X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=menu.c;h=618bda8d1d032101693c8032222020e50fa8633e;hb=19885358f4bd80bc7ed85931b766a197e54ce3a1;hp=cfa3bf38c990eb449ab2a370d9eb5ca8e4d2a358;hpb=69a9f6bb4ea7d2a62b22238da58fe99d0ebd41d8;p=xonotic%2Fdarkplaces.git diff --git a/menu.c b/menu.c index cfa3bf38..618bda8d 100644 --- a/menu.c +++ b/menu.c @@ -28,6 +28,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #define TYPE_GAME 2 #define TYPE_BOTH 3 +static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" }; + static int NehGameType; enum m_state_e m_state; @@ -54,6 +56,7 @@ void M_Menu_Main_f (void); void M_Menu_LanConfig_f (void); void M_Menu_GameOptions_f (void); void M_Menu_ServerList_f (void); +void M_Menu_ModList_f (void); static void M_Main_Draw (void); static void M_SinglePlayer_Draw (void); @@ -76,6 +79,8 @@ static void M_Main_Draw (void); static void M_LanConfig_Draw (void); static void M_GameOptions_Draw (void); static void M_ServerList_Draw (void); +static void M_ModList_Draw (void); + static void M_Main_Key (int key, char ascii); static void M_SinglePlayer_Key (int key, char ascii); @@ -98,6 +103,7 @@ static void M_Main_Key (int key, char ascii); static void M_LanConfig_Key (int key, char ascii); static void M_GameOptions_Key (int key, char ascii); static void M_ServerList_Key (int key, char ascii); +static void M_ModList_Key (int key, char ascii); static qboolean m_entersound; // play after drawing a frame, so caching won't disrupt the sound @@ -165,8 +171,8 @@ static void M_Background(int width, int height) menu_height = bound(1, height, vid_conheight.integer); menu_x = (vid_conwidth.integer - menu_width) * 0.5; menu_y = (vid_conheight.integer - menu_height) * 0.5; - //DrawQ_Pic(menu_x, menu_y, NULL, menu_width, menu_height, 0, 0, 0, 0.5, 0); - DrawQ_Pic(0, 0, NULL, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0); + //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0); + DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0); } /* @@ -181,35 +187,35 @@ static void M_DrawCharacter (float cx, float cy, int num) char temp[2]; temp[0] = num; temp[1] = 0; - DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0); + DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0, NULL, true); } static void M_PrintColored(float cx, float cy, const char *str) { - DrawQ_ColoredString(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL); + DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, false); } static void M_Print(float cx, float cy, const char *str) { - DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0); + DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true); } static void M_PrintRed(float cx, float cy, const char *str) { - DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0); + DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0, NULL, true); } static void M_ItemPrint(float cx, float cy, const char *str, int unghosted) { if (unghosted) - DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0); + DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true); else - DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0); + DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0, NULL, true); } static void M_DrawPic(float cx, float cy, const char *picname) { - DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic(picname, false), 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic(picname, true), 0, 0, 1, 1, 1, 1, 0); } static unsigned char identityTable[256]; @@ -301,9 +307,15 @@ void M_ToggleMenu_f (void) m_entersound = true; if (key_dest != key_menu || m_state != m_main) + { + if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "1")) + return; M_Menu_Main_f (); + } else { + if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "0")) + return; key_dest = key_game; m_state = m_none; } @@ -370,12 +382,15 @@ static void M_Demo_Key (int k, char ascii) /* MAIN MENU */ static int m_main_cursor; +static qboolean m_missingdata = false; static int MAIN_ITEMS = 4; // Nehahra: Menu Disable void M_Menu_Main_f (void) { + const char *s; + s = "gfx/mainmenu"; if (gamemode == GAME_NEHAHRA) { if (NehGameType == TYPE_DEMO) @@ -387,18 +402,22 @@ void M_Menu_Main_f (void) } else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item MAIN_ITEMS = 6; - else if (gamemode == GAME_TRANSFUSION) { + else if (gamemode == GAME_TRANSFUSION) + { + s = "gfx/menu/mainmenu1"; if (sv.active && !cl.intermission && cl.islocalgame) MAIN_ITEMS = 8; else MAIN_ITEMS = 7; } - else if (gamemode == GAME_NEXUIZ) { - MAIN_ITEMS = 2; - } else MAIN_ITEMS = 5; + // check if the game data is missing and use a different main menu if so + m_missingdata = !forceqmenu.integer && Draw_CachePic (s, true)->tex == r_texture_notexture; + if (m_missingdata) + MAIN_ITEMS = 2; + /* if (key_dest != key_menu) { @@ -417,10 +436,27 @@ static void M_Main_Draw (void) int f; cachepic_t *p; + if (m_missingdata) + { + float y; + const char *s; + M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that. + y = 480/3-16; + s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8; + y+=8; + s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8; + s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8; + s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8; + M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures) + M_Print (640/2 - 48, 480/2 + 8, "Quit"); + M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1)); + return; + } + if (gamemode == GAME_TRANSFUSION) { int y1, y2, y3; M_Background(640, 480); - p = Draw_CachePic ("gfx/menu/tb-transfusion", false); + p = Draw_CachePic ("gfx/menu/tb-transfusion", true); M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion"); y2 = 120; // 8 rather than MAIN_ITEMS to skip a number and not miss the last option @@ -438,21 +474,10 @@ static void M_Main_Draw (void) M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3)); return; } - else if (gamemode == GAME_NEXUIZ) - { - M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that. - M_PrintRed (40, (480/3)-16, "You have reached this menu due to missing or unlocatable content/data"); - M_Print ((640/2)-92, (480/3), "You may consider adding"); - M_Print ((640/2)-136, (480/3)+8, "-basedir /path/to/nexuiz"); - M_Print ((640/2)-76, (480/3)+16, "to your launch commandline"); - M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures) - M_Print (640/2 - 48, 480/2 + 8, "Quit"); - M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1)); - return; - } + M_Background(320, 200); M_DrawPic (16, 4, "gfx/qplaque"); - p = Draw_CachePic ("gfx/ttl_main", false); + p = Draw_CachePic ("gfx/ttl_main", true); M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main"); // Nehahra if (gamemode == GAME_NEHAHRA) @@ -500,7 +525,24 @@ static void M_Main_Key (int key, char ascii) case K_ENTER: m_entersound = true; - if (gamemode == GAME_NEHAHRA) + if (m_missingdata) + { + switch (m_main_cursor) + { + case 0: + if (cls.state == ca_connected) + { + m_state = m_none; + key_dest = key_game; + } + Con_ToggleConsole_f (); + break; + case 1: + M_Menu_Quit_f (); + break; + } + } + else if (gamemode == GAME_NEHAHRA) { switch (NehGameType) { @@ -687,22 +729,6 @@ static void M_Main_Key (int key, char ascii) } } } - else if (gamemode == GAME_NEXUIZ) { - switch (m_main_cursor) - { - case 0: - if (cls.state == ca_connected) - { - m_state = m_none; - key_dest = key_game; - } - Con_ToggleConsole_f (); - break; - case 1: - M_Menu_Quit_f (); - break; - } - } else { switch (m_main_cursor) @@ -753,7 +779,7 @@ static void M_SinglePlayer_Draw (void) M_Background(320, 200); M_DrawPic (16, 4, "gfx/qplaque"); - p = Draw_CachePic ("gfx/ttl_sgl", false); + p = Draw_CachePic ("gfx/ttl_sgl", true); // Some mods don't have a single player mode if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH) @@ -860,7 +886,7 @@ static void M_ScanSaves (void) for (i=0 ; iwidth)/2, 4, "gfx/p_load" ); for (i=0 ; i< MAX_SAVEGAMES; i++) @@ -935,7 +961,7 @@ static void M_Save_Draw (void) M_Background(320, 200); - p = Draw_CachePic ("gfx/p_save", false); + p = Draw_CachePic ("gfx/p_save", true); M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save"); for (i=0 ; iwidth/2, 40, "gfx/menu/tb-episodes"); for (y = 0; y < EPISODE_ITEMS; y++){ M_DrawPic (0, 160 + y * 40, va("gfx/menu/episode%i", y+1)); @@ -1098,7 +1124,7 @@ static void M_Transfusion_Skill_Draw (void) cachepic_t *p; M_Background(640, 480); - p = Draw_CachePic ("gfx/menu/tb-difficulty", false); + p = Draw_CachePic ("gfx/menu/tb-difficulty", true); M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty"); for (y = 0; y < SKILL_ITEMS; y++) @@ -1202,7 +1228,7 @@ static void M_MultiPlayer_Draw (void) if (gamemode == GAME_TRANSFUSION) { M_Background(640, 480); - p = Draw_CachePic ("gfx/menu/tb-online", false); + p = Draw_CachePic ("gfx/menu/tb-online", true); M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online"); for (f = 1; f <= MULTIPLAYER_ITEMS; f++) M_DrawPic (0, 180 + f*40, va("gfx/menu/online%i", f)); @@ -1212,7 +1238,7 @@ static void M_MultiPlayer_Draw (void) M_Background(320, 200); M_DrawPic (16, 4, "gfx/qplaque"); - p = Draw_CachePic ("gfx/p_multi", false); + p = Draw_CachePic ("gfx/p_multi", true); M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi"); M_DrawPic (72, 32, "gfx/mp_menu"); @@ -1279,7 +1305,7 @@ void M_Menu_Setup_f (void) key_dest = key_menu; m_state = m_setup; m_entersound = true; - strcpy(setup_myname, cl_name.string); + strlcpy(setup_myname, cl_name.string, sizeof(setup_myname)); setup_top = setup_oldtop = cl_color.integer >> 4; setup_bottom = setup_oldbottom = cl_color.integer & 15; setup_rate = cl_rate.integer; @@ -1330,7 +1356,7 @@ static void M_Setup_Draw (void) M_Background(320, 200); M_DrawPic (16, 4, "gfx/qplaque"); - p = Draw_CachePic ("gfx/p_multi", false); + p = Draw_CachePic ("gfx/p_multi", true); M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi"); M_Print(64, 40, "Your name"); @@ -1520,7 +1546,7 @@ static void M_DrawSlider (int x, int y, float num, float rangemin, float rangema if (fabs((int)num - num) < 0.01) sprintf(text, "%i", (int)num); else - sprintf(text, "%.2f", num); + sprintf(text, "%.3f", num); M_Print(x + (SLIDER_RANGE+2) * 8, y, text); } @@ -1533,7 +1559,9 @@ static void M_DrawCheckbox (int x, int y, int on) } -#define OPTIONS_ITEMS 40 +//#define OPTIONS_ITEMS 25 aule was here +#define OPTIONS_ITEMS 26 + static int options_cursor; @@ -1548,90 +1576,31 @@ extern cvar_t slowmo; extern dllhandle_t jpeg_dll; extern cvar_t gl_texture_anisotropy; extern cvar_t r_textshadow; +extern cvar_t r_hdr_scenebrightness; static void M_Menu_Options_AdjustSliders (int dir) { int optnum; + double f; S_LocalSound ("sound/misc/menu3.wav"); - optnum = 7; - if (options_cursor == optnum++) - Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048)); - else if (options_cursor == optnum++) - Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536)); - else if (options_cursor == optnum++) - Cvar_SetValueQuick (&scr_conspeed, bound(0, scr_conspeed.value + dir * 100, 1000)); - else if (options_cursor == optnum++) - Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1)); - else if (options_cursor == optnum++) - Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1)); - else if (options_cursor == optnum++) - Cvar_SetValueQuick (&sbar_alpha_bg, bound(0, sbar_alpha_bg.value + dir * 0.1, 1)); - else if (options_cursor == optnum++) - Cvar_SetValueQuick (&sbar_alpha_fg, bound(0, sbar_alpha_fg.value + dir * 0.1, 1)); - else if (options_cursor == optnum++) - Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120)); - else if (options_cursor == optnum++) - Cvar_SetValueQuick (&scr_fov, bound(1, scr_fov.integer + dir * 1, 170)); - else if (options_cursor == optnum++) - Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer); - else if (options_cursor == optnum++) - Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1)); - else if (options_cursor == optnum++) - Cvar_SetValueQuick (&scr_screenshot_gamma, bound(0.1, scr_screenshot_gamma.value + dir * 0.1, 4)); - else if (options_cursor == optnum++) - Cvar_SetValueQuick (&r_sky, !r_sky.integer); - else if (options_cursor == optnum++) - Cvar_SetValueQuick (&gl_dither, !gl_dither.integer); - else if (options_cursor == optnum++) - Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.integer + dir, gl_max_anisotropy)); - else if (options_cursor == optnum++) - Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5)); - else if (options_cursor == optnum++) - Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1)); - else if (options_cursor == optnum++) - Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1)); - else if (options_cursor == optnum++) - Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1)); - else if (options_cursor == optnum++) - Cvar_SetValueQuick (&r_textshadow, !r_textshadow.integer); - else if (options_cursor == optnum++) - Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 6)); - else if (options_cursor == optnum++) - Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5)); - else if (options_cursor == optnum++) - Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer); - else if (options_cursor == optnum++) - Cvar_SetValueQuick (&showfps, !showfps.integer); - else if (options_cursor == optnum++) - Cvar_SetValueQuick (&showtime, !showtime.integer); - else if (options_cursor == optnum++) - Cvar_SetValueQuick (&showdate, !showdate.integer); - else if (options_cursor == optnum++) - { - if (cl_forwardspeed.value > 200) - { - Cvar_SetValueQuick (&cl_forwardspeed, 200); - Cvar_SetValueQuick (&cl_backspeed, 200); - } - else - { - Cvar_SetValueQuick (&cl_forwardspeed, 400); - Cvar_SetValueQuick (&cl_backspeed, 400); - } - } - else if (options_cursor == optnum++) - Cvar_SetValueQuick (&lookspring, !lookspring.integer); - else if (options_cursor == optnum++) - Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer); - else if (options_cursor == optnum++) - Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50)); - else if (options_cursor == optnum++) - Cvar_SetValueQuick (&freelook, !freelook.integer); - else if (options_cursor == optnum++) - Cvar_SetValueQuick (&m_pitch, -m_pitch.value); - else if (options_cursor == optnum++) - Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer); + optnum = 0; + if (options_cursor == optnum++) ; + else if (options_cursor == optnum++) ; + else if (options_cursor == optnum++) ; + else if (options_cursor == optnum++) ; + else if (options_cursor == optnum++) Cvar_SetValueQuick(&crosshair, bound(0, crosshair.integer + dir, 6)); + else if (options_cursor == optnum++) Cvar_SetValueQuick(&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50)); + else if (options_cursor == optnum++) Cvar_SetValueQuick(&m_pitch, -m_pitch.value); + else if (options_cursor == optnum++) Cvar_SetValueQuick(&scr_fov, bound(1, scr_fov.integer + dir * 1, 170)); + else if (options_cursor == optnum++) Cvar_SetValueQuick(&showfps, !showfps.integer); + else if (options_cursor == optnum++) {f = !(showdate.integer && showtime.integer);Cvar_SetValueQuick(&showdate, f);Cvar_SetValueQuick(&showtime, f);} + else if (options_cursor == optnum++) ; + else if (options_cursor == optnum++) Cvar_SetValueQuick(&r_hdr_scenebrightness, bound(1, r_hdr_scenebrightness.value + dir * 0.0625, 4)); + else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_contrast, bound(1, v_contrast.value + dir * 0.0625, 4)); + else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_gamma, bound(0.5, v_gamma.value + dir * 0.0625, 3)); + else if (options_cursor == optnum++) Cvar_SetValueQuick(&volume, bound(0, volume.value + dir * 0.0625, 1)); + else if (options_cursor == optnum++) Cvar_SetValueQuick(&bgmvolume, bound(0, bgmvolume.value + dir * 0.0625, 1)); } static int optnum; @@ -1642,8 +1611,9 @@ static void M_Options_PrintCommand(const char *s, int enabled) { if (opty >= 32) { - DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0); - M_ItemPrint(0, opty, s, enabled); + if (optnum == optcursor) + DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0); + M_ItemPrint(0 + 48, opty, s, enabled); } opty += 8; optnum++; @@ -1653,9 +1623,10 @@ static void M_Options_PrintCheckbox(const char *s, int enabled, int yes) { if (opty >= 32) { - DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0); - M_ItemPrint(0, opty, s, enabled); - M_DrawCheckbox(0 + (int)strlen(s) * 8 + 8, opty, yes); + if (optnum == optcursor) + DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0); + M_ItemPrint(0 + 48, opty, s, enabled); + M_DrawCheckbox(0 + 48 + (int)strlen(s) * 8 + 8, opty, yes); } opty += 8; optnum++; @@ -1665,9 +1636,10 @@ static void M_Options_PrintSlider(const char *s, int enabled, float value, float { if (opty >= 32) { - DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0); - M_ItemPrint(0, opty, s, enabled); - M_DrawSlider(0 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue); + if (optnum == optcursor) + DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0); + M_ItemPrint(0 + 48, opty, s, enabled); + M_DrawSlider(0 + 48 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue); } opty += 8; optnum++; @@ -1681,54 +1653,40 @@ static void M_Options_Draw (void) M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer)); M_DrawPic(16, 4, "gfx/qplaque"); - p = Draw_CachePic("gfx/p_option", false); + p = Draw_CachePic("gfx/p_option", true); M_DrawPic((320-p->width)/2, 4, "gfx/p_option"); optnum = 0; optcursor = options_cursor; - visible = (menu_height - 32) / 8; + visible = (int)((menu_height - 32) / 8); opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8; - M_Options_PrintCommand( "Customize controls", true); - M_Options_PrintCommand( " Go to console", true); - M_Options_PrintCommand( " Reset to defaults", true); - M_Options_PrintCommand( " Video", true); - M_Options_PrintCommand( " Effects", true); - M_Options_PrintCommand( " Graphics", true); - M_Options_PrintCommand( " Color Control", true); - M_Options_PrintSlider( " 2D Screen Width ", true, vid_conwidth.value, 320, 2048); - M_Options_PrintSlider( " 2D Screen Height", true, vid_conheight.value, 240, 1536); - M_Options_PrintSlider( " Console Speed", true, scr_conspeed.value, 0, 1000); - M_Options_PrintSlider( " Console Alpha", true, scr_conalpha.value, 0, 1); - M_Options_PrintSlider( "Conback Brightness", true, scr_conbrightness.value, 0, 1); - M_Options_PrintSlider( " Sbar Alpha BG", true, sbar_alpha_bg.value, 0, 1); - M_Options_PrintSlider( " Sbar Alpha FG", true, sbar_alpha_fg.value, 0, 1); - M_Options_PrintSlider( " Screen size", true, scr_viewsize.value, 30, 120); - M_Options_PrintSlider( " Field of View", true, scr_fov.integer, 1, 170); - M_Options_PrintCheckbox(" JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer); - M_Options_PrintSlider( " JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1); - M_Options_PrintSlider( " Screenshot Gamma", jpeg_dll != NULL, scr_screenshot_gamma.value, 0.1, 4); - M_Options_PrintCheckbox(" Sky", true, r_sky.integer); - M_Options_PrintCheckbox(" Dithering", true, gl_dither.integer); - M_Options_PrintSlider( "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy); - M_Options_PrintSlider( " Game Speed", sv.active, slowmo.value, 0, 5); - M_Options_PrintSlider( " CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1); - M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1); - M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? " Music Volume" : " Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1); - M_Options_PrintCheckbox(" Text Shadow", true, r_textshadow.integer); - M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 5); - M_Options_PrintSlider( " Crosshair Size", true, crosshair_size.value, 1, 5); - M_Options_PrintCheckbox(" Static Crosshair", true, crosshair_static.integer); - M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer); - M_Options_PrintCheckbox(" Show Time", true, showtime.integer); - M_Options_PrintCheckbox(" Show Date", true, showdate.integer); - M_Options_PrintCheckbox(" Always Run", true, cl_forwardspeed.value > 200); - M_Options_PrintCheckbox(" Lookspring", true, lookspring.integer); - M_Options_PrintCheckbox(" Lookstrafe", true, lookstrafe.integer); - M_Options_PrintSlider( " Mouse Speed", true, sensitivity.value, 1, 50); - M_Options_PrintCheckbox(" Mouse Look", true, freelook.integer); - M_Options_PrintCheckbox(" Invert Mouse", true, m_pitch.value < 0); - M_Options_PrintCheckbox(" Use Mouse", true, vid_mouse.integer); + M_Options_PrintCommand( " Customize controls", true); + M_Options_PrintCommand( " Go to console", true); + M_Options_PrintCommand( " Reset to defaults", true); + M_Options_PrintCommand( " Change Video Mode", true); + M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 5); + M_Options_PrintSlider( " Mouse Speed", true, sensitivity.value, 1, 50); + M_Options_PrintCheckbox(" Invert Mouse", true, m_pitch.value < 0); + M_Options_PrintSlider( " Field of View", true, scr_fov.integer, 1, 170); + M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer); + M_Options_PrintCheckbox(" Show Date and Time", true, showdate.integer && showtime.integer); + M_Options_PrintCommand( " Custom Brightness", true); + M_Options_PrintSlider( " Game Brightness", true, r_hdr_scenebrightness.value, 1, 4); + M_Options_PrintSlider( " Brightness", true, v_contrast.value, 1, 2); + M_Options_PrintSlider( " Gamma", true, v_gamma.value, 0.5, 3); + M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1); + M_Options_PrintSlider( " Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1); + M_Options_PrintCommand( " Customize Effects", true); + M_Options_PrintCommand( " Effects: Quake", true); + M_Options_PrintCommand( " Effects: Normal", true); + M_Options_PrintCommand( " Effects: High", true); + M_Options_PrintCommand( " Customize Lighting", true); + M_Options_PrintCommand( " Lighting: Flares", true); + M_Options_PrintCommand( " Lighting: Normal", true); + M_Options_PrintCommand( " Lighting: High", true); + M_Options_PrintCommand( " Lighting: Full", true); + M_Options_PrintCommand( " Browse Mods", true); } @@ -1758,14 +1716,38 @@ static void M_Options_Key (int k, char ascii) case 3: M_Menu_Video_f (); break; - case 4: + case 10: + M_Menu_Options_ColorControl_f (); + break; + case 16: // Customize Effects M_Menu_Options_Effects_f (); break; - case 5: + case 17: // Effects: Quake + Cbuf_AddText("cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 0;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n"); + break; + case 18: // Effects: Normal + Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n"); + break; + case 19: // Effects: High + Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n"); + break; + case 20: M_Menu_Options_Graphics_f (); break; - case 6: - M_Menu_Options_ColorControl_f (); + case 21: // Lighting: Flares + Cbuf_AddText("r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0"); + break; + case 22: // Lighting: Normal + Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0"); + break; + case 23: // Lighting: High + Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0"); + break; + case 24: // Lighting: Full + Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0"); + break; + case 25: + M_Menu_ModList_f (); break; default: M_Menu_Options_AdjustSliders (1); @@ -1797,7 +1779,7 @@ static void M_Options_Key (int k, char ascii) } } -#define OPTIONS_EFFECTS_ITEMS 35 +#define OPTIONS_EFFECTS_ITEMS 34 static int options_effects_cursor; @@ -1814,8 +1796,9 @@ extern cvar_t cl_stainmaps_clearonload; extern cvar_t r_explosionclip; extern cvar_t r_coronas; extern cvar_t gl_flashblend; -extern cvar_t cl_beams_polygon; -extern cvar_t cl_beams_relative; +extern cvar_t cl_beams_polygons; +extern cvar_t cl_beams_quakepositionhack; +extern cvar_t cl_beams_instantaimhack; extern cvar_t cl_beams_lightatend; extern cvar_t r_lightningbeam_thickness; extern cvar_t r_lightningbeam_scroll; @@ -1831,9 +1814,7 @@ static void M_Menu_Options_Effects_AdjustSliders (int dir) S_LocalSound ("sound/misc/menu3.wav"); optnum = 0; - if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4)); - else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer); - else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer); + if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4)); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer); @@ -1849,7 +1830,8 @@ static void M_Menu_Options_Effects_AdjustSliders (int dir) else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1)); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer); - else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_relative, !cl_beams_relative.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10)); else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10)); @@ -1876,16 +1858,14 @@ static void M_Options_Effects_Draw (void) M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer)); M_DrawPic(16, 4, "gfx/qplaque"); - p = Draw_CachePic("gfx/p_option", false); + p = Draw_CachePic("gfx/p_option", true); M_DrawPic((320-p->width)/2, 4, "gfx/p_option"); optcursor = options_effects_cursor; optnum = 0; - visible = (menu_height - 32) / 8; + visible = (int)((menu_height - 32) / 8); opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8; - M_Options_PrintSlider( " Corona Intensity", true, r_coronas.value, 0, 4); - M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer); M_Options_PrintCheckbox(" Particles", true, cl_particles.integer); M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer); M_Options_PrintSlider( " Particles Quality", true, cl_particles_quality.value, 1, 4); @@ -1901,8 +1881,9 @@ static void M_Options_Effects_Draw (void) M_Options_PrintCheckbox(" Blood", true, cl_particles_blood.integer); M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1); M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer); - M_Options_PrintCheckbox(" Lightning Polygons", true, cl_beams_polygons.integer); - M_Options_PrintCheckbox("Lightning Smooth Sweep", true, cl_beams_relative.integer); + M_Options_PrintCheckbox(" Polygon Lightning", true, cl_beams_polygons.integer); + M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer); + M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer); M_Options_PrintCheckbox(" Lightning End Light", true, cl_beams_lightatend.integer); M_Options_PrintSlider( " Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10); M_Options_PrintSlider( " Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10); @@ -1959,7 +1940,7 @@ static void M_Options_Effects_Key (int k, char ascii) } -#define OPTIONS_GRAPHICS_ITEMS 14 +#define OPTIONS_GRAPHICS_ITEMS 20 static int options_graphics_cursor; @@ -1974,14 +1955,19 @@ extern cvar_t r_shadow_gloss; extern cvar_t r_shadow_realtime_dlight; extern cvar_t r_shadow_realtime_dlight_shadows; extern cvar_t r_shadow_realtime_world; -extern cvar_t r_shadow_realtime_world_dlightshadows; extern cvar_t r_shadow_realtime_world_lightmaps; extern cvar_t r_shadow_realtime_world_shadows; extern cvar_t r_bloom; -extern cvar_t r_bloom_intensity; -extern cvar_t r_bloom_power; +extern cvar_t r_bloom_colorscale; +extern cvar_t r_bloom_colorsubtract; +extern cvar_t r_bloom_colorexponent; extern cvar_t r_bloom_blur; +extern cvar_t r_bloom_brighten; extern cvar_t r_bloom_resolution; +extern cvar_t r_hdr; +extern cvar_t r_hdr_scenebrightness; +extern cvar_t r_hdr_glowintensity; +extern cvar_t r_hdr_range; extern cvar_t gl_picmip; static void M_Menu_Options_Graphics_AdjustSliders (int dir) @@ -1991,19 +1977,25 @@ static void M_Menu_Options_Graphics_AdjustSliders (int dir) optnum = 0; - if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss, bound(0, r_shadow_gloss.integer + dir, 2)); + if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4)); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss, bound(0, r_shadow_gloss.integer + dir, 2)); else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight, !r_shadow_realtime_dlight.integer); else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows, !r_shadow_realtime_dlight_shadows.integer); else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world, !r_shadow_realtime_world.integer); - else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows, !r_shadow_realtime_world_dlightshadows.integer); else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps, bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1)); else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows, !r_shadow_realtime_world_shadows.integer); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness, bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4)); else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom, !r_bloom.integer); - else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_intensity, bound(1, r_bloom_intensity.value + dir * 1, 16)); - else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_power, bound(1, r_bloom_power.value + dir * 1, 16)); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr, !r_hdr.integer); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_range, bound(1, r_hdr_range.value + dir * 0.25, 16)); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity, bound(0, r_hdr_glowintensity.value + dir * 0.25, 4)); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale, bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1)); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract, bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625)); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent, bound(1, r_bloom_colorexponent.value *= (dir > 0 ? 2 : 0.5), 8)); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten, bound(1, r_bloom_brighten.value + dir * 0.0625, 4)); else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur, bound(1, r_bloom_blur.value + dir * 1, 16)); else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution, bound(64, r_bloom_resolution.value + dir * 64, 2048)); - else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3)); else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n"); } @@ -2016,28 +2008,34 @@ static void M_Options_Graphics_Draw (void) M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer)); M_DrawPic(16, 4, "gfx/qplaque"); - p = Draw_CachePic("gfx/p_option", false); + p = Draw_CachePic("gfx/p_option", true); M_DrawPic((320-p->width)/2, 4, "gfx/p_option"); optcursor = options_graphics_cursor; optnum = 0; - visible = (menu_height - 32) / 8; + visible = (int)((menu_height - 32) / 8); opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8; - M_Options_PrintSlider( " Gloss Mode", true, r_shadow_gloss.integer, 0, 2); - M_Options_PrintCheckbox(" RT DLights", true, r_shadow_realtime_dlight.integer); - M_Options_PrintCheckbox(" RT DLight Shadows", true, r_shadow_realtime_dlight_shadows.integer); - M_Options_PrintCheckbox(" RT World", true, r_shadow_realtime_world.integer); - M_Options_PrintCheckbox("RT World DLight Shadows", true, r_shadow_realtime_world_dlightshadows.integer); - M_Options_PrintSlider( " RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1); - M_Options_PrintCheckbox(" RT World Shadow", true, r_shadow_realtime_world_shadows.integer); - M_Options_PrintCheckbox(" Bloom Effect", true, r_bloom.integer); - M_Options_PrintSlider( " Bloom Intensity", true, r_bloom_intensity.value, 1, 16); - M_Options_PrintSlider( " Bloom Power", true, r_bloom_power.value, 1, 16); - M_Options_PrintSlider( " Bloom Blur", true, r_bloom_blur.value, 1, 16); - M_Options_PrintSlider( " Bloom Resolution", true, r_bloom_resolution.value, 64, 2048); - M_Options_PrintSlider( " Texture Quality", true, gl_picmip.value, 3, 0); - M_Options_PrintCommand( " Restart Renderer", true); + M_Options_PrintSlider( " Corona Intensity", true, r_coronas.value, 0, 4); + M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer); + M_Options_PrintSlider( " Gloss Mode", true, r_shadow_gloss.integer, 0, 2); + M_Options_PrintCheckbox(" RT DLights", !gl_flashblend.integer, r_shadow_realtime_dlight.integer); + M_Options_PrintCheckbox(" RT DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_dlight_shadows.integer); + M_Options_PrintCheckbox(" RT World", true, r_shadow_realtime_world.integer); + M_Options_PrintSlider( " RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1); + M_Options_PrintCheckbox(" RT World Shadow", true, r_shadow_realtime_world_shadows.integer); + M_Options_PrintSlider( " Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4); + M_Options_PrintCheckbox(" Bloom Effect", !r_hdr.integer, r_bloom.integer); + M_Options_PrintCheckbox(" HDR Bloom Effect", true, r_hdr.integer); + M_Options_PrintSlider( " HDR Dynamic Range", r_hdr.integer, r_hdr_range.value, 1, 16); + M_Options_PrintSlider( " HDR Glow Intensity", r_hdr.integer, r_hdr_glowintensity.value, 0, 4); + M_Options_PrintSlider( " Bloom Color Scale", r_hdr.integer || r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1); + M_Options_PrintSlider( " Bloom Color Subtract", r_hdr.integer || r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625); + M_Options_PrintSlider( " Bloom Color Exponent", r_hdr.integer || r_bloom.integer, r_bloom_colorexponent.value, 1, 8); + M_Options_PrintSlider( " Bloom Intensity", r_hdr.integer || r_bloom.integer, r_bloom_brighten.value, 1, 4); + M_Options_PrintSlider( " Bloom Blur", r_hdr.integer || r_bloom.integer, r_bloom_blur.value, 1, 16); + M_Options_PrintSlider( " Bloom Resolution", r_hdr.integer || r_bloom.integer, r_bloom_resolution.value, 64, 2048); + M_Options_PrintCommand( " Restart Renderer", true); } @@ -2083,7 +2081,7 @@ static void M_Options_Graphics_Key (int k, char ascii) static int options_colorcontrol_cursor; // intensity value to match up to 50% dither to 'correct' quake -static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.25", "intensity value that matches up to white/black dither pattern, due to Quake's grey level being quite dark this is 0.25, other games may use other values"}; +static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"}; void M_Menu_Options_ColorControl_f (void) { @@ -2198,17 +2196,17 @@ static void M_Options_ColorControl_Draw (void) float x, c, s, t, u, v; cachepic_t *p, *dither; - dither = Draw_CachePic("gfx/colorcontrol/ditherpattern", false); + dither = Draw_CachePic("gfx/colorcontrol/ditherpattern", true); M_Background(320, 256); M_DrawPic(16, 4, "gfx/qplaque"); - p = Draw_CachePic("gfx/p_option", false); + p = Draw_CachePic("gfx/p_option", true); M_DrawPic((320-p->width)/2, 4, "gfx/p_option"); optcursor = options_colorcontrol_cursor; optnum = 0; - visible = (menu_height - 32) / 8; + visible = (int)((menu_height - 32) / 8); opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8; M_Options_PrintCommand( " Reset to defaults", true); @@ -2231,7 +2229,7 @@ static void M_Options_ColorControl_Draw (void) M_Options_PrintSlider( " White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5); opty += 4; - DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4; + DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4; s = (float) 312 / 2 * vid.width / vid_conwidth.integer; t = (float) 4 / 2 * vid.height / vid_conheight.integer; DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4; @@ -2250,19 +2248,19 @@ static void M_Options_ColorControl_Draw (void) v = t * 0.5; opty += 8; x = 4; - DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, c, 0, 0, 1, 0); + DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0); DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0); DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0); x += 80; - DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, 0, c, 0, 1, 0); + DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0); DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0); DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0); x += 80; - DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, 0, 0, c, 1, 0); + DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0); DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0); DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0); x += 80; - DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, c, c, c, 1, 0); + DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0); DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0); DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0); } @@ -2591,7 +2589,7 @@ static void M_Keys_Draw (void) M_Background(320, 48 + 8 * numcommands); - p = Draw_CachePic ("gfx/ttl_cstm", false); + p = Draw_CachePic ("gfx/ttl_cstm", true); M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm"); if (bind_grab) @@ -2618,7 +2616,7 @@ static void M_Keys_Draw (void) // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer if (keys[0] == -1) - strcpy(keystring, "???"); + strlcpy(keystring, "???", sizeof(keystring)); else { keystring[0] = 0; @@ -2627,8 +2625,8 @@ static void M_Keys_Draw (void) if (keys[j] != -1) { if (j > 0) - strcat(keystring, " or "); - strcat(keystring, Key_KeynumToString (keys[j])); + strlcat(keystring, " or ", sizeof(keystring)); + strlcat(keystring, Key_KeynumToString (keys[j]), sizeof(keystring)); } } } @@ -2724,7 +2722,7 @@ static void M_Reset_Key (int key, char ascii) { case 'Y': case 'y': - Cbuf_AddText ("exec default.cfg\n"); + Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n"); // no break here since we also exit the menu case K_ESCAPE: @@ -2823,9 +2821,9 @@ video_resolution_t video_resolutions[] = #define VID_DEFAULT 3 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1) -#define VIDEO_ITEMS 7 +#define VIDEO_ITEMS 9 static int video_cursor = 0; -static int video_cursor_table[] = {56, 68, 88, 100, 112, 132, 162}; +static int video_cursor_table[] = {56, 68, 88, 100, 112, 132, 162, 174, 186}; static int video_resolution; void M_Menu_Video_f (void) @@ -2877,7 +2875,7 @@ static void M_Video_Draw (void) M_Background(320, 200); M_DrawPic(16, 4, "gfx/qplaque"); - p = Draw_CachePic("gfx/vidmodes", false); + p = Draw_CachePic("gfx/vidmodes", true); M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes"); // Current Resolution @@ -2911,6 +2909,12 @@ static void M_Video_Draw (void) M_ItemPrint(16, video_cursor_table[6], " Vertical Sync", gl_videosyncavailable); M_DrawCheckbox(220, video_cursor_table[6], vid_vsync.integer); + M_ItemPrint(16, video_cursor_table[7], " Anisotropic Filter", gl_support_anisotropy); + M_DrawSlider(220, video_cursor_table[7], gl_texture_anisotropy.integer, 1, gl_max_anisotropy); + + M_ItemPrint(16, video_cursor_table[8], " Texture Quality", true); + M_DrawSlider(220, video_cursor_table[8], gl_picmip.value, 3, 0); + // Cursor M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1)); } @@ -2954,6 +2958,12 @@ static void M_Menu_Video_AdjustSliders (int dir) case 6: Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer); break; + case 7: + Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), gl_max_anisotropy)); + break; + case 8: + Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3)); + break; } } @@ -3115,6 +3125,12 @@ static int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, cha static int M_ChooseQuitMessage(int request) { + if (m_missingdata) + { + // frag related quit messages are pointless for a fallback menu, so use something generic + if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL); + return 0; + } switch (gamemode) { case GAME_NORMAL: @@ -3160,9 +3176,6 @@ static int M_ChooseQuitMessage(int request) if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL); if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL); break; - case GAME_NEXUIZ: //frag related quit messages are pointless for a fallback menu! - if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL); - break; default: if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL); if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL); @@ -3184,7 +3197,7 @@ void M_Menu_Quit_f (void) m_state = m_quit; m_entersound = true; // count how many there are - for (n = 0;M_ChooseQuitMessage(n);n++); + for (n = 1;M_ChooseQuitMessage(n);n++); // choose one M_ChooseQuitMessage(rand() % n); } @@ -3236,8 +3249,8 @@ static void M_Quit_Draw (void) } lines = (lastline - firstline) + 1; M_Background(linelength * 8 + 16, lines * 8 + 16); - if (gamemode != GAME_NEXUIZ) //since this is a fallback menu for Nexuiz (no graphics), it is very hard to read with the box - M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function for Nexuiz + if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box + M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function for (i = 0, l = firstline;i < lines;i++, l++) M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]); } @@ -3266,7 +3279,7 @@ void M_Menu_LanConfig_f (void) if (StartingGame) lanConfig_cursor = 1; lanConfig_port = 26000; - sprintf(lanConfig_portname, "%u", lanConfig_port); + sprintf(lanConfig_portname, "%u", (unsigned int) lanConfig_port); M_Update_Return_Reason(""); } @@ -3282,7 +3295,7 @@ static void M_LanConfig_Draw (void) M_Background(320, 200); M_DrawPic (16, 4, "gfx/qplaque"); - p = Draw_CachePic ("gfx/p_multi", false); + p = Draw_CachePic ("gfx/p_multi", true); basex = (320-p->width)/2; M_DrawPic (basex, 4, "gfx/p_multi"); @@ -3432,7 +3445,7 @@ static void M_LanConfig_Key (int key, char ascii) l = atoi(lanConfig_portname); if (l <= 65535) lanConfig_port = l; - sprintf(lanConfig_portname, "%u", lanConfig_port); + sprintf(lanConfig_portname, "%u", (unsigned int) lanConfig_port); } //============================================================================= @@ -3818,6 +3831,19 @@ static episode_t defeatindetail2episodes[] = {"ATAC Campaign", 0, 3}, }; +static level_t prydonlevels[] = +{ + {"curig2", "Capel Curig"}, // 0 + + {"tdastart", "Gateway"}, // 1 +}; + +static episode_t prydonepisodes[] = +{ + {"Prydon Gate", 0, 1}, + {"The Dark Age", 1, 1} +}; + static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2}; static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7}; static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6}; @@ -3828,6 +3854,7 @@ static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvs static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1}; static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3}; static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1}; +static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2}; typedef struct gameinfo_s { @@ -3848,13 +3875,22 @@ static gameinfo_t gamelist[] = {GAME_BATTLEMECH, &battlemechgame, &battlemechgame}, {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame}, {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game}, - {(gamemode_t)-1, &sharewarequakegame, ®isteredquakegame} // final fallback + {GAME_PRYDON, &prydongame, &prydongame}, + {GAME_NORMAL, NULL, NULL} // terminator }; static gamelevels_t *lookupgameinfo(void) { - int i; - for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++); + int i = 0; + while (gamelist[i].gameid != gamemode) + { + if (gamelist[i].notregistered == NULL) + { + i = 0; + break; + } + i++; + } if (registered.integer) return gamelist[i].registered; else @@ -3892,7 +3928,7 @@ void M_GameOptions_Draw (void) M_Background(320, 200); M_DrawPic (16, 4, "gfx/qplaque"); - p = Draw_CachePic ("gfx/p_multi", false); + p = Draw_CachePic ("gfx/p_multi", true); M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi"); M_DrawTextBox (152, 32, 10, 1); @@ -4175,8 +4211,6 @@ static void M_NetStart_Change (int dir) case 8: Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500); - if (sv_maxrate.integer > NET_MAXRATE) - Cvar_SetValueQuick (&sv_maxrate, NET_MAXRATE); if (sv_maxrate.integer < NET_MINRATE) Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE); break; @@ -4335,17 +4369,17 @@ static void M_ServerList_Draw (void) if (*m_return_reason) M_Print(16, menu_height - 8, m_return_reason); y = 48; - visible = (menu_height - 16 - y) / 8 / 2; + visible = (int)((menu_height - 16 - y) / 8 / 2); start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible); end = min(start + visible, serverlist_viewcount); - p = Draw_CachePic("gfx/p_multi", false); + p = Draw_CachePic("gfx/p_multi", true); M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi"); if (end > start) { for (n = start;n < end;n++) { - DrawQ_Pic(menu_x, menu_y + y, NULL, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0); + DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0); M_PrintColored(0, y, serverlist_viewlist[n]->line1);y += 8; M_PrintColored(0, y, serverlist_viewlist[n]->line2);y += 8; } @@ -4410,10 +4444,237 @@ static void M_ServerList_Key(int k, char ascii) } +//============================================================================= +/* MODLIST MENU */ +// same limit of mod dirs as in fs.c +#define MODLIST_MAXDIRS 16 +static int modlist_enabled [MODLIST_MAXDIRS]; //array of indexs to modlist +static int modlist_numenabled; //number of enabled (or in process to be..) mods + +typedef struct modlist_entry_s +{ + qboolean loaded; // used to determine whether this entry is loaded and running + int enabled; // index to array of modlist_enabled + + // name of the modification, this is (will...be) displayed on the menu entry + char name[128]; + // directory where we will find it + char dir[MAX_QPATH]; +} modlist_entry_t; + +static int modlist_cursor; +//static int modlist_viewcount; + +#define MODLIST_TOTALSIZE 256 +static int modlist_count = 0; +static modlist_entry_t modlist[MODLIST_TOTALSIZE]; + +void ModList_RebuildList(void) +{ + int i,j; + stringlist_t list; + + stringlistinit(&list); + if (fs_basedir[0]) + listdirectory(&list, fs_basedir); + else + listdirectory(&list, "./"); + stringlistsort(&list); + modlist_count = 0; + modlist_numenabled = fs_numgamedirs; + for (i = 0;i < list.numstrings;i++) + { + if (modlist_count >= MODLIST_TOTALSIZE) break; + // check all dirs to see if they "appear" to be mods + // reject any dirs that are part of the base game + // (such as "id1" and "hipnotic" when in GAME_HIPNOTIC mode) + if (gamedirname1 && !strcasecmp(gamedirname1, list.strings[i])) continue; + if (gamedirname2 && !strcasecmp(gamedirname2, list.strings[i])) continue; + if (FS_CheckNastyPath (list.strings[i], true)) continue; + if (!FS_CheckGameDir(list.strings[i])) continue; + + strlcpy (modlist[modlist_count].dir, list.strings[i], sizeof(modlist[modlist_count].dir)); + //check currently loaded mods + modlist[modlist_count].loaded = false; + if (fs_numgamedirs) + for (j = 0; j < fs_numgamedirs; j++) + if (!strcasecmp(fs_gamedirs[j], modlist[modlist_count].dir)) + { + modlist[modlist_count].loaded = true; + modlist[modlist_count].enabled = j; + modlist_enabled[j] = modlist_count; + break; + } + modlist_count ++; + } + stringlistfreecontents(&list); +} + +void ModList_Enable (void) +{ + int i; + int numgamedirs; + char gamedirs[MODLIST_MAXDIRS][MAX_QPATH]; + + // copy our mod list into an array for FS_ChangeGameDirs + numgamedirs = modlist_numenabled; + for (i = 0; i < modlist_numenabled; i++) + strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i])); + + // this code snippet is from FS_ChangeGameDirs + if (fs_numgamedirs == numgamedirs) + { + for (i = 0;i < numgamedirs;i++) + if (strcasecmp(fs_gamedirs[i], gamedirs[i])) + break; + if (i == numgamedirs) + return; // already using this set of gamedirs, do nothing + } + + // this part is basically the same as the FS_GameDir_f function + if ((cls.state == ca_connected && !cls.demoplayback) || sv.active) + { + // actually, changing during game would work fine, but would be stupid + Con_Printf("Can not change gamedir while client is connected or server is running!\n"); + return; + } + + FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true); +} + +void M_Menu_ModList_f (void) +{ + key_dest = key_menu; + m_state = m_modlist; + m_entersound = true; + modlist_cursor = 0; + M_Update_Return_Reason(""); + ModList_RebuildList(); +} + +static void M_Menu_ModList_AdjustSliders (int dir) +{ + int i; + S_LocalSound ("sound/misc/menu3.wav"); + + // stop adding mods, we reach the limit + if (!modlist[modlist_cursor].loaded && (modlist_numenabled == MODLIST_MAXDIRS)) return; + modlist[modlist_cursor].loaded = !modlist[modlist_cursor].loaded; + if (modlist[modlist_cursor].loaded) + { + modlist[modlist_cursor].enabled = modlist_numenabled; + //push the value on the enabled list + modlist_enabled[modlist_numenabled++] = modlist_cursor; + } + else + { + //eliminate the value from the enabled list + for (i = modlist[modlist_cursor].enabled; i < modlist_numenabled; i++) + { + modlist_enabled[i] = modlist_enabled[i+1]; + modlist[modlist_enabled[i]].enabled--; + } + modlist_numenabled--; + } +} + +static void M_ModList_Draw (void) +{ + int n, y, visible, start, end; + cachepic_t *p; + const char *s_available = "Available Mods"; + const char *s_enabled = "Enabled Mods"; + + // use as much vertical space as available + if (gamemode == GAME_TRANSFUSION) + M_Background(640, vid_conheight.integer - 80); + else + M_Background(640, vid_conheight.integer); + + M_PrintRed(48 + 32, 32, s_available); + M_PrintRed(432, 32, s_enabled); + // Draw a list box with all enabled mods + DrawQ_Pic(menu_x + 432, menu_y + 48, NULL, 172, 8 * modlist_numenabled, 0, 0, 0, 0.5, 0); + for (y = 0; y < modlist_numenabled; y++) + M_PrintRed(432, 48 + y * 8, modlist[modlist_enabled[y]].dir); + + if (*m_return_reason) + M_Print(16, menu_height - 8, m_return_reason); + // scroll the list as the cursor moves + y = 48; + visible = (int)((menu_height - 16 - y) / 8 / 2); + start = bound(0, modlist_cursor - (visible >> 1), modlist_count - visible); + end = min(start + visible, modlist_count); + + p = Draw_CachePic("gfx/p_option", true); + M_DrawPic((640 - p->width) / 2, 4, "gfx/p_option"); + if (end > start) + { + for (n = start;n < end;n++) + { + DrawQ_Pic(menu_x + 40, menu_y + y, NULL, 360, 8, n == modlist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0); + M_ItemPrint(80, y, modlist[n].dir, true); + M_DrawCheckbox(48, y, modlist[n].loaded); + y +=8; + } + } + else + { + M_Print(80, y, "No Mods found"); + } +} + +static void M_ModList_Key(int k, char ascii) +{ + switch (k) + { + case K_ESCAPE: + ModList_Enable (); + M_Menu_Options_f(); + break; + + case K_SPACE: + S_LocalSound ("sound/misc/menu2.wav"); + ModList_RebuildList(); + break; + + case K_UPARROW: + S_LocalSound ("sound/misc/menu1.wav"); + modlist_cursor--; + if (modlist_cursor < 0) + modlist_cursor = modlist_count - 1; + break; + + case K_LEFTARROW: + M_Menu_ModList_AdjustSliders (-1); + break; + + case K_DOWNARROW: + S_LocalSound ("sound/misc/menu1.wav"); + modlist_cursor++; + if (modlist_cursor >= modlist_count) + modlist_cursor = 0; + break; + + case K_RIGHTARROW: + M_Menu_ModList_AdjustSliders (1); + break; + + case K_ENTER: + S_LocalSound ("sound/misc/menu2.wav"); + ModList_Enable (); + break; + + default: + break; + } + +} + //============================================================================= /* Menu Subsystem */ -static void M_Keydown(int key, char ascii); +static void M_KeyEvent(int key, char ascii, qboolean downevent); static void M_Draw(void); void M_ToggleMenu_f(void); static void M_Shutdown(void); @@ -4436,6 +4697,7 @@ void M_Init (void) Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu"); Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu"); Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu"); + Cmd_AddCommand ("menu_mods", M_Menu_ModList_f, "open the mods browser menu"); Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu"); Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu"); Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu"); @@ -4601,9 +4863,13 @@ void M_Draw (void) case m_slist: M_ServerList_Draw (); break; + + case m_modlist: + M_ModList_Draw (); + break; } - if (gamemode == GAME_TRANSFUSION) { + if (gamemode == GAME_TRANSFUSION && !m_missingdata) { if (m_state != m_credits) { cachepic_t *p, *drop1, *drop2, *drop3; int g, scale_x, scale_y, scale_y_repeat, top_offset; @@ -4612,10 +4878,10 @@ void M_Draw (void) g = (int)(realtime * 64)%96; scale_y_rate = (float)(g+1) / 96; top_offset = (g+12)/12; - p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset), false); - drop1 = Draw_CachePic("gfx/menu/blooddrop1", false); - drop2 = Draw_CachePic("gfx/menu/blooddrop2", false); - drop3 = Draw_CachePic("gfx/menu/blooddrop3", false); + p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset), true); + drop1 = Draw_CachePic("gfx/menu/blooddrop1", true); + drop2 = Draw_CachePic("gfx/menu/blooddrop2", true); + drop3 = Draw_CachePic("gfx/menu/blooddrop3", true); for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) { for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) { DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0); @@ -4630,7 +4896,7 @@ void M_Draw (void) DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0); DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0); } - DrawQ_Pic (scale_x, -1, Draw_CachePic(va("gfx/menu/blooddrip%i", top_offset), false), 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x, -1, Draw_CachePic(va("gfx/menu/blooddrip%i", top_offset), true), 0, 0, 1, 1, 1, 1, 0); } } } @@ -4645,8 +4911,10 @@ void M_Draw (void) } -void M_Keydown (int key, char ascii) +void M_KeyEvent (int key, char ascii, qboolean downevent) { + if (!downevent) + return; switch (m_state) { case m_none: @@ -4712,7 +4980,6 @@ void M_Keydown (int key, char ascii) M_Reset_Key (key, ascii); return; - case m_video: M_Video_Key (key, ascii); return; @@ -4740,7 +5007,12 @@ void M_Keydown (int key, char ascii) case m_slist: M_ServerList_Key (key, ascii); return; + + case m_modlist: + M_ModList_Key (key, ascii); + return; } + } void M_Shutdown(void) @@ -4755,21 +5027,13 @@ void M_Restart(void) //============================================================================ // Menu prog handling -mfunction_t *PRVM_ED_FindFunction(const char *); - -#define M_F_INIT "m_init" -#define M_F_KEYDOWN "m_keydown" -#define M_F_DRAW "m_draw" -// normal menu names (rest) -#define M_F_TOGGLE "m_toggle" -#define M_F_SHUTDOWN "m_shutdown" static char *m_required_func[] = { -M_F_INIT, -M_F_KEYDOWN, -M_F_DRAW, -M_F_TOGGLE, -M_F_SHUTDOWN, +"m_init", +"m_keydown", +"m_draw", +"m_toggle", +"m_shutdown", }; #ifdef NG_MENU @@ -4778,10 +5042,9 @@ static qboolean m_displayed; static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*); -static func_t m_draw, m_keydown; - void MR_SetRouting (qboolean forceold); +void MP_Error(const char *format, ...) DP_FUNC_PRINTF(1); void MP_Error(const char *format, ...) { static qboolean processingError = false; @@ -4814,18 +5077,18 @@ void MP_Error(const char *format, ...) Host_AbortCurrentFrame(); } -void MP_Keydown (int key, char ascii) +void MP_KeyEvent (int key, char ascii, qboolean downevent) { PRVM_Begin; PRVM_SetProg(PRVM_MENUPROG); - // set time - *prog->time = realtime; - // pass key prog->globals.generic[OFS_PARM0] = (float) key; prog->globals.generic[OFS_PARM1] = (float) ascii; - PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key, float ascii) required\n"); + if (downevent) + PRVM_ExecuteProgram(prog->funcoffsets.m_keydown,"m_keydown(float key, float ascii) required"); + else if (prog->funcoffsets.m_keyup) + PRVM_ExecuteProgram(prog->funcoffsets.m_keyup,"m_keyup(float key, float ascii) required"); PRVM_End; } @@ -4835,10 +5098,7 @@ void MP_Draw (void) PRVM_Begin; PRVM_SetProg(PRVM_MENUPROG); - // set time - *prog->time = realtime; - - PRVM_ExecuteProgram(m_draw,""); + PRVM_ExecuteProgram(prog->funcoffsets.m_draw,"m_draw() required"); PRVM_End; } @@ -4848,17 +5108,14 @@ void MP_ToggleMenu_f (void) PRVM_Begin; PRVM_SetProg(PRVM_MENUPROG); - // set time - *prog->time = realtime; - #ifdef NG_MENU m_displayed = !m_displayed; if( m_displayed ) - PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_DISPLAY) - prog->functions),""); + PRVM_ExecuteProgram(prog->funcoffsets.m_display,"m_display() required"); else - PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_HIDE) - prog->functions),""); + PRVM_ExecuteProgram(prog->funcoffsets.m_hide,"m_hide() required"); #else - PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),""); + PRVM_ExecuteProgram(prog->funcoffsets.m_toggle,"m_toggle() required"); #endif PRVM_End; @@ -4869,10 +5126,7 @@ void MP_Shutdown (void) PRVM_Begin; PRVM_SetProg(PRVM_MENUPROG); - // set time - *prog->time = realtime; - - PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),""); + PRVM_ExecuteProgram(prog->funcoffsets.m_shutdown,"m_shutdown() required"); // reset key_dest key_dest = key_game; @@ -4913,21 +5167,17 @@ void MP_Init (void) // allocate the mempools prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL); - PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL); + PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL, 0, NULL); - // set m_draw and m_keydown - m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions); - m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions); + // note: OP_STATE is not supported by menu qc, we don't even try to detect + // it here #ifdef NG_MENU m_displayed = false; #endif - // set time - *prog->time = realtime; - // call the prog init - PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),""); + PRVM_ExecuteProgram(prog->funcoffsets.m_init,"m_init() required"); PRVM_End; } @@ -4940,9 +5190,7 @@ void MP_Restart(void) //============================================================================ // Menu router -static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" }; - -void (*MR_Keydown) (int key, char ascii); +void (*MR_KeyEvent) (int key, char ascii, qboolean downevent); void (*MR_Draw) (void); void (*MR_ToggleMenu_f) (void); void (*MR_Shutdown) (void); @@ -4955,7 +5203,7 @@ void MR_SetRouting(qboolean forceold) if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold) { // set menu router function pointers - MR_Keydown = M_Keydown; + MR_KeyEvent = M_KeyEvent; MR_Draw = M_Draw; MR_ToggleMenu_f = M_ToggleMenu_f; MR_Shutdown = M_Shutdown; @@ -4972,7 +5220,7 @@ void MR_SetRouting(qboolean forceold) else { // set menu router function pointers - MR_Keydown = MP_Keydown; + MR_KeyEvent = MP_KeyEvent; MR_Draw = MP_Draw; MR_ToggleMenu_f = MP_ToggleMenu_f; MR_Shutdown = MP_Shutdown; @@ -5006,7 +5254,7 @@ void MR_Init_Commands(void) Cvar_RegisterVariable (&forceqmenu); Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue); if (gamemode == GAME_NETHERWORLD) - Cmd_AddCommand ("menu_fallback", MP_Fallback, "switch to engine menu (unload menu.dat)"); //Force to old-style menu + Cmd_AddCommand ("menu_fallback", MP_Fallback, "switch to engine menu (unload menu.dat)"); Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat"); Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu"); }