X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=menu.c;h=9644edba44cd6bfb56fc3c9373f10965c679dfdb;hb=ef67922d463314dd46c32d0d55cc71255e1b7add;hp=f2f10a276659b1ab23a909820204107ce9c915b0;hpb=fd45bd4899b44762391909eaab9208c1f2673a35;p=xonotic%2Fdarkplaces.git diff --git a/menu.c b/menu.c index f2f10a27..9644edba 100644 --- a/menu.c +++ b/menu.c @@ -18,97 +18,114 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" +#include "cdaudio.h" #include "image.h" +#include "progsvm.h" +#include "mprogdefs.h" #define TYPE_DEMO 1 #define TYPE_GAME 2 #define TYPE_BOTH 3 -int NehGameType; +static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" }; + +static int NehGameType; enum m_state_e m_state; +char m_return_reason[128]; void M_Menu_Main_f (void); void M_Menu_SinglePlayer_f (void); + void M_Menu_Transfusion_Episode_f (void); + void M_Menu_Transfusion_Skill_f (void); void M_Menu_Load_f (void); void M_Menu_Save_f (void); void M_Menu_MultiPlayer_f (void); void M_Menu_Setup_f (void); - void M_Menu_Net_f (void); void M_Menu_Options_f (void); void M_Menu_Options_Effects_f (void); + void M_Menu_Options_Graphics_f (void); + void M_Menu_Options_ColorControl_f (void); void M_Menu_Keys_f (void); + void M_Menu_Reset_f (void); void M_Menu_Video_f (void); void M_Menu_Help_f (void); + void M_Menu_Credits_f (void); void M_Menu_Quit_f (void); void M_Menu_LanConfig_f (void); void M_Menu_GameOptions_f (void); -void M_Menu_Search_f (void); -void M_Menu_InetSearch_f (void); void M_Menu_ServerList_f (void); - -void M_Main_Draw (void); - void M_SinglePlayer_Draw (void); - void M_Load_Draw (void); - void M_Save_Draw (void); - void M_MultiPlayer_Draw (void); - void M_Setup_Draw (void); - void M_Net_Draw (void); - void M_Options_Draw (void); - void M_Options_Effects_Draw (void); - void M_Keys_Draw (void); - void M_Video_Draw (void); - void M_Help_Draw (void); - void M_Quit_Draw (void); -void M_LanConfig_Draw (void); -void M_GameOptions_Draw (void); -void M_Search_Draw (void); -void M_InetSearch_Draw (void); -void M_ServerList_Draw (void); - -void M_Main_Key (int key); - void M_SinglePlayer_Key (int key); - void M_Load_Key (int key); - void M_Save_Key (int key); - void M_MultiPlayer_Key (int key); - void M_Setup_Key (int key); - void M_Net_Key (int key); - void M_Options_Key (int key); - void M_Options_Effects_Key (int key); - void M_Keys_Key (int key); - void M_Video_Key (int key); - void M_Help_Key (int key); - void M_Quit_Key (int key); -void M_LanConfig_Key (int key); -void M_GameOptions_Key (int key); -void M_Search_Key (int key); -void M_InetSearch_Key (int key); -void M_ServerList_Key (int key); - -qboolean m_entersound; // play after drawing a frame, so caching - // won't disrupt the sound - -int m_return_state; -qboolean m_return_onerror; -char m_return_reason [32]; +void M_Menu_ModList_f (void); + +static void M_Main_Draw (void); + static void M_SinglePlayer_Draw (void); + static void M_Transfusion_Episode_Draw (void); + static void M_Transfusion_Skill_Draw (void); + static void M_Load_Draw (void); + static void M_Save_Draw (void); + static void M_MultiPlayer_Draw (void); + static void M_Setup_Draw (void); + static void M_Options_Draw (void); + static void M_Options_Effects_Draw (void); + static void M_Options_Graphics_Draw (void); + static void M_Options_ColorControl_Draw (void); + static void M_Keys_Draw (void); + static void M_Reset_Draw (void); + static void M_Video_Draw (void); + static void M_Help_Draw (void); + static void M_Credits_Draw (void); + static void M_Quit_Draw (void); +static void M_LanConfig_Draw (void); +static void M_GameOptions_Draw (void); +static void M_ServerList_Draw (void); +static void M_ModList_Draw (void); + + +static void M_Main_Key (int key, int ascii); + static void M_SinglePlayer_Key (int key, int ascii); + static void M_Transfusion_Episode_Key (int key, int ascii); + static void M_Transfusion_Skill_Key (int key, int ascii); + static void M_Load_Key (int key, int ascii); + static void M_Save_Key (int key, int ascii); + static void M_MultiPlayer_Key (int key, int ascii); + static void M_Setup_Key (int key, int ascii); + static void M_Options_Key (int key, int ascii); + static void M_Options_Effects_Key (int key, int ascii); + static void M_Options_Graphics_Key (int key, int ascii); + static void M_Options_ColorControl_Key (int key, int ascii); + static void M_Keys_Key (int key, int ascii); + static void M_Reset_Key (int key, int ascii); + static void M_Video_Key (int key, int ascii); + static void M_Help_Key (int key, int ascii); + static void M_Credits_Key (int key, int ascii); + static void M_Quit_Key (int key, int ascii); +static void M_LanConfig_Key (int key, int ascii); +static void M_GameOptions_Key (int key, int ascii); +static void M_ServerList_Key (int key, int ascii); +static void M_ModList_Key (int key, int ascii); + +static qboolean m_entersound; ///< play after drawing a frame, so caching won't disrupt the sound + +void M_Update_Return_Reason(const char *s) +{ + strlcpy(m_return_reason, s, sizeof(m_return_reason)); + if (s) + Con_DPrintf("%s\n", s); +} #define StartingGame (m_multiplayer_cursor == 1) #define JoiningGame (m_multiplayer_cursor == 0) -#define IPXConfig (m_net_cursor == 0) -#define TCPIPConfig (m_net_cursor == 1) - -void M_ConfigureNetSubsystem(void); // Nehahra #define NumberOfNehahraDemos 34 -typedef struct +typedef struct nehahrademonames_s { - char *name; - char *desc; + const char *name; + const char *desc; } nehahrademonames_t; -nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] = +static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] = { {"intro", "Prologue"}, {"genf", "The Beginning"}, @@ -146,15 +163,16 @@ nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] = {"seal", "The Seal is Broken"} }; -float menu_x, menu_y, menu_width, menu_height; +static float menu_x, menu_y, menu_width, menu_height; -void M_DrawBackground(void) +static void M_Background(int width, int height) { - menu_width = 320; - menu_height = 200; - menu_x = (vid.conwidth - menu_width) * 0.5; - menu_y = (vid.conheight - menu_height) * 0.5; - DrawQ_Fill(0, 0, vid.conwidth, vid.conheight, 0, 0, 0, 0.5, 0); + menu_width = bound(1.0f, (float)width, vid_conwidth.value); + menu_height = bound(1.0f, (float)height, vid_conheight.value); + menu_x = (vid_conwidth.integer - menu_width) * 0.5; + menu_y = (vid_conheight.integer - menu_height) * 0.5; + //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0); + DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0); } /* @@ -164,68 +182,43 @@ M_DrawCharacter Draws one solid graphics character ================ */ -void M_DrawCharacter (float cx, float cy, int num) +static void M_DrawCharacter (float cx, float cy, int num) { char temp[2]; temp[0] = num; temp[1] = 0; - DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0); + DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU); } -void M_Print (float cx, float cy, const char *str) +static void M_PrintColored(float cx, float cy, const char *str) { - DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0); + DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, false, FONT_MENU); } -void M_PrintWhite (float cx, float cy, const char *str) +static void M_Print(float cx, float cy, const char *str) { - DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0); + DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU); } -void M_ItemPrint (float cx, float cy, char *str, int unghosted) +static void M_PrintRed(float cx, float cy, const char *str) { - if (unghosted) - DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0); - else - DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0); + DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0, NULL, true, FONT_MENU); } -void M_DrawPic (float cx, float cy, char *picname) +static void M_ItemPrint(float cx, float cy, const char *str, int unghosted) { - DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0); + if (unghosted) + DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU); + else + DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0, NULL, true, FONT_MENU); } -qbyte identityTable[256]; -qbyte translationTable[256]; - -void M_BuildTranslationTable(int top, int bottom) +static void M_DrawPic(float cx, float cy, const char *picname) { - int j; - qbyte *dest, *source; - - for (j = 0; j < 256; j++) - identityTable[j] = j; - dest = translationTable; - source = identityTable; - memcpy (dest, source, 256); - - // LordHavoc: corrected skin color ranges - if (top < 128 || (top >= 224 && top < 240)) // the artists made some backwards ranges. sigh. - memcpy (dest + TOP_RANGE, source + top, 16); - else - for (j=0 ; j<16 ; j++) - dest[TOP_RANGE+j] = source[top+15-j]; - - // LordHavoc: corrected skin color ranges - if (bottom < 128 || (bottom >= 224 && bottom < 240)) - memcpy (dest + BOTTOM_RANGE, source + bottom, 16); - else - for (j=0 ; j<16 ; j++) - dest[BOTTOM_RANGE+j] = source[bottom+15-j]; + DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic (picname), 0, 0, 1, 1, 1, 1, 0); } - -void M_DrawTextBox (float x, float y, float width, float height) +static void M_DrawTextBox(float x, float y, float width, float height) { int n; float cx, cy; @@ -233,42 +226,42 @@ void M_DrawTextBox (float x, float y, float width, float height) // draw left side cx = x; cy = y; - M_DrawPic (cx, cy, "gfx/box_tl.lmp"); + M_DrawPic (cx, cy, "gfx/box_tl"); for (n = 0; n < height; n++) { cy += 8; - M_DrawPic (cx, cy, "gfx/box_ml.lmp"); + M_DrawPic (cx, cy, "gfx/box_ml"); } - M_DrawPic (cx, cy+8, "gfx/box_bl.lmp"); + M_DrawPic (cx, cy+8, "gfx/box_bl"); // draw middle cx += 8; while (width > 0) { cy = y; - M_DrawPic (cx, cy, "gfx/box_tm.lmp"); + M_DrawPic (cx, cy, "gfx/box_tm"); for (n = 0; n < height; n++) { cy += 8; if (n >= 1) - M_DrawPic (cx, cy, "gfx/box_mm2.lmp"); + M_DrawPic (cx, cy, "gfx/box_mm2"); else - M_DrawPic (cx, cy, "gfx/box_mm.lmp"); + M_DrawPic (cx, cy, "gfx/box_mm"); } - M_DrawPic (cx, cy+8, "gfx/box_bm.lmp"); + M_DrawPic (cx, cy+8, "gfx/box_bm"); width -= 2; cx += 16; } // draw right side cy = y; - M_DrawPic (cx, cy, "gfx/box_tr.lmp"); + M_DrawPic (cx, cy, "gfx/box_tr"); for (n = 0; n < height; n++) { cy += 8; - M_DrawPic (cx, cy, "gfx/box_mr.lmp"); + M_DrawPic (cx, cy, "gfx/box_mr"); } - M_DrawPic (cx, cy+8, "gfx/box_br.lmp"); + M_DrawPic (cx, cy+8, "gfx/box_br"); } //============================================================================= @@ -277,38 +270,38 @@ void M_DrawTextBox (float x, float y, float width, float height) /* ================ -M_ToggleMenu_f +M_ToggleMenu ================ */ -void M_ToggleMenu_f (void) +void M_ToggleMenu(int mode) { m_entersound = true; - if (key_dest == key_menu) + if ((key_dest != key_menu && key_dest != key_menu_grabbed) || m_state != m_main) { - if (m_state != m_main) - { - M_Menu_Main_f (); - return; - } + if(mode == 0) + return; // the menu is off, and we want it off + M_Menu_Main_f (); + } + else + { + if(mode == 1) + return; // the menu is on, and we want it on key_dest = key_game; m_state = m_none; - return; } - //if (key_dest == key_console) - // Con_ToggleConsole_f (); - //else - M_Menu_Main_f (); } -int demo_cursor; -void M_Demo_Draw (void) +static int demo_cursor; +static void M_Demo_Draw (void) { - int i; + int i; + + M_Background(320, 200); - for (i=0; i < NumberOfNehahraDemos; i++) - M_Print (16, 16 + 8*i, NehahraDemos[i].desc); + for (i = 0;i < NumberOfNehahraDemos;i++) + M_Print(16, 16 + 8*i, NehahraDemos[i].desc); // line cursor M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1)); @@ -317,12 +310,13 @@ void M_Demo_Draw (void) void M_Menu_Demos_f (void) { - key_dest = key_menu; - m_state = m_demo; - m_entersound = true; + key_dest = key_menu; + m_state = m_demo; + m_entersound = true; } -void M_Demo_Key (int k) + +static void M_Demo_Key (int k, int ascii) { switch (k) { @@ -331,7 +325,7 @@ void M_Demo_Key (int k) break; case K_ENTER: - S_LocalSound ("misc/menu2.wav"); + S_LocalSound ("sound/misc/menu2.wav"); m_state = m_none; key_dest = key_game; Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name)); @@ -339,17 +333,17 @@ void M_Demo_Key (int k) case K_UPARROW: case K_LEFTARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); demo_cursor--; if (demo_cursor < 0) - demo_cursor = NumberOfNehahraDemos; + demo_cursor = NumberOfNehahraDemos-1; break; case K_DOWNARROW: case K_RIGHTARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); demo_cursor++; - if (demo_cursor > NumberOfNehahraDemos) + if (demo_cursor >= NumberOfNehahraDemos) demo_cursor = 0; break; } @@ -358,14 +352,45 @@ void M_Demo_Key (int k) //============================================================================= /* MAIN MENU */ -int m_main_cursor; +static int m_main_cursor; +static qboolean m_missingdata = false; + +static int MAIN_ITEMS = 4; // Nehahra: Menu Disable -int MAIN_ITEMS = 4; // Nehahra: Menu Disable void M_Menu_Main_f (void) { + const char *s; + s = "gfx/mainmenu"; + if (gamemode == GAME_NEHAHRA) { + if (FS_FileExists("maps/neh1m4.bsp")) + { + if (FS_FileExists("hearing.dem")) + { + Con_DPrint("Main menu: Nehahra movie and game detected.\n"); + NehGameType = TYPE_BOTH; + } + else + { + Con_DPrint("Nehahra game detected.\n"); + NehGameType = TYPE_GAME; + } + } + else + { + if (FS_FileExists("hearing.dem")) + { + Con_DPrint("Nehahra movie detected.\n"); + NehGameType = TYPE_DEMO; + } + else + { + Con_DPrint("Nehahra not found.\n"); + NehGameType = TYPE_GAME; // could just complain, but... + } + } if (NehGameType == TYPE_DEMO) MAIN_ITEMS = 4; else if (NehGameType == TYPE_GAME) @@ -373,9 +398,22 @@ void M_Menu_Main_f (void) else MAIN_ITEMS = 6; } + else if (gamemode == GAME_TRANSFUSION) + { + s = "gfx/menu/mainmenu1"; + if (sv.active && !cl.intermission && cl.islocalgame) + MAIN_ITEMS = 8; + else + MAIN_ITEMS = 7; + } else MAIN_ITEMS = 5; + // check if the game data is missing and use a different main menu if so + m_missingdata = !forceqmenu.integer && Draw_CachePic (s)->tex == r_texture_notexture; + if (m_missingdata) + MAIN_ITEMS = 2; + /* if (key_dest != key_menu) { @@ -389,34 +427,74 @@ void M_Menu_Main_f (void) } -void M_Main_Draw (void) +static void M_Main_Draw (void) { int f; cachepic_t *p; - M_DrawPic (16, 4, "gfx/qplaque.lmp"); - p = Draw_CachePic ("gfx/ttl_main.lmp"); - M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp"); + if (m_missingdata) + { + float y; + const char *s; + M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that. + y = 480/3-16; + s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8; + y+=8; + s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8; + s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8; + s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8; + M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures) + M_Print (640/2 - 48, 480/2 + 8, "Quit"); + M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1)); + return; + } + + if (gamemode == GAME_TRANSFUSION) { + int y1, y2, y3; + M_Background(640, 480); + p = Draw_CachePic ("gfx/menu/tb-transfusion"); + M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion"); + y2 = 120; + // 8 rather than MAIN_ITEMS to skip a number and not miss the last option + for (y1 = 1; y1 <= 8; y1++) + { + if (MAIN_ITEMS == 7 && y1 == 4) + y1++; + M_DrawPic (0, y2, va("gfx/menu/mainmenu%i", y1)); + y2 += 40; + } + if (MAIN_ITEMS == 7 && m_main_cursor > 2) + y3 = m_main_cursor + 2; + else + y3 = m_main_cursor + 1; + M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3)); + return; + } + + M_Background(320, 200); + M_DrawPic (16, 4, "gfx/qplaque"); + p = Draw_CachePic ("gfx/ttl_main"); + M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main"); // Nehahra if (gamemode == GAME_NEHAHRA) { if (NehGameType == TYPE_BOTH) - M_DrawPic (72, 32, "gfx/mainmenu.lmp"); + M_DrawPic (72, 32, "gfx/mainmenu"); else if (NehGameType == TYPE_GAME) - M_DrawPic (72, 32, "gfx/gamemenu.lmp"); + M_DrawPic (72, 32, "gfx/gamemenu"); else - M_DrawPic (72, 32, "gfx/demomenu.lmp"); + M_DrawPic (72, 32, "gfx/demomenu"); } else - M_DrawPic (72, 32, "gfx/mainmenu.lmp"); + M_DrawPic (72, 32, "gfx/mainmenu"); f = (int)(realtime * 10)%6; - M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i.lmp", f+1)); + M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i", f+1)); } -void M_Main_Key (int key) +static void M_Main_Key (int key, int ascii) { switch (key) { @@ -429,13 +507,13 @@ void M_Main_Key (int key) break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); if (++m_main_cursor >= MAIN_ITEMS) m_main_cursor = 0; break; case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); if (--m_main_cursor < 0) m_main_cursor = MAIN_ITEMS - 1; break; @@ -443,7 +521,24 @@ void M_Main_Key (int key) case K_ENTER: m_entersound = true; - if (gamemode == GAME_NEHAHRA) + if (m_missingdata) + { + switch (m_main_cursor) + { + case 0: + if (cls.state == ca_connected) + { + m_state = m_none; + key_dest = key_game; + } + Con_ToggleConsole_f (); + break; + case 1: + M_Menu_Quit_f (); + break; + } + } + else if (gamemode == GAME_NEHAHRA) { switch (NehGameType) { @@ -530,6 +625,78 @@ void M_Main_Key (int key) break; } } + else if (gamemode == GAME_TRANSFUSION) { + if (MAIN_ITEMS == 7) + { + switch (m_main_cursor) + { + case 0: + M_Menu_Transfusion_Episode_f (); + break; + + case 1: + M_Menu_MultiPlayer_f (); + break; + + case 2: + M_Menu_Options_f (); + break; + + case 3: + M_Menu_Load_f (); + break; + + case 4: + M_Menu_Help_f (); + break; + + case 5: + M_Menu_Credits_f (); + break; + + case 6: + M_Menu_Quit_f (); + break; + } + } + else + { + switch (m_main_cursor) + { + case 0: + M_Menu_Transfusion_Episode_f (); + break; + + case 1: + M_Menu_MultiPlayer_f (); + break; + + case 2: + M_Menu_Options_f (); + break; + + case 3: + M_Menu_Save_f (); + break; + + case 4: + M_Menu_Load_f (); + break; + + case 5: + M_Menu_Help_f (); + break; + + case 6: + M_Menu_Credits_f (); + break; + + case 7: + M_Menu_Quit_f (); + break; + } + } + } else { switch (m_main_cursor) @@ -561,7 +728,7 @@ void M_Main_Key (int key) //============================================================================= /* SINGLE PLAYER MENU */ -int m_singleplayer_cursor; +static int m_singleplayer_cursor; #define SINGLEPLAYER_ITEMS 3 @@ -573,39 +740,44 @@ void M_Menu_SinglePlayer_f (void) } -void M_SinglePlayer_Draw (void) +static void M_SinglePlayer_Draw (void) { cachepic_t *p; - M_DrawPic (16, 4, "gfx/qplaque.lmp"); - p = Draw_CachePic ("gfx/ttl_sgl.lmp"); + M_Background(320, 200); - // Transfusion doesn't have a single player mode - if (gamemode == GAME_TRANSFUSION) + M_DrawPic (16, 4, "gfx/qplaque"); + p = Draw_CachePic ("gfx/ttl_sgl"); + + // Some mods don't have a single player mode + if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH) { - M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp"); + M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl"); M_DrawTextBox (60, 8 * 8, 23, 4); - M_PrintWhite (95, 10 * 8, "Transfusion is for"); - M_PrintWhite (83, 11 * 8, "multiplayer play only"); + if (gamemode == GAME_GOODVSBAD2) + M_Print(95, 10 * 8, "Good Vs Bad 2 is for"); + else // if (gamemode == GAME_BATTLEMECH) + M_Print(95, 10 * 8, "Battlemech is for"); + M_Print(83, 11 * 8, "multiplayer play only"); } else { int f; - M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp"); - M_DrawPic (72, 32, "gfx/sp_menu.lmp"); + M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl"); + M_DrawPic (72, 32, "gfx/sp_menu"); f = (int)(realtime * 10)%6; - M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1)); + M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i", f+1)); } } -void M_SinglePlayer_Key (int key) +static void M_SinglePlayer_Key (int key, int ascii) { - if (gamemode == GAME_TRANSFUSION) + if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH) { if (key == K_ESCAPE || key == K_ENTER) m_state = m_main; @@ -619,13 +791,13 @@ void M_SinglePlayer_Key (int key) break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS) m_singleplayer_cursor = 0; break; case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); if (--m_singleplayer_cursor < 0) m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1; break; @@ -642,10 +814,13 @@ void M_SinglePlayer_Key (int key) Cbuf_AddText ("maxplayers 1\n"); Cbuf_AddText ("deathmatch 0\n"); Cbuf_AddText ("coop 0\n"); - if (gamemode == GAME_NEHAHRA) - Cbuf_AddText ("map nehstart\n"); - else - Cbuf_AddText ("map start\n"); + if (gamemode == GAME_TRANSFUSION) + { + key_dest = key_menu; + M_Menu_Transfusion_Episode_f (); + break; + } + Cbuf_AddText ("startmap_sp\n"); break; case 1: @@ -662,39 +837,47 @@ void M_SinglePlayer_Key (int key) //============================================================================= /* LOAD/SAVE MENU */ -int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES +static int load_cursor; ///< 0 < load_cursor < MAX_SAVEGAMES -#define MAX_SAVEGAMES 12 -char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1]; -int loadable[MAX_SAVEGAMES]; +static char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1]; +static int loadable[MAX_SAVEGAMES]; -void M_ScanSaves (void) +static void M_ScanSaves (void) { int i, j; + size_t len; char name[MAX_OSPATH]; - char *str; - QFile *f; - int version; + char buf[SAVEGAME_COMMENT_LENGTH + 256]; + const char *t; + qfile_t *f; +// int version; for (i=0 ; iwidth)/2, 4, "gfx/p_load.lmp"); + M_Background(320, 200); + + p = Draw_CachePic ("gfx/p_load"); + M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" ); for (i=0 ; i< MAX_SAVEGAMES; i++) - M_Print (16, 32 + 8*i, m_filenames[i]); + M_Print(16, 32 + 8*i, m_filenames[i]); // line cursor M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1)); } -void M_Save_Draw (void) +static void M_Save_Draw (void) { int i; cachepic_t *p; - p = Draw_CachePic ("gfx/p_save.lmp"); - M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save.lmp"); + M_Background(320, 200); + + p = Draw_CachePic ("gfx/p_save"); + M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save"); for (i=0 ; i= MAX_SAVEGAMES) load_cursor = 0; @@ -792,12 +988,15 @@ void M_Load_Key (int k) } -void M_Save_Key (int k) +static void M_Save_Key (int k, int ascii) { switch (k) { case K_ESCAPE: - M_Menu_SinglePlayer_f (); + if (gamemode == GAME_TRANSFUSION) + M_Menu_Main_f (); + else + M_Menu_SinglePlayer_f (); break; case K_ENTER: @@ -808,7 +1007,7 @@ void M_Save_Key (int k) case K_UPARROW: case K_LEFTARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); load_cursor--; if (load_cursor < 0) load_cursor = MAX_SAVEGAMES-1; @@ -816,7 +1015,7 @@ void M_Save_Key (int k) case K_DOWNARROW: case K_RIGHTARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); load_cursor++; if (load_cursor >= MAX_SAVEGAMES) load_cursor = 0; @@ -824,10 +1023,167 @@ void M_Save_Key (int k) } } +//============================================================================= +/* Transfusion Single Player Episode Menu */ + +static int m_episode_cursor; +#define EPISODE_ITEMS 6 + +void M_Menu_Transfusion_Episode_f (void) +{ + m_entersound = true; + m_state = m_transfusion_episode; + key_dest = key_menu; +} + +static void M_Transfusion_Episode_Draw (void) +{ + int y; + cachepic_t *p; + M_Background(640, 480); + + p = Draw_CachePic ("gfx/menu/tb-episodes"); + M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes"); + for (y = 0; y < EPISODE_ITEMS; y++){ + M_DrawPic (0, 160 + y * 40, va("gfx/menu/episode%i", y+1)); + } + + M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/menu/episode%iselected", m_episode_cursor + 1)); +} + +static void M_Transfusion_Episode_Key (int key, int ascii) +{ + switch (key) + { + case K_ESCAPE: + M_Menu_Main_f (); + break; + + case K_DOWNARROW: + S_LocalSound ("sound/misc/menu1.wav"); + m_episode_cursor++; + if (m_episode_cursor >= EPISODE_ITEMS) + m_episode_cursor = 0; + break; + + case K_UPARROW: + S_LocalSound ("sound/misc/menu1.wav"); + m_episode_cursor--; + if (m_episode_cursor < 0) + m_episode_cursor = EPISODE_ITEMS - 1; + break; + + case K_ENTER: + Cbuf_AddText ("deathmatch 0\n"); + m_entersound = true; + M_Menu_Transfusion_Skill_f (); + } +} + +//============================================================================= +/* Transfusion Single Player Skill Menu */ + +static int m_skill_cursor = 2; +#define SKILL_ITEMS 5 + +void M_Menu_Transfusion_Skill_f (void) +{ + m_entersound = true; + m_state = m_transfusion_skill; + key_dest = key_menu; +} + +static void M_Transfusion_Skill_Draw (void) +{ + int y; + cachepic_t *p; + M_Background(640, 480); + + p = Draw_CachePic ("gfx/menu/tb-difficulty"); + M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty"); + + for (y = 0; y < SKILL_ITEMS; y++) + { + M_DrawPic (0, 180 + y * 40, va("gfx/menu/difficulty%i", y+1)); + } + M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/menu/difficulty%iselected", m_skill_cursor + 1)); +} + +static void M_Transfusion_Skill_Key (int key, int ascii) +{ + switch (key) + { + case K_ESCAPE: + M_Menu_Transfusion_Episode_f (); + break; + + case K_DOWNARROW: + S_LocalSound ("sound/misc/menu1.wav"); + m_skill_cursor++; + if (m_skill_cursor >= SKILL_ITEMS) + m_skill_cursor = 0; + break; + + case K_UPARROW: + S_LocalSound ("sound/misc/menu1.wav"); + m_skill_cursor--; + if (m_skill_cursor < 0) + m_skill_cursor = SKILL_ITEMS - 1; + break; + + case K_ENTER: + m_entersound = true; + switch (m_skill_cursor) + { + case 0: + Cbuf_AddText ("skill 1\n"); + break; + case 1: + Cbuf_AddText ("skill 2\n"); + break; + case 2: + Cbuf_AddText ("skill 3\n"); + break; + case 3: + Cbuf_AddText ("skill 4\n"); + break; + case 4: + Cbuf_AddText ("skill 5\n"); + break; + } + key_dest = key_game; + if (sv.active) + Cbuf_AddText ("disconnect\n"); + Cbuf_AddText ("maxplayers 1\n"); + Cbuf_AddText ("deathmatch 0\n"); + Cbuf_AddText ("coop 0\n"); + switch (m_episode_cursor) + { + case 0: + Cbuf_AddText ("map e1m1\n"); + break; + case 1: + Cbuf_AddText ("map e2m1\n"); + break; + case 2: + Cbuf_AddText ("map e3m1\n"); + break; + case 3: + Cbuf_AddText ("map e4m1\n"); + break; + case 4: + Cbuf_AddText ("map e6m1\n"); + break; + case 5: + Cbuf_AddText ("map cp01\n"); + break; + } + } +} //============================================================================= /* MULTIPLAYER MENU */ -int m_multiplayer_cursor; +static int m_multiplayer_cursor; #define MULTIPLAYER_ITEMS 3 @@ -839,27 +1195,35 @@ void M_Menu_MultiPlayer_f (void) } -void M_MultiPlayer_Draw (void) +static void M_MultiPlayer_Draw (void) { int f; cachepic_t *p; - M_DrawPic (16, 4, "gfx/qplaque.lmp"); - p = Draw_CachePic ("gfx/p_multi.lmp"); - M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp"); - M_DrawPic (72, 32, "gfx/mp_menu.lmp"); + if (gamemode == GAME_TRANSFUSION) + { + M_Background(640, 480); + p = Draw_CachePic ("gfx/menu/tb-online"); + M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online"); + for (f = 1; f <= MULTIPLAYER_ITEMS; f++) + M_DrawPic (0, 180 + f*40, va("gfx/menu/online%i", f)); + M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/menu/online%iselected", m_multiplayer_cursor + 1)); + return; + } + M_Background(320, 200); + + M_DrawPic (16, 4, "gfx/qplaque"); + p = Draw_CachePic ("gfx/p_multi"); + M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi"); + M_DrawPic (72, 32, "gfx/mp_menu"); f = (int)(realtime * 10)%6; - M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1)); - - if (ipxAvailable || tcpipAvailable) - return; - M_PrintWhite ((320/2) - ((27*8)/2), 168, "No Communications Available"); + M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i", f+1)); } -void M_MultiPlayer_Key (int key) +static void M_MultiPlayer_Key (int key, int ascii) { switch (key) { @@ -868,13 +1232,13 @@ void M_MultiPlayer_Key (int key) break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS) m_multiplayer_cursor = 0; break; case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); if (--m_multiplayer_cursor < 0) m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1; break; @@ -884,13 +1248,8 @@ void M_MultiPlayer_Key (int key) switch (m_multiplayer_cursor) { case 0: - if (ipxAvailable || tcpipAvailable) - M_Menu_Net_f (); - break; - case 1: - if (ipxAvailable || tcpipAvailable) - M_Menu_Net_f (); + M_Menu_LanConfig_f (); break; case 2: @@ -903,15 +1262,16 @@ void M_MultiPlayer_Key (int key) //============================================================================= /* SETUP MENU */ -int setup_cursor = 4; -int setup_cursor_table[] = {40, 56, 80, 104, 140}; +static int setup_cursor = 4; +static int setup_cursor_table[] = {40, 64, 88, 124, 140}; -char setup_hostname[16]; -char setup_myname[16]; -int setup_oldtop; -int setup_oldbottom; -int setup_top; -int setup_bottom; +static char setup_myname[MAX_SCOREBOARDNAME]; +static int setup_oldtop; +static int setup_oldbottom; +static int setup_top; +static int setup_bottom; +static int setup_rate; +static int setup_oldrate; #define NUM_SETUP_CMDS 5 @@ -920,100 +1280,143 @@ void M_Menu_Setup_f (void) key_dest = key_menu; m_state = m_setup; m_entersound = true; - strcpy(setup_myname, cl_name.string); - strcpy(setup_hostname, hostname.string); + strlcpy(setup_myname, cl_name.string, sizeof(setup_myname)); setup_top = setup_oldtop = cl_color.integer >> 4; setup_bottom = setup_oldbottom = cl_color.integer & 15; + setup_rate = cl_rate.integer; } -// LordHavoc: rewrote this code greatly -void M_MenuPlayerTranslate (qbyte *translation, int top, int bottom) +static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load; +static unsigned char *menuplyr_pixels; +static unsigned int *menuplyr_translated; + +typedef struct ratetable_s { - int i; - unsigned int trans[4096]; - qbyte *data, *f; - static qbyte pixels[4096]; - static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load = true, menuplyr_failed = false; - - if (menuplyr_failed) - return; - if (menuplyr_top == top && menuplyr_bottom == bottom) - return; - - menuplyr_top = top; - menuplyr_bottom = bottom; - - if (menuplyr_load) - { - menuplyr_load = false; - f = COM_LoadFile("gfx/menuplyr.lmp", true); - if (!f) - { - menuplyr_failed = true; - return; - } - data = LoadLMPAs8Bit (f, 0, 0); - Mem_Free(f); - if (image_width * image_height > 4096) - { - Con_Printf("M_MenuPlayerTranslate: image larger than 4096 pixel buffer\n"); - Mem_Free(data); - menuplyr_failed = true; - return; - } - menuplyr_width = image_width; - menuplyr_height = image_height; - memcpy(pixels, data, menuplyr_width * menuplyr_height); - Mem_Free(data); - } - - M_BuildTranslationTable (menuplyr_top*16, menuplyr_bottom*16); + int rate; + const char *name; +} +ratetable_t; - for (i = 0;i < menuplyr_width * menuplyr_height;i++) - trans[i] = palette_complete[translation[pixels[i]]]; +#define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0]))) +static ratetable_t setup_ratetable[] = +{ + {1000, "28.8 bad"}, + {1500, "28.8 mediocre"}, + {2000, "28.8 good"}, + {2500, "33.6 mediocre"}, + {3000, "33.6 good"}, + {3500, "56k bad"}, + {4000, "56k mediocre"}, + {4500, "56k adequate"}, + {5000, "56k good"}, + {7000, "64k ISDN"}, + {15000, "128k ISDN"}, + {25000, "broadband"} +}; - Draw_NewPic("gfx/menuplyr.lmp", menuplyr_width, menuplyr_height, true, (qbyte *)trans); +static int setup_rateindex(int rate) +{ + int i; + for (i = 0;i < RATES;i++) + if (setup_ratetable[i].rate > setup_rate) + break; + return bound(1, i, RATES) - 1; } -void M_Setup_Draw (void) +static void M_Setup_Draw (void) { + int i, j; cachepic_t *p; - M_DrawPic (16, 4, "gfx/qplaque.lmp"); - p = Draw_CachePic ("gfx/p_multi.lmp"); - M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp"); + M_Background(320, 200); - M_Print (64, 40, "Hostname"); + M_DrawPic (16, 4, "gfx/qplaque"); + p = Draw_CachePic ("gfx/p_multi"); + M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi"); + + M_Print(64, 40, "Your name"); M_DrawTextBox (160, 32, 16, 1); - M_Print (168, 40, setup_hostname); + M_PrintColored(168, 40, setup_myname); - M_Print (64, 56, "Your name"); - M_DrawTextBox (160, 48, 16, 1); - M_Print (168, 56, setup_myname); + if (gamemode != GAME_GOODVSBAD2) + { + M_Print(64, 64, "Shirt color"); + M_Print(64, 88, "Pants color"); + } - M_Print (64, 80, "Shirt color"); - M_Print (64, 104, "Pants color"); + M_Print(64, 124-8, "Network speed limit"); + M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name)); M_DrawTextBox (64, 140-8, 14, 1); - M_Print (72, 140, "Accept Changes"); - - M_DrawPic (160, 64, "gfx/bigbox.lmp"); + M_Print(72, 140, "Accept Changes"); // LordHavoc: rewrote this code greatly - M_MenuPlayerTranslate (translationTable, setup_top, setup_bottom); - M_DrawPic (172, 72, "gfx/menuplyr.lmp"); + if (menuplyr_load) + { + unsigned char *f; + fs_offset_t filesize; + menuplyr_load = false; + menuplyr_top = -1; + menuplyr_bottom = -1; + f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize); + if (f && filesize >= 9) + { + int width, height; + width = f[0] + f[1] * 256 + f[2] * 65536 + f[3] * 16777216; + height = f[4] + f[5] * 256 + f[6] * 65536 + f[7] * 16777216; + if (filesize >= 8 + width * height) + { + menuplyr_width = width; + menuplyr_height = height; + menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, width * height); + menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, width * height * 4); + memcpy(menuplyr_pixels, f + 8, width * height); + } + } + if (f) + Mem_Free(f); + } - M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1)); + if (menuplyr_pixels) + { + if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom) + { + menuplyr_top = setup_top; + menuplyr_bottom = setup_bottom; - if (setup_cursor == 0) - M_DrawCharacter (168 + 8*strlen(setup_hostname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1)); + for (i = 0;i < menuplyr_width * menuplyr_height;i++) + { + j = menuplyr_pixels[i]; + if (j >= TOP_RANGE && j < TOP_RANGE + 16) + { + if (menuplyr_top < 8 || menuplyr_top == 14) + j = menuplyr_top * 16 + (j - TOP_RANGE); + else + j = menuplyr_top * 16 + 15-(j - TOP_RANGE); + } + else if (j >= BOTTOM_RANGE && j < BOTTOM_RANGE + 16) + { + if (menuplyr_bottom < 8 || menuplyr_bottom == 14) + j = menuplyr_bottom * 16 + (j - BOTTOM_RANGE); + else + j = menuplyr_bottom * 16 + 15-(j - BOTTOM_RANGE); + } + menuplyr_translated[i] = palette_bgra_transparent[j]; + } + Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated); + } + M_DrawPic(160, 48, "gfx/bigbox"); + M_DrawPic(172, 56, "gfx/menuplyr"); + } - if (setup_cursor == 1) + if (setup_cursor == 0) M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1)); + else + M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1)); } -void M_Setup_Key (int k) +static void M_Setup_Key (int k, int ascii) { int l; @@ -1024,65 +1427,74 @@ void M_Setup_Key (int k) break; case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); setup_cursor--; if (setup_cursor < 0) setup_cursor = NUM_SETUP_CMDS-1; break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); setup_cursor++; if (setup_cursor >= NUM_SETUP_CMDS) setup_cursor = 0; break; case K_LEFTARROW: - if (setup_cursor < 2) + if (setup_cursor < 1) return; - S_LocalSound ("misc/menu3.wav"); - if (setup_cursor == 2) + S_LocalSound ("sound/misc/menu3.wav"); + if (setup_cursor == 1) setup_top = setup_top - 1; - if (setup_cursor == 3) + if (setup_cursor == 2) setup_bottom = setup_bottom - 1; + if (setup_cursor == 3) + { + l = setup_rateindex(setup_rate) - 1; + if (l < 0) + l = RATES - 1; + setup_rate = setup_ratetable[l].rate; + } break; case K_RIGHTARROW: - if (setup_cursor < 2) + if (setup_cursor < 1) return; forward: - S_LocalSound ("misc/menu3.wav"); - if (setup_cursor == 2) + S_LocalSound ("sound/misc/menu3.wav"); + if (setup_cursor == 1) setup_top = setup_top + 1; - if (setup_cursor == 3) + if (setup_cursor == 2) setup_bottom = setup_bottom + 1; + if (setup_cursor == 3) + { + l = setup_rateindex(setup_rate) + 1; + if (l >= RATES) + l = 0; + setup_rate = setup_ratetable[l].rate; + } break; case K_ENTER: - if (setup_cursor == 0 || setup_cursor == 1) + if (setup_cursor == 0) return; - if (setup_cursor == 2 || setup_cursor == 3) + if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3) goto forward; - // setup_cursor == 4 (OK) + // setup_cursor == 4 (Accept changes) if (strcmp(cl_name.string, setup_myname) != 0) Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) ); - if (strcmp(hostname.string, setup_hostname) != 0) - Cvar_Set("hostname", setup_hostname); if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom) Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) ); + if (setup_rate != setup_oldrate) + Cbuf_AddText(va("rate %i\n", setup_rate)); + m_entersound = true; M_Menu_MultiPlayer_f (); break; case K_BACKSPACE: if (setup_cursor == 0) - { - if (strlen(setup_hostname)) - setup_hostname[strlen(setup_hostname)-1] = 0; - } - - if (setup_cursor == 1) { if (strlen(setup_myname)) setup_myname[strlen(setup_myname)-1] = 0; @@ -1090,24 +1502,15 @@ forward: break; default: - if (k < 32 || k > 127) + if (ascii < 32) break; if (setup_cursor == 0) { - l = strlen(setup_hostname); - if (l < 15) - { - setup_hostname[l+1] = 0; - setup_hostname[l] = k; - } - } - if (setup_cursor == 1) - { - l = strlen(setup_myname); + l = (int)strlen(setup_myname); if (l < 15) { setup_myname[l+1] = 0; - setup_myname[l] = k; + setup_myname[l] = ascii; } } } @@ -1122,158 +1525,43 @@ forward: setup_bottom = 15; } -//============================================================================= -/* NET MENU */ - -int m_net_cursor; -int m_net_items; -int m_net_saveHeight; - -char *net_helpMessage [] = -{ -/* .........1.........2.... */ - " Novell network LANs ", - " or Windows 95 DOS-box. ", - " ", - "(LAN=Local Area Network)", - - " Commonly used to play ", - " over the Internet, but ", - " also used on a Local ", - " Area Network. " -}; - -void M_Menu_Net_f (void) -{ - key_dest = key_menu; - m_state = m_net; - m_entersound = true; - m_net_items = 2; - - if (m_net_cursor >= m_net_items) - m_net_cursor = 0; - m_net_cursor--; - M_Net_Key (K_DOWNARROW); -} - - -void M_Net_Draw (void) -{ - int f; - cachepic_t *p; - - M_DrawPic (16, 4, "gfx/qplaque.lmp"); - p = Draw_CachePic ("gfx/p_multi.lmp"); - M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp"); - - f = 32; - - if (ipxAvailable) - M_DrawPic (72, f, "gfx/netmen3.lmp"); - else - M_DrawPic (72, f, "gfx/dim_ipx.lmp"); - - f += 19; - if (tcpipAvailable) - M_DrawPic (72, f, "gfx/netmen4.lmp"); - else - M_DrawPic (72, f, "gfx/dim_tcp.lmp"); - - if (m_net_items == 5) // JDC, could just be removed - { - f += 19; - M_DrawPic (72, f, "gfx/netmen5.lmp"); - } - - f = (320-26*8)/2; - M_DrawTextBox (f, 134, 24, 4); - f += 8; - M_Print (f, 142, net_helpMessage[m_net_cursor*4+0]); - M_Print (f, 150, net_helpMessage[m_net_cursor*4+1]); - - f = (int)(realtime * 10)%6; - M_DrawPic (54, 32 + m_net_cursor * 20, va("gfx/menudot%i.lmp", f+1)); -} - - -void M_Net_Key (int k) -{ -again: - switch (k) - { - case K_ESCAPE: - M_Menu_MultiPlayer_f (); - break; - - case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav"); - if (++m_net_cursor >= m_net_items) - m_net_cursor = 0; - break; - - case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); - if (--m_net_cursor < 0) - m_net_cursor = m_net_items - 1; - break; - - case K_ENTER: - m_entersound = true; - - switch (m_net_cursor) - { - case 0: - M_Menu_LanConfig_f (); - break; - - case 1: - M_Menu_LanConfig_f (); - break; - - case 2: -// multiprotocol - break; - } - } - - if (m_net_cursor == 0 && !ipxAvailable) - goto again; - if (m_net_cursor == 1 && !tcpipAvailable) - goto again; -} - //============================================================================= /* OPTIONS MENU */ #define SLIDER_RANGE 10 -void M_DrawSlider (int x, int y, float range) +static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax) { - int i; - - if (range < 0) - range = 0; - if (range > 1) - range = 1; + char text[16]; + int i; + float range; + range = bound(0, (num - rangemin) / (rangemax - rangemin), 1); M_DrawCharacter (x-8, y, 128); - for (i=0 ; i 200) { Cvar_SetValueQuick (&cl_forwardspeed, 200); @@ -1352,73 +1603,106 @@ void M_Menu_Options_AdjustSliders (int dir) Cvar_SetValueQuick (&cl_forwardspeed, 400); Cvar_SetValueQuick (&cl_backspeed, 400); } - break; - case 22: // lookspring - Cvar_SetValueQuick (&lookspring, !lookspring.integer); - break; - case 23: // lookstrafe - Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer); - break; - case 24: // mouse speed - Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50)); - break; - case 25: // mouse look - Cvar_SetValueQuick (&freelook, !freelook.integer); - break; - case 26: // invert mouse - Cvar_SetValueQuick (&m_pitch, -m_pitch.value); - break; - case 27: // windowed mouse - Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer); - break; } + else if (options_cursor == optnum++) Cvar_SetValueQuick(&showfps, !showfps.integer); + else if (options_cursor == optnum++) {f = !(showdate.integer && showtime.integer);Cvar_SetValueQuick(&showdate, f);Cvar_SetValueQuick(&showtime, f);} + else if (options_cursor == optnum++) ; + else if (options_cursor == optnum++) Cvar_SetValueQuick(&r_hdr_scenebrightness, bound(1, r_hdr_scenebrightness.value + dir * 0.0625, 4)); + else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_contrast, bound(1, v_contrast.value + dir * 0.0625, 4)); + else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_gamma, bound(0.5, v_gamma.value + dir * 0.0625, 3)); + else if (options_cursor == optnum++) Cvar_SetValueQuick(&volume, bound(0, volume.value + dir * 0.0625, 1)); + else if (options_cursor == optnum++) Cvar_SetValueQuick(&bgmvolume, bound(0, bgmvolume.value + dir * 0.0625, 1)); +} + +static int optnum; +static int opty; +static int optcursor; + +static void M_Options_PrintCommand(const char *s, int enabled) +{ + if (opty >= 32) + { + if (optnum == optcursor) + DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0); + M_ItemPrint(0 + 48, opty, s, enabled); + } + opty += 8; + optnum++; +} + +static void M_Options_PrintCheckbox(const char *s, int enabled, int yes) +{ + if (opty >= 32) + { + if (optnum == optcursor) + DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0); + M_ItemPrint(0 + 48, opty, s, enabled); + M_DrawCheckbox(0 + 48 + (int)strlen(s) * 8 + 8, opty, yes); + } + opty += 8; + optnum++; +} + +static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue) +{ + if (opty >= 32) + { + if (optnum == optcursor) + DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0); + M_ItemPrint(0 + 48, opty, s, enabled); + M_DrawSlider(0 + 48 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue); + } + opty += 8; + optnum++; } -void M_Options_Draw (void) +static void M_Options_Draw (void) { - float y; + int visible; cachepic_t *p; - M_DrawPic(16, 4, "gfx/qplaque.lmp"); - p = Draw_CachePic("gfx/p_option.lmp"); - M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp"); - - y = 32; - M_Print(16, y, " Customize controls");y += 8; - M_Print(16, y, " Go to console");y += 8; - M_Print(16, y, " Reset to defaults");y += 8; - M_Print(16, y, " Video Options");y += 8; - M_Print(16, y, " Effects Options");y += 8; - M_Print(16, y, " 2D Resolution");M_DrawSlider(220, y, scr_2dresolution.value);y += 8; - M_Print(16, y, " Screen size");M_DrawSlider(220, y, (scr_viewsize.value - 30) /(120 - 30));y += 8; - M_Print(16, y, " Sky");M_DrawCheckbox(220, y, r_sky.integer);y += 8; - M_Print(16, y, " Overbright Bits");M_DrawSlider(220, y, (v_overbrightbits.value) / 4);y += 8; - M_Print(16, y, " Texture Combine");M_DrawCheckbox(220, y, gl_combine.integer);y += 8; - M_Print(16, y, " Dithering");M_DrawCheckbox(220, y, gl_dither.integer);y += 8; - M_ItemPrint(16, y, "Hardware Gamma Control", hardwaregammasupported);M_DrawCheckbox(220, y, v_hwgamma.integer);y += 8; - M_ItemPrint(16, y, " Gamma", v_hwgamma.integer);M_DrawSlider(220, y, (v_gamma.value - 1) / 4);y += 8; - M_Print(16, y, " Contrast");M_DrawSlider(220, y, (v_contrast.value - 0.5) / (5 - 0.5));y += 8; - M_Print(16, y, " Brightness");M_DrawSlider(220, y, v_brightness.value / 0.8);y += 8; - M_ItemPrint(16, y, " CD Music Volume", cdaudioinitialized);M_DrawSlider(220, y, bgmvolume.value);y += 8; - M_ItemPrint(16, y, " Sound Volume", snd_initialized);M_DrawSlider(220, y, volume.value);y += 8; - M_Print(16, y, " Crosshair");M_DrawSlider(220, y, crosshair.value / 5);y += 8; - M_Print(16, y, " Crosshair Size");M_DrawSlider(220, y, (crosshair_size.value - 1) / 4);y += 8; - M_Print(16, y, " Static Crosshair");M_DrawCheckbox(220, y, crosshair_static.integer);y += 8; - M_Print(16, y, " Show Framerate");M_DrawCheckbox(220, y, showfps.integer);y += 8; - M_Print(16, y, " Always Run");M_DrawCheckbox(220, y, cl_forwardspeed.value > 200);y += 8; - M_Print(16, y, " Lookspring");M_DrawCheckbox(220, y, lookspring.integer);y += 8; - M_Print(16, y, " Lookstrafe");M_DrawCheckbox(220, y, lookstrafe.integer);y += 8; - M_Print(16, y, " Mouse Speed");M_DrawSlider(220, y, (sensitivity.value - 1)/50);y += 8; - M_Print(16, y, " Mouse Look");M_DrawCheckbox(220, y, freelook.integer);y += 8; - M_Print(16, y, " Invert Mouse");M_DrawCheckbox(220, y, m_pitch.value < 0);y += 8; - M_Print(16, y, " Use Mouse");M_DrawCheckbox(220, y, vid_mouse.integer);y += 8; - - // cursor - M_DrawCharacter(200, 32 + options_cursor*8, 12+((int)(realtime*4)&1)); -} - - -void M_Options_Key (int k) + M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer)); + + M_DrawPic(16, 4, "gfx/qplaque"); + p = Draw_CachePic ("gfx/p_option"); + M_DrawPic((320-p->width)/2, 4, "gfx/p_option"); + + optnum = 0; + optcursor = options_cursor; + visible = (int)((menu_height - 32) / 8); + opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8; + + M_Options_PrintCommand( " Customize controls", true); + M_Options_PrintCommand( " Go to console", true); + M_Options_PrintCommand( " Reset to defaults", true); + M_Options_PrintCommand( " Change Video Mode", true); + M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 7); + M_Options_PrintSlider( " Mouse Speed", true, sensitivity.value, 1, 50); + M_Options_PrintCheckbox(" Invert Mouse", true, m_pitch.value < 0); + M_Options_PrintSlider( " Field of View", true, scr_fov.integer, 1, 170); + M_Options_PrintCheckbox(" Always Run", true, cl_forwardspeed.value > 200); + M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer); + M_Options_PrintCheckbox(" Show Date and Time", true, showdate.integer && showtime.integer); + M_Options_PrintCommand( " Custom Brightness", true); + M_Options_PrintSlider( " Game Brightness", true, r_hdr_scenebrightness.value, 1, 4); + M_Options_PrintSlider( " Brightness", true, v_contrast.value, 1, 2); + M_Options_PrintSlider( " Gamma", true, v_gamma.value, 0.5, 3); + M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1); + M_Options_PrintSlider( " Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1); + M_Options_PrintCommand( " Customize Effects", true); + M_Options_PrintCommand( " Effects: Quake", true); + M_Options_PrintCommand( " Effects: Normal", true); + M_Options_PrintCommand( " Effects: High", true); + M_Options_PrintCommand( " Customize Lighting", true); + M_Options_PrintCommand( " Lighting: Flares", true); + M_Options_PrintCommand( " Lighting: Normal", true); + M_Options_PrintCommand( " Lighting: High", true); + M_Options_PrintCommand( " Lighting: Full", true); + M_Options_PrintCommand( " Browse Mods", true); +} + + +static void M_Options_Key (int k, int ascii) { switch (k) { @@ -1435,17 +1719,48 @@ void M_Options_Key (int k) break; case 1: m_state = m_none; + key_dest = key_game; Con_ToggleConsole_f (); break; case 2: - Cbuf_AddText ("exec default.cfg\n"); + M_Menu_Reset_f (); break; case 3: M_Menu_Video_f (); break; - case 4: + case 11: + M_Menu_Options_ColorControl_f (); + break; + case 17: // Customize Effects M_Menu_Options_Effects_f (); break; + case 18: // Effects: Quake + Cbuf_AddText("cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 0;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n"); + break; + case 19: // Effects: Normal + Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n"); + break; + case 20: // Effects: High + Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n"); + break; + case 21: + M_Menu_Options_Graphics_f (); + break; + case 22: // Lighting: Flares + Cbuf_AddText("r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0"); + break; + case 23: // Lighting: Normal + Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0"); + break; + case 24: // Lighting: High + Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0"); + break; + case 25: // Lighting: Full + Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0"); + break; + case 26: + M_Menu_ModList_f (); + break; default: M_Menu_Options_AdjustSliders (1); break; @@ -1453,14 +1768,14 @@ void M_Options_Key (int k) return; case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); options_cursor--; if (options_cursor < 0) options_cursor = OPTIONS_ITEMS-1; break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); options_cursor++; if (options_cursor >= OPTIONS_ITEMS) options_cursor = 0; @@ -1476,9 +1791,9 @@ void M_Options_Key (int k) } } -#define OPTIONS_EFFECTS_ITEMS 16 +#define OPTIONS_EFFECTS_ITEMS 35 -int options_effects_cursor; +static int options_effects_cursor; void M_Menu_Options_Effects_f (void) { @@ -1488,113 +1803,121 @@ void M_Menu_Options_Effects_f (void) } -extern cvar_t r_detailtextures; -extern cvar_t cl_particles; -extern cvar_t cl_explosions; extern cvar_t cl_stainmaps; +extern cvar_t cl_stainmaps_clearonload; extern cvar_t r_explosionclip; -extern cvar_t r_dlightmap; -extern cvar_t r_modellights; extern cvar_t r_coronas; extern cvar_t gl_flashblend; -extern cvar_t cl_particles_bulletimpacts; -extern cvar_t cl_particles_smoke; -extern cvar_t cl_particles_sparks; -extern cvar_t cl_particles_bubbles; -extern cvar_t cl_particles_blood; -extern cvar_t cl_particles_blood_size; -extern cvar_t cl_particles_blood_alpha; - -void M_Menu_Options_Effects_AdjustSliders (int dir) +extern cvar_t cl_beams_polygons; +extern cvar_t cl_beams_quakepositionhack; +extern cvar_t cl_beams_instantaimhack; +extern cvar_t cl_beams_lightatend; +extern cvar_t r_lightningbeam_thickness; +extern cvar_t r_lightningbeam_scroll; +extern cvar_t r_lightningbeam_repeatdistance; +extern cvar_t r_lightningbeam_color_red; +extern cvar_t r_lightningbeam_color_green; +extern cvar_t r_lightningbeam_color_blue; +extern cvar_t r_lightningbeam_qmbtexture; + +static void M_Menu_Options_Effects_AdjustSliders (int dir) { - S_LocalSound ("misc/menu3.wav"); - - switch (options_effects_cursor) - { - case 0: - Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8)); - break; - case 1: - Cvar_SetValueQuick (&r_dlightmap, !r_dlightmap.integer); - break; - case 2: - Cvar_SetValueQuick (&r_coronas, !r_coronas.integer); - break; - case 3: - Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer); - break; - case 4: - Cvar_SetValueQuick (&cl_particles, !cl_particles.integer); - break; - case 5: - Cvar_SetValueQuick (&cl_explosions, !cl_explosions.integer); - break; - case 6: - Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer); - break; - case 7: - Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer); - break; - case 8: - Cvar_SetValueQuick (&r_detailtextures, !r_detailtextures.integer); - break; - case 9: - Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer); - break; - case 10: - Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer); - break; - case 11: - Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer); - break; - case 12: - Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer); - break; - case 13: - Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer); - break; - case 14: - Cvar_SetValueQuick (&cl_particles_blood_size, bound(2, cl_particles_blood_size.value + dir * 1, 20)); - break; - case 15: - Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1)); - break; - } + int optnum; + S_LocalSound ("sound/misc/menu3.wav"); + + optnum = 0; + if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerplightstyles, !r_lerplightstyles.integer); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1)); + else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10)); } -void M_Options_Effects_Draw (void) +static void M_Options_Effects_Draw (void) { - float y; + int visible; cachepic_t *p; - M_DrawPic(16, 4, "gfx/qplaque.lmp"); - p = Draw_CachePic("gfx/p_option.lmp"); - M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp"); - - y = 32; - M_Print(16, y, " Lights Per Model");M_DrawSlider(220, y, r_modellights.value / 8);y += 8; - M_Print(16, y, " Fast Dynamic Lighting");M_DrawCheckbox(220, y, !r_dlightmap.integer);y += 8; - M_Print(16, y, " Coronas");M_DrawCheckbox(220, y, r_coronas.integer);y += 8; - M_Print(16, y, " Use Only Coronas");M_DrawCheckbox(220, y, gl_flashblend.integer);y += 8; - M_Print(16, y, " Particles");M_DrawCheckbox(220, y, cl_particles.integer);y += 8; - M_Print(16, y, " Explosions");M_DrawCheckbox(220, y, cl_explosions.integer);y += 8; - M_Print(16, y, " Explosion Clipping");M_DrawCheckbox(220, y, r_explosionclip.integer);y += 8; - M_Print(16, y, " Stainmaps");M_DrawCheckbox(220, y, cl_stainmaps.integer);y += 8; - M_Print(16, y, " Detail Texturing");M_DrawCheckbox(220, y, r_detailtextures.integer);y += 8; - M_Print(16, y, " Bullet Impacts");M_DrawCheckbox(220, y, cl_particles_bulletimpacts.integer);y += 8; - M_Print(16, y, " Smoke");M_DrawCheckbox(220, y, cl_particles_smoke.integer);y += 8; - M_Print(16, y, " Sparks");M_DrawCheckbox(220, y, cl_particles_sparks.integer);y += 8; - M_Print(16, y, " Bubbles");M_DrawCheckbox(220, y, cl_particles_bubbles.integer);y += 8; - M_Print(16, y, " Blood");M_DrawCheckbox(220, y, cl_particles_blood.integer);y += 8; - M_Print(16, y, " Blood Size");M_DrawSlider(220, y, (cl_particles_blood_size.value - 2) / 18);y += 8; - M_Print(16, y, " Blood Opacity");M_DrawSlider(220, y, (cl_particles_blood_alpha.value - 0.2) / 0.8);y += 8; - - // cursor - M_DrawCharacter(200, 32 + options_effects_cursor*8, 12+((int)(realtime*4)&1)); + M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer)); + + M_DrawPic(16, 4, "gfx/qplaque"); + p = Draw_CachePic ("gfx/p_option"); + M_DrawPic((320-p->width)/2, 4, "gfx/p_option"); + + optcursor = options_effects_cursor; + optnum = 0; + visible = (int)((menu_height - 32) / 8); + opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8; + + M_Options_PrintCheckbox(" Particles", true, cl_particles.integer); + M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer); + M_Options_PrintSlider( " Particles Quality", true, cl_particles_quality.value, 1, 4); + M_Options_PrintCheckbox(" Explosion Shell", true, cl_particles_explosions_shell.integer); + M_Options_PrintCheckbox(" Explosion Shell Clip", true, r_explosionclip.integer); + M_Options_PrintCheckbox(" Stainmaps", true, cl_stainmaps.integer); + M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer); + M_Options_PrintCheckbox(" Decals", true, cl_decals.integer); + M_Options_PrintCheckbox(" Bullet Impacts", true, cl_particles_bulletimpacts.integer); + M_Options_PrintCheckbox(" Smoke", true, cl_particles_smoke.integer); + M_Options_PrintCheckbox(" Sparks", true, cl_particles_sparks.integer); + M_Options_PrintCheckbox(" Bubbles", true, cl_particles_bubbles.integer); + M_Options_PrintCheckbox(" Blood", true, cl_particles_blood.integer); + M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1); + M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer); + M_Options_PrintCheckbox(" Polygon Lightning", true, cl_beams_polygons.integer); + M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer); + M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer); + M_Options_PrintCheckbox(" Lightning End Light", true, cl_beams_lightatend.integer); + M_Options_PrintSlider( " Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10); + M_Options_PrintSlider( " Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10); + M_Options_PrintSlider( " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024); + M_Options_PrintSlider( " Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1); + M_Options_PrintSlider( " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1); + M_Options_PrintSlider( " Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1); + M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer); + M_Options_PrintCheckbox(" Model Interpolation", true, r_lerpmodels.integer); + M_Options_PrintCheckbox(" Sprite Interpolation", true, r_lerpsprites.integer); + M_Options_PrintCheckbox(" Flicker Interpolation", true, r_lerplightstyles.integer); + M_Options_PrintSlider( " View Blend", true, gl_polyblend.value, 0, 1); + M_Options_PrintSlider( "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8); + M_Options_PrintSlider( "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8); + M_Options_PrintSlider( " Underwater View Warp", true, r_waterwarp.value, 0, 1); + M_Options_PrintSlider( " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1); + M_Options_PrintSlider( " Water Movement", true, r_waterscroll.value, 0, 10); } -void M_Options_Effects_Key (int k) +static void M_Options_Effects_Key (int k, int ascii) { switch (k) { @@ -1607,14 +1930,14 @@ void M_Options_Effects_Key (int k) break; case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); options_effects_cursor--; if (options_effects_cursor < 0) options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1; break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); options_effects_cursor++; if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS) options_effects_cursor = 0; @@ -1630,23 +1953,409 @@ void M_Options_Effects_Key (int k) } } -//============================================================================= -/* KEYS MENU */ -char *quakebindnames[][2] = +#define OPTIONS_GRAPHICS_ITEMS 20 + +static int options_graphics_cursor; + +void M_Menu_Options_Graphics_f (void) { -{"+attack", "attack"}, -{"impulse 10", "next weapon"}, -{"impulse 12", "previous weapon"}, -{"+jump", "jump / swim up"}, -{"+forward", "walk forward"}, -{"+back", "backpedal"}, -{"+left", "turn left"}, -{"+right", "turn right"}, -{"+speed", "run"}, -{"+moveleft", "step left"}, -{"+moveright", "step right"}, -{"+strafe", "sidestep"}, + key_dest = key_menu; + m_state = m_options_graphics; + m_entersound = true; +} + +extern cvar_t r_shadow_gloss; +extern cvar_t r_shadow_realtime_dlight; +extern cvar_t r_shadow_realtime_dlight_shadows; +extern cvar_t r_shadow_realtime_world; +extern cvar_t r_shadow_realtime_world_lightmaps; +extern cvar_t r_shadow_realtime_world_shadows; +extern cvar_t r_bloom; +extern cvar_t r_bloom_colorscale; +extern cvar_t r_bloom_colorsubtract; +extern cvar_t r_bloom_colorexponent; +extern cvar_t r_bloom_blur; +extern cvar_t r_bloom_brighten; +extern cvar_t r_bloom_resolution; +extern cvar_t r_hdr; +extern cvar_t r_hdr_scenebrightness; +extern cvar_t r_hdr_glowintensity; +extern cvar_t r_hdr_range; +extern cvar_t gl_picmip; + +static void M_Menu_Options_Graphics_AdjustSliders (int dir) +{ + int optnum; + S_LocalSound ("sound/misc/menu3.wav"); + + optnum = 0; + + if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4)); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss, bound(0, r_shadow_gloss.integer + dir, 2)); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight, !r_shadow_realtime_dlight.integer); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows, !r_shadow_realtime_dlight_shadows.integer); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world, !r_shadow_realtime_world.integer); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps, bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1)); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows, !r_shadow_realtime_world_shadows.integer); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness, bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4)); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom, !r_bloom.integer); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr, !r_hdr.integer); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_range, bound(1, r_hdr_range.value + dir * 0.25, 16)); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity, bound(0, r_hdr_glowintensity.value + dir * 0.25, 4)); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale, bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1)); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract, bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625)); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent, bound(1, r_bloom_colorexponent.value * (dir > 0 ? 2.0 : 0.5), 8)); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten, bound(1, r_bloom_brighten.value + dir * 0.0625, 4)); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur, bound(1, r_bloom_blur.value + dir * 1, 16)); + else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution, bound(64, r_bloom_resolution.value + dir * 64, 2048)); + else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n"); +} + + +static void M_Options_Graphics_Draw (void) +{ + int visible; + cachepic_t *p; + + M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer)); + + M_DrawPic(16, 4, "gfx/qplaque"); + p = Draw_CachePic ("gfx/p_option"); + M_DrawPic((320-p->width)/2, 4, "gfx/p_option"); + + optcursor = options_graphics_cursor; + optnum = 0; + visible = (int)((menu_height - 32) / 8); + opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8; + + M_Options_PrintSlider( " Corona Intensity", true, r_coronas.value, 0, 4); + M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer); + M_Options_PrintSlider( " Gloss Mode", true, r_shadow_gloss.integer, 0, 2); + M_Options_PrintCheckbox(" RT DLights", !gl_flashblend.integer, r_shadow_realtime_dlight.integer); + M_Options_PrintCheckbox(" RT DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_dlight_shadows.integer); + M_Options_PrintCheckbox(" RT World", true, r_shadow_realtime_world.integer); + M_Options_PrintSlider( " RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1); + M_Options_PrintCheckbox(" RT World Shadow", true, r_shadow_realtime_world_shadows.integer); + M_Options_PrintSlider( " Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4); + M_Options_PrintCheckbox(" Bloom Effect", !r_hdr.integer, r_bloom.integer); + M_Options_PrintCheckbox(" HDR Bloom Effect", true, r_hdr.integer); + M_Options_PrintSlider( " HDR Dynamic Range", r_hdr.integer, r_hdr_range.value, 1, 16); + M_Options_PrintSlider( " HDR Glow Intensity", r_hdr.integer, r_hdr_glowintensity.value, 0, 4); + M_Options_PrintSlider( " Bloom Color Scale", r_hdr.integer || r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1); + M_Options_PrintSlider( " Bloom Color Subtract", r_hdr.integer || r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625); + M_Options_PrintSlider( " Bloom Color Exponent", r_hdr.integer || r_bloom.integer, r_bloom_colorexponent.value, 1, 8); + M_Options_PrintSlider( " Bloom Intensity", r_hdr.integer || r_bloom.integer, r_bloom_brighten.value, 1, 4); + M_Options_PrintSlider( " Bloom Blur", r_hdr.integer || r_bloom.integer, r_bloom_blur.value, 1, 16); + M_Options_PrintSlider( " Bloom Resolution", r_hdr.integer || r_bloom.integer, r_bloom_resolution.value, 64, 2048); + M_Options_PrintCommand( " Restart Renderer", true); +} + + +static void M_Options_Graphics_Key (int k, int ascii) +{ + switch (k) + { + case K_ESCAPE: + M_Menu_Options_f (); + break; + + case K_ENTER: + M_Menu_Options_Graphics_AdjustSliders (1); + break; + + case K_UPARROW: + S_LocalSound ("sound/misc/menu1.wav"); + options_graphics_cursor--; + if (options_graphics_cursor < 0) + options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1; + break; + + case K_DOWNARROW: + S_LocalSound ("sound/misc/menu1.wav"); + options_graphics_cursor++; + if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS) + options_graphics_cursor = 0; + break; + + case K_LEFTARROW: + M_Menu_Options_Graphics_AdjustSliders (-1); + break; + + case K_RIGHTARROW: + M_Menu_Options_Graphics_AdjustSliders (1); + break; + } +} + + +#define OPTIONS_COLORCONTROL_ITEMS 18 + +static int options_colorcontrol_cursor; + +// intensity value to match up to 50% dither to 'correct' quake +static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"}; + +void M_Menu_Options_ColorControl_f (void) +{ + key_dest = key_menu; + m_state = m_options_colorcontrol; + m_entersound = true; +} + + +static void M_Menu_Options_ColorControl_AdjustSliders (int dir) +{ + int optnum; + float f; + S_LocalSound ("sound/misc/menu3.wav"); + + optnum = 1; + if (options_colorcontrol_cursor == optnum++) + Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer); + else if (options_colorcontrol_cursor == optnum++) + { + Cvar_SetValueQuick (&v_color_enable, 0); + Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5)); + } + else if (options_colorcontrol_cursor == optnum++) + { + Cvar_SetValueQuick (&v_color_enable, 0); + Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5)); + } + else if (options_colorcontrol_cursor == optnum++) + { + Cvar_SetValueQuick (&v_color_enable, 0); + Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8)); + } + else if (options_colorcontrol_cursor == optnum++) + { + Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer); + } + else if (options_colorcontrol_cursor == optnum++) + { + Cvar_SetValueQuick (&v_color_enable, 1); + Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8)); + } + else if (options_colorcontrol_cursor == optnum++) + { + Cvar_SetValueQuick (&v_color_enable, 1); + Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8)); + } + else if (options_colorcontrol_cursor == optnum++) + { + Cvar_SetValueQuick (&v_color_enable, 1); + Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8)); + } + else if (options_colorcontrol_cursor == optnum++) + { + Cvar_SetValueQuick (&v_color_enable, 1); + f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8); + Cvar_SetValueQuick (&v_color_black_r, f); + Cvar_SetValueQuick (&v_color_black_g, f); + Cvar_SetValueQuick (&v_color_black_b, f); + } + else if (options_colorcontrol_cursor == optnum++) + { + Cvar_SetValueQuick (&v_color_enable, 1); + Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95)); + } + else if (options_colorcontrol_cursor == optnum++) + { + Cvar_SetValueQuick (&v_color_enable, 1); + Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95)); + } + else if (options_colorcontrol_cursor == optnum++) + { + Cvar_SetValueQuick (&v_color_enable, 1); + Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95)); + } + else if (options_colorcontrol_cursor == optnum++) + { + Cvar_SetValueQuick (&v_color_enable, 1); + f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95); + Cvar_SetValueQuick (&v_color_grey_r, f); + Cvar_SetValueQuick (&v_color_grey_g, f); + Cvar_SetValueQuick (&v_color_grey_b, f); + } + else if (options_colorcontrol_cursor == optnum++) + { + Cvar_SetValueQuick (&v_color_enable, 1); + Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5)); + } + else if (options_colorcontrol_cursor == optnum++) + { + Cvar_SetValueQuick (&v_color_enable, 1); + Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5)); + } + else if (options_colorcontrol_cursor == optnum++) + { + Cvar_SetValueQuick (&v_color_enable, 1); + Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5)); + } + else if (options_colorcontrol_cursor == optnum++) + { + Cvar_SetValueQuick (&v_color_enable, 1); + f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5); + Cvar_SetValueQuick (&v_color_white_r, f); + Cvar_SetValueQuick (&v_color_white_g, f); + Cvar_SetValueQuick (&v_color_white_b, f); + } +} + +static void M_Options_ColorControl_Draw (void) +{ + int visible; + float x, c, s, t, u, v; + cachepic_t *p, *dither; + + dither = Draw_CachePic_Flags ("gfx/colorcontrol/ditherpattern", CACHEPICFLAG_NOCLAMP); + + M_Background(320, 256); + + M_DrawPic(16, 4, "gfx/qplaque"); + p = Draw_CachePic ("gfx/p_option"); + M_DrawPic((320-p->width)/2, 4, "gfx/p_option"); + + optcursor = options_colorcontrol_cursor; + optnum = 0; + visible = (int)((menu_height - 32) / 8); + opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8; + + M_Options_PrintCommand( " Reset to defaults", true); + M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer); + M_Options_PrintSlider( " Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5); + M_Options_PrintSlider( " Contrast", !v_color_enable.integer, v_contrast.value, 1, 5); + M_Options_PrintSlider( " Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8); + M_Options_PrintCheckbox(" Color Level Controls", true, v_color_enable.integer); + M_Options_PrintSlider( " Black: Red ", v_color_enable.integer, v_color_black_r.value, 0, 0.8); + M_Options_PrintSlider( " Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8); + M_Options_PrintSlider( " Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8); + M_Options_PrintSlider( " Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8); + M_Options_PrintSlider( " Grey: Red ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95); + M_Options_PrintSlider( " Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95); + M_Options_PrintSlider( " Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95); + M_Options_PrintSlider( " Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95); + M_Options_PrintSlider( " White: Red ", v_color_enable.integer, v_color_white_r.value, 1, 5); + M_Options_PrintSlider( " White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5); + M_Options_PrintSlider( " White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5); + M_Options_PrintSlider( " White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5); + + opty += 4; + DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4; + s = (float) 312 / 2 * vid.width / vid_conwidth.integer; + t = (float) 4 / 2 * vid.height / vid_conheight.integer; + DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4; + DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4; + DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4; + DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4; + DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4; + DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4; + DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4; + DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4; + + c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake + s = (float) 48 / 2 * vid.width / vid_conwidth.integer; + t = (float) 48 / 2 * vid.height / vid_conheight.integer; + u = s * 0.5; + v = t * 0.5; + opty += 8; + x = 4; + DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0); + DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0); + DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0); + x += 80; + DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0); + DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0); + DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0); + x += 80; + DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0); + DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0); + DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0); + x += 80; + DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0); + DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0); + DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0); +} + + +static void M_Options_ColorControl_Key (int k, int ascii) +{ + switch (k) + { + case K_ESCAPE: + M_Menu_Options_f (); + break; + + case K_ENTER: + m_entersound = true; + switch (options_colorcontrol_cursor) + { + case 0: + Cvar_SetValueQuick(&v_hwgamma, 1); + Cvar_SetValueQuick(&v_gamma, 1); + Cvar_SetValueQuick(&v_contrast, 1); + Cvar_SetValueQuick(&v_brightness, 0); + Cvar_SetValueQuick(&v_color_enable, 0); + Cvar_SetValueQuick(&v_color_black_r, 0); + Cvar_SetValueQuick(&v_color_black_g, 0); + Cvar_SetValueQuick(&v_color_black_b, 0); + Cvar_SetValueQuick(&v_color_grey_r, 0); + Cvar_SetValueQuick(&v_color_grey_g, 0); + Cvar_SetValueQuick(&v_color_grey_b, 0); + Cvar_SetValueQuick(&v_color_white_r, 1); + Cvar_SetValueQuick(&v_color_white_g, 1); + Cvar_SetValueQuick(&v_color_white_b, 1); + break; + default: + M_Menu_Options_ColorControl_AdjustSliders (1); + break; + } + return; + + case K_UPARROW: + S_LocalSound ("sound/misc/menu1.wav"); + options_colorcontrol_cursor--; + if (options_colorcontrol_cursor < 0) + options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1; + break; + + case K_DOWNARROW: + S_LocalSound ("sound/misc/menu1.wav"); + options_colorcontrol_cursor++; + if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS) + options_colorcontrol_cursor = 0; + break; + + case K_LEFTARROW: + M_Menu_Options_ColorControl_AdjustSliders (-1); + break; + + case K_RIGHTARROW: + M_Menu_Options_ColorControl_AdjustSliders (1); + break; + } +} + + +//============================================================================= +/* KEYS MENU */ + +static const char *quakebindnames[][2] = +{ +{"+attack", "attack"}, +{"impulse 10", "next weapon"}, +{"impulse 12", "previous weapon"}, +{"+jump", "jump / swim up"}, +{"+forward", "walk forward"}, +{"+back", "backpedal"}, +{"+left", "turn left"}, +{"+right", "turn right"}, +{"+speed", "run"}, +{"+moveleft", "step left"}, +{"+moveright", "step right"}, +{"+strafe", "sidestep"}, {"+lookup", "look up"}, {"+lookdown", "look down"}, {"centerview", "center view"}, @@ -1656,8 +2365,9 @@ char *quakebindnames[][2] = {"+movedown", "swim down"} }; -char *transfusionbindnames[][2] = +static const char *transfusionbindnames[][2] = { +{"", "Movement"}, // Movement commands {"+forward", "walk forward"}, {"+back", "backpedal"}, {"+left", "turn left"}, @@ -1666,34 +2376,78 @@ char *transfusionbindnames[][2] = {"+moveright", "step right"}, {"+jump", "jump / swim up"}, {"+movedown", "swim down"}, -{"+attack", "attack"}, -{"+button3", "altfire"}, +{"", "Combat"}, // Combat commands {"impulse 1", "Pitch Fork"}, {"impulse 2", "Flare Gun"}, {"impulse 3", "Shotgun"}, {"impulse 4", "Machine Gun"}, {"impulse 5", "Incinerator"}, -{"impulse 6", "Bombs"}, +{"impulse 6", "Bombs (TNT)"}, +{"impulse 35", "Proximity Bomb"}, +{"impulse 36", "Remote Detonator"}, {"impulse 7", "Aerosol Can"}, {"impulse 8", "Tesla Cannon"}, {"impulse 9", "Life Leech"}, -{"impulse 17", "Voodoo Doll"}, -{"impulse 11", "previous weapon"}, -{"impulse 10", "next weapon"}, -{"impulse 14", "previous item"}, -{"impulse 15", "next item"}, -{"impulse 13", "use item"}, -{"impulse 100", "add bot (red)"}, -{"impulse 101", "add bot (blue)"}, -{"impulse 102", "kick a bot"}, -{"impulse 50", "voting menu"}, -{"impulse 141", "identify player"}, -{"impulse 16", "next armor type"}, -{"impulse 20", "observer mode"} +{"impulse 10", "Voodoo Doll"}, +{"impulse 21", "next weapon"}, +{"impulse 22", "previous weapon"}, +{"+attack", "attack"}, +{"+button3", "altfire"}, +{"", "Inventory"}, // Inventory commands +{"impulse 40", "Dr.'s Bag"}, +{"impulse 41", "Crystal Ball"}, +{"impulse 42", "Beast Vision"}, +{"impulse 43", "Jump Boots"}, +{"impulse 23", "next item"}, +{"impulse 24", "previous item"}, +{"impulse 25", "use item"}, +{"", "Misc"}, // Misc commands +{"+button4", "use"}, +{"impulse 50", "add bot (red)"}, +{"impulse 51", "add bot (blue)"}, +{"impulse 52", "kick a bot"}, +{"impulse 26", "next armor type"}, +{"impulse 27", "identify player"}, +{"impulse 55", "voting menu"}, +{"impulse 56", "observer mode"}, +{"", "Taunts"}, // Taunts +{"impulse 70", "taunt 0"}, +{"impulse 71", "taunt 1"}, +{"impulse 72", "taunt 2"}, +{"impulse 73", "taunt 3"}, +{"impulse 74", "taunt 4"}, +{"impulse 75", "taunt 5"}, +{"impulse 76", "taunt 6"}, +{"impulse 77", "taunt 7"}, +{"impulse 78", "taunt 8"}, +{"impulse 79", "taunt 9"} +}; + +static const char *goodvsbad2bindnames[][2] = +{ +{"impulse 69", "Power 1"}, +{"impulse 70", "Power 2"}, +{"impulse 71", "Power 3"}, +{"+jump", "jump / swim up"}, +{"+forward", "walk forward"}, +{"+back", "backpedal"}, +{"+left", "turn left"}, +{"+right", "turn right"}, +{"+speed", "run"}, +{"+moveleft", "step left"}, +{"+moveright", "step right"}, +{"+strafe", "sidestep"}, +{"+lookup", "look up"}, +{"+lookdown", "look down"}, +{"centerview", "center view"}, +{"+mlook", "mouse look"}, +{"kill", "kill yourself"}, +{"+moveup", "swim up"}, +{"+movedown", "swim down"} }; -int numcommands; -char *(*bindnames)[2]; +static int numcommands; +static const char *(*bindnames)[2]; /* typedef struct binditem_s @@ -1711,9 +2465,9 @@ typedef struct bindcategory_s } bindcategory_t; -bindcategory_t *bindcategories = NULL; +static bindcategory_t *bindcategories = NULL; -void M_ClearBinds (void) +static void M_ClearBinds (void) { for (c = bindcategories;c;c = cnext) { @@ -1728,17 +2482,17 @@ void M_ClearBinds (void) bindcategories = NULL; } -void M_AddBindToCategory(bindcategory_t *c, char *command, char *description) +static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description) { for (b = &c->binds;*b;*b = &(*b)->next); *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1); *b->command = (char *)((*b) + 1); *b->description = *b->command + strlen(command) + 1; - strcpy(*b->command, command); - strcpy(*b->description, description); + strlcpy(*b->command, command, strlen(command) + 1); + strlcpy(*b->description, description, strlen(description) + 1); } -void M_AddBind (char *category, char *command, char *description) +static void M_AddBind (char *category, char *command, char *description) { for (c = &bindcategories;*c;c = &(*c)->next) { @@ -1752,7 +2506,7 @@ void M_AddBind (char *category, char *command, char *description) M_AddBindToCategory(*c, command, description); } -void M_DefaultBinds (void) +static void M_DefaultBinds (void) { M_ClearBinds(); M_AddBind("movement", "+jump", "jump / swim up"); @@ -1786,87 +2540,99 @@ void M_DefaultBinds (void) */ -int keys_cursor; -int bind_grab; +static int keys_cursor; +static int bind_grab; void M_Menu_Keys_f (void) { - key_dest = key_menu; + key_dest = key_menu_grabbed; m_state = m_keys; m_entersound = true; -} - -#define NUMKEYS 5 - -void M_FindKeysForCommand (char *command, int *keys) -{ - int count; - int j; - char *b; - - for (j = 0;j < NUMKEYS;j++) - keys[j] = -1; - count = 0; + if (gamemode == GAME_TRANSFUSION) + { + numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]); + bindnames = transfusionbindnames; + } + else if (gamemode == GAME_GOODVSBAD2) + { + numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]); + bindnames = goodvsbad2bindnames; + } + else + { + numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]); + bindnames = quakebindnames; + } - for (j=0 ; j<256 ; j++) + // Make sure "keys_cursor" doesn't start on a section in the binding list + keys_cursor = 0; + while (bindnames[keys_cursor][0][0] == '\0') { - b = keybindings[j]; - if (!b) - continue; - if (!strcmp (b, command) ) - { - keys[count++] = j; - if (count == NUMKEYS) - break; - } + keys_cursor++; + + // Only sections? There may be a problem somewhere... + if (keys_cursor >= numcommands) + Sys_Error ("M_Init: The key binding list only contains sections"); } } -void M_UnbindCommand (char *command) +#define NUMKEYS 5 + +static void M_UnbindCommand (const char *command) { int j; - char *b; + const char *b; - for (j=0 ; j<256 ; j++) + for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++) { - b = keybindings[j]; + b = keybindings[0][j]; if (!b) continue; if (!strcmp (b, command)) - Key_SetBinding (j, ""); + Key_SetBinding (j, 0, ""); } } -void M_Keys_Draw (void) +static void M_Keys_Draw (void) { int i, j; int keys[NUMKEYS]; int y; cachepic_t *p; - char keystring[1024]; + char keystring[MAX_INPUTLINE]; - p = Draw_CachePic ("gfx/ttl_cstm.lmp"); - M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp"); + M_Background(320, 48 + 8 * numcommands); + + p = Draw_CachePic ("gfx/ttl_cstm"); + M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm"); if (bind_grab) - M_Print (12, 32, "Press a key or button for this action"); + M_Print(12, 32, "Press a key or button for this action"); else - M_Print (18, 32, "Enter to change, backspace to clear"); + M_Print(18, 32, "Enter to change, backspace to clear"); // search for known bindings for (i=0 ; i 0) - strcat(keystring, " or "); - strcat(keystring, Key_KeynumToString (keys[j])); + strlcat(keystring, " or ", sizeof(keystring)); + strlcat(keystring, Key_KeynumToString (keys[j]), sizeof(keystring)); } } } - M_Print (150, y, keystring); + M_Print(150, y, keystring); } if (bind_grab) @@ -1890,21 +2656,21 @@ void M_Keys_Draw (void) } -void M_Keys_Key (int k) +static void M_Keys_Key (int k, int ascii) { char cmd[80]; int keys[NUMKEYS]; if (bind_grab) { // defining a key - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); if (k == K_ESCAPE) { bind_grab = false; } else //if (k != '`') { - sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]); + dpsnprintf (cmd, sizeof(cmd), "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]); Cbuf_InsertText (cmd); } @@ -1920,23 +2686,31 @@ void M_Keys_Key (int k) case K_LEFTARROW: case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); - keys_cursor--; - if (keys_cursor < 0) - keys_cursor = numcommands-1; + S_LocalSound ("sound/misc/menu1.wav"); + do + { + keys_cursor--; + if (keys_cursor < 0) + keys_cursor = numcommands-1; + } + while (bindnames[keys_cursor][0][0] == '\0'); // skip sections break; case K_DOWNARROW: case K_RIGHTARROW: - S_LocalSound ("misc/menu1.wav"); - keys_cursor++; - if (keys_cursor >= numcommands) - keys_cursor = 0; + S_LocalSound ("sound/misc/menu1.wav"); + do + { + keys_cursor++; + if (keys_cursor >= numcommands) + keys_cursor = 0; + } + while (bindnames[keys_cursor][0][0] == '\0'); // skip sections break; case K_ENTER: // go into bind mode - M_FindKeysForCommand (bindnames[keys_cursor][0], keys); - S_LocalSound ("misc/menu2.wav"); + Key_FindKeysForCommand (bindnames[keys_cursor][0], keys, NUMKEYS, 0); + S_LocalSound ("sound/misc/menu2.wav"); if (keys[NUMKEYS - 1] != -1) M_UnbindCommand (bindnames[keys_cursor][0]); bind_grab = true; @@ -1944,136 +2718,325 @@ void M_Keys_Key (int k) case K_BACKSPACE: // delete bindings case K_DEL: // delete bindings - S_LocalSound ("misc/menu2.wav"); + S_LocalSound ("sound/misc/menu2.wav"); M_UnbindCommand (bindnames[keys_cursor][0]); break; } } +void M_Menu_Reset_f (void) +{ + key_dest = key_menu; + m_state = m_reset; + m_entersound = true; +} + + +static void M_Reset_Key (int key, int ascii) +{ + switch (key) + { + case 'Y': + case 'y': + Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n"); + // no break here since we also exit the menu + + case K_ESCAPE: + case 'n': + case 'N': + m_state = m_options; + m_entersound = true; + break; + + default: + break; + } +} + +static void M_Reset_Draw (void) +{ + int lines = 2, linelength = 20; + M_Background(linelength * 8 + 16, lines * 8 + 16); + M_DrawTextBox(0, 0, linelength, lines); + M_Print(8 + 4 * (linelength - 19), 8, "Really wanna reset?"); + M_Print(8 + 4 * (linelength - 11), 16, "Press y / n"); +} + //============================================================================= /* VIDEO MENU */ -#define VIDEO_ITEMS 5 +video_resolution_t video_resolutions_hardcoded[] = +{ +{"Standard 4x3" , 320, 240, 320, 240, 1 }, +{"Standard 4x3" , 400, 300, 400, 300, 1 }, +{"Standard 4x3" , 512, 384, 512, 384, 1 }, +{"Standard 4x3" , 640, 480, 640, 480, 1 }, +{"Standard 4x3" , 800, 600, 640, 480, 1 }, +{"Standard 4x3" , 1024, 768, 640, 480, 1 }, +{"Standard 4x3" , 1152, 864, 640, 480, 1 }, +{"Standard 4x3" , 1280, 960, 640, 480, 1 }, +{"Standard 4x3" , 1400,1050, 640, 480, 1 }, +{"Standard 4x3" , 1600,1200, 640, 480, 1 }, +{"Standard 4x3" , 1792,1344, 640, 480, 1 }, +{"Standard 4x3" , 1856,1392, 640, 480, 1 }, +{"Standard 4x3" , 1920,1440, 640, 480, 1 }, +{"Standard 4x3" , 2048,1536, 640, 480, 1 }, +{"Short Pixel (CRT) 5x4" , 320, 256, 320, 256, 0.9375}, +{"Short Pixel (CRT) 5x4" , 640, 512, 640, 512, 0.9375}, +{"Short Pixel (CRT) 5x4" , 1280,1024, 640, 512, 0.9375}, +{"Tall Pixel (CRT) 8x5" , 320, 200, 320, 200, 1.2 }, +{"Tall Pixel (CRT) 8x5" , 640, 400, 640, 400, 1.2 }, +{"Tall Pixel (CRT) 8x5" , 840, 525, 640, 400, 1.2 }, +{"Tall Pixel (CRT) 8x5" , 960, 600, 640, 400, 1.2 }, +{"Tall Pixel (CRT) 8x5" , 1680,1050, 640, 400, 1.2 }, +{"Tall Pixel (CRT) 8x5" , 1920,1200, 640, 400, 1.2 }, +{"Square Pixel (LCD) 5x4" , 320, 256, 320, 256, 1 }, +{"Square Pixel (LCD) 5x4" , 640, 512, 640, 512, 1 }, +{"Square Pixel (LCD) 5x4" , 1280,1024, 640, 512, 1 }, +{"WideScreen 5x3" , 640, 384, 640, 384, 1 }, +{"WideScreen 5x3" , 1280, 768, 640, 384, 1 }, +{"WideScreen 8x5" , 320, 200, 320, 200, 1 }, +{"WideScreen 8x5" , 640, 400, 640, 400, 1 }, +{"WideScreen 8x5" , 720, 450, 720, 450, 1 }, +{"WideScreen 8x5" , 840, 525, 640, 400, 1 }, +{"WideScreen 8x5" , 960, 600, 640, 400, 1 }, +{"WideScreen 8x5" , 1280, 800, 640, 400, 1 }, +{"WideScreen 8x5" , 1440, 900, 720, 450, 1 }, +{"WideScreen 8x5" , 1680,1050, 640, 400, 1 }, +{"WideScreen 8x5" , 1920,1200, 640, 400, 1 }, +{"WideScreen 8x5" , 2560,1600, 640, 400, 1 }, +{"WideScreen 8x5" , 3840,2400, 640, 400, 1 }, +{"WideScreen 14x9" , 840, 540, 640, 400, 1 }, +{"WideScreen 14x9" , 1680,1080, 640, 400, 1 }, +{"WideScreen 16x9" , 640, 360, 640, 360, 1 }, +{"WideScreen 16x9" , 683, 384, 683, 384, 1 }, +{"WideScreen 16x9" , 960, 540, 640, 360, 1 }, +{"WideScreen 16x9" , 1280, 720, 640, 360, 1 }, +{"WideScreen 16x9" , 1360, 768, 680, 384, 1 }, +{"WideScreen 16x9" , 1366, 768, 683, 384, 1 }, +{"WideScreen 16x9" , 1920,1080, 640, 360, 1 }, +{"WideScreen 16x9" , 2560,1440, 640, 360, 1 }, +{"WideScreen 16x9" , 3840,2160, 640, 360, 1 }, +{"NTSC 3x2" , 360, 240, 360, 240, 1.125 }, +{"NTSC 3x2" , 720, 480, 720, 480, 1.125 }, +{"PAL 14x11" , 360, 283, 360, 283, 0.9545}, +{"PAL 14x11" , 720, 566, 720, 566, 0.9545}, +{"NES 8x7" , 256, 224, 256, 224, 1.1667}, +{"SNES 8x7" , 512, 448, 512, 448, 1.1667}, +{NULL, 0, 0, 0, 0, 0} +}; +// this is the number of the default mode (640x480) in the list above +int video_resolutions_hardcoded_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1; -int video_cursor = 0; -int video_cursor_table[] = {56, 68, 80, 92, 116}; -unsigned short video_resolutions[][2] = {{512,384}, {640,480}, {800,600}, {1024,768}, {1280,960}}; -int video_resolution; +#define VIDEO_ITEMS 11 +static int video_cursor = 0; +static int video_cursor_table[VIDEO_ITEMS] = {68, 88, 96, 104, 112, 120, 128, 136, 144, 152, 168}; +static int menu_video_resolution; -extern int current_vid_fullscreen; -extern int current_vid_width; -extern int current_vid_height; -extern int current_vid_bitsperpixel; -extern int current_vid_stencil; +video_resolution_t *video_resolutions; +int video_resolutions_count; +static video_resolution_t *menu_video_resolutions; +static int menu_video_resolutions_count; +static qboolean menu_video_resolutions_forfullscreen; -void M_Menu_Video_f (void) +static void M_Menu_Video_FindResolution(int w, int h, float a) { - key_dest = key_menu; - m_state = m_video; - m_entersound = true; + int i; - // Look for the current resolution - for (video_resolution = 0; video_resolution < (int) (sizeof (video_resolutions) / sizeof (video_resolutions[0])); video_resolution++) + if(menu_video_resolutions_forfullscreen) { - if (video_resolutions[video_resolution][0] == current_vid_width && - video_resolutions[video_resolution][1] == current_vid_height) - break; + menu_video_resolutions = video_resolutions; + menu_video_resolutions_count = video_resolutions_count; + } + else + { + menu_video_resolutions = video_resolutions_hardcoded; + menu_video_resolutions_count = video_resolutions_hardcoded_count; } - // Default to 800x600 if we didn't find it - if (video_resolution == sizeof (video_resolutions) / sizeof (video_resolutions[0])) + // Look for the closest match to the current resolution + menu_video_resolution = 0; + for (i = 1;i < menu_video_resolutions_count;i++) { - video_resolution = 2; - Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]); - Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]); + // if the new mode would be a worse match in width, skip it + if (abs(menu_video_resolutions[i].width - w) > abs(menu_video_resolutions[menu_video_resolution].width - w)) + continue; + // if it is equal in width, check height + if (menu_video_resolutions[i].width == w && menu_video_resolutions[menu_video_resolution].width == w) + { + // if the new mode would be a worse match in height, skip it + if (abs(menu_video_resolutions[i].height - h) > abs(menu_video_resolutions[menu_video_resolution].height - h)) + continue; + // if it is equal in width and height, check pixel aspect + if (menu_video_resolutions[i].height == h && menu_video_resolutions[menu_video_resolution].height == h) + { + // if the new mode would be a worse match in pixel aspect, skip it + if (abs(menu_video_resolutions[i].pixelheight - a) > abs(menu_video_resolutions[menu_video_resolution].pixelheight - a)) + continue; + // if it is equal in everything, skip it (prefer earlier modes) + if (menu_video_resolutions[i].pixelheight == a && menu_video_resolutions[menu_video_resolution].pixelheight == a) + continue; + // better match for width, height, and pixel aspect + menu_video_resolution = i; + } + else // better match for width and height + menu_video_resolution = i; + } + else // better match for width + menu_video_resolution = i; } } +void M_Menu_Video_f (void) +{ + key_dest = key_menu; + m_state = m_video; + m_entersound = true; + + M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value); +} + -void M_Video_Draw (void) +static void M_Video_Draw (void) { + int t; cachepic_t *p; - const char* string; - M_DrawPic(16, 4, "gfx/qplaque.lmp"); - p = Draw_CachePic("gfx/vidmodes.lmp"); - M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes.lmp"); + if(!!vid_fullscreen.integer != menu_video_resolutions_forfullscreen) + { + video_resolution_t *res = &menu_video_resolutions[menu_video_resolution]; + menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer; + M_Menu_Video_FindResolution(res->width, res->height, res->pixelheight); + } - // Resolution - M_Print(16, video_cursor_table[0], " Resolution"); - string = va("%dx%d", video_resolutions[video_resolution][0], video_resolutions[video_resolution][1]); - M_Print (220, video_cursor_table[0], string); + M_Background(320, 200); - // Bits per pixel - M_Print(16, video_cursor_table[1], " Bits per pixel"); - M_Print (220, video_cursor_table[1], (vid_bitsperpixel.integer == 32) ? "32" : "16"); + M_DrawPic(16, 4, "gfx/qplaque"); + p = Draw_CachePic ("gfx/vidmodes"); + M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes"); - // Fullscreen - M_Print(16, video_cursor_table[2], " Fullscreen"); - M_DrawCheckbox(220, video_cursor_table[2], vid_fullscreen.integer); + t = 0; - // Stencil - M_Print(16, video_cursor_table[3], " Stencil"); - M_DrawCheckbox(220, video_cursor_table[3], vid_stencil.integer); + // Current and Proposed Resolution + M_Print(16, video_cursor_table[t] - 12, " Current Resolution"); + if (vid_supportrefreshrate && vid.userefreshrate && vid.fullscreen) + M_Print(220, video_cursor_table[t] - 12, va("%dx%d %.2fhz", vid.width, vid.height, vid.refreshrate)); + else + M_Print(220, video_cursor_table[t] - 12, va("%dx%d", vid.width, vid.height)); + M_Print(16, video_cursor_table[t], " New Resolution"); + M_Print(220, video_cursor_table[t], va("%dx%d", menu_video_resolutions[menu_video_resolution].width, menu_video_resolutions[menu_video_resolution].height)); + M_Print(96, video_cursor_table[t] + 8, va("Type: %s", menu_video_resolutions[menu_video_resolution].type)); + t++; + + // Bits per pixel + M_Print(16, video_cursor_table[t], " Bits per pixel"); + M_Print(220, video_cursor_table[t], (vid_bitsperpixel.integer == 32) ? "32" : "16"); + t++; + + // Bits per pixel + M_Print(16, video_cursor_table[t], " Antialiasing"); + M_DrawSlider(220, video_cursor_table[t], vid_samples.value, 1, 32); + t++; + + // Refresh Rate + M_ItemPrint(16, video_cursor_table[t], " Use Refresh Rate", vid_supportrefreshrate); + M_DrawCheckbox(220, video_cursor_table[t], vid_userefreshrate.integer); + t++; + + // Refresh Rate + M_ItemPrint(16, video_cursor_table[t], " Refresh Rate", vid_supportrefreshrate && vid_userefreshrate.integer); + M_DrawSlider(220, video_cursor_table[t], vid_refreshrate.value, 50, 150); + t++; + + // Fullscreen + M_Print(16, video_cursor_table[t], " Fullscreen"); + M_DrawCheckbox(220, video_cursor_table[t], vid_fullscreen.integer); + t++; + + // Vertical Sync + M_ItemPrint(16, video_cursor_table[t], " Vertical Sync", true); + M_DrawCheckbox(220, video_cursor_table[t], vid_vsync.integer); + t++; + + M_ItemPrint(16, video_cursor_table[t], " Anisotropic Filter", vid.support.ext_texture_filter_anisotropic); + M_DrawSlider(220, video_cursor_table[t], gl_texture_anisotropy.integer, 1, vid.max_anisotropy); + t++; + + M_ItemPrint(16, video_cursor_table[t], " Texture Quality", true); + M_DrawSlider(220, video_cursor_table[t], gl_picmip.value, 3, 0); + t++; + + M_ItemPrint(16, video_cursor_table[t], " Texture Compression", vid.support.arb_texture_compression); + M_DrawCheckbox(220, video_cursor_table[t], gl_texturecompression.integer); + t++; // "Apply" button - M_Print(220, video_cursor_table[4], "Apply"); + M_Print(220, video_cursor_table[t], "Apply"); + t++; // Cursor M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1)); } -void M_Menu_Video_AdjustSliders (int dir) +static void M_Menu_Video_AdjustSliders (int dir) { - S_LocalSound ("misc/menu3.wav"); + int t; - switch (video_cursor) + S_LocalSound ("sound/misc/menu3.wav"); + + t = 0; + if (video_cursor == t++) { // Resolution - case 0: + int r; + for(r = 0;r < menu_video_resolutions_count;r++) { - int new_resolution = video_resolution + dir; - if (new_resolution < 0) - video_resolution = sizeof (video_resolutions) / sizeof (video_resolutions[0]) - 1; - else if (new_resolution > (int) (sizeof (video_resolutions) / sizeof (video_resolutions[0]) - 1)) - video_resolution = 0; - else - video_resolution = new_resolution; - - Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]); - Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]); - break; + menu_video_resolution += dir; + if (menu_video_resolution >= menu_video_resolutions_count) + menu_video_resolution = 0; + if (menu_video_resolution < 0) + menu_video_resolution = menu_video_resolutions_count - 1; + if (menu_video_resolutions[menu_video_resolution].width >= vid_minwidth.integer && menu_video_resolutions[menu_video_resolution].height >= vid_minheight.integer) + break; } - - // Bits per pixel - case 1: - Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32); - break; - case 2: - Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer); - break; - case 3: - Cvar_SetValueQuick (&vid_stencil, !vid_stencil.integer); - break; } + else if (video_cursor == t++) + Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32); + else if (video_cursor == t++) + Cvar_SetValueQuick (&vid_samples, bound(1, vid_samples.value * (dir > 0 ? 2 : 0.5), 32)); + else if (video_cursor == t++) + Cvar_SetValueQuick (&vid_userefreshrate, !vid_userefreshrate.integer); + else if (video_cursor == t++) + Cvar_SetValueQuick (&vid_refreshrate, bound(50, vid_refreshrate.value + dir, 150)); + else if (video_cursor == t++) + Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer); + else if (video_cursor == t++) + Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer); + else if (video_cursor == t++) + Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), vid.max_anisotropy)); + else if (video_cursor == t++) + Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3)); + else if (video_cursor == t++) + Cvar_SetValueQuick (&gl_texturecompression, !gl_texturecompression.integer); } -void M_Video_Key (int key) +static void M_Video_Key (int key, int ascii) { switch (key) { case K_ESCAPE: // vid_shared.c has a copy of the current video config. We restore it - Cvar_SetValueQuick(&vid_fullscreen, current_vid_fullscreen); - Cvar_SetValueQuick(&vid_width, current_vid_width); - Cvar_SetValueQuick(&vid_height, current_vid_height); - Cvar_SetValueQuick(&vid_bitsperpixel, current_vid_bitsperpixel); - Cvar_SetValueQuick(&vid_stencil, current_vid_stencil); - - S_LocalSound ("misc/menu1.wav"); + Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen); + Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel); + Cvar_SetValueQuick(&vid_samples, vid.samples); + if (vid_supportrefreshrate) + Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate); + Cvar_SetValueQuick(&vid_userefreshrate, vid.userefreshrate); + + S_LocalSound ("sound/misc/menu1.wav"); M_Menu_Options_f (); break; @@ -2081,7 +3044,12 @@ void M_Video_Key (int key) m_entersound = true; switch (video_cursor) { - case 4: + case (VIDEO_ITEMS - 1): + Cvar_SetValueQuick (&vid_width, menu_video_resolutions[menu_video_resolution].width); + Cvar_SetValueQuick (&vid_height, menu_video_resolutions[menu_video_resolution].height); + Cvar_SetValueQuick (&vid_conwidth, menu_video_resolutions[menu_video_resolution].conwidth); + Cvar_SetValueQuick (&vid_conheight, menu_video_resolutions[menu_video_resolution].conheight); + Cvar_SetValueQuick (&vid_pixelheight, menu_video_resolutions[menu_video_resolution].pixelheight); Cbuf_AddText ("vid_restart\n"); M_Menu_Options_f (); break; @@ -2091,14 +3059,14 @@ void M_Video_Key (int key) break; case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); video_cursor--; if (video_cursor < 0) video_cursor = VIDEO_ITEMS-1; break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); video_cursor++; if (video_cursor >= VIDEO_ITEMS) video_cursor = 0; @@ -2117,7 +3085,7 @@ void M_Video_Key (int key) //============================================================================= /* HELP MENU */ -int help_page; +static int help_page; #define NUM_HELP_PAGES 6 @@ -2131,13 +3099,14 @@ void M_Menu_Help_f (void) -void M_Help_Draw (void) +static void M_Help_Draw (void) { - M_DrawPic (0, 0, va("gfx/help%i.lmp", help_page)); + M_Background(320, 200); + M_DrawPic (0, 0, va("gfx/help%i", help_page)); } -void M_Help_Key (int key) +static void M_Help_Key (int key, int ascii) { switch (key) { @@ -2162,94 +3131,136 @@ void M_Help_Key (int key) } +//============================================================================= +/* CEDITS MENU */ + +void M_Menu_Credits_f (void) +{ + key_dest = key_menu; + m_state = m_credits; + m_entersound = true; +} + + + +static void M_Credits_Draw (void) +{ + M_Background(640, 480); + M_DrawPic (0, 0, "gfx/creditsmiddle"); + M_Print (640/2 - 14/2*8, 236, "Coming soon..."); + M_DrawPic (0, 0, "gfx/creditstop"); + M_DrawPic (0, 433, "gfx/creditsbottom"); +} + + +static void M_Credits_Key (int key, int ascii) +{ + M_Menu_Main_f (); +} + //============================================================================= /* QUIT MENU */ -int msgNumber; -int m_quit_prevstate; -qboolean wasInMenus; +static const char *m_quit_message[9]; +static int m_quit_prevstate; +static qboolean wasInMenus; -char *quitMessage [] = + +static int M_QuitMessage(const char *line1, const char *line2, const char *line3, const char *line4, const char *line5, const char *line6, const char *line7, const char *line8) { -/* .........1.........2.... */ -/* - " Are you gonna quit ", - " this game just like ", - " everything else? ", - " ", - - " Milord, methinks that ", - " thou art a lowly ", - " quitter. Is this true? ", - " ", - - " Do I need to bust your ", - " face open for trying ", - " to quit? ", - " ", - - " Man, I oughta smack you", - " for trying to quit! ", - " Press Y to get ", - " smacked out. ", - - " Press Y to quit like a ", - " big loser in life. ", - " Press N to stay proud ", - " and successful! ", - - " If you press Y to ", - " quit, I will summon ", - " Satan all over your ", - " hard drive! ", - - " Um, Asmodeus dislikes ", - " his children trying to ", - " quit. Press Y to return", - " to your Tinkertoys. ", - - " If you quit now, I'll ", - " throw a blanket-party ", - " for you next time! ", - " " - */ - -/* .........1.........2.... */ - " ", - " Tired of fragging ", - " already? ", - " ", - - " ", - " Quit now and forfeit ", - " your bodycount? ", - " ", - - " ", - " Are you sure you ", - " want to quit? ", - " ", - - " ", - " Off to do something ", - " constructive? ", - " ", -}; + m_quit_message[0] = line1; + m_quit_message[1] = line2; + m_quit_message[2] = line3; + m_quit_message[3] = line4; + m_quit_message[4] = line5; + m_quit_message[5] = line6; + m_quit_message[6] = line7; + m_quit_message[7] = line8; + m_quit_message[8] = NULL; + return 1; +} + +static int M_ChooseQuitMessage(int request) +{ + if (m_missingdata) + { + // frag related quit messages are pointless for a fallback menu, so use something generic + if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL); + return 0; + } + switch (gamemode) + { + case GAME_NORMAL: + case GAME_HIPNOTIC: + case GAME_ROGUE: + case GAME_NEHAHRA: + case GAME_DEFEATINDETAIL2: + if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL); + break; + case GAME_GOODVSBAD2: + if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL); + break; + case GAME_BATTLEMECH: + if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL); + break; + case GAME_OPENQUARTZ: + if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL); + break; + default: + if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL); + if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL); + break; + } + return 0; +} void M_Menu_Quit_f (void) { + int n; if (m_state == m_quit) return; - wasInMenus = (key_dest == key_menu); + wasInMenus = (key_dest == key_menu || key_dest == key_menu_grabbed); key_dest = key_menu; m_quit_prevstate = m_state; m_state = m_quit; m_entersound = true; - msgNumber = rand()&3; //&7; + // count how many there are + for (n = 1;M_ChooseQuitMessage(n);n++); + // choose one + M_ChooseQuitMessage(rand() % n); } -void M_Quit_Key (int key) +static void M_Quit_Key (int key, int ascii) { switch (key) { @@ -2258,7 +3269,7 @@ void M_Quit_Key (int key) case 'N': if (wasInMenus) { - m_state = m_quit_prevstate; + m_state = (enum m_state_e)m_quit_prevstate; m_entersound = true; } else @@ -2276,29 +3287,41 @@ void M_Quit_Key (int key) default: break; } - } - -void M_Quit_Draw (void) +static void M_Quit_Draw (void) { - M_DrawTextBox (56, 76, 24, 4); - M_Print (64, 84, quitMessage[msgNumber*4+0]); - M_Print (64, 92, quitMessage[msgNumber*4+1]); - M_Print (64, 100, quitMessage[msgNumber*4+2]); - M_Print (64, 108, quitMessage[msgNumber*4+3]); + int i, l, linelength, firstline, lastline, lines; + for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++) + { + if ((l = (int)strlen(m_quit_message[i]))) + { + if (firstline > i) + firstline = i; + if (lastline < i) + lastline = i; + if (linelength < l) + linelength = l; + } + } + lines = (lastline - firstline) + 1; + M_Background(linelength * 8 + 16, lines * 8 + 16); + if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box + M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function + for (i = 0, l = firstline;i < lines;i++, l++) + M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]); } //============================================================================= /* LAN CONFIG MENU */ -int lanConfig_cursor = -1; -int lanConfig_cursor_table [] = {72, 92, 112, 144}; +static int lanConfig_cursor = -1; +static int lanConfig_cursor_table [] = {56, 76, 84, 120}; #define NUM_LANCONFIG_CMDS 4 -int lanConfig_port; -char lanConfig_portname[6]; -char lanConfig_joinname[22]; +static int lanConfig_port; +static char lanConfig_portname[6]; +static char lanConfig_joinname[40]; void M_Menu_LanConfig_f (void) { @@ -2307,103 +3330,99 @@ void M_Menu_LanConfig_f (void) m_entersound = true; if (lanConfig_cursor == -1) { - if (JoiningGame && TCPIPConfig) - lanConfig_cursor = 2; - else + if (JoiningGame) lanConfig_cursor = 1; } - if (StartingGame && lanConfig_cursor == 2) + if (StartingGame) lanConfig_cursor = 1; - lanConfig_port = DEFAULTnet_hostport; - sprintf(lanConfig_portname, "%u", lanConfig_port); + lanConfig_port = 26000; + dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port); - m_return_onerror = false; - m_return_reason[0] = 0; + M_Update_Return_Reason(""); } -void M_LanConfig_Draw (void) +static void M_LanConfig_Draw (void) { cachepic_t *p; int basex; - char *startJoin; - char *protocol; + const char *startJoin; + const char *protocol; - M_DrawPic (16, 4, "gfx/qplaque.lmp"); - p = Draw_CachePic ("gfx/p_multi.lmp"); + M_Background(320, 200); + + M_DrawPic (16, 4, "gfx/qplaque"); + p = Draw_CachePic ("gfx/p_multi"); basex = (320-p->width)/2; - M_DrawPic (basex, 4, "gfx/p_multi.lmp"); + M_DrawPic (basex, 4, "gfx/p_multi"); if (StartingGame) startJoin = "New Game"; else startJoin = "Join Game"; - if (IPXConfig) - protocol = "IPX"; - else - protocol = "TCP/IP"; - M_Print (basex, 32, va ("%s - %s", startJoin, protocol)); + protocol = "TCP/IP"; + M_Print(basex, 32, va ("%s - %s", startJoin, protocol)); basex += 8; - M_Print (basex, 52, "Address:"); - if (IPXConfig) - M_Print (basex+9*8, 52, my_ipx_address); - else - M_Print (basex+9*8, 52, my_tcpip_address); - - M_Print (basex, lanConfig_cursor_table[0], "Port"); - M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1); - M_Print (basex+9*8, lanConfig_cursor_table[0], lanConfig_portname); + M_Print(basex, lanConfig_cursor_table[0], "Port"); + M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, sizeof(lanConfig_portname), 1); + M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname); if (JoiningGame) { - M_Print (basex, lanConfig_cursor_table[1], "Search for local games..."); - M_Print (basex, lanConfig_cursor_table[2], "Search for internet games..."); - M_Print (basex, 128, "Join game at:"); - M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, 22, 1); - M_Print (basex+16, lanConfig_cursor_table[3], lanConfig_joinname); + M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games..."); + M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games..."); + M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:"); + M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, sizeof(lanConfig_joinname), 1); + M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname); } else { M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1); - M_Print (basex+8, lanConfig_cursor_table[1], "OK"); + M_Print(basex+8, lanConfig_cursor_table[1], "OK"); } M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1)); if (lanConfig_cursor == 0) - M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1)); + M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1)); if (lanConfig_cursor == 3) - M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [3], 10+((int)(realtime*4)&1)); + M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1)); if (*m_return_reason) - M_PrintWhite (basex, 168, m_return_reason); + M_Print(basex, 168, m_return_reason); } -void M_LanConfig_Key (int key) +static void M_LanConfig_Key (int key, int ascii) { int l; switch (key) { case K_ESCAPE: - M_Menu_Net_f (); + M_Menu_MultiPlayer_f (); break; case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); lanConfig_cursor--; if (lanConfig_cursor < 0) lanConfig_cursor = NUM_LANCONFIG_CMDS-1; + // when in start game menu, skip the unused search qw servers item + if (StartingGame && lanConfig_cursor == 2) + lanConfig_cursor = 1; break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); lanConfig_cursor++; if (lanConfig_cursor >= NUM_LANCONFIG_CMDS) lanConfig_cursor = 0; + // when in start game menu, skip the unused search qw servers item + if (StartingGame && lanConfig_cursor == 1) + lanConfig_cursor = 2; break; case K_ENTER: @@ -2412,7 +3431,9 @@ void M_LanConfig_Key (int key) m_entersound = true; - M_ConfigureNetSubsystem (); + Cbuf_AddText ("stopdemo\n"); + + Cvar_SetValue("port", lanConfig_port); if (lanConfig_cursor == 1 || lanConfig_cursor == 2) { @@ -2421,23 +3442,12 @@ void M_LanConfig_Key (int key) M_Menu_GameOptions_f (); break; } - if (lanConfig_cursor == 1) - M_Menu_Search_f(); - else - M_Menu_InetSearch_f(); + M_Menu_ServerList_f(); break; } if (lanConfig_cursor == 3) - { - m_return_state = m_state; - m_return_onerror = true; - key_dest = key_game; - m_state = m_none; Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) ); - break; - } - break; case K_BACKSPACE: @@ -2455,28 +3465,28 @@ void M_LanConfig_Key (int key) break; default: - if (key < 32 || key > 127) + if (ascii < 32) break; if (lanConfig_cursor == 3) { - l = strlen(lanConfig_joinname); - if (l < 21) + l = (int)strlen(lanConfig_joinname); + if (l < (int)sizeof(lanConfig_joinname) - 1) { lanConfig_joinname[l+1] = 0; - lanConfig_joinname[l] = key; + lanConfig_joinname[l] = ascii; } } - if (key < '0' || key > '9') + if (ascii < '0' || ascii > '9') break; if (lanConfig_cursor == 0) { - l = strlen(lanConfig_portname); - if (l < 5) + l = (int)strlen(lanConfig_portname); + if (l < (int)sizeof(lanConfig_portname) - 1) { lanConfig_portname[l+1] = 0; - lanConfig_portname[l] = key; + lanConfig_portname[l] = ascii; } } } @@ -2490,39 +3500,37 @@ void M_LanConfig_Key (int key) } l = atoi(lanConfig_portname); - if (l > 65535) - l = lanConfig_port; - else + if (l <= 65535) lanConfig_port = l; - sprintf(lanConfig_portname, "%u", lanConfig_port); + dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port); } //============================================================================= /* GAME OPTIONS MENU */ -typedef struct +typedef struct level_s { - char *name; - char *description; + const char *name; + const char *description; } level_t; -typedef struct +typedef struct episode_s { - char *description; + const char *description; int firstLevel; int levels; } episode_t; -typedef struct +typedef struct gamelevels_s { - char *gamename; + const char *gamename; level_t *levels; episode_t *episodes; int numepisodes; } gamelevels_t; -level_t quakelevels[] = +static level_t quakelevels[] = { {"start", "Entrance"}, // 0 @@ -2570,7 +3578,7 @@ level_t quakelevels[] = {"dm6", "The Dark Zone"} }; -episode_t quakeepisodes[] = +static episode_t quakeepisodes[] = { {"Welcome to Quake", 0, 1}, {"Doomed Dimension", 1, 8}, @@ -2581,8 +3589,8 @@ episode_t quakeepisodes[] = {"Deathmatch Arena", 32, 6} }; -//MED 01/06/97 added hipnotic levels -level_t hipnoticlevels[] = + //MED 01/06/97 added hipnotic levels +static level_t hipnoticlevels[] = { {"start", "Command HQ"}, // 0 @@ -2610,7 +3618,7 @@ level_t hipnoticlevels[] = }; //MED 01/06/97 added hipnotic episodes -episode_t hipnoticepisodes[] = +static episode_t hipnoticepisodes[] = { {"Scourge of Armagon", 0, 1}, {"Fortress of the Dead", 1, 5}, @@ -2622,7 +3630,7 @@ episode_t hipnoticepisodes[] = //PGM 01/07/97 added rogue levels //PGM 03/02/97 added dmatch level -level_t roguelevels[] = +static level_t roguelevels[] = { {"start", "Split Decision"}, {"r1m1", "Deviant's Domain"}, @@ -2645,7 +3653,7 @@ level_t roguelevels[] = //PGM 01/07/97 added rogue episodes //PGM 03/02/97 added dmatch episode -episode_t rogueepisodes[] = +static episode_t rogueepisodes[] = { {"Introduction", 0, 1}, {"Hell's Fortress", 1, 7}, @@ -2653,7 +3661,7 @@ episode_t rogueepisodes[] = {"Deathmatch Arena", 16, 1} }; -level_t nehahralevels[] = +static level_t nehahralevels[] = { {"nehstart", "Welcome to Nehahra"}, {"neh1m1", "Forge City1: Slipgates"}, @@ -2676,7 +3684,7 @@ level_t nehahralevels[] = {"nehend", "Quintessence"} }; -episode_t nehahraepisodes[] = +static episode_t nehahraepisodes[] = { {"Welcome to Nehahra", 0, 1}, {"The Fall of Forge", 1, 9}, @@ -2685,233 +3693,420 @@ episode_t nehahraepisodes[] = }; // Map list for Transfusion -level_t transfusionlevels[] = +static level_t transfusionlevels[] = { - {"bb1", "The Stronghold"}, - {"bb2", "Winter Wonderland"}, - {"bb3", "Bodies"}, - {"bb4", "The Tower"}, - {"bb5", "Click!"}, - {"bb6", "Twin Fortress"}, - {"bb7", "Midgard"}, - {"bb8", "Fun With Heads"}, - {"e1m1", "Cradle to Grave"}, {"e1m2", "Wrong Side of the Tracks"}, + {"e1m3", "Phantom Express"}, + {"e1m4", "Dark Carnival"}, + {"e1m5", "Hallowed Grounds"}, + {"e1m6", "The Great Temple"}, {"e1m7", "Altar of Stone"}, + {"e1m8", "House of Horrors"}, + + {"e2m1", "Shipwrecked"}, + {"e2m2", "The Lumber Mill"}, + {"e2m3", "Rest for the Wicked"}, + {"e2m4", "The Overlooked Hotel"}, + {"e2m5", "The Haunting"}, + {"e2m6", "The Cold Rush"}, + {"e2m7", "Bowels of the Earth"}, {"e2m8", "The Lair of Shial"}, + {"e2m9", "Thin Ice"}, + + {"e3m1", "Ghost Town"}, + {"e3m2", "The Siege"}, + {"e3m3", "Raw Sewage"}, + {"e3m4", "The Sick Ward"}, + {"e3m5", "Spare Parts"}, + {"e3m6", "Monster Bait"}, {"e3m7", "The Pit of Cerberus"}, + {"e3m8", "Catacombs"}, + + {"e4m1", "Butchery Loves Company"}, + {"e4m2", "Breeding Grounds"}, + {"e4m3", "Charnel House"}, + {"e4m4", "Crystal Lake"}, + {"e4m5", "Fire and Brimstone"}, + {"e4m6", "The Ganglion Depths"}, + {"e4m7", "In the Flesh"}, {"e4m8", "The Hall of the Epiphany"}, {"e4m9", "Mall of the Dead"}, + {"bb1", "The Stronghold"}, + {"bb2", "Winter Wonderland"}, + {"bb3", "Bodies"}, + {"bb4", "The Tower"}, + {"bb5", "Click!"}, + {"bb6", "Twin Fortress"}, + {"bb7", "Midgard"}, + {"bb8", "Fun With Heads"}, {"dm1", "Monolith Building 11"}, {"dm2", "Power!"}, {"dm3", "Area 15"}, + {"e6m1", "Welcome to Your Life"}, + {"e6m2", "They Are Here"}, + {"e6m3", "Public Storage"}, + {"e6m4", "Aqueducts"}, + {"e6m5", "The Ruined Temple"}, + {"e6m6", "Forbidden Rituals"}, + {"e6m7", "The Dungeon"}, {"e6m8", "Beauty and the Beast"}, + {"e6m9", "Forgotten Catacombs"}, + + {"cp01", "Boat Docks"}, + {"cp02", "Old Opera House"}, + {"cp03", "Gothic Library"}, + {"cp04", "Lost Monastery"}, + {"cp05", "Steamboat"}, + {"cp06", "Graveyard"}, + {"cp07", "Mountain Pass"}, + {"cp08", "Abysmal Mine"}, + {"cp09", "Castle"}, + {"cps1", "Boggy Creek"}, {"cpbb01", "Crypt of Despair"}, + {"cpbb02", "Pits of Blood"}, {"cpbb03", "Unholy Cathedral"}, + {"cpbb04", "Deadly Inspirations"}, {"b2a15", "Area 15 (B2)"}, + {"b2bodies", "BB_Bodies (B2)"}, + {"b2cabana", "BB_Cabana"}, + {"b2power", "BB_Power"}, {"barena", "Blood Arena"}, {"bkeep", "Blood Keep"}, {"bstar", "Brown Star"}, {"crypt", "The Crypt"}, {"bb3_2k1", "Bodies Infusion"}, + {"captasao", "Captasao"}, + {"curandero", "Curandero"}, {"dcamp", "DeathCamp"}, {"highnoon", "HighNoon"}, {"qbb1", "The Confluence"}, {"qbb2", "KathartiK"}, {"qbb3", "Caleb's Woodland Retreat"}, + {"zoo", "Zoo"}, {"dranzbb6", "Black Coffee"}, {"fragm", "Frag'M"}, {"maim", "Maim"}, {"qe1m7", "The House of Chthon"}, + {"qdm1", "Place of Two Deaths"}, + {"qdm4", "The Bad Place"}, + {"qdm5", "The Cistern"}, + {"qmorbias", "DM-Morbias"}, {"simple", "Dead Simple"} }; -episode_t transfusionepisodes[] = +static episode_t transfusionepisodes[] = +{ + {"The Way of All Flesh", 0, 8}, + {"Even Death May Die", 8, 9}, + {"Farewell to Arms", 17, 8}, + {"Dead Reckoning", 25, 9}, + {"BloodBath", 34, 11}, + {"Post Mortem", 45, 9}, + {"Cryptic Passage", 54, 10}, + {"Cryptic BloodBath", 64, 4}, + {"Blood 2", 68, 8}, + {"Transfusion", 76, 9}, + {"Conversions", 85, 9} +}; + +static level_t goodvsbad2levels[] = +{ + {"rts", "Many Paths"}, // 0 + {"chess", "Chess, Scott Hess"}, // 1 + {"dot", "Big Wall"}, + {"city2", "The Big City"}, + {"bwall", "0 G like Psychic TV"}, + {"snow", "Wireframed"}, + {"telep", "Infinite Falling"}, + {"faces", "Facing Bases"}, + {"island", "Adventure Islands"}, +}; + +static episode_t goodvsbad2episodes[] = +{ + {"Levels? Bevels!", 0, 8}, +}; + +static level_t battlemechlevels[] = +{ + {"start", "Parking Level"}, + {"dm1", "Hot Dump"}, // 1 + {"dm2", "The Pits"}, + {"dm3", "Dimber Died"}, + {"dm4", "Fire in the Hole"}, + {"dm5", "Clubhouses"}, + {"dm6", "Army go Underground"}, +}; + +static episode_t battlemechepisodes[] = +{ + {"Time for Battle", 0, 7}, +}; + +static level_t openquartzlevels[] = +{ + {"start", "Welcome to Openquartz"}, + + {"void1", "The center of nowhere"}, // 1 + {"void2", "The place with no name"}, + {"void3", "The lost supply base"}, + {"void4", "Past the outer limits"}, + {"void5", "Into the nonexistance"}, + {"void6", "Void walk"}, + + {"vtest", "Warp Central"}, + {"box", "The deathmatch box"}, + {"bunkers", "Void command"}, + {"house", "House of chaos"}, + {"office", "Overnight office kill"}, + {"am1", "The nameless chambers"}, +}; + +static episode_t openquartzepisodes[] = +{ + {"Single Player", 0, 1}, + {"Void Deathmatch", 1, 6}, + {"Contrib", 7, 6}, +}; + +static level_t defeatindetail2levels[] = +{ + {"atac3", "River Crossing"}, + {"atac4", "Canyon Chaos"}, + {"atac7", "Desert Stormer"}, +}; + +static episode_t defeatindetail2episodes[] = +{ + {"ATAC Campaign", 0, 3}, +}; + +static level_t prydonlevels[] = { - {"Blood", 0, 8}, - {"Blood Single Player", 8, 7}, - {"Plasma Pack", 15, 5}, - {"Cryptic Passage", 20, 2}, - {"Blood 2", 22, 5}, - {"Transfusion", 27, 6}, - {"Conversions", 33, 5} + {"curig2", "Capel Curig"}, // 0 + + {"tdastart", "Gateway"}, // 1 }; -gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2}; -gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7}; -gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6}; -gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4}; -gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4}; -gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 7}; +static episode_t prydonepisodes[] = +{ + {"Prydon Gate", 0, 1}, + {"The Dark Age", 1, 1} +}; -typedef struct +static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2}; +static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7}; +static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6}; +static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4}; +static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4}; +static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11}; +static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1}; +static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1}; +static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3}; +static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1}; +static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2}; + +typedef struct gameinfo_s { - int gameid; + gamemode_t gameid; gamelevels_t *notregistered; gamelevels_t *registered; } gameinfo_t; -gameinfo_t gamelist[] = +static gameinfo_t gamelist[] = { {GAME_NORMAL, &sharewarequakegame, ®isteredquakegame}, {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame}, {GAME_ROGUE, &roguegame, &roguegame}, {GAME_NEHAHRA, &nehahragame, &nehahragame}, {GAME_TRANSFUSION, &transfusiongame, &transfusiongame}, - {-1, &sharewarequakegame, ®isteredquakegame} // final fallback + {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game}, + {GAME_BATTLEMECH, &battlemechgame, &battlemechgame}, + {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame}, + {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game}, + {GAME_PRYDON, &prydongame, &prydongame}, }; -gamelevels_t *lookupgameinfo(void) -{ - int i; - for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++); - if (registered.integer) - return gamelist[i].registered; - else - return gamelist[i].notregistered; -} +static gamelevels_t *gameoptions_levels = NULL; -int startepisode; -int startlevel; -int maxplayers; -qboolean m_serverInfoMessage = false; -double m_serverInfoMessageTime; +static int startepisode; +static int startlevel; +static int maxplayers; +static qboolean m_serverInfoMessage = false; +static double m_serverInfoMessageTime; void M_Menu_GameOptions_f (void) { + int i; key_dest = key_menu; m_state = m_gameoptions; m_entersound = true; if (maxplayers == 0) maxplayers = svs.maxclients; if (maxplayers < 2) - maxplayers = MAX_SCOREBOARD; + maxplayers = min(8, MAX_SCOREBOARD); + // pick game level list based on gamemode (use GAME_NORMAL if no matches) + gameoptions_levels = registered.integer ? gamelist[0].registered : gamelist[0].notregistered; + for (i = 0;i < (int)(sizeof(gamelist)/sizeof(gamelist[0]));i++) + if (gamelist[i].gameid == gamemode) + gameoptions_levels = registered.integer ? gamelist[i].registered : gamelist[i].notregistered; } -int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 112, 120}; -#define NUM_GAMEOPTIONS 9 -int gameoptions_cursor; +static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168}; +#define NUM_GAMEOPTIONS 12 +static int gameoptions_cursor; void M_GameOptions_Draw (void) { cachepic_t *p; int x; - gamelevels_t *g; - M_DrawPic (16, 4, "gfx/qplaque.lmp"); - p = Draw_CachePic ("gfx/p_multi.lmp"); - M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp"); + M_Background(320, 200); + + M_DrawPic (16, 4, "gfx/qplaque"); + p = Draw_CachePic ("gfx/p_multi"); + M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi"); M_DrawTextBox (152, 32, 10, 1); - M_Print (160, 40, "begin game"); + M_Print(160, 40, "begin game"); - M_Print (0, 56, " Max players"); - M_Print (160, 56, va("%i", maxplayers) ); + M_Print(0, 56, " Max players"); + M_Print(160, 56, va("%i", maxplayers) ); - M_Print (0, 64, " Game Type"); - if (gamemode == GAME_TRANSFUSION) - { - if (!deathmatch.integer) - Cvar_SetValue("deathmatch", 1); - if (deathmatch.integer == 2) - M_Print (160, 64, "Capture the Flag"); - else - M_Print (160, 64, "Blood Bath"); - } - else + if (gamemode != GAME_GOODVSBAD2) { - if (!coop.integer && !deathmatch.integer) - Cvar_SetValue("deathmatch", 1); - if (coop.integer) - M_Print (160, 64, "Cooperative"); + M_Print(0, 64, " Game Type"); + if (gamemode == GAME_TRANSFUSION) + { + if (!coop.integer && !deathmatch.integer) + Cvar_SetValue("deathmatch", 1); + if (deathmatch.integer == 0) + M_Print(160, 64, "Cooperative"); + else if (deathmatch.integer == 2) + M_Print(160, 64, "Capture the Flag"); + else + M_Print(160, 64, "Blood Bath"); + } + else if (gamemode == GAME_BATTLEMECH) + { + if (!deathmatch.integer) + Cvar_SetValue("deathmatch", 1); + if (deathmatch.integer == 2) + M_Print(160, 64, "Rambo Match"); + else + M_Print(160, 64, "Deathmatch"); + } else - M_Print (160, 64, "Deathmatch"); - } - - M_Print (0, 72, " Teamplay"); - if (gamemode == GAME_ROGUE) - { - char *msg; - - switch((int)teamplay.integer) { - case 1: msg = "No Friendly Fire"; break; - case 2: msg = "Friendly Fire"; break; - case 3: msg = "Tag"; break; - case 4: msg = "Capture the Flag"; break; - case 5: msg = "One Flag CTF"; break; - case 6: msg = "Three Team CTF"; break; - default: msg = "Off"; break; + if (!coop.integer && !deathmatch.integer) + Cvar_SetValue("deathmatch", 1); + if (coop.integer) + M_Print(160, 64, "Cooperative"); + else + M_Print(160, 64, "Deathmatch"); } - M_Print (160, 72, msg); - } - else if (gamemode == GAME_TRANSFUSION) - { - char *msg; - switch (teamplay.integer) + M_Print(0, 72, " Teamplay"); + if (gamemode == GAME_ROGUE) { - case 0: msg = "Off"; break; - case 2: msg = "Friendly Fire"; break; - default: msg = "No Friendly Fire"; break; + const char *msg; + + switch((int)teamplay.integer) + { + case 1: msg = "No Friendly Fire"; break; + case 2: msg = "Friendly Fire"; break; + case 3: msg = "Tag"; break; + case 4: msg = "Capture the Flag"; break; + case 5: msg = "One Flag CTF"; break; + case 6: msg = "Three Team CTF"; break; + default: msg = "Off"; break; + } + M_Print(160, 72, msg); } - M_Print (160, 72, msg); - } - else - { - char *msg; + else + { + const char *msg; - switch((int)teamplay.integer) + switch (teamplay.integer) + { + case 0: msg = "Off"; break; + case 2: msg = "Friendly Fire"; break; + default: msg = "No Friendly Fire"; break; + } + M_Print(160, 72, msg); + } + M_Print(0, 80, " Skill"); + if (gamemode == GAME_TRANSFUSION) { - case 1: msg = "No Friendly Fire"; break; - case 2: msg = "Friendly Fire"; break; - default: msg = "Off"; break; + if (skill.integer == 1) + M_Print(160, 80, "Still Kicking"); + else if (skill.integer == 2) + M_Print(160, 80, "Pink On The Inside"); + else if (skill.integer == 3) + M_Print(160, 80, "Lightly Broiled"); + else if (skill.integer == 4) + M_Print(160, 80, "Well Done"); + else + M_Print(160, 80, "Extra Crispy"); } - M_Print (160, 72, msg); - } + else + { + if (skill.integer == 0) + M_Print(160, 80, "Easy difficulty"); + else if (skill.integer == 1) + M_Print(160, 80, "Normal difficulty"); + else if (skill.integer == 2) + M_Print(160, 80, "Hard difficulty"); + else + M_Print(160, 80, "Nightmare difficulty"); + } + M_Print(0, 88, " Frag Limit"); + if (fraglimit.integer == 0) + M_Print(160, 88, "none"); + else + M_Print(160, 88, va("%i frags", fraglimit.integer)); - M_Print (0, 80, " Skill"); - if (skill.integer == 0) - M_Print (160, 80, "Easy difficulty"); - else if (skill.integer == 1) - M_Print (160, 80, "Normal difficulty"); - else if (skill.integer == 2) - M_Print (160, 80, "Hard difficulty"); - else - M_Print (160, 80, "Nightmare difficulty"); + M_Print(0, 96, " Time Limit"); + if (timelimit.integer == 0) + M_Print(160, 96, "none"); + else + M_Print(160, 96, va("%i minutes", timelimit.integer)); + } - M_Print (0, 88, " Frag Limit"); - if (fraglimit.integer == 0) - M_Print (160, 88, "none"); - else - M_Print (160, 88, va("%i frags", fraglimit.integer)); + M_Print(0, 104, " Public server"); + M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes"); - M_Print (0, 96, " Time Limit"); - if (timelimit.integer == 0) - M_Print (160, 96, "none"); - else - M_Print (160, 96, va("%i minutes", timelimit.integer)); + M_Print(0, 112, " Server maxrate"); + M_Print(160, 112, va("%i", sv_maxrate.integer)); - g = lookupgameinfo(); + M_Print(0, 128, " Server name"); + M_DrawTextBox (0, 132, 38, 1); + M_Print(8, 140, hostname.string); - M_Print (0, 112, " Episode"); - M_Print (160, 112, g->episodes[startepisode].description); + if (gamemode != GAME_GOODVSBAD2) + { + M_Print(0, 160, " Episode"); + M_Print(160, 160, gameoptions_levels->episodes[startepisode].description); + } - M_Print (0, 120, " Level"); - M_Print (160, 120, g->levels[g->episodes[startepisode].firstLevel + startlevel].description); - M_Print (160, 128, g->levels[g->episodes[startepisode].firstLevel + startlevel].name); + M_Print(0, 168, " Level"); + M_Print(160, 168, gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].description); + M_Print(160, 176, gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].name); // line cursor - M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1)); + if (gameoptions_cursor == 9) + M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1)); + else + M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1)); if (m_serverInfoMessage) { @@ -2920,22 +4115,19 @@ void M_GameOptions_Draw (void) x = (320-26*8)/2; M_DrawTextBox (x, 138, 24, 4); x += 8; - M_Print (x, 146, " More than 64 players?? "); - M_Print (x, 154, " First, question your "); - M_Print (x, 162, " sanity, then email "); - M_Print (x, 170, " havoc@telefragged.com "); + M_Print(x, 146, " More than 255 players??"); + M_Print(x, 154, " First, question your "); + M_Print(x, 162, " sanity, then email "); + M_Print(x, 170, " lordhavoc@ghdigital.com"); } else - { m_serverInfoMessage = false; - } } } -void M_NetStart_Change (int dir) +static void M_NetStart_Change (int dir) { - gamelevels_t *g; int count; switch (gameoptions_cursor) @@ -2953,11 +4145,36 @@ void M_NetStart_Change (int dir) break; case 2: + if (gamemode == GAME_GOODVSBAD2) + break; if (gamemode == GAME_TRANSFUSION) { - if (deathmatch.integer == 2) // changing from CTF to BloodBath + switch (deathmatch.integer) + { + // From Cooperative to BloodBath + case 0: + Cvar_SetValueQuick (&coop, 0); + Cvar_SetValueQuick (&deathmatch, 1); + break; + + // From BloodBath to CTF + case 1: + Cvar_SetValueQuick (&coop, 0); + Cvar_SetValueQuick (&deathmatch, 2); + break; + + // From CTF to Cooperative + //case 2: + default: + Cvar_SetValueQuick (&coop, 1); + Cvar_SetValueQuick (&deathmatch, 0); + } + } + else if (gamemode == GAME_BATTLEMECH) + { + if (deathmatch.integer == 2) // changing from Rambo to Deathmatch Cvar_SetValueQuick (&deathmatch, 0); - else // changing from BloodBath to CTF + else // changing from Deathmatch to Rambo Cvar_SetValueQuick (&deathmatch, 2); } else @@ -2976,6 +4193,8 @@ void M_NetStart_Change (int dir) break; case 3: + if (gamemode == GAME_GOODVSBAD2) + break; if (gamemode == GAME_ROGUE) count = 6; else @@ -2989,14 +4208,28 @@ void M_NetStart_Change (int dir) break; case 4: + if (gamemode == GAME_GOODVSBAD2) + break; Cvar_SetValueQuick (&skill, skill.integer + dir); - if (skill.integer > 3) - Cvar_SetValueQuick (&skill, 0); - if (skill.integer < 0) - Cvar_SetValueQuick (&skill, 3); + if (gamemode == GAME_TRANSFUSION) + { + if (skill.integer > 5) + Cvar_SetValueQuick (&skill, 1); + if (skill.integer < 1) + Cvar_SetValueQuick (&skill, 5); + } + else + { + if (skill.integer > 3) + Cvar_SetValueQuick (&skill, 0); + if (skill.integer < 0) + Cvar_SetValueQuick (&skill, 3); + } break; case 5: + if (gamemode == GAME_GOODVSBAD2) + break; Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10); if (fraglimit.integer > 100) Cvar_SetValueQuick (&fraglimit, 0); @@ -3005,6 +4238,8 @@ void M_NetStart_Change (int dir) break; case 6: + if (gamemode == GAME_GOODVSBAD2) + break; Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5); if (timelimit.value > 60) Cvar_SetValueQuick (&timelimit, 0); @@ -3013,50 +4248,64 @@ void M_NetStart_Change (int dir) break; case 7: + Cvar_SetValueQuick (&sv_public, !sv_public.integer); + break; + + case 8: + Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500); + if (sv_maxrate.integer < NET_MINRATE) + Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE); + break; + + case 9: + break; + + case 10: + if (gamemode == GAME_GOODVSBAD2) + break; startepisode += dir; - g = lookupgameinfo(); if (startepisode < 0) - startepisode = g->numepisodes - 1; + startepisode = gameoptions_levels->numepisodes - 1; - if (startepisode >= g->numepisodes) + if (startepisode >= gameoptions_levels->numepisodes) startepisode = 0; startlevel = 0; break; - case 8: + case 11: startlevel += dir; - g = lookupgameinfo(); if (startlevel < 0) - startlevel = g->episodes[startepisode].levels - 1; + startlevel = gameoptions_levels->episodes[startepisode].levels - 1; - if (startlevel >= g->episodes[startepisode].levels) + if (startlevel >= gameoptions_levels->episodes[startepisode].levels) startlevel = 0; break; } } -void M_GameOptions_Key (int key) +static void M_GameOptions_Key (int key, int ascii) { - gamelevels_t *g; + int l; + char hostnamebuf[128]; switch (key) { case K_ESCAPE: - M_Menu_Net_f (); + M_Menu_MultiPlayer_f (); break; case K_UPARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); gameoptions_cursor--; if (gameoptions_cursor < 0) gameoptions_cursor = NUM_GAMEOPTIONS-1; break; case K_DOWNARROW: - S_LocalSound ("misc/menu1.wav"); + S_LocalSound ("sound/misc/menu1.wav"); gameoptions_cursor++; if (gameoptions_cursor >= NUM_GAMEOPTIONS) gameoptions_cursor = 0; @@ -3065,222 +4314,390 @@ void M_GameOptions_Key (int key) case K_LEFTARROW: if (gameoptions_cursor == 0) break; - S_LocalSound ("misc/menu3.wav"); + S_LocalSound ("sound/misc/menu3.wav"); M_NetStart_Change (-1); break; case K_RIGHTARROW: if (gameoptions_cursor == 0) break; - S_LocalSound ("misc/menu3.wav"); + S_LocalSound ("sound/misc/menu3.wav"); M_NetStart_Change (1); break; case K_ENTER: - S_LocalSound ("misc/menu2.wav"); + S_LocalSound ("sound/misc/menu2.wav"); if (gameoptions_cursor == 0) { if (sv.active) Cbuf_AddText ("disconnect\n"); - Cbuf_AddText ("listen 0\n"); // so host_netport will be re-examined Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) ); - g = lookupgameinfo(); - Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) ); + Cbuf_AddText ( va ("map %s\n", gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].name) ); return; } M_NetStart_Change (1); break; + + case K_BACKSPACE: + if (gameoptions_cursor == 9) + { + l = (int)strlen(hostname.string); + if (l) + { + l = min(l - 1, 37); + memcpy(hostnamebuf, hostname.string, l); + hostnamebuf[l] = 0; + Cvar_Set("hostname", hostnamebuf); + } + } + break; + + default: + if (ascii < 32) + break; + if (gameoptions_cursor == 9) + { + l = (int)strlen(hostname.string); + if (l < 37) + { + memcpy(hostnamebuf, hostname.string, l); + hostnamebuf[l] = ascii; + hostnamebuf[l+1] = 0; + Cvar_Set("hostname", hostnamebuf); + } + } } } //============================================================================= -/* SEARCH MENU */ +/* SLIST MENU */ -qboolean searchComplete = false; -double searchCompleteTime; +static int slist_cursor; -void M_Menu_Search_f (void) +void M_Menu_ServerList_f (void) { key_dest = key_menu; - m_state = m_search; - m_entersound = false; - slistSilent = true; - slistLocal = false; - searchComplete = false; - NET_Slist_f(); - + m_state = m_slist; + m_entersound = true; + slist_cursor = 0; + M_Update_Return_Reason(""); + if (lanConfig_cursor == 2) + Net_SlistQW_f(); + else + Net_Slist_f(); } -void M_Search_Draw (void) +static void M_ServerList_Draw (void) { - const char* string; - cachepic_t *p; - int x; - - p = Draw_CachePic ("gfx/p_multi.lmp"); - M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp"); - x = (320/2) - ((12*8)/2) + 4; - M_DrawTextBox (x-8, 32, 12, 1); - M_Print (x, 40, "Searching..."); + int n, y, visible, start, end, numplayers, maxplayers; + cachepic_t *p; + const char *s; - if(slistInProgress) + // use as much vertical space as available + if (gamemode == GAME_TRANSFUSION) + M_Background(640, vid_conheight.integer - 80); + else + M_Background(640, vid_conheight.integer); + // scroll the list as the cursor moves + ServerList_GetPlayerStatistics(&numplayers, &maxplayers); + s = va("%i/%i masters %i/%i servers %i/%i players", masterreplycount, masterquerycount, serverreplycount, serverquerycount, numplayers, maxplayers); + M_PrintRed((640 - strlen(s) * 8) / 2, 32, s); + if (*m_return_reason) + M_Print(16, menu_height - 8, m_return_reason); + y = 48; + visible = (int)((menu_height - 16 - y) / 8 / 2); + start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible); + end = min(start + visible, serverlist_viewcount); + + p = Draw_CachePic ("gfx/p_multi"); + M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi"); + if (end > start) { - NET_Poll(); - return; + for (n = start;n < end;n++) + { + serverlist_entry_t *entry = ServerList_GetViewEntry(n); + DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0); + M_PrintColored(0, y, entry->line1);y += 8; + M_PrintColored(0, y, entry->line2);y += 8; + } } - - if (! searchComplete) + else if (realtime - masterquerytime > 10) { - searchComplete = true; - searchCompleteTime = realtime; + if (masterquerycount) + M_Print(0, y, "No servers found"); + else + M_Print(0, y, "No master servers found (network problem?)"); } - - if (hostCacheCount) + else { - M_Menu_ServerList_f (); - return; + if (serverquerycount) + M_Print(0, y, "Querying servers"); + else + M_Print(0, y, "Querying master servers"); } - - if (gamemode == GAME_TRANSFUSION) - string = "No Transfusion servers found"; - else - string = "No Quake servers found"; - M_PrintWhite ((320/2) - ((22*8)/2), 64, string); - if ((realtime - searchCompleteTime) < 3.0) - return; - - M_Menu_LanConfig_f (); } -void M_Search_Key (int key) +static void M_ServerList_Key(int k, int ascii) { + switch (k) + { + case K_ESCAPE: + M_Menu_LanConfig_f(); + break; + + case K_SPACE: + if (lanConfig_cursor == 2) + Net_SlistQW_f(); + else + Net_Slist_f(); + break; + + case K_UPARROW: + case K_LEFTARROW: + S_LocalSound ("sound/misc/menu1.wav"); + slist_cursor--; + if (slist_cursor < 0) + slist_cursor = serverlist_viewcount - 1; + break; + + case K_DOWNARROW: + case K_RIGHTARROW: + S_LocalSound ("sound/misc/menu1.wav"); + slist_cursor++; + if (slist_cursor >= serverlist_viewcount) + slist_cursor = 0; + break; + + case K_ENTER: + S_LocalSound ("sound/misc/menu2.wav"); + if (serverlist_viewcount) + Cbuf_AddText(va("connect \"%s\"\n", ServerList_GetViewEntry(slist_cursor)->info.cname)); + break; + + default: + break; + } + } //============================================================================= -/* INTERNET SEARCH MENU */ +/* MODLIST MENU */ +// same limit of mod dirs as in fs.c +#define MODLIST_MAXDIRS 16 +static int modlist_enabled [MODLIST_MAXDIRS]; //array of indexs to modlist +static int modlist_numenabled; //number of enabled (or in process to be..) mods -void M_Menu_InetSearch_f (void) +typedef struct modlist_entry_s { - key_dest = key_menu; - m_state = m_search; - m_entersound = false; - slistSilent = true; - slistLocal = false; - searchComplete = false; - NET_InetSlist_f(); + qboolean loaded; // used to determine whether this entry is loaded and running + int enabled; // index to array of modlist_enabled -} + // name of the modification, this is (will...be) displayed on the menu entry + char name[128]; + // directory where we will find it + char dir[MAX_QPATH]; +} modlist_entry_t; + +static int modlist_cursor; +//static int modlist_viewcount; +static int modlist_count = 0; +static modlist_entry_t modlist[MODLIST_TOTALSIZE]; -void M_InetSearch_Draw (void) +void ModList_RebuildList(void) { - M_Search_Draw (); // it's the same one, so why bother? + int i,j; + stringlist_t list; + + stringlistinit(&list); + listdirectory(&list, fs_basedir, ""); + stringlistsort(&list); + modlist_count = 0; + modlist_numenabled = fs_numgamedirs; + for (i = 0;i < list.numstrings;i++) + { + if (modlist_count >= MODLIST_TOTALSIZE) break; + // check all dirs to see if they "appear" to be mods + // reject any dirs that are part of the base game + if (gamedirname1 && !strcasecmp(gamedirname1, list.strings[i])) continue; + //if (gamedirname2 && !strcasecmp(gamedirname2, list.strings[i])) continue; + if (FS_CheckNastyPath (list.strings[i], true)) continue; + if (!FS_CheckGameDir(list.strings[i])) continue; + + strlcpy (modlist[modlist_count].dir, list.strings[i], sizeof(modlist[modlist_count].dir)); + //check currently loaded mods + modlist[modlist_count].loaded = false; + if (fs_numgamedirs) + for (j = 0; j < fs_numgamedirs; j++) + if (!strcasecmp(fs_gamedirs[j], modlist[modlist_count].dir)) + { + modlist[modlist_count].loaded = true; + modlist[modlist_count].enabled = j; + modlist_enabled[j] = modlist_count; + break; + } + modlist_count ++; + } + stringlistfreecontents(&list); } - -void M_InetSearch_Key (int key) +void ModList_Enable (void) { -} + int i; + int numgamedirs; + char gamedirs[MODLIST_MAXDIRS][MAX_QPATH]; -//============================================================================= -/* SLIST MENU */ + // copy our mod list into an array for FS_ChangeGameDirs + numgamedirs = modlist_numenabled; + for (i = 0; i < modlist_numenabled; i++) + strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i])); -int slist_cursor; -qboolean slist_sorted; + // this code snippet is from FS_ChangeGameDirs + if (fs_numgamedirs == numgamedirs) + { + for (i = 0;i < numgamedirs;i++) + if (strcasecmp(fs_gamedirs[i], gamedirs[i])) + break; + if (i == numgamedirs) + return; // already using this set of gamedirs, do nothing + } -void M_Menu_ServerList_f (void) + // this part is basically the same as the FS_GameDir_f function + if ((cls.state == ca_connected && !cls.demoplayback) || sv.active) + { + // actually, changing during game would work fine, but would be stupid + Con_Printf("Can not change gamedir while client is connected or server is running!\n"); + return; + } + + FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true); +} + +void M_Menu_ModList_f (void) { key_dest = key_menu; - m_state = m_slist; + m_state = m_modlist; m_entersound = true; - slist_cursor = 0; - m_return_onerror = false; - m_return_reason[0] = 0; - slist_sorted = false; + modlist_cursor = 0; + M_Update_Return_Reason(""); + ModList_RebuildList(); } - -void M_ServerList_Draw (void) +static void M_Menu_ModList_AdjustSliders (int dir) { - int n; - char string [64]; - cachepic_t *p; + int i; + S_LocalSound ("sound/misc/menu3.wav"); - if (!slist_sorted) + // stop adding mods, we reach the limit + if (!modlist[modlist_cursor].loaded && (modlist_numenabled == MODLIST_MAXDIRS)) return; + modlist[modlist_cursor].loaded = !modlist[modlist_cursor].loaded; + if (modlist[modlist_cursor].loaded) { - if (hostCacheCount > 1) + modlist[modlist_cursor].enabled = modlist_numenabled; + //push the value on the enabled list + modlist_enabled[modlist_numenabled++] = modlist_cursor; + } + else + { + //eliminate the value from the enabled list + for (i = modlist[modlist_cursor].enabled; i < modlist_numenabled; i++) { - int i,j; - hostcache_t temp; - for (i = 0; i < hostCacheCount; i++) - for (j = i+1; j < hostCacheCount; j++) - if (strcmp(hostcache[j].name, hostcache[i].name) < 0) - { - memcpy(&temp, &hostcache[j], sizeof(hostcache_t)); - memcpy(&hostcache[j], &hostcache[i], sizeof(hostcache_t)); - memcpy(&hostcache[i], &temp, sizeof(hostcache_t)); - } + modlist_enabled[i] = modlist_enabled[i+1]; + modlist[modlist_enabled[i]].enabled--; } - slist_sorted = true; + modlist_numenabled--; } +} - p = Draw_CachePic ("gfx/p_multi.lmp"); - M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp"); - for (n = 0; n < hostCacheCount; n++) - { - if (hostcache[n].maxusers) - sprintf(string, "%-15.15s %-15.15s %2u/%2u\n", hostcache[n].name, hostcache[n].map, hostcache[n].users, hostcache[n].maxusers); - else - sprintf(string, "%-15.15s %-15.15s\n", hostcache[n].name, hostcache[n].map); - M_Print (16, 32 + 8*n, string); - } - M_DrawCharacter (0, 32 + slist_cursor*8, 12+((int)(realtime*4)&1)); +static void M_ModList_Draw (void) +{ + int n, y, visible, start, end; + cachepic_t *p; + const char *s_available = "Available Mods"; + const char *s_enabled = "Enabled Mods"; + + // use as much vertical space as available + if (gamemode == GAME_TRANSFUSION) + M_Background(640, vid_conheight.integer - 80); + else + M_Background(640, vid_conheight.integer); + + M_PrintRed(48 + 32, 32, s_available); + M_PrintRed(432, 32, s_enabled); + // Draw a list box with all enabled mods + DrawQ_Pic(menu_x + 432, menu_y + 48, NULL, 172, 8 * modlist_numenabled, 0, 0, 0, 0.5, 0); + for (y = 0; y < modlist_numenabled; y++) + M_PrintRed(432, 48 + y * 8, modlist[modlist_enabled[y]].dir); if (*m_return_reason) - M_PrintWhite (16, 168, m_return_reason); + M_Print(16, menu_height - 8, m_return_reason); + // scroll the list as the cursor moves + y = 48; + visible = (int)((menu_height - 16 - y) / 8 / 2); + start = bound(0, modlist_cursor - (visible >> 1), modlist_count - visible); + end = min(start + visible, modlist_count); + + p = Draw_CachePic ("gfx/p_option"); + M_DrawPic((640 - p->width) / 2, 4, "gfx/p_option"); + if (end > start) + { + for (n = start;n < end;n++) + { + DrawQ_Pic(menu_x + 40, menu_y + y, NULL, 360, 8, n == modlist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0); + M_ItemPrint(80, y, modlist[n].dir, true); + M_DrawCheckbox(48, y, modlist[n].loaded); + y +=8; + } + } + else + { + M_Print(80, y, "No Mods found"); + } } - -void M_ServerList_Key (int k) +static void M_ModList_Key(int k, int ascii) { switch (k) { case K_ESCAPE: - M_Menu_LanConfig_f (); + ModList_Enable (); + M_Menu_Options_f(); break; case K_SPACE: - M_Menu_Search_f (); + S_LocalSound ("sound/misc/menu2.wav"); + ModList_RebuildList(); break; case K_UPARROW: + S_LocalSound ("sound/misc/menu1.wav"); + modlist_cursor--; + if (modlist_cursor < 0) + modlist_cursor = modlist_count - 1; + break; + case K_LEFTARROW: - S_LocalSound ("misc/menu1.wav"); - slist_cursor--; - if (slist_cursor < 0) - slist_cursor = hostCacheCount - 1; + M_Menu_ModList_AdjustSliders (-1); break; case K_DOWNARROW: + S_LocalSound ("sound/misc/menu1.wav"); + modlist_cursor++; + if (modlist_cursor >= modlist_count) + modlist_cursor = 0; + break; + case K_RIGHTARROW: - S_LocalSound ("misc/menu1.wav"); - slist_cursor++; - if (slist_cursor >= hostCacheCount) - slist_cursor = 0; + M_Menu_ModList_AdjustSliders (1); break; case K_ENTER: - S_LocalSound ("misc/menu2.wav"); - m_return_state = m_state; - m_return_onerror = true; - slist_sorted = false; - key_dest = key_game; - m_state = m_none; - Cbuf_AddText ( va ("connect \"%s\"\n", hostcache[slist_cursor].cname) ); + S_LocalSound ("sound/misc/menu2.wav"); + ModList_Enable (); break; default: @@ -3292,72 +4709,44 @@ void M_ServerList_Key (int k) //============================================================================= /* Menu Subsystem */ +static void M_KeyEvent(int key, int ascii, qboolean downevent); +static void M_Draw(void); +void M_ToggleMenu(int mode); +static void M_Shutdown(void); void M_Init (void) { - Cmd_AddCommand ("togglemenu", M_ToggleMenu_f); - - Cmd_AddCommand ("menu_main", M_Menu_Main_f); - Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f); - Cmd_AddCommand ("menu_load", M_Menu_Load_f); - Cmd_AddCommand ("menu_save", M_Menu_Save_f); - Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f); - Cmd_AddCommand ("menu_setup", M_Menu_Setup_f); - Cmd_AddCommand ("menu_options", M_Menu_Options_f); - Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f); - Cmd_AddCommand ("menu_keys", M_Menu_Keys_f); - Cmd_AddCommand ("menu_video", M_Menu_Video_f); - Cmd_AddCommand ("help", M_Menu_Help_f); - Cmd_AddCommand ("menu_quit", M_Menu_Quit_f); - - if (gamemode == GAME_TRANSFUSION) - { - numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]); - bindnames = transfusionbindnames; - } - else - { - numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]); - bindnames = quakebindnames; - } - - if (gamemode == GAME_NEHAHRA) - { - if (COM_FileExists("maps/neh1m4.bsp")) - { - if (COM_FileExists("hearing.dem")) - { - Con_Printf("Nehahra movie and game detected.\n"); - NehGameType = TYPE_BOTH; - } - else - { - Con_Printf("Nehahra game detected.\n"); - NehGameType = TYPE_GAME; - } - } - else - { - if (COM_FileExists("hearing.dem")) - { - Con_Printf("Nehahra movie detected.\n"); - NehGameType = TYPE_DEMO; - } - else - { - Con_Printf("Nehahra not found.\n"); - NehGameType = TYPE_GAME; // could just complain, but... - } - } - } + menuplyr_load = true; + menuplyr_pixels = NULL; + + Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu"); + Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu"); + Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu"); + Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu"); + Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu"); + Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu"); + Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu"); + Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu"); + Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu"); + Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu"); + Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu"); + Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu"); + Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu"); + Cmd_AddCommand ("menu_mods", M_Menu_ModList_f, "open the mods browser menu"); + Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu"); + Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu"); + Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu"); + Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu"); + Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu"); } void M_Draw (void) { - if (m_state == m_none || key_dest != key_menu) - return; + if (key_dest != key_menu && key_dest != key_menu_grabbed) + m_state = m_none; - M_DrawBackground(); + if (m_state == m_none) + return; switch (m_state) { @@ -3376,6 +4765,14 @@ void M_Draw (void) M_SinglePlayer_Draw (); break; + case m_transfusion_episode: + M_Transfusion_Episode_Draw (); + break; + + case m_transfusion_skill: + M_Transfusion_Skill_Draw (); + break; + case m_load: M_Load_Draw (); break; @@ -3392,10 +4789,6 @@ void M_Draw (void) M_Setup_Draw (); break; - case m_net: - M_Net_Draw (); - break; - case m_options: M_Options_Draw (); break; @@ -3404,10 +4797,22 @@ void M_Draw (void) M_Options_Effects_Draw (); break; + case m_options_graphics: + M_Options_Graphics_Draw (); + break; + + case m_options_colorcontrol: + M_Options_ColorControl_Draw (); + break; + case m_keys: M_Keys_Draw (); break; + case m_reset: + M_Reset_Draw (); + break; + case m_video: M_Video_Draw (); break; @@ -3416,6 +4821,10 @@ void M_Draw (void) M_Help_Draw (); break; + case m_credits: + M_Credits_Draw (); + break; + case m_quit: M_Quit_Draw (); break; @@ -3428,18 +4837,50 @@ void M_Draw (void) M_GameOptions_Draw (); break; - case m_search: - M_Search_Draw (); - break; - case m_slist: M_ServerList_Draw (); break; + + case m_modlist: + M_ModList_Draw (); + break; + } + + if (gamemode == GAME_TRANSFUSION && !m_missingdata) { + if (m_state != m_credits) { + cachepic_t *p, *drop1, *drop2, *drop3; + int g, scale_x, scale_y, scale_y_repeat, top_offset; + float scale_y_rate; + scale_y_repeat = vid_conheight.integer * 2; + g = (int)(realtime * 64)%96; + scale_y_rate = (float)(g+1) / 96; + top_offset = (g+12)/12; + p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset)); + drop1 = Draw_CachePic ("gfx/menu/blooddrop1"); + drop2 = Draw_CachePic ("gfx/menu/blooddrop2"); + drop3 = Draw_CachePic ("gfx/menu/blooddrop3"); + for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) { + for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) { + DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x + 116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0); + } + DrawQ_Pic (scale_x, -1, Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset)), 0, 0, 1, 1, 1, 1, 0); + } + } } if (m_entersound) { - S_LocalSound ("misc/menu2.wav"); + S_LocalSound ("sound/misc/menu2.wav"); m_entersound = false; } @@ -3447,95 +4888,481 @@ void M_Draw (void) } -void M_Keydown (int key) +void M_KeyEvent (int key, int ascii, qboolean downevent) { + if (!downevent) + return; switch (m_state) { case m_none: return; case m_main: - M_Main_Key (key); + M_Main_Key (key, ascii); return; case m_demo: - M_Demo_Key (key); + M_Demo_Key (key, ascii); return; case m_singleplayer: - M_SinglePlayer_Key (key); + M_SinglePlayer_Key (key, ascii); + return; + + case m_transfusion_episode: + M_Transfusion_Episode_Key (key, ascii); + return; + + case m_transfusion_skill: + M_Transfusion_Skill_Key (key, ascii); return; case m_load: - M_Load_Key (key); + M_Load_Key (key, ascii); return; case m_save: - M_Save_Key (key); + M_Save_Key (key, ascii); return; case m_multiplayer: - M_MultiPlayer_Key (key); + M_MultiPlayer_Key (key, ascii); return; case m_setup: - M_Setup_Key (key); - return; - - case m_net: - M_Net_Key (key); + M_Setup_Key (key, ascii); return; case m_options: - M_Options_Key (key); + M_Options_Key (key, ascii); return; case m_options_effects: - M_Options_Effects_Key (key); + M_Options_Effects_Key (key, ascii); + return; + + case m_options_graphics: + M_Options_Graphics_Key (key, ascii); + return; + + case m_options_colorcontrol: + M_Options_ColorControl_Key (key, ascii); return; case m_keys: - M_Keys_Key (key); + M_Keys_Key (key, ascii); + return; + + case m_reset: + M_Reset_Key (key, ascii); return; case m_video: - M_Video_Key (key); + M_Video_Key (key, ascii); return; case m_help: - M_Help_Key (key); + M_Help_Key (key, ascii); + return; + + case m_credits: + M_Credits_Key (key, ascii); return; case m_quit: - M_Quit_Key (key); + M_Quit_Key (key, ascii); return; case m_lanconfig: - M_LanConfig_Key (key); + M_LanConfig_Key (key, ascii); return; case m_gameoptions: - M_GameOptions_Key (key); + M_GameOptions_Key (key, ascii); return; - case m_search: - M_Search_Key (key); - break; - case m_slist: - M_ServerList_Key (key); + M_ServerList_Key (key, ascii); + return; + + case m_modlist: + M_ModList_Key (key, ascii); return; } + +} + +void M_NewMap(void) +{ +} + +void M_Shutdown(void) +{ + // reset key_dest + key_dest = key_game; +} + +//============================================================================ +// Menu prog handling + +static const char *m_required_func[] = { +"m_init", +"m_keydown", +"m_draw", +"m_toggle", +"m_shutdown", +}; + +static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*); + +void MR_SetRouting (qboolean forceold); + +void MP_Error(const char *format, ...) DP_FUNC_PRINTF(1); +void MP_Error(const char *format, ...) +{ + static qboolean processingError = false; + char errorstring[MAX_INPUTLINE]; + va_list argptr; + + va_start (argptr, format); + dpvsnprintf (errorstring, sizeof(errorstring), format, argptr); + va_end (argptr); + Con_Printf( "Menu_Error: %s\n", errorstring ); + + if( !processingError ) { + processingError = true; + PRVM_Crash(); + processingError = false; + } else { + Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" ); + } + + // fall back to the normal menu + + // say it + Con_Print("Falling back to normal menu\n"); + + key_dest = key_game; + + // init the normal menu now -> this will also correct the menu router pointers + MR_SetRouting (TRUE); + + // reset the active scene, too (to be on the safe side ;)) + R_SelectScene( RST_CLIENT ); + + Host_AbortCurrentFrame(); +} + +void MP_KeyEvent (int key, int ascii, qboolean downevent) +{ + PRVM_Begin; + PRVM_SetProg(PRVM_MENUPROG); + + // pass key + prog->globals.generic[OFS_PARM0] = (float) key; + prog->globals.generic[OFS_PARM1] = (float) ascii; + if (downevent) + PRVM_ExecuteProgram(prog->funcoffsets.m_keydown,"m_keydown(float key, float ascii) required"); + else if (prog->funcoffsets.m_keyup) + PRVM_ExecuteProgram(prog->funcoffsets.m_keyup,"m_keyup(float key, float ascii) required"); + + PRVM_End; } +void MP_Draw (void) +{ + // declarations that are needed right now + + float oldquality; + + R_SelectScene( RST_MENU ); + + // reset the temp entities each frame + r_refdef.scene.numtempentities = 0; + + // menu scenes do not use reduced rendering quality + oldquality = r_refdef.view.quality; + r_refdef.view.quality = 1; + // TODO: this needs to be exposed to R_SetView (or something similar) ASAP [2/5/2008 Andreas] + r_refdef.scene.time = realtime; + + PRVM_Begin; + PRVM_SetProg(PRVM_MENUPROG); + + // FIXME: this really shouldnt error out lest we have a very broken refdef state...? + // or does it kill the server too? + PRVM_ExecuteProgram(prog->funcoffsets.m_draw,"m_draw() required"); + + PRVM_End; -void M_ConfigureNetSubsystem(void) + // TODO: imo this should be moved into scene, too [1/27/2008 Andreas] + r_refdef.view.quality = oldquality; + + R_SelectScene( RST_CLIENT ); +} + +void MP_ToggleMenu(int mode) { -// enable/disable net systems to match desired config + PRVM_Begin; + PRVM_SetProg(PRVM_MENUPROG); - Cbuf_AddText ("stopdemo\n"); + prog->globals.generic[OFS_PARM0] = (float) mode; + PRVM_ExecuteProgram(prog->funcoffsets.m_toggle,"m_toggle() required"); - if (IPXConfig || TCPIPConfig) - net_hostport = lanConfig_port; + PRVM_End; } +void MP_NewMap(void) +{ + PRVM_Begin; + PRVM_SetProg(PRVM_MENUPROG); + if (prog->funcoffsets.m_newmap) + PRVM_ExecuteProgram(prog->funcoffsets.m_newmap,"m_newmap() required"); + PRVM_End; +} + +void MP_Shutdown (void) +{ + PRVM_Begin; + PRVM_SetProg(PRVM_MENUPROG); + + PRVM_ExecuteProgram(prog->funcoffsets.m_shutdown,"m_shutdown() required"); + + // reset key_dest + key_dest = key_game; + + // AK not using this cause Im not sure whether this is useful at all instead : + PRVM_ResetProg(); + + PRVM_End; +} + +void MP_Init (void) +{ + PRVM_Begin; + PRVM_InitProg(PRVM_MENUPROG); + + prog->headercrc = M_PROGHEADER_CRC; + prog->edictprivate_size = 0; // no private struct used + prog->name = M_NAME; + prog->num_edicts = 1; + prog->limit_edicts = M_MAX_EDICTS; + prog->extensionstring = vm_m_extensions; + prog->builtins = vm_m_builtins; + prog->numbuiltins = vm_m_numbuiltins; + prog->init_cmd = VM_M_Cmd_Init; + prog->reset_cmd = VM_M_Cmd_Reset; + prog->error_cmd = MP_Error; + prog->ExecuteProgram = MVM_ExecuteProgram; + + // allocate the mempools + prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL); + + PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL, 0, NULL); + + // note: OP_STATE is not supported by menu qc, we don't even try to detect + // it here + + in_client_mouse = true; + + // call the prog init + PRVM_ExecuteProgram(prog->funcoffsets.m_init,"m_init() required"); + + PRVM_End; +} + +//============================================================================ +// Menu router + +void (*MR_KeyEvent) (int key, int ascii, qboolean downevent); +void (*MR_Draw) (void); +void (*MR_ToggleMenu) (int mode); +void (*MR_Shutdown) (void); +void (*MR_NewMap) (void); + +void MR_SetRouting(qboolean forceold) +{ + // if the menu prog isnt available or forceqmenu ist set, use the old menu + if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold) + { + // set menu router function pointers + MR_KeyEvent = M_KeyEvent; + MR_Draw = M_Draw; + MR_ToggleMenu = M_ToggleMenu; + MR_Shutdown = M_Shutdown; + MR_NewMap = M_NewMap; + M_Init(); + } + else + { + // set menu router function pointers + MR_KeyEvent = MP_KeyEvent; + MR_Draw = MP_Draw; + MR_ToggleMenu = MP_ToggleMenu; + MR_Shutdown = MP_Shutdown; + MR_NewMap = MP_NewMap; + MP_Init(); + } +} + +void MR_Restart(void) +{ + MR_Shutdown (); + MR_SetRouting (FALSE); +} + +void Call_MR_ToggleMenu_f(void) +{ + int m; + m = ((Cmd_Argc() < 2) ? -1 : atoi(Cmd_Argv(1))); + Host_StartVideo(); + if(MR_ToggleMenu) + MR_ToggleMenu(m); +} + +void MR_Init_Commands(void) +{ + // set router console commands + Cvar_RegisterVariable (&forceqmenu); + Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue); + Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat)"); + Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu"); +} + +void MR_Init(void) +{ + vid_mode_t res[1024]; + size_t res_count, i; + + res_count = VID_ListModes(res, sizeof(res) / sizeof(*res)); + res_count = VID_SortModes(res, res_count, false, false, true); + if(res_count) + { + video_resolutions_count = res_count; + video_resolutions = (video_resolution_t *) Mem_Alloc(cls.permanentmempool, sizeof(*video_resolutions) * (video_resolutions_count + 1)); + memset(&video_resolutions[video_resolutions_count], 0, sizeof(video_resolutions[video_resolutions_count])); + for(i = 0; i < res_count; ++i) + { + int n, d, t; + video_resolutions[i].type = "Detected mode"; // FIXME make this more dynamic + video_resolutions[i].width = res[i].width; + video_resolutions[i].height = res[i].height; + video_resolutions[i].pixelheight = res[i].pixelheight_num / (double) res[i].pixelheight_denom; + n = res[i].pixelheight_denom * video_resolutions[i].width; + d = res[i].pixelheight_num * video_resolutions[i].height; + while(d) + { + t = n; + n = d; + d = t % d; + } + d = (res[i].pixelheight_num * video_resolutions[i].height) / n; + n = (res[i].pixelheight_denom * video_resolutions[i].width) / n; + switch(n * 0x10000 | d) + { + case 0x00040003: + video_resolutions[i].conwidth = 640; + video_resolutions[i].conheight = 480; + video_resolutions[i].type = "Standard 4x3"; + break; + case 0x00050004: + video_resolutions[i].conwidth = 640; + video_resolutions[i].conheight = 512; + if(res[i].pixelheight_denom == res[i].pixelheight_num) + video_resolutions[i].type = "Square Pixel (LCD) 5x4"; + else + video_resolutions[i].type = "Short Pixel (CRT) 5x4"; + break; + case 0x00080005: + video_resolutions[i].conwidth = 640; + video_resolutions[i].conheight = 400; + if(res[i].pixelheight_denom == res[i].pixelheight_num) + video_resolutions[i].type = "Widescreen 8x5"; + else + video_resolutions[i].type = "Tall Pixel (CRT) 8x5"; + + break; + case 0x00050003: + video_resolutions[i].conwidth = 640; + video_resolutions[i].conheight = 384; + video_resolutions[i].type = "Widescreen 5x3"; + break; + case 0x000D0009: + video_resolutions[i].conwidth = 640; + video_resolutions[i].conheight = 400; + video_resolutions[i].type = "Widescreen 14x9"; + break; + case 0x00100009: + video_resolutions[i].conwidth = 640; + video_resolutions[i].conheight = 480; + video_resolutions[i].type = "Widescreen 16x9"; + break; + case 0x00030002: + video_resolutions[i].conwidth = 720; + video_resolutions[i].conheight = 480; + video_resolutions[i].type = "NTSC 3x2"; + break; + case 0x000D000B: + video_resolutions[i].conwidth = 720; + video_resolutions[i].conheight = 566; + video_resolutions[i].type = "PAL 14x11"; + break; + case 0x00080007: + if(video_resolutions[i].width >= 512) + { + video_resolutions[i].conwidth = 512; + video_resolutions[i].conheight = 448; + video_resolutions[i].type = "SNES 8x7"; + } + else + { + video_resolutions[i].conwidth = 256; + video_resolutions[i].conheight = 224; + video_resolutions[i].type = "NES 8x7"; + } + break; + default: + video_resolutions[i].conwidth = 640; + video_resolutions[i].conheight = 640 * d / n; + video_resolutions[i].type = "Detected mode"; + break; + } + if(video_resolutions[i].conwidth > video_resolutions[i].width || video_resolutions[i].conheight > video_resolutions[i].height) + { + int f1, f2; + f1 = video_resolutions[i].conwidth > video_resolutions[i].width; + f2 = video_resolutions[i].conheight > video_resolutions[i].height; + if(f1 > f2) + { + video_resolutions[i].conwidth = video_resolutions[i].width; + video_resolutions[i].conheight = video_resolutions[i].conheight / f1; + } + else + { + video_resolutions[i].conwidth = video_resolutions[i].conwidth / f2; + video_resolutions[i].conheight = video_resolutions[i].height; + } + } + } + } + else + { + video_resolutions = video_resolutions_hardcoded; + video_resolutions_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1; + } + + menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer; + M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value); + + // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1) +// COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1) + if(COM_CheckParm("-forceqmenu")) + Cvar_SetValueQuick(&forceqmenu,1); + // use -useqmenu for debugging proposes, cause it starts + // the normal quake menu only the first time +// COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0) + if(COM_CheckParm("-useqmenu")) + MR_SetRouting (TRUE); + else + MR_SetRouting (FALSE); +}