, const char *str) { - /* - while (*str) - { - M_DrawCharacter (cx, cy, (*str++)+128); - cx += 8; - } - */ DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0); } -void M_PrintWhite (float cx, float cy, char *str) +void M_PrintRed (float cx, float cy, const char *str) { - DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0); + DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0); } -void M_ItemPrint (float cx, float cy, char *str, int unghosted) +void M_ItemPrint(float cx, float cy, char *str, int unghosted) { - /* - while (*str) - { - M_DrawCharacter (cx, cy, (*str++)+128); - cx += 8; - } - */ if (unghosted) DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0); else @@ -203,12 +239,6 @@ void M_BuildTranslationTable(int top, int bottom) } -void M_DrawPicTranslate (float cx, float cy, char *picname) -{ - DrawQ_PicTranslate (menu_x + cx, menu_y + cy, picname, translationTable); -} - - void M_DrawTextBox (float x, float y, float width, float height) { int n; @@ -257,7 +287,7 @@ void M_DrawTextBox (float x, float y, float width, float height) //============================================================================= -int m_save_demonum; +//int m_save_demonum; /* ================ @@ -268,79 +298,25 @@ void M_ToggleMenu_f (void) { m_entersound = true; - if (key_dest == key_menu) + if (key_dest != key_menu || m_state != m_main) + M_Menu_Main_f (); + else { - if (m_state != m_main) - { - M_Menu_Main_f (); - return; - } key_dest = key_game; m_state = m_none; - return; - } - if (key_dest == key_console) - { - Con_ToggleConsole_f (); - } - else - { - M_Menu_Main_f (); } } -// LordHavoc: FIXME: finish this menu stuff -#if 0 -#define MAXMENUITEMS 128 - -typedef struct menuitem_s -{ - char *string; // may be text, or an image to use, or a cvar name, depending on the functions used - char *description; - char *command; // used by command items mainly (when used, this command is executed) - cvar_t *cvar; // used for cvar items (sliders, number boxes), value is retrieved from the cvar itself - int selectable; // purely decorative if this is false - int selected; // true if this menu item is currently selected, used by funcs so they don't need to know anything but fields in the menuitem - float selecttime; // the time that this menu item was activated (copied from realtime), used for animating selection flashs and such - float color[4]; // current color for the item (may be different than base color, due to selection flash effects) - float basecolor[4]; // the base color - float x, y, width, height; // width and height are used for mouse selection - void(*drawfunc)(struct menuitem_s *item); - void(*activefunc)(struct menuitem_s *item); -// void(*selectfunc)(struct menuitem_s *item); -// void(*deselectfunc)(struct menuitem_s *item); - void(*usefunc)(struct menuitem_s *item); -} -menuitem_t; - -menuitem_t menuitem[MAXMENUITEMS]; -int menuitems; - -void menuitem_text_drawfunc(struct menuitem_s *item) -{ - // FIXME: handle color flashs and such when selected - M_Print (item->x, item->y, item->string); -} - -void menuitem_image_drawfunc(struct menuitem_s *item) -{ - // FIXME: handle color flashs and such when selected - M_DrawPic (item->x, item->y, item->string); -} - -void menuitem_command_usefunc(struct menuitem_s *item) -{ - Cbuf_AddText (item->command); -} -#endif int demo_cursor; void M_Demo_Draw (void) { - int i; + int i; + + M_Background(320, 200); - for (i=0; i < NumberOfDemos; i++) - M_Print (16, 16 + 8*i, Demos[i].desc); + for (i = 0;i < NumberOfNehahraDemos;i++) + M_Print(16, 16 + 8*i, NehahraDemos[i].desc); // line cursor M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1)); @@ -349,50 +325,12 @@ void M_Demo_Draw (void) void M_Menu_Demos_f (void) { - key_dest = key_menu; - m_state = m_demo; - m_entersound = true; - - - NumberOfDemos = 34; - - strcpy(Demos[0].name, "intro"); strcpy(Demos[0].desc, "Prologue"); - strcpy(Demos[1].name, "genf"); strcpy(Demos[1].desc, "The Beginning"); - strcpy(Demos[2].name, "genlab"); strcpy(Demos[2].desc, "A Doomed Project"); - strcpy(Demos[3].name, "nehcre"); strcpy(Demos[3].desc, "The New Recruits"); - strcpy(Demos[4].name, "maxneh"); strcpy(Demos[4].desc, "Breakthrough"); - strcpy(Demos[5].name, "maxchar"); strcpy(Demos[5].desc, "Renewal and Duty"); - strcpy(Demos[6].name, "crisis"); strcpy(Demos[6].desc, "Worlds Collide"); - strcpy(Demos[7].name, "postcris"); strcpy(Demos[7].desc, "Darkening Skies"); - strcpy(Demos[8].name, "hearing"); strcpy(Demos[8].desc, "The Hearing"); - strcpy(Demos[9].name, "getjack"); strcpy(Demos[9].desc, "On a Mexican Radio"); - strcpy(Demos[10].name, "prelude"); strcpy(Demos[10].desc, "Honor and Justice"); - strcpy(Demos[11].name, "abase"); strcpy(Demos[11].desc, "A Message Sent"); - strcpy(Demos[12].name, "effect"); strcpy(Demos[12].desc, "The Other Side"); - strcpy(Demos[13].name, "uhoh"); strcpy(Demos[13].desc, "Missing in Action"); - strcpy(Demos[14].name, "prepare"); strcpy(Demos[14].desc, "The Response"); - strcpy(Demos[15].name, "vision"); strcpy(Demos[15].desc, "Farsighted Eyes"); - strcpy(Demos[16].name, "maxturns"); strcpy(Demos[16].desc, "Enter the Immortal"); - strcpy(Demos[17].name, "backlot"); strcpy(Demos[17].desc, "Separate Ways"); - strcpy(Demos[18].name, "maxside"); strcpy(Demos[18].desc, "The Ancient Runes"); - strcpy(Demos[19].name, "counter"); strcpy(Demos[19].desc, "The New Initiative"); - strcpy(Demos[20].name, "warprep"); strcpy(Demos[20].desc, "Ghosts to the World"); - strcpy(Demos[21].name, "counter1"); strcpy(Demos[21].desc, "A Fate Worse Than Death"); - strcpy(Demos[22].name, "counter2"); strcpy(Demos[22].desc, "Friendly Fire"); - strcpy(Demos[23].name, "counter3"); strcpy(Demos[23].desc, "Minor Setback"); - strcpy(Demos[24].name, "madmax"); strcpy(Demos[24].desc, "Scores to Settle"); - strcpy(Demos[25].name, "quake"); strcpy(Demos[25].desc, "One Man"); - strcpy(Demos[26].name, "cthmm"); strcpy(Demos[26].desc, "Shattered Masks"); - strcpy(Demos[27].name, "shades"); strcpy(Demos[27].desc, "Deal with the Dead"); - strcpy(Demos[28].name, "gophil"); strcpy(Demos[28].desc, "An Unlikely Hero"); - strcpy(Demos[29].name, "cstrike"); strcpy(Demos[29].desc, "War in Hell"); - strcpy(Demos[30].name, "shubset"); strcpy(Demos[30].desc, "The Conspiracy"); - strcpy(Demos[31].name, "shubdie"); strcpy(Demos[31].desc, "Even Death May Die"); - strcpy(Demos[32].name, "newranks"); strcpy(Demos[32].desc, "An Empty Throne"); - strcpy(Demos[33].name, "seal"); strcpy(Demos[33].desc, "The Seal is Broken"); -} - -void M_Demo_Key (int k) + key_dest = key_menu; + m_state = m_demo; + m_entersound = true; +} + +void M_Demo_Key (int k, char ascii) { switch (k) { @@ -401,25 +339,25 @@ void M_Demo_Key (int k) break; case K_ENTER: - S_LocalSound ("misc/menu2.wav"); + S_LocalSound ("sound/misc/menu2.wav"); m_state = m_none; key_dest = key_game; - Cbuf_AddText (va ("playdemo %s\n", Demos[demo_cursor].name)); + Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name)); return; case K_UPARROW: case K_LEFTARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); demo_cursor--; if (demo_cursor < 0) - demo_cursor = NumberOfDemos; + demo_cursor = NumberOfNehahraDemos-1; break; case K_DOWNARROW: case K_RIGHTARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); demo_cursor++; - if (demo_cursor > NumberOfDemos) + if (demo_cursor >= NumberOfNehahraDemos) demo_cursor = 0; break; } @@ -429,7 +367,6 @@ void M_Demo_Key (int k) /* MAIN MENU */ int m_main_cursor; -//#define MAIN_ITEMS 5 int MAIN_ITEMS = 4; // Nehahra: Menu Disable @@ -444,14 +381,24 @@ void M_Menu_Main_f (void) else MAIN_ITEMS = 6; } + else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item + MAIN_ITEMS = 6; + else if (gamemode == GAME_TRANSFUSION) { + if (sv.active && !cl.intermission && cl.islocalgame) + MAIN_ITEMS = 8; + else + MAIN_ITEMS = 7; + } else MAIN_ITEMS = 5; + /* if (key_dest != key_menu) { m_save_demonum = cls.demonum; cls.demonum = -1; } + */ key_dest = key_menu; m_state = m_main; m_entersound = true; @@ -463,6 +410,29 @@ void M_Main_Draw (void) int f; cachepic_t *p; + if (gamemode == GAME_TRANSFUSION) { + int y1, y2, y3; + M_Background(640, 480); + p = Draw_CachePic ("gfx/tb-transfusion"); + M_DrawPic (640/2 - p->width/2, 40, "gfx/tb-transfusion"); + y2 = 120; + // 8 rather than MAIN_ITEMS to skip a number and not miss the last option + for (y1 = 1; y1 <= 8; y1++) + { + if (MAIN_ITEMS == 7 && y1 == 4) + y1++; + M_DrawPic (0, y2, va("gfx/mainmenu%i", y1)); + y2 += 40; + } + if (MAIN_ITEMS == 7 && m_main_cursor > 2) + y3 = m_main_cursor + 2; + else + y3 = m_main_cursor + 1; + M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/mainmenu%iselected", y3)); + return; + } + + M_Background(320, 200); M_DrawPic (16, 4, "gfx/qplaque.lmp"); p = Draw_CachePic ("gfx/ttl_main.lmp"); M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp"); @@ -485,26 +455,26 @@ void M_Main_Draw (void) } -void M_Main_Key (int key) +void M_Main_Key (int key, char ascii) { switch (key) { case K_ESCAPE: key_dest = key_game; m_state = m_none; - cls.demonum = m_save_demonum; - if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected) - CL_NextDemo (); + //cls.demonum = m_save_demonum; + //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected) + // CL_NextDemo (); break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); if (++m_main_cursor >= MAIN_ITEMS) m_main_cursor = 0; break; case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); if (--m_main_cursor < 0) m_main_cursor = MAIN_ITEMS - 1; break; @@ -599,6 +569,106 @@ void M_Main_Key (int key) break; } } + else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item + { + switch (m_main_cursor) + { + case 0: + M_Menu_SinglePlayer_f (); + break; + + case 1: + M_Menu_MultiPlayer_f (); + break; + + case 2: + M_Menu_Options_f (); + break; + + case 3: + M_Menu_Help_f (); + break; + + case 4: + M_Menu_Quit_f (); + break; + case 5: + MR_Restart(); + break; + } + } + else if (gamemode == GAME_TRANSFUSION) { + if (MAIN_ITEMS == 7) + { + switch (m_main_cursor) + { + case 0: + M_Menu_Transfusion_Episode_f (); + break; + + case 1: + M_Menu_MultiPlayer_f (); + break; + + case 2: + M_Menu_Options_f (); + break; + + case 3: + M_Menu_Load_f (); + break; + + case 4: + M_Menu_Help_f (); + break; + + case 5: + M_Menu_Credits_f (); + break; + + case 6: + M_Menu_Quit_f (); + break; + } + } + else + { + switch (m_main_cursor) + { + case 0: + M_Menu_Transfusion_Episode_f (); + break; + + case 1: + M_Menu_MultiPlayer_f (); + break; + + case 2: + M_Menu_Options_f (); + break; + + case 3: + M_Menu_Save_f (); + break; + + case 4: + M_Menu_Load_f (); + break; + + case 5: + M_Menu_Help_f (); + break; + + case 6: + M_Menu_Credits_f (); + break; + + case 7: + M_Menu_Quit_f (); + break; + } + } + } else { switch (m_main_cursor) @@ -644,22 +714,50 @@ void M_Menu_SinglePlayer_f (void) void M_SinglePlayer_Draw (void) { - int f; cachepic_t *p; + M_Background(320, 200); + M_DrawPic (16, 4, "gfx/qplaque.lmp"); p = Draw_CachePic ("gfx/ttl_sgl.lmp"); - M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp"); - M_DrawPic (72, 32, "gfx/sp_menu.lmp"); - f = (int)(realtime * 10)%6; + // Some mods don't have a single player mode + if (gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH) + { + M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp"); + + M_DrawTextBox (60, 8 * 8, 23, 4); + if (gamemode == GAME_NEXUIZ) + M_Print(95, 10 * 8, "Nexuiz is for"); + else if (gamemode == GAME_GOODVSBAD2) + M_Print(95, 10 * 8, "Good Vs Bad 2 is for"); + else // if (gamemode == GAME_BATTLEMECH) + M_Print(95, 10 * 8, "Battlemech is for"); + M_Print(83, 11 * 8, "multiplayer play only"); + } + else + { + int f; + + M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp"); + M_DrawPic (72, 32, "gfx/sp_menu.lmp"); + + f = (int)(realtime * 10)%6; - M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1)); + M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1)); + } } -void M_SinglePlayer_Key (int key) +void M_SinglePlayer_Key (int key, char ascii) { + if (gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH) + { + if (key == K_ESCAPE || key == K_ENTER) + m_state = m_main; + return; + } + switch (key) { case K_ESCAPE: @@ -667,13 +765,13 @@ void M_SinglePlayer_Key (int key) break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS) m_singleplayer_cursor = 0; break; case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); if (--m_singleplayer_cursor < 0) m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1; break; @@ -690,10 +788,13 @@ void M_SinglePlayer_Key (int key) Cbuf_AddText ("maxplayers 1\n"); Cbuf_AddText ("deathmatch 0\n"); Cbuf_AddText ("coop 0\n"); - if (gamemode == GAME_NEHAHRA) - Cbuf_AddText ("map nehstart\n"); - else - Cbuf_AddText ("map start\n"); + if (gamemode == GAME_TRANSFUSION) + { + key_dest = key_menu; + M_Menu_Transfusion_Episode_f (); + break; + } + Cbuf_AddText ("startmap_sp\n"); break; case 1: @@ -718,31 +819,38 @@ int loadable[MAX_SAVEGAMES]; void M_ScanSaves (void) { - int i, j; + int i, j, len; char name[MAX_OSPATH]; - char *str; - QFile *f; + char buf[SAVEGAME_COMMENT_LENGTH + 256]; + const char *t; + qfile_t *f; int version; for (i=0 ; iwidth)/2, 4, "gfx/p_load.lmp"); for (i=0 ; i< MAX_SAVEGAMES; i++) - M_Print (16, 32 + 8*i, m_filenames[i]); + M_Print(16, 32 + 8*i, m_filenames[i]); // line cursor M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1)); @@ -791,27 +901,32 @@ void M_Save_Draw (void) int i; cachepic_t *p; + M_Background(320, 200); + p = Draw_CachePic ("gfx/p_save.lmp"); M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save.lmp"); for (i=0 ; i= MAX_SAVEGAMES) load_cursor = 0; @@ -840,12 +955,15 @@ void M_Load_Key (int k) } -void M_Save_Key (int k) +void M_Save_Key (int k, char ascii) { switch (k) { case K_ESCAPE: - M_Menu_SinglePlayer_f (); + if (gamemode == GAME_TRANSFUSION) + M_Menu_Main_f (); + else + M_Menu_SinglePlayer_f (); break; case K_ENTER: @@ -856,7 +974,7 @@ void M_Save_Key (int k) case K_UPARROW: case K_LEFTARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); load_cursor--; if (load_cursor < 0) load_cursor = MAX_SAVEGAMES-1; @@ -864,7 +982,7 @@ void M_Save_Key (int k) case K_DOWNARROW: case K_RIGHTARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); load_cursor++; if (load_cursor >= MAX_SAVEGAMES) load_cursor = 0; @@ -873,41 +991,34 @@ void M_Save_Key (int k) } //============================================================================= -/* MULTIPLAYER MENU */ - -int m_multiplayer_cursor; -#define MULTIPLAYER_ITEMS 3 +/* Transfusion Single Player Episode Menu */ +int m_episode_cursor; +#define EPISODE_ITEMS 6 -void M_Menu_MultiPlayer_f (void) +void M_Menu_Transfusion_Episode_f (void) { - key_dest = key_menu; - m_state = m_multiplayer; m_entersound = true; + m_state = m_transfusion_episode; + key_dest = key_menu; } - -void M_MultiPlayer_Draw (void) +void M_Transfusion_Episode_Draw (void) { - int f; - cachepic_t *p; - - M_DrawPic (16, 4, "gfx/qplaque.lmp"); - p = Draw_CachePic ("gfx/p_multi.lmp"); - M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp"); - M_DrawPic (72, 32, "gfx/mp_menu.lmp"); - - f = (int)(realtime * 10)%6; - - M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1)); + int y; + cachepic_t *p; + M_Background(640, 480); + + p = Draw_CachePic ("gfx/tb-episodes"); + M_DrawPic (640/2 - p->width/2, 40, "gfx/tb-episodes"); + for (y = 0; y < EPISODE_ITEMS; y++){ + M_DrawPic (0, 160 + y * 40, va("gfx/episode%i", y+1)); + } - if (ipxAvailable || tcpipAvailable) - return; - M_PrintWhite ((320/2) - ((27*8)/2), 148, "No Communications Available"); + M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/episode%iselected", m_episode_cursor + 1)); } - -void M_MultiPlayer_Key (int key) +void M_Transfusion_Episode_Key (int key, char ascii) { switch (key) { @@ -916,171 +1027,417 @@ void M_MultiPlayer_Key (int key) break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav"); - if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS) - m_multiplayer_cursor = 0; + S_LocalSound ("sound/misc/menu1.wav"); + m_episode_cursor++; + if (m_episode_cursor >= EPISODE_ITEMS) + m_episode_cursor = 0; break; case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); - if (--m_multiplayer_cursor < 0) - m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1; + S_LocalSound ("sound/misc/menu1.wav"); + m_episode_cursor--; + if (m_episode_cursor < 0) + m_episode_cursor = EPISODE_ITEMS - 1; break; case K_ENTER: + Cbuf_AddText ("deathmatch 0\n"); m_entersound = true; - switch (m_multiplayer_cursor) - { - case 0: - if (ipxAvailable || tcpipAvailable) - M_Menu_Net_f (); - break; - - case 1: - if (ipxAvailable || tcpipAvailable) - M_Menu_Net_f (); - break; - - case 2: - M_Menu_Setup_f (); - break; - } + M_Menu_Transfusion_Skill_f (); } } //============================================================================= -/* SETUP MENU */ - -int setup_cursor = 4; -int setup_cursor_table[] = {40, 56, 80, 104, 140}; - -char setup_hostname[16]; -char setup_myname[16]; -int setup_oldtop; -int setup_oldbottom; -int setup_top; -int setup_bottom; +/* Transfusion Single Player Skill Menu */ -#define NUM_SETUP_CMDS 5 +int m_skill_cursor = 2; +#define SKILL_ITEMS 5 -void M_Menu_Setup_f (void) +void M_Menu_Transfusion_Skill_f (void) { - key_dest = key_menu; - m_state = m_setup; m_entersound = true; - strcpy(setup_myname, cl_name.string); - strcpy(setup_hostname, hostname.string); - setup_top = setup_oldtop = cl_color.integer >> 4; - setup_bottom = setup_oldbottom = cl_color.integer & 15; + m_state = m_transfusion_skill; + key_dest = key_menu; } - -void M_Setup_Draw (void) +void M_Transfusion_Skill_Draw (void) { + int y; cachepic_t *p; + M_Background(640, 480); - M_DrawPic (16, 4, "gfx/qplaque.lmp"); - p = Draw_CachePic ("gfx/p_multi.lmp"); - M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp"); - - M_Print (64, 40, "Hostname"); - M_DrawTextBox (160, 32, 16, 1); - M_Print (168, 40, setup_hostname); - - M_Print (64, 56, "Your name"); - M_DrawTextBox (160, 48, 16, 1); - M_Print (168, 56, setup_myname); - - M_Print (64, 80, "Shirt color"); - M_Print (64, 104, "Pants color"); - - M_DrawTextBox (64, 140-8, 14, 1); - M_Print (72, 140, "Accept Changes"); - - M_DrawPic (160, 64, "gfx/bigbox.lmp"); - M_BuildTranslationTable(setup_top*16, setup_bottom*16); - M_DrawPicTranslate (172, 72, "gfx/menuplyr.lmp"); + p = Draw_CachePic ("gfx/tb-difficulty"); + M_DrawPic(640/2 - p->width/2, 40, "gfx/tb-difficulty"); - M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1)); - - if (setup_cursor == 0) - M_DrawCharacter (168 + 8*strlen(setup_hostname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1)); - - if (setup_cursor == 1) - M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1)); + for (y = 0; y < SKILL_ITEMS; y++) + { + M_DrawPic (0, 180 + y * 40, va("gfx/difficulty%i", y+1)); + } + M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/difficulty%iselected", m_skill_cursor + 1)); } - -void M_Setup_Key (int k) +void M_Transfusion_Skill_Key (int key, char ascii) { - int l; - - switch (k) + switch (key) { case K_ESCAPE: - M_Menu_MultiPlayer_f (); + M_Menu_Transfusion_Episode_f (); + break; + + case K_DOWNARROW: + S_LocalSound ("sound/misc/menu1.wav"); + m_skill_cursor++; + if (m_skill_cursor >= SKILL_ITEMS) + m_skill_cursor = 0; break; case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); - setup_cursor--; + S_LocalSound ("sound/misc/menu1.wav"); + m_skill_cursor--; + if (m_skill_cursor < 0) + m_skill_cursor = SKILL_ITEMS - 1; + break; + + case K_ENTER: + m_entersound = true; + switch (m_skill_cursor) + { + case 0: + Cbuf_AddText ("skill 1\n"); + break; + case 1: + Cbuf_AddText ("skill 2\n"); + break; + case 2: + Cbuf_AddText ("skill 3\n"); + break; + case 3: + Cbuf_AddText ("skill 4\n"); + break; + case 4: + Cbuf_AddText ("skill 5\n"); + break; + } + key_dest = key_game; + if (sv.active) + Cbuf_AddText ("disconnect\n"); + Cbuf_AddText ("maxplayers 1\n"); + Cbuf_AddText ("deathmatch 0\n"); + Cbuf_AddText ("coop 0\n"); + switch (m_episode_cursor) + { + case 0: + Cbuf_AddText ("map e1m1\n"); + break; + case 1: + Cbuf_AddText ("map e2m1\n"); + break; + case 2: + Cbuf_AddText ("map e3m1\n"); + break; + case 3: + Cbuf_AddText ("map e4m1\n"); + break; + case 4: + Cbuf_AddText ("map e6m1\n"); + break; + case 5: + Cbuf_AddText ("map cp01\n"); + break; + } + } +} +//============================================================================= +/* MULTIPLAYER MENU */ + +int m_multiplayer_cursor; +#define MULTIPLAYER_ITEMS 3 + + +void M_Menu_MultiPlayer_f (void) +{ + key_dest = key_menu; + m_state = m_multiplayer; + m_entersound = true; +} + + +void M_MultiPlayer_Draw (void) +{ + int f; + cachepic_t *p; + + if (gamemode == GAME_TRANSFUSION) + { + M_Background(640, 480); + p = Draw_CachePic ("gfx/tb-online"); + M_DrawPic (640/2 - p->width/2, 140, "gfx/tb-online"); + for (f = 1; f <= MULTIPLAYER_ITEMS; f++) + M_DrawPic (0, 180 + f*40, va("gfx/online%i", f)); + M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/online%iselected", m_multiplayer_cursor + 1)); + return; + } + M_Background(320, 200); + + M_DrawPic (16, 4, "gfx/qplaque.lmp"); + p = Draw_CachePic ("gfx/p_multi.lmp"); + M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp"); + M_DrawPic (72, 32, "gfx/mp_menu.lmp"); + + f = (int)(realtime * 10)%6; + + M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1)); +} + + +void M_MultiPlayer_Key (int key, char ascii) +{ + switch (key) + { + case K_ESCAPE: + M_Menu_Main_f (); + break; + + case K_DOWNARROW: + S_LocalSound ("sound/misc/menu1.wav"); + if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS) + m_multiplayer_cursor = 0; + break; + + case K_UPARROW: + S_LocalSound ("sound/misc/menu1.wav"); + if (--m_multiplayer_cursor < 0) + m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1; + break; + + case K_ENTER: + m_entersound = true; + switch (m_multiplayer_cursor) + { + case 0: + case 1: + M_Menu_LanConfig_f (); + break; + + case 2: + M_Menu_Setup_f (); + break; + } + } +} + +//============================================================================= +/* SETUP MENU */ + +int setup_cursor = 4; +int setup_cursor_table[] = {40, 64, 88, 124, 140}; + +char setup_myname[32]; +int setup_oldtop; +int setup_oldbottom; +int setup_top; +int setup_bottom; +int setup_rate; +int setup_oldrate; + +#define NUM_SETUP_CMDS 5 + +void M_Menu_Setup_f (void) +{ + key_dest = key_menu; + m_state = m_setup; + m_entersound = true; + strcpy(setup_myname, cl_name.string); + setup_top = setup_oldtop = cl_color.integer >> 4; + setup_bottom = setup_oldbottom = cl_color.integer & 15; + setup_rate = cl_rate.integer; +} + +static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load; +static qbyte *menuplyr_pixels; +static unsigned int *menuplyr_translated; + +typedef struct ratetable_s +{ + int rate; + char *name; +} +ratetable_t; + +#define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0]))) +static ratetable_t setup_ratetable[] = +{ + {1000, "28.8 bad"}, + {1500, "28.8 mediocre"}, + {2000, "28.8 good"}, + {2500, "33.6 mediocre"}, + {3000, "33.6 good"}, + {3500, "56k bad"}, + {4000, "56k mediocre"}, + {4500, "56k adequate"}, + {5000, "56k good"}, + {7000, "64k ISDN"}, + {15000, "128k ISDN"}, + {25000, "broadband"} +}; + +static int setup_rateindex(int rate) +{ + int i; + for (i = 0;i < RATES;i++) + if (setup_ratetable[i].rate > setup_rate) + break; + return bound(1, i, RATES) - 1; +} + +void M_Setup_Draw (void) +{ + int i; + cachepic_t *p; + + M_Background(320, 200); + + M_DrawPic (16, 4, "gfx/qplaque.lmp"); + p = Draw_CachePic ("gfx/p_multi.lmp"); + M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp"); + + M_Print(64, 40, "Your name"); + M_DrawTextBox (160, 32, 16, 1); + M_Print(168, 40, setup_myname); + + if (gamemode != GAME_GOODVSBAD2) + { + M_Print(64, 64, "Shirt color"); + M_Print(64, 88, "Pants color"); + } + + M_Print(64, 124-8, "Network speed limit"); + M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name)); + + M_DrawTextBox (64, 140-8, 14, 1); + M_Print(72, 140, "Accept Changes"); + + // LordHavoc: rewrote this code greatly + if (menuplyr_load) + { + qbyte *data, *f; + menuplyr_load = false; + menuplyr_top = -1; + menuplyr_bottom = -1; + if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true))) + { + data = LoadLMP (f, 0, 0, true); + menuplyr_width = image_width; + menuplyr_height = image_height; + Mem_Free(f); + menuplyr_pixels = Mem_Alloc(cl_mempool, menuplyr_width * menuplyr_height); + menuplyr_translated = Mem_Alloc(cl_mempool, menuplyr_width * menuplyr_height * 4); + memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height); + Mem_Free(data); + } + } + + if (menuplyr_pixels) + { + if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom) + { + menuplyr_top = setup_top; + menuplyr_bottom = setup_bottom; + M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16); + for (i = 0;i < menuplyr_width * menuplyr_height;i++) + menuplyr_translated[i] = palette_complete[translationTable[menuplyr_pixels[i]]]; + Draw_NewPic("gfx/menuplyr.lmp", menuplyr_width, menuplyr_height, true, (qbyte *)menuplyr_translated); + } + M_DrawPic(160, 48, "gfx/bigbox.lmp"); + M_DrawPic(172, 56, "gfx/menuplyr.lmp"); + } + + if (setup_cursor == 0) + M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1)); + else + M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1)); +} + + +void M_Setup_Key (int k, char ascii) +{ + int l; + + switch (k) + { + case K_ESCAPE: + M_Menu_MultiPlayer_f (); + break; + + case K_UPARROW: + S_LocalSound ("sound/misc/menu1.wav"); + setup_cursor--; if (setup_cursor < 0) setup_cursor = NUM_SETUP_CMDS-1; break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); setup_cursor++; if (setup_cursor >= NUM_SETUP_CMDS) setup_cursor = 0; break; case K_LEFTARROW: - if (setup_cursor < 2) + if (setup_cursor < 1) return; - S_LocalSound ("misc/menu3.wav"); - if (setup_cursor == 2) + S_LocalSound ("sound/misc/menu3.wav"); + if (setup_cursor == 1) setup_top = setup_top - 1; - if (setup_cursor == 3) + if (setup_cursor == 2) setup_bottom = setup_bottom - 1; + if (setup_cursor == 3) + { + l = setup_rateindex(setup_rate) - 1; + if (l < 0) + l = RATES - 1; + setup_rate = setup_ratetable[l].rate; + } break; case K_RIGHTARROW: - if (setup_cursor < 2) + if (setup_cursor < 1) return; forward: - S_LocalSound ("misc/menu3.wav"); - if (setup_cursor == 2) + S_LocalSound ("sound/misc/menu3.wav"); + if (setup_cursor == 1) setup_top = setup_top + 1; - if (setup_cursor == 3) + if (setup_cursor == 2) setup_bottom = setup_bottom + 1; + if (setup_cursor == 3) + { + l = setup_rateindex(setup_rate) + 1; + if (l >= RATES) + l = 0; + setup_rate = setup_ratetable[l].rate; + } break; case K_ENTER: - if (setup_cursor == 0 || setup_cursor == 1) + if (setup_cursor == 0) return; - if (setup_cursor == 2 || setup_cursor == 3) + if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3) goto forward; - // setup_cursor == 4 (OK) + // setup_cursor == 4 (Accept changes) if (strcmp(cl_name.string, setup_myname) != 0) Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) ); - if (strcmp(hostname.string, setup_hostname) != 0) - Cvar_Set("hostname", setup_hostname); if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom) Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) ); + if (setup_rate != setup_oldrate) + Cbuf_AddText(va("rate %i\n", setup_rate)); + m_entersound = true; M_Menu_MultiPlayer_f (); break; case K_BACKSPACE: if (setup_cursor == 0) - { - if (strlen(setup_hostname)) - setup_hostname[strlen(setup_hostname)-1] = 0; - } - - if (setup_cursor == 1) { if (strlen(setup_myname)) setup_myname[strlen(setup_myname)-1] = 0; @@ -1088,451 +1445,862 @@ forward: break; default: - if (k < 32 || k > 127) + if (ascii < 32 || ascii > 126) break; if (setup_cursor == 0) - { - l = strlen(setup_hostname); - if (l < 15) - { - setup_hostname[l+1] = 0; - setup_hostname[l] = k; - } - } - if (setup_cursor == 1) { l = strlen(setup_myname); if (l < 15) { setup_myname[l+1] = 0; - setup_myname[l] = k; + setup_myname[l] = ascii; } } } - if (setup_top > 13) + if (setup_top > 15) setup_top = 0; if (setup_top < 0) - setup_top = 13; - if (setup_bottom > 13) + setup_top = 15; + if (setup_bottom > 15) setup_bottom = 0; if (setup_bottom < 0) - setup_bottom = 13; + setup_bottom = 15; } //============================================================================= -/* NET MENU */ +/* OPTIONS MENU */ -int m_net_cursor; -int m_net_items; -int m_net_saveHeight; +#define SLIDER_RANGE 10 -char *net_helpMessage [] = +void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax) { -/* .........1.........2.... */ - " Novell network LANs ", - " or Windows 95 DOS-box. ", - " ", - "(LAN=Local Area Network)", + char text[16]; + int i; + float range; + range = bound(0, (num - rangemin) / (rangemax - rangemin), 1); + M_DrawCharacter (x-8, y, 128); + for (i = 0;i < SLIDER_RANGE;i++) + M_DrawCharacter (x + i*8, y, 129); + M_DrawCharacter (x+i*8, y, 130); + M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131); + if (fabs((int)num - num) < 0.01) + sprintf(text, "%i", (int)num); + else + sprintf(text, "%.2f", num); + M_Print(x + (SLIDER_RANGE+2) * 8, y, text); +} - " Commonly used to play ", - " over the Internet, but ", - " also used on a Local ", - " Area Network. " -}; +void M_DrawCheckbox (int x, int y, int on) +{ + if (on) + M_Print(x, y, "on"); + else + M_Print(x, y, "off"); +} + + +#define OPTIONS_ITEMS 40 + +int options_cursor; -void M_Menu_Net_f (void) +void M_Menu_Options_f (void) { key_dest = key_menu; - m_state = m_net; + m_state = m_options; m_entersound = true; - m_net_items = 2; - - if (m_net_cursor >= m_net_items) - m_net_cursor = 0; - m_net_cursor--; - M_Net_Key (K_DOWNARROW); } +extern cvar_t slowmo; +extern dllhandle_t jpeg_dll; +extern cvar_t gl_texture_anisotropy; +extern cvar_t r_textshadow; -void M_Net_Draw (void) +void M_Menu_Options_AdjustSliders (int dir) { - int f; - cachepic_t *p; - - M_DrawPic (16, 4, "gfx/qplaque.lmp"); - p = Draw_CachePic ("gfx/p_multi.lmp"); - M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp"); + int optnum; + S_LocalSound ("sound/misc/menu3.wav"); + + optnum = 7; + if (options_cursor == optnum++) + Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048)); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536)); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&scr_conspeed, bound(0, scr_conspeed.value + dir * 100, 1000)); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1)); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1)); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&sbar_alpha_bg, bound(0, sbar_alpha_bg.value + dir * 0.1, 1)); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&sbar_alpha_fg, bound(0, sbar_alpha_fg.value + dir * 0.1, 1)); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120)); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&scr_fov, bound(1, scr_fov.integer + dir * 1, 170)); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1)); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&r_sky, !r_sky.integer); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&gl_combine, !gl_combine.integer); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&gl_dither, !gl_dither.integer); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.integer + dir, gl_max_anisotropy)); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5)); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1)); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1)); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1)); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&r_textshadow, !r_textshadow.integer); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5)); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5)); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&showfps, !showfps.integer); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&showtime, !showtime.integer); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&showdate, !showdate.integer); + else if (options_cursor == optnum++) + { + if (cl_forwardspeed.value > 200) + { + Cvar_SetValueQuick (&cl_forwardspeed, 200); + Cvar_SetValueQuick (&cl_backspeed, 200); + } + else + { + Cvar_SetValueQuick (&cl_forwardspeed, 400); + Cvar_SetValueQuick (&cl_backspeed, 400); + } + } + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&lookspring, !lookspring.integer); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50)); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&freelook, !freelook.integer); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&m_pitch, -m_pitch.value); + else if (options_cursor == optnum++) + Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer); +} - f = 32; +int optnum; +int opty; +int optcursor; - if (ipxAvailable) - M_DrawPic (72, f, "gfx/netmen3.lmp"); - else - M_DrawPic (72, f, "gfx/dim_ipx.lmp"); +void M_Options_PrintCommand(char *s, int enabled) +{ + if (opty >= 32) + { + DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0); + M_ItemPrint(0, opty, s, enabled); + } + opty += 8; + optnum++; +} - f += 19; - if (tcpipAvailable) - M_DrawPic (72, f, "gfx/netmen4.lmp"); - else - M_DrawPic (72, f, "gfx/dim_tcp.lmp"); +void M_Options_PrintCheckbox(char *s, int enabled, int yes) +{ + if (opty >= 32) + { + DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0); + M_ItemPrint(0, opty, s, enabled); + M_DrawCheckbox(0 + strlen(s) * 8 + 8, opty, yes); + } + opty += 8; + optnum++; +} - if (m_net_items == 5) // JDC, could just be removed +void M_Options_PrintSlider(char *s, int enabled, float value, float minvalue, float maxvalue) +{ + if (opty >= 32) { - f += 19; - M_DrawPic (72, f, "gfx/netmen5.lmp"); + DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0); + M_ItemPrint(0, opty, s, enabled); + M_DrawSlider(0 + strlen(s) * 8 + 8, opty, value, minvalue, maxvalue); } + opty += 8; + optnum++; +} - f = (320-26*8)/2; - M_DrawTextBox (f, 134, 24, 4); - f += 8; - M_Print (f, 142, net_helpMessage[m_net_cursor*4+0]); - M_Print (f, 150, net_helpMessage[m_net_cursor*4+1]); +void M_Options_Draw (void) +{ + int visible; + cachepic_t *p; - f = (int)(realtime * 10)%6; - M_DrawPic (54, 32 + m_net_cursor * 20, va("gfx/menudot%i.lmp", f+1)); + M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid.conheight)); + + M_DrawPic(16, 4, "gfx/qplaque.lmp"); + p = Draw_CachePic("gfx/p_option.lmp"); + M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp"); + + optnum = 0; + optcursor = options_cursor; + visible = (menu_height - 32) / 8; + opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8; + + M_Options_PrintCommand( "Customize controls", true); + M_Options_PrintCommand( " Go to console", true); + M_Options_PrintCommand( " Reset to defaults", true); + M_Options_PrintCommand( " Video", true); + M_Options_PrintCommand( " Effects", true); + M_Options_PrintCommand( " Graphics", true); + M_Options_PrintCommand( " Color Control", true); + M_Options_PrintSlider( " 2D Screen Width ", true, vid_conwidth.value, 320, 2048); + M_Options_PrintSlider( " 2D Screen Height", true, vid_conheight.value, 240, 1536); + M_Options_PrintSlider( " Console Speed", true, scr_conspeed.value, 0, 1000); + M_Options_PrintSlider( " Console Alpha", true, scr_conalpha.value, 0, 1); + M_Options_PrintSlider( "Conback Brightness", true, scr_conbrightness.value, 0, 1); + M_Options_PrintSlider( " Sbar Alpha BG", true, sbar_alpha_bg.value, 0, 1); + M_Options_PrintSlider( " Sbar Alpha FG", true, sbar_alpha_fg.value, 0, 1); + M_Options_PrintSlider( " Screen size", true, scr_viewsize.value, 30, 120); + M_Options_PrintSlider( " Field of View", true, scr_fov.integer, 1, 170); + M_Options_PrintCheckbox(" JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer); + M_Options_PrintSlider( " JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1); + M_Options_PrintCheckbox(" Sky", true, r_sky.integer); + M_Options_PrintCheckbox(" Texture Combine", true, gl_combine.integer); + M_Options_PrintCheckbox(" Dithering", true, gl_dither.integer); + M_Options_PrintSlider( "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy); + M_Options_PrintSlider( " Game Speed", sv.active, slowmo.value, 0, 5); + M_Options_PrintSlider( " CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1); + M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1); + M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? " Music Volume" : " Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1); + M_Options_PrintCheckbox(" Text Shadow", true, r_textshadow.integer); + M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 5); + M_Options_PrintSlider( " Crosshair Size", true, crosshair_size.value, 1, 5); + M_Options_PrintCheckbox(" Static Crosshair", true, crosshair_static.integer); + M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer); + M_Options_PrintCheckbox(" Show Time", true, showtime.integer); + M_Options_PrintCheckbox(" Show Date", true, showdate.integer); + M_Options_PrintCheckbox(" Always Run", true, cl_forwardspeed.value > 200); + M_Options_PrintCheckbox(" Lookspring", true, lookspring.integer); + M_Options_PrintCheckbox(" Lookstrafe", true, lookstrafe.integer); + M_Options_PrintSlider( " Mouse Speed", true, sensitivity.value, 1, 50); + M_Options_PrintCheckbox(" Mouse Look", true, freelook.integer); + M_Options_PrintCheckbox(" Invert Mouse", true, m_pitch.value < 0); + M_Options_PrintCheckbox(" Use Mouse", true, vid_mouse.integer); } -void M_Net_Key (int k) +void M_Options_Key (int k, char ascii) { -again: switch (k) { case K_ESCAPE: - M_Menu_MultiPlayer_f (); - break; - - case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav"); - if (++m_net_cursor >= m_net_items) - m_net_cursor = 0; - break; - - case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); - if (--m_net_cursor < 0) - m_net_cursor = m_net_items - 1; + M_Menu_Main_f (); break; case K_ENTER: m_entersound = true; - - switch (m_net_cursor) + switch (options_cursor) { case 0: - M_Menu_LanConfig_f (); + M_Menu_Keys_f (); break; - case 1: - M_Menu_LanConfig_f (); + m_state = m_none; + key_dest = key_game; + Con_ToggleConsole_f (); break; - case 2: -// multiprotocol + M_Menu_Reset_f (); + break; + case 3: + M_Menu_Video_f (); + break; + case 4: + M_Menu_Options_Effects_f (); + break; + case 5: + M_Menu_Options_Graphics_f (); + break; + case 6: + M_Menu_Options_ColorControl_f (); + break; + default: + M_Menu_Options_AdjustSliders (1); break; } + return; + + case K_UPARROW: + S_LocalSound ("sound/misc/menu1.wav"); + options_cursor--; + if (options_cursor < 0) + options_cursor = OPTIONS_ITEMS-1; + break; + + case K_DOWNARROW: + S_LocalSound ("sound/misc/menu1.wav"); + options_cursor++; + if (options_cursor >= OPTIONS_ITEMS) + options_cursor = 0; + break; + + case K_LEFTARROW: + M_Menu_Options_AdjustSliders (-1); + break; + + case K_RIGHTARROW: + M_Menu_Options_AdjustSliders (1); + break; } +} + +#define OPTIONS_EFFECTS_ITEMS 37 + +int options_effects_cursor; - if (m_net_cursor == 0 && !ipxAvailable) - goto again; - if (m_net_cursor == 1 && !tcpipAvailable) - goto again; +void M_Menu_Options_Effects_f (void) +{ + key_dest = key_menu; + m_state = m_options_effects; + m_entersound = true; +} + + +extern cvar_t r_detailtextures; +extern cvar_t cl_stainmaps; +extern cvar_t cl_stainmaps_clearonload; +extern cvar_t r_explosionclip; +extern cvar_t r_modellights; +extern cvar_t r_coronas; +extern cvar_t gl_flashblend; +extern cvar_t cl_beams_polygon; +extern cvar_t cl_beams_relative; +extern cvar_t cl_beams_lightatend; +extern cvar_t r_lightningbeam_thickness; +extern cvar_t r_lightningbeam_scroll; +extern cvar_t r_lightningbeam_repeatdistance; +extern cvar_t r_lightningbeam_color_red; +extern cvar_t r_lightningbeam_color_green; +extern cvar_t r_lightningbeam_color_blue; +extern cvar_t r_lightningbeam_qmbtexture; + +void M_Menu_Options_Effects_AdjustSliders (int dir) +{ + int optnum; + S_LocalSound ("sound/misc/menu3.wav"); + + optnum = 0; + if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_detailtextures, !r_detailtextures.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_relative, !cl_beams_relative.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_watershader, bound(0, r_watershader.value + dir * 0.25, 10)); +} + +void M_Options_Effects_Draw (void) +{ + int visible; + cachepic_t *p; + + M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid.conheight)); + + M_DrawPic(16, 4, "gfx/qplaque.lmp"); + p = Draw_CachePic("gfx/p_option.lmp"); + M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp"); + + optcursor = options_effects_cursor; + optnum = 0; + visible = (menu_height - 32) / 8; + opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8; + + M_Options_PrintSlider( " Lights Per Model", true, r_modellights.value, 0, 8); + M_Options_PrintSlider( " Corona Intensity", true, r_coronas.value, 0, 4); + M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer); + M_Options_PrintCheckbox(" Particles", true, cl_particles.integer); + M_Options_PrintSlider( " Particles Quality", true, cl_particles_quality.value, 1, 4); + M_Options_PrintCheckbox(" Explosion Shell", true, cl_particles_explosions_shell.integer); + M_Options_PrintCheckbox(" Explosion Shell Clip", true, r_explosionclip.integer); + M_Options_PrintCheckbox(" Stainmaps", true, cl_stainmaps.integer); + M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer); + M_Options_PrintCheckbox(" Decals", true, cl_decals.integer); + M_Options_PrintCheckbox(" Detail Texturing", true, r_detailtextures.integer); + M_Options_PrintCheckbox(" Bullet Impacts", true, cl_particles_bulletimpacts.integer); + M_Options_PrintCheckbox(" Smoke", true, cl_particles_smoke.integer); + M_Options_PrintCheckbox(" Sparks", true, cl_particles_sparks.integer); + M_Options_PrintCheckbox(" Bubbles", true, cl_particles_bubbles.integer); + M_Options_PrintCheckbox(" Blood", true, cl_particles_blood.integer); + M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1); + M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer); + M_Options_PrintCheckbox(" Lightning Polygons", true, cl_beams_polygons.integer); + M_Options_PrintCheckbox("Lightning Smooth Sweep", true, cl_beams_relative.integer); + M_Options_PrintCheckbox(" Lightning End Light", true, cl_beams_lightatend.integer); + M_Options_PrintSlider( " Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10); + M_Options_PrintSlider( " Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10); + M_Options_PrintSlider( " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024); + M_Options_PrintSlider( " Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1); + M_Options_PrintSlider( " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1); + M_Options_PrintSlider( " Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1); + M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer); + M_Options_PrintCheckbox(" Model Interpolation", true, r_lerpmodels.integer); + M_Options_PrintCheckbox(" Sprite Interpolation", true, r_lerpsprites.integer); + M_Options_PrintSlider( " View Blend", true, gl_polyblend.value, 0, 1); + M_Options_PrintSlider( "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8); + M_Options_PrintSlider( "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8); + M_Options_PrintSlider( " Underwater View Warp", true, r_waterwarp.value, 0, 1); + M_Options_PrintSlider( " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1); + M_Options_PrintSlider( " Water Movement", true, r_waterscroll.value, 0, 10); + M_Options_PrintSlider( " GeForce3 Water Shader", true, r_watershader.value, 0, 10); +} + + +void M_Options_Effects_Key (int k, char ascii) +{ + switch (k) + { + case K_ESCAPE: + M_Menu_Options_f (); + break; + + case K_ENTER: + M_Menu_Options_Effects_AdjustSliders (1); + break; + + case K_UPARROW: + S_LocalSound ("sound/misc/menu1.wav"); + options_effects_cursor--; + if (options_effects_cursor < 0) + options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1; + break; + + case K_DOWNARROW: + S_LocalSound ("sound/misc/menu1.wav"); + options_effects_cursor++; + if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS) + options_effects_cursor = 0; + break; + + case K_LEFTARROW: + M_Menu_Options_Effects_AdjustSliders (-1); + break; + + case K_RIGHTARROW: + M_Menu_Options_Effects_AdjustSliders (1); + break; + } +} + + +#define OPTIONS_GRAPHICS_ITEMS 12 + +int options_graphics_cursor; + +void M_Menu_Options_Graphics_f (void) +{ + key_dest = key_menu; + m_state = m_options_graphics; + m_entersound = true; +} + +extern cvar_t r_shadow_gloss; +extern cvar_t r_shadow_realtime_dlight; +extern cvar_t r_shadow_realtime_dlight_shadows; +extern cvar_t r_shadow_realtime_world; +extern cvar_t r_shadow_realtime_world_dlightshadows; +extern cvar_t r_shadow_realtime_world_lightmaps; +extern cvar_t r_shadow_realtime_world_shadows; +extern cvar_t r_bloom; +extern cvar_t r_bloom_intensity; +extern cvar_t r_bloom_power; +extern cvar_t r_bloom_blur; +extern cvar_t r_bloom_resolution; + +void M_Menu_Options_Graphics_AdjustSliders (int dir) +{ + int optnum; + S_LocalSound ("sound/misc/menu3.wav"); + + optnum = 0; + + if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss, bound(0, r_shadow_gloss.integer + dir, 2)); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight, !r_shadow_realtime_dlight.integer); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows, !r_shadow_realtime_dlight_shadows.integer); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world, !r_shadow_realtime_world.integer); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows, !r_shadow_realtime_world_dlightshadows.integer); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps, bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1)); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows, !r_shadow_realtime_world_shadows.integer); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom, !r_bloom.integer); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_intensity, bound(1, r_bloom_intensity.value + dir * 1, 16)); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_power, bound(1, r_bloom_power.value + dir * 1, 16)); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur, bound(1, r_bloom_blur.value + dir * 1, 16)); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution, bound(64, r_bloom_resolution.value + dir * 64, 2048)); } -//============================================================================= -/* OPTIONS MENU */ -#define OPTIONS_ITEMS 26 +void M_Options_Graphics_Draw (void) +{ + int visible; + cachepic_t *p; -#define SLIDER_RANGE 10 + M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid.conheight)); -int options_cursor; + M_DrawPic(16, 4, "gfx/qplaque.lmp"); + p = Draw_CachePic("gfx/p_option.lmp"); + M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp"); -void M_Menu_Options_f (void) -{ - key_dest = key_menu; - m_state = m_options; - m_entersound = true; + optcursor = options_graphics_cursor; + optnum = 0; + visible = (menu_height - 32) / 8; + opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8; + + M_Options_PrintSlider( " Gloss Mode", true, r_shadow_gloss.integer, 0, 2); + M_Options_PrintCheckbox(" RT DLights", true, r_shadow_realtime_dlight.integer); + M_Options_PrintCheckbox(" RT DLight Shadows", true, r_shadow_realtime_dlight_shadows.integer); + M_Options_PrintCheckbox(" RT World", true, r_shadow_realtime_world.integer); + M_Options_PrintCheckbox("RT World DLight Shadows", true, r_shadow_realtime_world_dlightshadows.integer); + M_Options_PrintSlider( " RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1); + M_Options_PrintCheckbox(" RT World Shadow", true, r_shadow_realtime_world_shadows.integer); + M_Options_PrintCheckbox(" Bloom Effect", true, r_bloom.integer); + M_Options_PrintSlider( " Bloom Intensity", true, r_bloom_intensity.value, 1, 16); + M_Options_PrintSlider( " Bloom Power", true, r_bloom_power.value, 1, 16); + M_Options_PrintSlider( " Bloom Blur", true, r_bloom_blur.value, 1, 16); + M_Options_PrintSlider( " Bloom Resolution", true, r_bloom_resolution.value, 64, 2048); } -void M_AdjustSliders (int dir) +void M_Options_Graphics_Key (int k, char ascii) { - S_LocalSound ("misc/menu3.wav"); - - switch (options_cursor) + switch (k) { - case 4: - Cvar_SetValueQuick (&scr_2dresolution, bound(0, scr_2dresolution.value + dir * 0.2, 1)); - break; - case 5: - Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120)); - break; - case 6: - Cvar_SetValueQuick (&r_skyquality, bound(0, r_skyquality.integer + dir, 2)); - break; - case 7: - Cvar_SetValueQuick (&r_ser, !r_ser.integer); - break; - case 8: - Cvar_SetValueQuick (&v_overbrightbits, bound(0, v_overbrightbits.integer + dir, 4)); - break; - case 9: - Cvar_SetValueQuick (&gl_dither, !gl_dither.integer); - break; - case 10: - Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer); - break; - case 11: - Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.25, 5)); - break; - case 12: - Cvar_SetValueQuick (&v_contrast, bound(0.5, v_contrast.value + dir * 0.25, 5)); - break; - case 13: - Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8)); - break; - case 14: // music volume - #ifdef _WIN32 - Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 1.0, 1)); - #else - Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1)); - #endif - break; - case 15: // sfx volume - Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1)); - break; - case 16: - Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5)); - break; - case 17: - Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5)); - break; - case 18: // show framerate - Cvar_SetValueQuick (&showfps, !showfps.integer); - break; - case 19: // always run - if (cl_forwardspeed.value > 200) - { - Cvar_SetValueQuick (&cl_forwardspeed, 200); - Cvar_SetValueQuick (&cl_backspeed, 200); - } - else - { - Cvar_SetValueQuick (&cl_forwardspeed, 400); - Cvar_SetValueQuick (&cl_backspeed, 400); - } - break; - case 20: // lookspring - Cvar_SetValueQuick (&lookspring, !lookspring.integer); + case K_ESCAPE: + M_Menu_Options_f (); break; - case 21: // lookstrafe - Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer); + + case K_ENTER: + M_Menu_Options_Graphics_AdjustSliders (1); break; - case 22: // mouse speed - Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50)); + + case K_UPARROW: + S_LocalSound ("sound/misc/menu1.wav"); + options_graphics_cursor--; + if (options_graphics_cursor < 0) + options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1; break; - case 23: // mouse look - Cvar_SetValueQuick (&freelook, !freelook.integer); + + case K_DOWNARROW: + S_LocalSound ("sound/misc/menu1.wav"); + options_graphics_cursor++; + if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS) + options_graphics_cursor = 0; break; - case 24: // invert mouse - Cvar_SetValueQuick (&m_pitch, -m_pitch.value); + + case K_LEFTARROW: + M_Menu_Options_Graphics_AdjustSliders (-1); break; - case 25: // windowed mouse - Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer); + + case K_RIGHTARROW: + M_Menu_Options_Graphics_AdjustSliders (1); break; } } -void M_DrawSlider (int x, int y, float range) -{ - int i; +#define OPTIONS_COLORCONTROL_ITEMS 18 - if (range < 0) - range = 0; - if (range > 1) - range = 1; - M_DrawCharacter (x-8, y, 128); - for (i=0 ; i dist) - { - bestdist = dist; - best = i; - } + Cvar_SetValueQuick (&v_color_enable, 0); + Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5)); + } + else if (options_colorcontrol_cursor == optnum++) + { + Cvar_SetValueQuick (&v_color_enable, 0); + Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5)); + } + else if (options_colorcontrol_cursor == optnum++) + { + Cvar_SetValueQuick (&v_color_enable, 0); + Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8)); + } + else if (options_colorcontrol_cursor == optnum++) + { + Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer); + } + else if (options_colorcontrol_cursor == optnum++) + { + Cvar_SetValueQuick (&v_color_enable, 1); + Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8)); + } + else if (options_colorcontrol_cursor == optnum++) + { + Cvar_SetValueQuick (&v_color_enable, 1); + Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8)); + } + else if (options_colorcontrol_cursor == optnum++) + { + Cvar_SetValueQuick (&v_color_enable, 1); + Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8)); + } + else if (options_colorcontrol_cursor == optnum++) + { + Cvar_SetValueQuick (&v_color_enable, 1); + f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8); + Cvar_SetValueQuick (&v_color_black_r, f); + Cvar_SetValueQuick (&v_color_black_g, f); + Cvar_SetValueQuick (&v_color_black_b, f); + } + else if (options_colorcontrol_cursor == optnum++) + { + Cvar_SetValueQuick (&v_color_enable, 1); + Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95)); + } + else if (options_colorcontrol_cursor == optnum++) + { + Cvar_SetValueQuick (&v_color_enable, 1); + Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95)); + } + else if (options_colorcontrol_cursor == optnum++) + { + Cvar_SetValueQuick (&v_color_enable, 1); + Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95)); + } + else if (options_colorcontrol_cursor == optnum++) + { + Cvar_SetValueQuick (&v_color_enable, 1); + f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95); + Cvar_SetValueQuick (&v_color_grey_r, f); + Cvar_SetValueQuick (&v_color_grey_g, f); + Cvar_SetValueQuick (&v_color_grey_b, f); + } + else if (options_colorcontrol_cursor == optnum++) + { + Cvar_SetValueQuick (&v_color_enable, 1); + Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5)); + } + else if (options_colorcontrol_cursor == optnum++) + { + Cvar_SetValueQuick (&v_color_enable, 1); + Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5)); + } + else if (options_colorcontrol_cursor == optnum++) + { + Cvar_SetValueQuick (&v_color_enable, 1); + Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5)); + } + else if (options_colorcontrol_cursor == optnum++) + { + Cvar_SetValueQuick (&v_color_enable, 1); + f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5); + Cvar_SetValueQuick (&v_color_white_r, f); + Cvar_SetValueQuick (&v_color_white_g, f); + Cvar_SetValueQuick (&v_color_white_b, f); } - return i; -} - -void M_Adjust2DResolution(int dir) -{ - int i, num; - i = M_Classify2DResolution() + dir; - num = M_Num2DResolutions() - 1; - i = bound(0, i, num); - Cvar_SetValue("v_2dwidth", m_2dres[i*2]); - Cvar_SetValue("v_2dheight", m_2dres[i*2+1]); } -*/ -void M_Options_Draw (void) +void M_Options_ColorControl_Draw (void) { - float y; + int visible; + float x, c, s, t, u, v; cachepic_t *p; + M_Background(320, 256); + M_DrawPic(16, 4, "gfx/qplaque.lmp"); p = Draw_CachePic("gfx/p_option.lmp"); M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp"); - y = 32; - M_Print(16, y, " Customize controls");y += 8; - M_Print(16, y, " Go to console");y += 8; - M_Print(16, y, " Reset to defaults");y += 8; - M_ItemPrint(16, y, " Video Options", vid_menudrawfn != NULL);y += 8; - M_Print(16, y, " 2D Resolution");M_DrawSlider(220, y, scr_2dresolution.value);y += 8; - M_Print(16, y, " Screen size");M_DrawSlider(220, y, (scr_viewsize.value - 30) /(120 - 30));y += 8; - M_Print(16, y, " Sky Quality");M_DrawSlider(220, y, r_skyquality.value / 2);y += 8; - M_Print(16, y, "Hidden Surface Removal");M_DrawCheckbox(220, y, r_ser.integer);y += 8; - M_Print(16, y, " Overbright Bits");M_DrawSlider(220, y, (v_overbrightbits.value) / 4);y += 8; - M_Print(16, y, " Dithering");M_DrawCheckbox(220, y, gl_dither.integer);y += 8; - M_ItemPrint(16, y, "Hardware Gamma Control", hardwaregammasupported);M_DrawCheckbox(220, y, v_hwgamma.integer);y += 8; - M_ItemPrint(16, y, " Gamma", v_hwgamma.integer);M_DrawSlider(220, y, (v_gamma.value - 1) / 4);y += 8; - M_Print(16, y, " Contrast");M_DrawSlider(220, y, (v_contrast.value - 0.5) / (5 - 0.5));y += 8; - M_Print(16, y, " Brightness");M_DrawSlider(220, y, v_brightness.value / 0.8);y += 8; - M_ItemPrint(16, y, " CD Music Volume", cdaudioinitialized);M_DrawSlider(220, y, bgmvolume.value);y += 8; - M_ItemPrint(16, y, " Sound Volume", snd_initialized);M_DrawSlider(220, y, volume.value);y += 8; - M_Print(16, y, " Crosshair");M_DrawSlider(220, y, crosshair.value / 5);y += 8; - M_Print(16, y, " Crosshair Size");M_DrawSlider(220, y, (crosshair_size.value - 1) / 4);y += 8; - M_Print(16, y, " Show Framerate");M_DrawCheckbox(220, y, showfps.integer);y += 8; - M_Print(16, y, " Always Run");M_DrawCheckbox(220, y, cl_forwardspeed.value > 200);y += 8; - M_Print(16, y, " Lookspring");M_DrawCheckbox(220, y, lookspring.integer);y += 8; - M_Print(16, y, " Lookstrafe");M_DrawCheckbox(220, y, lookstrafe.integer);y += 8; - M_Print(16, y, " Mouse Speed");M_DrawSlider(220, y, (sensitivity.value - 1)/50);y += 8; - M_Print(16, y, " Mouse Look");M_DrawCheckbox(220, y, freelook.integer);y += 8; - M_Print(16, y, " Invert Mouse");M_DrawCheckbox(220, y, m_pitch.value < 0);y += 8; - M_Print(16, y, " Use Mouse");M_DrawCheckbox(220, y, vid_mouse.integer);y += 8; - - // cursor - M_DrawCharacter(200, 32 + options_cursor*8, 12+((int)(realtime*4)&1)); -} - - -void M_Options_Key (int k) + optcursor = options_colorcontrol_cursor; + optnum = 0; + visible = (menu_height - 32) / 8; + opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8; + + M_Options_PrintCommand( " Reset to defaults", true); + M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer); + M_Options_PrintSlider( " Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5); + M_Options_PrintSlider( " Contrast", !v_color_enable.integer, v_contrast.value, 1, 5); + M_Options_PrintSlider( " Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8); + M_Options_PrintCheckbox(" Color Level Controls", true, v_color_enable.integer); + M_Options_PrintSlider( " Black: Red ", v_color_enable.integer, v_color_black_r.value, 0, 0.8); + M_Options_PrintSlider( " Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8); + M_Options_PrintSlider( " Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8); + M_Options_PrintSlider( " Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8); + M_Options_PrintSlider( " Grey: Red ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95); + M_Options_PrintSlider( " Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95); + M_Options_PrintSlider( " Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95); + M_Options_PrintSlider( " Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95); + M_Options_PrintSlider( " White: Red ", v_color_enable.integer, v_color_white_r.value, 1, 5); + M_Options_PrintSlider( " White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5); + M_Options_PrintSlider( " White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5); + M_Options_PrintSlider( " White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5); + + opty += 4; + DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4; + s = (float) 312 / 2 * vid.realwidth / vid.conwidth; + t = (float) 4 / 2 * vid.realheight / vid.conheight; + DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4; + DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4; + DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4; + DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4; + DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4; + DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4; + DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4; + DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4; + + c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake + s = (float) 48 / 2 * vid.realwidth / vid.conwidth; + t = (float) 48 / 2 * vid.realheight / vid.conheight; + u = s * 0.5; + v = t * 0.5; + opty += 8; + x = 4; + DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0); + DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0); + DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0); + x += 80; + DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0); + DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0); + DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0); + x += 80; + DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0); + DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0); + DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0); + x += 80; + DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0); + DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0); + DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0); +} + + +void M_Options_ColorControl_Key (int k, char ascii) { switch (k) { case K_ESCAPE: - M_Menu_Main_f (); + M_Menu_Options_f (); break; case K_ENTER: m_entersound = true; - switch (options_cursor) + switch (options_colorcontrol_cursor) { case 0: - M_Menu_Keys_f (); - break; - case 1: - m_state = m_none; - Con_ToggleConsole_f (); - break; - case 2: - Cbuf_AddText ("exec default.cfg\n"); - break; - case 3: - if (vid_menudrawfn) - M_Menu_Video_f (); + Cvar_SetValueQuick(&v_hwgamma, 1); + Cvar_SetValueQuick(&v_gamma, 1); + Cvar_SetValueQuick(&v_contrast, 1); + Cvar_SetValueQuick(&v_brightness, 0); + Cvar_SetValueQuick(&v_color_enable, 0); + Cvar_SetValueQuick(&v_color_black_r, 0); + Cvar_SetValueQuick(&v_color_black_g, 0); + Cvar_SetValueQuick(&v_color_black_b, 0); + Cvar_SetValueQuick(&v_color_grey_r, 0); + Cvar_SetValueQuick(&v_color_grey_g, 0); + Cvar_SetValueQuick(&v_color_grey_b, 0); + Cvar_SetValueQuick(&v_color_white_r, 1); + Cvar_SetValueQuick(&v_color_white_g, 1); + Cvar_SetValueQuick(&v_color_white_b, 1); break; default: - M_AdjustSliders (1); + M_Menu_Options_ColorControl_AdjustSliders (1); break; } return; case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); - options_cursor--; - if (options_cursor < 0) - options_cursor = OPTIONS_ITEMS-1; + S_LocalSound ("sound/misc/menu1.wav"); + options_colorcontrol_cursor--; + if (options_colorcontrol_cursor < 0) + options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1; break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav"); - options_cursor++; - if (options_cursor >= OPTIONS_ITEMS) - options_cursor = 0; + S_LocalSound ("sound/misc/menu1.wav"); + options_colorcontrol_cursor++; + if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS) + options_colorcontrol_cursor = 0; break; case K_LEFTARROW: - M_AdjustSliders (-1); + M_Menu_Options_ColorControl_AdjustSliders (-1); break; case K_RIGHTARROW: - M_AdjustSliders (1); + M_Menu_Options_ColorControl_AdjustSliders (1); break; } } + //============================================================================= /* KEYS MENU */ -char *bindnames[][2] = +char *quakebindnames[][2] = { {"+attack", "attack"}, -{"impulse 10", "change weapon"}, +{"impulse 10", "next weapon"}, +{"impulse 12", "previous weapon"}, {"+jump", "jump / swim up"}, {"+forward", "walk forward"}, {"+back", "backpedal"}, @@ -1551,7 +2319,180 @@ char *bindnames[][2] = {"+movedown", "swim down"} }; -#define NUMCOMMANDS (sizeof(bindnames)/sizeof(bindnames[0])) +char *transfusionbindnames[][2] = +{ +{"", "Movement"}, // Movement commands +{"+forward", "walk forward"}, +{"+back", "backpedal"}, +{"+left", "turn left"}, +{"+right", "turn right"}, +{"+moveleft", "step left"}, +{"+moveright", "step right"}, +{"+jump", "jump / swim up"}, +{"+movedown", "swim down"}, +{"", "Combat"}, // Combat commands +{"impulse 1", "Pitch Fork"}, +{"impulse 2", "Flare Gun"}, +{"impulse 3", "Shotgun"}, +{"impulse 4", "Machine Gun"}, +{"impulse 5", "Incinerator"}, +{"impulse 6", "Bombs (TNT)"}, +{"impulse 35", "Proximity Bomb"}, +{"impulse 36", "Remote Detonator"}, +{"impulse 7", "Aerosol Can"}, +{"impulse 8", "Tesla Cannon"}, +{"impulse 9", "Life Leech"}, +{"impulse 10", "Voodoo Doll"}, +{"impulse 21", "next weapon"}, +{"impulse 22", "previous weapon"}, +{"+attack", "attack"}, +{"+button3", "altfire"}, +{"", "Inventory"}, // Inventory commands +{"impulse 40", "Dr.'s Bag"}, +{"impulse 41", "Crystal Ball"}, +{"impulse 42", "Beast Vision"}, +{"impulse 43", "Jump Boots"}, +{"impulse 23", "next item"}, +{"impulse 24", "previous item"}, +{"impulse 25", "use item"}, +{"", "Misc"}, // Misc commands +{"+button4", "use"}, +{"impulse 50", "add bot (red)"}, +{"impulse 51", "add bot (blue)"}, +{"impulse 52", "kick a bot"}, +{"impulse 26", "next armor type"}, +{"impulse 27", "identify player"}, +{"impulse 55", "voting menu"}, +{"impulse 56", "observer mode"}, +{"", "Taunts"}, // Taunts +{"impulse 70", "taunt 0"}, +{"impulse 71", "taunt 1"}, +{"impulse 72", "taunt 2"}, +{"impulse 73", "taunt 3"}, +{"impulse 74", "taunt 4"}, +{"impulse 75", "taunt 5"}, +{"impulse 76", "taunt 6"}, +{"impulse 77", "taunt 7"}, +{"impulse 78", "taunt 8"}, +{"impulse 79", "taunt 9"} +}; + +char *goodvsbad2bindnames[][2] = +{ +{"impulse 69", "Power 1"}, +{"impulse 70", "Power 2"}, +{"impulse 71", "Power 3"}, +{"+jump", "jump / swim up"}, +{"+forward", "walk forward"}, +{"+back", "backpedal"}, +{"+left", "turn left"}, +{"+right", "turn right"}, +{"+speed", "run"}, +{"+moveleft", "step left"}, +{"+moveright", "step right"}, +{"+strafe", "sidestep"}, +{"+lookup", "look up"}, +{"+lookdown", "look down"}, +{"centerview", "center view"}, +{"+mlook", "mouse look"}, +{"kill", "kill yourself"}, +{"+moveup", "swim up"}, +{"+movedown", "swim down"} +}; + +int numcommands; +char *(*bindnames)[2]; + +/* +typedef struct binditem_s +{ + char *command, *description; + struct binditem_s *next; +} +binditem_t; + +typedef struct bindcategory_s +{ + char *name; + binditem_t *binds; + struct bindcategory_s *next; +} +bindcategory_t; + +bindcategory_t *bindcategories = NULL; + +void M_ClearBinds (void) +{ + for (c = bindcategories;c;c = cnext) + { + cnext = c->next; + for (b = c->binds;b;b = bnext) + { + bnext = b->next; + Z_Free(b); + } + Z_Free(c); + } + bindcategories = NULL; +} + +void M_AddBindToCategory(bindcategory_t *c, char *command, char *description) +{ + for (b = &c->binds;*b;*b = &(*b)->next); + *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1); + *b->command = (char *)((*b) + 1); + *b->description = *b->command + strlen(command) + 1; + strcpy(*b->command, command); + strcpy(*b->description, description); +} + +void M_AddBind (char *category, char *command, char *description) +{ + for (c = &bindcategories;*c;c = &(*c)->next) + { + if (!strcmp(category, (*c)->name)) + { + M_AddBindToCategory(*c, command, description); + return; + } + } + *c = Z_Alloc(sizeof(bindcategory_t)); + M_AddBindToCategory(*c, command, description); +} + +void M_DefaultBinds (void) +{ + M_ClearBinds(); + M_AddBind("movement", "+jump", "jump / swim up"); + M_AddBind("movement", "+forward", "walk forward"); + M_AddBind("movement", "+back", "backpedal"); + M_AddBind("movement", "+left", "turn left"); + M_AddBind("movement", "+right", "turn right"); + M_AddBind("movement", "+speed", "run"); + M_AddBind("movement", "+moveleft", "step left"); + M_AddBind("movement", "+moveright", "step right"); + M_AddBind("movement", "+strafe", "sidestep"); + M_AddBind("movement", "+lookup", "look up"); + M_AddBind("movement", "+lookdown", "look down"); + M_AddBind("movement", "centerview", "center view"); + M_AddBind("movement", "+mlook", "mouse look"); + M_AddBind("movement", "+klook", "keyboard look"); + M_AddBind("movement", "+moveup", "swim up"); + M_AddBind("movement", "+movedown", "swim down"); + M_AddBind("weapons", "+attack", "attack"); + M_AddBind("weapons", "impulse 10", "next weapon"); + M_AddBind("weapons", "impulse 12", "previous weapon"); + M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)"); + M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)"); + M_AddBind("weapons", "impulse 3", "select weapon 3 (super )"); + M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)"); + M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)"); + M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)"); + M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)"); + M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)"); +} +*/ + int keys_cursor; int bind_grab; @@ -1563,26 +2504,28 @@ void M_Menu_Keys_f (void) m_entersound = true; } +#define NUMKEYS 5 -void M_FindKeysForCommand (char *command, int *twokeys) +void M_FindKeysForCommand (char *command, int *keys) { int count; int j; char *b; - twokeys[0] = twokeys[1] = -1; + for (j = 0;j < NUMKEYS;j++) + keys[j] = -1; + count = 0; - for (j=0 ; j<256 ; j++) + for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++) { - b = keybindings[j]; + b = keybindings[0][j]; if (!b) continue; if (!strcmp (b, command) ) { - twokeys[count] = j; - count++; - if (count == 2) + keys[count++] = j; + if (count == NUMKEYS) break; } } @@ -1593,81 +2536,91 @@ void M_UnbindCommand (char *command) int j; char *b; - for (j=0 ; j<256 ; j++) + for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++) { - b = keybindings[j]; + b = keybindings[0][j]; if (!b) continue; if (!strcmp (b, command)) - Key_SetBinding (j, ""); + Key_SetBinding (j, 0, ""); } } void M_Keys_Draw (void) { - int i, l; - int keys[2]; - char *name; - int x, y; + int i, j; + int keys[NUMKEYS]; + int y; cachepic_t *p; + char keystring[1024]; + + M_Background(320, 48 + 8 * numcommands); p = Draw_CachePic ("gfx/ttl_cstm.lmp"); M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp"); if (bind_grab) - M_Print (12, 32, "Press a key or button for this action"); + M_Print(12, 32, "Press a key or button for this action"); else - M_Print (18, 32, "Enter to change, backspace to clear"); + M_Print(18, 32, "Enter to change, backspace to clear"); // search for known bindings - for (i=0 ; i 0) + strcat(keystring, " or "); + strcat(keystring, Key_KeynumToString (keys[j])); + } } } + M_Print(150, y, keystring); } if (bind_grab) - M_DrawCharacter (130, 48 + keys_cursor*8, '='); + M_DrawCharacter (140, 48 + keys_cursor*8, '='); else - M_DrawCharacter (130, 48 + keys_cursor*8, 12+((int)(realtime*4)&1)); + M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1)); } -void M_Keys_Key (int k) +void M_Keys_Key (int k, char ascii) { char cmd[80]; - int keys[2]; + int keys[NUMKEYS]; if (bind_grab) { // defining a key - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); if (k == K_ESCAPE) { bind_grab = false; } - else if (k != '`') + else //if (k != '`') { sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]); Cbuf_InsertText (cmd); @@ -1685,56 +2638,251 @@ void M_Keys_Key (int k) case K_LEFTARROW: case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); - keys_cursor--; - if (keys_cursor < 0) - keys_cursor = NUMCOMMANDS-1; + S_LocalSound ("sound/misc/menu1.wav"); + do + { + keys_cursor--; + if (keys_cursor < 0) + keys_cursor = numcommands-1; + } + while (bindnames[keys_cursor][0][0] == '\0'); // skip sections break; case K_DOWNARROW: case K_RIGHTARROW: - S_LocalSound ("misc/menu1.wav"); - keys_cursor++; - if (keys_cursor >= NUMCOMMANDS) - keys_cursor = 0; + S_LocalSound ("sound/misc/menu1.wav"); + do + { + keys_cursor++; + if (keys_cursor >= numcommands) + keys_cursor = 0; + } + while (bindnames[keys_cursor][0][0] == '\0'); // skip sections break; case K_ENTER: // go into bind mode M_FindKeysForCommand (bindnames[keys_cursor][0], keys); - S_LocalSound ("misc/menu2.wav"); - if (keys[1] != -1) + S_LocalSound ("sound/misc/menu2.wav"); + if (keys[NUMKEYS - 1] != -1) M_UnbindCommand (bindnames[keys_cursor][0]); bind_grab = true; break; - case K_BACKSPACE: // delete bindings - case K_DEL: // delete bindings - S_LocalSound ("misc/menu2.wav"); - M_UnbindCommand (bindnames[keys_cursor][0]); + case K_BACKSPACE: // delete bindings + case K_DEL: // delete bindings + S_LocalSound ("sound/misc/menu2.wav"); + M_UnbindCommand (bindnames[keys_cursor][0]); + break; + } +} + +void M_Menu_Reset_f (void) +{ + key_dest = key_menu; + m_state = m_reset; + m_entersound = true; +} + + +void M_Reset_Key (int key, char ascii) +{ + switch (key) + { + case 'Y': + case 'y': + Cbuf_AddText ("exec default.cfg\n"); + // no break here since we also exit the menu + + case K_ESCAPE: + case 'n': + case 'N': + m_state = m_options; + m_entersound = true; + break; + + default: break; } } +void M_Reset_Draw (void) +{ + int lines = 2, linelength = 20; + M_Background(linelength * 8 + 16, lines * 8 + 16); + M_DrawTextBox(0, 0, linelength, lines); + M_Print(8 + 4 * (linelength - 19), 8, "Really wanna reset?"); + M_Print(8 + 4 * (linelength - 11), 16, "Press y / n"); +} + //============================================================================= /* VIDEO MENU */ +#define VIDEO_ITEMS 5 + +int video_cursor = 0; +int video_cursor_table[] = {56, 68, 80, 100, 130}; +// note: if modes are added to the beginning of this list, update the +// video_resolution = x; in M_Menu_Video_f below +unsigned short video_resolutions[][2] = {{320,240}, {400,300}, {512,384}, {640,480}, {800,600}, {1024,768}, {1152,864}, {1280,960}, {1280,1024}, {1600,1200}, {1792,1344}, {1920,1440}, {2048,1536}, {0,0}}; +// this is the number of the 640x480 mode in the list +#define VID_640 3 +#define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1) +int video_resolution; + +extern int current_vid_fullscreen; +extern int current_vid_width; +extern int current_vid_height; +extern int current_vid_bitsperpixel; + + void M_Menu_Video_f (void) { key_dest = key_menu; m_state = m_video; m_entersound = true; + + // Look for the current resolution + for (video_resolution = 0; video_resolution < VID_RES_COUNT; video_resolution++) + { + if (video_resolutions[video_resolution][0] == current_vid_width && + video_resolutions[video_resolution][1] == current_vid_height) + break; + } + + // Default to VID_640 if we didn't find it + if (video_resolution == VID_RES_COUNT) + { + // may need to update this number if mode list changes + video_resolution = VID_640; + Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]); + Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]); + } } void M_Video_Draw (void) { - (*vid_menudrawfn) (); + cachepic_t *p; + const char* string; + + M_Background(320, 200); + + M_DrawPic(16, 4, "gfx/qplaque.lmp"); + p = Draw_CachePic("gfx/vidmodes.lmp"); + M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes.lmp"); + + // Resolution + M_Print(16, video_cursor_table[0], " Resolution"); + string = va("%dx%d", video_resolutions[video_resolution][0], video_resolutions[video_resolution][1]); + M_Print(220, video_cursor_table[0], string); + + // Bits per pixel + M_Print(16, video_cursor_table[1], " Bits per pixel"); + M_Print(220, video_cursor_table[1], (vid_bitsperpixel.integer == 32) ? "32" : "16"); + + // Fullscreen + M_Print(16, video_cursor_table[2], " Fullscreen"); + M_DrawCheckbox(220, video_cursor_table[2], vid_fullscreen.integer); + + // "Apply" button + M_Print(220, video_cursor_table[3], "Apply"); + + // Vertical Sync + M_ItemPrint (0, video_cursor_table[4], " Vertical Sync", gl_videosyncavailable); + M_DrawCheckbox(220, video_cursor_table[4], vid_vsync.integer); + + // Cursor + M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1)); +} + + +void M_Menu_Video_AdjustSliders (int dir) +{ + S_LocalSound ("sound/misc/menu3.wav"); + + switch (video_cursor) + { + // Resolution + case 0: + { + int new_resolution = video_resolution + dir; + if (gamemode == GAME_FNIGGIUM ? new_resolution < VID_640 : new_resolution < 0) + video_resolution = VID_RES_COUNT - 1; + else if (new_resolution > VID_RES_COUNT - 1) + video_resolution = gamemode == GAME_FNIGGIUM ? VID_640 : 0; + else + video_resolution = new_resolution; + + Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]); + Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]); + break; + } + + // Bits per pixel + case 1: + Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32); + break; + case 2: + Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer); + break; + + case 4: + Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer); + break; + } } -void M_Video_Key (int key) +void M_Video_Key (int key, char ascii) { - (*vid_menukeyfn) (key); + switch (key) + { + case K_ESCAPE: + // vid_shared.c has a copy of the current video config. We restore it + Cvar_SetValueQuick(&vid_fullscreen, current_vid_fullscreen); + Cvar_SetValueQuick(&vid_width, current_vid_width); + Cvar_SetValueQuick(&vid_height, current_vid_height); + Cvar_SetValueQuick(&vid_bitsperpixel, current_vid_bitsperpixel); + + S_LocalSound ("sound/misc/menu1.wav"); + M_Menu_Options_f (); + break; + + case K_ENTER: + m_entersound = true; + switch (video_cursor) + { + case 3: + Cbuf_AddText ("vid_restart\n"); + M_Menu_Options_f (); + break; + default: + M_Menu_Video_AdjustSliders (1); + } + break; + + case K_UPARROW: + S_LocalSound ("sound/misc/menu1.wav"); + video_cursor--; + if (video_cursor < 0) + video_cursor = VIDEO_ITEMS-1; + break; + + case K_DOWNARROW: + S_LocalSound ("sound/misc/menu1.wav"); + video_cursor++; + if (video_cursor >= VIDEO_ITEMS) + video_cursor = 0; + break; + + case K_LEFTARROW: + M_Menu_Video_AdjustSliders (-1); + break; + + case K_RIGHTARROW: + M_Menu_Video_AdjustSliders (1); + break; + } } //============================================================================= @@ -1756,11 +2904,12 @@ void M_Menu_Help_f (void) void M_Help_Draw (void) { + M_Background(320, 200); M_DrawPic (0, 0, va("gfx/help%i.lmp", help_page)); } -void M_Help_Key (int key) +void M_Help_Key (int key, char ascii) { switch (key) { @@ -1785,84 +2934,114 @@ void M_Help_Key (int key) } +//============================================================================= +/* CEDITS MENU */ + +void M_Menu_Credits_f (void) +{ + key_dest = key_menu; + m_state = m_credits; + m_entersound = true; +} + + + +void M_Credits_Draw (void) +{ + M_Background(640, 480); + DrawQ_Pic (0, 0, "gfx/creditsmiddle", 0, 0, 1, 1, 1, 1, 0); + M_Print (640/2 - 14/2*8, 236, "Coming soon..."); + DrawQ_Pic (0, 0, "gfx/creditstop", 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (0, 433, "gfx/creditsbottom", 0, 0, 1, 1, 1, 1, 0); +} + + +void M_Credits_Key (int key, char ascii) +{ + M_Menu_Main_f (); +} + //============================================================================= /* QUIT MENU */ -int msgNumber; +char *m_quit_message[9]; int m_quit_prevstate; qboolean wasInMenus; -//#ifndef _WIN32 -char *quitMessage [] = + +int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8) { -/* .........1.........2.... */ -/* - " Are you gonna quit ", - " this game just like ", - " everything else? ", - " ", - - " Milord, methinks that ", - " thou art a lowly ", - " quitter. Is this true? ", - " ", - - " Do I need to bust your ", - " face open for trying ", - " to quit? ", - " ", - - " Man, I oughta smack you", - " for trying to quit! ", - " Press Y to get ", - " smacked out. ", - - " Press Y to quit like a ", - " big loser in life. ", - " Press N to stay proud ", - " and successful! ", - - " If you press Y to ", - " quit, I will summon ", - " Satan all over your ", - " hard drive! ", - - " Um, Asmodeus dislikes ", - " his children trying to ", - " quit. Press Y to return", - " to your Tinkertoys. ", - - " If you quit now, I'll ", - " throw a blanket-party ", - " for you next time! ", - " " - */ - -/* .........1.........2.... */ - " ", - " Tired of fragging ", - " already? ", - " ", - - " ", - " Quit now and forfeit ", - " your bodycount? ", - " ", - - " ", - " Are you sure you ", - " want to quit? ", - " ", - - " ", - " Off to do something ", - " constructive? ", - " ", + m_quit_message[0] = line1; + m_quit_message[1] = line2; + m_quit_message[2] = line3; + m_quit_message[3] = line4; + m_quit_message[4] = line5; + m_quit_message[5] = line6; + m_quit_message[6] = line7; + m_quit_message[7] = line8; + m_quit_message[8] = NULL; + return 1; +} + +int M_ChooseQuitMessage(int request) +{ + switch (gamemode) + { + case GAME_NORMAL: + case GAME_HIPNOTIC: + case GAME_ROGUE: + case GAME_NEHAHRA: + if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL); + break; + case GAME_GOODVSBAD2: + if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL); + break; + case GAME_BATTLEMECH: + if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL); + break; + case GAME_OPENQUARTZ: + if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL); + break; + default: + if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL); + break; + } + return 0; }; -//#endif void M_Menu_Quit_f (void) { + int n; if (m_state == m_quit) return; wasInMenus = (key_dest == key_menu); @@ -1870,11 +3049,14 @@ void M_Menu_Quit_f (void) m_quit_prevstate = m_state; m_state = m_quit; m_entersound = true; - msgNumber = rand()&3; //&7; + // count how many there are + for (n = 0;M_ChooseQuitMessage(n);n++); + // choose one + M_ChooseQuitMessage(rand() % n); } -void M_Quit_Key (int key) +void M_Quit_Key (int key, char ascii) { switch (key) { @@ -1895,58 +3077,41 @@ void M_Quit_Key (int key) case 'Y': case 'y': - key_dest = key_console; Host_Quit_f (); break; default: break; } - } - void M_Quit_Draw (void) { -/* -#ifdef _WIN32 - M_DrawTextBox (0, 0, 38, 23); - M_PrintWhite (16, 12, " Quake version 1.09 by id Software\n\n"); - M_PrintWhite (16, 28, "Programming Art \n"); - M_Print (16, 36, " John Carmack Adrian Carmack\n"); - M_Print (16, 44, " Michael Abrash Kevin Cloud\n"); - M_Print (16, 52, " John Cash Paul Steed\n"); - M_Print (16, 60, " Dave 'Zoid' Kirsch\n"); - M_PrintWhite (16, 68, "Design Biz\n"); - M_Print (16, 76, " John Romero Jay Wilbur\n"); - M_Print (16, 84, " Sandy Petersen Mike Wilson\n"); - M_Print (16, 92, " American McGee Donna Jackson\n"); - M_Print (16, 100, " Tim Willits Todd Hollenshead\n"); - M_PrintWhite (16, 108, "Support Projects\n"); - M_Print (16, 116, " Barrett Alexander Shawn Green\n"); - M_PrintWhite (16, 124, "Sound Effects\n"); - M_Print (16, 132, " Trent Reznor and Nine Inch Nails\n\n"); - M_PrintWhite (16, 140, "Quake is a trademark of Id Software,\n"); - M_PrintWhite (16, 148, "inc., (c)1996 Id Software, inc. All\n"); - M_PrintWhite (16, 156, "rights reserved. NIN logo is a\n"); - M_PrintWhite (16, 164, "registered trademark licensed to\n"); - M_PrintWhite (16, 172, "Nothing Interactive, Inc. All rights\n"); - M_PrintWhite (16, 180, "reserved. Press y to exit\n"); -#else -*/ - M_DrawTextBox (56, 76, 24, 4); - M_Print (64, 84, quitMessage[msgNumber*4+0]); - M_Print (64, 92, quitMessage[msgNumber*4+1]); - M_Print (64, 100, quitMessage[msgNumber*4+2]); - M_Print (64, 108, quitMessage[msgNumber*4+3]); -//#endif + int i, l, linelength, firstline, lastline, lines; + for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++) + { + if ((l = strlen(m_quit_message[i]))) + { + if (firstline > i) + firstline = i; + if (lastline < i) + lastline = i; + if (linelength < l) + linelength = l; + } + } + lines = (lastline - firstline) + 1; + M_Background(linelength * 8 + 16, lines * 8 + 16); + M_DrawTextBox(0, 0, linelength, lines); + for (i = 0, l = firstline;i < lines;i++, l++) + M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]); } //============================================================================= /* LAN CONFIG MENU */ int lanConfig_cursor = -1; -int lanConfig_cursor_table [] = {72, 92, 124}; +int lanConfig_cursor_table [] = {56, 76, 112}; #define NUM_LANCONFIG_CMDS 3 int lanConfig_port; @@ -1960,18 +3125,15 @@ void M_Menu_LanConfig_f (void) m_entersound = true; if (lanConfig_cursor == -1) { - if (JoiningGame && TCPIPConfig) - lanConfig_cursor = 2; - else + if (JoiningGame) lanConfig_cursor = 1; } - if (StartingGame && lanConfig_cursor == 2) + if (StartingGame) lanConfig_cursor = 1; - lanConfig_port = DEFAULTnet_hostport; + lanConfig_port = 26000; sprintf(lanConfig_portname, "%u", lanConfig_port); - m_return_onerror = false; - m_return_reason[0] = 0; + M_Update_Return_Reason(""); } @@ -1982,6 +3144,8 @@ void M_LanConfig_Draw (void) char *startJoin; char *protocol; + M_Background(320, 200); + M_DrawPic (16, 4, "gfx/qplaque.lmp"); p = Draw_CachePic ("gfx/p_multi.lmp"); basex = (320-p->width)/2; @@ -1991,34 +3155,25 @@ void M_LanConfig_Draw (void) startJoin = "New Game"; else startJoin = "Join Game"; - if (IPXConfig) - protocol = "IPX"; - else - protocol = "TCP/IP"; - M_Print (basex, 32, va ("%s - %s", startJoin, protocol)); + protocol = "TCP/IP"; + M_Print(basex, 32, va ("%s - %s", startJoin, protocol)); basex += 8; - M_Print (basex, 52, "Address:"); - if (IPXConfig) - M_Print (basex+9*8, 52, my_ipx_address); - else - M_Print (basex+9*8, 52, my_tcpip_address); - - M_Print (basex, lanConfig_cursor_table[0], "Port"); + M_Print(basex, lanConfig_cursor_table[0], "Port"); M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1); - M_Print (basex+9*8, lanConfig_cursor_table[0], lanConfig_portname); + M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname); if (JoiningGame) { - M_Print (basex, lanConfig_cursor_table[1], "Search for local games..."); - M_Print (basex, 108, "Join game at:"); + M_Print(basex, lanConfig_cursor_table[1], "Search for games..."); + M_Print(basex, lanConfig_cursor_table[2]-16, "Join game at:"); M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1); - M_Print (basex+16, lanConfig_cursor_table[2], lanConfig_joinname); + M_Print(basex+16, lanConfig_cursor_table[2], lanConfig_joinname); } else { M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1); - M_Print (basex+8, lanConfig_cursor_table[1], "OK"); + M_Print(basex+8, lanConfig_cursor_table[1], "OK"); } M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1)); @@ -2030,29 +3185,29 @@ void M_LanConfig_Draw (void) M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1)); if (*m_return_reason) - M_PrintWhite (basex, 148, m_return_reason); + M_Print(basex, 168, m_return_reason); } -void M_LanConfig_Key (int key) +void M_LanConfig_Key (int key, char ascii) { int l; switch (key) { case K_ESCAPE: - M_Menu_Net_f (); + M_Menu_MultiPlayer_f (); break; case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); lanConfig_cursor--; if (lanConfig_cursor < 0) lanConfig_cursor = NUM_LANCONFIG_CMDS-1; break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); lanConfig_cursor++; if (lanConfig_cursor >= NUM_LANCONFIG_CMDS) lanConfig_cursor = 0; @@ -2064,7 +3219,9 @@ void M_LanConfig_Key (int key) m_entersound = true; - M_ConfigureNetSubsystem (); + Cbuf_AddText ("stopdemo\n"); + + Cvar_SetValue("port", lanConfig_port); if (lanConfig_cursor == 1) { @@ -2073,20 +3230,12 @@ void M_LanConfig_Key (int key) M_Menu_GameOptions_f (); break; } - M_Menu_Search_f(); + M_Menu_ServerList_f(); break; } if (lanConfig_cursor == 2) - { - m_return_state = m_state; - m_return_onerror = true; - key_dest = key_game; - m_state = m_none; Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) ); - break; - } - break; case K_BACKSPACE: @@ -2104,7 +3253,7 @@ void M_LanConfig_Key (int key) break; default: - if (key < 32 || key > 127) + if (ascii < 32 || ascii > 126) break; if (lanConfig_cursor == 2) @@ -2113,11 +3262,11 @@ void M_LanConfig_Key (int key) if (l < 21) { lanConfig_joinname[l+1] = 0; - lanConfig_joinname[l] = key; + lanConfig_joinname[l] = ascii; } } - if (key < '0' || key > '9') + if (ascii < '0' || ascii > '9') break; if (lanConfig_cursor == 0) { @@ -2125,7 +3274,7 @@ void M_LanConfig_Key (int key) if (l < 5) { lanConfig_portname[l+1] = 0; - lanConfig_portname[l] = key; + lanConfig_portname[l] = ascii; } } } @@ -2139,9 +3288,7 @@ void M_LanConfig_Key (int key) } l = atoi(lanConfig_portname); - if (l > 65535) - l = lanConfig_port; - else + if (l <= 65535) lanConfig_port = l; sprintf(lanConfig_portname, "%u", lanConfig_port); } @@ -2155,7 +3302,23 @@ typedef struct char *description; } level_t; -level_t levels[] = +typedef struct +{ + char *description; + int firstLevel; + int levels; +} episode_t; + +typedef struct +{ + char *gamename; + level_t *levels; + episode_t *episodes; + int numepisodes; +} +gamelevels_t; + +level_t quakelevels[] = { {"start", "Entrance"}, // 0 @@ -2203,7 +3366,18 @@ level_t levels[] = {"dm6", "The Dark Zone"} }; -//MED 01/06/97 added hipnotic levels +episode_t quakeepisodes[] = +{ + {"Welcome to Quake", 0, 1}, + {"Doomed Dimension", 1, 8}, + {"Realm of Black Magic", 9, 7}, + {"Netherworld", 16, 7}, + {"The Elder World", 23, 8}, + {"Final Level", 31, 1}, + {"Deathmatch Arena", 32, 6} +}; + + //MED 01/06/97 added hipnotic levels level_t hipnoticlevels[] = { {"start", "Command HQ"}, // 0 @@ -2231,6 +3405,17 @@ level_t hipnoticlevels[] = {"hipdm1", "The Edge of Oblivion"} // 17 }; +//MED 01/06/97 added hipnotic episodes +episode_t hipnoticepisodes[] = +{ + {"Scourge of Armagon", 0, 1}, + {"Fortress of the Dead", 1, 5}, + {"Dominion of Darkness", 6, 6}, + {"The Rift", 12, 4}, + {"Final Level", 16, 1}, + {"Deathmatch Arena", 17, 1} +}; + //PGM 01/07/97 added rogue levels //PGM 03/02/97 added dmatch level level_t roguelevels[] = @@ -2254,35 +3439,6 @@ level_t roguelevels[] = {"ctf1", "Division of Change"} }; -typedef struct -{ - char *description; - int firstLevel; - int levels; -} episode_t; - -episode_t episodes[] = -{ - {"Welcome to Quake", 0, 1}, - {"Doomed Dimension", 1, 8}, - {"Realm of Black Magic", 9, 7}, - {"Netherworld", 16, 7}, - {"The Elder World", 23, 8}, - {"Final Level", 31, 1}, - {"Deathmatch Arena", 32, 6} -}; - -//MED 01/06/97 added hipnotic episodes -episode_t hipnoticepisodes[] = -{ - {"Scourge of Armagon", 0, 1}, - {"Fortress of the Dead", 1, 5}, - {"Dominion of Darkness", 6, 6}, - {"The Rift", 12, 4}, - {"Final Level", 16, 1}, - {"Deathmatch Arena", 17, 1} -}; - //PGM 01/07/97 added rogue episodes //PGM 03/02/97 added dmatch episode episode_t rogueepisodes[] = @@ -2324,6 +3480,231 @@ episode_t nehahraepisodes[] = {"Dimension of the Lost", 17, 2} }; +// Map list for Transfusion +level_t transfusionlevels[] = +{ + {"e1m1", "Cradle to Grave"}, + {"e1m2", "Wrong Side of the Tracks"}, + {"e1m3", "Phantom Express"}, + {"e1m4", "Dark Carnival"}, + {"e1m5", "Hallowed Grounds"}, + {"e1m6", "The Great Temple"}, + {"e1m7", "Altar of Stone"}, + {"e1m8", "House of Horrors"}, + + {"e2m1", "Shipwrecked"}, + {"e2m2", "The Lumber Mill"}, + {"e2m3", "Rest for the Wicked"}, + {"e2m4", "The Overlooked Hotel"}, + {"e2m5", "The Haunting"}, + {"e2m6", "The Cold Rush"}, + {"e2m7", "Bowels of the Earth"}, + {"e2m8", "The Lair of Shial"}, + {"e2m9", "Thin Ice"}, + + {"e3m1", "Ghost Town"}, + {"e3m2", "The Siege"}, + {"e3m3", "Raw Sewage"}, + {"e3m4", "The Sick Ward"}, + {"e3m5", "Spare Parts"}, + {"e3m6", "Monster Bait"}, + {"e3m7", "The Pit of Cerberus"}, + {"e3m8", "Catacombs"}, + + {"e4m1", "Butchery Loves Company"}, + {"e4m2", "Breeding Grounds"}, + {"e4m3", "Charnel House"}, + {"e4m4", "Crystal Lake"}, + {"e4m5", "Fire and Brimstone"}, + {"e4m6", "The Ganglion Depths"}, + {"e4m7", "In the Flesh"}, + {"e4m8", "The Hall of the Epiphany"}, + {"e4m9", "Mall of the Dead"}, + + {"bb1", "The Stronghold"}, + {"bb2", "Winter Wonderland"}, + {"bb3", "Bodies"}, + {"bb4", "The Tower"}, + {"bb5", "Click!"}, + {"bb6", "Twin Fortress"}, + {"bb7", "Midgard"}, + {"bb8", "Fun With Heads"}, + {"dm1", "Monolith Building 11"}, + {"dm2", "Power!"}, + {"dm3", "Area 15"}, + + {"e6m1", "Welcome to Your Life"}, + {"e6m2", "They Are Here"}, + {"e6m3", "Public Storage"}, + {"e6m4", "Aqueducts"}, + {"e6m5", "The Ruined Temple"}, + {"e6m6", "Forbidden Rituals"}, + {"e6m7", "The Dungeon"}, + {"e6m8", "Beauty and the Beast"}, + {"e6m9", "Forgotten Catacombs"}, + + {"cp01", "Boat Docks"}, + {"cp02", "Old Opera House"}, + {"cp03", "Gothic Library"}, + {"cp04", "Lost Monastery"}, + {"cp05", "Steamboat"}, + {"cp06", "Graveyard"}, + {"cp07", "Mountain Pass"}, + {"cp08", "Abysmal Mine"}, + {"cp09", "Castle"}, + {"cps1", "Boggy Creek"}, + + {"cpbb01", "Crypt of Despair"}, + {"cpbb02", "Pits of Blood"}, + {"cpbb03", "Unholy Cathedral"}, + {"cpbb04", "Deadly Inspirations"}, + + {"b2a15", "Area 15 (B2)"}, + {"b2bodies", "BB_Bodies (B2)"}, + {"b2cabana", "BB_Cabana"}, + {"b2power", "BB_Power"}, + {"barena", "Blood Arena"}, + {"bkeep", "Blood Keep"}, + {"bstar", "Brown Star"}, + {"crypt", "The Crypt"}, + + {"bb3_2k1", "Bodies Infusion"}, + {"captasao", "Captasao"}, + {"curandero", "Curandero"}, + {"dcamp", "DeathCamp"}, + {"highnoon", "HighNoon"}, + {"qbb1", "The Confluence"}, + {"qbb2", "KathartiK"}, + {"qbb3", "Caleb's Woodland Retreat"}, + {"zoo", "Zoo"}, + + {"dranzbb6", "Black Coffee"}, + {"fragm", "Frag'M"}, + {"maim", "Maim"}, + {"qe1m7", "The House of Chthon"}, + {"qdm1", "Dm-Place of Two Deaths"}, + {"qdm4", "Dm-The Bad Place"}, + {"qdm5", "Dm-The Cistern"}, + {"qmorbias", "Dm-Morbias"}, + {"simple", "Dead Simple"} +}; + +episode_t transfusionepisodes[] = +{ + {"The Way of All Flesh", 0, 8}, + {"Even Death May Die", 8, 9}, + {"Farewell to Arms", 17, 8}, + {"Dead Reckoning", 25, 9}, + {"BloodBath", 34, 11}, + {"Post Mortem", 45, 9}, + {"Cryptic Passage", 54, 10}, + {"Cryptic BloodBath", 64, 4}, + {"Blood 2", 68, 8}, + {"Transfusion", 76, 9}, + {"Conversions", 85, 9} +}; + +level_t goodvsbad2levels[] = +{ + {"rts", "Many Paths"}, // 0 + {"chess", "Chess, Scott Hess"}, // 1 + {"dot", "Big Wall"}, + {"city2", "The Big City"}, + {"bwall", "0 G like Psychic TV"}, + {"snow", "Wireframed"}, + {"telep", "Infinite Falling"}, + {"faces", "Facing Bases"}, + {"island", "Adventure Islands"}, +}; + +episode_t goodvsbad2episodes[] = +{ + {"Levels? Bevels!", 0, 8}, +}; + +level_t battlemechlevels[] = +{ + {"start", "Parking Level"}, + {"dm1", "Hot Dump"}, // 1 + {"dm2", "The Pits"}, + {"dm3", "Dimber Died"}, + {"dm4", "Fire in the Hole"}, + {"dm5", "Clubhouses"}, + {"dm6", "Army go Underground"}, +}; + +episode_t battlemechepisodes[] = +{ + {"Time for Battle", 0, 7}, +}; + +level_t openquartzlevels[] = +{ + {"start", "Welcome to Openquartz"}, + + {"void1", "The center of nowhere"}, // 1 + {"void2", "The place with no name"}, + {"void3", "The lost supply base"}, + {"void4", "Past the outer limits"}, + {"void5", "Into the nonexistance"}, + {"void6", "Void walk"}, + + {"vtest", "Warp Central"}, + {"box", "The deathmatch box"}, + {"bunkers", "Void command"}, + {"house", "House of chaos"}, + {"office", "Overnight office kill"}, + {"am1", "The nameless chambers"}, +}; + +episode_t openquartzepisodes[] = +{ + {"Single Player", 0, 1}, + {"Void Deathmatch", 1, 6}, + {"Contrib", 7, 6}, +}; + +gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2}; +gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7}; +gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6}; +gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4}; +gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4}; +gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11}; +gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1}; +gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1}; +gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3}; + +typedef struct +{ + int gameid; + gamelevels_t *notregistered; + gamelevels_t *registered; +} +gameinfo_t; + +gameinfo_t gamelist[] = +{ + {GAME_NORMAL, &sharewarequakegame, ®isteredquakegame}, + {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame}, + {GAME_ROGUE, &roguegame, &roguegame}, + {GAME_NEHAHRA, &nehahragame, &nehahragame}, + {GAME_TRANSFUSION, &transfusiongame, &transfusiongame}, + {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game}, + {GAME_BATTLEMECH, &battlemechgame, &battlemechgame}, + {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame}, + {-1, &sharewarequakegame, ®isteredquakegame} // final fallback +}; + +gamelevels_t *lookupgameinfo(void) +{ + int i; + for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++); + if (registered.integer) + return gamelist[i].registered; + else + return gamelist[i].notregistered; +} + int startepisode; int startlevel; int maxplayers; @@ -2338,127 +3719,159 @@ void M_Menu_GameOptions_f (void) if (maxplayers == 0) maxplayers = svs.maxclients; if (maxplayers < 2) - maxplayers = svs.maxclientslimit; + maxplayers = min(8, MAX_SCOREBOARD); } -int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 112, 120}; -#define NUM_GAMEOPTIONS 9 +int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168}; +#define NUM_GAMEOPTIONS 12 int gameoptions_cursor; void M_GameOptions_Draw (void) { cachepic_t *p; int x; + gamelevels_t *g; + + M_Background(320, 200); M_DrawPic (16, 4, "gfx/qplaque.lmp"); p = Draw_CachePic ("gfx/p_multi.lmp"); M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp"); M_DrawTextBox (152, 32, 10, 1); - M_Print (160, 40, "begin game"); - - M_Print (0, 56, " Max players"); - M_Print (160, 56, va("%i", maxplayers) ); + M_Print(160, 40, "begin game"); - M_Print (0, 64, " Game Type"); - if (!coop.integer && !deathmatch.integer) - Cvar_SetValue("deathmatch", 1); - if (coop.integer) - M_Print (160, 64, "Cooperative"); - else - M_Print (160, 64, "Deathmatch"); + M_Print(0, 56, " Max players"); + M_Print(160, 56, va("%i", maxplayers) ); - M_Print (0, 72, " Teamplay"); - if (gamemode == GAME_ROGUE) + if (gamemode != GAME_GOODVSBAD2) { - char *msg; + M_Print(0, 64, " Game Type"); + if (gamemode == GAME_TRANSFUSION) + { + if (!coop.integer && !deathmatch.integer) + Cvar_SetValue("deathmatch", 1); + if (deathmatch.integer == 0) + M_Print(160, 64, "Cooperative"); + else if (deathmatch.integer == 2) + M_Print(160, 64, "Capture the Flag"); + else + M_Print(160, 64, "Blood Bath"); + } + else if (gamemode == GAME_BATTLEMECH) + { + if (!deathmatch.integer) + Cvar_SetValue("deathmatch", 1); + if (deathmatch.integer == 2) + M_Print(160, 64, "Rambo Match"); + else + M_Print(160, 64, "Deathmatch"); + } + else + { + if (!coop.integer && !deathmatch.integer) + Cvar_SetValue("deathmatch", 1); + if (coop.integer) + M_Print(160, 64, "Cooperative"); + else + M_Print(160, 64, "Deathmatch"); + } - switch((int)teamplay.integer) + M_Print(0, 72, " Teamplay"); + if (gamemode == GAME_ROGUE) { - case 1: msg = "No Friendly Fire"; break; - case 2: msg = "Friendly Fire"; break; - case 3: msg = "Tag"; break; - case 4: msg = "Capture the Flag"; break; - case 5: msg = "One Flag CTF"; break; - case 6: msg = "Three Team CTF"; break; - default: msg = "Off"; break; + char *msg; + + switch((int)teamplay.integer) + { + case 1: msg = "No Friendly Fire"; break; + case 2: msg = "Friendly Fire"; break; + case 3: msg = "Tag"; break; + case 4: msg = "Capture the Flag"; break; + case 5: msg = "One Flag CTF"; break; + case 6: msg = "Three Team CTF"; break; + default: msg = "Off"; break; + } + M_Print(160, 72, msg); } - M_Print (160, 72, msg); - } - else - { - char *msg; + else + { + char *msg; - switch((int)teamplay.integer) + switch (teamplay.integer) + { + case 0: msg = "Off"; break; + case 2: msg = "Friendly Fire"; break; + default: msg = "No Friendly Fire"; break; + } + M_Print(160, 72, msg); + } + M_Print(0, 80, " Skill"); + if (gamemode == GAME_TRANSFUSION) + { + if (skill.integer == 1) + M_Print(160, 80, "Still Kicking"); + else if (skill.integer == 2) + M_Print(160, 80, "Pink On The Inside"); + else if (skill.integer == 3) + M_Print(160, 80, "Lightly Broiled"); + else if (skill.integer == 4) + M_Print(160, 80, "Well Done"); + else + M_Print(160, 80, "Extra Crispy"); + } + else { - case 1: msg = "No Friendly Fire"; break; - case 2: msg = "Friendly Fire"; break; - default: msg = "Off"; break; + if (skill.integer == 0) + M_Print(160, 80, "Easy difficulty"); + else if (skill.integer == 1) + M_Print(160, 80, "Normal difficulty"); + else if (skill.integer == 2) + M_Print(160, 80, "Hard difficulty"); + else + M_Print(160, 80, "Nightmare difficulty"); } - M_Print (160, 72, msg); + M_Print(0, 88, " Frag Limit"); + if (fraglimit.integer == 0) + M_Print(160, 88, "none"); + else + M_Print(160, 88, va("%i frags", fraglimit.integer)); + + M_Print(0, 96, " Time Limit"); + if (timelimit.integer == 0) + M_Print(160, 96, "none"); + else + M_Print(160, 96, va("%i minutes", timelimit.integer)); } - M_Print (0, 80, " Skill"); - if (skill.integer == 0) - M_Print (160, 80, "Easy difficulty"); - else if (skill.integer == 1) - M_Print (160, 80, "Normal difficulty"); - else if (skill.integer == 2) - M_Print (160, 80, "Hard difficulty"); - else - M_Print (160, 80, "Nightmare difficulty"); + M_Print(0, 104, " Public server"); + M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes"); + + M_Print(0, 112, " Server maxrate"); + M_Print(160, 112, va("%i", sv_maxrate.integer)); - M_Print (0, 88, " Frag Limit"); - if (fraglimit.integer == 0) - M_Print (160, 88, "none"); - else - M_Print (160, 88, va("%i frags", fraglimit.integer)); + M_Print(0, 128, " Server name"); + M_DrawTextBox (0, 132, 38, 1); + M_Print(8, 140, hostname.string); - M_Print (0, 96, " Time Limit"); - if (timelimit.integer == 0) - M_Print (160, 96, "none"); - else - M_Print (160, 96, va("%i minutes", timelimit.integer)); - - M_Print (0, 112, " Episode"); - //MED 01/06/97 added hipnotic episodes - if (gamemode == GAME_HIPNOTIC) - M_Print (160, 112, hipnoticepisodes[startepisode].description); - //PGM 01/07/97 added rogue episodes - else if (gamemode == GAME_ROGUE) - M_Print (160, 112, rogueepisodes[startepisode].description); - else if (gamemode == GAME_NEHAHRA) - M_Print (160, 112, nehahraepisodes[startepisode].description); - else - M_Print (160, 112, episodes[startepisode].description); + g = lookupgameinfo(); - M_Print (0, 120, " Level"); - //MED 01/06/97 added hipnotic episodes - if (gamemode == GAME_HIPNOTIC) - { - M_Print (160, 120, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].description); - M_Print (160, 128, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name); - } - //PGM 01/07/97 added rogue episodes - else if (gamemode == GAME_ROGUE) - { - M_Print (160, 120, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].description); - M_Print (160, 128, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name); - } - else if (gamemode == GAME_NEHAHRA) + if (gamemode != GAME_GOODVSBAD2) { - M_Print (160, 120, nehahralevels[nehahraepisodes[startepisode].firstLevel + startlevel].description); - M_Print (160, 128, nehahralevels[nehahraepisodes[startepisode].firstLevel + startlevel].name); - } - else - { - M_Print (160, 120, levels[episodes[startepisode].firstLevel + startlevel].description); - M_Print (160, 128, levels[episodes[startepisode].firstLevel + startlevel].name); + M_Print(0, 160, " Episode"); + M_Print(160, 160, g->episodes[startepisode].description); } + M_Print(0, 168, " Level"); + M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description); + M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name); + // line cursor - M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1)); + if (gameoptions_cursor == 9) + M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1)); + else + M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1)); if (m_serverInfoMessage) { @@ -2467,36 +3880,29 @@ void M_GameOptions_Draw (void) x = (320-26*8)/2; M_DrawTextBox (x, 138, 24, 4); x += 8; - M_Print (x, 146, " More than 64 players?? "); - M_Print (x, 154, " First, question your "); - M_Print (x, 162, " sanity, then email "); - M_Print (x, 170, " havoc@gamevisions.com "); - /* - M_Print (x, 146, " More than 4 players "); - M_Print (x, 154, " requires using command "); - M_Print (x, 162, "line parameters; please "); - M_Print (x, 170, " see techinfo.txt. "); - */ + M_Print(x, 146, " More than 64 players?? "); + M_Print(x, 154, " First, question your "); + M_Print(x, 162, " sanity, then email "); + M_Print(x, 170, " havoc@telefragged.com "); } else - { m_serverInfoMessage = false; - } } } void M_NetStart_Change (int dir) { + gamelevels_t *g; int count; switch (gameoptions_cursor) { case 1: maxplayers += dir; - if (maxplayers > svs.maxclientslimit) + if (maxplayers > MAX_SCOREBOARD) { - maxplayers = svs.maxclientslimit; + maxplayers = MAX_SCOREBOARD; m_serverInfoMessage = true; m_serverInfoMessageTime = realtime; } @@ -2505,19 +3911,56 @@ void M_NetStart_Change (int dir) break; case 2: - if (deathmatch.integer) // changing from deathmatch to coop + if (gamemode == GAME_GOODVSBAD2) + break; + if (gamemode == GAME_TRANSFUSION) { - Cvar_SetValueQuick (&coop, 1); - Cvar_SetValueQuick (&deathmatch, 0); + switch (deathmatch.integer) + { + // From Cooperative to BloodBath + case 0: + Cvar_SetValueQuick (&coop, 0); + Cvar_SetValueQuick (&deathmatch, 1); + break; + + // From BloodBath to CTF + case 1: + Cvar_SetValueQuick (&coop, 0); + Cvar_SetValueQuick (&deathmatch, 2); + break; + + // From CTF to Cooperative + //case 2: + default: + Cvar_SetValueQuick (&coop, 1); + Cvar_SetValueQuick (&deathmatch, 0); + } } - else // changing from coop to deathmatch + else if (gamemode == GAME_BATTLEMECH) { - Cvar_SetValueQuick (&coop, 0); - Cvar_SetValueQuick (&deathmatch, 1); + if (deathmatch.integer == 2) // changing from Rambo to Deathmatch + Cvar_SetValueQuick (&deathmatch, 0); + else // changing from Deathmatch to Rambo + Cvar_SetValueQuick (&deathmatch, 2); + } + else + { + if (deathmatch.integer) // changing from deathmatch to coop + { + Cvar_SetValueQuick (&coop, 1); + Cvar_SetValueQuick (&deathmatch, 0); + } + else // changing from coop to deathmatch + { + Cvar_SetValueQuick (&coop, 0); + Cvar_SetValueQuick (&deathmatch, 1); + } } break; case 3: + if (gamemode == GAME_GOODVSBAD2) + break; if (gamemode == GAME_ROGUE) count = 6; else @@ -2531,14 +3974,28 @@ void M_NetStart_Change (int dir) break; case 4: + if (gamemode == GAME_GOODVSBAD2) + break; Cvar_SetValueQuick (&skill, skill.integer + dir); - if (skill.integer > 3) - Cvar_SetValueQuick (&skill, 0); - if (skill.integer < 0) - Cvar_SetValueQuick (&skill, 3); + if (gamemode == GAME_TRANSFUSION) + { + if (skill.integer > 5) + Cvar_SetValueQuick (&skill, 1); + if (skill.integer < 1) + Cvar_SetValueQuick (&skill, 5); + } + else + { + if (skill.integer > 3) + Cvar_SetValueQuick (&skill, 0); + if (skill.integer < 0) + Cvar_SetValueQuick (&skill, 3); + } break; case 5: + if (gamemode == GAME_GOODVSBAD2) + break; Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10); if (fraglimit.integer > 100) Cvar_SetValueQuick (&fraglimit, 0); @@ -2547,6 +4004,8 @@ void M_NetStart_Change (int dir) break; case 6: + if (gamemode == GAME_GOODVSBAD2) + break; Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5); if (timelimit.value > 60) Cvar_SetValueQuick (&timelimit, 0); @@ -2555,69 +4014,69 @@ void M_NetStart_Change (int dir) break; case 7: + Cvar_SetValueQuick (&sv_public, !sv_public.integer); + break; + + case 8: + Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500); + if (sv_maxrate.integer > NET_MAXRATE) + Cvar_SetValueQuick (&sv_maxrate, NET_MAXRATE); + if (sv_maxrate.integer < NET_MINRATE) + Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE); + break; + + case 9: + break; + + case 10: + if (gamemode == GAME_GOODVSBAD2) + break; startepisode += dir; - //MED 01/06/97 added hipnotic count - if (gamemode == GAME_HIPNOTIC) - count = 6; - //PGM 01/07/97 added rogue count - //PGM 03/02/97 added 1 for dmatch episode - else if (gamemode == GAME_ROGUE) - count = 4; - else if (gamemode == GAME_NEHAHRA) - count = 4; - else if (registered.integer) - count = 7; - else - count = 2; + g = lookupgameinfo(); if (startepisode < 0) - startepisode = count - 1; + startepisode = g->numepisodes - 1; - if (startepisode >= count) + if (startepisode >= g->numepisodes) startepisode = 0; startlevel = 0; break; - case 8: + case 11: startlevel += dir; - //MED 01/06/97 added hipnotic episodes - if (gamemode == GAME_HIPNOTIC) - count = hipnoticepisodes[startepisode].levels; - //PGM 01/06/97 added hipnotic episodes - else if (gamemode == GAME_ROGUE) - count = rogueepisodes[startepisode].levels; - else if (gamemode == GAME_NEHAHRA) - count = nehahraepisodes[startepisode].levels; - else - count = episodes[startepisode].levels; + g = lookupgameinfo(); if (startlevel < 0) - startlevel = count - 1; + startlevel = g->episodes[startepisode].levels - 1; - if (startlevel >= count) + if (startlevel >= g->episodes[startepisode].levels) startlevel = 0; break; } } -void M_GameOptions_Key (int key) +void M_GameOptions_Key (int key, char ascii) { + gamelevels_t *g; + int l; + char hostnamebuf[128]; + switch (key) { case K_ESCAPE: - M_Menu_Net_f (); + M_Menu_MultiPlayer_f (); break; case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); gameoptions_cursor--; if (gameoptions_cursor < 0) gameoptions_cursor = NUM_GAMEOPTIONS-1; break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); gameoptions_cursor++; if (gameoptions_cursor >= NUM_GAMEOPTIONS) gameoptions_cursor = 0; @@ -2626,108 +4085,68 @@ void M_GameOptions_Key (int key) case K_LEFTARROW: if (gameoptions_cursor == 0) break; - S_LocalSound ("misc/menu3.wav"); + S_LocalSound ("sound/misc/menu3.wav"); M_NetStart_Change (-1); break; case K_RIGHTARROW: if (gameoptions_cursor == 0) break; - S_LocalSound ("misc/menu3.wav"); + S_LocalSound ("sound/misc/menu3.wav"); M_NetStart_Change (1); break; case K_ENTER: - S_LocalSound ("misc/menu2.wav"); + S_LocalSound ("sound/misc/menu2.wav"); if (gameoptions_cursor == 0) { if (sv.active) Cbuf_AddText ("disconnect\n"); - Cbuf_AddText ("listen 0\n"); // so host_netport will be re-examined Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) ); - if (gamemode == GAME_HIPNOTIC) - Cbuf_AddText ( va ("map %s\n", hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name) ); - else if (gamemode == GAME_ROGUE) - Cbuf_AddText ( va ("map %s\n", roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name) ); - else if (gamemode == GAME_NEHAHRA) - Cbuf_AddText ( va ("map %s\n", nehahralevels[nehahraepisodes[startepisode].firstLevel + startlevel].name) ); - else - Cbuf_AddText ( va ("map %s\n", levels[episodes[startepisode].firstLevel + startlevel].name) ); - + g = lookupgameinfo(); + Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) ); return; } M_NetStart_Change (1); break; - } -} - -//============================================================================= -/* SEARCH MENU */ -qboolean searchComplete = false; -double searchCompleteTime; - -void M_Menu_Search_f (void) -{ - key_dest = key_menu; - m_state = m_search; - m_entersound = false; - slistSilent = true; - slistLocal = false; - searchComplete = false; - NET_Slist_f(); - -} - - -void M_Search_Draw (void) -{ - cachepic_t *p; - int x; - - p = Draw_CachePic ("gfx/p_multi.lmp"); - M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp"); - x = (320/2) - ((12*8)/2) + 4; - M_DrawTextBox (x-8, 32, 12, 1); - M_Print (x, 40, "Searching..."); - - if(slistInProgress) - { - NET_Poll(); - return; - } - - if (! searchComplete) - { - searchComplete = true; - searchCompleteTime = realtime; - } + case K_BACKSPACE: + if (gameoptions_cursor == 9) + { + l = strlen(hostname.string); + if (l) + { + l = min(l - 1, 37); + memcpy(hostnamebuf, hostname.string, l); + hostnamebuf[l] = 0; + Cvar_Set("hostname", hostnamebuf); + } + } + break; - if (hostCacheCount) - { - M_Menu_ServerList_f (); - return; + default: + if (ascii < 32 || ascii > 126) + break; + if (gameoptions_cursor == 9) + { + l = strlen(hostname.string); + if (l < 37) + { + memcpy(hostnamebuf, hostname.string, l); + hostnamebuf[l] = ascii; + hostnamebuf[l+1] = 0; + Cvar_Set("hostname", hostnamebuf); + } + } } - - M_PrintWhite ((320/2) - ((22*8)/2), 64, "No Quake servers found"); - if ((realtime - searchCompleteTime) < 3.0) - return; - - M_Menu_LanConfig_f (); -} - - -void M_Search_Key (int key) -{ } //============================================================================= /* SLIST MENU */ -int slist_cursor; -qboolean slist_sorted; +int slist_cursor; void M_Menu_ServerList_f (void) { @@ -2735,89 +4154,85 @@ void M_Menu_ServerList_f (void) m_state = m_slist; m_entersound = true; slist_cursor = 0; - m_return_onerror = false; - m_return_reason[0] = 0; - slist_sorted = false; + M_Update_Return_Reason(""); + Net_Slist_f(); } void M_ServerList_Draw (void) { - int n; - char string [64]; - cachepic_t *p; + int n, y, visible, start, end; + cachepic_t *p; + const char *s; - if (!slist_sorted) + // use as much vertical space as available + if (gamemode == GAME_TRANSFUSION) + M_Background(640, vid.conheight - 80); + else + M_Background(640, vid.conheight); + // scroll the list as the cursor moves + s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount); + M_PrintRed((640 - strlen(s) * 8) / 2, 32, s); + if (*m_return_reason) + M_Print(16, menu_height - 8, m_return_reason); + y = 48; + visible = (menu_height - 16 - y) / 8 / 2; + start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible); + end = min(start + visible, serverlist_viewcount); + + p = Draw_CachePic("gfx/p_multi.lmp"); + M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi.lmp"); + if (end > start) { - if (hostCacheCount > 1) + for (n = start;n < end;n++) { - int i,j; - hostcache_t temp; - for (i = 0; i < hostCacheCount; i++) - for (j = i+1; j < hostCacheCount; j++) - if (strcmp(hostcache[j].name, hostcache[i].name) < 0) - { - memcpy(&temp, &hostcache[j], sizeof(hostcache_t)); - memcpy(&hostcache[j], &hostcache[i], sizeof(hostcache_t)); - memcpy(&hostcache[i], &temp, sizeof(hostcache_t)); - } + DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0); + M_Print(0, y, serverlist_viewlist[n]->line1);y += 8; + M_Print(0, y, serverlist_viewlist[n]->line2);y += 8; } - slist_sorted = true; } - - p = Draw_CachePic ("gfx/p_multi.lmp"); - M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp"); - for (n = 0; n < hostCacheCount; n++) + else if (realtime - masterquerytime < 3) { - if (hostcache[n].maxusers) - sprintf(string, "%-15.15s %-15.15s %2u/%2u\n", hostcache[n].name, hostcache[n].map, hostcache[n].users, hostcache[n].maxusers); + if (masterquerycount) + M_Print(0, y, "No servers found"); else - sprintf(string, "%-15.15s %-15.15s\n", hostcache[n].name, hostcache[n].map); - M_Print (16, 32 + 8*n, string); + M_Print(0, y, "No master servers found (network problem?)"); } - M_DrawCharacter (0, 32 + slist_cursor*8, 12+((int)(realtime*4)&1)); - - if (*m_return_reason) - M_PrintWhite (16, 148, m_return_reason); } -void M_ServerList_Key (int k) +void M_ServerList_Key(int k, char ascii) { switch (k) { case K_ESCAPE: - M_Menu_LanConfig_f (); + M_Menu_LanConfig_f(); break; case K_SPACE: - M_Menu_Search_f (); + Net_Slist_f(); break; case K_UPARROW: case K_LEFTARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); slist_cursor--; if (slist_cursor < 0) - slist_cursor = hostCacheCount - 1; + slist_cursor = serverlist_viewcount - 1; break; case K_DOWNARROW: case K_RIGHTARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); slist_cursor++; - if (slist_cursor >= hostCacheCount) + if (slist_cursor >= serverlist_viewcount) slist_cursor = 0; break; case K_ENTER: - S_LocalSound ("misc/menu2.wav"); - m_return_state = m_state; - m_return_onerror = true; - slist_sorted = false; - key_dest = key_game; - m_state = m_none; - Cbuf_AddText ( va ("connect \"%s\"\n", hostcache[slist_cursor].cname) ); + S_LocalSound ("sound/misc/menu2.wav"); + if (serverlist_viewcount) + Cbuf_AddText(va("connect \"%s\"\n", serverlist_viewlist[slist_cursor]->info.cname)); break; default: @@ -2829,10 +4244,15 @@ void M_ServerList_Key (int k) //============================================================================= /* Menu Subsystem */ +void M_Keydown(int key, char ascii); +void M_Draw(void); +void M_ToggleMenu_f(void); +void M_Shutdown(void); void M_Init (void) { - Cmd_AddCommand ("togglemenu", M_ToggleMenu_f); + menuplyr_load = true; + menuplyr_pixels = NULL; Cmd_AddCommand ("menu_main", M_Menu_Main_f); Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f); @@ -2841,36 +4261,72 @@ void M_Init (void) Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f); Cmd_AddCommand ("menu_setup", M_Menu_Setup_f); Cmd_AddCommand ("menu_options", M_Menu_Options_f); + Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f); + Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f); + Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f); + Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue); Cmd_AddCommand ("menu_keys", M_Menu_Keys_f); Cmd_AddCommand ("menu_video", M_Menu_Video_f); + Cmd_AddCommand ("menu_reset", M_Menu_Reset_f); Cmd_AddCommand ("help", M_Menu_Help_f); Cmd_AddCommand ("menu_quit", M_Menu_Quit_f); + Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f); + Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f); + Cmd_AddCommand ("menu_credits", M_Menu_Credits_f); + + if (gamemode == GAME_TRANSFUSION) + { + numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]); + bindnames = transfusionbindnames; + } + else if (gamemode == GAME_GOODVSBAD2) + { + numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]); + bindnames = goodvsbad2bindnames; + } + else + { + numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]); + bindnames = quakebindnames; + } + + // Make sure "keys_cursor" doesn't start on a section in the binding list + keys_cursor = 0; + while (bindnames[keys_cursor][0][0] == '\0') + { + keys_cursor++; + + // Only sections? There may be a problem somewhere... + if (keys_cursor >= numcommands) + Sys_Error ("M_Init: The key binding list only contains sections"); + } + if (gamemode == GAME_NEHAHRA) { - if (COM_FileExists("maps/neh1m4.bsp")) + if (FS_FileExists("maps/neh1m4.bsp")) { - if (COM_FileExists("hearing.dem")) + if (FS_FileExists("hearing.dem")) { - Con_Printf("Nehahra movie and game detected.\n"); + Con_Print("Nehahra movie and game detected.\n"); NehGameType = TYPE_BOTH; } else { - Con_Printf("Nehahra game detected.\n"); + Con_Print("Nehahra game detected.\n"); NehGameType = TYPE_GAME; } } else { - if (COM_FileExists("hearing.dem")) + if (FS_FileExists("hearing.dem")) { - Con_Printf("Nehahra movie detected.\n"); + Con_Print("Nehahra movie detected.\n"); NehGameType = TYPE_DEMO; } else { - Con_Printf("Nehahra not found.\n"); + Con_Print("Nehahra not found.\n"); NehGameType = TYPE_GAME; // could just complain, but... } } @@ -2879,10 +4335,11 @@ void M_Init (void) void M_Draw (void) { - if (m_state == m_none || key_dest != key_menu) - return; + if (key_dest != key_menu) + m_state = m_none; - M_DrawBackground(); + if (m_state == m_none) + return; switch (m_state) { @@ -2901,6 +4358,14 @@ void M_Draw (void) M_SinglePlayer_Draw (); break; + case m_transfusion_episode: + M_Transfusion_Episode_Draw (); + break; + + case m_transfusion_skill: + M_Transfusion_Skill_Draw (); + break; + case m_load: M_Load_Draw (); break; @@ -2917,18 +4382,30 @@ void M_Draw (void) M_Setup_Draw (); break; - case m_net: - M_Net_Draw (); - break; - case m_options: M_Options_Draw (); break; + case m_options_effects: + M_Options_Effects_Draw (); + break; + + case m_options_graphics: + M_Options_Graphics_Draw (); + break; + + case m_options_colorcontrol: + M_Options_ColorControl_Draw (); + break; + case m_keys: M_Keys_Draw (); break; + case m_reset: + M_Reset_Draw (); + break; + case m_video: M_Video_Draw (); break; @@ -2937,6 +4414,10 @@ void M_Draw (void) M_Help_Draw (); break; + case m_credits: + M_Credits_Draw (); + break; + case m_quit: M_Quit_Draw (); break; @@ -2949,18 +4430,43 @@ void M_Draw (void) M_GameOptions_Draw (); break; - case m_search: - M_Search_Draw (); - break; - case m_slist: M_ServerList_Draw (); break; } + if (gamemode == GAME_TRANSFUSION) { + if (m_state != m_credits) { + cachepic_t *p; + int g, scale_x, scale_y, scale_y_repeat, top_offset; + float scale_y_rate; + scale_y_repeat = vid.conheight * 2; + g = (int)(realtime * 64)%96; + scale_y_rate = (float)(g+1) / 96; + top_offset = (g+12)/12; + p = Draw_CachePic (va("gfx/blooddrip%i", top_offset)); + for (scale_x = 0; scale_x <= vid.conwidth; scale_x += p->width) { + for (scale_y = -scale_y_repeat; scale_y <= vid.conheight; scale_y += scale_y_repeat) { + DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x + 116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop1", 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop1", 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop1", 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop2", 0, 0, 1, 1, 1, 1, 0); + } + DrawQ_Pic (scale_x, -1, va("gfx/blooddrip%i", top_offset), 0, 0, 1, 1, 1, 1, 0); + } + } + } + if (m_entersound) { - S_LocalSound ("misc/menu2.wav"); + S_LocalSound ("sound/misc/menu2.wav"); m_entersound = false; } @@ -2968,7 +4474,7 @@ void M_Draw (void) } -void M_Keydown (int key) +void M_Keydown (int key, char ascii) { switch (m_state) { @@ -2976,82 +4482,340 @@ void M_Keydown (int key) return; case m_main: - M_Main_Key (key); + M_Main_Key (key, ascii); return; case m_demo: - M_Demo_Key (key); + M_Demo_Key (key, ascii); return; case m_singleplayer: - M_SinglePlayer_Key (key); + M_SinglePlayer_Key (key, ascii); + return; + + case m_transfusion_episode: + M_Transfusion_Episode_Key (key, ascii); + return; + + case m_transfusion_skill: + M_Transfusion_Skill_Key (key, ascii); return; case m_load: - M_Load_Key (key); + M_Load_Key (key, ascii); return; case m_save: - M_Save_Key (key); + M_Save_Key (key, ascii); return; case m_multiplayer: - M_MultiPlayer_Key (key); + M_MultiPlayer_Key (key, ascii); return; case m_setup: - M_Setup_Key (key); + M_Setup_Key (key, ascii); + return; + + case m_options: + M_Options_Key (key, ascii); return; - case m_net: - M_Net_Key (key); + case m_options_effects: + M_Options_Effects_Key (key, ascii); return; - case m_options: - M_Options_Key (key); + case m_options_graphics: + M_Options_Graphics_Key (key, ascii); + return; + + case m_options_colorcontrol: + M_Options_ColorControl_Key (key, ascii); return; case m_keys: - M_Keys_Key (key); + M_Keys_Key (key, ascii); + return; + + case m_reset: + M_Reset_Key (key, ascii); return; + case m_video: - M_Video_Key (key); + M_Video_Key (key, ascii); return; case m_help: - M_Help_Key (key); + M_Help_Key (key, ascii); + return; + + case m_credits: + M_Credits_Key (key, ascii); return; case m_quit: - M_Quit_Key (key); + M_Quit_Key (key, ascii); return; case m_lanconfig: - M_LanConfig_Key (key); + M_LanConfig_Key (key, ascii); return; case m_gameoptions: - M_GameOptions_Key (key); + M_GameOptions_Key (key, ascii); return; - case m_search: - M_Search_Key (key); - break; - case m_slist: - M_ServerList_Key (key); + M_ServerList_Key (key, ascii); return; } } +void M_Shutdown(void) +{ + // reset key_dest + key_dest = key_game; +} + +void M_Restart(void) +{ +} + +//============================================================================ +// Menu prog handling +mfunction_t *PRVM_ED_FindFunction(const char *); + +#define M_F_INIT "m_init" +#define M_F_KEYDOWN "m_keydown" +#define M_F_DRAW "m_draw" +// normal menu names (rest) +#define M_F_TOGGLE "m_toggle" +#define M_F_SHUTDOWN "m_shutdown" + +static char *m_required_func[] = { +M_F_INIT, +M_F_KEYDOWN, +M_F_DRAW, +M_F_TOGGLE, +M_F_SHUTDOWN, +}; + +#ifdef NG_MENU +qboolean m_displayed; +#endif + +static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*); + +static func_t m_draw, m_keydown; + +void MR_SetRouting (qboolean forceold); + +void MP_Error(void) +{ + // fall back to the normal menu + + // say it + Con_Print("Falling back to normal menu\n"); + + key_dest = key_game; + + //PRVM_ResetProg(); + + // init the normal menu now -> this will also correct the menu router pointers + MR_SetRouting (TRUE); +} + +void MP_Keydown (int key, char ascii) +{ + PRVM_Begin; + PRVM_SetProg(PRVM_MENUPROG); + + // set time + *prog->time = realtime; + + // pass key + prog->globals[OFS_PARM0] = (float) key; + prog->globals[OFS_PARM1] = (float) ascii; + PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key, float ascii) required\n"); + + PRVM_End; +} + +void MP_Draw (void) +{ + PRVM_Begin; + PRVM_SetProg(PRVM_MENUPROG); + + // set time + *prog->time = realtime; + + PRVM_ExecuteProgram(m_draw,""); + + PRVM_End; +} + +void MP_ToggleMenu_f (void) +{ + PRVM_Begin; + PRVM_SetProg(PRVM_MENUPROG); + + // set time + *prog->time = realtime; + +#ifdef NG_MENU + m_displayed = !m_displayed; + if( m_displayed ) + PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_DISPLAY) - prog->functions),""); + else + PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_HIDE) - prog->functions),""); +#else + PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),""); +#endif + + PRVM_End; +} + +void MP_Shutdown (void) +{ + PRVM_Begin; + PRVM_SetProg(PRVM_MENUPROG); + + // set time + *prog->time = realtime; + + PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),""); + + // reset key_dest + key_dest = key_game; + + // AK not using this cause Im not sure whether this is useful at all instead : + PRVM_ResetProg(); + + PRVM_End; +} + +void MP_Init (void) +{ + PRVM_Begin; + PRVM_InitProg(PRVM_MENUPROG); + + prog->crc = M_PROGHEADER_CRC; + prog->edictprivate_size = 0; // no private struct used + prog->name = M_NAME; + prog->limit_edicts = M_MAX_EDICTS; + prog->extensionstring = vm_m_extensions; + prog->builtins = vm_m_builtins; + prog->numbuiltins = vm_m_numbuiltins; + prog->init_cmd = VM_M_Cmd_Init; + prog->reset_cmd = VM_M_Cmd_Reset; + prog->error_cmd = MP_Error; + + // allocate the mempools + prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL); + + PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func); + + // set m_draw and m_keydown + m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions); + m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions); + +#ifdef NG_MENU + m_displayed = false; +#endif + + // set time + *prog->time = realtime; + + // call the prog init + PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),""); + + PRVM_End; +} + +void MP_Restart(void) +{ + MP_Init(); +} + +//============================================================================ +// Menu router + +static cvar_t forceqmenu = { 0, "forceqmenu", "0" }; + +void MR_SetRouting(qboolean forceold) +{ + static qboolean m_init = FALSE, mp_init = FALSE; + + // if the menu prog isnt available or forceqmenu ist set, use the old menu + if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold) + { + // set menu router function pointers + MR_Keydown = M_Keydown; + MR_Draw = M_Draw; + MR_ToggleMenu_f = M_ToggleMenu_f; + MR_Shutdown = M_Shutdown; + + // init + if(!m_init) + { + M_Init(); + m_init = TRUE; + } + else + M_Restart(); + } + else + { + // set menu router function pointers + MR_Keydown = MP_Keydown; + MR_Draw = MP_Draw; + MR_ToggleMenu_f = MP_ToggleMenu_f; + MR_Shutdown = MP_Shutdown; + + if(!mp_init) + { + MP_Init(); + mp_init = TRUE; + } + else + MP_Restart(); + } +} + +void MR_Restart(void) +{ + MR_Shutdown (); + MR_SetRouting (FALSE); +} -void M_ConfigureNetSubsystem(void) +void Call_MR_ToggleMenu_f(void) { -// enable/disable net systems to match desired config + if(MR_ToggleMenu_f) + MR_ToggleMenu_f(); +} - Cbuf_AddText ("stopdemo\n"); +void MR_Init_Commands(void) +{ + // set router console commands + Cvar_RegisterVariable (&forceqmenu); + if (gamemode == GAME_NETHERWORLD) + Cmd_AddCommand ("menu_fallback", MP_Error); //Force to old-style menu + Cmd_AddCommand ("menu_restart",MR_Restart); + Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f); +} - if (IPXConfig || TCPIPConfig) - net_hostport = lanConfig_port; +void MR_Init(void) +{ + // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1) +// COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1) + if(COM_CheckParm("-forceqmenu")) + Cvar_SetValueQuick(&forceqmenu,1); + // use -useqmenu for debugging proposes, cause it starts + // the normal quake menu only the first time +// COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0) + if(COM_CheckParm("-useqmenu")) + MR_SetRouting (TRUE); + else + MR_SetRouting (FALSE); }