X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=misc%2Fmediasource%2Fextra%2Fnetradiant-src%2Finclude%2Figl.h;fp=misc%2Fmediasource%2Fextra%2Fnetradiant-src%2Finclude%2Figl.h;h=35174967608d8fed17ea6aaf193f25d709b7bd43;hb=9e4440a5f98c7aebaaba54c6ef80ea5178e106cc;hp=0000000000000000000000000000000000000000;hpb=bea7e24b8de9d06e9257569dbdf85fae15a07ec0;p=voretournament%2Fvoretournament.git diff --git a/misc/mediasource/extra/netradiant-src/include/igl.h b/misc/mediasource/extra/netradiant-src/include/igl.h new file mode 100644 index 00000000..35174967 --- /dev/null +++ b/misc/mediasource/extra/netradiant-src/include/igl.h @@ -0,0 +1,2834 @@ +/* +Copyright (C) 2001-2006, William Joseph. +All Rights Reserved. + +This file is part of GtkRadiant. + +GtkRadiant is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +GtkRadiant is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with GtkRadiant; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +*/ + +#if !defined(INCLUDED_IGL_H) +#define INCLUDED_IGL_H + +#include +#include +#include "generic/constant.h" + +#if defined(WIN32) +#define QGL_DLLEXPORT __stdcall +#else +#define QGL_DLLEXPORT +#endif + +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef signed char GLbyte; +typedef short GLshort; +typedef int GLint; +typedef int GLsizei; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned int GLuint; +typedef float GLfloat; +typedef float GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void GLvoid; + +#if !defined(GL_VERSION_1_1) +#define GL_VERSION_1_1 1 + +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_TRUE 1 +#define GL_FALSE 0 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 +#define GL_ACCUM 0x0100 +#define GL_LOAD 0x0101 +#define GL_RETURN 0x0102 +#define GL_MULT 0x0103 +#define GL_ADD 0x0104 +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A +#define GL_NONE 0 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LIST_MODE 0x0B30 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_SHADE_MODEL 0x0B54 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_FOG 0x0B60 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_NORMALIZE 0x0BA1 +#define GL_VIEWPORT 0x0BA2 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_INDEX_MODE 0x0C30 +#define GL_RGBA_MODE 0x0C31 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_RENDER_MODE 0x0C40 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_INDEX_BITS 0x0D51 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_COLOR_INDEX 0x1900 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_BITMAP 0x1A00 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_RENDER 0x1C00 +#define GL_FEEDBACK 0x1C01 +#define GL_SELECT 0x1C02 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV 0x2300 +#define GL_EYE_LINEAR 0x2400 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_SPHERE_MAP 0x2402 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_PLANE 0x2502 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_CLAMP 0x2900 +#define GL_REPEAT 0x2901 +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000fffff +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D + +#define glAccum GlobalOpenGL().m_glAccum +#define glAlphaFunc GlobalOpenGL().m_glAlphaFunc +#define glAreTexturesResident GlobalOpenGL().m_glAreTexturesResident +#define glArrayElement GlobalOpenGL().m_glArrayElement +#define glBegin GlobalOpenGL().m_glBegin +#define glBindTexture GlobalOpenGL().m_glBindTexture +#define glBitmap GlobalOpenGL().m_glBitmap +#define glBlendFunc GlobalOpenGL().m_glBlendFunc +#define glCallList GlobalOpenGL().m_glCallList +#define glCallLists GlobalOpenGL().m_glCallLists +#define glClear GlobalOpenGL().m_glClear +#define glClearAccum GlobalOpenGL().m_glClearAccum +#define glClearColor GlobalOpenGL().m_glClearColor +#define glClearDepth GlobalOpenGL().m_glClearDepth +#define glClearIndex GlobalOpenGL().m_glClearIndex +#define glClearStencil GlobalOpenGL().m_glClearStencil +#define glClipPlane GlobalOpenGL().m_glClipPlane +#define glColor3b GlobalOpenGL().m_glColor3b +#define glColor3bv GlobalOpenGL().m_glColor3bv +#define glColor3d GlobalOpenGL().m_glColor3d +#define glColor3dv GlobalOpenGL().m_glColor3dv +#define glColor3f GlobalOpenGL().m_glColor3f +#define glColor3fv GlobalOpenGL().m_glColor3fv +#define glColor3i GlobalOpenGL().m_glColor3i +#define glColor3iv GlobalOpenGL().m_glColor3iv +#define glColor3s GlobalOpenGL().m_glColor3s +#define glColor3sv GlobalOpenGL().m_glColor3sv +#define glColor3ub GlobalOpenGL().m_glColor3ub +#define glColor3ubv GlobalOpenGL().m_glColor3ubv +#define glColor3ui GlobalOpenGL().m_glColor3ui +#define glColor3uiv GlobalOpenGL().m_glColor3uiv +#define glColor3us GlobalOpenGL().m_glColor3us +#define glColor3usv GlobalOpenGL().m_glColor3usv +#define glColor4b GlobalOpenGL().m_glColor4b +#define glColor4bv GlobalOpenGL().m_glColor4bv +#define glColor4d GlobalOpenGL().m_glColor4d +#define glColor4dv GlobalOpenGL().m_glColor4dv +#define glColor4f GlobalOpenGL().m_glColor4f +#define glColor4fv GlobalOpenGL().m_glColor4fv +#define glColor4i GlobalOpenGL().m_glColor4i +#define glColor4iv GlobalOpenGL().m_glColor4iv +#define glColor4s GlobalOpenGL().m_glColor4s +#define glColor4sv GlobalOpenGL().m_glColor4sv +#define glColor4ub GlobalOpenGL().m_glColor4ub +#define glColor4ubv GlobalOpenGL().m_glColor4ubv +#define glColor4ui GlobalOpenGL().m_glColor4ui +#define glColor4uiv GlobalOpenGL().m_glColor4uiv +#define glColor4us GlobalOpenGL().m_glColor4us +#define glColor4usv GlobalOpenGL().m_glColor4usv +#define glColorMask GlobalOpenGL().m_glColorMask +#define glColorMaterial GlobalOpenGL().m_glColorMaterial +#define glColorPointer GlobalOpenGL().m_glColorPointer +#define glCopyPixels GlobalOpenGL().m_glCopyPixels +#define glCopyTexImage1D GlobalOpenGL().m_glCopyTexImage1D +#define glCopyTexImage2D GlobalOpenGL().m_glCopyTexImage2D +#define glCopyTexSubImage1D GlobalOpenGL().m_glCopyTexSubImage1D +#define glCopyTexSubImage2D GlobalOpenGL().m_glCopyTexSubImage2D +#define glCullFace GlobalOpenGL().m_glCullFace +#define glDeleteLists GlobalOpenGL().m_glDeleteLists +#define glDeleteTextures GlobalOpenGL().m_glDeleteTextures +#define glDepthFunc GlobalOpenGL().m_glDepthFunc +#define glDepthMask GlobalOpenGL().m_glDepthMask +#define glDepthRange GlobalOpenGL().m_glDepthRange +#define glDisable GlobalOpenGL().m_glDisable +#define glDisableClientState GlobalOpenGL().m_glDisableClientState +#define glDrawArrays GlobalOpenGL().m_glDrawArrays +#define glDrawBuffer GlobalOpenGL().m_glDrawBuffer +#define glDrawElements GlobalOpenGL().m_glDrawElements +#define glDrawPixels GlobalOpenGL().m_glDrawPixels +#define glEdgeFlag GlobalOpenGL().m_glEdgeFlag +#define glEdgeFlagPointer GlobalOpenGL().m_glEdgeFlagPointer +#define glEdgeFlagv GlobalOpenGL().m_glEdgeFlagv +#define glEnable GlobalOpenGL().m_glEnable +#define glEnableClientState GlobalOpenGL().m_glEnableClientState +#define glEnd GlobalOpenGL().m_glEnd +#define glEndList GlobalOpenGL().m_glEndList +#define glEvalCoord1d GlobalOpenGL().m_glEvalCoord1d +#define glEvalCoord1dv GlobalOpenGL().m_glEvalCoord1dv +#define glEvalCoord1f GlobalOpenGL().m_glEvalCoord1f +#define glEvalCoord1fv GlobalOpenGL().m_glEvalCoord1fv +#define glEvalCoord2d GlobalOpenGL().m_glEvalCoord2d +#define glEvalCoord2dv GlobalOpenGL().m_glEvalCoord2dv +#define glEvalCoord2f GlobalOpenGL().m_glEvalCoord2f +#define glEvalCoord2fv GlobalOpenGL().m_glEvalCoord2fv +#define glEvalMesh1 GlobalOpenGL().m_glEvalMesh1 +#define glEvalMesh2 GlobalOpenGL().m_glEvalMesh2 +#define glEvalPoint1 GlobalOpenGL().m_glEvalPoint1 +#define glEvalPoint2 GlobalOpenGL().m_glEvalPoint2 +#define glFeedbackBuffer GlobalOpenGL().m_glFeedbackBuffer +#define glFinish GlobalOpenGL().m_glFinish +#define glFlush GlobalOpenGL().m_glFlush +#define glFogf GlobalOpenGL().m_glFogf +#define glFogfv GlobalOpenGL().m_glFogfv +#define glFogi GlobalOpenGL().m_glFogi +#define glFogiv GlobalOpenGL().m_glFogiv +#define glFrontFace GlobalOpenGL().m_glFrontFace +#define glFrustum GlobalOpenGL().m_glFrustum +#define glGenLists GlobalOpenGL().m_glGenLists +#define glGenTextures GlobalOpenGL().m_glGenTextures +#define glGetBooleanv GlobalOpenGL().m_glGetBooleanv +#define glGetClipPlane GlobalOpenGL().m_glGetClipPlane +#define glGetDoublev GlobalOpenGL().m_glGetDoublev +#define glGetError GlobalOpenGL().m_glGetError +#define glGetFloatv GlobalOpenGL().m_glGetFloatv +#define glGetIntegerv GlobalOpenGL().m_glGetIntegerv +#define glGetLightfv GlobalOpenGL().m_glGetLightfv +#define glGetLightiv GlobalOpenGL().m_glGetLightiv +#define glGetMapdv GlobalOpenGL().m_glGetMapdv +#define glGetMapfv GlobalOpenGL().m_glGetMapfv +#define glGetMapiv GlobalOpenGL().m_glGetMapiv +#define glGetMaterialfv GlobalOpenGL().m_glGetMaterialfv +#define glGetMaterialiv GlobalOpenGL().m_glGetMaterialiv +#define glGetPixelMapfv GlobalOpenGL().m_glGetPixelMapfv +#define glGetPixelMapuiv GlobalOpenGL().m_glGetPixelMapuiv +#define glGetPixelMapusv GlobalOpenGL().m_glGetPixelMapusv +#define glGetPointerv GlobalOpenGL().m_glGetPointerv +#define glGetPolygonStipple GlobalOpenGL().m_glGetPolygonStipple +#define glGetString GlobalOpenGL().m_glGetString +#define glGetTexEnvfv GlobalOpenGL().m_glGetTexEnvfv +#define glGetTexEnviv GlobalOpenGL().m_glGetTexEnviv +#define glGetTexGendv GlobalOpenGL().m_glGetTexGendv +#define glGetTexGenfv GlobalOpenGL().m_glGetTexGenfv +#define glGetTexGeniv GlobalOpenGL().m_glGetTexGeniv +#define glGetTexImage GlobalOpenGL().m_glGetTexImage +#define glGetTexLevelParameterfv GlobalOpenGL().m_glGetTexLevelParameter +#define glGetTexLevelParameteriv GlobalOpenGL().m_glGetTexLevelParameteriv +#define glGetTexParameterfv GlobalOpenGL().m_glGetTexParameterfv +#define glGetTexParameteriv GlobalOpenGL().m_glGetTexParameteriv +#define glHint GlobalOpenGL().m_glHint +#define glIndexMask GlobalOpenGL().m_glIndexMask +#define glIndexPointer GlobalOpenGL().m_glIndexPointer +#define glIndexd GlobalOpenGL().m_glIndexd +#define glIndexdv GlobalOpenGL().m_glIndexdv +#define glIndexf GlobalOpenGL().m_glIndexf +#define glIndexfv GlobalOpenGL().m_glIndexfv +#define glIndexi GlobalOpenGL().m_glIndexi +#define glIndexiv GlobalOpenGL().m_glIndexiv +#define glIndexs GlobalOpenGL().m_glIndexs +#define glIndexsv GlobalOpenGL().m_glIndexsv +#define glIndexub GlobalOpenGL().m_glIndexub +#define glIndexubv GlobalOpenGL().m_glIndexubv +#define glInitNames GlobalOpenGL().m_glInitNames +#define glInterleavedArrays GlobalOpenGL().m_glInterleavedArrays +#define glIsEnabled GlobalOpenGL().m_glIsEnabled +#define glIsList GlobalOpenGL().m_glIsList +#define glIsTexture GlobalOpenGL().m_glIsTexture +#define glLightModelf GlobalOpenGL().m_glLightModelf +#define glLightModelfv GlobalOpenGL().m_glLightModelfv +#define glLightModeli GlobalOpenGL().m_glLightModeli +#define glLightModeliv GlobalOpenGL().m_glLightModeliv +#define glLightf GlobalOpenGL().m_glLightf +#define glLightfv GlobalOpenGL().m_glLightfv +#define glLighti GlobalOpenGL().m_glLighti +#define glLightiv GlobalOpenGL().m_glLightiv +#define glLineStipple GlobalOpenGL().m_glLineStipple +#define glLineWidth GlobalOpenGL().m_glLineWidth +#define glListBase GlobalOpenGL().m_glListBase +#define glLoadIdentity GlobalOpenGL().m_glLoadIdentity +#define glLoadMatrixd GlobalOpenGL().m_glLoadMatrixd +#define glLoadMatrixf GlobalOpenGL().m_glLoadMatrixf +#define glLoadName GlobalOpenGL().m_glLoadName +#define glLogicOp GlobalOpenGL().m_glLogicOp +#define glMap1d GlobalOpenGL().m_glMap1d +#define glMap1f GlobalOpenGL().m_glMap1f +#define glMap2d GlobalOpenGL().m_glMap2d +#define glMap2f GlobalOpenGL().m_glMap2f +#define glMapGrid1d GlobalOpenGL().m_glMapGrid1d +#define glMapGrid1f GlobalOpenGL().m_glMapGrid1f +#define glMapGrid2d GlobalOpenGL().m_glMapGrid2d +#define glMapGrid2f GlobalOpenGL().m_glMapGrid2f +#define glMaterialf GlobalOpenGL().m_glMaterialf +#define glMaterialfv GlobalOpenGL().m_glMaterialfv +#define glMateriali GlobalOpenGL().m_glMateriali +#define glMaterialiv GlobalOpenGL().m_glMaterialiv +#define glMatrixMode GlobalOpenGL().m_glMatrixMode +#define glMultMatrixd GlobalOpenGL().m_glMultMatrixd +#define glMultMatrixf GlobalOpenGL().m_glMultMatrixf +#define glNewList GlobalOpenGL().m_glNewList +#define glNormal3b GlobalOpenGL().m_glNormal3b +#define glNormal3bv GlobalOpenGL().m_glNormal3bv +#define glNormal3d GlobalOpenGL().m_glNormal3d +#define glNormal3dv GlobalOpenGL().m_glNormal3dv +#define glNormal3f GlobalOpenGL().m_glNormal3f +#define glNormal3fv GlobalOpenGL().m_glNormal3fv +#define glNormal3i GlobalOpenGL().m_glNormal3i +#define glNormal3iv GlobalOpenGL().m_glNormal3iv +#define glNormal3s GlobalOpenGL().m_glNormal3s +#define glNormal3sv GlobalOpenGL().m_glNormal3sv +#define glNormalPointer GlobalOpenGL().m_glNormalPointer +#define glOrtho GlobalOpenGL().m_glOrtho +#define glPassThrough GlobalOpenGL().m_glPassThrough +#define glPixelMapfv GlobalOpenGL().m_glPixelMapfv +#define glPixelMapuiv GlobalOpenGL().m_glPixelMapuiv +#define glPixelMapusv GlobalOpenGL().m_glPixelMapusv +#define glPixelStoref GlobalOpenGL().m_glPixelStoref +#define glPixelStorei GlobalOpenGL().m_glPixelStorei +#define glPixelTransferf GlobalOpenGL().m_glPixelTransferf +#define glPixelTransferi GlobalOpenGL().m_glPixelTransferi +#define glPixelZoom GlobalOpenGL().m_glPixelZoom +#define glPointSize GlobalOpenGL().m_glPointSize +#define glPolygonMode GlobalOpenGL().m_glPolygonMode +#define glPolygonOffset GlobalOpenGL().m_glPolygonOffset +#define glPolygonStipple GlobalOpenGL().m_glPolygonStipple +#define glPopAttrib GlobalOpenGL().m_glPopAttrib +#define glPopClientAttrib GlobalOpenGL().m_glPopClientAttrib +#define glPopMatrix GlobalOpenGL().m_glPopMatrix +#define glPopName GlobalOpenGL().m_glPopName +#define glPrioritizeTextures GlobalOpenGL().m_glPrioritizeTextures +#define glPushAttrib GlobalOpenGL().m_glPushAttrib +#define glPushClientAttrib GlobalOpenGL().m_glPushClientAttrib +#define glPushMatrix GlobalOpenGL().m_glPushMatrix +#define glPushName GlobalOpenGL().m_glPushName +#define glRasterPos2d GlobalOpenGL().m_glRasterPos2d +#define glRasterPos2dv GlobalOpenGL().m_glRasterPos2dv +#define glRasterPos2f GlobalOpenGL().m_glRasterPos2f +#define glRasterPos2fv GlobalOpenGL().m_glRasterPos2fv +#define glRasterPos2i GlobalOpenGL().m_glRasterPos2i +#define glRasterPos2iv GlobalOpenGL().m_glRasterPos2iv +#define glRasterPos2s GlobalOpenGL().m_glRasterPos2s +#define glRasterPos2sv GlobalOpenGL().m_glRasterPos2sv +#define glRasterPos3d GlobalOpenGL().m_glRasterPos3d +#define glRasterPos3dv GlobalOpenGL().m_glRasterPos3dv +#define glRasterPos3f GlobalOpenGL().m_glRasterPos3f +#define glRasterPos3fv GlobalOpenGL().m_glRasterPos3fv +#define glRasterPos3i GlobalOpenGL().m_glRasterPos3i +#define glRasterPos3iv GlobalOpenGL().m_glRasterPos3iv +#define glRasterPos3s GlobalOpenGL().m_glRasterPos3s +#define glRasterPos3sv GlobalOpenGL().m_glRasterPos3sv +#define glRasterPos4d GlobalOpenGL().m_glRasterPos4d +#define glRasterPos4dv GlobalOpenGL().m_glRasterPos4dv +#define glRasterPos4f GlobalOpenGL().m_glRasterPos4f +#define glRasterPos4fv GlobalOpenGL().m_glRasterPos4fv +#define glRasterPos4i GlobalOpenGL().m_glRasterPos4i +#define glRasterPos4iv GlobalOpenGL().m_glRasterPos4iv +#define glRasterPos4s GlobalOpenGL().m_glRasterPos4s +#define glRasterPos4sv GlobalOpenGL().m_glRasterPos4sv +#define glReadBuffer GlobalOpenGL().m_glReadBuffer +#define glReadPixels GlobalOpenGL().m_glReadPixels +#define glRectd GlobalOpenGL().m_glRectd +#define glRectdv GlobalOpenGL().m_glRectdv +#define glRectf GlobalOpenGL().m_glRectf +#define glRectfv GlobalOpenGL().m_glRectfv +#define glRecti GlobalOpenGL().m_glRecti +#define glRectiv GlobalOpenGL().m_glRectiv +#define glRects GlobalOpenGL().m_glRects +#define glRectsv GlobalOpenGL().m_glRectsv +#define glRenderMode GlobalOpenGL().m_glRenderMode +#define glRotated GlobalOpenGL().m_glRotated +#define glRotatef GlobalOpenGL().m_glRotatef +#define glScaled GlobalOpenGL().m_glScaled +#define glScalef GlobalOpenGL().m_glScalef +#define glScissor GlobalOpenGL().m_glScissor +#define glSelectBuffer GlobalOpenGL().m_glSelectBuffer +#define glShadeModel GlobalOpenGL().m_glShadeModel +#define glStencilFunc GlobalOpenGL().m_glStencilFunc +#define glStencilMask GlobalOpenGL().m_glStencilMask +#define glStencilOp GlobalOpenGL().m_glStencilOp +#define glTexCoord1d GlobalOpenGL().m_glTexCoord1d +#define glTexCoord1dv GlobalOpenGL().m_glTexCoord1dv +#define glTexCoord1f GlobalOpenGL().m_glTexCoord1f +#define glTexCoord1fv GlobalOpenGL().m_glTexCoord1fv +#define glTexCoord1i GlobalOpenGL().m_glTexCoord1i +#define glTexCoord1iv GlobalOpenGL().m_glTexCoord1iv +#define glTexCoord1s GlobalOpenGL().m_glTexCoord1s +#define glTexCoord1sv GlobalOpenGL().m_glTexCoord1sv +#define glTexCoord2d GlobalOpenGL().m_glTexCoord2d +#define glTexCoord2dv GlobalOpenGL().m_glTexCoord2dv +#define glTexCoord2f GlobalOpenGL().m_glTexCoord2f +#define glTexCoord2fv GlobalOpenGL().m_glTexCoord2fv +#define glTexCoord2i GlobalOpenGL().m_glTexCoord2i +#define glTexCoord2iv GlobalOpenGL().m_glTexCoord2iv +#define glTexCoord2s GlobalOpenGL().m_glTexCoord2s +#define glTexCoord2sv GlobalOpenGL().m_glTexCoord2sv +#define glTexCoord3d GlobalOpenGL().m_glTexCoord3d +#define glTexCoord3dv GlobalOpenGL().m_glTexCoord3dv +#define glTexCoord3f GlobalOpenGL().m_glTexCoord3f +#define glTexCoord3fv GlobalOpenGL().m_glTexCoord3fv +#define glTexCoord3i GlobalOpenGL().m_glTexCoord3i +#define glTexCoord3iv GlobalOpenGL().m_glTexCoord3iv +#define glTexCoord3s GlobalOpenGL().m_glTexCoord3s +#define glTexCoord3sv GlobalOpenGL().m_glTexCoord3sv +#define glTexCoord4d GlobalOpenGL().m_glTexCoord4d +#define glTexCoord4dv GlobalOpenGL().m_glTexCoord4dv +#define glTexCoord4f GlobalOpenGL().m_glTexCoord4f +#define glTexCoord4fv GlobalOpenGL().m_glTexCoord4fv +#define glTexCoord4i GlobalOpenGL().m_glTexCoord4i +#define glTexCoord4iv GlobalOpenGL().m_glTexCoord4iv +#define glTexCoord4s GlobalOpenGL().m_glTexCoord4s +#define glTexCoord4sv GlobalOpenGL().m_glTexCoord4sv +#define glTexCoordPointer GlobalOpenGL().m_glTexCoordPointer +#define glTexEnvf GlobalOpenGL().m_glTexEnvf +#define glTexEnvfv GlobalOpenGL().m_glTexEnvfv +#define glTexEnvi GlobalOpenGL().m_glTexEnvi +#define glTexEnviv GlobalOpenGL().m_glTexEnviv +#define glTexGend GlobalOpenGL().m_glTexGend +#define glTexGendv GlobalOpenGL().m_glTexGendv +#define glTexGenf GlobalOpenGL().m_glTexGenf +#define glTexGenfv GlobalOpenGL().m_glTexGenfv +#define glTexGeni GlobalOpenGL().m_glTexGeni +#define glTexGeniv GlobalOpenGL().m_glTexGeniv +#define glTexImage1D GlobalOpenGL().m_glTexImage1D +#define glTexImage2D GlobalOpenGL().m_glTexImage2D +#define glTexParameterf GlobalOpenGL().m_glTexParameterf +#define glTexParameterfv GlobalOpenGL().m_glTexParameterfv +#define glTexParameteri GlobalOpenGL().m_glTexParameteri +#define glTexParameteriv GlobalOpenGL().m_glTexParameteriv +#define glTexSubImage1D GlobalOpenGL().m_glTexSubImage1D +#define glTexSubImage2D GlobalOpenGL().m_glTexSubImage2D +#define glTranslated GlobalOpenGL().m_glTranslated +#define glTranslatef GlobalOpenGL().m_glTranslatef +#define glVertex2d GlobalOpenGL().m_glVertex2d +#define glVertex2dv GlobalOpenGL().m_glVertex2dv +#define glVertex2f GlobalOpenGL().m_glVertex2f +#define glVertex2fv GlobalOpenGL().m_glVertex2fv +#define glVertex2i GlobalOpenGL().m_glVertex2i +#define glVertex2iv GlobalOpenGL().m_glVertex2iv +#define glVertex2s GlobalOpenGL().m_glVertex2s +#define glVertex2sv GlobalOpenGL().m_glVertex2sv +#define glVertex3d GlobalOpenGL().m_glVertex3d +#define glVertex3dv GlobalOpenGL().m_glVertex3dv +#define glVertex3f GlobalOpenGL().m_glVertex3f +#define glVertex3fv GlobalOpenGL().m_glVertex3fv +#define glVertex3i GlobalOpenGL().m_glVertex3i +#define glVertex3iv GlobalOpenGL().m_glVertex3iv +#define glVertex3s GlobalOpenGL().m_glVertex3s +#define glVertex3sv GlobalOpenGL().m_glVertex3sv +#define glVertex4d GlobalOpenGL().m_glVertex4d +#define glVertex4dv GlobalOpenGL().m_glVertex4dv +#define glVertex4f GlobalOpenGL().m_glVertex4f +#define glVertex4fv GlobalOpenGL().m_glVertex4fv +#define glVertex4i GlobalOpenGL().m_glVertex4i +#define glVertex4iv GlobalOpenGL().m_glVertex4iv +#define glVertex4s GlobalOpenGL().m_glVertex4s +#define glVertex4sv GlobalOpenGL().m_glVertex4sv +#define glVertexPointer GlobalOpenGL().m_glVertexPointer +#define glViewport GlobalOpenGL().m_glViewport + +#endif + + +#if !defined(GL_EXT_vertex_array) +#define GL_EXT_vertex_array 1 + +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +#define GL_DOUBLE_EXT GL_DOUBLE + +#endif + + +#if !defined(GL_EXT_bgra) +#define GL_EXT_bgra 1 + +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 + +#endif + + +#if !defined(GL_EXT_paletted_texture) +#define GL_EXT_paletted_texture 1 + +#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 +#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF + +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 + +#define GL_LOGIC_OP GL_INDEX_LOGIC_OP +#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT + +#endif + +#if !defined(GL_ARB_multitexture) +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +#define glActiveTextureARB GlobalOpenGL().m_glActiveTextureARB +#define glClientActiveTextureARB GlobalOpenGL().m_glClientActiveTextureARB +#define glMultiTexCoord1dARB GlobalOpenGL().m_glMultiTexCoord1dARB +#define glMultiTexCoord1dvARB GlobalOpenGL().m_glMultiTexCoord1dvARB +#define glMultiTexCoord1fARB GlobalOpenGL().m_glMultiTexCoord1fARB +#define glMultiTexCoord1fvARB GlobalOpenGL().m_glMultiTexCoord1fvARB +#define glMultiTexCoord1iARB GlobalOpenGL().m_glMultiTexCoord1iARB +#define glMultiTexCoord1ivARB GlobalOpenGL().m_glMultiTexCoord1ivARB +#define glMultiTexCoord1sARB GlobalOpenGL().m_glMultiTexCoord1sARB +#define glMultiTexCoord1svARB GlobalOpenGL().m_glMultiTexCoord1svARB +#define glMultiTexCoord2dARB GlobalOpenGL().m_glMultiTexCoord2dARB +#define glMultiTexCoord2dvARB GlobalOpenGL().m_glMultiTexCoord2dvARB +#define glMultiTexCoord2fARB GlobalOpenGL().m_glMultiTexCoord2fARB +#define glMultiTexCoord2fvARB GlobalOpenGL().m_glMultiTexCoord2fvARB +#define glMultiTexCoord2iARB GlobalOpenGL().m_glMultiTexCoord2iARB +#define glMultiTexCoord2ivARB GlobalOpenGL().m_glMultiTexCoord2ivARB +#define glMultiTexCoord2sARB GlobalOpenGL().m_glMultiTexCoord2sARB +#define glMultiTexCoord2svARB GlobalOpenGL().m_glMultiTexCoord2svARB +#define glMultiTexCoord3dARB GlobalOpenGL().m_glMultiTexCoord3dARB +#define glMultiTexCoord3dvARB GlobalOpenGL().m_glMultiTexCoord3dvARB +#define glMultiTexCoord3fARB GlobalOpenGL().m_glMultiTexCoord3fARB +#define glMultiTexCoord3fvARB GlobalOpenGL().m_glMultiTexCoord3fvARB +#define glMultiTexCoord3iARB GlobalOpenGL().m_glMultiTexCoord3iARB +#define glMultiTexCoord3ivARB GlobalOpenGL().m_glMultiTexCoord3ivARB +#define glMultiTexCoord3sARB GlobalOpenGL().m_glMultiTexCoord3sARB +#define glMultiTexCoord3svARB GlobalOpenGL().m_glMultiTexCoord3svARB +#define glMultiTexCoord4dARB GlobalOpenGL().m_glMultiTexCoord4dARB +#define glMultiTexCoord4dvARB GlobalOpenGL().m_glMultiTexCoord4dvARB +#define glMultiTexCoord4fARB GlobalOpenGL().m_glMultiTexCoord4fARB +#define glMultiTexCoord4fvARB GlobalOpenGL().m_glMultiTexCoord4fvARB +#define glMultiTexCoord4iARB GlobalOpenGL().m_glMultiTexCoord4iARB +#define glMultiTexCoord4ivARB GlobalOpenGL().m_glMultiTexCoord4ivARB +#define glMultiTexCoord4sARB GlobalOpenGL().m_glMultiTexCoord4sARB +#define glMultiTexCoord4svARB GlobalOpenGL().m_glMultiTexCoord4svARB + +#endif + + +// EXT_texture_compression_s3tc +#if !defined(GL_EXT_texture_compression_s3tc) +#define GL_EXT_texture_compression_s3tc 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 + +#endif + + +// ARB_texture_compression +#if !defined(GL_ARB_texture_compression) +#define GL_ARB_texture_compression 1 + +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 + +#define glCompressedTexImage3DARB GlobalOpenGL().m_glCompressedTexImage3DARB +#define glCompressedTexImage2DARB GlobalOpenGL().m_glCompressedTexImage2DARB +#define glCompressedTexImage1DARB GlobalOpenGL().m_glCompressedTexImage1DARB +#define glCompressedTexSubImage3DARB GlobalOpenGL().m_glCompressedTexSubImage3DARB +#define glCompressedTexSubImage2DARB GlobalOpenGL().m_glCompressedTexSubImage2DARB +#define glCompressedTexSubImage1DARB GlobalOpenGL().m_glCompressedTexSubImage1DARB +#define glGetCompressedTexImageARB GlobalOpenGL().m_glGetCompressedTexImageARB + +#endif + + +// GL 1.2 + +#if !defined(GL_VERSION_1_2) + +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_RESCALE_NORMAL 0x803A +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E + +#define glCopyTexSubImage3D GlobalOpenGL().m_glCopyTexSubImage3D +#define glDrawRangeElements GlobalOpenGL().m_glDrawRangeElements +#define glTexImage3D GlobalOpenGL().m_glTexImage3D +#define glTexSubImage3D GlobalOpenGL().m_glTexSubImage3D + +#endif + + +// GL 1.3 + +#if !defined(GL_VERSION_1_3) +#define GL_VERSION_1_3 1 + +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_SUBTRACT 0x84E7 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_MULTISAMPLE_BIT 0x20000000 + +#define glActiveTexture GlobalOpenGL().m_glActiveTexture +#define glClientActiveTexture GlobalOpenGL().m_glClientActiveTexture +#define glCompressedTexImage1D GlobalOpenGL().m_glCompressedTexImage1D +#define glCompressedTexImage2D GlobalOpenGL().m_glCompressedTexImage2D +#define glCompressedTexImage3D GlobalOpenGL().m_glCompressedTexImage3D +#define glCompressedTexSubImage1D GlobalOpenGL().m_glCompressedTexSubImage1D +#define glCompressedTexSubImage2D GlobalOpenGL().m_glCompressedTexSubImage2D +#define glCompressedTexSubImage3D GlobalOpenGL().m_glCompressedTexSubImage3D +#define glGetCompressedTexImage GlobalOpenGL().m_glGetCompressedTexImage +#define glLoadTransposeMatrixd GlobalOpenGL().m_glLoadTransposeMatrixd +#define glLoadTransposeMatrixf GlobalOpenGL().m_glLoadTransposeMatrixf +#define glMultTransposeMatrixd GlobalOpenGL().m_glMultTransposeMatrixd +#define glMultTransposeMatrixf GlobalOpenGL().m_glMultTransposeMatrixf +#define glMultiTexCoord1d GlobalOpenGL().m_glMultiTexCoord1d +#define glMultiTexCoord1dv GlobalOpenGL().m_glMultiTexCoord1dv +#define glMultiTexCoord1f GlobalOpenGL().m_glMultiTexCoord1f +#define glMultiTexCoord1fv GlobalOpenGL().m_glMultiTexCoord1fv +#define glMultiTexCoord1i GlobalOpenGL().m_glMultiTexCoord1i +#define glMultiTexCoord1iv GlobalOpenGL().m_glMultiTexCoord1iv +#define glMultiTexCoord1s GlobalOpenGL().m_glMultiTexCoord1s +#define glMultiTexCoord1sv GlobalOpenGL().m_glMultiTexCoord1sv +#define glMultiTexCoord2d GlobalOpenGL().m_glMultiTexCoord2d +#define glMultiTexCoord2dv GlobalOpenGL().m_glMultiTexCoord2dv +#define glMultiTexCoord2f GlobalOpenGL().m_glMultiTexCoord2f +#define glMultiTexCoord2fv GlobalOpenGL().m_glMultiTexCoord2fv +#define glMultiTexCoord2i GlobalOpenGL().m_glMultiTexCoord2i +#define glMultiTexCoord2iv GlobalOpenGL().m_glMultiTexCoord2iv +#define glMultiTexCoord2s GlobalOpenGL().m_glMultiTexCoord2s +#define glMultiTexCoord2sv GlobalOpenGL().m_glMultiTexCoord2sv +#define glMultiTexCoord3d GlobalOpenGL().m_glMultiTexCoord3d +#define glMultiTexCoord3dv GlobalOpenGL().m_glMultiTexCoord3dv +#define glMultiTexCoord3f GlobalOpenGL().m_glMultiTexCoord3f +#define glMultiTexCoord3fv GlobalOpenGL().m_glMultiTexCoord3fv +#define glMultiTexCoord3i GlobalOpenGL().m_glMultiTexCoord3i +#define glMultiTexCoord3iv GlobalOpenGL().m_glMultiTexCoord3iv +#define glMultiTexCoord3s GlobalOpenGL().m_glMultiTexCoord3s +#define glMultiTexCoord3sv GlobalOpenGL().m_glMultiTexCoord3sv +#define glMultiTexCoord4d GlobalOpenGL().m_glMultiTexCoord4d +#define glMultiTexCoord4dv GlobalOpenGL().m_glMultiTexCoord4dv +#define glMultiTexCoord4f GlobalOpenGL().m_glMultiTexCoord4f +#define glMultiTexCoord4fv GlobalOpenGL().m_glMultiTexCoord4fv +#define glMultiTexCoord4i GlobalOpenGL().m_glMultiTexCoord4i +#define glMultiTexCoord4iv GlobalOpenGL().m_glMultiTexCoord4iv +#define glMultiTexCoord4s GlobalOpenGL().m_glMultiTexCoord4s +#define glMultiTexCoord4sv GlobalOpenGL().m_glMultiTexCoord4sv +#define glSampleCoverage GlobalOpenGL().m_glSampleCoverage + +#endif + + +// GL 1.4 +#if !defined(GL_VERSION_1_4) +#define GL_VERSION_1_4 1 + +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_COMPARE_R_TO_TEXTURE 0x884E + +#define glBlendColor GlobalOpenGL().m_glBlendColor +#define glBlendEquation GlobalOpenGL().m_glBlendEquation +#define glBlendFuncSeparate GlobalOpenGL().m_glBlendFuncSeparate +#define glFogCoordPointer GlobalOpenGL().m_glFogCoordPointer +#define glFogCoordd GlobalOpenGL().m_glFogCoordd +#define glFogCoorddv GlobalOpenGL().m_glFogCoorddv +#define glFogCoordf GlobalOpenGL().m_glFogCoordf +#define glFogCoordfv GlobalOpenGL().m_glFogCoordfv +#define glMultiDrawArrays GlobalOpenGL().m_glMultiDrawArrays +#define glMultiDrawElements GlobalOpenGL().m_glMultiDrawElements +#define glPointParameterf GlobalOpenGL().m_glPointParameterf +#define glPointParameterfv GlobalOpenGL().m_glPointParameterfv +#define glSecondaryColor3b GlobalOpenGL().m_glSecondaryColor3b +#define glSecondaryColor3bv GlobalOpenGL().m_glSecondaryColor3bv +#define glSecondaryColor3d GlobalOpenGL().m_glSecondaryColor3d +#define glSecondaryColor3dv GlobalOpenGL().m_glSecondaryColor3dv +#define glSecondaryColor3f GlobalOpenGL().m_glSecondaryColor3f +#define glSecondaryColor3fv GlobalOpenGL().m_glSecondaryColor3fv +#define glSecondaryColor3i GlobalOpenGL().m_glSecondaryColor3i +#define glSecondaryColor3iv GlobalOpenGL().m_glSecondaryColor3iv +#define glSecondaryColor3s GlobalOpenGL().m_glSecondaryColor3s +#define glSecondaryColor3sv GlobalOpenGL().m_glSecondaryColor3sv +#define glSecondaryColor3ub GlobalOpenGL().m_glSecondaryColor3ub +#define glSecondaryColor3ubv GlobalOpenGL().m_glSecondaryColor3ubv +#define glSecondaryColor3ui GlobalOpenGL().m_glSecondaryColor3ui +#define glSecondaryColor3uiv GlobalOpenGL().m_glSecondaryColor3uiv +#define glSecondaryColor3us GlobalOpenGL().m_glSecondaryColor3us +#define glSecondaryColor3usv GlobalOpenGL().m_glSecondaryColor3usv +#define glSecondaryColorPointer GlobalOpenGL().m_glSecondaryColorPointer +#define glWindowPos2d GlobalOpenGL().m_glWindowPos2d +#define glWindowPos2dv GlobalOpenGL().m_glWindowPos2dv +#define glWindowPos2f GlobalOpenGL().m_glWindowPos2f +#define glWindowPos2fv GlobalOpenGL().m_glWindowPos2fv +#define glWindowPos2i GlobalOpenGL().m_glWindowPos2i +#define glWindowPos2iv GlobalOpenGL().m_glWindowPos2iv +#define glWindowPos2s GlobalOpenGL().m_glWindowPos2s +#define glWindowPos2sv GlobalOpenGL().m_glWindowPos2sv +#define glWindowPos3d GlobalOpenGL().m_glWindowPos3d +#define glWindowPos3dv GlobalOpenGL().m_glWindowPos3dv +#define glWindowPos3f GlobalOpenGL().m_glWindowPos3f +#define glWindowPos3fv GlobalOpenGL().m_glWindowPos3fv +#define glWindowPos3i GlobalOpenGL().m_glWindowPos3i +#define glWindowPos3iv GlobalOpenGL().m_glWindowPos3iv +#define glWindowPos3s GlobalOpenGL().m_glWindowPos3s +#define glWindowPos3sv GlobalOpenGL().m_glWindowPos3sv + +#endif + + +// GL 1.5 +#if !defined(GL_VERSION_1_5) +#define GL_VERSION_1_5 1 + +#define GL_FOG_COORD GL_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY +#define GL_SRC0_RGB GL_SOURCE0_RGB +#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER +#define GL_FOG_COORD_SOURCE GL_FOG_COORDINATE_SOURCE +#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE +#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA +#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE +#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA +#define GL_SRC1_RGB GL_SOURCE1_RGB +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING +#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA +#define GL_SRC2_RGB GL_SOURCE2_RGB +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 + +typedef std::ptrdiff_t GLsizeiptr; +typedef std::ptrdiff_t GLintptr; + +#define glBeginQuery GlobalOpenGL().m_glBeginQuery +#define glBindBuffer GlobalOpenGL().m_glBindBuffer +#define glBufferData GlobalOpenGL().m_glBufferData +#define glBufferSubData GlobalOpenGL().m_glBufferSubData +#define glDeleteBuffers GlobalOpenGL().m_glDeleteBuffers +#define glDeleteQueries GlobalOpenGL().m_glDeleteQueries +#define glEndQuery GlobalOpenGL().m_glEndQuery +#define glGenBuffers GlobalOpenGL().m_glGenBuffers +#define glGenQueries GlobalOpenGL().m_glGenQueries +#define glGetBufferParameteriv GlobalOpenGL().m_glGetBufferParameteriv +#define glGetBufferPointerv GlobalOpenGL().m_glGetBufferPointerv +#define glGetBufferSubData GlobalOpenGL().m_glGetBufferSubData +#define glGetQueryObjectiv GlobalOpenGL().m_glGetQueryObjectiv +#define glGetQueryObjectuiv GlobalOpenGL().m_glGetQueryObjectuiv +#define glGetQueryiv GlobalOpenGL().m_glGetQueryiv +#define glIsBuffer GlobalOpenGL().m_glIsBuffer +#define glIsQuery GlobalOpenGL().m_glIsQuery +#define glMapBuffer GlobalOpenGL().m_glMapBuffer +#define glUnmapBuffer GlobalOpenGL().m_glUnmapBuffer + +#endif + + +// GL_ARB_vertex_program +#if !defined(GL_ARB_vertex_program) +#define GL_ARB_vertex_program + +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF + +#define glVertexAttrib1sARB GlobalOpenGL().m_glVertexAttrib1sARB +#define glVertexAttrib1fARB GlobalOpenGL().m_glVertexAttrib1fARB +#define glVertexAttrib1dARB GlobalOpenGL().m_glVertexAttrib1dARB +#define glVertexAttrib2sARB GlobalOpenGL().m_glVertexAttrib2sARB +#define glVertexAttrib2fARB GlobalOpenGL().m_glVertexAttrib2fARB +#define glVertexAttrib2dARB GlobalOpenGL().m_glVertexAttrib2dARB +#define glVertexAttrib3sARB GlobalOpenGL().m_glVertexAttrib3sARB +#define glVertexAttrib3fARB GlobalOpenGL().m_glVertexAttrib3fARB +#define glVertexAttrib3dARB GlobalOpenGL().m_glVertexAttrib3dARB +#define glVertexAttrib4sARB GlobalOpenGL().m_glVertexAttrib4sARB +#define glVertexAttrib4fARB GlobalOpenGL().m_glVertexAttrib4fARB +#define glVertexAttrib4dARB GlobalOpenGL().m_glVertexAttrib4dARB +#define glVertexAttrib4NubARB GlobalOpenGL().m_glVertexAttrib4NubARB +#define glVertexAttrib1svARB GlobalOpenGL().m_glVertexAttrib1svARB +#define glVertexAttrib1fvARB GlobalOpenGL().m_glVertexAttrib1fvARB +#define glVertexAttrib1dvARB GlobalOpenGL().m_glVertexAttrib1dvARB +#define glVertexAttrib2svARB GlobalOpenGL().m_glVertexAttrib2svARB +#define glVertexAttrib2fvARB GlobalOpenGL().m_glVertexAttrib2fvARB +#define glVertexAttrib2dvARB GlobalOpenGL().m_glVertexAttrib2dvARB +#define glVertexAttrib3svARB GlobalOpenGL().m_glVertexAttrib3svARB +#define glVertexAttrib3fvARB GlobalOpenGL().m_glVertexAttrib3fvARB +#define glVertexAttrib3dvARB GlobalOpenGL().m_glVertexAttrib3dvARB +#define glVertexAttrib4bvARB GlobalOpenGL().m_glVertexAttrib4bvARB +#define glVertexAttrib4svARB GlobalOpenGL().m_glVertexAttrib4svARB +#define glVertexAttrib4ivARB GlobalOpenGL().m_glVertexAttrib4ivARB +#define glVertexAttrib4ubvARB GlobalOpenGL().m_glVertexAttrib4ubvARB +#define glVertexAttrib4usvARB GlobalOpenGL().m_glVertexAttrib4usvARB +#define glVertexAttrib4uivARB GlobalOpenGL().m_glVertexAttrib4uivARB +#define glVertexAttrib4fvARB GlobalOpenGL().m_glVertexAttrib4fvARB +#define glVertexAttrib4dvARB GlobalOpenGL().m_glVertexAttrib4dvARB +#define glVertexAttrib4NbvARB GlobalOpenGL().m_glVertexAttrib4NbvARB +#define glVertexAttrib4NsvARB GlobalOpenGL().m_glVertexAttrib4NsvARB +#define glVertexAttrib4NivARB GlobalOpenGL().m_glVertexAttrib4NivARB +#define glVertexAttrib4NubvARB GlobalOpenGL().m_glVertexAttrib4NubvARB +#define glVertexAttrib4NusvARB GlobalOpenGL().m_glVertexAttrib4NusvARB +#define glVertexAttrib4NuivARB GlobalOpenGL().m_glVertexAttrib4NuivARB +#define glVertexAttribPointerARB GlobalOpenGL().m_glVertexAttribPointerARB +#define glEnableVertexAttribArrayARB GlobalOpenGL().m_glEnableVertexAttribArrayARB +#define glDisableVertexAttribArrayARB GlobalOpenGL().m_glDisableVertexAttribArrayARB +#define glProgramStringARB GlobalOpenGL().m_glProgramStringARB +#define glBindProgramARB GlobalOpenGL().m_glBindProgramARB +#define glDeleteProgramsARB GlobalOpenGL().m_glDeleteProgramsARB +#define glGenProgramsARB GlobalOpenGL().m_glGenProgramsARB +#define glProgramEnvParameter4dARB GlobalOpenGL().m_glProgramEnvParameter4dARB +#define glProgramEnvParameter4dvARB GlobalOpenGL().m_glProgramEnvParameter4dvARB +#define glProgramEnvParameter4fARB GlobalOpenGL().m_glProgramEnvParameter4fARB +#define glProgramEnvParameter4fvARB GlobalOpenGL().m_glProgramEnvParameter4fvARB +#define glProgramLocalParameter4dARB GlobalOpenGL().m_glProgramLocalParameter4dARB +#define glProgramLocalParameter4dvARB GlobalOpenGL().m_glProgramLocalParameter4dvARB +#define glProgramLocalParameter4fARB GlobalOpenGL().m_glProgramLocalParameter4fARB +#define glProgramLocalParameter4fvARB GlobalOpenGL().m_glProgramLocalParameter4fvARB +#define glGetProgramEnvParameterdvARB GlobalOpenGL().m_glGetProgramEnvParameterdvARB +#define glGetProgramEnvParameterfvARB GlobalOpenGL().m_glGetProgramEnvParameterfvARB +#define glGetProgramLocalParameterdvARB GlobalOpenGL().m_glGetProgramLocalParameterdvARB +#define glGetProgramLocalParameterfvARB GlobalOpenGL().m_glGetProgramLocalParameterfvARB +#define glGetProgramivARB GlobalOpenGL().m_glGetProgramivARB +#define glGetProgramStringARB GlobalOpenGL().m_glGetProgramStringARB +#define glGetVertexAttribdvARB GlobalOpenGL().m_glGetVertexAttribdvARB +#define glGetVertexAttribfvARB GlobalOpenGL().m_glGetVertexAttribfvARB +#define glGetVertexAttribivARB GlobalOpenGL().m_glGetVertexAttribivARB +#define glGetVertexAttribPointervARB GlobalOpenGL().m_glGetVertexAttribPointervARB +#define glIsProgramARB GlobalOpenGL().m_glIsProgramARB + +#endif + + +// GL_ARB_fragment_program +#if !defined(GL_ARB_fragment_program) +#define GL_ARB_fragment_program 1 + +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 + +#endif + + +// GL_ARB_shader_objects +#if !defined(GL_ARB_shader_objects) +#define GL_ARB_shader_objects 1 + +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 + +#define glDeleteObjectARB GlobalOpenGL().m_glDeleteObjectARB +#define glGetHandleARB GlobalOpenGL().m_glGetHandleARB +#define glDetachObjectARB GlobalOpenGL().m_glDetachObjectARB +#define glCreateShaderObjectARB GlobalOpenGL().m_glCreateShaderObjectARB +#define glShaderSourceARB GlobalOpenGL().m_glShaderSourceARB +#define glCompileShaderARB GlobalOpenGL().m_glCompileShaderARB +#define glCreateProgramObjectARB GlobalOpenGL().m_glCreateProgramObjectARB +#define glAttachObjectARB GlobalOpenGL().m_glAttachObjectARB +#define glLinkProgramARB GlobalOpenGL().m_glLinkProgramARB +#define glUseProgramObjectARB GlobalOpenGL().m_glUseProgramObjectARB +#define glValidateProgramARB GlobalOpenGL().m_glValidateProgramARB +#define glUniform1fARB GlobalOpenGL().m_glUniform1fARB +#define glUniform2fARB GlobalOpenGL().m_glUniform2fARB +#define glUniform3fARB GlobalOpenGL().m_glUniform3fARB +#define glUniform4fARB GlobalOpenGL().m_glUniform4fARB +#define glUniform1iARB GlobalOpenGL().m_glUniform1iARB +#define glUniform2iARB GlobalOpenGL().m_glUniform2iARB +#define glUniform3iARB GlobalOpenGL().m_glUniform3iARB +#define glUniform4iARB GlobalOpenGL().m_glUniform4iARB +#define glUniform1fvARB GlobalOpenGL().m_glUniform1fvARB +#define glUniform2fvARB GlobalOpenGL().m_glUniform2fvARB +#define glUniform3fvARB GlobalOpenGL().m_glUniform3fvARB +#define glUniform4fvARB GlobalOpenGL().m_glUniform4fvARB +#define glUniform1ivARB GlobalOpenGL().m_glUniform1ivARB +#define glUniform2ivARB GlobalOpenGL().m_glUniform2ivARB +#define glUniform3ivARB GlobalOpenGL().m_glUniform3ivARB +#define glUniform4ivARB GlobalOpenGL().m_glUniform4ivARB +#define glUniformMatrix2fvARB GlobalOpenGL().m_glUniformMatrix2fvARB +#define glUniformMatrix3fvARB GlobalOpenGL().m_glUniformMatrix3fvARB +#define glUniformMatrix4fvARB GlobalOpenGL().m_glUniformMatrix4fvARB +#define glGetObjectParameterfvARB GlobalOpenGL().m_glGetObjectParameterfvARB +#define glGetObjectParameterivARB GlobalOpenGL().m_glGetObjectParameterivARB +#define glGetInfoLogARB GlobalOpenGL().m_glGetInfoLogARB +#define glGetAttachedObjectsARB GlobalOpenGL().m_glGetAttachedObjectsARB +#define glGetUniformLocationARB GlobalOpenGL().m_glGetUniformLocationARB +#define glGetActiveUniformARB GlobalOpenGL().m_glGetActiveUniformARB +#define glGetUniformfvARB GlobalOpenGL().m_glGetUniformfvARB +#define glGetUniformivARB GlobalOpenGL().m_glGetUniformivARB +#define glGetShaderSourceARB GlobalOpenGL().m_glGetShaderSourceARB + +typedef char GLcharARB; +typedef unsigned int GLhandleARB; + +#endif + +// GL_ARB_vertex_shader +#if !defined(GL_ARB_vertex_shader) +#define GL_ARB_vertex_shader 1 + +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A + +#if 0 +#define glVertexAttrib1fARB GlobalOpenGL().m_glVertexAttrib1fARB +#define glVertexAttrib1sARB GlobalOpenGL().m_glVertexAttrib1sARB +#define glVertexAttrib1dARB GlobalOpenGL().m_glVertexAttrib1dARB +#define glVertexAttrib2fARB GlobalOpenGL().m_glVertexAttrib2fARB +#define glVertexAttrib2sARB GlobalOpenGL().m_glVertexAttrib2sARB +#define glVertexAttrib2dARB GlobalOpenGL().m_glVertexAttrib2dARB +#define glVertexAttrib3fARB GlobalOpenGL().m_glVertexAttrib3fARB +#define glVertexAttrib3sARB GlobalOpenGL().m_glVertexAttrib3sARB +#define glVertexAttrib3dARB GlobalOpenGL().m_glVertexAttrib3dARB +#define glVertexAttrib4fARB GlobalOpenGL().m_glVertexAttrib4fARB +#define glVertexAttrib4sARB GlobalOpenGL().m_glVertexAttrib4sARB +#define glVertexAttrib4dARB GlobalOpenGL().m_glVertexAttrib4dARB +#define glVertexAttrib4NubARB GlobalOpenGL().m_glVertexAttrib4NubARB +#define glVertexAttrib1fvARB GlobalOpenGL().m_glVertexAttrib1fvARB +#define glVertexAttrib1svARB GlobalOpenGL().m_glVertexAttrib1svARB +#define glVertexAttrib1dvARB GlobalOpenGL().m_glVertexAttrib1dvARB +#define glVertexAttrib2fvARB GlobalOpenGL().m_glVertexAttrib2fvARB +#define glVertexAttrib2svARB GlobalOpenGL().m_glVertexAttrib2svARB +#define glVertexAttrib2dvARB GlobalOpenGL().m_glVertexAttrib2dvARB +#define glVertexAttrib3fvARB GlobalOpenGL().m_glVertexAttrib3fvARB +#define glVertexAttrib3svARB GlobalOpenGL().m_glVertexAttrib3svARB +#define glVertexAttrib3dvARB GlobalOpenGL().m_glVertexAttrib3dvARB +#define glVertexAttrib4fvARB GlobalOpenGL().m_glVertexAttrib4fvARB +#define glVertexAttrib4svARB GlobalOpenGL().m_glVertexAttrib4svARB +#define glVertexAttrib4dvARB GlobalOpenGL().m_glVertexAttrib4dvARB +#define glVertexAttrib4ivARB GlobalOpenGL().m_glVertexAttrib4ivARB +#define glVertexAttrib4bvARB GlobalOpenGL().m_glVertexAttrib4bvARB +#define glVertexAttrib4ubvARB GlobalOpenGL().m_glVertexAttrib4ubvARB +#define glVertexAttrib4usvARB GlobalOpenGL().m_glVertexAttrib4usvARB +#define glVertexAttrib4uivARB GlobalOpenGL().m_glVertexAttrib4uivARB +#define glVertexAttrib4NbvARB GlobalOpenGL().m_glVertexAttrib4NbvARB +#define glVertexAttrib4NsvARB GlobalOpenGL().m_glVertexAttrib4NsvARB +#define glVertexAttrib4NivARB GlobalOpenGL().m_glVertexAttrib4NivARB +#define glVertexAttrib4NubvARB GlobalOpenGL().m_glVertexAttrib4NubvARB +#define glVertexAttrib4NusvARB GlobalOpenGL().m_glVertexAttrib4NusvARB +#define glVertexAttrib4NuivARB GlobalOpenGL().m_glVertexAttrib4NuivARB +#define glVertexAttribPointerARB GlobalOpenGL().m_glVertexAttribPointerARB +#define glEnableVertexAttribArrayARB GlobalOpenGL().m_glEnableVertexAttribArrayARB +#define glDisableVertexAttribArrayARB GlobalOpenGL().m_glDisableVertexAttribArrayARB +#endif +#define glBindAttribLocationARB GlobalOpenGL().m_glBindAttribLocationARB +#define glGetActiveAttribARB GlobalOpenGL().m_glGetActiveAttribARB +#define glGetAttribLocationARB GlobalOpenGL().m_glGetAttribLocationARB +#if 0 +#define glGetVertexAttribdvARB GlobalOpenGL().m_glGetVertexAttribdvARB +#define glGetVertexAttribfvARB GlobalOpenGL().m_glGetVertexAttribfvARB +#define glGetVertexAttribivARB GlobalOpenGL().m_glGetVertexAttribivARB +#define glGetVertexAttribPointervARB GlobalOpenGL().m_glGetVertexAttribPointervARB +#endif +#endif + + + +// GL_ARB_fragment_shader +#if !defined(GL_ARB_fragment_shader) +#define GL_ARB_fragment_shader 1 + +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B + +#endif + + +// GL_ARB_shading_language_100 +#if !defined(GL_ARB_shading_language_100) +#define GL_ARB_shading_language_100 1 + +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C + +#endif + + +// GL_NV_vertex_program2 +#if !defined(GL_NV_vertex_program) +#define GL_NV_vertex_program 1 + +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F + +#define glAreProgramsResidentNV GlobalOpenGL().m_glAreProgramsResidentNV +#define glBindProgramNV GlobalOpenGL().m_glBindProgramNV +#define glDeleteProgramsNV GlobalOpenGL().m_glDeleteProgramsNV +#define glExecuteProgramNV GlobalOpenGL().m_glExecuteProgramNV +#define glGenProgramsNV GlobalOpenGL().m_glGenProgramsNV +#define glGetProgramParameterdvNV GlobalOpenGL().m_glGetProgramParameterdvNV +#define glGetProgramParameterfvNV GlobalOpenGL().m_glGetProgramParameterfvNV +#define glGetProgramivNV GlobalOpenGL().m_glGetProgramivNV +#define glGetProgramStringNV GlobalOpenGL().m_glGetProgramStringNV +#define glGetTrackMatrixivNV GlobalOpenGL().m_glGetTrackMatrixivNV +#define glGetVertexAttribdvNV GlobalOpenGL().m_glGetVertexAttribdvNV +#define glGetVertexAttribfvNV GlobalOpenGL().m_glGetVertexAttribfvNV +#define glGetVertexAttribivNV GlobalOpenGL().m_glGetVertexAttribivNV +#define glGetVertexAttribPointervNV GlobalOpenGL().m_glGetVertexAttribPointervNV +#define glIsProgramNV GlobalOpenGL().m_glIsProgramNV +#define glLoadProgramNV GlobalOpenGL().m_glLoadProgramNV +#define glProgramParameter4fNV GlobalOpenGL().m_glProgramParameter4fNV +#define glProgramParameter4fvNV GlobalOpenGL().m_glProgramParameter4fvNV +#define glProgramParameters4fvNV GlobalOpenGL().m_glProgramParameters4fvNV +#define glRequestResidentProgramsNV GlobalOpenGL().m_glRequestResidentProgramsNV +#define glTrackMatrixNV GlobalOpenGL().m_glTrackMatrixNV +#define glVertexAttribPointerNV GlobalOpenGL().m_glVertexAttribPointerNV +#define glVertexAttrib1fNV GlobalOpenGL().m_glVertexAttrib1fNV +#define glVertexAttrib1fvNV GlobalOpenGL().m_glVertexAttrib1fvNV +#define glVertexAttrib2fNV GlobalOpenGL().m_glVertexAttrib2fNV +#define glVertexAttrib2fvNV GlobalOpenGL().m_glVertexAttrib2fvNV +#define glVertexAttrib3fNV GlobalOpenGL().m_glVertexAttrib3fNV +#define glVertexAttrib3fvNV GlobalOpenGL().m_glVertexAttrib3fvNV +#define glVertexAttrib4fNV GlobalOpenGL().m_glVertexAttrib4fNV +#define glVertexAttrib4fvNV GlobalOpenGL().m_glVertexAttrib4fvNV +#define glVertexAttribs1fvNV GlobalOpenGL().m_glVertexAttribs1fvNV +#define glVertexAttribs2fvNV GlobalOpenGL().m_glVertexAttribs2fvNV +#define glVertexAttribs3fvNV GlobalOpenGL().m_glVertexAttribs3fvNV +#define glVertexAttribs4fvNV GlobalOpenGL().m_glVertexAttribs4fvNV + +#endif + + +// GL_NV_fragment_program +#if !defined(GL_NV_fragment_program) + +#define GL_NV_fragment_program 1 + +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 + +#define glProgramNamedParameter4fNV GlobalOpenGL().m_glProgramNamedParameter4fNV +#define glProgramNamedParameter4fvNV GlobalOpenGL().m_glProgramNamedParameter4fvNV +#define glGetProgramNamedParameterfvNV GlobalOpenGL().m_glGetProgramNamedParameterfvNV + +#endif + +#include "gtkutil/glfont.h" + +/// \brief A module which wraps a runtime-binding of the standard OpenGL functions. +/// Provides convenience functions for querying availabiliy of extensions, rendering text and error-checking. +struct OpenGLBinding +{ + INTEGER_CONSTANT(Version, 2); + STRING_CONSTANT(Name, "qgl"); + + /// \brief OpenGL version, extracted from the GL_VERSION string. + int major_version, minor_version; + + /// \brief Is true if the global shared OpenGL context is valid. + bool contextValid; + + OpenGLBinding() : contextValid(false) + { + } + + /// \brief Asserts that there no OpenGL errors have occurred since the last call to glGetError. + void (*assertNoErrors)(const char *file, int line); + + GLFont *m_font; // MUST be set! + + /// \brief Renders \p string at the current raster-position of the current context. + void drawString(const char* string) const + { + m_font->printString(string); + } + + /// \brief Renders \p character at the current raster-position of the current context. + void drawChar(char character) const + { + char s[2]; + s[0] = character; + s[1] = 0; + drawString(s); + } + + + // GL 1.1 + void (QGL_DLLEXPORT *m_glAccum)(GLenum op, GLfloat value); + void (QGL_DLLEXPORT *m_glAlphaFunc)(GLenum func, GLclampf ref); + GLboolean (QGL_DLLEXPORT *m_glAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences); + void (QGL_DLLEXPORT *m_glArrayElement)(GLint i); + void (QGL_DLLEXPORT *m_glBegin)(GLenum mode); + void (QGL_DLLEXPORT *m_glBindTexture)(GLenum target, GLuint texture); + void (QGL_DLLEXPORT *m_glBitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); + void (QGL_DLLEXPORT *m_glBlendFunc)(GLenum sfactor, GLenum dfactor); + void (QGL_DLLEXPORT *m_glCallList)(GLuint list); + void (QGL_DLLEXPORT *m_glCallLists)(GLsizei n, GLenum type, const GLvoid *lists); + void (QGL_DLLEXPORT *m_glClear)(GLbitfield mask); + void (QGL_DLLEXPORT *m_glClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); + void (QGL_DLLEXPORT *m_glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); + void (QGL_DLLEXPORT *m_glClearDepth)(GLclampd depth); + void (QGL_DLLEXPORT *m_glClearIndex)(GLfloat c); + void (QGL_DLLEXPORT *m_glClearStencil)(GLint s); + void (QGL_DLLEXPORT *m_glClipPlane)(GLenum plane, const GLdouble *equation); + void (QGL_DLLEXPORT *m_glColor3b)(GLbyte red, GLbyte green, GLbyte blue); + void (QGL_DLLEXPORT *m_glColor3bv)(const GLbyte *v); + void (QGL_DLLEXPORT *m_glColor3d)(GLdouble red, GLdouble green, GLdouble blue); + void (QGL_DLLEXPORT *m_glColor3dv)(const GLdouble *v); + void (QGL_DLLEXPORT *m_glColor3f)(GLfloat red, GLfloat green, GLfloat blue); + void (QGL_DLLEXPORT *m_glColor3fv)(const GLfloat *v); + void (QGL_DLLEXPORT *m_glColor3i)(GLint red, GLint green, GLint blue); + void (QGL_DLLEXPORT *m_glColor3iv)(const GLint *v); + void (QGL_DLLEXPORT *m_glColor3s)(GLshort red, GLshort green, GLshort blue); + void (QGL_DLLEXPORT *m_glColor3sv)(const GLshort *v); + void (QGL_DLLEXPORT *m_glColor3ub)(GLubyte red, GLubyte green, GLubyte blue); + void (QGL_DLLEXPORT *m_glColor3ubv)(const GLubyte *v); + void (QGL_DLLEXPORT *m_glColor3ui)(GLuint red, GLuint green, GLuint blue); + void (QGL_DLLEXPORT *m_glColor3uiv)(const GLuint *v); + void (QGL_DLLEXPORT *m_glColor3us)(GLushort red, GLushort green, GLushort blue); + void (QGL_DLLEXPORT *m_glColor3usv)(const GLushort *v); + void (QGL_DLLEXPORT *m_glColor4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); + void (QGL_DLLEXPORT *m_glColor4bv)(const GLbyte *v); + void (QGL_DLLEXPORT *m_glColor4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); + void (QGL_DLLEXPORT *m_glColor4dv)(const GLdouble *v); + void (QGL_DLLEXPORT *m_glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); + void (QGL_DLLEXPORT *m_glColor4fv)(const GLfloat *v); + void (QGL_DLLEXPORT *m_glColor4i)(GLint red, GLint green, GLint blue, GLint alpha); + void (QGL_DLLEXPORT *m_glColor4iv)(const GLint *v); + void (QGL_DLLEXPORT *m_glColor4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha); + void (QGL_DLLEXPORT *m_glColor4sv)(const GLshort *v); + void (QGL_DLLEXPORT *m_glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); + void (QGL_DLLEXPORT *m_glColor4ubv)(const GLubyte *v); + void (QGL_DLLEXPORT *m_glColor4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha); + void (QGL_DLLEXPORT *m_glColor4uiv)(const GLuint *v); + void (QGL_DLLEXPORT *m_glColor4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha); + void (QGL_DLLEXPORT *m_glColor4usv)(const GLushort *v); + void (QGL_DLLEXPORT *m_glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); + void (QGL_DLLEXPORT *m_glColorMaterial)(GLenum face, GLenum mode); + void (QGL_DLLEXPORT *m_glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + void (QGL_DLLEXPORT *m_glCopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); + void (QGL_DLLEXPORT *m_glCopyTexImage1D)(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); + void (QGL_DLLEXPORT *m_glCopyTexImage2D)(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); + void (QGL_DLLEXPORT *m_glCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); + void (QGL_DLLEXPORT *m_glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); + void (QGL_DLLEXPORT *m_glCullFace)(GLenum mode); + void (QGL_DLLEXPORT *m_glDeleteLists)(GLuint list, GLsizei range); + void (QGL_DLLEXPORT *m_glDeleteTextures)(GLsizei n, const GLuint *textures); + void (QGL_DLLEXPORT *m_glDepthFunc)(GLenum func); + void (QGL_DLLEXPORT *m_glDepthMask)(GLboolean flag); + void (QGL_DLLEXPORT *m_glDepthRange)(GLclampd zNear, GLclampd zFar); + void (QGL_DLLEXPORT *m_glDisable)(GLenum cap); + void (QGL_DLLEXPORT *m_glDisableClientState)(GLenum array); + void (QGL_DLLEXPORT *m_glDrawArrays)(GLenum mode, GLint first, GLsizei count); + void (QGL_DLLEXPORT *m_glDrawBuffer)(GLenum mode); + void (QGL_DLLEXPORT *m_glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); + void (QGL_DLLEXPORT *m_glDrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); + void (QGL_DLLEXPORT *m_glEdgeFlag)(GLboolean flag); + void (QGL_DLLEXPORT *m_glEdgeFlagPointer)(GLsizei stride, const GLvoid *pointer); + void (QGL_DLLEXPORT *m_glEdgeFlagv)(const GLboolean *flag); + void (QGL_DLLEXPORT *m_glEnable)(GLenum cap); + void (QGL_DLLEXPORT *m_glEnableClientState)(GLenum array); + void (QGL_DLLEXPORT *m_glEnd)(void); + void (QGL_DLLEXPORT *m_glEndList)(void); + void (QGL_DLLEXPORT *m_glEvalCoord1d)(GLdouble u); + void (QGL_DLLEXPORT *m_glEvalCoord1dv)(const GLdouble *u); + void (QGL_DLLEXPORT *m_glEvalCoord1f)(GLfloat u); + void (QGL_DLLEXPORT *m_glEvalCoord1fv)(const GLfloat *u); + void (QGL_DLLEXPORT *m_glEvalCoord2d)(GLdouble u, GLdouble v); + void (QGL_DLLEXPORT *m_glEvalCoord2dv)(const GLdouble *u); + void (QGL_DLLEXPORT *m_glEvalCoord2f)(GLfloat u, GLfloat v); + void (QGL_DLLEXPORT *m_glEvalCoord2fv)(const GLfloat *u); + void (QGL_DLLEXPORT *m_glEvalMesh1)(GLenum mode, GLint i1, GLint i2); + void (QGL_DLLEXPORT *m_glEvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); + void (QGL_DLLEXPORT *m_glEvalPoint1)(GLint i); + void (QGL_DLLEXPORT *m_glEvalPoint2)(GLint i, GLint j); + void (QGL_DLLEXPORT *m_glFeedbackBuffer)(GLsizei size, GLenum type, GLfloat *buffer); + void (QGL_DLLEXPORT *m_glFinish)(void); + void (QGL_DLLEXPORT *m_glFlush)(void); + void (QGL_DLLEXPORT *m_glFogf)(GLenum pname, GLfloat param); + void (QGL_DLLEXPORT *m_glFogfv)(GLenum pname, const GLfloat *params); + void (QGL_DLLEXPORT *m_glFogi)(GLenum pname, GLint param); + void (QGL_DLLEXPORT *m_glFogiv)(GLenum pname, const GLint *params); + void (QGL_DLLEXPORT *m_glFrontFace)(GLenum mode); + void (QGL_DLLEXPORT *m_glFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); + GLuint (QGL_DLLEXPORT *m_glGenLists)(GLsizei range); + void (QGL_DLLEXPORT *m_glGenTextures)(GLsizei n, GLuint *textures); + void (QGL_DLLEXPORT *m_glGetBooleanv)(GLenum pname, GLboolean *params); + void (QGL_DLLEXPORT *m_glGetClipPlane)(GLenum plane, GLdouble *equation); + void (QGL_DLLEXPORT *m_glGetDoublev)(GLenum pname, GLdouble *params); + GLenum (QGL_DLLEXPORT *m_glGetError)(void); + void (QGL_DLLEXPORT *m_glGetFloatv)(GLenum pname, GLfloat *params); + void (QGL_DLLEXPORT *m_glGetIntegerv)(GLenum pname, GLint *params); + void (QGL_DLLEXPORT *m_glGetLightfv)(GLenum light, GLenum pname, GLfloat *params); + void (QGL_DLLEXPORT *m_glGetLightiv)(GLenum light, GLenum pname, GLint *params); + void (QGL_DLLEXPORT *m_glGetMapdv)(GLenum target, GLenum query, GLdouble *v); + void (QGL_DLLEXPORT *m_glGetMapfv)(GLenum target, GLenum query, GLfloat *v); + void (QGL_DLLEXPORT *m_glGetMapiv)(GLenum target, GLenum query, GLint *v); + void (QGL_DLLEXPORT *m_glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params); + void (QGL_DLLEXPORT *m_glGetMaterialiv)(GLenum face, GLenum pname, GLint *params); + void (QGL_DLLEXPORT *m_glGetPixelMapfv)(GLenum map, GLfloat *values); + void (QGL_DLLEXPORT *m_glGetPixelMapuiv)(GLenum map, GLuint *values); + void (QGL_DLLEXPORT *m_glGetPixelMapusv)(GLenum map, GLushort *values); + void (QGL_DLLEXPORT *m_glGetPointerv)(GLenum pname, GLvoid* *params); + void (QGL_DLLEXPORT *m_glGetPolygonStipple)(GLubyte *mask); + const GLubyte * (QGL_DLLEXPORT *m_glGetString)(GLenum name); + void (QGL_DLLEXPORT *m_glGetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params); + void (QGL_DLLEXPORT *m_glGetTexEnviv)(GLenum target, GLenum pname, GLint *params); + void (QGL_DLLEXPORT *m_glGetTexGendv)(GLenum coord, GLenum pname, GLdouble *params); + void (QGL_DLLEXPORT *m_glGetTexGenfv)(GLenum coord, GLenum pname, GLfloat *params); + void (QGL_DLLEXPORT *m_glGetTexGeniv)(GLenum coord, GLenum pname, GLint *params); + void (QGL_DLLEXPORT *m_glGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); + void (QGL_DLLEXPORT *m_glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params); + void (QGL_DLLEXPORT *m_glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params); + void (QGL_DLLEXPORT *m_glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); + void (QGL_DLLEXPORT *m_glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params); + void (QGL_DLLEXPORT *m_glHint)(GLenum target, GLenum mode); + void (QGL_DLLEXPORT *m_glIndexMask)(GLuint mask); + void (QGL_DLLEXPORT *m_glIndexPointer)(GLenum type, GLsizei stride, const GLvoid *pointer); + void (QGL_DLLEXPORT *m_glIndexd)(GLdouble c); + void (QGL_DLLEXPORT *m_glIndexdv)(const GLdouble *c); + void (QGL_DLLEXPORT *m_glIndexf)(GLfloat c); + void (QGL_DLLEXPORT *m_glIndexfv)(const GLfloat *c); + void (QGL_DLLEXPORT *m_glIndexi)(GLint c); + void (QGL_DLLEXPORT *m_glIndexiv)(const GLint *c); + void (QGL_DLLEXPORT *m_glIndexs)(GLshort c); + void (QGL_DLLEXPORT *m_glIndexsv)(const GLshort *c); + void (QGL_DLLEXPORT *m_glIndexub)(GLubyte c); + void (QGL_DLLEXPORT *m_glIndexubv)(const GLubyte *c); + void (QGL_DLLEXPORT *m_glInitNames)(void); + void (QGL_DLLEXPORT *m_glInterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer); + GLboolean (QGL_DLLEXPORT *m_glIsEnabled)(GLenum cap); + GLboolean (QGL_DLLEXPORT *m_glIsList)(GLuint list); + GLboolean (QGL_DLLEXPORT *m_glIsTexture)(GLuint texture); + void (QGL_DLLEXPORT *m_glLightModelf)(GLenum pname, GLfloat param); + void (QGL_DLLEXPORT *m_glLightModelfv)(GLenum pname, const GLfloat *params); + void (QGL_DLLEXPORT *m_glLightModeli)(GLenum pname, GLint param); + void (QGL_DLLEXPORT *m_glLightModeliv)(GLenum pname, const GLint *params); + void (QGL_DLLEXPORT *m_glLightf)(GLenum light, GLenum pname, GLfloat param); + void (QGL_DLLEXPORT *m_glLightfv)(GLenum light, GLenum pname, const GLfloat *params); + void (QGL_DLLEXPORT *m_glLighti)(GLenum light, GLenum pname, GLint param); + void (QGL_DLLEXPORT *m_glLightiv)(GLenum light, GLenum pname, const GLint *params); + void (QGL_DLLEXPORT *m_glLineStipple)(GLint factor, GLushort pattern); + void (QGL_DLLEXPORT *m_glLineWidth)(GLfloat width); + void (QGL_DLLEXPORT *m_glListBase)(GLuint base); + void (QGL_DLLEXPORT *m_glLoadIdentity)(void); + void (QGL_DLLEXPORT *m_glLoadMatrixd)(const GLdouble *m); + void (QGL_DLLEXPORT *m_glLoadMatrixf)(const GLfloat *m); + void (QGL_DLLEXPORT *m_glLoadName)(GLuint name); + void (QGL_DLLEXPORT *m_glLogicOp)(GLenum opcode); + void (QGL_DLLEXPORT *m_glMap1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); + void (QGL_DLLEXPORT *m_glMap1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); + void (QGL_DLLEXPORT *m_glMap2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); + void (QGL_DLLEXPORT *m_glMap2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); + void (QGL_DLLEXPORT *m_glMapGrid1d)(GLint un, GLdouble u1, GLdouble u2); + void (QGL_DLLEXPORT *m_glMapGrid1f)(GLint un, GLfloat u1, GLfloat u2); + void (QGL_DLLEXPORT *m_glMapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); + void (QGL_DLLEXPORT *m_glMapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); + void (QGL_DLLEXPORT *m_glMaterialf)(GLenum face, GLenum pname, GLfloat param); + void (QGL_DLLEXPORT *m_glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params); + void (QGL_DLLEXPORT *m_glMateriali)(GLenum face, GLenum pname, GLint param); + void (QGL_DLLEXPORT *m_glMaterialiv)(GLenum face, GLenum pname, const GLint *params); + void (QGL_DLLEXPORT *m_glMatrixMode)(GLenum mode); + void (QGL_DLLEXPORT *m_glMultMatrixd)(const GLdouble *m); + void (QGL_DLLEXPORT *m_glMultMatrixf)(const GLfloat *m); + void (QGL_DLLEXPORT *m_glNewList)(GLuint list, GLenum mode); + void (QGL_DLLEXPORT *m_glNormal3b)(GLbyte nx, GLbyte ny, GLbyte nz); + void (QGL_DLLEXPORT *m_glNormal3bv)(const GLbyte *v); + void (QGL_DLLEXPORT *m_glNormal3d)(GLdouble nx, GLdouble ny, GLdouble nz); + void (QGL_DLLEXPORT *m_glNormal3dv)(const GLdouble *v); + void (QGL_DLLEXPORT *m_glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz); + void (QGL_DLLEXPORT *m_glNormal3fv)(const GLfloat *v); + void (QGL_DLLEXPORT *m_glNormal3i)(GLint nx, GLint ny, GLint nz); + void (QGL_DLLEXPORT *m_glNormal3iv)(const GLint *v); + void (QGL_DLLEXPORT *m_glNormal3s)(GLshort nx, GLshort ny, GLshort nz); + void (QGL_DLLEXPORT *m_glNormal3sv)(const GLshort *v); + void (QGL_DLLEXPORT *m_glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer); + void (QGL_DLLEXPORT *m_glOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); + void (QGL_DLLEXPORT *m_glPassThrough)(GLfloat token); + void (QGL_DLLEXPORT *m_glPixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat *values); + void (QGL_DLLEXPORT *m_glPixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint *values); + void (QGL_DLLEXPORT *m_glPixelMapusv)(GLenum map, GLsizei mapsize, const GLushort *values); + void (QGL_DLLEXPORT *m_glPixelStoref)(GLenum pname, GLfloat param); + void (QGL_DLLEXPORT *m_glPixelStorei)(GLenum pname, GLint param); + void (QGL_DLLEXPORT *m_glPixelTransferf)(GLenum pname, GLfloat param); + void (QGL_DLLEXPORT *m_glPixelTransferi)(GLenum pname, GLint param); + void (QGL_DLLEXPORT *m_glPixelZoom)(GLfloat xfactor, GLfloat yfactor); + void (QGL_DLLEXPORT *m_glPointSize)(GLfloat size); + void (QGL_DLLEXPORT *m_glPolygonMode)(GLenum face, GLenum mode); + void (QGL_DLLEXPORT *m_glPolygonOffset)(GLfloat factor, GLfloat units); + void (QGL_DLLEXPORT *m_glPolygonStipple)(const GLubyte *mask); + void (QGL_DLLEXPORT *m_glPopAttrib)(void); + void (QGL_DLLEXPORT *m_glPopClientAttrib)(void); + void (QGL_DLLEXPORT *m_glPopMatrix)(void); + void (QGL_DLLEXPORT *m_glPopName)(void); + void (QGL_DLLEXPORT *m_glPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities); + void (QGL_DLLEXPORT *m_glPushAttrib)(GLbitfield mask); + void (QGL_DLLEXPORT *m_glPushClientAttrib)(GLbitfield mask); + void (QGL_DLLEXPORT *m_glPushMatrix)(void); + void (QGL_DLLEXPORT *m_glPushName)(GLuint name); + void (QGL_DLLEXPORT *m_glRasterPos2d)(GLdouble x, GLdouble y); + void (QGL_DLLEXPORT *m_glRasterPos2dv)(const GLdouble *v); + void (QGL_DLLEXPORT *m_glRasterPos2f)(GLfloat x, GLfloat y); + void (QGL_DLLEXPORT *m_glRasterPos2fv)(const GLfloat *v); + void (QGL_DLLEXPORT *m_glRasterPos2i)(GLint x, GLint y); + void (QGL_DLLEXPORT *m_glRasterPos2iv)(const GLint *v); + void (QGL_DLLEXPORT *m_glRasterPos2s)(GLshort x, GLshort y); + void (QGL_DLLEXPORT *m_glRasterPos2sv)(const GLshort *v); + void (QGL_DLLEXPORT *m_glRasterPos3d)(GLdouble x, GLdouble y, GLdouble z); + void (QGL_DLLEXPORT *m_glRasterPos3dv)(const GLdouble *v); + void (QGL_DLLEXPORT *m_glRasterPos3f)(GLfloat x, GLfloat y, GLfloat z); + void (QGL_DLLEXPORT *m_glRasterPos3fv)(const GLfloat *v); + void (QGL_DLLEXPORT *m_glRasterPos3i)(GLint x, GLint y, GLint z); + void (QGL_DLLEXPORT *m_glRasterPos3iv)(const GLint *v); + void (QGL_DLLEXPORT *m_glRasterPos3s)(GLshort x, GLshort y, GLshort z); + void (QGL_DLLEXPORT *m_glRasterPos3sv)(const GLshort *v); + void (QGL_DLLEXPORT *m_glRasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); + void (QGL_DLLEXPORT *m_glRasterPos4dv)(const GLdouble *v); + void (QGL_DLLEXPORT *m_glRasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); + void (QGL_DLLEXPORT *m_glRasterPos4fv)(const GLfloat *v); + void (QGL_DLLEXPORT *m_glRasterPos4i)(GLint x, GLint y, GLint z, GLint w); + void (QGL_DLLEXPORT *m_glRasterPos4iv)(const GLint *v); + void (QGL_DLLEXPORT *m_glRasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w); + void (QGL_DLLEXPORT *m_glRasterPos4sv)(const GLshort *v); + void (QGL_DLLEXPORT *m_glReadBuffer)(GLenum mode); + void (QGL_DLLEXPORT *m_glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); + void (QGL_DLLEXPORT *m_glRectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); + void (QGL_DLLEXPORT *m_glRectdv)(const GLdouble *v1, const GLdouble *v2); + void (QGL_DLLEXPORT *m_glRectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); + void (QGL_DLLEXPORT *m_glRectfv)(const GLfloat *v1, const GLfloat *v2); + void (QGL_DLLEXPORT *m_glRecti)(GLint x1, GLint y1, GLint x2, GLint y2); + void (QGL_DLLEXPORT *m_glRectiv)(const GLint *v1, const GLint *v2); + void (QGL_DLLEXPORT *m_glRects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); + void (QGL_DLLEXPORT *m_glRectsv)(const GLshort *v1, const GLshort *v2); + GLint (QGL_DLLEXPORT *m_glRenderMode)(GLenum mode); + void (QGL_DLLEXPORT *m_glRotated)(GLdouble anm_gle, GLdouble x, GLdouble y, GLdouble z); + void (QGL_DLLEXPORT *m_glRotatef)(GLfloat anm_gle, GLfloat x, GLfloat y, GLfloat z); + void (QGL_DLLEXPORT *m_glScaled)(GLdouble x, GLdouble y, GLdouble z); + void (QGL_DLLEXPORT *m_glScalef)(GLfloat x, GLfloat y, GLfloat z); + void (QGL_DLLEXPORT *m_glScissor)(GLint x, GLint y, GLsizei width, GLsizei height); + void (QGL_DLLEXPORT *m_glSelectBuffer)(GLsizei size, GLuint *buffer); + void (QGL_DLLEXPORT *m_glShadeModel)(GLenum mode); + void (QGL_DLLEXPORT *m_glStencilFunc)(GLenum func, GLint ref, GLuint mask); + void (QGL_DLLEXPORT *m_glStencilMask)(GLuint mask); + void (QGL_DLLEXPORT *m_glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass); + void (QGL_DLLEXPORT *m_glTexCoord1d)(GLdouble s); + void (QGL_DLLEXPORT *m_glTexCoord1dv)(const GLdouble *v); + void (QGL_DLLEXPORT *m_glTexCoord1f)(GLfloat s); + void (QGL_DLLEXPORT *m_glTexCoord1fv)(const GLfloat *v); + void (QGL_DLLEXPORT *m_glTexCoord1i)(GLint s); + void (QGL_DLLEXPORT *m_glTexCoord1iv)(const GLint *v); + void (QGL_DLLEXPORT *m_glTexCoord1s)(GLshort s); + void (QGL_DLLEXPORT *m_glTexCoord1sv)(const GLshort *v); + void (QGL_DLLEXPORT *m_glTexCoord2d)(GLdouble s, GLdouble t); + void (QGL_DLLEXPORT *m_glTexCoord2dv)(const GLdouble *v); + void (QGL_DLLEXPORT *m_glTexCoord2f)(GLfloat s, GLfloat t); + void (QGL_DLLEXPORT *m_glTexCoord2fv)(const GLfloat *v); + void (QGL_DLLEXPORT *m_glTexCoord2i)(GLint s, GLint t); + void (QGL_DLLEXPORT *m_glTexCoord2iv)(const GLint *v); + void (QGL_DLLEXPORT *m_glTexCoord2s)(GLshort s, GLshort t); + void (QGL_DLLEXPORT *m_glTexCoord2sv)(const GLshort *v); + void (QGL_DLLEXPORT *m_glTexCoord3d)(GLdouble s, GLdouble t, GLdouble r); + void (QGL_DLLEXPORT *m_glTexCoord3dv)(const GLdouble *v); + void (QGL_DLLEXPORT *m_glTexCoord3f)(GLfloat s, GLfloat t, GLfloat r); + void (QGL_DLLEXPORT *m_glTexCoord3fv)(const GLfloat *v); + void (QGL_DLLEXPORT *m_glTexCoord3i)(GLint s, GLint t, GLint r); + void (QGL_DLLEXPORT *m_glTexCoord3iv)(const GLint *v); + void (QGL_DLLEXPORT *m_glTexCoord3s)(GLshort s, GLshort t, GLshort r); + void (QGL_DLLEXPORT *m_glTexCoord3sv)(const GLshort *v); + void (QGL_DLLEXPORT *m_glTexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); + void (QGL_DLLEXPORT *m_glTexCoord4dv)(const GLdouble *v); + void (QGL_DLLEXPORT *m_glTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); + void (QGL_DLLEXPORT *m_glTexCoord4fv)(const GLfloat *v); + void (QGL_DLLEXPORT *m_glTexCoord4i)(GLint s, GLint t, GLint r, GLint q); + void (QGL_DLLEXPORT *m_glTexCoord4iv)(const GLint *v); + void (QGL_DLLEXPORT *m_glTexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q); + void (QGL_DLLEXPORT *m_glTexCoord4sv)(const GLshort *v); + void (QGL_DLLEXPORT *m_glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + void (QGL_DLLEXPORT *m_glTexEnvf)(GLenum target, GLenum pname, GLfloat param); + void (QGL_DLLEXPORT *m_glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params); + void (QGL_DLLEXPORT *m_glTexEnvi)(GLenum target, GLenum pname, GLint param); + void (QGL_DLLEXPORT *m_glTexEnviv)(GLenum target, GLenum pname, const GLint *params); + void (QGL_DLLEXPORT *m_glTexGend)(GLenum coord, GLenum pname, GLdouble param); + void (QGL_DLLEXPORT *m_glTexGendv)(GLenum coord, GLenum pname, const GLdouble *params); + void (QGL_DLLEXPORT *m_glTexGenf)(GLenum coord, GLenum pname, GLfloat param); + void (QGL_DLLEXPORT *m_glTexGenfv)(GLenum coord, GLenum pname, const GLfloat *params); + void (QGL_DLLEXPORT *m_glTexGeni)(GLenum coord, GLenum pname, GLint param); + void (QGL_DLLEXPORT *m_glTexGeniv)(GLenum coord, GLenum pname, const GLint *params); +#if defined(MACVERSION) && MACVERSION > 15 + //Snow Leopard 16, Leopard 15, Tiger 14, Panther 13, ... + void (QGL_DLLEXPORT *m_glTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); + void (QGL_DLLEXPORT *m_glTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +#else + void (QGL_DLLEXPORT *m_glTexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); + void (QGL_DLLEXPORT *m_glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +#endif + void (QGL_DLLEXPORT *m_glTexParameterf)(GLenum target, GLenum pname, GLfloat param); + void (QGL_DLLEXPORT *m_glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params); + void (QGL_DLLEXPORT *m_glTexParameteri)(GLenum target, GLenum pname, GLint param); + void (QGL_DLLEXPORT *m_glTexParameteriv)(GLenum target, GLenum pname, const GLint *params); + void (QGL_DLLEXPORT *m_glTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); + void (QGL_DLLEXPORT *m_glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); + void (QGL_DLLEXPORT *m_glTranslated)(GLdouble x, GLdouble y, GLdouble z); + void (QGL_DLLEXPORT *m_glTranslatef)(GLfloat x, GLfloat y, GLfloat z); + void (QGL_DLLEXPORT *m_glVertex2d)(GLdouble x, GLdouble y); + void (QGL_DLLEXPORT *m_glVertex2dv)(const GLdouble *v); + void (QGL_DLLEXPORT *m_glVertex2f)(GLfloat x, GLfloat y); + void (QGL_DLLEXPORT *m_glVertex2fv)(const GLfloat *v); + void (QGL_DLLEXPORT *m_glVertex2i)(GLint x, GLint y); + void (QGL_DLLEXPORT *m_glVertex2iv)(const GLint *v); + void (QGL_DLLEXPORT *m_glVertex2s)(GLshort x, GLshort y); + void (QGL_DLLEXPORT *m_glVertex2sv)(const GLshort *v); + void (QGL_DLLEXPORT *m_glVertex3d)(GLdouble x, GLdouble y, GLdouble z); + void (QGL_DLLEXPORT *m_glVertex3dv)(const GLdouble *v); + void (QGL_DLLEXPORT *m_glVertex3f)(GLfloat x, GLfloat y, GLfloat z); + void (QGL_DLLEXPORT *m_glVertex3fv)(const GLfloat *v); + void (QGL_DLLEXPORT *m_glVertex3i)(GLint x, GLint y, GLint z); + void (QGL_DLLEXPORT *m_glVertex3iv)(const GLint *v); + void (QGL_DLLEXPORT *m_glVertex3s)(GLshort x, GLshort y, GLshort z); + void (QGL_DLLEXPORT *m_glVertex3sv)(const GLshort *v); + void (QGL_DLLEXPORT *m_glVertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); + void (QGL_DLLEXPORT *m_glVertex4dv)(const GLdouble *v); + void (QGL_DLLEXPORT *m_glVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); + void (QGL_DLLEXPORT *m_glVertex4fv)(const GLfloat *v); + void (QGL_DLLEXPORT *m_glVertex4i)(GLint x, GLint y, GLint z, GLint w); + void (QGL_DLLEXPORT *m_glVertex4iv)(const GLint *v); + void (QGL_DLLEXPORT *m_glVertex4s)(GLshort x, GLshort y, GLshort z, GLshort w); + void (QGL_DLLEXPORT *m_glVertex4sv)(const GLshort *v); + void (QGL_DLLEXPORT *m_glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + void (QGL_DLLEXPORT *m_glViewport)(GLint x, GLint y, GLsizei width, GLsizei height); + + // GL_ARB_multitexture + bool support_ARB_multitexture; + bool ARB_multitexture() + { + return support_ARB_multitexture; + } + void (QGL_DLLEXPORT *m_glActiveTextureARB)(GLenum texture); + void (QGL_DLLEXPORT *m_glClientActiveTextureARB)(GLenum texture); + void (QGL_DLLEXPORT *m_glMultiTexCoord1dARB)(GLenum target, GLdouble s); + void (QGL_DLLEXPORT *m_glMultiTexCoord1dvARB)(GLenum target, const GLdouble *v); + void (QGL_DLLEXPORT *m_glMultiTexCoord1fARB)(GLenum target, GLfloat s); + void (QGL_DLLEXPORT *m_glMultiTexCoord1fvARB)(GLenum target, const GLfloat *v); + void (QGL_DLLEXPORT *m_glMultiTexCoord1iARB)(GLenum target, GLint s); + void (QGL_DLLEXPORT *m_glMultiTexCoord1ivARB)(GLenum target, const GLint *v); + void (QGL_DLLEXPORT *m_glMultiTexCoord1sARB)(GLenum target, GLshort s); + void (QGL_DLLEXPORT *m_glMultiTexCoord1svARB)(GLenum target, const GLshort *v); + void (QGL_DLLEXPORT *m_glMultiTexCoord2dARB)(GLenum target, GLdouble s); + void (QGL_DLLEXPORT *m_glMultiTexCoord2dvARB)(GLenum target, const GLdouble *v); + void (QGL_DLLEXPORT *m_glMultiTexCoord2fARB)(GLenum target, GLfloat s); + void (QGL_DLLEXPORT *m_glMultiTexCoord2fvARB)(GLenum target, const GLfloat *v); + void (QGL_DLLEXPORT *m_glMultiTexCoord2iARB)(GLenum target, GLint s); + void (QGL_DLLEXPORT *m_glMultiTexCoord2ivARB)(GLenum target, const GLint *v); + void (QGL_DLLEXPORT *m_glMultiTexCoord2sARB)(GLenum target, GLshort s); + void (QGL_DLLEXPORT *m_glMultiTexCoord2svARB)(GLenum target, const GLshort *v); + void (QGL_DLLEXPORT *m_glMultiTexCoord3dARB)(GLenum target, GLdouble s); + void (QGL_DLLEXPORT *m_glMultiTexCoord3dvARB)(GLenum target, const GLdouble *v); + void (QGL_DLLEXPORT *m_glMultiTexCoord3fARB)(GLenum target, GLfloat s); + void (QGL_DLLEXPORT *m_glMultiTexCoord3fvARB)(GLenum target, const GLfloat *v); + void (QGL_DLLEXPORT *m_glMultiTexCoord3iARB)(GLenum target, GLint s); + void (QGL_DLLEXPORT *m_glMultiTexCoord3ivARB)(GLenum target, const GLint *v); + void (QGL_DLLEXPORT *m_glMultiTexCoord3sARB)(GLenum target, GLshort s); + void (QGL_DLLEXPORT *m_glMultiTexCoord3svARB)(GLenum target, const GLshort *v); + void (QGL_DLLEXPORT *m_glMultiTexCoord4dARB)(GLenum target, GLdouble s); + void (QGL_DLLEXPORT *m_glMultiTexCoord4dvARB)(GLenum target, const GLdouble *v); + void (QGL_DLLEXPORT *m_glMultiTexCoord4fARB)(GLenum target, GLfloat s); + void (QGL_DLLEXPORT *m_glMultiTexCoord4fvARB)(GLenum target, const GLfloat *v); + void (QGL_DLLEXPORT *m_glMultiTexCoord4iARB)(GLenum target, GLint s); + void (QGL_DLLEXPORT *m_glMultiTexCoord4ivARB)(GLenum target, const GLint *v); + void (QGL_DLLEXPORT *m_glMultiTexCoord4sARB)(GLenum target, GLshort s); + void (QGL_DLLEXPORT *m_glMultiTexCoord4svARB)(GLenum target, const GLshort *v); + + // ARB_texture_compression + bool support_ARB_texture_compression; + bool ARB_texture_compression() + { + return support_ARB_texture_compression; + } + void (QGL_DLLEXPORT *m_glCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); + void (QGL_DLLEXPORT *m_glCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); + void (QGL_DLLEXPORT *m_glCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data); + void (QGL_DLLEXPORT *m_glCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); + void (QGL_DLLEXPORT *m_glCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); + void (QGL_DLLEXPORT *m_glCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data); + void (QGL_DLLEXPORT *m_glGetCompressedTexImageARB)(GLenum target, GLint lod, GLvoid* img); + + // EXT_texture_compression_s3tc + bool support_EXT_texture_compression_s3tc; + bool EXT_texture_compression_s3tc() + { + return support_EXT_texture_compression_s3tc; + } + + // GL 1.2 + bool support_GL_1_2; + bool GL_1_2() + { + return support_GL_1_2; + } + void (QGL_DLLEXPORT *m_glCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + void (QGL_DLLEXPORT *m_glDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); + void (QGL_DLLEXPORT *m_glTexImage3D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); + void (QGL_DLLEXPORT *m_glTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); + + // GL 1.3 + bool support_GL_1_3; + bool GL_1_3() + { + return support_GL_1_3; + } + void (QGL_DLLEXPORT *m_glActiveTexture)(GLenum texture); + void (QGL_DLLEXPORT *m_glClientActiveTexture)(GLenum texture); + void (QGL_DLLEXPORT *m_glCompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); + void (QGL_DLLEXPORT *m_glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); + void (QGL_DLLEXPORT *m_glCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); + void (QGL_DLLEXPORT *m_glCompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); + void (QGL_DLLEXPORT *m_glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); + void (QGL_DLLEXPORT *m_glCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); + void (QGL_DLLEXPORT *m_glGetCompressedTexImage)(GLenum target, GLint lod, GLvoid *img); + void (QGL_DLLEXPORT *m_glLoadTransposeMatrixd)(const GLdouble m[16]); + void (QGL_DLLEXPORT *m_glLoadTransposeMatrixf)(const GLfloat m[16]); + void (QGL_DLLEXPORT *m_glMultTransposeMatrixd)(const GLdouble m[16]); + void (QGL_DLLEXPORT *m_glMultTransposeMatrixf)(const GLfloat m[16]); + void (QGL_DLLEXPORT *m_glMultiTexCoord1d)(GLenum target, GLdouble s); + void (QGL_DLLEXPORT *m_glMultiTexCoord1dv)(GLenum target, const GLdouble *v); + void (QGL_DLLEXPORT *m_glMultiTexCoord1f)(GLenum target, GLfloat s); + void (QGL_DLLEXPORT *m_glMultiTexCoord1fv)(GLenum target, const GLfloat *v); + void (QGL_DLLEXPORT *m_glMultiTexCoord1i)(GLenum target, GLint s); + void (QGL_DLLEXPORT *m_glMultiTexCoord1iv)(GLenum target, const GLint *v); + void (QGL_DLLEXPORT *m_glMultiTexCoord1s)(GLenum target, GLshort s); + void (QGL_DLLEXPORT *m_glMultiTexCoord1sv)(GLenum target, const GLshort *v); + void (QGL_DLLEXPORT *m_glMultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t); + void (QGL_DLLEXPORT *m_glMultiTexCoord2dv)(GLenum target, const GLdouble *v); + void (QGL_DLLEXPORT *m_glMultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t); + void (QGL_DLLEXPORT *m_glMultiTexCoord2fv)(GLenum target, const GLfloat *v); + void (QGL_DLLEXPORT *m_glMultiTexCoord2i)(GLenum target, GLint s, GLint t); + void (QGL_DLLEXPORT *m_glMultiTexCoord2iv)(GLenum target, const GLint *v); + void (QGL_DLLEXPORT *m_glMultiTexCoord2s)(GLenum target, GLshort s, GLshort t); + void (QGL_DLLEXPORT *m_glMultiTexCoord2sv)(GLenum target, const GLshort *v); + void (QGL_DLLEXPORT *m_glMultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r); + void (QGL_DLLEXPORT *m_glMultiTexCoord3dv)(GLenum target, const GLdouble *v); + void (QGL_DLLEXPORT *m_glMultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r); + void (QGL_DLLEXPORT *m_glMultiTexCoord3fv)(GLenum target, const GLfloat *v); + void (QGL_DLLEXPORT *m_glMultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r); + void (QGL_DLLEXPORT *m_glMultiTexCoord3iv)(GLenum target, const GLint *v); + void (QGL_DLLEXPORT *m_glMultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r); + void (QGL_DLLEXPORT *m_glMultiTexCoord3sv)(GLenum target, const GLshort *v); + void (QGL_DLLEXPORT *m_glMultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); + void (QGL_DLLEXPORT *m_glMultiTexCoord4dv)(GLenum target, const GLdouble *v); + void (QGL_DLLEXPORT *m_glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); + void (QGL_DLLEXPORT *m_glMultiTexCoord4fv)(GLenum target, const GLfloat *v); + void (QGL_DLLEXPORT *m_glMultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q); + void (QGL_DLLEXPORT *m_glMultiTexCoord4iv)(GLenum target, const GLint *v); + void (QGL_DLLEXPORT *m_glMultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); + void (QGL_DLLEXPORT *m_glMultiTexCoord4sv)(GLenum target, const GLshort *v); + void (QGL_DLLEXPORT *m_glSampleCoverage)(GLclampf value, GLboolean invert); + + // GL 1.4 + bool support_GL_1_4; + bool GL_1_4() + { + return support_GL_1_4; + } + void (QGL_DLLEXPORT *m_glBlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); + void (QGL_DLLEXPORT *m_glBlendEquation)(GLenum mode); + void (QGL_DLLEXPORT *m_glBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); + void (QGL_DLLEXPORT *m_glFogCoordPointer)(GLenum type, GLsizei stride, const GLvoid *pointer); + void (QGL_DLLEXPORT *m_glFogCoordd)(GLdouble coord); + void (QGL_DLLEXPORT *m_glFogCoorddv)(const GLdouble *coord); + void (QGL_DLLEXPORT *m_glFogCoordf)(GLfloat coord); + void (QGL_DLLEXPORT *m_glFogCoordfv)(const GLfloat *coord); + void (QGL_DLLEXPORT *m_glMultiDrawArrays)(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); + void (QGL_DLLEXPORT *m_glMultiDrawElements)(GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); + void (QGL_DLLEXPORT *m_glPointParameterf)(GLenum pname, GLfloat param); + void (QGL_DLLEXPORT *m_glPointParameterfv)(GLenum pname, GLfloat *params); + void (QGL_DLLEXPORT *m_glSecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue); + void (QGL_DLLEXPORT *m_glSecondaryColor3bv)(const GLbyte *v); + void (QGL_DLLEXPORT *m_glSecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue); + void (QGL_DLLEXPORT *m_glSecondaryColor3dv)(const GLdouble *v); + void (QGL_DLLEXPORT *m_glSecondaryColor3f)(GLfloat red, GLfloat green, GLfloat blue); + void (QGL_DLLEXPORT *m_glSecondaryColor3fv)(const GLfloat *v); + void (QGL_DLLEXPORT *m_glSecondaryColor3i)(GLint red, GLint green, GLint blue); + void (QGL_DLLEXPORT *m_glSecondaryColor3iv)(const GLint *v); + void (QGL_DLLEXPORT *m_glSecondaryColor3s)(GLshort red, GLshort green, GLshort blue); + void (QGL_DLLEXPORT *m_glSecondaryColor3sv)(const GLshort *v); + void (QGL_DLLEXPORT *m_glSecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue); + void (QGL_DLLEXPORT *m_glSecondaryColor3ubv)(const GLubyte *v); + void (QGL_DLLEXPORT *m_glSecondaryColor3ui)(GLuint red, GLuint green, GLuint blue); + void (QGL_DLLEXPORT *m_glSecondaryColor3uiv)(const GLuint *v); + void (QGL_DLLEXPORT *m_glSecondaryColor3us)(GLushort red, GLushort green, GLushort blue); + void (QGL_DLLEXPORT *m_glSecondaryColor3usv)(const GLushort *v); + void (QGL_DLLEXPORT *m_glSecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer); + void (QGL_DLLEXPORT *m_glWindowPos2d)(GLdouble x, GLdouble y); + void (QGL_DLLEXPORT *m_glWindowPos2dv)(const GLdouble *p); + void (QGL_DLLEXPORT *m_glWindowPos2f)(GLfloat x, GLfloat y); + void (QGL_DLLEXPORT *m_glWindowPos2fv)(const GLfloat *p); + void (QGL_DLLEXPORT *m_glWindowPos2i)(GLint x, GLint y); + void (QGL_DLLEXPORT *m_glWindowPos2iv)(const GLint *p); + void (QGL_DLLEXPORT *m_glWindowPos2s)(GLshort x, GLshort y); + void (QGL_DLLEXPORT *m_glWindowPos2sv)(const GLshort *p); + void (QGL_DLLEXPORT *m_glWindowPos3d)(GLdouble x, GLdouble y, GLdouble z); + void (QGL_DLLEXPORT *m_glWindowPos3dv)(const GLdouble *p); + void (QGL_DLLEXPORT *m_glWindowPos3f)(GLfloat x, GLfloat y, GLfloat z); + void (QGL_DLLEXPORT *m_glWindowPos3fv)(const GLfloat *p); + void (QGL_DLLEXPORT *m_glWindowPos3i)(GLint x, GLint y, GLint z); + void (QGL_DLLEXPORT *m_glWindowPos3iv)(const GLint *p); + void (QGL_DLLEXPORT *m_glWindowPos3s)(GLshort x, GLshort y, GLshort z); + void (QGL_DLLEXPORT *m_glWindowPos3sv)(const GLshort *p); + + // GL 1.5 + bool support_GL_1_5; + bool GL_1_5() + { + return support_GL_1_5; + } + void (QGL_DLLEXPORT *m_glBeginQuery)(GLenum target, GLuint id); + void (QGL_DLLEXPORT *m_glBindBuffer)(GLenum target, GLuint buffer); + void (QGL_DLLEXPORT *m_glBufferData)(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); + void (QGL_DLLEXPORT *m_glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); + void (QGL_DLLEXPORT *m_glDeleteBuffers)(GLsizei n, const GLuint* buffers); + void (QGL_DLLEXPORT *m_glDeleteQueries)(GLsizei n, const GLuint* ids); + void (QGL_DLLEXPORT *m_glEndQuery)(GLenum target); + void (QGL_DLLEXPORT *m_glGenBuffers)(GLsizei n, GLuint* buffers); + void (QGL_DLLEXPORT *m_glGenQueries)(GLsizei n, GLuint* ids); + void (QGL_DLLEXPORT *m_glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params); + void (QGL_DLLEXPORT *m_glGetBufferPointerv)(GLenum target, GLenum pname, GLvoid** params); + void (QGL_DLLEXPORT *m_glGetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); + void (QGL_DLLEXPORT *m_glGetQueryObjectiv)(GLuint id, GLenum pname, GLint* params); + void (QGL_DLLEXPORT *m_glGetQueryObjectuiv)(GLuint id, GLenum pname, GLuint* params); + void (QGL_DLLEXPORT *m_glGetQueryiv)(GLenum target, GLenum pname, GLint params); + GLboolean (QGL_DLLEXPORT *m_glIsBuffer)(GLuint buffer); + GLboolean (QGL_DLLEXPORT *m_glIsQuery)(GLuint id); + GLvoid* (QGL_DLLEXPORT *m_glMapBuffer)(GLenum target, GLenum access); + GLboolean (QGL_DLLEXPORT *m_glUnmapBuffer)(GLenum target); + + // GL_ARB_vertex_program + bool support_ARB_vertex_program; + bool ARB_vertex_program() + { + return support_ARB_vertex_program; + } + void (QGL_DLLEXPORT *m_glVertexAttrib1sARB)(GLuint index, GLshort x); + void (QGL_DLLEXPORT *m_glVertexAttrib1fARB)(GLuint index, GLfloat x); + void (QGL_DLLEXPORT *m_glVertexAttrib1dARB)(GLuint index, GLdouble x); + void (QGL_DLLEXPORT *m_glVertexAttrib2sARB)(GLuint index, GLshort x, GLshort y); + void (QGL_DLLEXPORT *m_glVertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y); + void (QGL_DLLEXPORT *m_glVertexAttrib2dARB)(GLuint index, GLdouble x, GLdouble y); + void (QGL_DLLEXPORT *m_glVertexAttrib3sARB)(GLuint index, GLshort x, GLshort y, GLshort z); + void (QGL_DLLEXPORT *m_glVertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z); + void (QGL_DLLEXPORT *m_glVertexAttrib3dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z); + void (QGL_DLLEXPORT *m_glVertexAttrib4sARB)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); + void (QGL_DLLEXPORT *m_glVertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); + void (QGL_DLLEXPORT *m_glVertexAttrib4dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); + void (QGL_DLLEXPORT *m_glVertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); + void (QGL_DLLEXPORT *m_glVertexAttrib1svARB)(GLuint index, const GLshort *v); + void (QGL_DLLEXPORT *m_glVertexAttrib1fvARB)(GLuint index, const GLfloat *v); + void (QGL_DLLEXPORT *m_glVertexAttrib1dvARB)(GLuint index, const GLdouble *v); + void (QGL_DLLEXPORT *m_glVertexAttrib2svARB)(GLuint index, const GLshort *v); + void (QGL_DLLEXPORT *m_glVertexAttrib2fvARB)(GLuint index, const GLfloat *v); + void (QGL_DLLEXPORT *m_glVertexAttrib2dvARB)(GLuint index, const GLdouble *v); + void (QGL_DLLEXPORT *m_glVertexAttrib3svARB)(GLuint index, const GLshort *v); + void (QGL_DLLEXPORT *m_glVertexAttrib3fvARB)(GLuint index, const GLfloat *v); + void (QGL_DLLEXPORT *m_glVertexAttrib3dvARB)(GLuint index, const GLdouble *v); + void (QGL_DLLEXPORT *m_glVertexAttrib4bvARB)(GLuint index, const GLbyte *v); + void (QGL_DLLEXPORT *m_glVertexAttrib4svARB)(GLuint index, const GLshort *v); + void (QGL_DLLEXPORT *m_glVertexAttrib4ivARB)(GLuint index, const GLint *v); + void (QGL_DLLEXPORT *m_glVertexAttrib4ubvARB)(GLuint index, const GLubyte *v); + void (QGL_DLLEXPORT *m_glVertexAttrib4usvARB)(GLuint index, const GLushort *v); + void (QGL_DLLEXPORT *m_glVertexAttrib4uivARB)(GLuint index, const GLuint *v); + void (QGL_DLLEXPORT *m_glVertexAttrib4fvARB)(GLuint index, const GLfloat *v); + void (QGL_DLLEXPORT *m_glVertexAttrib4dvARB)(GLuint index, const GLdouble *v); + void (QGL_DLLEXPORT *m_glVertexAttrib4NbvARB)(GLuint index, const GLbyte *v); + void (QGL_DLLEXPORT *m_glVertexAttrib4NsvARB)(GLuint index, const GLshort *v); + void (QGL_DLLEXPORT *m_glVertexAttrib4NivARB)(GLuint index, const GLint *v); + void (QGL_DLLEXPORT *m_glVertexAttrib4NubvARB)(GLuint index, const GLubyte *v); + void (QGL_DLLEXPORT *m_glVertexAttrib4NusvARB)(GLuint index, const GLushort *v); + void (QGL_DLLEXPORT *m_glVertexAttrib4NuivARB)(GLuint index, const GLuint *v); + void (QGL_DLLEXPORT *m_glVertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); + void (QGL_DLLEXPORT *m_glEnableVertexAttribArrayARB)(GLuint index); + void (QGL_DLLEXPORT *m_glDisableVertexAttribArrayARB)(GLuint index); + void (QGL_DLLEXPORT *m_glProgramStringARB)(GLenum target, GLenum format, GLsizei len, const GLvoid *string); + void (QGL_DLLEXPORT *m_glBindProgramARB)(GLenum target, GLuint program); + void (QGL_DLLEXPORT *m_glDeleteProgramsARB)(GLsizei n, const GLuint *programs); + void (QGL_DLLEXPORT *m_glGenProgramsARB)(GLsizei n, GLuint *programs); + void (QGL_DLLEXPORT *m_glProgramEnvParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); + void (QGL_DLLEXPORT *m_glProgramEnvParameter4dvARB)(GLenum target, GLuint index, const GLdouble *params); + void (QGL_DLLEXPORT *m_glProgramEnvParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); + void (QGL_DLLEXPORT *m_glProgramEnvParameter4fvARB)(GLenum target, GLuint index, const GLfloat *params); + void (QGL_DLLEXPORT *m_glProgramLocalParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); + void (QGL_DLLEXPORT *m_glProgramLocalParameter4dvARB)(GLenum target, GLuint index, const GLdouble *params); + void (QGL_DLLEXPORT *m_glProgramLocalParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); + void (QGL_DLLEXPORT *m_glProgramLocalParameter4fvARB)(GLenum target, GLuint index, const GLfloat *params); + void (QGL_DLLEXPORT *m_glGetProgramEnvParameterdvARB)(GLenum target, GLuint index, GLdouble *params); + void (QGL_DLLEXPORT *m_glGetProgramEnvParameterfvARB)(GLenum target, GLuint index, GLfloat *params); + void (QGL_DLLEXPORT *m_glGetProgramLocalParameterdvARB)(GLenum target, GLuint index, GLdouble *params); + void (QGL_DLLEXPORT *m_glGetProgramLocalParameterfvARB)(GLenum target, GLuint index, GLfloat *params); + void (QGL_DLLEXPORT *m_glGetProgramivARB)(GLenum target, GLenum pname, GLint *params); + void (QGL_DLLEXPORT *m_glGetProgramStringARB)(GLenum target, GLenum pname, GLvoid *string); + void (QGL_DLLEXPORT *m_glGetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble *params); + void (QGL_DLLEXPORT *m_glGetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat *params); + void (QGL_DLLEXPORT *m_glGetVertexAttribivARB)(GLuint index, GLenum pname, GLint *params); + void (QGL_DLLEXPORT *m_glGetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid **pointer); + GLboolean (QGL_DLLEXPORT *m_glIsProgramARB)(GLuint program); + + // GL_ARB_fragment_program + bool support_ARB_fragment_program; + bool ARB_fragment_program() + { + return support_ARB_fragment_program; + } + + // GL_ARB_shader_objects + bool support_ARB_shader_objects; + bool ARB_shader_objects() + { + return support_ARB_shader_objects; + } + void (QGL_DLLEXPORT *m_glDeleteObjectARB)(GLhandleARB obj); + GLhandleARB (QGL_DLLEXPORT *m_glGetHandleARB)(GLenum pname); + void (QGL_DLLEXPORT *m_glDetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj); + GLhandleARB (QGL_DLLEXPORT *m_glCreateShaderObjectARB)(GLenum shaderType); + void (QGL_DLLEXPORT *m_glShaderSourceARB)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); + void (QGL_DLLEXPORT *m_glCompileShaderARB)(GLhandleARB shaderObj); + GLhandleARB (QGL_DLLEXPORT *m_glCreateProgramObjectARB)(void); + void (QGL_DLLEXPORT *m_glAttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj); + void (QGL_DLLEXPORT *m_glLinkProgramARB)(GLhandleARB programObj); + void (QGL_DLLEXPORT *m_glUseProgramObjectARB)(GLhandleARB programObj); + void (QGL_DLLEXPORT *m_glValidateProgramARB)(GLhandleARB programObj); + void (QGL_DLLEXPORT *m_glUniform1fARB)(GLint location, GLfloat v0); + void (QGL_DLLEXPORT *m_glUniform2fARB)(GLint location, GLfloat v0, GLfloat v1); + void (QGL_DLLEXPORT *m_glUniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); + void (QGL_DLLEXPORT *m_glUniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); + void (QGL_DLLEXPORT *m_glUniform1iARB)(GLint location, GLint v0); + void (QGL_DLLEXPORT *m_glUniform2iARB)(GLint location, GLint v0, GLint v1); + void (QGL_DLLEXPORT *m_glUniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2); + void (QGL_DLLEXPORT *m_glUniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); + void (QGL_DLLEXPORT *m_glUniform1fvARB)(GLint location, GLsizei count, const GLfloat *value); + void (QGL_DLLEXPORT *m_glUniform2fvARB)(GLint location, GLsizei count, const GLfloat *value); + void (QGL_DLLEXPORT *m_glUniform3fvARB)(GLint location, GLsizei count, const GLfloat *value); + void (QGL_DLLEXPORT *m_glUniform4fvARB)(GLint location, GLsizei count, const GLfloat *value); + void (QGL_DLLEXPORT *m_glUniform1ivARB)(GLint location, GLsizei count, const GLint *value); + void (QGL_DLLEXPORT *m_glUniform2ivARB)(GLint location, GLsizei count, const GLint *value); + void (QGL_DLLEXPORT *m_glUniform3ivARB)(GLint location, GLsizei count, const GLint *value); + void (QGL_DLLEXPORT *m_glUniform4ivARB)(GLint location, GLsizei count, const GLint *value); + void (QGL_DLLEXPORT *m_glUniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + void (QGL_DLLEXPORT *m_glUniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + void (QGL_DLLEXPORT *m_glUniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + void (QGL_DLLEXPORT *m_glGetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat *params); + void (QGL_DLLEXPORT *m_glGetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint *params); + void (QGL_DLLEXPORT *m_glGetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); + void (QGL_DLLEXPORT *m_glGetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); + GLint (QGL_DLLEXPORT *m_glGetUniformLocationARB)(GLhandleARB programObj, const GLcharARB *name); + void (QGL_DLLEXPORT *m_glGetActiveUniformARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); + void (QGL_DLLEXPORT *m_glGetUniformfvARB)(GLhandleARB programObj, GLint location, GLfloat *params); + void (QGL_DLLEXPORT *m_glGetUniformivARB)(GLhandleARB programObj, GLint location, GLint *params); + void (QGL_DLLEXPORT *m_glGetShaderSourceARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); + + // GL_ARB_vertex_shader + bool support_ARB_vertex_shader; + bool ARB_vertex_shader() + { + return support_ARB_vertex_shader; + } +#if 0 + void (QGL_DLLEXPORT *m_glVertexAttrib1fARB)(GLuint index, GLfloat v0); + void (QGL_DLLEXPORT *m_glVertexAttrib1sARB)(GLuint index, GLshort v0); + void (QGL_DLLEXPORT *m_glVertexAttrib1dARB)(GLuint index, GLdouble v0); + void (QGL_DLLEXPORT *m_glVertexAttrib2fARB)(GLuint index, GLfloat v0, GLfloat v1); + void (QGL_DLLEXPORT *m_glVertexAttrib2sARB)(GLuint index, GLshort v0, GLshort v1); + void (QGL_DLLEXPORT *m_glVertexAttrib2dARB)(GLuint index, GLdouble v0, GLdouble v1); + void (QGL_DLLEXPORT *m_glVertexAttrib3fARB)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2); + void (QGL_DLLEXPORT *m_glVertexAttrib3sARB)(GLuint index, GLshort v0, GLshort v1, GLshort v2); + void (QGL_DLLEXPORT *m_glVertexAttrib3dARB)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2); + void (QGL_DLLEXPORT *m_glVertexAttrib4fARB)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); + void (QGL_DLLEXPORT *m_glVertexAttrib4sARB)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3); + void (QGL_DLLEXPORT *m_glVertexAttrib4dARB)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); + void (QGL_DLLEXPORT *m_glVertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); + void (QGL_DLLEXPORT *m_glVertexAttrib1fvARB)(GLuint index, const GLfloat *v); + void (QGL_DLLEXPORT *m_glVertexAttrib1svARB)(GLuint index, const GLshort *v); + void (QGL_DLLEXPORT *m_glVertexAttrib1dvARB)(GLuint index, const GLdouble *v); + void (QGL_DLLEXPORT *m_glVertexAttrib2fvARB)(GLuint index, const GLfloat *v); + void (QGL_DLLEXPORT *m_glVertexAttrib2svARB)(GLuint index, const GLshort *v); + void (QGL_DLLEXPORT *m_glVertexAttrib2dvARB)(GLuint index, const GLdouble *v); + void (QGL_DLLEXPORT *m_glVertexAttrib3fvARB)(GLuint index, const GLfloat *v); + void (QGL_DLLEXPORT *m_glVertexAttrib3svARB)(GLuint index, const GLshort *v); + void (QGL_DLLEXPORT *m_glVertexAttrib3dvARB)(GLuint index, const GLdouble *v); + void (QGL_DLLEXPORT *m_glVertexAttrib4fvARB)(GLuint index, const GLfloat *v); + void (QGL_DLLEXPORT *m_glVertexAttrib4svARB)(GLuint index, const GLshort *v); + void (QGL_DLLEXPORT *m_glVertexAttrib4dvARB)(GLuint index, const GLdouble *v); + void (QGL_DLLEXPORT *m_glVertexAttrib4ivARB)(GLuint index, const GLint *v); + void (QGL_DLLEXPORT *m_glVertexAttrib4bvARB)(GLuint index, const GLbyte *v); + void (QGL_DLLEXPORT *m_glVertexAttrib4ubvARB)(GLuint index, const GLubyte *v); + void (QGL_DLLEXPORT *m_glVertexAttrib4usvARB)(GLuint index, const GLushort *v); + void (QGL_DLLEXPORT *m_glVertexAttrib4uivARB)(GLuint index, const GLuint *v); + void (QGL_DLLEXPORT *m_glVertexAttrib4NbvARB)(GLuint index, const GLbyte *v); + void (QGL_DLLEXPORT *m_glVertexAttrib4NsvARB)(GLuint index, const GLshort *v); + void (QGL_DLLEXPORT *m_glVertexAttrib4NivARB)(GLuint index, const GLint *v); + void (QGL_DLLEXPORT *m_glVertexAttrib4NubvARB)(GLuint index, const GLubyte *v); + void (QGL_DLLEXPORT *m_glVertexAttrib4NusvARB)(GLuint index, const GLushort *v); + void (QGL_DLLEXPORT *m_glVertexAttrib4NuivARB)(GLuint index, const GLuint *v); + void (QGL_DLLEXPORT *m_glVertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); + void (QGL_DLLEXPORT *m_glEnableVertexAttribArrayARB)(GLuint index); + void (QGL_DLLEXPORT *m_glDisableVertexAttribArrayARB)(GLuint index); +#endif + void (QGL_DLLEXPORT *m_glBindAttribLocationARB)(GLhandleARB programObj, GLuint index, const GLcharARB *name); + void (QGL_DLLEXPORT *m_glGetActiveAttribARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); + GLint (QGL_DLLEXPORT *m_glGetAttribLocationARB)(GLhandleARB programObj, const GLcharARB *name); +#if 0 + void (QGL_DLLEXPORT *m_glGetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble *params); + void (QGL_DLLEXPORT *m_glGetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat *params); + void (QGL_DLLEXPORT *m_glGetVertexAttribivARB)(GLuint index, GLenum pname, GLint *params); + void (QGL_DLLEXPORT *m_glGetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid **pointer); +#endif + + // ARB_fragment_shader + bool support_ARB_fragment_shader; + bool ARB_fragment_shader() + { + return support_ARB_fragment_shader; + } + + // ARB_shading_language_100 + bool support_ARB_shading_language_100; + bool ARB_shading_language_100() + { + return support_ARB_shading_language_100; + } + + // GL_NV_vertex_program2 + bool support_NV_vertex_program2; + bool NV_vertex_program2() + { + return support_NV_vertex_program2; + } + GLboolean (QGL_DLLEXPORT* m_glAreProgramsResidentNV)(GLsizei, const GLuint *, GLboolean *); + void (QGL_DLLEXPORT* m_glBindProgramNV)(GLenum, GLuint); + void (QGL_DLLEXPORT* m_glDeleteProgramsNV)(GLsizei, const GLuint *); + void (QGL_DLLEXPORT* m_glExecuteProgramNV)(GLenum, GLuint, const GLfloat *); + void (QGL_DLLEXPORT* m_glGenProgramsNV)(GLsizei, GLuint *); + void (QGL_DLLEXPORT* m_glGetProgramParameterdvNV)(GLenum, GLuint, GLenum, GLdouble *); + void (QGL_DLLEXPORT* m_glGetProgramParameterfvNV)(GLenum, GLuint, GLenum, GLfloat *); + void (QGL_DLLEXPORT* m_glGetProgramivNV)(GLuint, GLenum, GLint *); + void (QGL_DLLEXPORT* m_glGetProgramStringNV)(GLuint, GLenum, GLubyte *); + void (QGL_DLLEXPORT* m_glGetTrackMatrixivNV)(GLenum, GLuint, GLenum, GLint *); + void (QGL_DLLEXPORT* m_glGetVertexAttribdvNV)(GLuint, GLenum, GLdouble *); + void (QGL_DLLEXPORT* m_glGetVertexAttribfvNV)(GLuint, GLenum, GLfloat *); + void (QGL_DLLEXPORT* m_glGetVertexAttribivNV)(GLuint, GLenum, GLint *); + void (QGL_DLLEXPORT* m_glGetVertexAttribPointervNV)(GLuint, GLenum, GLvoid* *); + GLboolean (QGL_DLLEXPORT* m_glIsProgramNV)(GLuint); + void (QGL_DLLEXPORT* m_glLoadProgramNV)(GLenum, GLuint, GLsizei, const GLubyte *); + void (QGL_DLLEXPORT* m_glProgramParameter4fNV)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); + void (QGL_DLLEXPORT* m_glProgramParameter4fvNV)(GLenum, GLuint, const GLfloat *); + void (QGL_DLLEXPORT* m_glProgramParameters4fvNV)(GLenum, GLuint, GLuint, const GLfloat *); + void (QGL_DLLEXPORT* m_glRequestResidentProgramsNV)(GLsizei, const GLuint *); + void (QGL_DLLEXPORT* m_glTrackMatrixNV)(GLenum, GLuint, GLenum, GLenum); + void (QGL_DLLEXPORT* m_glVertexAttribPointerNV)(GLuint, GLint, GLenum, GLsizei, const GLvoid *); + void (QGL_DLLEXPORT* m_glVertexAttrib1fNV)(GLuint, GLfloat); + void (QGL_DLLEXPORT* m_glVertexAttrib1fvNV)(GLuint, const GLfloat *); + void (QGL_DLLEXPORT* m_glVertexAttrib2fNV)(GLuint, GLfloat, GLfloat); + void (QGL_DLLEXPORT* m_glVertexAttrib2fvNV)(GLuint, const GLfloat *); + void (QGL_DLLEXPORT* m_glVertexAttrib3fNV)(GLuint, GLfloat, GLfloat, GLfloat); + void (QGL_DLLEXPORT* m_glVertexAttrib3fvNV)(GLuint, const GLfloat *); + void (QGL_DLLEXPORT* m_glVertexAttrib4fNV)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); + void (QGL_DLLEXPORT* m_glVertexAttrib4fvNV)(GLuint, const GLfloat *); + void (QGL_DLLEXPORT* m_glVertexAttribs1fvNV)(GLuint, GLsizei, const GLfloat *); + void (QGL_DLLEXPORT* m_glVertexAttribs2fvNV)(GLuint, GLsizei, const GLfloat *); + void (QGL_DLLEXPORT* m_glVertexAttribs3fvNV)(GLuint, GLsizei, const GLfloat *); + void (QGL_DLLEXPORT* m_glVertexAttribs4fvNV)(GLuint, GLsizei, const GLfloat *); + + // GL_NV_fragment_program + bool support_NV_fragment_program; + bool NV_fragment_program() + { + return support_NV_fragment_program; + } + void (QGL_DLLEXPORT* m_glProgramNamedParameter4fNV)(GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat); + void (QGL_DLLEXPORT* m_glProgramNamedParameter4fvNV)(GLuint, GLsizei, const GLubyte *, const GLfloat *); + void (QGL_DLLEXPORT* m_glGetProgramNamedParameterfvNV)(GLuint, GLsizei, const GLubyte *, GLfloat *); +}; + +#include "modulesystem.h" + +template +class GlobalModule; +typedef GlobalModule GlobalOpenGLModule; + +template +class GlobalModuleRef; +typedef GlobalModuleRef GlobalOpenGLModuleRef; + +inline OpenGLBinding& GlobalOpenGL() +{ + return GlobalOpenGLModule::getTable(); +} + +#if defined(_DEBUG) +#define GlobalOpenGL_debugAssertNoErrors() GlobalOpenGL().assertNoErrors(__FILE__, __LINE__) +#else +#define GlobalOpenGL_debugAssertNoErrors() +#endif + + +#endif